The death of [33 Necromancer] Vokail (Drider)

in Titanor Street

from the perspective of [56 Bounty Hunter] Norbeast Islamic Jihad (Shadow Beast)

<worn as a badge>    an ever-watching eye [superior] (glowing) (humming)
<worn on horns>      horns of fire [superior] (glowing)
<worn on head>       a blood-red Vistani bandana of regeneration (magic)
<worn on eyes>       the eye of the ogre of regeneration (magic) (glowing) (humming)
<worn in ear>        a golden scale dangling from a platinum chain [poor] (magic)
<worn in ear>        an enchanted earring of wisdom
<worn on face>       mask of the flayed mind of strength (invis) (magic)
<worn around neck>   a string of disembodied hands
<worn around neck>   a black diamond necklace with glowing spheres [superior] (magic)
<worn on body>       the chameleon suit of transformation
<worn about body>    the cloak of body control [superior] (humming)
<worn on tail>       some mithril ringlets of precision (magic)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of regeneration (magic) (glowing)
<worn about waist>   a strip of studded black pudding of regeneration
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic)
<worn on arms>       a shoulder drape of emerald dragonscale [superior] (magic)
<worn around wrist>  a lightbringer bracelet of Pelor of regeneration (magic)
<worn around wrist>  a bracelet of dracolich hide of damage (magic) (humming) [84%]
<worn on hands>      the bloody claws of the werewolf [poor] (magic)
<worn on finger>     a glowing electrum ring [superior] (magic) (illuminating)
<worn on finger>     a band of eldrich fire [superior] (magic) (glowing)
<primary weapon>     a frost brand named 'Stormbringer' (magic) (glowing) (humming)
<secondary weapon>   an otherworldly stiletto of soul-taking
<worn on legs>       some mithril-plated gnomish leg enhancers (humming) [82%]
<worn on feet>       a pair of boots of stealth of regeneration (magic)

Fresh blood splatters cover the area.
The corpse of a well-dressed commoner is lying here.
Imurk enters from the south.

< 1213h/1213H 295v/297V Pos: standing >
Ok.

< 1213h/1213H 295v/297V Pos: standing >
A Small Dark Cave
Obvious exits: -N -S#
Fresh blood splatters cover the area.
The corpse of a well-dressed commoner is lying here.
*Dzy Dude I've played this Game since 96 - Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
Imurk  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Psyco  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 1213h/1213H 295v/297V Pos: standing >

<map>
Zone: Ixarkon.
Room: A Broad Twisting Canyon
</map>
A Broad Twisting Canyon
Obvious exits: -E -S -W
Imurk enters from the south.

< 1213h/1213H 293v/297V Pos: standing >

<map>
Zone: Ixarkon.
Room: A Broad Twisting Canyon
</map>
A Broad Twisting Canyon
Obvious exits: -N -W -D
Imurk enters from the west.

< 1213h/1213H 291v/297V Pos: standing >

< 1213h/1213H 293v/297V Pos: standing >

<map>
Zone: Ixarkon.
Room: A Narrow Rock-Strewn Canyon
</map>
A Narrow Rock-Strewn Canyon
Obvious exits: -N -S
Imurk enters from the south.

< 1213h/1213H 295v/297V Pos: standing >

<map>
Zone: Ixarkon.
Room: A Narrow Rock-Strewn Canyon
</map>
A Narrow Rock-Strewn Canyon
Obvious exits: -E -S
Imurk enters from the south.

< 1213h/1213H 293v/297V Pos: standing >
Alas, you cannot go that way. . . .

< 1213h/1213H 293v/297V Pos: standing >
Imurk plays a song to lift his spirit off the ground.

<map>
Zone: Ixarkon.
Room: A Narrow Rock-Strewn Canyon
</map>
A Narrow Rock-Strewn Canyon
Obvious exits: -E -W
Psyco sneaks in from the west.
Imurk enters from the west.

< 1213h/1213H 293v/297V Pos: standing >

<map>
Zone: The Underworld.
Room: North-West Edge of a Cavern Wall
</map>
North-West Edge of a Cavern Wall
Obvious exits: -S -W -D
Imurk enters from the west.

< 1213h/1213H 293v/297V Pos: standing >
Alas, you cannot go that way. . . .

< 1213h/1213H 295v/297V Pos: standing >
Alas, you cannot go that way. . . .

< 1213h/1213H 297v/297V Pos: standing >

<map>
Zone: The Underworld.
Room: Thin Ledge on a Cavern Wall
</map>
Thin Ledge on a Cavern Wall
Obvious exits: -N -E# -S
Imurk enters from the north.

< 1213h/1213H 295v/297V Pos: standing >

		Score information for Norbeast

Level: 56   Race: Shadow Beast   Class: Mercenary / Bounty Hunter Sex: Male
Hit points: 1213(1213)  Moves: 295(297)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
         Fireshielded
Frags:   +17.57   Deaths:   27
Detecting:      Illusions Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Listen Sneaking Fearless
Songs:          Song of Revelation Song of Flight
Combat Pulse:   17 Spell Pulse:  1.00 
Leaderboard Points: 2726 

Active Spells:
--------------
roar of heroes (2 minutes)
minor globe of invulnerability (3 minutes)
protection from cold (7 minutes)
protection from lightning (6 minutes)
protection from acid (6 minutes)
protection from gas (6 minutes)
protection from fire (6 minutes)
haste (less than a minute remaining)
thornskin (less than a minute remaining)
serendipity (26 minutes)
bless (less than a minute remaining)
detect invisibility (26 minutes)
vitality (6 minutes)
fly (79 minutes)


< 1213h/1213H 295v/297V Pos: standing >

<map>
Zone: The Underworld.
Room: Thin Ledge on a Cavern Wall
</map>
Thin Ledge on a Cavern Wall
Obvious exits: -N -S
Imurk enters from the north.

< 1213h/1213H 293v/297V Pos: standing >

<map>
Zone: The Underworld.
Room: Ledge on the Eastern Cavern Wall
</map>
Ledge on the Eastern Cavern Wall
Obvious exits: -N -S
Psyco sneaks in from the north.
Imurk enters from the north.

< 1213h/1213H 291v/297V Pos: standing >

<map>
Zone: The Underworld.
Room: Rocky Incline
</map>
Rocky Incline
Obvious exits: -N -S
Imurk enters from the north.
Dzy sneaks in from the north.

< 1213h/1213H 291v/297V Pos: standing >

<map>
Zone: The Underworld.
Room: South-East Corner of a Great Cavern
</map>
South-East Corner of a Great Cavern
Obvious exits: -N -W
Imurk enters from the north.

< 1213h/1213H 291v/297V Pos: standing >
Alas, you cannot go that way. . . .

< 1213h/1213H 293v/297V Pos: standing >

<map>
Zone: The Underworld.
Room: Rocky Trail in a Great Cavern
</map>
Rocky Trail in a Great Cavern
Obvious exits: -E -W
Imurk enters from the east.

< 1213h/1213H 293v/297V Pos: standing >

<map>
Zone: The Underworld.
Room: Entrance to a Great Cavern
</map>
Entrance to a Great Cavern
Obvious exits: -N -E -S
Imurk enters from the east.

< 1213h/1213H 293v/297V Pos: standing >
Alas, you cannot go that way. . . .

< 1213h/1213H 295v/297V Pos: standing >

<map>
Zone: The Underworld.
Room: Cylindrical Tunnel
</map>
Cylindrical Tunnel
Obvious exits: -N -S
Psyco sneaks in from the north.
Imurk enters from the north.

< 1213h/1213H 295v/297V Pos: standing >

<map>
Zone: The Underworld.
Room: Mining Tunnel
</map>
Mining Tunnel
Obvious exits: -N -E -S
Imurk enters from the north.

< 1213h/1213H 293v/297V Pos: standing >

<map>
Zone: The Underworld.
Room: Mining Tunnel
</map>
Mining Tunnel
Obvious exits: -N -S
Imurk enters from the north.

< 1213h/1213H 291v/297V Pos: standing >

<map>
Zone: The Underworld.
Room: Bi-Level Cavern
</map>
Bi-Level Cavern
Obvious exits: -N -E -S
Imurk enters from the north.

< 1213h/1213H 291v/297V Pos: standing >
Alas, you cannot go that way. . . .

< 1213h/1213H 293v/297V Pos: standing >
Alas, you cannot go that way. . . .

< 1213h/1213H 295v/297V Pos: standing >
Alas, you cannot go that way. . . .

< 1213h/1213H 297v/297V Pos: standing >
Alas, you cannot go that way. . . .

< 1213h/1213H 297v/297V Pos: standing >

<map>
Zone: The Underworld.
Room: Ore Deposit
</map>
Ore Deposit
Obvious exits: -N -W
Psyco sneaks in from the north.
Imurk enters from the north.

< 1213h/1213H 295v/297V Pos: standing >

<map>
Zone: The Underworld.
Room: End of an Ore Deposit
</map>
End of an Ore Deposit
Obvious exits: -E -S# -W
Imurk enters from the east.

< 1213h/1213H 293v/297V Pos: standing >
Imurk plays a song to lift his spirit off the ground.

<map>
Zone: The Underworld.
Room: A Constricting Tunnel
</map>
A Constricting Tunnel
Obvious exits: -E -W
Imurk enters from the east.

< 1213h/1213H 291v/297V Pos: standing >

<map>
Zone: The Underworld.
Room: A Constricting Tunnel
</map>
A Constricting Tunnel
Obvious exits: -E -W
Imurk enters from the east.

< 1213h/1213H 291v/297V Pos: standing >

<map>
Zone: The Underworld.
Room: A Constricting Tunnel
</map>
A Constricting Tunnel
Obvious exits: -E -W
Imurk enters from the east.

< 1213h/1213H 291v/297V Pos: standing >

<map>
Zone: Lair of the Purple Worm.
Room: A Constricting Tunnel
</map>
A Constricting Tunnel
Obvious exits: -E -W
Imurk enters from the east.

< 1213h/1213H 291v/297V Pos: standing >

<map>
Zone: Lair of the Purple Worm.
Room: A Constricting Tunnel
</map>
A Constricting Tunnel
Obvious exits: -E -S -W
Imurk enters from the east.

< 1213h/1213H 291v/297V Pos: standing >

<map>
Zone: Lair of the Purple Worm.
Room: A Constricting Tunnel
</map>

<map>
Zone: Lair of the Purple Worm.
Room: A Constricting Tunnel
</map>
A Constricting Tunnel
Obvious exits: -E -S
A HUGE purple worm burrows through the underdark here.(Red Aura)
Imurk enters from the east.

< 1213h/1213H 291v/297V Pos: standing >

<map>
Zone: Lair of the Purple Worm.
Room: A Constricting Tunnel
</map>
A Constricting Tunnel
Obvious exits: -N -W
Imurk enters from the north.

< 1213h/1213H 291v/297V Pos: standing >

<map>
Zone: Lair of the Purple Worm.
Room: A Constricting Tunnel
</map>
A Constricting Tunnel
Obvious exits: -E -W
Imurk enters from the east.

< 1213h/1213H 291v/297V Pos: standing >

<map>
Zone: Lair of the Purple Worm.
Room: The Great Tracks of the Gargantuan Purple Worm
</map>
The Great Tracks of the Gargantuan Purple Worm
Obvious exits: -E -S -W
Imurk enters from the east.

< 1213h/1213H 291v/297V Pos: standing >

< 1213h/1213H 293v/297V Pos: standing >

<map>
Zone: Lair of the Purple Worm.
Room: The Great Tracks of the Gargantuan Purple Worm
</map>
The Great Tracks of the Gargantuan Purple Worm
Obvious exits: -N -E -W
Imurk enters from the east.
Dzy sneaks in from the east.

< 1213h/1213H 293v/297V Pos: standing >

<map>
Zone: Lair of the Purple Worm.
Room: A Constricting Tunnel
</map>
A Constricting Tunnel
Obvious exits: -E -S
Psyco sneaks in from the east.
Imurk enters from the east.

< 1213h/1213H 293v/297V Pos: standing >
Alas, you cannot go that way. . . .

< 1213h/1213H 295v/297V Pos: standing >
Alas, you cannot go that way. . . .

< 1213h/1213H 297v/297V Pos: standing >

<map>
Zone: Lair of the Purple Worm.
Room: A Constricting Tunnel
</map>
A Constricting Tunnel
Obvious exits: -N -W
Imurk enters from the north.

< 1213h/1213H 295v/297V Pos: standing >

<map>
Zone: Lair of the Purple Worm.
Room: A Constricting Tunnel
</map>
A Constricting Tunnel
Obvious exits: -E -W
Imurk enters from the east.

< 1213h/1213H 293v/297V Pos: standing >

<map>
Zone: Lair of the Purple Worm.
Room: A Constricting Tunnel
</map>
A Constricting Tunnel
Obvious exits: -N -E
Imurk enters from the east.

< 1213h/1213H 291v/297V Pos: standing >
Alas, you cannot go that way. . . .

< 1213h/1213H 293v/297V Pos: standing >

<map>
Zone: Lair of the Purple Worm.
Room: A Constricting Tunnel
</map>
A Constricting Tunnel
Obvious exits: -S -W
Imurk enters from the south.

< 1213h/1213H 293v/297V Pos: standing >
Autosaving...

<map>
Zone: Lair of the Purple Worm.
Room: A Constricting Tunnel
</map>
A Constricting Tunnel
Obvious exits: -E -W
Imurk enters from the east.

< 1213h/1213H 293v/297V Pos: standing >
       ^Poo.M     
     MMM.oooM     
     M.oooMMM     
    MM.o.oMM      
   MM.oo@^M       
 MMM..MMMM        
 ,M,,             
  ,,M             
   MM             
A Mushroom Forest Covered in Spider Webs
Obvious exits: -N -E -S -W
A HUGE purple worm burrows through the underdark here.(Red Aura)
Imurk enters from the east.

< 1213h/1213H 293v/297V Pos: standing >
        ^Poo.M    
      MMM.oooM    
      M.oooMMM    
     MM.o.oMM     
    MM.o@P^M      
 MMMM..MMMM       
 ,,M,,            
  ,,,M            
   MMM            
A Mushroom Forest Covered in Spider Webs
Obvious exits: -N -E -S -W
Imurk enters from the east.

< 1213h/1213H 293v/297V Pos: standing >

< 1213h/1213H 295v/297V Pos: standing >
   ^    MM...     
  M     ^Poo.M    
 M    MMM.oooM    
      M.oooMMM    
     MM.@.oMM     
    MM.oPM^M      
 MMMM..MMMM       
  ,M,,            
   ,,M            
A Mushroom Forest Covered in Spider Webs
Obvious exits: -N -E -S -W
Imurk enters from the south.

< 1213h/1213H 295v/297V Pos: standing >
Imurk plays a song to lift his spirit off the ground.

< 1213h/1213H 295v/297V Pos: standing >
   M     M..      
  .^    MM...     
 MM     ^Poo.M    
 M    MMM.oooM    
      M.@ooMMM    
     MM.P.oMM     
    MM.o.M^M      
  MMM..MMMM       
   M,,            
A Mushroom Forest Covered in Spider Webs
Obvious exits: -N -E -S -W
Imurk enters from the south.

< 1213h/1213H 293v/297V Pos: standing >
        M..       
  ^    MM...      
 M     ^Poo.M     
     MMM.oooM     
     M.P@oMMM     
    MM...oMM      
   MM.o.M^M       
  MM..MMMM        
   ,,             
A Mushroom Forest Covered in Spider Webs
Obvious exits: -N -E -S -W
Imurk enters from the west.
Dzy sneaks in from the west.

< 1213h/1213H 291v/297V Pos: standing >
   M    MM.       
  M     M..       
 .^    MM...      
 M     ^Poo.M     
     MMM@oooM     
     M..PoMMM     
    MM...oMM      
   MM.o.M^M       
   M..MMMM        
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W
Imurk enters from the south.

< 1213h/1213H 291v/297V Pos: standing >

< 1213h/1213H 293v/297V Pos: standing >
   MMMMM MM       
  MM    MM.       
 .M     M..       
 .^    MM...      
 M     ^@oo.M     
     MMMPoooM     
     M...oMMM     
    MM...oMM      
   MM.o.M^M       
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W
A Drider (large) sits resting. (Non-Fraggable)(Red Aura)
There are some tracks heading north.
Imurk enters from the south.

< 1213h/1213H 293v/297V Pos: standing >
You quickly scan the area.
A HUGE purple worm who is rather far off to your south.
A burly duergar guard who is close by to your west.
A burly duergar guard who is close by to your west.
A burly duergar guard who is close by to your west.
A burly duergar guard who is close by to your west.
A burly duergar guard who is close by to your west.
A insane duergar who is not far off to your west.
A small child who is not far off to your west.
A insane duergar who is rather far off to your west.
A gnoll commoner who is in the distance to your west.
A small child who is in the distance to your west.
A drow guard who is in the distance to your west.
A small child who is in the distance to your west.

< 1213h/1213H 295v/297V Pos: standing >
Imurk starts casting an offensive spell.
A Drider clambers to his feet.
A Drider, looking very frustrated, packs up his book.

< 1213h/1213H 297v/297V Pos: standing >
A Drider leaves west.

< 1213h/1213H 297v/297V Pos: standing >
Imurk stops invoking abruptly!

< 1213h/1213H 297v/297V Pos: standing >
Imurk plays a song to lift his spirit off the ground.

<map>
Zone: BogenTok.
Room: Before the East Gates of BogenTok
</map>

<map>
Zone: BogenTok.
Room: Before the East Gates of BogenTok
</map>
Before the East Gates of BogenTok
Obvious exits: -N -E -S -W
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
Imurk enters from the east.

< 1213h/1213H 295v/297V Pos: standing >

<map>
Zone: BogenTok.
Room: Titanor Street
</map>

<map>
Zone: BogenTok.
Room: Titanor Street
</map>
Titanor Street
Obvious exits: -E -W
A Drider (large) stands here, fighting a insane duergar. (Non-Fraggable)(Red Aura)
A insane duergar stands here, fighting a Drider.(Red Aura)
A small child skips about the area, watching people go by.(Red Aura)
Imurk enters from the east.

< 1213h/1213H 293v/297V Pos: standing >

<map>
Zone: BogenTok.
Room: Titanor Street
</map>
Titanor Street
Obvious exits: -N -E -W
There are some tracks heading east.
Imurk enters from the east.

< 1213h/1213H 291v/297V Pos: standing >

< 1213h/1213H 293v/297V Pos: standing >
You quickly scan the area.
An ogre mercenary who is not far off to your north.
A Drider who is close by to your east.
A insane duergar who is close by to your east.
A small child who is close by to your east.
A burly duergar guard who is not far off to your east.
A burly duergar guard who is not far off to your east.
A burly duergar guard who is not far off to your east.
A burly duergar guard who is not far off to your east.
A burly duergar guard who is not far off to your east.
A insane duergar who is close by to your west.
A gnoll commoner who is not far off to your west.
A small child who is not far off to your west.
A drow guard who is not far off to your west.
A small child who is not far off to your west.
A gnoll commoner who is rather far off to your west.
A gnoll commoner who is rather far off to your west.
A small child who is rather far off to your west.

< 1213h/1213H 295v/297V Pos: standing >

< 1213h/1213H 297v/297V Pos: standing >

<map>
Zone: BogenTok.
Room: Titanor Street
</map>

<map>
Zone: BogenTok.
Room: Titanor Street
</map>
Titanor Street
Obvious exits: -E -W
A Drider (large) stands here, fighting a insane duergar. (Non-Fraggable)(Red Aura)
A insane duergar stands here, fighting a Drider.(Red Aura)
A small child skips about the area, watching people go by.(Red Aura)
There are some tracks heading west.
There are some tracks heading west.
Imurk enters from the west.

< 1213h/1213H 295v/297V Pos: standing >
You snap into visibility.
[Damage: 72 ] -=[You leave a huge, red swollen lump on a Drider's temple.]=-
A Drider stumbles side to side with starry eyes and a lost expression... Finally collapsing.

< 1223h/1213H 295v/297V Pos: standing >

< 1223h/1213H 295v/297V Pos: standing >
Imurk starts casting an offensive spell.

< 1223h/1213H 297v/297V Pos: standing >
Dzy starts casting an offensive spell.
Dzy snaps into visibility.
A insane duergar suddenly attacks Dzy!
A insane duergar misses Dzy.

< 1223h/1213H 297v/297V Pos: standing >
Imurk completes his spell...
Imurk utters the words 'buoblg qrunsoqpze yugh'
Imurk's fist beats the life out of a Drider, blood pours from his body!

< 1223h/1213H 297v/297V Pos: standing >
Dzy snaps into visibility.

< 1223h/1213H 297v/297V Pos: standing >
Dzy completes his spell...
Dzy utters the words 'qpaahuq fussrz'
Dzy shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Drider.
A Drider's light limestone earring was completely destroyed by the massive blow!
A Drider is dead! R.I.P.
You receive your share of experience.