The death of [49 Dark Dreamer] Jedi -=[VENGEANCE]=- (Shade)

in An Old Tavern

from the perspective of [54 Psycheporter] Psybr - The Horde (Githyanki)

<worn as a badge>    a necromantic death shroud
<worn on head>       a blood hawk headdress [84%]
<worn on eyes>       goggles of the tinkerer (glowing)
<worn in ear>        a tiny endurium earring (magic)
<worn in ear>        a tiny endurium earring (magic)
<worn on face>       mask of the iron bloodhounds (glowing)
<worn around neck>   a shimmering locket of the mermaids
<worn around neck>   a brutal glassteel collar from Verspin
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    a deep hooded cloak of jubilation
<worn as quiver>     a sigil of vile corruption (magic) (humming)
<worn about waist>   a bloodstained black leather belt (magic)
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<worn on arms>       the bracers of immolation (glowing)
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  some polished endurium bracers (magic)
<worn around wrist>  the bangle of the Dreamer [poor] (magic)
<worn on hands>      some frozen emerald claws
<worn on finger>     a silvery ring with engraved sigils [poor] (glowing)
<worn on finger>     a ring of fire protection (magic)
<primary weapon>     the silvery staff of the githyanki arch-mage
<worn on legs>       a pair of blood-stained wyrm scale leggings [superior] (magic)
<worn on feet>       a pair of clawed demon-hide moccasins

   The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly good) 
  *The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (extremely good)
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
  *Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly evil) 
  *The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
  *The Kingdom of Torg                           (good)          
  *Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (good)          
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (slightly good) 
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (slightly evil) 
  *Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (very good)     
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (extremely evil)
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly evil) 
  *Domain of Lost Souls                          (very good)     
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (good)          
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
  *Plane of Fire, Brass                          (very good)     
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
  *Tiamat                                        (pure good)     
  *The Fortress of Dreams                        (extremely good)
   Bahamut's Palace                              (very good)     
   Dragonnia                                     (good)          
  *The Charcoal Palace                           (good)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (good)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 742h/831H 189v/189V Pos: standing >
Sparkling magic surrounds a crypt revenant as he begins his chant.
A crypt revenant starts casting a spell.

< 743h/831H 189v/189V Pos: standing >

		Score information for Psybr

Level: 54   Race: Githyanki   Class: Psionicist / Psycheporter Sex: Male
Hit points: 743(831)   Mana: 793(1203)   Moves: 189(189)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 90%
Status:  Standing.
         Soulshielded
Frags:   +9.48   Deaths:   127
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Living Animals
Protected by:   Spirit Ward Slow Poison
Enchantments:   Inertial-Barrier Hawkvision Ultravision Farsee Fly Haste Sneaking GlobeOfDarkness
Songs:          Song of Flight
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points: 3369 

Active Spells:
--------------
vitality (12 minutes)
stone skin (3 minutes)
molecular control (11 minutes)
aura sight (30 minutes)
cannibalize (48 minutes)
inertial barrier (18 minutes)
elephantstrength (8 minutes)
displacement (7 minutes)
enhance strength (11 minutes)
enhance dexterity (11 minutes)
enhance agility (11 minutes)
enhance constitution (11 minutes)
detect invisibility (54 minutes)
fly (65 minutes)


< 743h/831H 189v/189V Pos: standing >

< 746h/831H 189v/189V Pos: standing >
A crypt revenant completes his spell...
A crypt revenant utters the words 'efzaw hgruzzr'
A valiant archon soldier falls asleep.
An undead mercenary falls asleep.
A crypt revenant falls asleep.

< 747h/831H 189v/189V Pos: standing >
You stop following a crypt revenant.

< 748h/831H 189v/189V Pos: standing >
You quickly scan the area.
Hugo who is in the distance to your east.
A dusty guard who is in the distance to your east.

< 748h/831H 189v/189V Pos: standing >
You quickly scan the area.
Hugo who is in the distance to your east.
A dusty guard who is in the distance to your east.
A dusty guard who is in the distance to your east.

< 749h/831H 189v/189V Pos: standing >
A valiant archon soldier is stunned!
A valiant archon soldier slumps to the ground.
A valiant archon soldier has a RUDE awakening!
A valiant archon soldier awakens.

< 749h/831H 189v/189V Pos: standing >
A crypt revenant plays a song to lift his spirit off the ground.

< 751h/831H 189v/189V Pos: standing >
You quickly scan the area.
Hugo who is in the distance to your east.
A dusty guard who is in the distance to your east.

< 751h/831H 189v/189V Pos: standing >
You quickly scan the area.
Hugo who is in the distance to your east.
A dusty guard who is in the distance to your east.
A dusty guard who is in the distance to your east.

< 751h/831H 189v/189V Pos: standing >

< 756h/831H 189v/189V Pos: standing >
You quickly scan the area.
Hugo who is in the distance to your east.
A dusty guard who is in the distance to your east.

< 756h/831H 189v/189V Pos: standing >
You quickly scan the area.
Hugo who is in the distance to your east.
A dusty guard who is in the distance to your east.

< 757h/831H 189v/189V Pos: standing >
You quickly scan the area.
Hugo who is in the distance to your east.
A dusty guard who is in the distance to your east.
A dusty guard who is in the distance to your east.

< 757h/831H 189v/189V Pos: standing >
You quickly scan the area.
Hugo who is in the distance to your east.
A dusty guard who is in the distance to your east.
A dusty guard who is in the distance to your east.

< 758h/831H 189v/189V Pos: standing >
You quickly scan the area.
Hugo who is in the distance to your east.
A dusty guard who is in the distance to your east.
A dusty guard who is in the distance to your east.

< 759h/831H 189v/189V Pos: standing >
You quickly scan the area.
Hugo who is in the distance to your east.
A dusty guard who is in the distance to your east.
A dusty guard who is in the distance to your east.

< 760h/831H 189v/189V Pos: standing >
A Small Settlement
Obvious exits: -E
A black rift of swirling mass is here, tearing itself apart. (magic)
*A crypt revenant stands, apparently asleep. (Minion) (Red Aura)
*An undead mercenary stands, apparently asleep. (Minion) (Red Aura)
*A valiant archon soldier is lying in mid-air here. (Minion) (Red Aura)
*A crypt guardian floats here, awakened by your instrusion.(Red Aura)
A nomad gently strokes his horse.
Handerly, an old settler, performs his chores.

< 760h/831H 189v/189V Pos: standing >
You quickly scan the area.
Hugo who is in the distance to your east.
A dusty guard who is in the distance to your east.
A dusty guard who is in the distance to your east.

< 761h/831H 189v/189V Pos: standing >
You quickly scan the area.
Hugo who is in the distance to your east.
A dusty guard who is in the distance to your east.
A dusty guard who is in the distance to your east.

< 761h/831H 189v/189V Pos: standing >
A crypt revenant plays a song to lift his spirit off the ground.

< 762h/831H 189v/189V Pos: standing >
You are already following yourself.

< 765h/831H 189v/189V Pos: standing >
You quickly scan the area.
Hugo who is in the distance to your east.
A dusty guard who is in the distance to your east.
A dusty guard who is in the distance to your east.

< 765h/831H 189v/189V Pos: standing >
You quickly scan the area.
Hugo who is in the distance to your east.
A dusty guard who is in the distance to your east.
A dusty guard who is in the distance to your east.

< 765h/831H 189v/189V Pos: standing >
You quickly scan the area.
Hugo who is in the distance to your east.
A dusty guard who is in the distance to your east.
A dusty guard who is in the distance to your east.

< 766h/831H 189v/189V Pos: standing >
You quickly scan the area.
Hugo who is in the distance to your east.
A dusty guard who is in the distance to your east.
A dusty guard who is in the distance to your east.

< 767h/831H 189v/189V Pos: standing >
You quickly scan the area.
Hugo who is in the distance to your east.
A dusty guard who is in the distance to your east.
A dusty guard who is in the distance to your east.

< 767h/831H 189v/189V Pos: standing >
You quickly scan the area.
Hugo who is in the distance to your east.
A dusty guard who is in the distance to your east.
A dusty guard who is in the distance to your east.

< 768h/831H 189v/189V Pos: standing >
A Small Settlement
Obvious exits: -E
A black rift of swirling mass is here, tearing itself apart. (magic)
*A crypt revenant stands, apparently asleep. (Minion) (Red Aura)
*An undead mercenary stands, apparently asleep. (Minion) (Red Aura)
*A valiant archon soldier is lying in mid-air here. (Minion) (Red Aura)
*A crypt guardian floats here, awakened by your instrusion.(Red Aura)
A nomad gently strokes his horse.
Handerly, an old settler, performs his chores.

< 768h/831H 189v/189V Pos: standing >
A crypt revenant slumps to the ground.
A crypt revenant gives an order to his followers.
A crypt revenant awakens.
An undead mercenary awakens.

< 769h/831H 189v/189V Pos: standing >
You quickly scan the area.
Hugo who is in the distance to your east.
A dusty guard who is in the distance to your east.
A dusty guard who is in the distance to your east.

< 769h/831H 189v/189V Pos: standing >
A valiant archon soldier clambers to his feet.

< 769h/831H 189v/189V Pos: standing >
A crypt revenant gives an order to his followers.
A crypt revenant clambers to its feet.

< 770h/831H 189v/189V Pos: standing >
A crypt revenant gives an order to his followers.

< 771h/831H 189v/189V Pos: standing >
You quickly scan the area.
Hugo who is in the distance to your east.
A dusty guard who is in the distance to your east.
A dusty guard who is in the distance to your east.

< 772h/831H 189v/189V Pos: standing >
You quickly scan the area.
Hugo who is in the distance to your east.
A dusty guard who is in the distance to your east.
A dusty guard who is in the distance to your east.

< 772h/831H 189v/189V Pos: standing >
You quickly scan the area.
Hugo who is in the distance to your east.
A dusty guard who is in the distance to your east.
A crypt revenant starts following you.

< 773h/831H 189v/189V Pos: standing >
A crypt revenant plays a song to lift his spirit off the ground.
You quickly scan the area.
Hugo who is in the distance to your east.
A dusty guard who is in the distance to your east.
A dusty guard who is in the distance to your east.

< 773h/831H 189v/189V Pos: standing >

< 778h/831H 189v/189V Pos: standing >

		Score information for Psybr

Level: 54   Race: Githyanki   Class: Psionicist / Psycheporter Sex: Male
Hit points: 779(831)   Mana: 821(1203)   Moves: 189(189)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 90%
Status:  Standing.
         Soulshielded
Frags:   +9.48   Deaths:   127
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Living Animals
Protected by:   Spirit Ward Slow Poison
Enchantments:   Inertial-Barrier Hawkvision Ultravision Farsee Fly Haste Sneaking GlobeOfDarkness
Songs:          Song of Flight
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points: 3369 

Active Spells:
--------------
vitality (12 minutes)
stone skin (3 minutes)
molecular control (11 minutes)
aura sight (30 minutes)
cannibalize (48 minutes)
inertial barrier (18 minutes)
elephantstrength (8 minutes)
displacement (7 minutes)
enhance strength (11 minutes)
enhance dexterity (11 minutes)
enhance agility (11 minutes)
enhance constitution (11 minutes)
detect invisibility (54 minutes)
fly (65 minutes)


< 779h/831H 189v/189V Pos: standing >
A crypt revenant plays a song to lift his spirit off the ground.

< 784h/831H 189v/189V Pos: standing >

< 787h/831H 189v/189V Pos: standing >

< 787h/831H 189v/189V Pos: standing >
You quickly scan the area.
Hugo who is in the distance to your east.
A dusty guard who is in the distance to your east.
A dusty guard who is in the distance to your east.

< 787h/831H 189v/189V Pos: standing >
You quickly scan the area.
Hugo who is in the distance to your east.
A dusty guard who is in the distance to your east.
A dusty guard who is in the distance to your east.

< 788h/831H 189v/189V Pos: standing >
You quickly scan the area.
Hugo who is in the distance to your east.
A dusty guard who is in the distance to your east.
A dusty guard who is in the distance to your east.

< 788h/831H 189v/189V Pos: standing >
You quickly scan the area.
Hugo who is in the distance to your east.
A dusty guard who is in the distance to your east.
A dusty guard who is in the distance to your east.

< 791h/831H 189v/189V Pos: standing >

< 792h/831H 189v/189V Pos: standing >
You quickly scan the area.
Hugo who is in the distance to your east.
A dusty guard who is in the distance to your east.
A dusty guard who is in the distance to your east.

< 792h/831H 189v/189V Pos: standing >

< 794h/831H 189v/189V Pos: standing >
A crypt revenant plays a song to lift his spirit off the ground.

< 796h/831H 189v/189V Pos: standing >

< 797h/831H 189v/189V Pos: standing >
You quickly scan the area.
Hugo who is in the distance to your east.
A dusty guard who is in the distance to your east.

< 800h/831H 189v/189V Pos: standing >
You quickly scan the area.
Hugo who is in the distance to your east.
A dusty guard who is in the distance to your east.
A dusty guard who is in the distance to your east.

< 800h/831H 189v/189V Pos: standing >

<map>
Zone: The Valoisian Castle.
Room: The Rolling Foothills
</map>
The Rolling Foothills
Obvious exits: -E -W
A crypt revenant sneaks in from the west.
A crypt revenant enters from the west.
An undead mercenary enters from the west.
A valiant archon soldier enters from the west.

< 801h/831H 187v/189V Pos: standing >
You quickly scan the area.
Hugo who is rather far off to your east.
A dusty guard who is rather far off to your east.
A dusty guard who is rather far off to your east.
A nomad who is close by to your west.
Handerly who is close by to your west.

< 801h/831H 187v/189V Pos: standing >
You quickly scan the area.
Hugo who is rather far off to your east.
A dusty guard who is rather far off to your east.
A dusty guard who is rather far off to your east.
A nomad who is close by to your west.
Handerly who is close by to your west.

< 801h/831H 187v/189V Pos: standing >

<map>
Zone: The Valoisian Castle.
Room: A Plain of Grass
</map>
A Plain of Grass
Obvious exits: -E -W
A crypt revenant sneaks in from the west.
A crypt revenant enters from the west.
An undead mercenary enters from the west.
A valiant archon soldier enters from the west.

< 803h/831H 185v/189V Pos: standing >
You quickly scan the area.
Hugo who is a brief walk away to your east.
A dusty guard who is a brief walk away to your east.
A dusty guard who is a brief walk away to your east.
A nomad who is not far off to your west.
Handerly who is not far off to your west.

< 804h/831H 185v/189V Pos: standing >
You quickly scan the area.
Hugo who is a brief walk away to your east.
A dusty guard who is a brief walk away to your east.
A dusty guard who is a brief walk away to your east.
A nomad who is not far off to your west.
Handerly who is not far off to your west.

< 804h/831H 187v/189V Pos: standing >

< 805h/831H 189v/189V Pos: standing >
A crypt revenant plays a song to lift his spirit off the ground.

<map>
Zone: The Valoisian Castle.
Room: Before an Old Tavern
</map>
Before an Old Tavern
Obvious exits: -N# -E -S -W
A crypt revenant sneaks in from the west.
A crypt revenant enters from the west.
An undead mercenary enters from the west.
A valiant archon soldier enters from the west.

< 807h/831H 188v/189V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your north.
A Shade who is close by to your north.
A patron who is close by to your north.
Hugo who is not far off to your east.
A dusty guard who is not far off to your east.
A dusty guard who is not far off to your east.
A nomad who is a brief walk away to your west.
Handerly who is a brief walk away to your west.

< 807h/831H 188v/189V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your north.
A Shade who is close by to your north.
A patron who is close by to your north.
A patron who is close by to your north.
Hugo who is not far off to your east.
A dusty guard who is not far off to your east.
A dusty guard who is not far off to your east.
A nomad who is a brief walk away to your west.
Handerly who is a brief walk away to your west.

< 808h/831H 188v/189V Pos: standing >

< 808h/831H 188v/189V Pos: standing >

< 809h/831H 188v/189V Pos: standing >
Your body vibrates as you fan out your molecules.

<map>
Zone: The Valoisian Castle.
Room: An Old Tavern
</map>

<map>
Zone: The Valoisian Castle.
Room: An Old Tavern
</map>
An Old Tavern
Obvious exits: -S#
The corpse of stokely is lying here.
A Grey Elf (medium) stands in mid-air here.(Gold Aura)
A Shade (small) Initiate -=[VENGEANCE]=- stands in mid-air here.
A patron of the bar drinks some brew.
A patron of the bar drinks some brew.

< 810h/831H 187v/189V Pos: standing >
You begin to focus your will...
A Grey Elf starts casting a spell.

< 810h/831H 187v/189V Pos: standing >
Casting: psychic crush 

< 812h/831H 189v/189V Pos: standing >
Your mental manipulations become a reality...
A Shade suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 167 ] -=[A Shade's eyes briefly cloud over as her entire psyche is wracked with wonderfully intense pain.]=-

< 813h/831H 189v/189V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the word 'zuharuhl'
A Shade looks vitalized.
You begin to focus your will...

< 814h/831H 189v/189V Pos: standing >
Casting: psychic crush 

< 817h/831H 189v/189V Pos: standing >
Your mental manipulations become a reality...
[Damage: 109 ] -=[A Shade's eyes briefly cloud over as her entire psyche is wracked with wonderfully intense pain.]=-
A crypt revenant enters from the south.
An undead mercenary enters from the south.
A valiant archon soldier enters from the south.

< 817h/831H 189v/189V Pos: standing >

< 818h/831H 189v/189V Pos: standing >
A crypt revenant plays a song to lift his spirit off the ground.
A patron flies through the air, free as a bird!
A patron flies through the air, free as a bird!

< 818h/831H 189v/189V Pos: standing >
A crypt revenant closes the door.
A Grey Elf wears a deep hooded cloak of jubilation about his body.

< 819h/831H 189v/189V Pos: standing >
You begin to focus your will...
Focusing your mind, you bend reality a bit more easily...

< 819h/831H 189v/189V Pos: standing >
A crypt revenant gives an order to his followers.
A crypt revenant snaps into visibility.
An undead mercenary snaps into visibility.
An undead mercenary topples over himself as he tries to bodyslam a Shade.
A crypt revenant snaps into visibility.
In its haste to slam a Shade around, a crypt revenant slips and falls!
A crypt revenant is stunned!

< 820h/831H 189v/189V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
[Damage: 109 ] -=[A Shade's eyes briefly cloud over as her entire psyche is wracked with wonderfully intense pain.]=-
A Grey Elf starts casting a spell.

< 820h/831H 189v/189V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'xafe ay candusqarr'
A Grey Elf utters a single word and disappears.

< 821h/831H 189v/189V Pos: standing >

		Score information for Psybr

Level: 54   Race: Githyanki   Class: Psionicist / Psycheporter Sex: Male
Hit points: 822(831)   Mana: 1153(1203)   Moves: 189(189)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 89%
Status:  Standing.
         Soulshielded
Frags:   +9.48   Deaths:   127
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Living Animals
Protected by:   Spirit Ward Slow Poison
Enchantments:   Inertial-Barrier Hawkvision Ultravision Farsee Fly Haste Sneaking GlobeOfDarkness
Songs:          Song of Flight
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points: 3369 

Active Spells:
--------------
vitality (11 minutes)
stone skin (2 minutes)
molecular control (10 minutes)
aura sight (29 minutes)
cannibalize (47 minutes)
inertial barrier (17 minutes)
elephantstrength (7 minutes)
displacement (6 minutes)
enhance strength (10 minutes)
enhance dexterity (10 minutes)
enhance agility (10 minutes)
enhance constitution (10 minutes)
detect invisibility (53 minutes)
fly (64 minutes)


< 822h/831H 189v/189V Pos: standing >
You begin to focus your will...

< 823h/831H 189v/189V Pos: standing >
Casting: psychic crush 

< 825h/831H 189v/189V Pos: standing >
Your mental manipulations become a reality...
[Damage: 103 ] -=[A Shade's eyes briefly cloud over as her entire psyche is wracked with wonderfully intense pain.]=-

< 825h/831H 189v/189V Pos: standing >
You begin to focus your will...
A Shade attempts to flee.
A Shade tries to flee, but can't make it out of here!

< 827h/831H 189v/189V Pos: standing >
A Shade has fallen asleep on her feet, this should be fun.

< 828h/831H 189v/189V Pos: standing >
A Shade is stunned!
A Shade slumps to the ground.
A Shade has a RUDE awakening!
A Shade awakens.

< 829h/831H 189v/189V Pos: standing >
A crypt revenant plays a song to lift his spirit off the ground.
Casting: psychic crush 

< 829h/831H 189v/189V Pos: standing >
Your mental manipulations become a reality...
[Damage: 88 ] -=[A Shade's eyes briefly cloud over as her entire psyche is wracked with wonderfully intense pain.]=-
A Shade's long robe of the albino minotaur [superior] shattered in bits as the tortured body spasms and quivers!
A Shade's some flaming limestone shoes shattered in bits as the tortured body spasms and quivers!
A Shade's sapphire star shattered in bits as the tortured body spasms and quivers!
A Shade is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Psybr by 13333333.
The smell of fresh blood enters your body, infusing you with power!