The death of [51 Necrolyte] Ath Islamic Jihad (Githzerai)

in A Sandy Beach

from the perspective of [51 Necrolyte] Ath Islamic Jihad (Githzerai)

<worn on head>       the turban of power [superior] (magic)
<worn on eyes>       some snake eyes
<worn in ear>        a glowing jade earring (glowing) [61%]
<worn in ear>        a mysterious ear stud
<worn around neck>   the collar of firestones (magic)
<worn around neck>   a fine necklace of seashells [superior] (magic) (glowing) [81%]
<worn on body>       the robe of sorcery
<worn about body>    some black patherskin robes
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   the woven entrails of an unfortunate soul [poor] [89%]
<worn on belt buckle>a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing) [55%]
<worn around wrist>  a silver band with blue stones
<worn around wrist>  a crystalline wristguard
<worn on hands>      a pair of feathered gloves [poor] [76%]
<worn on finger>     a bone band (magic) (humming)
<worn on finger>     a small emerald ring
<held>               Utgard-Loki's crystal ball (magic)[89h 43m 7s]

A Drow Elf (medium)  - The Horde stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.

< 262h/581H 187v/244V Pos: standing >

< 262h/581H 188v/244V Pos: standing >
A Drow Elf suddenly attacks YOU!
-=[A Drow Elf's fine crush wounds you.]=-

< 255h/581H 189v/244V Pos: standing >
< T: Ath TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 255h/581H 189v/244V Pos: standing >
< T: Ath TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.
A Drow Elf starts casting an offensive spell called 'energy drain'.

< 255h/581H 189v/244V Pos: standing >
< T: Ath TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A red dracolich stops following you.
a red dracolich is no longer in your group.

< 255h/581H 189v/244V Pos: standing >
< T: Ath TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 You attempt to flee...
                
                
        M       
      MSM^      
     MM@^^M     
   MMMMMMMM     
 MMMMMMMMMMMM   
  MMMM  MMMMM   
   MM     MM    
Along the Path to Knighthood
Obvious exits: -North -East  -South -West 
You flee southward!

< 255h/581H 167v/244V Pos: standing >

< 255h/581H 167v/244V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 255h/581H 168v/244V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 255h/581H 168v/244V Pos: standing >
                
                
       M        
     MSM^       
    MM^@^M      
  MMMMMMMM      
 MMMMMMMMMMM    
  MMM  MMMMMM   
   M     MMM    
Along the Path to Knighthood
Obvious exits: -North -East  -South -West 

< 255h/581H 168v/244V Pos: standing >
                
                
      M         
    MSM^        
   MM^^@M       
 MMMMMMMM       
 MMMMMMMMMM     
  MM  MMMMMM    
        MMMM    
Along the Path to Knighthood
Obvious exits: -North -East  -South -West 

< 255h/581H 166v/244V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 255h/581H 167v/244V Pos: standing >

<map>
Zone: The Hall of Knighthood.
Room: Cave Entrance
</map>
Cave Entrance
   There is a cave here with a wooden door latched to it. The cave door has a
symbol painted on it, bearing a cross and sword. The door has no key hole,
which is odd. Just about anybody could wander in-- unless whatever was in
inside would be unhealthy for the unworthy adventurer. Some shrubbery grow to
the side of the cave. There are no exits from here unless one intends to enter
the cave, or go back from whence they came. An inscription glows under the
symbol on the door.
Obvious exits: -North -South

< 255h/581H 165v/244V Pos: standing >

< 255h/581H 166v/244V Pos: standing >

<map>
Zone: The Hall of Knighthood.
Room: The Hall of Knighthood
</map>
The Hall of Knighthood
  The cave is lit with torches from each wall. The ground feels sturdy and cold.The cavern is completely silent. There are, however, intermittent sounds of hoofbeats echoing throughout the tunnels to the north. The cavern is solid
granite, and the only escape from here would be south through the door, or
north into the unknown. There is what looks like a sign sticking out of
the ground in the center of the room.
Obvious exits: -North -South
The corpse of sir Ger is lying here.
The corpse of sir Frithyl is lying here.
The corpse of sir Wilon is lying here.
The corpse of a squire is lying here.

< 255h/581H 166v/244V Pos: standing >

< 255h/581H 167v/244V Pos: standing >
A Drow Elf enters from the south.

< 256h/581H 167v/244V Pos: standing >
A Drow Elf leaves north.

< 256h/581H 168v/244V Pos: standing >

< 256h/581H 168v/244V Pos: standing >
A Drow Elf enters from the north.

< 256h/581H 169v/244V Pos: standing >

<map>
Zone: The Hall of Knighthood.
Room: Cave Entrance
</map>
Cave Entrance
   There is a cave here with a wooden door latched to it. The cave door has a
symbol painted on it, bearing a cross and sword. The door has no key hole,
which is odd. Just about anybody could wander in-- unless whatever was in
inside would be unhealthy for the unworthy adventurer. Some shrubbery grow to
the side of the cave. There are no exits from here unless one intends to enter
the cave, or go back from whence they came. An inscription glows under the
symbol on the door.
Obvious exits: -North -South

< 256h/581H 168v/244V Pos: standing >
                
                
      M         
    MSM^        
   MM^^@M       
 MMMMMMMM       
 MMMMMMMMMM     
  MM  MMMMMM    
        MMMM    
Along the Path to Knighthood
Obvious exits: -North -East  -South -West 
A Drow Elf (medium) Dark Seldarine - The Horde stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.

< 256h/581H 168v/244V Pos: standing >
A Drow Elf leaves north.
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 256h/581H 168v/244V Pos: standing >
                
                
       M        
     MSM^       
    MM^@^M      
  MMMMMMMM      
 MMMMMMMMMMM    
  MMM  MMMMMM   
   M     MMM    
Along the Path to Knighthood
Obvious exits: -North -East  -South -West 

< 256h/581H 167v/244V Pos: standing >
                
                
        M       
      MSM^      
     MM@^^M     
   MMMMMMMM     
 MMMMMMMMMMMM   
  MMMM  MMMMM   
   MM     MM    
Along the Path to Knighthood
Obvious exits: -North -East  -South -West 

< 256h/581H 165v/244V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 256h/581H 166v/244V Pos: standing >
                
                
        M       
      MSM^      
     MM@^PM     
   MMMMMMMM     
 MMMMMMMMMMMM   
  MMMM  MMMMM   
   MM     MM    

< 256h/581H 166v/244V Pos: standing >
                
                
                
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A Sandy Beach
Obvious exits: -North -East  -South -West 
The Galleon Fragbait floats here.
The Clipper Doom floats here.

< 257h/581H 165v/244V Pos: standing >
                
                
                
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A Drider disembarks from the Clipper Doom.

< 257h/581H 165v/244V Pos: standing >
                
                
                
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   MMM  MMMM    
A Drow Elf enters from the south.
A Drow Elf enters from the south.

< 257h/581H 166v/244V Pos: standing >
                
                
                
        M       
      M@M^      
     MM^^^M     
   MMMMMMMM     
  MMMMMMMMMMM   
   MMM  MMMM    
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.

< 257h/581H 166v/244V Pos: standing >
< T: Ath TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
                 
                
                
        M       
      M@M^      
     MMP^^M     
   MMMMMMMM     
  MMMMMMMMMMM   
   MMM  MMMM    
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.
Sorry, you aren't allowed to do that in combat.

< 257h/581H 166v/244V Pos: standing >
< T: Ath TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
                 
                
                
        M       
      M@M^      
     MM^P^M     
   MMMMMMMM     
  MMMMMMMMMMM   
   MMM  MMMM    

< 257h/581H 166v/244V Pos: standing >
< T: Ath TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 257h/581H 166v/244V Pos: standing >
< T: Ath TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 257h/581H 166v/244V Pos: standing >
< T: Ath TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
                 
                
                
        M       
      M@M^      
     MMP^^M     
   MMMMMMMM     
  MMMMMMMMMMM   
   MMM  MMMM    

< 257h/581H 166v/244V Pos: standing >
< T: Ath TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 You attempt to flee...
                
                
        M       
      MSM^      
     MM@^^M     
   MMMMMMMM     
 MMMMMMMMMMMM   
  MMMM  MMMMM   
   MM     MM    
Along the Path to Knighthood
Obvious exits: -North -East  -South -West 
*A Drider (large) Pirate King  - The Horde stands in mid-air here.
An impenetrable globe of darkness floats near a Drider's head.
You flee southward!

< 257h/581H 141v/244V Pos: standing >
                
                
        M       
      MSM^      
     MM@^^M     
   MMMMMMMM     
 MMMMMMMMMMMM   
  MMMM  MMMMM   
   MM     MM    

< 257h/581H 141v/244V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 257h/581H 142v/244V Pos: standing >
                
                
       M        
     MSM^       
    MM^@^M      
  MMMMMMMM      
 MMMMMMMMMMM    
  MMM  MMMMMM   
   M     MMM    
Along the Path to Knighthood
Obvious exits: -North -East  -South -West 

< 257h/581H 140v/244V Pos: standing >
                
                
      M         
    MSM^        
   MM^^@M       
 MMMMMMMM       
 MMMMMMMMMM     
  MM  MMMMMM    
        MMMM    
Along the Path to Knighthood
Obvious exits: -North -East  -South -West 

< 257h/581H 139v/244V Pos: standing >

<map>
Zone: The Hall of Knighthood.
Room: Cave Entrance
</map>
Cave Entrance
   There is a cave here with a wooden door latched to it. The cave door has a
symbol painted on it, bearing a cross and sword. The door has no key hole,
which is odd. Just about anybody could wander in-- unless whatever was in
inside would be unhealthy for the unworthy adventurer. Some shrubbery grow to
the side of the cave. There are no exits from here unless one intends to enter
the cave, or go back from whence they came. An inscription glows under the
symbol on the door.
Obvious exits: -North -South

< 257h/581H 137v/244V Pos: standing >

< 257h/581H 138v/244V Pos: standing >

< 257h/581H 139v/244V Pos: standing >
Cave Entrance
Obvious exits: -North -South

< 257h/581H 140v/244V Pos: standing >
                
                
      M         
    MSM^        
   MM^^@M       
 MMMMMMMM       
 MMMMMMMMMM     
  MM  MMMMMM    
        MMMM    
Along the Path to Knighthood
Obvious exits: -North -East  -South -West 
A Drow Elf (medium)  - The Horde stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Drow Elf (medium) Dark Seldarine - The Horde stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.

< 258h/581H 141v/244V Pos: standing >
A Drow Elf suddenly attacks YOU!
-=[A Drow Elf's crush wounds you.]=-
A Drow Elf leaves north.

< 255h/581H 142v/244V Pos: standing >
< T: Ath TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
                 
                
      M         
    MSM^        
   MM^^@M       
 MMMMMMMM       
 MMMMMMMMMM     
  MM  MMMMMM    
        MMMM    
Along the Path to Knighthood
Obvious exits: -North -East  -South -West 
A Drow Elf (medium) Dark Seldarine - The Horde stands in mid-air here, fighting YOU!
An impenetrable globe of darkness floats near a Drow Elf's head.

< 255h/581H 142v/244V Pos: standing >
< T: Ath TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 
< 255h/581H 142v/244V Pos: standing >
< T: Ath TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf enters from the north.

< 255h/581H 142v/244V Pos: standing >
< T: Ath TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
                 
                
      M         
    MSM^        
   MM^^@M       
 MMMMMMMM       
 MMMMMMMMMM     
  MM  MMMMMM    
        MMMM    

< 255h/581H 142v/244V Pos: standing >
< T: Ath TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 
< 255h/581H 142v/244V Pos: standing >
< T: Ath TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf leaves west.

< 255h/581H 142v/244V Pos: standing >
< T: Ath TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
                 
                
      M         
    MSM^        
   MM^P@M       
 MMMMMMMM       
 MMMMMMMMMM     
  MM  MMMMMM    
        MMMM    
A Drow Elf enters from the west.

< 255h/581H 142v/244V Pos: standing >
< T: Ath TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
                 
                
      M         
    MSM^        
   MM^^@M       
 MMMMMMMM       
 MMMMMMMMMM     
  MM  MMMMMM    
        MMMM    
A Drow Elf starts casting an offensive spell.

< 255h/581H 142v/244V Pos: standing >
< T: Ath TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
                 
                
      M         
    MSM^        
   MM^^@M       
 MMMMMMMM       
 MMMMMMMMMM     
  MM  MMMMMM    
        MMMM    

< 255h/581H 142v/244V Pos: standing >
< T: Ath TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
-=[You feel less energetic as a Drow Elf drains you.]=-
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.
                
                
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  MM  MMMMMM    
        MMMM    

< 153h/581H 142v/244V Pos: standing >
< T: Ath TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
                 
                
      M         
    MSM^        
   MM^P@M       
 MMMMMMMM       
 MMMMMMMMMM     
  MM  MMMMMM    
        MMMM    

< 153h/581H 142v/244V Pos: standing >
< T: Ath TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
                 
                
      M         
    MSM^        
   MM^^@M       
 MMMMMMMM       
 MMMMMMMMMM     
  MM  MMMMMM    
        MMMM    

< 153h/581H 142v/244V Pos: standing >
< T: Ath TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
 -=[A Drow Elf's fine crush strikes you.]=-
-=[A Drow Elf's fine crush strikes you.]=-
-=[A Drow Elf's fine crush strikes you.]=-
                
                
      M         
    MSM^        
   MM^^@M       
 MMMMMMMM       
 MMMMMMMMMM     
  MM  MMMMMM    
        MMMM    
Along the Path to Knighthood
Obvious exits: -North -East  -South -West 
*A Drider (large) Pirate King  - The Horde stands in mid-air here.
An impenetrable globe of darkness floats near a Drider's head.
A Drow Elf (medium)  - The Horde stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Drow Elf (medium) Dark Seldarine - The Horde stands in mid-air here, fighting YOU!
An impenetrable globe of darkness floats near a Drow Elf's head.

< 131h/581H 142v/244V Pos: standing >
< T: Ath TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
 Sparkling magic surrounds a Drow Elf as he begins his chant.
A Drow Elf starts casting an offensive spell called 'energy drain'.

< 131h/581H 142v/244V Pos: standing >
< T: Ath TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
 A Drow Elf blocks your futile lunge at him.
A Drow Elf dodges your futile attack.
Pardon?

< 131h/581H 142v/244V Pos: standing >
< T: Ath TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'energy drain'
-=[You feel less energetic as a Drow Elf drains you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your life energy was drained, leaving you a bit shaken.

< 25h/581H 142v/244V Pos: standing >
< T: Ath TP: sta TC: awful E: A Drow Elf sta EP: excellent >
 
< 25h/581H 142v/244V Pos: standing >
< T: Ath TP: sta TC: awful E: A Drow Elf sta EP: excellent >
 You attempt to flee...
                
                
       M        
     MSM^       
    MM^@PM      
  MMMMMMMM      
 MMMMMMMMMMM    
  MMM  MMMMMM   
   M     MMM    
Along the Path to Knighthood
Obvious exits: -North -East  -South -West 
You flee westward!

< 25h/581H 115v/244V Pos: standing >

< 25h/581H 115v/244V Pos: standing >
                
                
        M       
      MSM^      
     MM@^PM     
   MMMMMMMM     
 MMMMMMMMMMMM   
  MMMM  MMMMM   
   MM     MM    
Along the Path to Knighthood
Obvious exits: -North -East  -South -West 

< 25h/581H 114v/244V Pos: standing >
                
                
                
        M       
      M@M^      
     MM^PPM     
   MMMMMMMM     
  MMMMMMMMMMM   
   MMM  MMMM    
A Sandy Beach
Obvious exits: -North -East  -South -West 
The Galleon Fragbait floats here.
The Clipper Doom floats here.

< 25h/581H 112v/244V Pos: standing >
                
                
                
        M       
      M@M^      
     MM^P^M     
   MMMMMMMM     
  MMMMMMMMMMM   
   MMM  MMMM    

< 25h/581H 113v/244V Pos: standing >
                
                
                
        M       
      M@M^      
     MMP^^M     
   MMMMMMMM     
  MMMMMMMMMMM   
   MMM  MMMM    
A Drow Elf enters from the south.

< 25h/581H 113v/244V Pos: standing >
                
                
                
        M       
      M@M^      
     MM^^^M     
   MMMMMMMM     
  MMMMMMMMMMM   
   MMM  MMMM    

< 25h/581H 114v/244V Pos: standing >
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.

< 25h/581H 114v/244V Pos: standing >
< T: Ath TP: sta TC: awful E: A Drow Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 25h/581H 115v/244V Pos: standing >
< T: Ath TP: sta TC: awful E: A Drow Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 25h/581H 115v/244V Pos: standing >
< T: Ath TP: sta TC: awful E: A Drow Elf sta EP: excellent >
 You try to fake your own demise..

< 25h/581H 115v/244V Pos: on your ass >

< 25h/581H 116v/244V Pos: on your ass >

< 25h/581H 124v/244V Pos: on your ass >
A Drider starts casting an offensive spell.
A Drider snaps into visibility.

< 25h/581H 125v/244V Pos: on your ass >
A Drow Elf starts casting an offensive spell.

< 26h/581H 126v/244V Pos: on your ass >

< 26h/581H 129v/244V Pos: on your ass >

< 26h/581H 130v/244V Pos: on your ass >
A Drider snaps into visibility.
A Drow Elf starts casting an offensive spell.

< 26h/581H 132v/244V Pos: on your ass >
A Drow Elf completes his spell...
You resist the effects of a Drow Elf's spell!

< 26h/581H 133v/244V Pos: on your ass >
A Drider completes his spell...
The clouds above converge and turn pitch black, and suddenly an awful burning rain begins to fall from the sky.

< 26h/581H 134v/244V Pos: on your ass >
A Drow Elf completes his spell...

< 27h/581H 140v/244V Pos: on your ass >
An awful burning rain continues to fall from the sky.
-=[You are burned as the rain dissolves your skin.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 2h/581H 145v/244V Pos: on your ass >

< 2h/581H 148v/244V Pos: on your ass >
A Drow Elf starts casting an offensive spell.
A Drider starts casting an offensive spell.
A Drider snaps into visibility.

< 3h/581H 150v/244V Pos: on your ass >
An awful burning rain continues to fall from the sky.
A Drider snaps into visibility.
-=[You are burned as the rain dissolves your skin.]=-
Your summoner's shield [superior] melted corroded by the acid.
Your bone sleeves melted corroded by the acid.
Your pair of chainmail leggings [poor] melted corroded by the acid.
Your some boots of forest running melted corroded by the acid.
Your spiked mask of luck melted corroded by the acid.