The death of [51 Necrolyte] Ath Islamic Jihad (Githzerai)

in A Sandy Beach

from the perspective of [56 Necrolyte] Zlo - The Horde (Drow Elf)

<worn as a badge>    a spherical chunk of the swamp fane runestone [superior] [74%]
<worn on head>       a braided elfskin headband [superior] (humming) [87%]
<worn on eyes>       a delicate spider-shaped eyepatch [superior]
<worn in ear>        a diorite cross wrapped in skin
<worn in ear>        a brightly flaming earring [73%]
<worn on face>       the mask of the plague of health
<worn around neck>   a spiked chitin charm
<worn around neck>   a necklace of tails and feathers (humming)
<worn on body>       the cloak of woven time (glowing)
<worn about body>    the saving cloak [poor] (glowing)
<worn as quiver>     a tarnished dematite quiver [poor]
<worn about waist>   a belt of fresh blood [poor]
<worn on belt buckle>a severed illithid tentacle [41%]
<worn on arms>       some superior dragonscale sleeves [76%]
<held as shield>     a burnt gem heater shield
<worn around wrist>  a bracelet of finger bones [poor]
<worn around wrist>  the bracelet of emeralds [72%]
<worn on hands>      the gloves of warding
<worn on finger>     an enchanted ring of balor bone [poor]
<worn on finger>     a glowing ruby ring
<held>               a mummified deva's head [poor] (humming) [88%]
<worn on legs>       a pair of serpentine leggings

   MM     MMMM    
Along the Path to Knighthood
Obvious exits: -North -East  -South -West 
Selzz Dark Seldarine - The Horde (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Selzz's head.

< 648h/635H 221v/226V Pos: standing >
 
                  
                  
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Along the Path to Knighthood
Obvious exits: -North -East  -South -West 
A Githzerai (medium)  Islamic Jihad stands in mid-air here.
Selzz enters from the west.

< 648h/635H 220v/226V Pos: standing >
Cave Entrance
   There is a cave here with a wooden door latched to it. The cave door has a
symbol painted on it, bearing a cross and sword. The door has no key hole,
which is odd. Just about anybody could wander in-- unless whatever was in
inside would be unhealthy for the unworthy adventurer. Some shrubbery grow to
the side of the cave. There are no exits from here unless one intends to enter
the cave, or go back from whence they came. An inscription glows under the
symbol on the door.
Obvious exits: -North -South
Selzz enters from the south.

< 648h/635H 220v/226V Pos: standing >
 
                  
                  
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Along the Path to Knighthood
Obvious exits: -North -East  -South -West 
A Githzerai (medium)  Islamic Jihad stands in mid-air here.
Selzz enters from the north.

< 648h/635H 221v/226V Pos: standing >
Selzz suddenly attacks a Githzerai!
Selzz misses a Githzerai.
You start chanting...

< 648h/635H 223v/226V Pos: standing >
You complete your spell...
[Damage: 103 ] You drain a Githzerai of some of his energy.

< 730h/635H 226v/226V Pos: standing >
A Githzerai attempts to flee.
A Githzerai leaves north.

< 729h/635H 226v/226V Pos: standing >
You failed.

< 729h/635H 226v/226V Pos: standing >
You failed.

< 729h/635H 226v/226V Pos: standing >
Cave Entrance
   There is a cave here with a wooden door latched to it. The cave door has a
symbol painted on it, bearing a cross and sword. The door has no key hole,
which is odd. Just about anybody could wander in-- unless whatever was in
inside would be unhealthy for the unworthy adventurer. Some shrubbery grow to
the side of the cave. There are no exits from here unless one intends to enter
the cave, or go back from whence they came. An inscription glows under the
symbol on the door.
Obvious exits: -North -South
A Githzerai (medium)  Islamic Jihad stands in mid-air here.

< 729h/635H 224v/226V Pos: standing >
You start chanting...

< 729h/635H 224v/226V Pos: standing >
You complete your spell...
[Damage: 99 ] You drain a Githzerai of some of his energy.

< 742h/635H 224v/226V Pos: standing >
Selzz enters from the south.
A Githzerai sneaks south.
You failed.

< 742h/635H 226v/226V Pos: standing >
You failed.

< 742h/635H 226v/226V Pos: standing >
Selzz leaves north.

< 742h/635H 226v/226V Pos: standing >
 
                  
                  
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Along the Path to Knighthood
Obvious exits: -North -East  -South -West 

< 742h/635H 225v/226V Pos: standing >
You failed.

< 742h/635H 225v/226V Pos: standing >
Selzz enters from the north.
 
                  
                  
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Along the Path to Knighthood
Obvious exits: -North -East  -South -West 
Selzz enters from the east.

< 742h/635H 223v/226V Pos: standing >
 
                  
                  
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Along the Path to Knighthood
Obvious exits: -North -East  -South -West 
Selzz enters from the east.

< 742h/635H 221v/226V Pos: standing >
 
                  
                  
                  
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A Sandy Beach
Obvious exits: -North -East  -South -West 
The Galleon Fragbait floats here.
The Clipper Doom floats here.
Selzz enters from the south.

< 742h/635H 220v/226V Pos: standing >
You failed.

< 742h/635H 221v/226V Pos: standing >

< 742h/635H 222v/226V Pos: standing >
A Githzerai disembarks from the Galleon Fragbait.

< 742h/635H 223v/226V Pos: standing >
Selzz suddenly attacks a Githzerai!
Selzz's fine crush wounds a Githzerai.

< 742h/635H 226v/226V Pos: standing >
You start chanting...

< 741h/635H 226v/226V Pos: standing >
A Githzerai attempts to flee.
A Githzerai leaves south.

< 741h/635H 226v/226V Pos: standing >
You abort your spell before it's done!

< 741h/635H 226v/226V Pos: standing >
You failed.

< 741h/635H 226v/226V Pos: standing >
You failed.

< 741h/635H 226v/226V Pos: standing >
 
                  
                  
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Along the Path to Knighthood
Obvious exits: -North -East  -South -West 

< 741h/635H 224v/226V Pos: standing >
Slay whom?

< 741h/635H 224v/226V Pos: standing >
 
                  
                  
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Along the Path to Knighthood
Obvious exits: -North -East  -South -West 

< 741h/635H 222v/226V Pos: standing >
Slay whom?

< 741h/635H 222v/226V Pos: standing >
 
                  
                  
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Along the Path to Knighthood
Obvious exits: -North -East  -South -West 

< 741h/635H 221v/226V Pos: standing >
Cave Entrance
   There is a cave here with a wooden door latched to it. The cave door has a
symbol painted on it, bearing a cross and sword. The door has no key hole,
which is odd. Just about anybody could wander in-- unless whatever was in
inside would be unhealthy for the unworthy adventurer. Some shrubbery grow to
the side of the cave. There are no exits from here unless one intends to enter
the cave, or go back from whence they came. An inscription glows under the
symbol on the door.
Obvious exits: -North -South

< 741h/635H 220v/226V Pos: standing >
The Hall of Knighthood
  The cave is lit with torches from each wall. The ground feels sturdy and cold.The cavern is completely silent. There are, however, intermittent sounds of hoofbeats echoing throughout the tunnels to the north. The cavern is solid
granite, and the only escape from here would be south through the door, or
north into the unknown. There is what looks like a sign sticking out of
the ground in the center of the room.
Obvious exits: -North -South
The corpse of sir Ger is lying here.
The corpse of sir Frithyl is lying here.
The corpse of sir Wilon is lying here.
The corpse of a squire is lying here.
A Githzerai (medium)  Islamic Jihad stands in mid-air here.

< 741h/635H 220v/226V Pos: standing >
The White Knight
   The room is completely colored in white. Surrounding the room are torches.
Between the torches are white flags hanging from the wall, their tips aimed at
the center of the room. On the floor are paintings of white swords pointing to
the center of the cavern. There is a green door to the north and an exit
to the south.
Obvious exits: -North -South
[3] The corpse of a squire is lying here.

< 741h/635H 220v/226V Pos: standing >
The Hall of Knighthood
  The cave is lit with torches from each wall. The ground feels sturdy and cold.The cavern is completely silent. There are, however, intermittent sounds of hoofbeats echoing throughout the tunnels to the north. The cavern is solid
granite, and the only escape from here would be south through the door, or
north into the unknown. There is what looks like a sign sticking out of
the ground in the center of the room.
Obvious exits: -North -South
The corpse of sir Ger is lying here.
The corpse of sir Frithyl is lying here.
The corpse of sir Wilon is lying here.
The corpse of a squire is lying here.
A Githzerai (medium)  Islamic Jihad stands in mid-air here.

< 741h/635H 221v/226V Pos: standing >
A Githzerai leaves south.
Slay whom?

< 741h/635H 222v/226V Pos: standing >

< 741h/635H 223v/226V Pos: standing >
Selzz enters from the south.
Cave Entrance
   There is a cave here with a wooden door latched to it. The cave door has a
symbol painted on it, bearing a cross and sword. The door has no key hole,
which is odd. Just about anybody could wander in-- unless whatever was in
inside would be unhealthy for the unworthy adventurer. Some shrubbery grow to
the side of the cave. There are no exits from here unless one intends to enter
the cave, or go back from whence they came. An inscription glows under the
symbol on the door.
Obvious exits: -North -South
Selzz enters from the north.

< 741h/635H 224v/226V Pos: standing >
Slay whom?

< 741h/635H 225v/226V Pos: standing >
 
                  
                  
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Along the Path to Knighthood
Obvious exits: -North -East  -South -West 
Selzz enters from the north.

< 741h/635H 225v/226V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 740h/635H 225v/226V Pos: standing >
 
                  
                  
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Along the Path to Knighthood
Obvious exits: -North -East  -South -West 
Selzz enters from the east.

< 740h/635H 223v/226V Pos: standing >
 
                  
                  
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Along the Path to Knighthood
Obvious exits: -North -East  -South -West 
Selzz enters from the east.

< 740h/635H 222v/226V Pos: standing >
 
                  
                  
                  
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A Sandy Beach
Obvious exits: -North -East  -South -West 
The Galleon Fragbait floats here.
The Clipper Doom floats here.
*Morrigu Pirate King  - The Horde (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Morrigu's head.
A Githzerai (medium)  Islamic Jihad stands in mid-air here.
Selzz enters from the south.

< 740h/635H 221v/226V Pos: standing >
Morrigu sneaks south.
You miss a Githzerai.

< 740h/635H 222v/226V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Githzerai sta EP:  nasty wounds >
 Selzz suddenly attacks a Githzerai!
Selzz misses a Githzerai.

< 740h/635H 223v/226V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Githzerai sta EP:  nasty wounds >
 A Githzerai attempts to flee.
A Githzerai tries to flee, but can't make it out of here!

< 740h/635H 223v/226V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Githzerai sta EP:  nasty wounds >
 A Githzerai attempts to flee.
A Githzerai leaves south.

< 740h/635H 223v/226V Pos: standing >
Morrigu boards the Clipper Doom.

< 740h/635H 223v/226V Pos: standing >

< 740h/635H 223v/226V Pos: standing >

< 740h/635H 223v/226V Pos: standing >
Slay whom?

< 740h/635H 223v/226V Pos: standing >
Slay whom?

< 740h/635H 223v/226V Pos: standing >
Selzz leaves south.
 
                  
                  
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Along the Path to Knighthood
Obvious exits: -North -East  -South -West 
Selzz Dark Seldarine - The Horde (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Selzz's head.

< 740h/635H 221v/226V Pos: standing >
Selzz leaves east.
Slay whom?

< 740h/635H 221v/226V Pos: standing >
 
                  
                  
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      MSM^        
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   MM     MMMM    
Along the Path to Knighthood
Obvious exits: -North -East  -South -West 
Selzz Dark Seldarine - The Horde (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Selzz's head.

< 740h/635H 220v/226V Pos: standing >
Selzz leaves east.
Slay whom?

< 740h/635H 221v/226V Pos: standing >
 
                  
                  
       M          
     MSM^         
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   M     MMMMM    
Along the Path to Knighthood
Obvious exits: -North -East  -South -West 
Selzz Dark Seldarine - The Horde (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Selzz's head.

< 739h/635H 220v/226V Pos: standing >
A Githzerai enters from the north.

< 739h/635H 221v/226V Pos: standing >
Selzz suddenly attacks a Githzerai!
Selzz's crush wounds a Githzerai.
Cave Entrance
   There is a cave here with a wooden door latched to it. The cave door has a
symbol painted on it, bearing a cross and sword. The door has no key hole,
which is odd. Just about anybody could wander in-- unless whatever was in
inside would be unhealthy for the unworthy adventurer. Some shrubbery grow to
the side of the cave. There are no exits from here unless one intends to enter
the cave, or go back from whence they came. An inscription glows under the
symbol on the door.
Obvious exits: -North -South

< 739h/635H 220v/226V Pos: standing >
The Hall of Knighthood
  The cave is lit with torches from each wall. The ground feels sturdy and cold.The cavern is completely silent. There are, however, intermittent sounds of hoofbeats echoing throughout the tunnels to the north. The cavern is solid
granite, and the only escape from here would be south through the door, or
north into the unknown. There is what looks like a sign sticking out of
the ground in the center of the room.
Obvious exits: -North -South
The corpse of sir Ger is lying here.
The corpse of sir Frithyl is lying here.
The corpse of sir Wilon is lying here.
The corpse of a squire is lying here.

< 739h/635H 220v/226V Pos: standing >
Cave Entrance
   There is a cave here with a wooden door latched to it. The cave door has a
symbol painted on it, bearing a cross and sword. The door has no key hole,
which is odd. Just about anybody could wander in-- unless whatever was in
inside would be unhealthy for the unworthy adventurer. Some shrubbery grow to
the side of the cave. There are no exits from here unless one intends to enter
the cave, or go back from whence they came. An inscription glows under the
symbol on the door.
Obvious exits: -North -South

< 739h/635H 221v/226V Pos: standing >
Slay whom?

< 739h/635H 222v/226V Pos: standing >
 
                  
                  
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Along the Path to Knighthood
Obvious exits: -North -East  -South -West 
A Githzerai (medium)  Islamic Jihad stands in mid-air here, fighting Selzz.
Selzz Dark Seldarine - The Horde (Drow Elf)(medium) stands in mid-air here, fighting a Githzerai.
An impenetrable globe of darkness floats near Selzz's head.

< 739h/635H 222v/226V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 739h/635H 224v/226V Pos: standing >
 
                  
                  
        M         
      MSM^        
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Along the Path to Knighthood
Obvious exits: -North -East  -South -West 

< 739h/635H 223v/226V Pos: standing >
 
                  
                  
       M          
     MSM^         
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   M     MMMMM    
Along the Path to Knighthood
Obvious exits: -North -East  -South -West 
A Githzerai (medium)  Islamic Jihad stands in mid-air here, fighting Selzz.
Selzz Dark Seldarine - The Horde (Drow Elf)(medium) stands in mid-air here, fighting a Githzerai.
An impenetrable globe of darkness floats near Selzz's head.

< 739h/635H 222v/226V Pos: standing >
You start chanting...

< 739h/635H 223v/226V Pos: standing >
You complete your spell...
[Damage: 102 ] You drain a Githzerai of some of his energy.

< 742h/635H 226v/226V Pos: standing >
Morrigu sneaks in from the west.

< 742h/635H 226v/226V Pos: standing >
Selzz's fine crush strikes a Githzerai.
Selzz's fine crush strikes a Githzerai.
Selzz's fine crush strikes a Githzerai.

< 742h/635H 226v/226V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 742h/635H 226v/226V Pos: standing >
Selzz blocks a Githzerai's lunge at him.
Selzz dodges a Githzerai's attack.

< 742h/635H 226v/226V Pos: standing >
You complete your spell...
[Damage: 106 ] You drain a Githzerai of some of his energy.

< 742h/635H 226v/226V Pos: standing >
A Githzerai attempts to flee.
A Githzerai leaves west.

< 742h/635H 226v/226V Pos: standing >
You don't have that spell memorized.

< 742h/635H 226v/226V Pos: standing >
You don't have that spell memorized.

< 742h/635H 226v/226V Pos: standing >
You don't have that spell memorized.

< 742h/635H 226v/226V Pos: standing >
 
                  
                  
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Along the Path to Knighthood
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
Selzz Dark Seldarine - The Horde (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Selzz's head.
Morrigu sneaks in from the east.

< 741h/635H 224v/226V Pos: standing >
Morrigu sneaks west.
 
                  
                  
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Along the Path to Knighthood
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
*Morrigu Pirate King  - The Horde (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Morrigu's head.

< 741h/635H 222v/226V Pos: standing >
 
                  
                  
                  
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A Sandy Beach
Obvious exits: -North -East  -South -West 
The Galleon Fragbait floats here.
The Clipper Doom floats here.
A Githzerai (medium)  Islamic Jihad stands in mid-air here.
Morrigu sneaks in from the south.

< 741h/635H 220v/226V Pos: standing >
You miss a Githzerai.

< 741h/635H 222v/226V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Githzerai sta EP:  awful >
 The last gasps of a Githzerai cause a sickening chill to run up your spine.
A Githzerai is dead! R.I.P.

< 741h/635H 223v/226V Pos: standing >
Morrigu starts casting an offensive spell.
Morrigu snaps into visibility.

< 741h/635H 223v/226V Pos: standing >
Selzz starts casting an offensive spell.

< 741h/635H 223v/226V Pos: standing >
You failed.

< 741h/635H 223v/226V Pos: standing >
Morrigu snaps into visibility.
You start chanting...

< 741h/635H 223v/226V Pos: standing >
Selzz completes his spell...
Selzz utters the word 'yufzghafw'
Selzz's spell flows around someone, leaving him unharmed!

< 741h/635H 223v/226V Pos: standing >
Morrigu completes his spell...
Morrigu utters the words 'aque gruui'
The clouds above converge and turn pitch black, and suddenly an awful burning rain begins to fall from the sky.

< 741h/635H 223v/226V Pos: standing >
Casting: summon ghasts 

< 741h/635H 223v/226V Pos: standing >
You complete your spell...

< 740h/635H 223v/226V Pos: standing >
An awful burning rain continues to fall from the sky.

< 740h/635H 223v/226V Pos: standing >
Selzz starts casting an offensive spell.
Morrigu starts casting an offensive spell.
Morrigu snaps into visibility.

< 740h/635H 223v/226V Pos: standing >
An awful burning rain continues to fall from the sky.
Morrigu snaps into visibility.
A Githzerai's summoner's shield [superior] melted corroded by the acid.
A Githzerai's bone sleeves melted corroded by the acid.
A Githzerai's pair of chainmail leggings [poor] melted corroded by the acid.
A Githzerai's some boots of forest running melted corroded by the acid.
A Githzerai's spiked mask of luck melted corroded by the acid.
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zlo by 13333333.
The smell of fresh blood enters your body, infusing you with power!