The death of [56 Shadowmage] Que Islamic Jihad (Gnome)

in The Winterhaven Jail

from the perspective of [51 Pyrokinetic] Pans - The Horde (Githyanki)

<worn as a badge>    a necromantic death shroud of power
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       a dragon-embossed black and silver eyepatch [poor]
<worn in ear>        an emerald nose ring (magic)
<worn in ear>        a pair of silver earrings with red rubies [89%]
<worn on face>       a misty blue mask of gauze
<worn around neck>   a goblin unholy symbol (magic) (glowing) [87%]
<worn on body>       a breastplate of gold-trimmed mithril
<worn about body>    a cloak of swirling mist of endurance
<worn as quiver>     a soldiers black-bone quiver [87%]
<worn about waist>   a shark-skin belt [poor]
<worn on belt buckle>a pink and yellow umbrella [poor] [86%]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       the pauldrons of the tide [poor] (glowing)
<held as shield>     a well-polished mithril body shield of intelligence [79%]
<worn around wrist>  a bracelet of influence (magic) [73%]
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn on hands>      some snake-rattle gloves [superior] [89%]
<worn on finger>     a ring of endurance (magic)
<worn on finger>     a heavy silver ring (magic) (glowing)
<primary weapon>     a dagger called 'Stealth' (magic)
<worn on legs>       some mantis leggings
<worn on feet>       some boots of the black winged dragon (magic) (glowing)

Spyte sneaks in from the north.
Eirik sneaks in from the north.
Laxl enters from the north.

< 740h/740H 296v/304V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: On a Road, North of Winterhaven
</map>

<map>
Zone: The City of Winterhaven.
Room: On a Road, North of Winterhaven
</map>
On a Road, North of Winterhaven
Obvious exits: -N -D
A very large and imposing sign stands in the room. (magic)
This bluejay sits gracefully on a branch, chirping out a song.
Morrigu sneaks in from the north.
Sha enters from the north.
Oraks sneaks in from the north.
Argo enters from the north.
Spyte sneaks in from the north.
Eirik sneaks in from the north.
Laxl enters from the north.

< 740h/740H 296v/304V Pos: standing >
Alas, you cannot go that way. . . .

< 740h/740H 296v/304V Pos: standing >
Alas, you cannot go that way. . . .

< 740h/740H 297v/304V Pos: standing >
Alas, you cannot go that way. . . .

< 740h/740H 298v/304V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: On a Road, North of Winterhaven
</map>

<map>
Zone: The City of Winterhaven.
Room: On a Road, North of Winterhaven
</map>
On a Road, North of Winterhaven
Obvious exits: -S -W -U
A fat duck strolls through the room, quacking happily.
Morrigu sneaks in from above.
Sha enters from above.
A rakshasa tribesman floats in from above.
Argo enters from above.
Eirik floats in from above.
Laxl floats in from above.

< 740h/740H 298v/304V Pos: standing >
Alas, you cannot go that way. . . .

< 740h/740H 299v/304V Pos: standing >
Alas, you cannot go that way. . . .

< 740h/740H 300v/304V Pos: standing >
You quickly scan the area.
A white-tailed deer who is close by to your south.
An ugly vulture who is a brief walk away to your south.
A forest dryad who is a brief walk away to your south.
A young doe who is close by to your west.
A graceful bluejay who is close by above you.

< 740h/740H 301v/304V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: On a Road, North of Winterhaven
</map>

<map>
Zone: The City of Winterhaven.
Room: On a Road, North of Winterhaven
</map>
On a Road, North of Winterhaven
Obvious exits: -N -E -S -W
A white-tailed deer prances around the forest.
Sha enters from the north.
Oraks sneaks in from the north.
Argo enters from the north.
Spyte sneaks in from the north.
Laxl enters from the north.

< 740h/740H 300v/304V Pos: standing >

< 740h/740H 301v/304V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The King's Private Forest
</map>
The King's Private Forest
Obvious exits: -N -E -S -W
Sha enters from the east.
A rakshasa tribesman sneaks in from the east.
Argo enters from the east.
Eirik sneaks in from the east.
Laxl enters from the east.

< 740h/740H 301v/304V Pos: standing >

< 740h/740H 301v/304V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by a rakshasa tribesman.

< 740h/740H 302v/304V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: On a Road, North of Winterhaven
</map>

<map>
Zone: The City of Winterhaven.
Room: On a Road, North of Winterhaven
</map>
On a Road, North of Winterhaven
Obvious exits: -N -E -S -W
A spotted wildcat is busy stalking a rabbit.
A red fox scurries about the ground, looking for a meal.
A red fox scurries about the ground, looking for a meal.
A red fox scurries about the ground, looking for a meal.
A small hedgehog runs around the forest, bristling with energy.
This bluejay sits gracefully on a branch, chirping out a song.
Sha enters from the north.
Argo enters from the north.
Laxl enters from the north.

< 740h/740H 301v/304V Pos: standing >

< 740h/740H 302v/304V Pos: standing >
That's impossible, I'm afraid.

< 740h/740H 303v/304V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Outside the Northern Gates of Winterhaven
</map>

<map>
Zone: The City of Winterhaven.
Room: Outside the Northern Gates of Winterhaven
</map>
Outside the Northern Gates of Winterhaven
Obvious exits: -N -E -S -W
A beautiful hummingbird is busy drinking nectar from flowers.
This happy chipmunk is busy looking for food.
Sha enters from the north.
A rakshasa tribesman sneaks in from the north.
Argo enters from the north.
Spyte sneaks in from the north.
Eirik sneaks in from the north.
Laxl enters from the north.

< 740h/740H 302v/304V Pos: standing >
You quickly scan the area.
A spotted wildcat who is close by to your north.
A red fox who is close by to your north.
A red fox who is close by to your north.
A red fox who is close by to your north.
A small hedgehog who is close by to your north.
A graceful bluejay who is close by to your north.
A young doe who is a brief walk away to your north.
An ugly vulture who is close by to your east.
A forest dryad who is close by to your east.
A massive elite guard who is close by to your south.
A massive elite guard who is close by to your south.
A massive elite guard who is close by to your south.
A mighty wizard who is close by to your south.
A city guard who is rather far off to your south.
Melfist who is rather far off to your south.

< 740h/740H 302v/304V Pos: standing >
A forest dryad enters from the east.

< 740h/740H 302v/304V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Inside the Northern Gates of Winterhaven
</map>

<map>
Zone: The City of Winterhaven.
Room: Inside the Northern Gates of Winterhaven
</map>
Inside the Northern Gates of Winterhaven
Obvious exits: -N -S
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)
Morrigu sneaks in from the north.
Sha enters from the north.
Oraks sneaks in from the north.
Argo enters from the north.
Laxl enters from the north.

< 740h/740H 300v/304V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: A Large Intersection at the Avenue of the Prancing Fawn
</map>
A Large Intersection at the Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
Sha enters from the north.
Argo enters from the north.
Eirik sneaks in from the north.
Laxl enters from the north.

< 740h/740H 299v/304V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -S
Sha enters from the north.
Oraks sneaks in from the north.
Argo enters from the north.
Spyte sneaks in from the north.
Eirik sneaks in from the north.
Laxl enters from the north.

< 740h/740H 298v/304V Pos: standing >

< 740h/740H 299v/304V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>

<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -S
A member of the city militia patrols the area here.(Gold Aura)
(Q)Melfist, the local Dyer, walks the streets here.(Gold Aura)
Sha enters from the north.
Oraks sneaks in from the north.
Argo enters from the north.
Laxl enters from the north.

< 740h/740H 300v/304V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -S
Sha enters from the north.
Argo enters from the north.
Eirik sneaks in from the north.
Laxl enters from the north.

< 740h/740H 300v/304V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>

<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -S
A street sweeper stands here, cleaning the road.
Sha enters from the north.
Oraks sneaks in from the north.
A rakshasa tribesman sneaks in from the north.
Argo enters from the north.
Laxl enters from the north.

< 740h/740H 300v/304V Pos: standing >
You quickly scan the area.
A city guard who is not far off to your north.
Melfist who is not far off to your north.
A massive elite guard who is in the distance to your north.
A massive elite guard who is in the distance to your north.
A massive elite guard who is in the distance to your north.
A mighty wizard who is in the distance to your north.
An Ambassador from the Hall of Knighthood who is close by to your south.
A street performer who is rather far off to your south.
An ambassador from Krethik Keep who is in the distance to your south.
A member of the city patrol who is in the distance to your south.
A street sweeper who is in the distance to your south.
A white-clad Monk who is in the distance to your south.

< 740h/740H 301v/304V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: An Intersection of Browncoat Boulevard and the Prancing Fawn
</map>
An Intersection of Browncoat Boulevard and the Prancing Fawn
Obvious exits: -N -E -S -W
Sha enters from the north.
A rakshasa tribesman sneaks in from the north.
Argo enters from the north.
Spyte sneaks in from the north.
Laxl enters from the north.

< 740h/740H 302v/304V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
Sha enters from the north.
Argo enters from the north.
Laxl enters from the north.

< 740h/740H 302v/304V Pos: standing >
You quickly scan the area.
A street sweeper who is not far off to your north.
A city guard who is rather far off to your north.
Melfist who is rather far off to your north.
An Ambassador from the High Moor Forest who is close by to your east.
An ambassador from Krethik Keep who is a brief walk away to your south.
A member of the city patrol who is a brief walk away to your south.
A street sweeper who is a brief walk away to your south.
A white-clad Monk who is a brief walk away to your south.

< 740h/740H 303v/304V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
Morrigu sneaks in from the north.
Sha enters from the north.
A rakshasa tribesman sneaks in from the north.
Argo enters from the north.
Eirik sneaks in from the north.
Laxl enters from the north.

< 740h/740H 303v/304V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>

<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
A street performer juggles balls while dancing a jig.
Morrigu sneaks in from the north.
Sha enters from the north.
Oraks sneaks in from the north.
Argo enters from the north.
Laxl enters from the north.

< 740h/740H 302v/304V Pos: standing >
You quickly scan the area.
A street sweeper who is rather far off to your north.
An ambassador from Krethik Keep who is close by to your south.
A member of the city patrol who is close by to your south.
A street sweeper who is close by to your south.
A white-clad Monk who is close by to your south.
An Ambassador from the Swamp who is rather far off to your south.
An ambassador from the Sky City of Ultarium who is rather far off to your south.
A male commoner who is in the distance to your south.
A small black dog who is in the distance to your south.
A black crow who is a brief walk away to your west.
A small yellow cat who is rather far off to your west.
A street sweeper who is rather far off to your west.
A jail guard who is in the distance to your west.
A jail guard who is in the distance to your west.

< 740h/740H 302v/304V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
The Celestial Bazaar
Obvious exits: -E -S -W
Morrigu sneaks in from the east.
Sha enters from the east.
Oraks sneaks in from the east.
A rakshasa tribesman sneaks in from the east.
Argo enters from the east.
Spyte sneaks in from the east.
Laxl enters from the east.

< 740h/740H 303v/304V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
The Celestial Bazaar
Obvious exits: -N -E -S -W
Morrigu sneaks in from the east.
Sha enters from the east.
A rakshasa tribesman sneaks in from the east.
Argo enters from the east.
Laxl enters from the east.

< 740h/740H 302v/304V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>

<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
The Celestial Bazaar
Obvious exits: -N -E -S -W
A black crow flaps its wings and caws at you.(Red Aura)
Morrigu sneaks in from the east.
Sha enters from the east.
Argo enters from the east.
Spyte sneaks in from the east.
Laxl enters from the east.

< 740h/740H 301v/304V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>

<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
The Celestial Bazaar
Obvious exits: -N -E -S -W
A small yellow cat sits here, wiggling her large ears.(Red Aura)
A street sweeper stands here, cleaning up other people's crap.
Sha enters from the east.
Argo enters from the east.
Laxl enters from the east.

< 740h/740H 300v/304V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Entrance to the Winterhaven Jail
</map>

<map>
Zone: The City of Winterhaven.
Room: Entrance to the Winterhaven Jail
</map>
Entrance to the Winterhaven Jail
Obvious exits: -E -D
A soldier guards the entrance to the Winterhaven Jail.(Gold Aura)
A soldier guards the entrance to the Winterhaven Jail.(Gold Aura)
Sha enters from the east.
A rakshasa tribesman sneaks in from the east.
Argo enters from the east.
Eirik sneaks in from the east.
Laxl enters from the east.

< 740h/740H 300v/304V Pos: standing >
You quickly scan the area.
A small yellow cat who is close by to your east.
A black crow who is not far off to your east.
A street performer who is in the distance to your east.

< 740h/740H 301v/304V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: A Staircase in the Winterhaven Jail
</map>
A Staircase in the Winterhaven Jail
Obvious exits: -U -D
A rather large leather backpack lies here. [77%]
Sha enters from above.
Oraks floats in from above.
A rakshasa tribesman floats in from above.
Argo enters from above.
Eirik floats in from above.
Laxl floats in from above.

< 740h/740H 303v/304V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>
The Winterhaven Jail
Obvious exits: -W -U
Puddles of fresh blood cover the ground.
The corpse of a Goblin is lying here.
The corpse of a Drow Elf is lying here.
The corpse of a Duergar is lying here.
The corpse of a security guard is lying here.
A crafting recipe lies here collecting dust.
Morrigu sneaks in from above.
Sha enters from above.
Oraks floats in from above.
Argo enters from above.
Spyte sneaks in from above.
Laxl floats in from above.

< 740h/740H 302v/304V Pos: standing >
Alas, you cannot go that way. . . .

< 740h/740H 302v/304V Pos: standing >
You quickly scan the area.
A Gnome who is rather far off to your west.
The jail clerk who is rather far off to your west.
Klamp who is rather far off to your west.
A jail guard who is not far off above you.

< 740h/740H 302v/304V Pos: standing >

< 740h/740H 303v/304V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>
The Winterhaven Jail
Obvious exits: -E -W
Sha enters from the east.
Argo enters from the east.
Laxl enters from the east.

< 740h/740H 303v/304V Pos: standing >

< 740h/740H 303v/304V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>
You feel uneasy with so many Evil players in The City of Winterhaven.
The Winterhaven Jail
Obvious exits: -N# -E -S# -W
The corpse of an Orc is lying here.
Morrigu sneaks in from the east.
Sha enters from the east.
Argo enters from the east.
Laxl enters from the east.

< 740h/740H 302v/304V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>
You feel uneasy with so many Evil players in The City of Winterhaven.
The Winterhaven Jail
Obvious exits: -E -W
The corpse of a security guard is lying here.
Sha enters from the east.
Oraks sneaks in from the east.
A rakshasa tribesman sneaks in from the east.
Argo enters from the east.
Spyte sneaks in from the east.
Eirik sneaks in from the east.
Laxl enters from the east.

< 740h/740H 301v/304V Pos: standing >

< 740h/740H 301v/304V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>
You feel uneasy with so many Evil players in The City of Winterhaven.
The Winterhaven Jail
Obvious exits: -N -E -S -W#
A Gnome (tiny)  Islamic Jihad stands in mid-air here.(Gold Aura)
The Clerk of the Winterhaven Jail sits at a desk here.(Gold Aura)
(Q)Klamp the Jailor stands ready to accept new inmates.
Sha enters from the east.
Oraks sneaks in from the east.
Argo enters from the east.
Spyte sneaks in from the east.
Laxl enters from the east.
A rakshasa tribesman attempts to stab a Gnome in the back, but a Gnome's shadow shield quickly absorbs the impact before fading away!
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman places Tiamat's poison tail stinger in the back of a Gnome, resulting in some strange noises and some blood.
A rakshasa tribesman places the dagger of Wind in the back of a Gnome, resulting in some strange noises and some blood.
Argo kicks a Gnome in the stomach, rendering him breathless.

< 740h/740H 303v/304V Pos: standing >

< 740h/740H 303v/304V Pos: standing >
Spyte dances an acrobatic maneuver in battle, and trips up a Gnome!
Morrigu starts casting an offensive spell.
Eirik suddenly attacks a Gnome!

< 740h/740H 303v/304V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 740h/740H 303v/304V Pos: standing >
Argo's bludgeon strikes a Gnome.
Argo's slash strikes a Gnome.
Argo's impressive slash strikes a Gnome.
Argo's impressive bludgeon strikes a Gnome.
Argo's impressive bludgeon strikes a Gnome.
Argo's impressive bludgeon strikes a Gnome.

< 740h/740H 303v/304V Pos: standing >
A rakshasa tribesman dodges a Gnome's attack.
A Gnome misses a rakshasa tribesman.
A rakshasa tribesman snaps into visibility.

< 740h/740H 303v/304V Pos: standing >
Casting: pyrokinesis 
Morrigu completes his spell...
Morrigu utters the words 'paffue xurhuio'
A translucent field flashes around a Gnome's body upon contact with Morrigu's assault, deflecting it back at him!
Morrigu begins to dry and wilt.
Sha starts casting an offensive spell.

< 740h/740H 303v/304V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 39 ] -=[You ignite a personal inferno within a Gnome's body.]=-
You snap into visibility.
[Damage: 52 ] A Gnome suddenly looks in pain as he moves.
Laxl suddenly attacks a Gnome!

< 740h/740H 303v/304V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 740h/740H 304v/304V Pos: standing >
A rakshasa tribesman snaps into visibility.
Morrigu starts casting an offensive spell.

< 740h/740H 304v/304V Pos: standing >
Sha completes his spell...
Sha utters the words 'buoblg qfjgpuio paie'
A Gnome is encircled by a huge fist sent by Sha, which begins to crush his body.

< 740h/740H 304v/304V Pos: standing >
Casting: pyrokinesis 

< 740h/740H 304v/304V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
You snap into visibility.
[Damage: 42 ] -=[You ignite a personal inferno within a Gnome's body.]=-
You snap into visibility.
[Damage: 54 ] 
< 740h/740H 304v/304V Pos: standing >
Eirik starts casting an offensive spell.
Eirik snaps into visibility.
Oraks starts casting an offensive spell.

< 740h/740H 304v/304V Pos: standing >
Morrigu completes his spell...
Morrigu utters the words 'paffue xurhuio'
A Gnome begins to dry and wilt.

< 740h/740H 304v/304V Pos: standing >
A rakshasa tribesman parries a Gnome's lunge at him.
A rakshasa tribesman parries a Gnome's lunge at him.
A rakshasa tribesman snaps into visibility.
You begin to focus your will...
You snap into visibility.

< 740h/740H 304v/304V Pos: standing >
Eirik completes his spell...
Eirik utters the word 'noselacri'
Sha starts casting an offensive spell.

< 740h/740H 304v/304V Pos: standing >
A Gnome stops using the translucent belt of anger.

< 740h/740H 304v/304V Pos: standing >
Argo's bludgeon seriously wounds a Gnome.
Argo's slash seriously wounds a Gnome.
Argo's impressive slash causes a Gnome to grimace in pain.
Argo's bludgeon hits a Gnome.
A Gnome's helmet of agony was completely destroyed by the massive blow!
A Gnome's boots of speed [superior] with a strange dark bloodstone was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Pans by 13333333.
The smell of fresh blood enters your body, infusing you with power!