The death of [56 Shadowmage] Que Islamic Jihad (Gnome)

in The Winterhaven Jail

from the perspective of [53 Assassin] Skurk - The Horde (Orc)

<worn as a badge>    a ball of crackling energy [superior] (magic) (glowing) [60%]
<worn on head>       the diamond crown of Winduin (glowing) [56%]
<worn on eyes>       the golden monocle of Dawndale
<worn in ear>        a brightly flaming earring [87%]
<worn in ear>        an anti-matter earring [58%]
<worn on face>       the mask of hatred [superior]
<worn around neck>   a studded dragonscale neckguard of health
<worn around neck>   a necklace of halfling ears of agility
<worn on body>       the chameleon suit of transformation of regeneration
<worn about body>    a long, flowing cape of hellfire of regeneration (magic) (glowing)
<worn as quiver>     the quiver of holding (magic)
<worn about waist>   the woven entrails of an unfortunate soul of endurance
<worn on belt buckle>a glowing white pearl (glowing)
<worn on arms>       the vambraces named "Ebb" (glowing)
<worn around wrist>  a spiked adamantite bracer of Khildarak Strongstone of health (magic) [81%]
<worn around wrist>  a bracelet of purple mist
<worn on hands>      a pair of pale, misty gloves[159h 13m 28s]
<worn on finger>     Zorobabi's circular stone ring [superior]
<worn on finger>     a blue ring shooting sparks [superior]
<primary weapon>     Tiamat's poison tail stinger (magic)[159h 13m 19s]
<secondary weapon>   the dagger of Wind (invis) (magic)[159h 13m 27s]
<worn on legs>       some black leather pants glowing with faerie fire (magic) (glowing)
<worn on feet>       the boots of speed of endurance (magic) [85%]

A beautiful hummingbird is busy drinking nectar from flowers.
This happy chipmunk is busy looking for food.
There are some tracks heading south.
There are Drow Elf tracks going south.
Argo enters from the north.
Laxl enters from the north.
Backstab who?

< 1016h/1016H 323v/326V Pos: standing >
Backstab who?

< 1016h/1016H 325v/326V Pos: standing >
A forest dryad enters from the east.
Backstab who?

< 1016h/1016H 326v/326V Pos: standing >
Sha leaves south.
You follow Pans.

Inside the Northern Gates of Winterhaven
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
Obvious exits: -North -South
Oraks (Drider)(huge) stands in mid-air here.
Sha (Drow Elf)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Sha's head.
Morrigu (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Morrigu's head.
*Pans (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Pans's head.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)
There are Orc tracks going south.
There are Githyanki tracks going south.
Argo enters from the north.
Laxl enters from the north.
Backstab who?

< 1016h/1016H 324v/326V Pos: standing >
Sha leaves south.
You follow Pans.

A Large Intersection at the Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
To the East and West, a bright alley continues alongside the city walls.
Obvious exits: -North -East  -South -West 
Oraks (Drider)(huge) stands in mid-air here.
Sha (Drow Elf)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Sha's head.
Morrigu (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Morrigu's head.
*Pans (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Pans's head.
There are some tracks heading south.
There are some tracks heading south.
Argo enters from the north.
Laxl enters from the north.

< 1016h/1016H 323v/326V Pos: standing >
Morrigu sneaks south.
Sha leaves south.
Oraks sneaks south.
You follow Pans.

Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
Obvious exits: -North -South
Oraks (Drider)(huge) stands in mid-air here.
Sha (Drow Elf)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Sha's head.
Morrigu (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Morrigu's head.
*Pans (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Pans's head.
There are some tracks heading south.
There are Drider tracks going south.
Argo enters from the north.
Laxl enters from the north.
Backstab who?

< 1016h/1016H 322v/326V Pos: standing >
Backstab who?

< 1016h/1016H 323v/326V Pos: standing >
Backstab who?

< 1016h/1016H 325v/326V Pos: standing >
Sha leaves south.
You follow Pans.

Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
Obvious exits: -North -South
Oraks (Drider)(huge) stands in mid-air here.
Sha (Drow Elf)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Sha's head.
Morrigu (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Morrigu's head.
*Pans (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Pans's head.
A member of the city militia patrols the area here.
(Q)Melfist, the local Dyer, walks the streets here.
There are some tracks heading south.
Argo enters from the north.
Laxl enters from the north.
Backstab who?

< 1016h/1016H 325v/326V Pos: standing >
Sha leaves south.
Oraks sneaks south.
You follow Pans.

Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
Obvious exits: -North -South
Oraks (Drider)(huge) stands in mid-air here.
Sha (Drow Elf)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Sha's head.
Morrigu (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Morrigu's head.
*Pans (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Pans's head.
There are some tracks heading south.
There are some tracks heading south.
Argo enters from the north.
Eirik sneaks in from the north.
Laxl enters from the north.
Backstab who?

< 1016h/1016H 324v/326V Pos: standing >
Sha leaves south.
You follow Pans.

Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
Obvious exits: -North -South
Oraks (Drider)(huge) stands in mid-air here.
Sha (Drow Elf)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Sha's head.
Morrigu (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Morrigu's head.
*Pans (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Pans's head.
A street sweeper stands here, cleaning the road.
There are some tracks heading south.
There are Githyanki tracks going south.
Argo enters from the north.
Laxl enters from the north.
Backstab who?

< 1016h/1016H 323v/326V Pos: standing >
Backstab who?

< 1016h/1016H 324v/326V Pos: standing >
Backstab who?

< 1016h/1016H 326v/326V Pos: standing >
Sha leaves south.
You follow Pans.

An Intersection of Browncoat Boulevard and the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
To the East and West, Browncoat Boulevard flows majestically.
Obvious exits: -North -East  -South -West 
Oraks (Drider)(huge) stands in mid-air here.
Sha (Drow Elf)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Sha's head.
Morrigu (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Morrigu's head.
*Pans (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Pans's head.
There are some tracks heading south.
There are Drider tracks going south.
Argo enters from the north.
Eirik sneaks in from the north.
Laxl enters from the north.
Backstab who?

< 1016h/1016H 325v/326V Pos: standing >
Pans sneaks south.
Morrigu sneaks south.
Sha leaves south.
Oraks sneaks south.
You follow Pans.

Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
Obvious exits: -North -East  -South -West 
Oraks (Drider)(huge) stands in mid-air here.
Sha (Drow Elf)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Sha's head.
Morrigu (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Morrigu's head.
*Pans (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Pans's head.
There are Drider tracks going south.
There are some tracks heading south.
Argo enters from the north.
Laxl enters from the north.
Backstab who?

< 1016h/1016H 324v/326V Pos: standing >
Backstab who?

< 1016h/1016H 324v/326V Pos: standing >
Backstab who?

< 1016h/1016H 325v/326V Pos: standing >
Morrigu sneaks south.
Sha leaves south.
You follow Pans.

Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
Obvious exits: -North -East  -South -West 
Oraks (Drider)(huge) stands in mid-air here.
Sha (Drow Elf)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Sha's head.
Morrigu (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Morrigu's head.
*Pans (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Pans's head.
There are Orc tracks going south.
There are Drider tracks going south.
Argo enters from the north.
Laxl enters from the north.
Backstab who?

< 1016h/1016H 325v/326V Pos: standing >
Pans sneaks south.
Morrigu sneaks south.
Sha leaves south.
You follow Pans.

Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
To the West, the Celestial Bazaar makes a grand appearance.
Obvious exits: -North -East  -South -West 
Oraks (Drider)(huge) stands in mid-air here.
Sha (Drow Elf)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Sha's head.
Morrigu (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Morrigu's head.
*Pans (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Pans's head.
A street performer juggles balls while dancing a jig.
There are some tracks heading south.
There are Githyanki tracks going south.
Argo enters from the north.
Eirik sneaks in from the north.
Laxl enters from the north.
Backstab who?

< 1016h/1016H 324v/326V Pos: standing >
Backstab who?

< 1016h/1016H 324v/326V Pos: standing >
Backstab who?

< 1016h/1016H 325v/326V Pos: standing >
Backstab who?

< 1016h/1016H 326v/326V Pos: standing >
Sha leaves west.
Oraks sneaks west.
You follow Pans.

The Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
Obvious exits: -East  -South -West 
Oraks (Drider)(huge) stands in mid-air here.
Sha (Drow Elf)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Sha's head.
Morrigu (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Morrigu's head.
*Pans (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Pans's head.
There are Orc tracks going west.
There are some tracks heading west.
Argo enters from the east.
Laxl enters from the east.
Backstab who?

< 1016h/1016H 325v/326V Pos: standing >
Sha leaves west.
Oraks sneaks west.
You follow Pans.

The Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
To the North, is the Winterhaven Depository.
Obvious exits: -North -East  -South -West 
Oraks (Drider)(huge) stands in mid-air here.
Sha (Drow Elf)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Sha's head.
Morrigu (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Morrigu's head.
*Pans (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Pans's head.
There are Orc tracks going west.
There are some tracks heading west.
Argo enters from the east.
Laxl enters from the east.

< 1016h/1016H 324v/326V Pos: standing >
Morrigu sneaks west.
Sha leaves west.
You follow Pans.

The Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
To the North, is the Winterhaven Community Spa.
Obvious exits: -North -East  -South -West 
Oraks (Drider)(huge) stands in mid-air here.
Sha (Drow Elf)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Sha's head.
Morrigu (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Morrigu's head.
*Pans (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Pans's head.
A black crow flaps its wings and caws at you.
There are some tracks heading west.
Argo enters from the east.
Laxl enters from the east.
Backstab who?

< 1016h/1016H 323v/326V Pos: standing >
Pans sneaks west.
Sha leaves west.
Oraks sneaks west.
You follow Pans.

The Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
To the North, is the Doctor's Office.
Obvious exits: -North -East  -South -West 
Oraks (Drider)(huge) stands in mid-air here.
Sha (Drow Elf)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Sha's head.
Morrigu (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Morrigu's head.
*Pans (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Pans's head.
A small yellow cat sits here, wiggling her large ears.
A street sweeper stands here, cleaning up other people's crap.
There are Drider tracks going west.
There are Drow Elf tracks going west.
Argo enters from the east.
Laxl enters from the east.
Backstab who?

< 1016h/1016H 323v/326V Pos: standing >
Pans sneaks west.
Sha leaves west.
You follow Pans.

Entrance to the Winterhaven Jail
   This building is where both convicted and accused criminals are brought
for processing. The doorway is made from steel and is very cold to the
touch. The interior is decorated with an equal level of personality. The
walls are dark and gray, as well as the floors. Both of which are made
from solid stone. You get the impression that this is a place that is
easy to end up in but really difficult to get out of.
Obvious exits: -East  -Down 
Oraks (Drider)(huge) stands in mid-air here.
Sha (Drow Elf)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Sha's head.
Morrigu (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Morrigu's head.
*Pans (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Pans's head.
A soldier guards the entrance to the Winterhaven Jail.
A soldier guards the entrance to the Winterhaven Jail.
Argo enters from the east.
Laxl enters from the east.
Backstab who?

< 1016h/1016H 324v/326V Pos: standing >
Backstab who?

< 1016h/1016H 326v/326V Pos: standing >
Backstab who?

< 1016h/1016H 326v/326V Pos: standing >
Pans floats down.
Sha leaves down.
You follow Pans.

A Staircase in the Winterhaven Jail
   This staircase is almost a straight drop to the basement. The steps are
barely wide enough to fit one person, let alone a captured criminal and
his guards. The stairs are held together by a high-tension steel cable.
In the event of an attempted escape, the prison guards are able to loosen
the cable, making escape all but impossible.
Obvious exits: -Up    -Down 
A rather large leather backpack lies here. [77%]
Oraks (Drider)(huge) stands in mid-air here.
Sha (Drow Elf)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Sha's head.
Morrigu (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Morrigu's head.
*Pans (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Pans's head.
Argo enters from above.
Spyte sneaks in from above.
Laxl floats in from above.
Backstab who?

< 1016h/1016H 325v/326V Pos: standing >
Sha leaves down.
You follow Pans.

The Winterhaven Jail
   This hallway is located beneath the city of Winterhaven. The city has
strict laws which require the constant use of the city's jail cells. Foot
traffic in this area has polished the granite floors to a smooth shine.
The air is cold and uncomfortable. One can only imagine the how the local
inmates must feel.
Obvious exits: -West  -Up   
Puddles of fresh blood cover the ground.
The corpse of a Goblin is lying here.
The corpse of a Drow Elf is lying here.
The corpse of a Duergar is lying here.
The corpse of a security guard is lying here.
A crafting recipe lies here collecting dust.
Oraks (Drider)(huge) stands in mid-air here.
Sha (Drow Elf)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Sha's head.
Morrigu (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Morrigu's head.
*Pans (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Pans's head.
Argo enters from above.
Laxl floats in from above.
Backstab who?

< 1016h/1016H 324v/326V Pos: standing >
Backstab who?

< 1016h/1016H 324v/326V Pos: standing >
Backstab who?

< 1016h/1016H 325v/326V Pos: standing >
Backstab who?

< 1016h/1016H 326v/326V Pos: standing >
Backstab who?

< 1016h/1016H 326v/326V Pos: standing >
Backstab who?

< 1016h/1016H 326v/326V Pos: standing >
Morrigu sneaks west.
Sha leaves west.
You follow Pans.

The Winterhaven Jail
   This hallway is located beneath the city of Winterhaven. The city has
strict laws which require the constant use of the city's jail cells. Foot
traffic in this area has polished the granite floors to a smooth shine.
The air is cold and uncomfortable. One can only imagine the how the local
inmates must feel.
Obvious exits: -East  -West 
Oraks (Drider)(huge) stands in mid-air here.
Sha (Drow Elf)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Sha's head.
Morrigu (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Morrigu's head.
*Pans (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Pans's head.
There are some tracks heading west.
Argo enters from the east.
Laxl enters from the east.
Backstab who?

< 1016h/1016H 325v/326V Pos: standing >
Backstab who?

< 1016h/1016H 325v/326V Pos: standing >
Pans sneaks west.
Sha leaves west.
You follow Pans.

You feel uneasy with so many Evil players in The City of Winterhaven.
The Winterhaven Jail
   This hallway is located beneath the city of Winterhaven. The city has
strict laws which require the constant use of the city's jail cells. Foot
traffic in this area has polished the granite floors to a smooth shine.
The air is cold and uncomfortable. One can only imagine the how the local
inmates must feel.
Obvious exits: -North# -East  -South# -West 
The corpse of an Orc is lying here.
Oraks (Drider)(huge) stands in mid-air here.
Sha (Drow Elf)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Sha's head.
Morrigu (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Morrigu's head.
*Pans (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Pans's head.
Argo enters from the east.
Laxl enters from the east.
Backstab who?

< 1016h/1016H 324v/326V Pos: standing >
Sha leaves west.
You follow Pans.

You feel uneasy with so many Evil players in The City of Winterhaven.
The Winterhaven Jail
   This hallway is located beneath the city of Winterhaven. The city has
strict laws which require the constant use of the city's jail cells. Foot
traffic in this area has polished the granite floors to a smooth shine.
The air is cold and uncomfortable. One can only imagine the how the local
inmates must feel.
Obvious exits: -East  -West 
The corpse of a security guard is lying here.
Oraks (Drider)(huge) stands in mid-air here.
Sha (Drow Elf)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Sha's head.
Morrigu (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Morrigu's head.
*Pans (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Pans's head.
There are Orc tracks going west.
Argo enters from the east.
Laxl enters from the east.
Backstab who?

< 1016h/1016H 323v/326V Pos: standing >
Backstab who?

< 1016h/1016H 326v/326V Pos: standing >
Backstab who?

< 1016h/1016H 326v/326V Pos: standing >
Morrigu sneaks west.
Sha leaves west.
Oraks sneaks west.
You follow Pans.

You feel uneasy with so many Evil players in The City of Winterhaven.
The Winterhaven Jail
   This hallway is located beneath the city of Winterhaven. The city has
strict laws which require the constant use of the city's jail cells. Foot
traffic in this area has polished the granite floors to a smooth shine.
The air is cold and uncomfortable. One can only imagine the how the local
inmates must feel.
Obvious exits: -North -East  -South -West #
Oraks (Drider)(huge) stands in mid-air here.
Sha (Drow Elf)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Sha's head.
Morrigu (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Morrigu's head.
*Pans (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Pans's head.
A Gnome (tiny)  Islamic Jihad stands in mid-air here.
The Clerk of the Winterhaven Jail sits at a desk here.
(Q)Klamp the Jailor stands ready to accept new inmates.
Argo enters from the east.
Laxl enters from the east.
Since your victim is aware of your presence, you are unable to take full advantage of them...
You attempt to stab a Gnome in the back, but their shadow shield quickly absorbs the impact before fading away!
You snap into visibility.
[Damage:  1 ] -=[A Gnome makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 63 ] -=[A Gnome makes a strange sound as you place the dagger of Wind in his back.]=-
The globe around your body flares as it bears the brunt of a Gnome's assault!
Argo kicks a Gnome in the stomach, rendering him breathless.

< 1016h/1016H 325v/326V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Gnome sta EP: few scratches >
 Spyte dances an acrobatic maneuver in battle, and trips up a Gnome!
Morrigu starts casting an offensive spell.
Eirik suddenly attacks a Gnome!

< 1016h/1016H 325v/326V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Gnome sit EP: few scratches >
 Pans snaps into visibility.

< 1016h/1016H 325v/326V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Gnome sit EP: few scratches >
 Argo's bludgeon strikes a Gnome.
Argo's slash strikes a Gnome.
Argo's impressive slash strikes a Gnome.
Argo's impressive bludgeon strikes a Gnome.
Argo's impressive bludgeon strikes a Gnome.
Argo's impressive bludgeon strikes a Gnome.

< 1016h/1016H 325v/326V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 1016h/1016H 325v/326V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 1016h/1016H 325v/326V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 You dodge a Gnome's vicious attack.
A Gnome misses you.
You snap into visibility.

< 1016h/1016H 325v/326V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 Morrigu completes his spell...
Morrigu utters the words 'paffue xurhuio'
A translucent field flashes around a Gnome's body upon contact with Morrigu's assault, deflecting it back at him!
Morrigu begins to dry and wilt.
Sha starts casting an offensive spell.

< 1016h/1016H 325v/326V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 Pans wills the flames of the abyss to overwhelm and consume thier foe...
A Gnome screams and doubles over in agony as searing heat ignites within his body.
Pans snaps into visibility.
A Gnome suddenly looks in pain as he moves.
Laxl suddenly attacks a Gnome!

< 1016h/1016H 325v/326V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 Pans snaps into visibility.

< 1016h/1016H 325v/326V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Seems that it's too crowded!
Seems that it's too crowded!
Seems that it's too crowded!
Seems that it's too crowded!
Seems that it's too crowded!
You snap into visibility.
Morrigu starts casting an offensive spell.

< 1016h/1016H 325v/326V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 Sha completes his spell...
Sha utters the words 'buoblg qfjgpuio paie'
A Gnome is encircled by a huge fist sent by Sha, which begins to crush his body.

< 1016h/1016H 325v/326V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Gnome sit EP:  nasty wounds >
 Pans wills the flames of the abyss to overwhelm and consume thier foe...
Pans snaps into visibility.
A Gnome screams and doubles over in agony as searing heat ignites within his body.
Pans snaps into visibility.

< 1016h/1016H 325v/326V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Gnome sit EP: pretty hurt >
 Eirik starts casting an offensive spell.
Eirik snaps into visibility.
Oraks starts casting an offensive spell.

< 1016h/1016H 325v/326V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Gnome sit EP: pretty hurt >
 Morrigu completes his spell...
Morrigu utters the words 'paffue xurhuio'
A Gnome begins to dry and wilt.

< 1016h/1016H 325v/326V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Gnome sit EP:  awful >
 You parry a Gnome's lunge at you.
You parry a Gnome's lunge at you.
You snap into visibility.
Pans snaps into visibility.

< 1016h/1016H 325v/326V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Gnome sit EP:  awful >
 Eirik completes his spell...
Eirik utters the word 'noselacri'
Sha starts casting an offensive spell.

< 1016h/1016H 325v/326V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Gnome sit EP:  awful >
 A Gnome stops using the translucent belt of anger.

< 1016h/1016H 325v/326V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Gnome sit EP:  awful >
 Argo's bludgeon seriously wounds a Gnome.
Argo's slash seriously wounds a Gnome.
Argo's impressive slash causes a Gnome to grimace in pain.
Argo's bludgeon hits a Gnome.
A Gnome's helmet of agony was completely destroyed by the massive blow!
A Gnome's boots of speed [superior] with a strange dark bloodstone was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!