The death of [39 Swordsman] Thaz (Thri-Kreen)

in Entrance to The Savannah of Broken Trusts

from the perspective of [39 Swordsman] Thaz (Thri-Kreen)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a dented brass helmet
<worn around neck>   a blood-soaked collar [superior]
<worn about body>    a rangers cloak
<worn on back>       a blood sword of Kvasir [87%]
<worn as quiver>     a snakeskin quiver [superior] (glowing)
<worn about waist>   a thick belt of trollhide
<worn on belt buckle>a blue moon charm (glowing)
<attached to belt>   a severed dragon tail
<worn on arms>       some spiked ogrebone armplates [88%]
<worn on lower arms> some spiked ogrebone armplates
<worn around wrist>  a sparkling diamond bracer [poor] [80%]
<worn around wrist>  a sparkling diamond bracer
<worn on lower wrist>a stone bracer [superior]
<worn on hands>      a pair of blue and white gauntlets [superior]
<worn on lower hands>a pair of studded black leather gloves [73%]
<primary weapon>     one of the Twin Swords of Drozilanan (illuminating)
<secondary weapon>   one of the Twin Swords of Drozilanan (illuminating)
<third weapon>       a longsword named "Whistler" [poor] [86%]
<fourth weapon>      the demonic warmace 'Pure-Dark' (glowing)
<worn on legs>       leggings woven of frozen icy threads

[Damage:  9 ] -=[A baboon shivers from the unnatural cold as it hits you!]=-
You dodge a baboon's vicious attack.

< 179h/512H 203v/203V Pos: standing >
< T: Thaz TP: sta TC: nasty wounds E: baboon sta EP:  awful >
 Your improved dexterity grants you an additional attack!
[Damage: 11 ] -=[Your impressive slash enshrouds a baboon in a mist of blood.]=-
[Damage: 10 ] -=[Your impressive slash causes a baboon to grimace in pain.]=-
A baboon is stunned!
[Damage: 11 ] -=[Your impressive slash hits a baboon.]=-
A baboon is mortally wounded, and will die soon, if not aided.
[Damage:  1 ] -=[Your slash hits a baboon.]=-
A baboon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a baboon dies in agony.

< 179h/512H 203v/203V Pos: standing >
You get a few coins from the corpse of a baboon.
There were: 1 platinum coin, 21 gold coins. 

< 179h/512H 203v/203V Pos: standing >
You are carrying: (4/12)
a human-made brass cap
a bubbling green potion
the epic harp of peace and calming
a sharkskin backpack

< 181h/512H 203v/203V Pos: standing >
Experience till level: 5361258

< 184h/512H 203v/203V Pos: standing >

		Score information for Thaz

Level: 39   Race: Thri-Kreen   Class: Warrior / Swordsman Sex: Male
Hit points: 185(512)  Moves: 203(203)
Coins carried:    2 platinum   188 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Standing.
         Coldshielded
Frags:   +0.00   Deaths:   3
Enchantments:   Ultravision Farsee Fly Armor Levitation GlobeOfDarkness
Herbs:          Blue Haze Medicus
Combat Pulse:   19 Spell Pulse:  1.17 
Leaderboard Points:  389 

Active Spells:
--------------
armor (20 minutes)
rested bonus (56 minutes)
fly (50 minutes)


		Score information for Thaz

Level: 39   Race: Thri-Kreen   Class: Warrior / Swordsman Sex: Male
Hit points: 185(512)  Moves: 203(203)
Coins carried:    2 platinum   188 gold     0 silver     0 copper
Coins in bank: 3160 platinum  1145 gold     0 silver     0 copper
Playing time: 1 days / 1 hours/ 40 minutes
Received data: 0.1044 MB this session.
Send data:     0.0023 MB this session.
Compression ratio: 82%
82%
Status:  Standing.
         Coldshielded
Epic points(total): 8(8)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   3
Enchantments:   Ultravision Farsee Fly Armor Levitation GlobeOfDarkness
Herbs:          Blue Haze Medicus
Bartender Quests Remaining: 7.
A baboon enters from the west.
A baboon leaves west.
A baboon enters from the south.
Combat Pulse:   19 Spell Pulse:  1.17 
Leaderboard Points:  389 

Active Spells:
--------------
armor (20 minutes)
rested bonus (56 minutes)
fly (50 minutes)


< 188h/512H 203v/203V Pos: standing >
Ok.
You put 2 platinum, 188 gold, 0 silver, and 0 copper coins into a sharkskin backpack.

< 194h/512H 203v/203V Pos: standing >
You are carrying: (4/12)
a human-made brass cap
a bubbling green potion
the epic harp of peace and calming
a sharkskin backpack

< 196h/512H 203v/203V Pos: standing >
A baboon leaves west.

< 196h/512H 203v/203V Pos: standing >
You put 3 items into a sharkskin backpack.

< 202h/512H 203v/203V Pos: standing >
Up in a Baobab Tree
Obvious exits: -North -East  -South -West  -Down 
Puddles of fresh blood cover the ground.
[8] The corpse of a baboon is lying here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 203h/512H 203v/203V Pos: standing >
Experience till level: 5361258

< 205h/512H 203v/203V Pos: standing >
You quickly scan the area.
A baboon who is close by to your east.
A baboon who is close by to your south.
A baboon who is close by to your west.
A baboon who is close by to your west.
A baboon who is close by to your west.
A baboon who is close by to your west.

< 211h/512H 203v/203V Pos: standing >
A baboon leaves south.

< 211h/512H 203v/203V Pos: standing >
A baboon enters from the west.
A baboon enters from the west.

< 217h/512H 203v/203V Pos: standing >
A baboon leaves west.

< 217h/512H 203v/203V Pos: standing >
A baboon leaves south.

< 218h/512H 203v/203V Pos: standing >
On a Wide Baobab Limb
   The branch is long, wide, and sturdy, but the view of the sharp savannah
grasses from directly above is still a bit uncomfortable. In their constant
search for a home, the termites of the region have failed to venture out this
far along the branch- thankfully the wood is still whole and strong.
Obvious exits: -South
A baboon clings to a baobab limb, watching the savannah below.

< 220h/512H 201v/203V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 223h/512H 201v/203V Pos: standing >
This smallish primate watches the goings-on of the savannah below with
intense interest. It absentmindedly winds its prehensile tail around a
tapering branch, as a herd of zebra pass by to the east.
A baboon appears to be Primate and is in excellent condition.
It's small in size.


< 227h/512H 203v/203V Pos: standing >
Up in a Baobab Tree
   From here the vast desolation of the Savannah of Broken Trusts can be seen
in even greater scope. The two M'Bele villages can be seen in the distance,
the Tukluks to the north and the Butsus to the south-east. In all directions,
the savannah eventually gives way to either plains or jungle. The branches of
the baobab extend in all directions.
Obvious exits: -North -East  -South -West  -Down 
Puddles of fresh blood cover the ground.
[8] The corpse of a baboon is lying here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 228h/512H 201v/203V Pos: standing >
On a Wide Baobab Limb
   The branch is long, wide, and sturdy, but the view of the sharp savannah
grasses from directly above is still a bit uncomfortable. In their constant
search for a home, the termites of the region have failed to venture out this
far along the branch- thankfully the wood is still whole and strong.
Obvious exits: -West 
A baboon clings to a baobab limb, watching the savannah below.

< 229h/512H 199v/203V Pos: standing >
Up in a Baobab Tree
   From here the vast desolation of the Savannah of Broken Trusts can be seen
in even greater scope. The two M'Bele villages can be seen in the distance,
the Tukluks to the north and the Butsus to the south-east. In all directions,
the savannah eventually gives way to either plains or jungle. The branches of
the baobab extend in all directions.
Obvious exits: -North -East  -South -West  -Down 
Puddles of fresh blood cover the ground.
[8] The corpse of a baboon is lying here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 231h/512H 198v/203V Pos: standing >
On a Wide Baobab Limb
   The branch is long, wide, and sturdy, but the view of the sharp savannah
grasses from directly above is still a bit uncomfortable. In their constant
search for a home, the termites of the region have failed to venture out this
far along the branch- thankfully the wood is still whole and strong.
Obvious exits: -East 
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 231h/512H 196v/203V Pos: standing >
Up in a Baobab Tree
   From here the vast desolation of the Savannah of Broken Trusts can be seen
in even greater scope. The two M'Bele villages can be seen in the distance,
the Tukluks to the north and the Butsus to the south-east. In all directions,
the savannah eventually gives way to either plains or jungle. The branches of
the baobab extend in all directions.
Obvious exits: -North -East  -South -West  -Down 
Puddles of fresh blood cover the ground.
[8] The corpse of a baboon is lying here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 234h/512H 195v/203V Pos: standing >
On a Wide Baobab Limb
   The branch is long, wide, and sturdy, but the view of the sharp savannah
grasses from directly above is still a bit uncomfortable. In their constant
search for a home, the termites of the region have failed to venture out this
far along the branch- thankfully the wood is still whole and strong.
Obvious exits: -North
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 234h/512H 194v/203V Pos: standing >
[Damage: 10 ] -=[Your impressive slash wounds a baboon.]=-

< 239h/512H 197v/203V Pos: standing >
< T: Thaz TP: sta TC: nasty wounds E: baboon sta EP: few scratches >
 A baboon misses you.
You parry a baboon's lunge at you.
-=[A baboon's sweep catches you in the side and you almost stumble.]=-
[Damage:  6 ] -=[A baboon shivers from the unnatural cold as it hits you!]=-

< 231h/512H 198v/203V Pos: standing >
< T: Thaz TP: sta TC: nasty wounds E: baboon sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
[Damage: 15 ] -=[Your slash strikes a baboon.]=-
[Damage: 10 ] -=[Your impressive slash strikes a baboon.]=-
[Damage: 14 ] -=[Your impressive slash strikes a baboon.]=-
[Damage: 13 ] -=[Your slash strikes a baboon.]=-
[Damage: 14 ] -=[Your impressive bludgeon strikes a baboon.]=-
[Damage: 12 ] -=[Your impressive slash strikes a baboon.]=-
[Damage: 14 ] -=[Your impressive slash strikes a baboon.]=-
[Damage: 11 ] -=[Your impressive bludgeon strikes a baboon.]=-

< 231h/512H 198v/203V Pos: standing >
< T: Thaz TP: sta TC: nasty wounds E: baboon sta EP:  few wounds >
 [Damage: 27 ] -=[You leap towards a baboon and sink your jaws dripping with venom deep in its flesh.]=-
A baboon shivers slightly.

< 231h/512H 198v/203V Pos: standing >
< T: Thaz TP: sta TC: nasty wounds E: baboon sta EP:  few wounds >
 A baboon enters from the north.

< 231h/512H 198v/203V Pos: standing >
< T: Thaz TP: sta TC: nasty wounds E: baboon sta EP:  few wounds >
 You dodge a baboon's vicious attack.
You dodge a baboon's vicious attack.

< 231h/512H 198v/203V Pos: standing >
< T: Thaz TP: sta TC: nasty wounds E: baboon sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 12 ] -=[Your impressive slash strikes a baboon.]=-
[Damage: 12 ] -=[Your impressive slash strikes a baboon.]=-
You score a CRITICAL HIT!!!!!
[Damage: 22 ] -=[Your slash strikes a baboon very hard.]=-
[Damage: 11 ] -=[Your impressive slash strikes a baboon.]=-
[Damage: 11 ] -=[Your impressive bludgeon strikes a baboon hard.]=-
[Damage: 11 ] -=[Your impressive slash strikes a baboon hard.]=-
A baboon dodges your futile attack.
[Damage: 12 ] -=[Your impressive bludgeon strikes a baboon hard.]=-

< 231h/512H 198v/203V Pos: standing >
< T: Thaz TP: sta TC: nasty wounds E: baboon sta EP: pretty hurt >
 [Damage: 42 ] -=[A baboon suddenly turns green as your poison reaches its vital organs.]=-

< 231h/512H 198v/203V Pos: standing >
< T: Thaz TP: sta TC: nasty wounds E: baboon sta EP: pretty hurt >
 A baboon misses you.
You dodge a baboon's vicious attack.
-=[A baboon's kick crashes into your chest.]=-
[Damage:  8 ] -=[A baboon shivers from the unnatural cold as it hits you!]=-

< 218h/512H 198v/203V Pos: standing >
< T: Thaz TP: sta TC: nasty wounds E: baboon sta EP:  awful >
 [Damage: 13 ] -=[Your impressive slash seriously wounds a baboon.]=-
[Damage: 14 ] -=[Your impressive slash enshrouds a baboon in a mist of blood.]=-
[Damage: 10 ] -=[Your impressive slash enshrouds a baboon in a mist of blood.]=-
[Damage: 14 ] -=[Your impressive bludgeon hits a baboon.]=-
A baboon is mortally wounded, and will die soon, if not aided.
You score a CRITICAL HIT!!!!!
[Damage:  2 ] -=[Your weak slash hits a baboon.]=-
A baboon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a baboon.

< 218h/512H 198v/203V Pos: standing >
Autosaving...

< 220h/512H 199v/203V Pos: standing >
You sit down and relax.

< 221h/512H 200v/203V Pos: sitting >
You stop sitting around and lay down.

< 223h/512H 203v/203V Pos: on your ass >
You drift off to sleep.

< 233h/512H 203v/203V Pos: on your ass >
In your dreams, or what?

< 238h/512H 203v/203V Pos: on your ass >
You wake up.

< 252h/512H 203v/203V Pos: on your ass >
You clamber to your feet.

< 254h/512H 203v/203V Pos: standing >
On a Wide Baobab Limb
Obvious exits: -North
Fresh blood covers everything in the area.
The corpse of a baboon is lying here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 255h/512H 203v/203V Pos: standing >
Up in a Baobab Tree
   From here the vast desolation of the Savannah of Broken Trusts can be seen
in even greater scope. The two M'Bele villages can be seen in the distance,
the Tukluks to the north and the Butsus to the south-east. In all directions,
the savannah eventually gives way to either plains or jungle. The branches of
the baobab extend in all directions.
Obvious exits: -North -East  -South -West  -Down 
Puddles of fresh blood cover the ground.
[8] The corpse of a baboon is lying here.
A baboon clings to a baobab limb, watching the savannah below.

< 258h/512H 201v/203V Pos: standing >
A Large Baobab Tree
   The weird upside-down branches of a baobab tree extend perhaps twenty feet
into the air here. The rootlike limbs are unfettered by branches or needles,
and the surface of the tree is pocked by the burrowing of small insects, so
climbing into the splayed branches of the upper tree should be quite easy.
Near ground level there are several hollows, which larger animals might use
as their homes.
Obvious exits: -North -East  -South -West  -Up   

< 259h/512H 199v/203V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A large lion stalks here, wondering what to get for dinner.

< 261h/512H 198v/203V Pos: standing >
Site of a Recent Battle
   The savannah grasses are trampled and flattened here, and bloated corpses
litter the area. The corpses are easily identified as being M'Bele, although
whether they are Tukluk or Butsu is harder to determine. All metal or other
valuables have long been looted; it looks as though the battle is nearly two
days old, now.
Obvious exits: -North -East  -South -West 
A gargantuan bird soars over the Savannah here.

< 265h/512H 198v/203V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. A skeletonized
zebra is sprawled out along the 'wall,' the result of a recent lions' feast.
Obvious exits: -North -East  -South
A large lion stalks here, wondering what to get for dinner.

< 266h/512H 197v/203V Pos: standing >
Site of a Recent Battle
   The savannah grasses are trampled and flattened here, and bloated corpses
litter the area. The corpses are easily identified as being M'Bele, although
whether they are Tukluk or Butsu is harder to determine. All metal or other
valuables have long been looted; it looks as though the battle is nearly two
days old, now.
Obvious exits: -North -East  -South -West 
A gargantuan bird soars over the Savannah here.

< 268h/512H 196v/203V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A large zebra looks around for predators.

< 268h/512H 195v/203V Pos: standing >
Site of a Recent Battle
   The savannah grasses are trampled and flattened here, and bloated corpses
litter the area. The corpses are easily identified as being M'Bele, although
whether they are Tukluk or Butsu is harder to determine. All metal or other
valuables have long been looted; it looks as though the battle is nearly two
days old, now.
Obvious exits: -North -East  -South -West 

< 270h/512H 194v/203V Pos: standing >
A proud lion enters from the south.
You quickly scan the area.
A zebra who is close by to your north.
A zebra who is close by to your north.
A zebra who is close by to your north.
A large zebra who is close by to your north.
A gazelle who is not far off to your north.
A gazelle who is not far off to your north.
A thorn-root tree who is a brief walk away to your north.
A roc who is close by to your east.
A proud lion who is close by to your east.
A giraffe who is a brief walk away to your east.
A giraffe who is a brief walk away to your east.
A giraffe who is rather far off to your east.
A giraffe who is rather far off to your east.
A loggerhead shrike who is not far off to your south.
A crazed zebra who is not far off to your south.
A giraffe who is a brief walk away to your south.
A thorn-root tree who is a brief walk away to your south.
A proud lion who is close by to your west.

< 272h/512H 195v/203V Pos: standing >
You don't find anything you didn't see before.

< 273h/512H 196v/203V Pos: standing >
You don't find anything you didn't see before.

< 280h/512H 201v/203V Pos: standing >
A proud lion enters from the west.

< 282h/512H 202v/203V Pos: standing >
A sharkskin backpack contains:

the epic harp of peace and calming
a bubbling green potion
a ceramic chillum
the neck-charm of Savannah of Broken Trusts [poor]
a pile of coins
[3] an gazelle skin
a human-made brass cap
some well-used silver gloves
some magical brass leg plates
a lightweight longsword
[3] a rainbow trout
[46] a sparkling rainbow trout
a sparkling speckled perch
a sparkling large mussel
[16] a sparkling medium sized cod
[3] some landrace Medicus
a teak fishing rod [83%]
[2] a teak fishing rod
[4] some heirloom Blue Haze
[3] an elephant's tusk
a priest's holy collar
a small chunk of marble
A sharkskin backpack contains:

the epic harp of peace and calming
a bubbling green potion
a ceramic chillum
the neck-charm of Savannah of Broken Trusts [poor]
a pile of coins
[3] an gazelle skin
a human-made brass cap
some well-used silver gloves
some magical brass leg plates
a lightweight longsword
[3] a rainbow trout
[46] a sparkling rainbow trout
a sparkling speckled perch
a sparkling large mussel
[16] a sparkling medium sized cod
[3] some landrace Medicus
a teak fishing rod [83%]
[2] a teak fishing rod
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.

< 290h/512H 203v/203V Pos: standing >
A proud lion leaves south.

< 291h/512H 203v/203V Pos: standing >
Site of a Recent Battle
Obvious exits: -North -East  -South -West 
A large lion stalks here, wondering what to get for dinner.

< 292h/512H 203v/203V Pos: standing >
A proud lion leaves south.

< 292h/512H 203v/203V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. A skeletonized
zebra is sprawled out along the 'wall,' the result of a recent lions' feast.
Obvious exits: -North -East  -South

< 293h/512H 201v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 295h/512H 201v/203V Pos: standing >
You quickly scan the area.
A giraffe who is not far off to your north.
A roc who is not far off to your east.
A proud lion who is not far off to your east.
A giraffe who is in the distance to your east.
A giraffe who is in the distance to your east.
A loggerhead shrike who is not far off to your south.

< 297h/512H 201v/203V Pos: standing >
Entrance to The Savannah of Broken Trusts
   The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East  -South -West 

< 299h/512H 199v/203V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A zebra who is close by to your east.
A zebra who is close by to your east.
A zebra who is close by to your east.
A zebra who is close by to your east.
A zebra who is close by to your east.
A large zebra who is close by to your east.
A proud lion who is not far off to your east.
A gazelle who is a brief walk away to your east.
A gazelle who is a brief walk away to your east.
A gazelle who is a brief walk away to your east.
A gazelle who is a brief walk away to your east.
A gazelle who is a brief walk away to your east.
A giraffe who is a brief walk away to your east.
A crazed zebra who is a brief walk away to your south.
A loggerhead shrike who is a brief walk away to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.
You quickly scan the area.
A giraffe who is close by to your north.
A zebra who is close by to your east.
A zebra who is close by to your east.
A zebra who is close by to your east.
A zebra who is close by to your east.
A zebra who is close by to your east.
A large zebra who is close by to your east.
A proud lion who is not far off to your east.
A gazelle who is a brief walk away to your east.
A gazelle who is a brief walk away to your east.
A gazelle who is a brief walk away to your east.
A gazelle who is a brief walk away to your east.
A gazelle who is a brief walk away to your east.
A giraffe who is a brief walk away to your east.
A crazed zebra who is a brief walk away to your south.
A loggerhead shrike who is a brief walk away to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.

< 307h/512H 203v/203V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -North -East  -South -West 

< 310h/512H 203v/203V Pos: standing >
A Wide Swath of Plain
   The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
   There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East  -West 
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.

< 310h/512H 201v/203V Pos: standing >
A rakshasa guard enters from the west.

< 312h/512H 201v/203V Pos: standing >
-=[Out of nowhere, a rakshasa guard stabs you in the back.]=-
OUCH!  That really did HURT!
[Damage:  8 ] -=[A rakshasa guard shivers from the unnatural cold as he hits you!]=-
-=[Out of nowhere, a rakshasa guard stabs you in the back.]=-
OUCH!  That really did HURT!
[Damage:  7 ] -=[A rakshasa guard shivers from the unnatural cold as he hits you!]=-

< 193h/512H 201v/203V Pos: standing >
< T: Thaz TP: sta TC: nasty wounds E: a rakshasa guard sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 194h/512H 201v/203V Pos: standing >
< T: Thaz TP: sta TC: nasty wounds E: a rakshasa guard sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 194h/512H 201v/203V Pos: standing >
< T: Thaz TP: sta TC: nasty wounds E: a rakshasa guard sta EP: few scratches >
 You attempt to flee...
Entrance to The Savannah of Broken Trusts
   The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East  -South -West 
You flee eastward!

< 194h/512H 172v/203V Pos: standing >
A Wide Swath of Plain
   The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
   There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East  -West 
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.

< 196h/512H 172v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 197h/512H 172v/203V Pos: standing >
A rakshasa guard enters from the west.
Alas, you cannot go that way. . . .

< 197h/512H 172v/203V Pos: standing >
-=[Out of nowhere, a rakshasa guard stabs you in the back.]=-
OUCH!  That really did HURT!
[Damage:  7 ] -=[A rakshasa guard shivers from the unnatural cold as he hits you!]=-
-=[Out of nowhere, a rakshasa guard stabs you in the back.]=-
OUCH!  That really did HURT!
[Damage:  8 ] -=[A rakshasa guard shivers from the unnatural cold as he hits you!]=-
A Duergar's disguise falls apart!
Sorry, you aren't allowed to do that in combat.

< 80h/512H 172v/203V Pos: standing >
< T: Thaz TP: sta TC:pretty hurt E: A Duergar sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 80h/512H 173v/203V Pos: standing >
< T: Thaz TP: sta TC:pretty hurt E: A Duergar sta EP: few scratches >
 You attempt to flee...
Entrance to The Savannah of Broken Trusts
   The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East  -South -West 
You flee eastward!

< 80h/512H 147v/203V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. A skeletonized
zebra is sprawled out along the 'wall,' the result of a recent lions' feast.
Obvious exits: -North -East  -South

< 80h/512H 145v/203V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East  -South

< 80h/512H 143v/203V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. The 'wall' is
broken at one point, where loose branches seem to have been piled over some
sort of opening.
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.
A crazed zebra madly bucks and snorts, kicking everything in sight.
A tiny bird skims just above the grasses here.

< 81h/512H 142v/203V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East  -South
Fresh blood splatters cover the area.

< 82h/512H 141v/203V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. A skeletonized
zebra is sprawled out along the 'wall,' the result of a recent lions' feast.
Obvious exits: -North -East  -South
Fresh blood covers everything in the area.

< 83h/512H 139v/203V Pos: standing >
Entrance to The Savannah of Broken Trusts
   The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A Duergar (medium)  - The Horde stands in mid-air here.

< 83h/512H 138v/203V Pos: standing >
-=[Out of nowhere, a Duergar stabs you in the back.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
[Damage:  8 ] -=[A Duergar shivers from the unnatural cold as he hits you!]=-
With a swift tug a Duergar wrenches the weapon free, ramming it into you again.
-=[Out of nowhere, a Duergar stabs you in the back.]=-
You feel your pulse begin to slow and you realize you are mortally wounded...
[Damage:  4 ] -=[-=[