The death of [39 Swordsman] Thaz (Thri-Kreen)

in Entrance to The Savannah of Broken Trusts

from the perspective of [39 Assassin] Dripy - The Horde (Duergar)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       the crown of Lords [superior]
<worn on eyes>       the eye of the ogre (glowing) (humming)
<worn in ear>        a glowing crystalline earring [poor]
<worn in ear>        an earring of congealed blood [poor]
<worn on face>       the mask of Darkness [poor] [84%]
<worn around neck>   a hangman's noose [superior] [78%]
<worn around neck>   a hangman's noose [poor]
<worn on body>       a spiked breastplate
<worn about body>    the magnificent mantle of Storm Port
<worn as quiver>     a messenger bag embroidered with mystical sigils (glowing)
<worn about waist>   a hangman's noose [poor]
<worn on belt buckle>a dagger of carved obsidian [superior]
<worn on arms>       a set of jagged blood crystal arm plates
<worn around wrist>  a bowman's adamantium wristband [superior] [81%]
<worn around wrist>  a bowman's adamantium wristband [superior]
<worn on hands>      the gauntlets of the lifestealer (glowing)
<worn on finger>     an obsidian circle
<worn on finger>     a ring of the weretor (glowing)
<primary weapon>     a slimy troglodyte claw [superior] with a strange black stone
<secondary weapon>   a slimy troglodyte claw [poor] with a strange black stone
<worn on legs>       a nice pair of crimson-hued leggings
<worn on feet>       the mage boots of the maelstrom

    ****@.......  
   ^**** .......  
  *+**** M.....^  
  *+****  .....   
   M***** ....    
The Lesser Kilfray River
Obvious exits: -N -E -S -W

< 698h/698H 167v/246V Pos: standing >
 
       *M.....    
       ........   
        ........  
         ....M..  
     ** @....^..  
    **** .......  
   ^**** .......  
  *+**** M.....   
   +****  ....    
The Lesser Kilfray River
Obvious exits: -N -E -S -W

< 698h/698H 166v/246V Pos: standing >
 
        *M....    
        .......   
         .......  
          ....M.  
      **@ ....^.  
     **** ......  
    ^**** ......  
   *+**** M....   
   *+****  ...    
The Lesser Kilfray River
Obvious exits: -N -E -S -W

< 698h/698H 164v/246V Pos: standing >
 
        *.....    
  M     *M.....   
        ........  
         .......  
        @ ....M.  
      **  ....^.  
     **** ......  
    ^**** .....   
   *+**** M...    
The Lesser Kilfray River
Obvious exits: -N -E -S -W

< 698h/698H 163v/246V Pos: standing >
 
       **.....    
        *......   
 .M     *M......  
        ........  
        @.......  
          ....M.  
      **  ....^.  
     **** .....   
    ^**** ....    
The Lesser Kilfray River
Obvious exits: -N -E -S -W

< 698h/698H 161v/246V Pos: standing >
 
       **.....    
       **......   
 .      *.......  
 .M     *M......  
        @.......  
         .......  
          ....M.  
      **  ....^   
     **** ....    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 698h/698H 159v/246V Pos: standing >
 
   *..  
   @M.  
   ...  
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 698h/698H 157v/246V Pos: standing >
 
   M   **...^.    
        **.....   
 *.     **......  
 *.      *......  
 *.M    @*M.....  
 .       .......  
          ......  
           ....   
       **  ...    
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W

< 698h/698H 156v/246V Pos: standing >
 
       **.....    
   M   **...^..   
 .      **......  
 *.     **......  
 *.     @*......  
 *.M     *M.....  
 .       .......  
          .....   
           ...    
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W

< 698h/698H 154v/246V Pos: standing >
 
   **.  
   @*.  
    *.  
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 698h/698H 152v/246V Pos: standing >
 
  **..  
   @*.  
   **.  
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 698h/698H 151v/246V Pos: standing >

< 698h/698H 152v/246V Pos: standing >
 
  **..  
  *@..  
   **.  
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 698h/698H 150v/246V Pos: standing >
 
   **.  
   @*.  
    **  
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 698h/698H 149v/246V Pos: standing >
 
   **.  
   @*.  
    **  
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 698h/698H 150v/246V Pos: standing >
You drop to your belly.

< 698h/698H 151v/246V Pos: on your ass >
You close your eyes and relax.

< 698h/698H 151v/246V Pos: on your ass >
You drift off to sleep.

< 698h/698H 151v/246V Pos: on your ass >

< 698h/698H 163v/246V Pos: on your ass >

< 698h/698H 171v/246V Pos: on your ass >

< 698h/698H 182v/246V Pos: on your ass >

< 698h/698H 186v/246V Pos: on your ass >

< 698h/698H 199v/246V Pos: on your ass >

< 698h/698H 205v/246V Pos: on your ass >

< 698h/698H 209v/246V Pos: on your ass >

< 698h/698H 211v/246V Pos: on your ass >
You wake up.

< 698h/698H 216v/246V Pos: on your ass >
You clamber to your feet.

< 698h/698H 218v/246V Pos: standing >
 
   **.  
   @*.  
    **  
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 698h/698H 219v/246V Pos: standing >
You are almost ready to attain your next level!

< 698h/698H 219v/246V Pos: standing >
 
   **.  
   @*.  
    **  
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 698h/698H 219v/246V Pos: standing >
 
        ***...    
      M  **....   
         *^.....  
     M   **.....  
   .    @**...^.  
  ..      **....  
  **.     **....  
  **.      *...   
   *M      *M.    
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W

< 698h/698H 218v/246V Pos: standing >
 
        ***...    
        ***....   
      M  **.....  
         *^.....  
     M  @**.....  
   .     **...^.  
  ..      **....  
  **.     **...   
   *.      *..    
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W

< 698h/698H 216v/246V Pos: standing >
 
         *....    
        ***....   
        ***.....  
      M  **.....  
        @*^.....  
     M   **.....  
   .     **...^.  
  ..      **...   
   *.     **..    
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W

< 698h/698H 215v/246V Pos: standing >
 
   **.  
   @^.  
   **.  
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 698h/698H 214v/246V Pos: standing >
 
       *......    
      ***.....^   
      ***.......  
    M  **.......  
       *@.......  
   M   **.......  
 .     **...^...  
        **.....   
        **....    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 698h/698H 212v/246V Pos: standing >
You quickly scan the area.
Luncke who is close by to your east.
Ange de Morte who is close by to your east.
Kylian Brightstar who is close by to your east.
Dromis who is close by to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A large zebra who is a brief walk away to your east.
A gazelle who is in the distance to your east.
A gazelle who is in the distance to your east.
A gazelle who is in the distance to your east.
A gazelle who is in the distance to your east.
A large gazelle who is in the distance to your east.
A giraffe who is in the distance to your east.

< 698h/698H 212v/246V Pos: standing >
A Wide Swath of Plain
Obvious exits: -E -W
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.

< 698h/698H 212v/246V Pos: standing >
You quickly scan the area.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A large zebra who is not far off to your east.
A proud lion who is a brief walk away to your east.
A gazelle who is rather far off to your east.
A gazelle who is rather far off to your east.
A gazelle who is rather far off to your east.
A gazelle who is rather far off to your east.
A gazelle who is rather far off to your east.
A large gazelle who is rather far off to your east.
A giraffe who is rather far off to your east.

< 698h/698H 213v/246V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 698h/698H 212v/246V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A zebra who is close by to your east.
A zebra who is close by to your east.
A zebra who is close by to your east.
A zebra who is close by to your east.
A zebra who is close by to your east.
A zebra who is close by to your east.
A large zebra who is close by to your east.
A proud lion who is not far off to your east.
A gazelle who is a brief walk away to your east.
A gazelle who is a brief walk away to your east.
A gazelle who is a brief walk away to your east.
A gazelle who is a brief walk away to your east.
A gazelle who is a brief walk away to your east.
A large gazelle who is a brief walk away to your east.
A giraffe who is a brief walk away to your east.
A proud lion who is close by to your south.
A zebra who is rather far off to your south.
A zebra who is rather far off to your south.
A zebra who is rather far off to your south.
A zebra who is rather far off to your south.
A large zebra who is rather far off to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.

< 698h/698H 213v/246V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A large zebra looks around for predators.

< 698h/698H 211v/246V Pos: standing >
You quickly scan the area.
A gazelle who is close by to your north.
A gazelle who is close by to your north.
A thorn-root tree who is not far off to your north.
A proud lion who is close by to your east.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A large gazelle who is not far off to your east.
A giraffe who is not far off to your east.
A proud lion who is close by to your south.
A Thri-Kreen who is close by to your south.
A loggerhead shrike who is a brief walk away to your south.
A crazed zebra who is a brief walk away to your south.
A giraffe who is rather far off to your south.
A thorn-root tree who is rather far off to your south.
Luncke who is not far off to your west.
Ange de Morte who is not far off to your west.
Kylian Brightstar who is not far off to your west.
Dromis who is not far off to your west.

< 698h/698H 212v/246V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 698h/698H 211v/246V Pos: standing >
A Wide Swath of Plain
Obvious exits: -E -W
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.

< 698h/698H 211v/246V Pos: standing >
 
       *......    
      ***.....^   
    M ***.......  
       **.......  
       *@.......  
    M  **.......  
 .     **...^...  
        **.....   
        **....    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 698h/698H 210v/246V Pos: standing >
 
 ***..  
  *@..  
  *^..  
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 698h/698H 211v/246V Pos: standing >

< 698h/698H 212v/246V Pos: standing >

< 698h/698H 215v/246V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.
 
 ***..  
  *@..  
  *^..  
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 698h/698H 216v/246V Pos: standing >

< 698h/698H 218v/246V Pos: standing >

< 698h/698H 221v/246V Pos: standing >
 
 ***..  
  *@..  
  *^..  
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 698h/698H 222v/246V Pos: standing >
 
 ***..  
  *@..  
  *^..  
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 698h/698H 223v/246V Pos: standing >
 
 ***..  
  *@..  
  *^..  
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 698h/698H 224v/246V Pos: standing >
 
  ***.  
   @*.  
   *^.  
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 698h/698H 231v/246V Pos: standing >
 
   **.  
   @^.  
   **.  
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 698h/698H 229v/246V Pos: standing >
 
       *......    
      ***.....^   
    M ***.......  
       **.......  
    M  *@.......  
       **.......  
 .     **...^...  
        **.....   
        **....    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 698h/698H 227v/246V Pos: standing >
A Wide Swath of Plain
Obvious exits: -E -W
A Thri-Kreen (medium) stands in mid-air here.
A globe of darkness floats near a Thri-Kreen's head.
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.

< 698h/698H 227v/246V Pos: standing >
You quickly scan the area.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A large zebra who is not far off to your east.
A proud lion who is a brief walk away to your east.
A gazelle who is rather far off to your east.
A gazelle who is rather far off to your east.
A gazelle who is rather far off to your east.
A gazelle who is rather far off to your east.
A gazelle who is rather far off to your east.
A large gazelle who is rather far off to your east.
A giraffe who is rather far off to your east.
A loggerhead shrike who is in the distance to your east.
A giraffe who is in the distance to your east.
A human traveller who is in the distance to your west.

< 698h/698H 227v/246V Pos: standing >
[Damage: 61 ] -=[A Thri-Kreen makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.]=-
-=[You shiver from the unnatural cold as you hit a Thri-Kreen.]=-
[Damage: 60 ] -=[A Thri-Kreen makes a strange sound as you place a slimy troglodyte claw [poor] with a strange black stone in his back.]=-
-=[You shiver from the unnatural cold as you hit a Thri-Kreen.]=-

< 683h/698H 228v/246V Pos: standing >
< T: Dripy TP: sta TC:few scratches E: A Thri-Kreen sta EP:  nasty wounds >
 
< 683h/698H 228v/246V Pos: standing >
< T: Dripy TP: sta TC:few scratches E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen attempts to flee.
A Thri-Kreen leaves east.

< 683h/698H 228v/246V Pos: standing >
 
       *......    
      ***.....^   
    M ***.......  
       **.......  
    M  *@.......  
       **.......  
 .     **...^...  
        **.....   
        **....    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 683h/698H 226v/246V Pos: standing >
Backstab who?

< 683h/698H 226v/246V Pos: standing >
Backstab who?

< 683h/698H 226v/246V Pos: standing >
A Wide Swath of Plain
Obvious exits: -E -W
A Thri-Kreen (medium) stands in mid-air here.
A globe of darkness floats near a Thri-Kreen's head.
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.

< 685h/698H 226v/246V Pos: standing >
[Damage: 57 ] -=[A Thri-Kreen makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.]=-
-=[You shiver from the unnatural cold as you hit a Thri-Kreen.]=-
[Damage: 61 ] -=[A Thri-Kreen makes a strange sound as you place a slimy troglodyte claw [poor] with a strange black stone in his back.]=-
-=[You shiver from the unnatural cold as you hit a Thri-Kreen.]=-
Your disguise falls apart!

< 670h/698H 226v/246V Pos: standing >
< T: Dripy TP: sta TC:few scratches E: A Thri-Kreen sta EP: pretty hurt >
 A Thri-Kreen attempts to flee.
A Thri-Kreen leaves east.

< 671h/698H 226v/246V Pos: standing >
Backstab who?

< 671h/698H 226v/246V Pos: standing >
Backstab who?

< 671h/698H 226v/246V Pos: standing >
Backstab who?

< 671h/698H 226v/246V Pos: standing >
Backstab who?

< 671h/698H 226v/246V Pos: standing >
Backstab who?

< 671h/698H 226v/246V Pos: standing >
Backstab who?

< 671h/698H 226v/246V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.

< 671h/698H 224v/246V Pos: standing >
Backstab who?

< 671h/698H 224v/246V Pos: standing >
Backstab who?
A Thri-Kreen enters from the south.

< 671h/698H 224v/246V Pos: standing >
[Damage: 62 ] -=[A Thri-Kreen makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.]=-
-=[You shiver from the unnatural cold as you hit a Thri-Kreen.]=-
With a swift tug you wrench the weapon free, ramming it into a Thri-Kreen's spine!.
[Damage: 32 ] -=[A Thri-Kreen makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.]=-
A Thri-Kreen is mortally wounded, and will die soon, if not aided.
-=[You shiver from the unnatural cold as you hit a Thri-Kreen.]=-
[Damage:  1 ] -=[A Thri-Kreen makes a strange sound as you place a slimy troglodyte claw [poor] with a strange black stone in his back.]=-
A Thri-Kreen's blood-soaked collar [poor] was completely destroyed by the massive blow!
A Thri-Kreen's some platinum-plated mithril bracers of Kimordril was completely destroyed by the massive blow!
A Thri-Kreen's decorated leather eyepatch was completely destroyed by the massive blow!
A Thri-Kreen's mask of the dragonkin was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!