The death of [26 Bard] Zed (Halfling)

in The Officers' Barracks of the Soldiers' Wing

from the perspective of [37 Frost Magus] Bh - The Horde (Drow Elf)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on eyes>       goggles of the tinkerer [poor] (glowing)
<worn in ear>        a gnomish ear amplifier (magic)
<worn in ear>        a gnomish ear amplifier (magic)
<worn on face>       a glowing rune covered mask [superior] (glowing)
<worn about body>    a royal robe garb lined with gold [superior]
<worn about waist>   a soft leather belt
<worn on belt buckle>lucky alchemist sack
<attached to belt>   a mistweyd nose-pipe
<held as shield>     a magnificent white marble shield (magic)
<worn on finger>     a sapphire ring
<worn on finger>     a sapphire ring
<primary weapon>     a shimmering staff (magic)
<worn on legs>       some many-pocketed garden trousers [superior]

A heavy footman who is close by to your south.
The lieutenant of the ballista crew who is close by to your south.
A heavy footman who is close by to your south.

< 341h/341H 158v/160V Pos: standing >
the Top of the Tower at the Southwestern Corner of the Palisade
Obvious exits: -N -E -D
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.
The lieutenant of the ballista crew is checking over the machine.
A heavy footman stands ready to operate the mangonel.
The lieutenant of the ballista crew is checking over the machine.
A heavy footman stands ready to operate the mangonel.

< 341h/341H 158v/160V Pos: standing >
You quickly scan the area.
You see nothing.

< 341h/341H 158v/160V Pos: standing >
The Bottom of the Tower at the Southwestern Corner of the Palisade
Obvious exits: -N -E -U

< 341h/341H 159v/160V Pos: standing >
You quickly scan the area.
A grumpy limner who is close by to your north.
An imposing man-at-arms who is a brief walk away to your north.
The sergeant of the guard who is not far off to your east.
A dwarven merchant who is rather far off to your east.
A customs officer who is rather far off to your east.
An inspection agent who is rather far off to your east.
The lieutenant of the ballista crew who is close by above you.
A heavy footman who is close by above you.
The lieutenant of the ballista crew who is close by above you.
A heavy footman who is close by above you.

< 341h/341H 159v/160V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -S
A grumpy limner is grumbling about the condition of the streets.

< 341h/341H 158v/160V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is not far off to your north.
The bailey hangman who is in the distance to your north.

< 341h/341H 158v/160V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -E -S

< 341h/341H 157v/160V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by to your north.
The bailey hangman who is rather far off to your north.
A foul-smelling fishmonger who is close by to your east.
A grumpy limner who is close by to your south.

< 341h/341H 158v/160V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -S
An imposing man-at-arms is strolling about, looking for trouble.

< 341h/341H 158v/160V Pos: standing >
You quickly scan the area.
The bailey hangman who is a brief walk away to your north.
A grumpy limner who is not far off to your south.

< 341h/341H 158v/160V Pos: standing >
An Intersection of Roads Along the Western Palisade
Obvious exits: -N -E -S

< 341h/341H 158v/160V Pos: standing >
You quickly scan the area.
The bailey hangman who is not far off to your north.
A bulky ploughman who is close by to your east.
A heavily-bearded nailsmith who is close by to your east.
A humble shepherd who is a brief walk away to your east.
A burly quarrier who is in the distance to your east.
A one-eyed elven glazier who is in the distance to your east.
An imposing man-at-arms who is close by to your south.
A grumpy limner who is a brief walk away to your south.

< 341h/341H 159v/160V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -E -S
The bailey hangman wanders about wringing his hands.

< 341h/341H 158v/160V Pos: standing >
You quickly scan the area.
An overweight brewer who is close by to your east.
A burly wiredrawer who is close by to your east.
A bare-chested farrier who is not far off to your east.
An imposing man-at-arms who is not far off to your south.
A grumpy limner who is rather far off to your south.

< 341h/341H 159v/160V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -E -S

< 341h/341H 158v/160V Pos: standing >
You quickly scan the area.
A charismatic ironmonger who is close by to your east.
The bailey hangman who is close by to your south.
An imposing man-at-arms who is a brief walk away to your south.
A grumpy limner who is in the distance to your south.

< 341h/341H 159v/160V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -E -S

< 341h/341H 159v/160V Pos: standing >
You quickly scan the area.
A disfigured limeburner who is close by to your east.
A barrel-chested bellfounder who is not far off to your east.
The bailey hangman who is not far off to your south.
An imposing man-at-arms who is rather far off to your south.

< 341h/341H 159v/160V Pos: standing >
The Bottom of the Tower at the Northwestern Corner of the Palisade
Obvious exits: -E -S -U

< 341h/341H 158v/160V Pos: standing >
You quickly scan the area.
A grinning sheather who is close by to your east.
A tall longbowman who is rather far off to your east.
A one-armed beggar who is in the distance to your east.
The bailey hangman who is a brief walk away to your south.
An imposing man-at-arms who is in the distance to your south.

< 341h/341H 158v/160V Pos: standing >
Autosaving...

< 341h/341H 160v/160V Pos: standing >
The Top of the Tower at the Northwestern Corner of the Palisade
Obvious exits: -E -S -D
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.

< 341h/341H 159v/160V Pos: standing >
A Narrow Platform Along the Northern Palisade
Obvious exits: -E -W

< 341h/341H 158v/160V Pos: standing >
You quickly scan the area.
You see nothing.

< 341h/341H 158v/160V Pos: standing >
A Narrow Platform Along the Northern Palisade
Obvious exits: -E -W

< 341h/341H 158v/160V Pos: standing >
You quickly scan the area.
You see nothing.

< 341h/341H 158v/160V Pos: standing >
A Bend in the Platform Along the Northern Palisade
Obvious exits: -N -W

< 341h/341H 158v/160V Pos: standing >
You quickly scan the area.
You see nothing.

< 341h/341H 158v/160V Pos: standing >
The Platform on the Palisade Leading Up to the Motte
Obvious exits: -S -U

< 341h/341H 159v/160V Pos: standing >
You quickly scan the area.
You see nothing.

< 341h/341H 159v/160V Pos: standing >
The Platform on the Palisade Leading Up to the Motte
Obvious exits: -N -D

< 341h/341H 158v/160V Pos: standing >
You quickly scan the area.
A rambouillet sheep who is close by to your north.

< 341h/341H 158v/160V Pos: standing >
A Bend in the Platform on the Motte Palisade
Obvious exits: -S -W
A ramboiullet sheep follows the shepherd about the town.

< 341h/341H 159v/160V Pos: standing >
You quickly scan the area.
You see nothing.

< 341h/341H 159v/160V Pos: standing >
A Narrow Platform on the Southern Motte Palisade
Obvious exits: -E -W

< 341h/341H 158v/160V Pos: standing >
You quickly scan the area.
A rambouillet sheep who is close by to your east.

< 341h/341H 158v/160V Pos: standing >
A Narrow Platform at the Southwestern Corner of the Palisade
Obvious exits: -N -E

< 341h/341H 158v/160V Pos: standing >
You quickly scan the area.
The lieutenant of the ballista crew who is not far off to your north.
A heavy footman who is not far off to your north.
A rambouillet sheep who is not far off to your east.

< 341h/341H 158v/160V Pos: standing >
A Narrow Platform on the Southern Motte Palisade
Obvious exits: -E -W

< 341h/341H 159v/160V Pos: standing >
A Bend in the Platform on the Motte Palisade
Obvious exits: -S -W
A ramboiullet sheep follows the shepherd about the town.

< 341h/341H 158v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 341h/341H 158v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 341h/341H 158v/160V Pos: standing >
A Narrow Platform on the Southern Motte Palisade
Obvious exits: -E -W

< 341h/341H 158v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 341h/341H 159v/160V Pos: standing >
A Bend in the Platform on the Motte Palisade
Obvious exits: -S -W
A ramboiullet sheep follows the shepherd about the town.

< 341h/341H 158v/160V Pos: standing >
The Platform on the Palisade Leading Up to the Motte
Obvious exits: -N -D

< 341h/341H 158v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 341h/341H 158v/160V Pos: standing >
You quickly scan the area.
A rambouillet sheep who is close by to your north.

< 341h/341H 159v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 341h/341H 159v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 341h/341H 159v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 341h/341H 160v/160V Pos: standing >
The Platform on the Palisade Leading Up to the Motte
Obvious exits: -S -U

< 341h/341H 159v/160V Pos: standing >
You quickly scan the area.
You see nothing.

< 341h/341H 159v/160V Pos: standing >
A Bend in the Platform Along the Northern Palisade
Obvious exits: -N -W

< 341h/341H 159v/160V Pos: standing >
You quickly scan the area.
You see nothing.

< 341h/341H 159v/160V Pos: standing >
A Narrow Platform Along the Northern Palisade
Obvious exits: -E -W

< 341h/341H 158v/160V Pos: standing >
A Narrow Platform Along the Northern Palisade
Obvious exits: -E -W

< 341h/341H 157v/160V Pos: standing >
The Top of the Tower at the Northwestern Corner of the Palisade
Obvious exits: -E -S -D
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.

< 341h/341H 156v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 341h/341H 156v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 341h/341H 156v/160V Pos: standing >
You quickly scan the area.
You see nothing.

< 341h/341H 157v/160V Pos: standing >
The Bottom of the Tower at the Northwestern Corner of the Palisade
Obvious exits: -E -S -U

< 341h/341H 156v/160V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -W

< 341h/341H 156v/160V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -W
A grinning sheather winks at the passers-by on the streets.

< 341h/341H 155v/160V Pos: standing >
Pardon?

< 341h/341H 156v/160V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W

< 341h/341H 155v/160V Pos: standing >
You quickly scan the area.
A tall longbowman who is close by to your east.
A one-armed beggar who is not far off to your east.
A master bladesmith who is close by to your south.
A grinning sheather who is close by to your west.

< 341h/341H 156v/160V Pos: standing >
A Guardhouse at the Bottom of the Road Leading up the Motte
Obvious exits: -N# -E -S -W
A tall longbowman is walking his daily patrol on the platform.

< 341h/341H 155v/160V Pos: standing >
You quickly scan the area.
A one-armed beggar who is close by to your east.
A tall longbowman who is not far off to your south.
A grinning sheather who is not far off to your west.

< 341h/341H 156v/160V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S

< 341h/341H 156v/160V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S -W

< 341h/341H 155v/160V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S
A tall longbowman is walking his daily patrol on the platform.

< 341h/341H 155v/160V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.

< 341h/341H 156v/160V Pos: standing >
You quickly scan the area.
A tall longbowman who is close by to your north.
A tall longbowman who is rather far off to your north.
A burly quarrier who is close by to your east.
A one-eyed elven glazier who is close by to your east.
A tall longbowman who is rather far off to your south.
A dwarven merchant who is rather far off to your south.
A customs officer who is rather far off to your south.
An inspection agent who is rather far off to your south.
A humble shepherd who is not far off to your west.
A bulky ploughman who is rather far off to your west.

< 341h/341H 157v/160V Pos: standing >
Looks like an exit.
You extend your sights southward.
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W

< 341h/341H 158v/160V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W

< 341h/341H 158v/160V Pos: standing >
You quickly scan the area.
A tall longbowman who is not far off to your north.
A tall longbowman who is in the distance to your north.
A burly bricklayer who is close by to your east.
A tall longbowman who is a brief walk away to your south.
A dwarven merchant who is a brief walk away to your south.
A customs officer who is a brief walk away to your south.
An inspection agent who is a brief walk away to your south.
A skinny girdler who is close by to your west.
A sleazy half-orc prostitute who is close by to your west.
An exhausted ranger who is close by to your west.
A rotund halfling bartender who is close by to your west.
A towering hosteler who is not far off to your west.

< 341h/341H 159v/160V Pos: standing >
You start chanting...

< 341h/341H 160v/160V Pos: standing >
Casting: frost beacon **

< 341h/341H 160v/160V Pos: standing >
Casting: frost beacon *

< 341h/341H 160v/160V Pos: standing >
You complete your spell...
You conjure a block of ice and mentally link it to yourself.

< 341h/341H 160v/160V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.
A burly quarrier is strolling through on his way home.

< 341h/341H 159v/160V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S
A tall longbowman is walking his daily patrol on the platform.

< 341h/341H 158v/160V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S -W
A petite embroiderer is walking the streets of the bailey.
An imposing man-at-arms is strolling about, looking for trouble.

< 341h/341H 157v/160V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S

< 341h/341H 156v/160V Pos: standing >
A Guardhouse at the Bottom of the Road Leading up the Motte
Obvious exits: -N# -E -S -W
A tall longbowman is walking his daily patrol on the platform.

< 341h/341H 155v/160V Pos: standing >
Your body vibrates as you fan out your molecules.
Along the Path up the Motte Approaching the Keep
Obvious exits: -S# -U

< 341h/341H 155v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 341h/341H 155v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 341h/341H 155v/160V Pos: standing >
You quickly scan the area.
A tall longbowman who is close by to your south.
A petite embroiderer who is a brief walk away to your south.
An imposing man-at-arms who is a brief walk away to your south.
A tall longbowman who is rather far off to your south.
A burly quarrier who is in the distance to your south.
A travelling cordwainer who is close by above you.
An imposing man-at-arms who is close by above you.

< 341h/341H 156v/160V Pos: standing >
Along the Path Up the Motte Approaching the Keep
Obvious exits: -N# -D
A travelling cordwainer wanders the districts of the bailey.
An imposing man-at-arms is strolling about, looking for trouble.

< 341h/341H 156v/160V Pos: standing >
Your body vibrates as you fan out your molecules.
At the Top of the Motte Before the Keep
Obvious exits: -N# -E -S# -W

< 341h/341H 155v/160V Pos: standing >
You quickly scan the area.
A sunburned churl who is not far off to your north.
An elven herald who is not far off to your north.
A meek servant who is a brief walk away to your north.
A dwarven dignitary who is a brief walk away to your north.
A weasel-faced page who is a brief walk away to your north.
Duke Delwyn who is a brief walk away to your north.
The bailey sheriff who is not far off to your east.
A travelling cordwainer who is close by to your south.
An imposing man-at-arms who is close by to your south.

< 341h/341H 156v/160V Pos: standing >
Your body vibrates as you fan out your molecules.
A Finely Crafted Spiral Staircase in the Foyer of the Keep
Obvious exits: -N -E -S# -W -U

< 341h/341H 156v/160V Pos: standing >
A Githzerai floats in from above.
A Halfling floats in from above.

< 341h/341H 157v/160V Pos: standing >
Halfway Up a Finely Crafted Spiral Staircase
Obvious exits: -N -U -D

< 341h/341H 157v/160V Pos: standing >
Top of the Finely Crafted Staircase Leading the Roof of the Keep
Obvious exits: -N -D

< 341h/341H 156v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 341h/341H 157v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 341h/341H 158v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 341h/341H 159v/160V Pos: standing >
You quickly scan the area.
You see nothing.

< 341h/341H 160v/160V Pos: standing >
You quickly scan the area.
You see nothing.

< 341h/341H 160v/160V Pos: standing >
Halfway Up a Finely Crafted Spiral Staircase
Obvious exits: -N -U -D

< 341h/341H 159v/160V Pos: standing >
A Finely Crafted Spiral Staircase in the Foyer of the Keep
Obvious exits: -N -E -S# -W -U

< 341h/341H 158v/160V Pos: standing >
You quickly scan the area.
A sunburned churl who is close by to your north.
An elven herald who is close by to your north.
A meek servant who is not far off to your north.
A dwarven dignitary who is not far off to your north.
A weasel-faced page who is not far off to your north.
Duke Delwyn who is not far off to your north.
A Halfling who is not far off to your east.
A Githzerai who is not far off to your east.
An off-duty captain who is not far off to your east.
A travelling cordwainer who is not far off to your south.
An imposing man-at-arms who is not far off to your south.

< 341h/341H 158v/160V Pos: standing >
Something melts into nothingness.

< 341h/341H 158v/160V Pos: standing >
A Dusty Hallway in the Soldier's Wing of the Keep
Obvious exits: -N -E -W

< 341h/341H 159v/160V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your east.
A Githzerai who is close by to your east.
An off-duty captain who is close by to your east.

< 341h/341H 159v/160V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Officers' Barracks of the Soldiers' Wing
Obvious exits: -W
A Halfling (small) stands, floating here.(Gold Aura)
A Githzerai (medium) stands, floating here.(Red Aura)
(Q)An off-duty captain is muttering under his breath.

< 341h/341H 159v/160V Pos: standing >
You start chanting...

< 341h/341H 159v/160V Pos: standing >
Casting: wall of ice **

< 341h/341H 159v/160V Pos: standing >
Casting: wall of ice *

< 341h/341H 159v/160V Pos: standing >
You complete your spell...

< 341h/341H 159v/160V Pos: standing >
You start chanting...

< 341h/341H 159v/160V Pos: standing >
Casting: conjure ice ***

< 341h/341H 159v/160V Pos: standing >
Casting: conjure ice **

< 341h/341H 159v/160V Pos: standing >
Casting: conjure ice 

< 341h/341H 159v/160V Pos: standing >
You complete your spell...
An Ice Elemental forms from a cold gust of air.
An ice elemental sulkily says 'Your wish is my command, master!'
An ice elemental starts following you.

< 341h/341H 159v/160V Pos: standing >
An ice elemental is now a member of your group.

< 341h/341H 159v/160V Pos: standing >
The Officers' Barracks of the Soldiers' Wing
Obvious exits: -W
A Halfling (small) stands, floating here.(Gold Aura)
A Githzerai (medium) stands, floating here, fighting an off-duty captain.(Red Aura)
(Q)An off-duty captain is lying here, incapacitated.
An ice elemental enters from the west.

< 341h/341H 158v/160V Pos: standing >
Ok.
You snap into visibility.
[Damage:  3 ] A Halfling is knocked to the ground by an ice elemental's mighty bash!

< 341h/341H 158v/160V Pos: standing >
[Damage:  9 ] [Damage: 17 ] An ice elemental attacks a Halfling. [2 Hits]

< 341h/341H 158v/160V Pos: standing >
A Githzerai starts casting an offensive spell.

< 341h/341H 158v/160V Pos: standing >
[Damage:  2 ] A Halfling attacks an ice elemental. [1 Hits]

< 341h/341H 160v/160V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'ruyz rzzqp'
A Githzerai seems to suck the life right out of an off-duty captain!
An off-duty captain is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as an off-duty captain dies in agony.

< 341h/341H 160v/160V Pos: standing >
You start chanting...

< 341h/341H 160v/160V Pos: standing >
[Damage: 10 ] [Damage:  9 ] An ice elemental attacks a Halfling. [2 Hits]
A Githzerai gets a few coins from the corpse of an off-duty captain.

< 341h/341H 160v/160V Pos: standing >
You complete your spell...
[Damage: 51 ] The lightning bolt hits a Halfling with full impact.

< 341h/341H 160v/160V Pos: standing >
A Halfling attacks an ice elemental. [0 Hits]
A Githzerai puts a pile of coins into a large leather backpack.

< 341h/341H 160v/160V Pos: standing >
A Githzerai attempts to flee.
A Githzerai tries to flee, but can't make it out of here!

< 341h/341H 160v/160V Pos: standing >
You start chanting...
You snap into visibility.

< 341h/341H 160v/160V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 53 ] The lightning bolt hits a Halfling with full impact.

< 341h/341H 160v/160V Pos: standing >
A Githzerai opens the door.

< 341h/341H 160v/160V Pos: standing >
A Githzerai leaves west.

< 341h/341H 160v/160V Pos: standing >
You start chanting...
You snap into visibility.

< 341h/341H 160v/160V Pos: standing >
A Halfling clambers to his feet.

< 341h/341H 160v/160V Pos: standing >
[Damage:  2 ] [Damage:  2 ] A Halfling attacks an ice elemental. [2 Hits]

< 341h/341H 160v/160V Pos: standing >
[Damage:  5 ] [Damage:  6 ] An ice elemental attacks a Halfling. [2 Hits]

< 341h/341H 160v/160V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 39 ] The lightning bolt hits a Halfling with full impact.

< 341h/341H 160v/160V Pos: standing >
You start chanting...
You snap into visibility.

< 341h/341H 160v/160V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 39 ] The lightning bolt hits a Halfling with full impact.
A Halfling is dead! R.I.P.
You receive your share of experience.
You raise a level!