The death of [45 Forest Druid] Nikler (Centaur)

in The Eastern Guard Watchtower

from the perspective of [53 Spiritualist] Beltorin *-* Warlords *-* (Drow Elf)

<floating about head>a BRIGHT blue ioun stone[206h 8m 57s]
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       the eyes of the mindflayer (magic) (glowing)[206h 8m 57s]
<worn in ear>        a mithril stud carved like a fist [poor] (magic) [82%]
<worn in ear>        an earring of bone
<worn on face>       mask of battles past [superior] [65%]
<worn around neck>   the wooden amulet of the ancient tree spirit [superior]
<worn around neck>   an amulet of wisdom (magic)
<worn on body>       the platemail of the Nessus royal guard of strength (magic) (glowing) (humming) [88%]
<worn about body>    a cloak of Elvenkind (glowing) (humming)[206h 8m 59s]
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist>   a belt encrusted with black sapphires [poor] (invis) (magic)
<worn on belt buckle>a glowing white pearl (glowing)
<worn on arms>       some cockatrice feathers
<held as shield>     'Einjar' the titan shield of purity (magic) (glowing)[205h 28m 58s]
<worn around wrist>  a bracelet of finger bones [poor] [82%]
<worn around wrist>  a bracelet of living water (magic) [58%]
<worn on hands>      some well-used platinum gloves from Lost Temple of Tikitzopl [81%]
<worn on finger>     a ring called 'Soulcatcher' (invis)
<worn on finger>     a ring of twisted gray mist
<primary weapon>     the holy mace of the efreeti (magic) (glowing)[206h 9m 47s]
<worn on legs>       some shin-guards of subterfuge [superior]
<worn on feet>       the boots of the dreamer (magic) [79%]

The Sharkbait Inn
Obvious exits: -W
A young drow woman is renting out rooms.(holy)(Gold Aura)

< 739h/739H 155v/161V Pos: standing >

< 739h/739H 157v/161V Pos: standing >
You don't have that spell memorized.

< 739h/739H 157v/161V Pos: standing >
You sit down and relax.

< 739h/739H 159v/161V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - resurrect
               1 - greater spirit sight
               1 - guardian spirits
(10th circle)  3 - restoration
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  3 - corrosive blast
( 7th circle)  4 - greater soul disturbance
               1 - elephantstrength
               1 - ravenflight
( 6th circle)  6 - greater mending
               1 - lionrage
( 5th circle)  8 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               6 - mending
( 3rd circle)  9 - scalding blast
               1 - purify spirit
( 2nd circle) 11 - flameburst
( 1st circle) 11 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    1 seconds:  (10th) etherportal
    3 seconds:  ( 8th) spirit jump
    4 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 739h/739H 160v/161V Pos: sitting >
You have finished memorizing etherportal.

< 739h/739H 161v/161V Pos: sitting >
You have finished memorizing spirit jump.
You clamber to your feet.
You abandon your meditative trance.

< 739h/739H 161v/161V Pos: standing >

< 739h/739H 161v/161V Pos: standing >
You start chanting...

< 739h/739H 161v/161V Pos: standing >
Casting: etherportal ***

< 739h/739H 161v/161V Pos: standing >
Casting: etherportal **

< 739h/739H 161v/161V Pos: standing >
Casting: etherportal *

< 739h/739H 161v/161V Pos: standing >
Casting: etherportal 

< 739h/739H 161v/161V Pos: standing >
You complete your spell...
The air explodes around you, revealing a glowing portal of energy!


< 739h/739H 161v/161V Pos: standing >

< 739h/739H 161v/161V Pos: standing >

< 739h/739H 161v/161V Pos: standing >
The Sharkbait Inn
Obvious exits: -W
A glowing sphere of energy is here, slowly growing dimmer. (magic)
A young drow woman is renting out rooms.(holy)(Gold Aura)

< 739h/739H 161v/161V Pos: standing >
As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
Thurdorf's Antiques
Obvious exits: -W#
A glowing sphere of energy is here, slowly growing dimmer. (magic)
The corpse of thurdorf is lying here.
*Qi Deity Dark Seldarine (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Qi's head.
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.

< 739h/739H 161v/161V Pos: standing >
Zur says 'like without me'

< 739h/739H 161v/161V Pos: standing >
Zur shrugs helplessly.

< 739h/739H 161v/161V Pos: standing >
Zur says 'fc'

< 739h/739H 161v/161V Pos: standing >
Thurdorf's Antiques
Obvious exits: -W#
A glowing sphere of energy is here, slowly growing dimmer. (magic)
The corpse of thurdorf is lying here.
*Qi Deity Dark Seldarine (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Qi's head.
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.

< 739h/739H 161v/161V Pos: standing >
You now follow Zur.

< 739h/739H 161v/161V Pos: standing >
You attempt to give consent...

< 739h/739H 161v/161V Pos: standing >
You are now a member of Zur's group.

< 739h/739H 161v/161V Pos: standing >
Zur opens the door.

< 739h/739H 161v/161V Pos: standing >
Zur sneaks west.
You follow Zur.

Talerenn Way
Obvious exits: -N -E -S
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
An elite member of the guard stands here.
Elemak, captain of the guards, makes his way down the street.(holy)(Gold Aura)

< 739h/739H 160v/161V Pos: standing >
Zur closes the door.

< 739h/739H 160v/161V Pos: standing >
You follow Zur.

Talerenn Way
Obvious exits: -N -S
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.

< 739h/739H 159v/161V Pos: standing >
You quickly scan the area.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
An elite guard who is close by to your south.
Elemak, captain of the guards who is close by to your south.
A retired sailor who is in the distance to your south.
A retired sailor who is in the distance to your south.

< 739h/739H 159v/161V Pos: standing >
You quickly scan the area.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
An elite guard who is close by to your south.
Elemak, captain of the guards who is close by to your south.
A retired sailor who is in the distance to your south.
A retired sailor who is in the distance to your south.

< 739h/739H 159v/161V Pos: standing >
You quickly scan the area.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
An elite guard who is close by to your south.
Elemak, captain of the guards who is close by to your south.
A retired sailor who is in the distance to your south.
A retired sailor who is in the distance to your south.

< 739h/739H 160v/161V Pos: standing >
You quickly scan the area.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
An elite guard who is close by to your south.
Elemak, captain of the guards who is close by to your south.
A retired sailor who is in the distance to your south.
A retired sailor who is in the distance to your south.
Zur sneaks north.
You follow Zur.

Talerenn Way
Obvious exits: -N -E# -S -W#
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.

< 739h/739H 159v/161V Pos: standing >
Zur opens the door.

< 739h/739H 160v/161V Pos: standing >
You quickly scan the area.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A city guard who is close by to your east.
A city guard who is close by to your east.
An elite guard who is not far off to your south.
Elemak, captain of the guards who is not far off to your south.
You follow Zur.

Bottom of The Guard Watchtower
Obvious exits: -W -U
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
A young city guard takes a short break here.
A young city guard takes a short break here.
Qi sneaks in from the west.

< 739h/739H 159v/161V Pos: standing >
You quickly scan the area.
A young girl who is not far off above you.
A Centaur who is not far off above you.
A burly guard who is not far off above you.

< 739h/739H 159v/161V Pos: standing >
Zur closes the door.

< 739h/739H 160v/161V Pos: standing >
You quickly scan the area.
A young girl who is not far off above you.
A Centaur who is not far off above you.
A burly guard who is not far off above you.

< 739h/739H 160v/161V Pos: standing >
You quickly scan the area.
A young girl who is not far off above you.
A Centaur who is not far off above you.
A burly guard who is not far off above you.

< 739h/739H 161v/161V Pos: standing >

< 739h/739H 161v/161V Pos: standing >
You failed.

< 739h/739H 161v/161V Pos: standing >
Zur sneaks up.
You follow Zur.

The Guard Watchtower
Obvious exits: -U -D
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
A young girl runs around here carelessly.
Qi sneaks in from below.

< 739h/739H 160v/161V Pos: standing >
You failed.

< 739h/739H 160v/161V Pos: standing >
You failed.

< 739h/739H 160v/161V Pos: standing >
Zur sneaks up.
You follow Zur.

The Eastern Guard Watchtower
Obvious exits: -D
Fresh blood splatters cover the area.
The corpse of a burly guard is lying here.
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
A Centaur (large) stands, floating here.
Qi snaps into visibility.
In his haste to slam a Centaur around, Qi slips and falls!
Qi is stunned!

< 739h/739H 159v/161V Pos: standing >
Zur starts casting an offensive spell.
Zur snaps into visibility.

< 739h/739H 159v/161V Pos: standing >
You start chanting...

< 739h/739H 159v/161V Pos: standing >
A Centaur gets some stuff from the corpse of a burly guard.

< 739h/739H 160v/161V Pos: standing >
Zur completes his spell...
Zur utters the words 'paffue xurhuio'
A Centaur seems to be blinded!
A Centaur begins to dry and wilt.

< 739h/739H 161v/161V Pos: standing >
You complete your spell...
You point at a Centaur.
[Damage: 186 ] -=[Your iceball shatters upon impacting a Centaur, rending flesh and sending blood flying.]=-

< 739h/739H 161v/161V Pos: standing >
You start chanting...
Zur starts casting a spell.
Zur snaps into visibility.

< 739h/739H 161v/161V Pos: standing >
Casting: arieks shattering iceball *
Zur completes his spell...
Zur utters the words 'paffue xurhuio'
Zur snaps into visibility.
A Centaur begins to dry and wilt.
A Centaur's dark electrum choker melted corroded by the acid.
A Centaur is dead! R.I.P.
You receive your share of experience.