The death of [45 Forest Druid] Nikler (Centaur)

in The Eastern Guard Watchtower

from the perspective of [51 Spiritualist] Qi Dark Seldarine (Troll)

<worn as a badge>    a necromantic death shroud [superior] [84%]
<worn on head>       an ancient crown of elven royalty of constitution (glowing) (humming) [88%]
<worn on eyes>       a slimy aboleth eye [poor] (glowing) (humming)
<worn in ear>        a shimmering crystal dragon scale (glowing)
<worn in ear>        a lightning earring of strength
<worn on face>       mask of battles past [poor]
<worn around neck>   the holy symbol of sanctity [poor] (glowing) (humming)
<worn around neck>   a holy symbol of the Ravenkind (glowing)
<worn on body>       the cloak of woven time (glowing)
<worn about body>    a cloak of eternal fire [superior] (invis)
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone [76%]
<worn about waist>   a purple belt of sages [73%]
<worn on belt buckle>a soul sceptre [superior] (glowing) [60%]
<attached to belt>   a potion of bubbling goo (glowing)
<worn on arms>       some glowing sleeves made of devil skin (glowing) [87%]
<held as shield>     a gold tablet entitled "The Holy Code of Honor" [83%]
<worn around wrist>  a silver charm bracelet [poor] (glowing)
<worn around wrist>  a wisp of total and utter blackness (glowing)
<worn on hands>      the sacred stone claws of Aan [poor]
<worn on finger>     a gleaming platinum ring of constitution [83%]
<worn on finger>     the ring of the void [superior]
<held>               the three-pronged totem of the Naga Queen[229h 33m 31s]
<worn on legs>       some slime-covered aboleth skin [poor] (glowing)
<worn on feet>       the boots of speed of endurance


< 1331h/1331H 266v/266V Pos: standing >
You quickly scan the area.
A retired sailor who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A young guard who is rather far off to your east.

< 1331h/1331H 266v/266V Pos: standing >
You quickly scan the area.
A retired sailor who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A young guard who is rather far off to your east.

< 1331h/1331H 266v/266V Pos: standing >
You quickly scan the area.
A retired sailor who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A young guard who is rather far off to your east.

< 1331h/1331H 266v/266V Pos: standing >
You quickly scan the area.
A retired sailor who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A young guard who is rather far off to your east.

< 1331h/1331H 266v/266V Pos: standing >
You quickly scan the area.
A retired sailor who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A young guard who is rather far off to your east.

< 1331h/1331H 266v/266V Pos: standing >
Zur opens the door.

< 1331h/1331H 266v/266V Pos: standing >
Zur sneaks north.
You follow Zur.

An Old House
Obvious exits: -S
The corpse of a wealthy man is lying here.
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Zur's head.
You quickly scan the area.
You see nothing.

< 1331h/1331H 265v/266V Pos: standing >
Zur closes the door.
You quickly scan the area.
You see nothing.

< 1331h/1331H 265v/266V Pos: standing >
You quickly scan the area.
You see nothing.

< 1331h/1331H 265v/266V Pos: standing >
Zur opens the door.
You quickly scan the area.
You see nothing.

< 1331h/1331H 265v/266V Pos: standing >
You follow Zur.

Chipane Street
Obvious exits: -N -E -W
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Zur's head.
You quickly scan the area.
A retired sailor who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A young guard who is rather far off to your east.

< 1331h/1331H 264v/266V Pos: standing >
Zur closes the door.
You quickly scan the area.
A retired sailor who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A young guard who is rather far off to your east.

< 1331h/1331H 264v/266V Pos: standing >
You follow Zur.

A Bend in Chipane Street
Obvious exits: -N -E
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Zur's head.

< 1331h/1331H 264v/266V Pos: standing >
You quickly scan the area.
A retired sailor who is rather far off to your east.
An elite guard who is rather far off to your east.
A young guard who is in the distance to your east.

< 1331h/1331H 265v/266V Pos: standing >
You quickly scan the area.
A retired sailor who is rather far off to your east.
An elite guard who is rather far off to your east.
A young guard who is in the distance to your east.

< 1331h/1331H 266v/266V Pos: standing >
You quickly scan the area.
A retired sailor who is rather far off to your east.
An elite guard who is rather far off to your east.
A young guard who is in the distance to your east.

< 1331h/1331H 266v/266V Pos: standing >
You quickly scan the area.
A retired sailor who is rather far off to your east.
An elite guard who is rather far off to your east.
A young guard who is in the distance to your east.

< 1331h/1331H 266v/266V Pos: standing >
Zur sneaks north.
You follow Zur.

A Bend in Chipane Street
Obvious exits: -N# -S -W
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Zur's head.

< 1331h/1331H 265v/266V Pos: standing >
You quickly scan the area.
You see nothing.

< 1331h/1331H 265v/266V Pos: standing >
You follow Zur.

A Bend in Chipane Street
Obvious exits: -N -E
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Zur's head.

< 1331h/1331H 264v/266V Pos: standing >
Zur sneaks east.
You follow Zur.

Chipane Street
Obvious exits: -N# -E -W
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Zur's head.
You quickly scan the area.
A retired sailor who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A young guard who is rather far off to your east.

< 1331h/1331H 263v/266V Pos: standing >
Zur sneaks east.
You follow Zur.

Chipane Street
Obvious exits: -E -W
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Zur's head.
You quickly scan the area.
A retired sailor who is not far off to your east.
An elite guard who is not far off to your east.
A young guard who is a brief walk away to your east.

< 1331h/1331H 263v/266V Pos: standing >
Zur sneaks east.
You follow Zur.

Talerenn and Chipane Intersection
Obvious exits: -N -E -S -W
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Zur's head.

< 1331h/1331H 263v/266V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your north.
Elemak, captain of the guards who is not far off to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A retired sailor who is close by to your east.
An elite guard who is close by to your east.
A young guard who is not far off to your east.
A retired sailor who is not far off to your south.
A young guard who is rather far off to your south.

< 1331h/1331H 264v/266V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your north.
Elemak, captain of the guards who is not far off to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A retired sailor who is close by to your east.
An elite guard who is close by to your east.
A young guard who is not far off to your east.
A retired sailor who is not far off to your south.
A young guard who is rather far off to your south.

< 1331h/1331H 266v/266V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your north.
Elemak, captain of the guards who is not far off to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A retired sailor who is close by to your east.
An elite guard who is close by to your east.
A young guard who is not far off to your east.
A retired sailor who is not far off to your south.
A young guard who is rather far off to your south.

< 1331h/1331H 266v/266V Pos: standing >
You follow Zur.

Chipane Street
Obvious exits: -E -W
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Zur's head.
An old sailor looks uneasy on land here.
An elite member of the city guard patrols the streets.
You quickly scan the area.
A young guard who is close by to your east.
A small brown bear who is in the distance to your east.

< 1331h/1331H 265v/266V Pos: standing >
You quickly scan the area.
A young guard who is close by to your east.
A small brown bear who is in the distance to your east.

< 1331h/1331H 265v/266V Pos: standing >
You quickly scan the area.
A young guard who is close by to your east.
A small brown bear who is in the distance to your east.

< 1331h/1331H 266v/266V Pos: standing >
You quickly scan the area.
A young guard who is close by to your east.
A small brown bear who is in the distance to your east.

< 1331h/1331H 266v/266V Pos: standing >
Zur sneaks west.
You follow Zur.

Talerenn and Chipane Intersection
Obvious exits: -N -E -S -W
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Zur's head.
You quickly scan the area.
An elite guard who is not far off to your north.
Elemak, captain of the guards who is not far off to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A retired sailor who is close by to your east.
An elite guard who is close by to your east.
A young guard who is not far off to your east.
A retired sailor who is a brief walk away to your south.
A young guard who is rather far off to your south.

< 1331h/1331H 265v/266V Pos: standing >
You follow Zur.

Talerenn Way
Obvious exits: -N -S
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Zur's head.
You quickly scan the area.
An elite guard who is close by to your north.
Elemak, captain of the guards who is close by to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A retired sailor who is rather far off to your south.
A young guard who is in the distance to your south.

< 1331h/1331H 264v/266V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
Elemak, captain of the guards who is close by to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A retired sailor who is rather far off to your south.
A young guard who is in the distance to your south.

< 1331h/1331H 265v/266V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
Elemak, captain of the guards who is close by to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A retired sailor who is rather far off to your south.
A young guard who is in the distance to your south.

< 1331h/1331H 266v/266V Pos: standing >
Zur sneaks north.
You follow Zur.

Talerenn Way
Obvious exits: -N -E# -S
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Zur's head.
An elite member of the guard stands here.
Elemak, captain of the guards, makes his way down the street.(holy)

< 1331h/1331H 265v/266V Pos: standing >
You quickly scan the area.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A retired sailor who is in the distance to your south.

< 1331h/1331H 265v/266V Pos: standing >
Zur opens the door.

< 1331h/1331H 265v/266V Pos: standing >
You follow Zur.

Thurdorf's Antiques
Obvious exits: -W
Puddles of fresh blood cover the ground.
The corpse of thurdorf is lying here.
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Zur's head.
You quickly scan the area.
An elite guard who is close by to your west.
Elemak, captain of the guards who is close by to your west.

< 1331h/1331H 264v/266V Pos: standing >
Zur closes the door.
You quickly scan the area.
You see nothing.

< 1331h/1331H 265v/266V Pos: standing >
You quickly scan the area.
You see nothing.

< 1331h/1331H 266v/266V Pos: standing >
You quickly scan the area.
You see nothing.

< 1331h/1331H 266v/266V Pos: standing >
You quickly scan the area.
You see nothing.

< 1331h/1331H 266v/266V Pos: standing >
You quickly scan the area.
You see nothing.

< 1331h/1331H 266v/266V Pos: standing >
You quickly scan the area.
You see nothing.

< 1331h/1331H 266v/266V Pos: standing >
You quickly scan the area.
You see nothing.

< 1331h/1331H 266v/266V Pos: standing >
You quickly scan the area.
You see nothing.

< 1331h/1331H 266v/266V Pos: standing >
You quickly scan the area.
You see nothing.

< 1331h/1331H 266v/266V Pos: standing >
The air around you folds and shifts, finally falling in upon itself!


< 1331h/1331H 266v/266V Pos: standing >
Zur says 'bel porting me'

< 1331h/1331H 266v/266V Pos: standing >

< 1331h/1331H 266v/266V Pos: standing >

< 1331h/1331H 266v/266V Pos: standing >

< 1331h/1331H 266v/266V Pos: standing >
Beltorin steps out of the etherportal.

< 1331h/1331H 266v/266V Pos: standing >
Zur says 'like without me'

< 1331h/1331H 266v/266V Pos: standing >
Thurdorf's Antiques
Obvious exits: -W#
A glowing sphere of energy is here, slowly growing dimmer.
The corpse of thurdorf is lying here.
Beltorin  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Beltorin's head.
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Zur's head.

< 1331h/1331H 266v/266V Pos: standing >
Zur shrugs helplessly.

< 1331h/1331H 266v/266V Pos: standing >
Bodyslam who?

< 1331h/1331H 266v/266V Pos: standing >
Zur says 'fc'

< 1331h/1331H 266v/266V Pos: standing >
Bodyslam who?

< 1331h/1331H 266v/266V Pos: standing >
Bodyslam who?

< 1331h/1331H 266v/266V Pos: standing >
Bodyslam who?

< 1331h/1331H 266v/266V Pos: standing >
Thurdorf's Antiques
Obvious exits: -W#
A glowing sphere of energy is here, slowly growing dimmer.
The corpse of thurdorf is lying here.
Beltorin  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Beltorin's head.
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Zur's head.

< 1331h/1331H 266v/266V Pos: standing >
Beltorin now follows Zur.

< 1331h/1331H 266v/266V Pos: standing >
You quickly scan the area.
You see nothing.

< 1331h/1331H 266v/266V Pos: standing >
Beltorin is now a member of Zur's group.
You quickly scan the area.
You see nothing.

< 1331h/1331H 266v/266V Pos: standing >
Zur opens the door.

< 1331h/1331H 266v/266V Pos: standing >
Beltorin sneaks west.
You follow Zur.

Talerenn Way
Obvious exits: -N -E -S
Beltorin  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Beltorin's head.
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Zur's head.
An elite member of the guard stands here.
Elemak, captain of the guards, makes his way down the street.(holy)
You quickly scan the area.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A retired sailor who is rather far off to your south.
A retired sailor who is rather far off to your south.

< 1331h/1331H 265v/266V Pos: standing >
Zur closes the door.
You quickly scan the area.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A retired sailor who is rather far off to your south.
A retired sailor who is rather far off to your south.

< 1331h/1331H 265v/266V Pos: standing >
Zur sneaks north.
Beltorin sneaks north.
You follow Zur.

Talerenn Way
Obvious exits: -N -S
Beltorin  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Beltorin's head.
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Zur's head.

< 1331h/1331H 264v/266V Pos: standing >
Zur sneaks north.
You follow Zur.

Talerenn Way
Obvious exits: -N -E# -S -W#
Beltorin  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Beltorin's head.
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Zur's head.
You quickly scan the area.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
An elite guard who is not far off to your south.
Elemak, captain of the guards who is not far off to your south.

< 1331h/1331H 265v/266V Pos: standing >
Zur opens the door.

< 1331h/1331H 265v/266V Pos: standing >
Zur sneaks east.
Beltorin sneaks east.
You follow Zur.

Bottom of The Guard Watchtower
Obvious exits: -W -U
Beltorin  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Beltorin's head.
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Zur's head.
A young city guard takes a short break here.
A young city guard takes a short break here.
You quickly scan the area.
A young girl who is not far off above you.
A Centaur who is not far off above you.
A burly guard who is not far off above you.

< 1331h/1331H 264v/266V Pos: standing >
You quickly scan the area.
A young girl who is not far off above you.
A Centaur who is not far off above you.

< 1331h/1331H 264v/266V Pos: standing >
Zur closes the door.
You quickly scan the area.
A young girl who is not far off above you.
A Centaur who is not far off above you.
A burly guard who is not far off above you.

< 1331h/1331H 265v/266V Pos: standing >
Bodyslam who?

< 1331h/1331H 266v/266V Pos: standing >
Bodyslam who?

< 1331h/1331H 266v/266V Pos: standing >
Bodyslam who?

< 1331h/1331H 266v/266V Pos: standing >
Bodyslam who?

< 1331h/1331H 266v/266V Pos: standing >
Bodyslam who?

< 1331h/1331H 266v/266V Pos: standing >
Bodyslam who?

< 1331h/1331H 266v/266V Pos: standing >
Bodyslam who?

< 1331h/1331H 266v/266V Pos: standing >
Bodyslam who?

< 1331h/1331H 266v/266V Pos: standing >
Bodyslam who?

< 1331h/1331H 266v/266V Pos: standing >
Bodyslam who?

< 1331h/1331H 266v/266V Pos: standing >
Bodyslam who?

< 1331h/1331H 266v/266V Pos: standing >
Bodyslam who?

< 1331h/1331H 266v/266V Pos: standing >
Bodyslam who?

< 1331h/1331H 266v/266V Pos: standing >
You follow Zur.

The Guard Watchtower
Obvious exits: -U -D
Beltorin  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Beltorin's head.
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Zur's head.
A young girl runs around here carelessly.
Bodyslam who?

< 1331h/1331H 265v/266V Pos: standing >
Bodyslam who?

< 1331h/1331H 265v/266V Pos: standing >
Bodyslam who?

< 1331h/1331H 265v/266V Pos: standing >
Bodyslam who?

< 1331h/1331H 265v/266V Pos: standing >
Bodyslam who?

< 1331h/1331H 265v/266V Pos: standing >
Bodyslam who?

< 1331h/1331H 265v/266V Pos: standing >
Bodyslam who?

< 1331h/1331H 265v/266V Pos: standing >
Bodyslam who?

< 1331h/1331H 265v/266V Pos: standing >
Zur sneaks up.
You follow Zur.

The Eastern Guard Watchtower
Obvious exits: -D
Fresh blood splatters cover the area.
The corpse of a burly guard is lying here.
Beltorin  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Beltorin's head.
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Zur's head.
A Centaur (large) stands, floating here.
You snap into visibility.
In your haste to slam people around, you slip and fall!
The world starts spinning, and your ears are ringing!

< 1331h/1331H 234v/266V Pos: on your ass >
Zur starts casting an offensive spell.
Zur snaps into visibility.

< 1331h/1331H 235v/266V Pos: on your ass >
Beltorin starts casting an offensive spell.

< 1331h/1331H 235v/266V Pos: on your ass >
A Centaur gets some stuff from the corpse of a burly guard.

< 1331h/1331H 235v/266V Pos: on your ass >
Zur completes his spell...
Zur utters the words 'paffue xurhuio'
A Centaur seems to be blinded!
A Centaur begins to dry and wilt.

< 1331h/1331H 235v/266V Pos: on your ass >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Centaur.
Beltorin's iceball shatters upon impacting a Centaur, rending flesh and sending blood flying.

< 1331h/1331H 235v/266V Pos: on your ass >
Beltorin starts casting an offensive spell.
Zur starts casting an offensive spell.
Zur snaps into visibility.

< 1331h/1331H 235v/266V Pos: on your ass >
The world stops spinning.
Zur completes his spell...
Zur utters the words 'paffue xurhuio'
Zur snaps into visibility.
A Centaur begins to dry and wilt.
A Centaur's dark electrum choker melted corroded by the acid.
A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Qi by 6668490.