The death of [33 Crusader] Colean (Githzerai)

in Outside the Eastern City Gates

from the perspective of [51 Air Magus] Rhoka *-* Warlords *-* (Kobold)

<worn as a badge>    a royal badge of Arcium [superior]
<worn on head>       golden crown of the frost giant kings [superior] (magic)
<worn in ear>        a black sapphire earring [65%]
<worn in ear>        an enchanted earring of intelligence
<worn on face>       a Tukluk spirit mask [superior]
<worn around neck>   the amulet of the triad of witches [superior] (magic)
<worn around neck>   the amulet of the triad of witches [superior] (magic)
<worn on body>       some flowing silk embroidered robes [poor]
<worn about body>    a tattered dragon-scale bodycloak [superior] [89%]
<worn on back>       a large leather backpack
<worn on tail>       a fine woven braid of silver and gold [superior] (magic)
<worn about waist>   an exquisite silk sash [superior] (magic)
<worn on belt buckle>a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing)
<worn on arms>       the sleeves of the swamp troll [poor]
<worn around wrist>  a crystalline wristguard
<worn on hands>      a pair of crystalized gloves (glowing) (humming)
<worn on finger>     a polished scarlet ring (magic)
<worn on finger>     a polished scarlet ring [poor] (magic)
<primary weapon>     a black staff headed with a goat skull [superior] (glowing)
<held>               the writhing soul of a demon lord [poor] (humming)
<worn on legs>       some angel feather leggings [poor] (magic)
<worn on feet>       the boots of the four winds [superior] (magic)


Obvious exits: -S
[2] A rather large leather backpack lies here.
A large wooden counter is here, with a sign posted on it.
*Fraglo  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fraglo's head.
*Even  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
A greedy looking banker stands behind the counter, eyeing you curiously.
Militia forces muster to bolster the town's defenses against the invaders!!!
Kaene enters from the south.
Dunga sneaks in from the south.
Wer enters from the south.
Shag enters from the south.
Sarn, the banker suddenly attacks Shag!
Sarn, the banker suddenly appears a bit confused!
Shag snaps into visibility.
A dark shroud encases Shag as he charges into battle.

< 729h/729H 194v/196V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Even.

< 729h/729H 195v/196V Pos: standing >
Even starts casting an offensive spell.
Even snaps into visibility.

< 729h/729H 196v/196V Pos: standing >
Fraglo snaps into visibility.
Fraglo places the dagger of Wind in the back of Sarn, the banker, resulting in some strange noises and some blood.

< 729h/729H 196v/196V Pos: standing >
Pane suddenly attacks Sarn, the banker!
Pane snaps into visibility.

< 729h/729H 196v/196V Pos: standing >
Even completes his spell...
Even utters the words 'yjrr pabraw'
A beam of pure wrath is called down on Sarn, the banker by Even!

< 729h/729H 196v/196V Pos: standing >
Shag attacks Sarn, the banker. [3 Hits]
Even starts casting an offensive spell.

< 729h/729H 196v/196V Pos: standing >
Sarn, the banker attacks Fraglo. [1 Hits]

< 729h/729H 196v/196V Pos: standing >
You quickly scan the area.
A homeless peasant who is not far off to your south.
A grounds keeper who is not far off to your south.
A stray dog who is rather far off to your south.
Shag brings down the holy flamberge of the efreeti in a mighty slash, cleaving Sarn, the banker from his target!
Shag heroically rescues Fraglo.

< 729h/729H 196v/196V Pos: standing >
Even completes his spell...
Even utters the words 'yjrr pabraw'
A beam of pure wrath is called down on Sarn, the banker by Even!

< 729h/729H 196v/196V Pos: standing >
Fraglo places Tiamat's poison tail stinger in the back of Sarn, the banker, resulting in some strange noises and some blood.
Fraglo twists the blade causing Sarn, the banker to writhe in agony,
Fraglo surprises Sarn, the banker with a blow to his back, leaving him momentarily confused.

< 729h/729H 196v/196V Pos: standing >
Even starts casting an offensive spell.

< 729h/729H 196v/196V Pos: standing >
Pane swings Illesarus, the Sword of Sharpness with a broad two-handed arch at Sarn, the banker.
Blood flies everywhere as Illesarus slices without restraint.
Sarn, the banker is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Rhoka by 372.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as Sarn, the banker dies in agony.
Even stops chanting abruptly!
Sarn, the banker gasps as the vorpal sword nearly severs his leg!

< 729h/729H 196v/196V Pos: standing >
Wer gets something from the corpse of Sarn, the banker.
It appears to be the corpse of Sarn, the banker.
[10] some venison strips
a sparkling speckled perch
a slender fishing pole [85%]
a slender fishing pole
a slender fishing pole [85%]
a slender fishing pole [87%]
a potion of greater constrictor blood
a swirling key of mist
a warped key

< 729h/729H 196v/196V Pos: standing >
Wer puts a pile of coins into a bottomless bag of the shield dwarves.

< 729h/729H 196v/196V Pos: standing >
Wer closes the door.

< 729h/729H 196v/196V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of endurance carried by Even.

< 729h/729H 196v/196V Pos: standing >
You quickly scan the area.
You see nothing.

< 729h/729H 196v/196V Pos: standing >
Even shouts out loudly.. MOVING!!!!

< 729h/729H 196v/196V Pos: standing >
You are already standing.

< 729h/729H 196v/196V Pos: standing >
Shag gets a sparkling razor clam from his net of endless currents.

< 729h/729H 196v/196V Pos: standing >
Shag puts a sparkling razor clam into a net of endless currents.

< 729h/729H 196v/196V Pos: standing >
Shag sits down in a comfortable spot.

< 729h/729H 196v/196V Pos: standing >
Shag takes out his unholy symbol and begins praying intently.

< 729h/729H 196v/196V Pos: standing >
You quickly scan the area.
You see nothing.
Even opens the door.

< 729h/729H 196v/196V Pos: standing >
Cross gets a swirling key of mist from the corpse of Sarn, the banker.

< 729h/729H 196v/196V Pos: standing >
Epic Zones -----------------------------------------

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
  *The Battlefield                               (extremely good)
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (very evil)     
  *Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (slightly evil) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (extremely good)
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
   Faerie Realm                                  (good)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly good) 
  *City of Torrhan                               (pure good)     
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (slightly good) 
  *The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (evil)          
  *Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (very evil)     
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (good)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
  *The Ethereal Plane                            (very evil)     
  *The Caverns of Armageddon                     (neutral)       
  *The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (neutral)       
  *The Transparent Tower                         (neutral)       
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
  *Plane of Earth                                (slightly evil) 
  *Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (neutral)       
  *The Forgotten Mansion                         (slightly good) 
  *Domain of Lost Souls                          (slightly evil) 
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (very evil)     
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (good)          
   Vecna's Tomb                                  (neutral)       
  *Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
  *The Hall of the Ancients                      (very evil)     
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (neutral)       
  *Negative Material Plane                       (evil)          
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 729h/729H 196v/196V Pos: standing >
Your heroic urges slowly fade away.
Wer gets some stuff from the corpse of Sarn, the banker.

< 698h/698H 196v/196V Pos: standing >
Hint: Type 'forget (spell name)' to free up a spell slot.  Alternately, you can 'forget all' to free all your spell slots.
Shag clambers to his feet.
Shag, looking very frustrated, packs up his holy symbol.

< 698h/698H 196v/196V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by Fraglo.
The town crier shouts 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts 'Trolls, giants, and many dangers may threaten your lives.'
Shag's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 698h/698H 196v/196V Pos: standing >
Even sneaks south.
You follow Even.

A Bend in the Wall Road
Obvious exits: -N -S -W
*Fraglo  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fraglo's head.
*Even  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
Kaene enters from the north.
Wer enters from the north.
Shag enters from the north.

< 726h/726H 195v/196V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by Kaene.
Wer puts a bunch of stuff into a bottomless bag of the shield dwarves.
Even sneaks south.
Alarm bells sound, signalling an invasion!
You follow Even.

Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
*Fraglo  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fraglo's head.
*Even  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
A homeless peasant is here, looking lost and hungry.
Kaene enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Wer enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Shag enters from the north.
Pane sneaks in from the north.

< 726h/726H 194v/196V Pos: standing >
You quickly scan the area.
A grounds keeper who is close by to your south.
A stray dog who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A stray cat who is a brief walk away to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 726h/726H 194v/196V Pos: standing >
You quickly scan the area.
A grounds keeper who is close by to your south.
A stray dog who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A stray cat who is a brief walk away to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 726h/726H 194v/196V Pos: standing >
Even sneaks south.
Fraglo sneaks south.
You follow Even.

Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
[3] The corpse of an elite guard is lying here.
*Fraglo  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fraglo's head.
*Even  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
A grounds keeper is cleaning here, singing songs to Mielikki.
Narmu sneaks in from the north.
Kaene enters from the north.
Wer enters from the north.
Shag enters from the north.

< 726h/726H 195v/196V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your north.
A religious zealot who is a brief walk away to your east.
A large rat who is a brief walk away to your east.
A stray dog who is not far off to your south.
A stray dog who is not far off to your south.
A stray cat who is not far off to your south.
A militia guard who is not far off to your west.
A human merchant who is not far off to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 726h/726H 195v/196V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your north.
A religious zealot who is a brief walk away to your east.
A large rat who is a brief walk away to your east.
A stray dog who is not far off to your south.
A stray dog who is not far off to your south.
A stray cat who is not far off to your south.
A militia guard who is not far off to your west.
A human merchant who is not far off to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 726h/726H 195v/196V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your north.
A religious zealot who is a brief walk away to your east.
A large rat who is a brief walk away to your east.
A stray dog who is not far off to your south.
A stray dog who is not far off to your south.
A stray cat who is not far off to your south.
A militia guard who is not far off to your west.
A human merchant who is not far off to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 726h/726H 195v/196V Pos: standing >
Even sneaks west.
Fraglo sneaks west.
You follow Even.

The Grand Tharnadian Way
Obvious exits: -E -W
A handful of coins lie here.
*Fraglo  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fraglo's head.
*Even  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
Militia forces muster to bolster the town's defenses against the invaders!!!
Kaene enters from the east.
Dunga sneaks in from the east.
Wer enters from the east.
Shag enters from the east.
Pane sneaks in from the east.

< 726h/726H 194v/196V Pos: standing >
Shag gets a handful of coins.

< 726h/726H 194v/196V Pos: standing >
Even sneaks west.
Fraglo sneaks west.
You follow Even.

The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
*Fraglo  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fraglo's head.
*Even  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
A militia guard is posted here, keeping watch over the bazaar.
A human merchant from another town stands here, perusing Tharnadia.
Narmu sneaks in from the east.
Kaene enters from the east.
A militia guard suddenly attacks Kaene!
A militia guard suddenly appears a bit confused!
Wer enters from the east.
Shag enters from the east.

< 726h/726H 194v/196V Pos: standing >
You are carrying: (1/11)
a bottomless bag of the shield dwarves

< 726h/726H 195v/196V Pos: standing >
You quickly scan the area.
A homeless peasant who is not far off to your east.
A grounds keeper who is not far off to your east.
A religious zealot who is in the distance to your east.
A large rat who is in the distance to your east.
An old lady who is close by to your south.
A militia guard who is close by to your west.
A human merchant who is not far off to your west.

< 726h/726H 196v/196V Pos: standing >
Even starts casting an offensive spell.
Even snaps into visibility.

< 726h/726H 196v/196V Pos: standing >
Even completes his spell...
Even utters the words 'jiparl xafe'
Even sends a militia guard reeling with an unholy word.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Rhoka by 10.
A look of horror and a silent scream are a militia guard's last actions in this world.
Even sends a human merchant reeling with an unholy word.
A human merchant is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Rhoka by 0.
The unmistakable scent of fresh blood can be smelled as a human merchant dies in agony.
You quickly scan the area.
A homeless peasant who is not far off to your east.
A grounds keeper who is not far off to your east.
A religious zealot who is rather far off to your east.
A Githzerai who is in the distance to your east.
A large rat who is in the distance to your east.
An old lady who is close by to your south.
A militia guard who is close by to your west.
A human merchant who is not far off to your west.

< 726h/726H 196v/196V Pos: standing >
It appears to be the corpse of a human merchant.
5 coins

< 726h/726H 196v/196V Pos: standing >
Wer gets something from the corpse of a human merchant.
It appears to be the corpse of a human merchant.
Nothing.

< 726h/726H 196v/196V Pos: standing >
Wer puts a pile of coins into a bottomless bag of the shield dwarves.

< 726h/726H 196v/196V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Even.

< 726h/726H 196v/196V Pos: standing >
A bottomless bag of the shield dwarves contains:

an ebonywood wand of shifting shadows [poor] (glowing)
a slender fishing pole
a golden crown set with diamonds (magic)
a suit of flame-wreathed platemail
a heavy solid gold pendant [superior]
a necklace of flowing mist [superior] (magic) [74%]
an enchanted ring of balor bone
the eye of the ogre of dexterity (magic) (glowing) (humming) [67%]
a gleaming falchion [superior] with a strange black stone (magic) [56%]
a tiny imperfect emerald
[8] a sparkling medium sized cod
a sparkling large bass
[4] a large medicated bandage
[27] a dark misty potion
[26] some wild Gootwiet
a high quality mining pick [20%]
a high quality mining pick [42%]
[2] a high quality mining pick
[8] a green potion with black chunks

< 726h/726H 196v/196V Pos: standing >
Even starts casting an offensive spell.
Even snaps into visibility.

< 726h/726H 196v/196V Pos: standing >
Even completes his spell...
Even utters the words 'jiparl xafe'

< 726h/726H 196v/196V Pos: standing >
You quickly scan the area.
A homeless peasant who is not far off to your east.
A grounds keeper who is not far off to your east.
A Githzerai who is a brief walk away to your east.
A religious zealot who is rather far off to your east.
A large rat who is in the distance to your east.
An old lady who is close by to your south.
A militia guard who is close by to your west.
A human merchant who is not far off to your west.
Even shouts out loudly.. MOVING!!!!

< 726h/726H 196v/196V Pos: standing >
You are already standing.

< 726h/726H 196v/196V Pos: standing >

< 726h/726H 196v/196V Pos: standing >

< 726h/726H 196v/196V Pos: standing >

< 726h/726H 196v/196V Pos: standing >
You follow Even.

The Grand Tharnadian Way
Obvious exits: -E -W
*Fraglo  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fraglo's head.
Even  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
Kaene enters from the west.
Dunga sneaks in from the west.
Wer enters from the west.
Shag enters from the west.

< 726h/726H 195v/196V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of endurance carried by Even.
Even sneaks east.
Fraglo sneaks east.
You follow Even.

Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
Puddles of fresh blood cover the ground.
[3] The corpse of an elite guard is lying here.
*Fraglo  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fraglo's head.
Even  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
A homeless peasant is here, looking lost and hungry.
A grounds keeper is cleaning here, singing songs to Mielikki.
Cross sneaks in from the west.
Narmu sneaks in from the west.
Kaene enters from the west.
Wer enters from the west.
Shag enters from the west.
Alarm bells sound, signalling an invasion!
Pane sneaks in from the west.

< 726h/726H 194v/196V Pos: standing >
Even opens the iron.

< 726h/726H 196v/196V Pos: standing >

< 726h/726H 196v/196V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your south.
A stray cat who is not far off to your south.
A street sweeper who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.

< 726h/726H 196v/196V Pos: standing >
A homeless peasant leaves north.

< 726h/726H 196v/196V Pos: standing >
You failed.
Even opens the iron.

< 726h/726H 196v/196V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by Kaene.
You failed.
Fraglo sneaks east.
You follow Even.

Outside the Eastern City Gates
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of a controller is lying here.
The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Fraglo  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fraglo's head.
Even  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
A Githzerai (medium) stands here (Newbie). (Non-Fraggable)
Cross sneaks in from the west.
Narmu sneaks in from the west.
Kaene enters from the west.
Dunga sneaks in from the west.
Wer enters from the west.
Shag enters from the west.

< 726h/726H 195v/196V Pos: standing >
A Githzerai closes the gates.
Wer tackles a Githzerai square in the chest knocking the wind out of him!

< 726h/726H 195v/196V Pos: standing >
Kaene places a green bladed dagger named 'Sepsis' in the back of a Githzerai, resulting in some strange noises and some blood.
A halo of white light settles over a Githzerai as he charges into battle.
You start chanting...

< 726h/726H 195v/196V Pos: standing >
A Githzerai attacks Kaene. [0 Hits]
Wer's King's blade of Aravne with a strange black stone murmurs some strange incantations...
Wer's concussion blast rips into a Githzerai, shattering his soul!
Wer attacks a Githzerai. [4 Hits]

< 726h/726H 195v/196V Pos: standing >
Dunga starts casting an offensive spell called 'arieks shattering iceball'.
Dunga snaps into visibility.
Cross starts casting an offensive spell.
Narmu starts casting an offensive spell called 'solbeeps missile barrage'.
Fraglo snaps into visibility.
Fraglo places Tiamat's poison tail stinger in the back of a Githzerai, resulting in some strange noises and some blood.
Fraglo places the dagger of Wind in the back of a Githzerai, resulting in some strange noises and some blood.

< 726h/726H 195v/196V Pos: standing >
Cross completes his spell...
Cross utters the words 'jiparl xafe'
Cross sends a Githzerai reeling with an unholy word.
A Githzerai is dead! R.I.P.
You receive your share of experience.