The death of [33 Crusader] Colean (Githzerai)

in Outside the Eastern City Gates

from the perspective of [56 Holyman] Even *-* Warlords *-* (Drow Elf)

<floating about head>a swirling force of light and darkness (magic) [68%]
<worn as a badge>    a spherical chunk of the swamp fane runestone of regeneration (magic)
<worn on head>       the shadowy crown of damnation of endurance (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a tiny copper earring [superior] (magic)
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing)
<worn on face>       a white hot mask of living flame (glowing) [80%]
<worn around neck>   a holy symbol of the Ravenkind of health (magic) (glowing)
<worn around neck>   a spectral holy symbol of Berronar Truesilver of health
<worn on body>       the platemail of the DragonLord (magic)[239h 52m 7s]
<worn about body>    a cloak of Elvenkind (glowing) (humming)[239h 52m 7s]
<worn on back>       a double-buckled Alatorin backpack [41%]
<worn as quiver>     the quiver of holding of health (magic)
<worn about waist>   a vortex of air forming a sash of health
<worn on belt buckle>a soul sceptre of regeneration (magic) (glowing)
<attached to belt>   an intricate hourglass running in reverse [poor] (magic) [85%]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards of health (magic)
<held as shield>     'Einjar' the titan shield of purity (magic) (glowing)[239h 52m 7s]
<worn around wrist>  the ancestral bracelet of Sevenoaks of health (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks of endurance (magic)
<worn on hands>      the sacred stone claws of Aan of endurance (magic)
<worn on finger>     the ring of the void of health (magic)
<worn on finger>     a blue ring shooting sparks of health
<primary weapon>     the holy mace of the efreeti (magic) (glowing)[239h 52m 9s]
<worn on legs>       some slime-covered aboleth skin of endurance (magic) (glowing)
<worn on feet>       a pair of clawed demon-hide moccasins

[3] The corpse of an elite guard is lying here.
*Fraglo  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fraglo's head.
*Pane  *-* Warlords *-* (Thri-Kreen)(small) stands in mid-air here.(Red Aura)
*Shag  *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Shag's head.
Wer  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Dunga What TIME is IT?! *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dunga's head.
Kaene  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaene's head.
Narmu  *-* Warlords *-* (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Narmu's head.
Cross  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
Rhoka  *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 972h/972H 248v/248V Pos: standing >
the corpse of an elite guard does not contain the essence.

< 972h/972H 248v/248V Pos: standing >
You do not see a essence here.

< 972h/972H 248v/248V Pos: standing >
It appears to be the corpse of an elite guard.
a map of Tharnadia (illuminating)
a flaming diamond dagger (magic)

< 972h/972H 248v/248V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 972h/972H 248v/248V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your north.
A grounds keeper who is close by to your north.
A religious zealot who is not far off to your east.
A large rat who is a brief walk away to your east.
A stray dog who is close by to your south.
A militia guard who is not far off to your west.
A human merchant who is not far off to your west.
A militia guard who is rather far off to your west.
A human merchant who is rather far off to your west.

< 972h/972H 248v/248V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your north.
A grounds keeper who is close by to your north.
A religious zealot who is not far off to your east.
A large rat who is a brief walk away to your east.
A stray dog who is close by to your south.
A militia guard who is not far off to your west.
A human merchant who is not far off to your west.
A militia guard who is rather far off to your west.
A human merchant who is rather far off to your west.

< 972h/972H 248v/248V Pos: standing >
Wer looks at Kaene.
The Grand Tharnadian Way travels west through the center of the city.
You extend your sights westward.
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
A handful of coins lie here.

< 972h/972H 248v/248V Pos: standing >
The night has begun.

< 972h/972H 248v/248V Pos: standing >
The road along the city wall continues north.
You extend your sights northward.
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   
A homeless peasant is here, looking lost and hungry.(Gold Aura)
A grounds keeper is cleaning here, singing songs to Mielikki.(Gold Aura)

< 972h/972H 248v/248V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   
A homeless peasant is here, looking lost and hungry.(Gold Aura)
A grounds keeper is cleaning here, singing songs to Mielikki.(Gold Aura)
Fraglo sneaks in from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Rhoka enters from the south.
Kaene enters from the south.
Dunga sneaks in from the south.
Wer enters from the south.
Shag enters from the south.
Pane sneaks in from the south.

< 972h/972H 247v/248V Pos: standing >
That's impossible, I'm afraid.

< 972h/972H 247v/248V Pos: standing >
A Bend in the road along the wall.
You extend your sights northward.
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West 

< 972h/972H 247v/248V Pos: standing >
You don't have anything to put in it.

< 972h/972H 248v/248V Pos: standing >
You put 1 items into a net of endless currents.

< 972h/972H 248v/248V Pos: standing >
You get the mace of mentality from a net of endless currents.

< 972h/972H 248v/248V Pos: standing >
That's impossible, I'm afraid.

< 972h/972H 248v/248V Pos: standing >
A Bend in the road along the wall.
You extend your sights northward.
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West 

< 972h/972H 248v/248V Pos: standing >
You are carrying: (5/12)
the mace of mentality
a gladius called 'Backstabber' (magic) (glowing)
Tsunami, the trident of storms (magic)
a bright green ioun stone
a net of endless currents

< 972h/972H 248v/248V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Shag.

< 972h/972H 248v/248V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West 
Fraglo sneaks in from the south.
Rhoka enters from the south.
Cross sneaks in from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Narmu sneaks in from the south.
Kaene enters from the south.
Alarm bells sound, signalling an invasion!
Wer enters from the south.
Shag enters from the south.

< 972h/972H 247v/248V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Pane.
Ok.

< 972h/972H 247v/248V Pos: standing >
The door is open.
The Tharnadian Bank lies to the north.
You extend your sights northward.
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
[2] A rather large leather backpack lies here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 972h/972H 247v/248V Pos: standing >
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
[2] A rather large leather backpack lies here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
Rhoka enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Kaene enters from the south.
Wer enters from the south.
Shag enters from the south.
Sarn, the banker suddenly attacks Shag!
Sarn, the banker suddenly appears a bit confused!
Shag snaps into visibility.
A dark shroud encases Shag as he charges into battle.

< 972h/972H 246v/248V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.

< 972h/972H 248v/248V Pos: standing >
You start chanting...
You snap into visibility.

< 972h/972H 248v/248V Pos: standing >
Fraglo snaps into visibility.
Fraglo places the dagger of Wind in the back of Sarn, the banker, resulting in some strange noises and some blood.

< 972h/972H 248v/248V Pos: standing >
Pane suddenly attacks Sarn, the banker!
Pane snaps into visibility.

< 972h/972H 248v/248V Pos: standing >
You complete your spell...
[Damage: 121 ] You call down the FULL wrath of Lloth the Spider Queen on Sarn, the banker!

< 972h/972H 248v/248V Pos: standing >
Shag attacks Sarn, the banker. [3 Hits]
You start chanting...

< 972h/972H 248v/248V Pos: standing >
Sarn, the banker attacks Fraglo. [1 Hits]

< 972h/972H 248v/248V Pos: standing >
Shag brings down the holy flamberge of the efreeti in a mighty slash, cleaving Sarn, the banker from his target!
Shag heroically rescues Fraglo.

< 972h/972H 248v/248V Pos: standing >
You complete your spell...
[Damage: 60 ] You call down the FULL wrath of Lloth the Spider Queen on Sarn, the banker!

< 972h/972H 248v/248V Pos: standing >
Fraglo places Tiamat's poison tail stinger in the back of Sarn, the banker, resulting in some strange noises and some blood.
Fraglo twists the blade causing Sarn, the banker to writhe in agony,
Fraglo surprises Sarn, the banker with a blow to his back, leaving him momentarily confused.

< 972h/972H 248v/248V Pos: standing >
You start chanting...

< 972h/972H 248v/248V Pos: standing >
Pane swings Illesarus, the Sword of Sharpness with a broad two-handed arch at Sarn, the banker.
Blood flies everywhere as Illesarus slices without restraint.
Sarn, the banker is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Even by 218.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as Sarn, the banker dies in agony.
You abort your prayer before it's done!
Sarn, the banker gasps as the vorpal sword nearly severs his leg!

< 972h/972H 248v/248V Pos: standing >
Wer gets something from the corpse of Sarn, the banker.

< 972h/972H 248v/248V Pos: standing >
Wer puts a pile of coins into a bottomless bag of the shield dwarves.

< 972h/972H 248v/248V Pos: standing >
Wer closes the door.
the corpse of Sarn, the banker does not contain the essence.

< 972h/972H 248v/248V Pos: standing >
You do not see a essence here.

< 972h/972H 248v/248V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of endurance you are carrying.
It appears to be the corpse of Sarn, the banker.
[10] some venison strips
a sparkling speckled perch
a slender fishing pole [85%]
a slender fishing pole
a slender fishing pole [85%]
a slender fishing pole [87%]
a potion of greater constrictor blood
a swirling key of mist
a warped key

< 972h/972H 248v/248V Pos: standing >
You failed.

< 972h/972H 248v/248V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 972h/972H 248v/248V Pos: standing >
Shag gets a sparkling razor clam from his net of endless currents.

< 972h/972H 248v/248V Pos: standing >
Shag puts a sparkling razor clam into a net of endless currents.
Tharnadian Bank
Obvious exits: -South#
A few drops of fresh blood are scattered around the area.
The corpse of sarn, the banker is lying here.
[2] A rather large leather backpack lies here.
A large wooden counter is here, with a sign posted on it.
*Pane  *-* Warlords *-* (Thri-Kreen)(small) stands in mid-air here.(Red Aura)
*Shag  *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Shag's head.
Wer  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Dunga What TIME is IT?! *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dunga's head.
Kaene  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaene's head.
Narmu  *-* Warlords *-* (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Narmu's head.
Cross  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
Rhoka  *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Fraglo  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fraglo's head.

< 972h/972H 248v/248V Pos: standing >
Shag sits down in a comfortable spot.

< 972h/972H 248v/248V Pos: standing >
Shag takes out his unholy symbol and begins praying intently.

< 972h/972H 248v/248V Pos: standing >
Ok.

< 972h/972H 248v/248V Pos: standing >
Cross gets a swirling key of mist from the corpse of Sarn, the banker.
The door is open.
A bend in the road wall lies to the south.
You extend your sights southward.
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West 

< 972h/972H 248v/248V Pos: standing >
Your group consists of (14/30):
( Head)   972/972   hit,  248/248  move Even
(Front)   729/729   hit,  218/218  move Narmu
(Front)  1461/1461  hit,  356/356  move Fraglo
(Front)  1145/1042  hit,  251/251  move Pane
(Front)  1972/1115  hit,  374/374  move Shag
(Front)   729/729   hit,  196/196  move Rhoka
(Front)  1276/1276  hit,  275/280  move Wer
(Front)                                a colossal djinn statue
(Front)                                a colossal djinn statue
(Front)                                A giant bronze statue
(Front)                                the statue of an anubian soldier
(Front)  1555/1555  hit,  270/270  move Dunga
(Front)  1430/1430  hit,  308/308  move Kaene
(Front)  1243/1243  hit,  229/229  move Cross

< 972h/972H 248v/248V Pos: standing >
Your heroic urges slowly fade away.
Wer gets some stuff from the corpse of Sarn, the banker.

< 940h/940H 248v/248V Pos: standing >
Shag clambers to his feet.
Shag, looking very frustrated, packs up his holy symbol.
Your group consists of (14/30):
( Head)   940/940   hit,  248/248  move Even
(Front)   688/688   hit,  218/218  move Narmu
(Front)  1420/1420  hit,  356/356  move Fraglo
(Front)  1107/1004  hit,  251/251  move Pane
(Front)  1940/1084  hit,  374/374  move Shag
(Front)   698/698   hit,  196/196  move Rhoka
(Front)  1246/1246  hit,  276/280  move Wer
(Front)                                a colossal djinn statue
(Front)                                a colossal djinn statue
(Front)                                A giant bronze statue
(Front)                                the statue of an anubian soldier
(Front)  1553/1553  hit,  270/270  move Dunga
(Front)  1430/1430  hit,  308/308  move Kaene
(Front)  1211/1211  hit,  229/229  move Cross

< 940h/940H 248v/248V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by Fraglo.
The town crier shouts 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts 'Trolls, giants, and many dangers may threaten your lives.'
Shag's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 940h/940H 248v/248V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West 
Fraglo sneaks in from the north.
Rhoka enters from the north.
Narmu sneaks in from the north.
Kaene enters from the north.
Wer enters from the north.
Shag enters from the north.
Pane sneaks in from the north.

< 961h/961H 247v/248V Pos: standing >
Your group consists of (14/30):
( Head)   961/961   hit,  247/248  move Even
(Front)   720/720   hit,  217/218  move Narmu
(Front)  1461/1461  hit,  355/356  move Fraglo
(Front)  1145/1042  hit,  250/251  move Pane
(Front)  1966/1112  hit,  373/374  move Shag
(Front)   726/726   hit,  195/196  move Rhoka
(Front)  1286/1286  hit,  277/280  move Wer
(Front)                                a colossal djinn statue
(Front)                                a colossal djinn statue
(Front)                                A giant bronze statue
(Front)                                the statue of an anubian soldier
(Front)  1553/1553  hit,  269/270  move Dunga
(Front)  1430/1430  hit,  307/308  move Kaene
(Front)  1245/1245  hit,  228/229  move Cross

< 961h/961H 247v/248V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by Kaene.
Wer puts a bunch of stuff into a bottomless bag of the shield dwarves.
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   
A homeless peasant is here, looking lost and hungry.(Gold Aura)
Alarm bells sound, signalling an invasion!
Fraglo sneaks in from the north.
Rhoka enters from the north.
Narmu sneaks in from the north.
Kaene enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Wer enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Shag enters from the north.
Pane sneaks in from the north.

< 961h/961H 246v/248V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
[3] The corpse of an elite guard is lying here.
A grounds keeper is cleaning here, singing songs to Mielikki.(Gold Aura)
Rhoka enters from the north.
Kaene enters from the north.
Wer enters from the north.
Shag enters from the north.

< 961h/961H 247v/248V Pos: standing >
That's impossible, I'm afraid.

< 961h/961H 247v/248V Pos: standing >
The Grand Tharnadian Way travels west through the center of the city.
You extend your sights westward.
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
A handful of coins lie here.

< 961h/961H 247v/248V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
A handful of coins lie here.
Fraglo sneaks in from the east.
Rhoka enters from the east.
Narmu sneaks in from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Kaene enters from the east.
Wer enters from the east.
Shag enters from the east.

< 961h/961H 246v/248V Pos: standing >
Shag gets a handful of coins.

< 961h/961H 246v/248V Pos: standing >
The great bazaar opens up to the west.
You extend your sights westward.
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.

< 961h/961H 248v/248V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.
Fraglo sneaks in from the east.
Rhoka enters from the east.
Kaene enters from the east.
A militia guard suddenly attacks Kaene!
A militia guard suddenly appears a bit confused!
Dunga sneaks in from the east.
Wer enters from the east.
Shag enters from the east.
Pane sneaks in from the east.

< 961h/961H 247v/248V Pos: standing >
The bazaar continues west.
You extend your sights westward.
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 961h/961H 247v/248V Pos: standing >
You start chanting...
You snap into visibility.

< 961h/961H 247v/248V Pos: standing >
Lloth the Spider Queen's grace flows down on you restoring the power of unholy word.
You complete your spell...
[Damage: 41 ] You send a militia guard reeling with your word of power.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Even by 0.
A look of horror and a silent scream are a militia guard's last actions in this world.
[Damage: 29 ] You send a human merchant reeling with your word of power.
A human merchant is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Even by 0.
The unmistakable scent of fresh blood can be smelled as a human merchant dies in agony.

< 961h/961H 247v/248V Pos: standing >
Wer gets something from the corpse of a human merchant.

< 961h/961H 247v/248V Pos: standing >
Wer puts a pile of coins into a bottomless bag of the shield dwarves.

< 961h/961H 247v/248V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.
the corpse of a human merchant does not contain the essence.

< 961h/961H 247v/248V Pos: standing >
You do not see a essence here.

< 961h/961H 247v/248V Pos: standing >
It appears to be the corpse of a human merchant.
Nothing.

< 961h/961H 248v/248V Pos: standing >
the corpse of a human merchant does not contain the essence.

< 961h/961H 248v/248V Pos: standing >
You do not see a essence here.

< 961h/961H 248v/248V Pos: standing >
It appears to be the corpse of a human merchant.
Nothing.

< 961h/961H 248v/248V Pos: standing >
You start chanting...
You snap into visibility.

< 961h/961H 248v/248V Pos: standing >
You complete your spell...

< 961h/961H 248v/248V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 961h/961H 248v/248V Pos: standing >
The bazaar continues west.
You extend your sights westward.
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
A human merchant from another town stands here, perusing Tharnadia.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 961h/961H 248v/248V Pos: standing >

< 961h/961H 248v/248V Pos: standing >

< 961h/961H 248v/248V Pos: standing >

< 961h/961H 248v/248V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
Rhoka enters from the west.
Narmu sneaks in from the west.
Kaene enters from the west.
Wer enters from the west.
Shag enters from the west.
Pane sneaks in from the west.

< 961h/961H 247v/248V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of endurance you are carrying.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
Puddles of fresh blood cover the ground.
[3] The corpse of an elite guard is lying here.
A homeless peasant is here, looking lost and hungry.(Gold Aura)
A grounds keeper is cleaning here, singing songs to Mielikki.(Gold Aura)
Fraglo sneaks in from the west.
Rhoka enters from the west.
Cross sneaks in from the west.
Kaene enters from the west.
Wer enters from the west.
Shag enters from the west.
Alarm bells sound, signalling an invasion!

< 961h/961H 246v/248V Pos: standing >
The iron seems to be closed.

< 961h/961H 248v/248V Pos: standing >
Ok.

< 961h/961H 248v/248V Pos: standing >
The iron seems to be closed.

< 961h/961H 248v/248V Pos: standing >
The iron seems to be closed.

< 961h/961H 248v/248V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your south.
A stray cat who is not far off to your south.
A street sweeper who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.

< 961h/961H 248v/248V Pos: standing >
A homeless peasant leaves north.

< 961h/961H 248v/248V Pos: standing >
Ok.

< 961h/961H 248v/248V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by Kaene.
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
An unnatural darkness fills this area.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of a controller is lying here.
The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Githzerai (medium) stands here (Newbie). (Non-Fraggable)(holy)(Gold Aura)
Rhoka enters from the west.
Kaene enters from the west.
Dunga sneaks in from the west.
Wer enters from the west.
Shag enters from the west.

< 961h/961H 247v/248V Pos: standing >
A Githzerai closes the gates.
Wer tackles a Githzerai square in the chest knocking the wind out of him!

< 961h/961H 247v/248V Pos: standing >
Kaene places a green bladed dagger named 'Sepsis' in the back of a Githzerai, resulting in some strange noises and some blood.
A halo of white light settles over a Githzerai as he charges into battle.
Rhoka starts casting an offensive spell.

< 961h/961H 247v/248V Pos: standing >
A Githzerai attacks Kaene. [0 Hits]
Wer's King's blade of Aravne with a strange black stone murmurs some strange incantations...
Wer's concussion blast rips into a Githzerai, shattering his soul!
Wer attacks a Githzerai. [4 Hits]

< 961h/961H 247v/248V Pos: standing >
Dunga starts casting an offensive spell.
Dunga snaps into visibility.
Cross starts casting an offensive spell called 'unholy word'.
Narmu starts casting an offensive spell.
Fraglo snaps into visibility.
Fraglo places Tiamat's poison tail stinger in the back of a Githzerai, resulting in some strange noises and some blood.
Fraglo places the dagger of Wind in the back of a Githzerai, resulting in some strange noises and some blood.

< 961h/961H 247v/248V Pos: standing >
Cross completes his spell...
Cross utters the words 'jiparl xafe'
Cross sends a Githzerai reeling with an unholy word.
A Githzerai is dead! R.I.P.
You receive your share of experience.