The death of [14 Monk] Wernchat (Orc)

in The Inn of the Shady Grove

from the perspective of [14 Monk] Wernchat (Orc)

<worn around neck>   a silvery pendant [superior]
<worn on body>       a set of loose fitting robes
<worn about body>    a hard leather cloak
<worn about waist>   a belt of street sweepers [poor]
<worn on arms>       a pair of orcish sleeves [superior]
<worn around wrist>  an orcish-woven bracelet [poor]
<worn around wrist>  an orcish-woven bracelet
<worn on hands>      a pair of brown leather gloves
<worn on finger>     a shiny golden ring [poor]
<worn on finger>     a shiny golden ring [superior]
<worn on feet>       some thin leather sandals

The Inn of the Shady Grove
Obvious exits: -E -S
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[9] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
Ubschat (Orc)(medium) stands here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 178h/178H 124v/124V Pos: standing >

< 178h/178H 124v/124V Pos: standing >

< 178h/178H 124v/124V Pos: standing >
Hint: Beware of guards!  Some guards will come to the aid of your victims!

< 178h/178H 124v/124V Pos: standing >

< 178h/178H 124v/124V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.

< 178h/178H 124v/124V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

< 178h/178H 124v/124V Pos: standing >

< 178h/178H 124v/124V Pos: standing >

< 178h/178H 124v/124V Pos: standing >

< 178h/178H 124v/124V Pos: standing >
Hint: If someone wants to group with you and says 'f/c', that means you need to type 'follow <person>' and 'consent <person>'

< 178h/178H 124v/124V Pos: standing >

< 178h/178H 124v/124V Pos: standing >

< 178h/178H 124v/124V Pos: standing >

< 178h/178H 124v/124V Pos: standing >
Autosaving...

< 178h/178H 124v/124V Pos: standing >

< 178h/178H 124v/124V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.

< 178h/178H 124v/124V Pos: standing >
Hint: Most commands have help files.  Type 'help (command)' to learn how to use game commands.

< 178h/178H 124v/124V Pos: standing >

< 178h/178H 124v/124V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

< 178h/178H 124v/124V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 178h/178H 124v/124V Pos: standing >
Autosaving...

< 178h/178H 124v/124V Pos: standing >
Hint: Is a dragon about?  Kneel before they enter the room to keep from fleeing from their ROAR!

< 178h/178H 124v/124V Pos: standing >
An orc anti-paladin starts casting a spell.

< 178h/178H 124v/124V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the words 'ofzahzf gsufuh xabrae'
An orc anti-paladin glows visibly as a faint white halo surrounds him.

< 178h/178H 124v/124V Pos: standing >
Hint: Type 'forget (spell name)' to free up a spell slot.  Alternately, you can 'forget all' to free all your spell slots.

< 178h/178H 124v/124V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.

< 178h/178H 124v/124V Pos: standing >
An orc anti-paladin starts casting a spell.

< 178h/178H 124v/124V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the words 'ofzahzf grunofoyruoph'
Ubschat floats up into the air, free as a bird!
An orc anti-paladin floats up into the air, free as a bird!
An orcish guard floats up into the air, free as a bird!

< 178h/178H 124v/124V Pos: standing >
Someone waves happily.

< 178h/178H 124v/124V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type 'attribute' to see if there are any differences.

< 178h/178H 124v/124V Pos: standing >
An orc anti-paladin starts casting a spell.

< 178h/178H 124v/124V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the word 'paxtzuguai'
An orc anti-paladin's pupils rapidly dilate until almost no iris is visible.

< 178h/178H 124v/124V Pos: standing >
Autosaving...

< 178h/178H 124v/124V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.

< 178h/178H 124v/124V Pos: standing >
An orc anti-paladin starts casting a spell.

< 178h/178H 124v/124V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the words 'ofzahzf gsufuh xabrae'
An orc anti-paladin points at an orcish guard.
An orcish guard glows visibly as a faint white halo surrounds him.

< 178h/178H 124v/124V Pos: standing >

< 178h/178H 124v/124V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.

< 178h/178H 124v/124V Pos: standing >

< 178h/178H 124v/124V Pos: standing >

< 178h/178H 124v/124V Pos: standing >

< 178h/178H 124v/124V Pos: standing >
Hint: Beware of guards!  Some guards will come to the aid of your victims!

< 178h/178H 124v/124V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

< 178h/178H 124v/124V Pos: standing >
Itkovian has entered the game.

< 178h/178H 124v/124V Pos: standing >

< 178h/178H 124v/124V Pos: standing >

< 178h/178H 124v/124V Pos: standing >
Itkovian leaves south.

< 178h/178H 124v/124V Pos: standing >
Autosaving...

< 178h/178H 124v/124V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 178h/178H 124v/124V Pos: standing >
Zentri enters from the south.

< 178h/178H 124v/124V Pos: standing >
The innkeeper stores Zentri's stuff in the safe and shows him to his room.

< 178h/178H 124v/124V Pos: standing >
Poktagon skitters in from the south.

< 178h/178H 124v/124V Pos: standing >
The innkeeper stores Poktagon's stuff in the safe and shows him to his room.

< 178h/178H 124v/124V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 178h/178H 124v/124V Pos: standing >

< 178h/178H 124v/124V Pos: standing >

< 178h/178H 124v/124V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 178h/178H 124v/124V Pos: standing >

< 178h/178H 124v/124V Pos: standing >
Poktagon has entered the game.

< 178h/178H 124v/124V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.

< 178h/178H 124v/124V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[9] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
Poktagon  *-* Warlords *-* (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Poktagon's head.
Ubschat (Orc)(medium) stands in mid-air here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 178h/178H 124v/124V Pos: standing >

< 178h/178H 124v/124V Pos: standing >

< 178h/178H 124v/124V Pos: standing >

< 178h/178H 124v/124V Pos: standing >
Poktagon says 'moving from here'

< 178h/178H 124v/124V Pos: standing >
Poktagon leaves south.

< 178h/178H 124v/124V Pos: standing >
Autosaving...

< 178h/178H 124v/124V Pos: standing >
Hint: You can sell equipment for money at shops.  However, most stores only purchase certain types of equipment.  Shop around!

< 178h/178H 124v/124V Pos: standing >

< 178h/178H 124v/124V Pos: standing >

< 178h/178H 124v/124V Pos: standing >

< 178h/178H 124v/124V Pos: standing >

< 178h/178H 124v/124V Pos: standing >

< 178h/178H 124v/124V Pos: standing >

< 178h/178H 124v/124V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'.  You can do it if you have another players book in your inventory and type 'scribe (spell name)'. - Tayna

< 178h/178H 124v/124V Pos: standing >
Someone slowly fades into existence.

< 178h/178H 124v/124V Pos: standing >
A Barbarian snaps into visibility.
Out of nowhere, a Barbarian stabs you in the back.
YIKES!  Another hit like that, and you've had it!!

< 86h/178H 124v/124V Pos: standing >
< T: Wernchat TP: sta TC: nasty wounds E: A Barbarian sta EP: excellent >
 An orc anti-paladin suddenly attacks a Barbarian!
A dark shroud encases an orc anti-paladin as he charges into battle.
As an orc anti-paladin attempts to attack a Barbarian, a Barbarian intercepts the attack with his hands and twist an orc anti-paladin's arm!
Sparks...  flashing lights...  you cannot concentrate!
You miss a Barbarian.
Someone slowly fades into existence.

< 86h/178H 124v/124V Pos: standing >
< T: Wernchat TP: sta TC: nasty wounds E: A Barbarian sta EP: excellent >
 Someone slowly fades into existence.
A Githzerai slowly fades into existence.

< 86h/178H 124v/124V Pos: standing >
< T: Wernchat TP: sta TC: nasty wounds E: someone sta EP: excellent >
 A Halfling slowly fades into existence.

< 86h/178H 124v/124V Pos: standing >
< T: Wernchat TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Horns begin to bellow and drums thunder to the call to arms!
Someone slowly fades into existence.

< 86h/178H 124v/124V Pos: standing >
< T: Wernchat TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Someone slowly fades into existence.

< 86h/178H 124v/124V Pos: standing >
< T: Wernchat TP: sta TC: nasty wounds E: someone sta EP: excellent >
 A halo of white light settles over a Githzerai as he charges into battle.
A Githzerai is knocked to the ground by an orcish guard's mighty bash!
An orcish guard's punch grazes a Githzerai.
An orcish guard's feeble punch grazes a Githzerai.
An orcish guard's fine punch wounds a beautiful pegasus.

< 86h/178H 124v/124V Pos: standing >
< T: Wernchat TP: sta TC: nasty wounds E: someone sta EP: excellent >
 A Barbarian snaps into visibility.
Everything is blurry after a Barbarian's head came crashing into your skull.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
With a quick move, a Barbarian pulls back his head and rams it into you again!
Everything is blurry after a Barbarian's head came crashing into your skull.
Your whisper-thin helm was completely destroyed by the massive blow!
Your collar of elven bones was completely destroyed by the massive blow!
Your set of loose fitting leggings was completely destroyed by the massive blow!