The death of [16 Reaver] Zlon (Duergar)

in A Cozy Sleeping Chamber

from the perspective of [56 Bounty Hunter] Duac -=Celestial Sigil=- (Barbarian)

<worn as a badge>    the mark of the saboteur of damage
<worn on head>       a black turban of circling flames [superior] (magic)
<worn on eyes>       the eye of the ogre of dexterity (magic) (glowing) (humming) [82%]
<worn in ear>        a snake fang earring [superior]
<worn in ear>        a brightly flaming earring
<worn on face>       the mask of death of power
<worn around neck>   an emerald pendant of the ice drake [superior] (magic)
<worn around neck>   a coil of darkness of intelligence
<worn on body>       a suit of wickedly-barbed devil hide (magic) (humming)
<worn about body>    a cloak bearing the seal of Bozk of damage (magic)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of agility (magic) (glowing) [82%]
<worn about waist>   a pitch-black sash of the Bloodhawk gang [superior]
<worn on belt buckle>a diamondine axe covered in blood of damage (magic) [85%]
<worn on arms>       some scintillating sleeves [superior] (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [44%]
<worn around wrist>  a bracelet of purple mist [superior]
<worn on hands>      some white fur skin gloves [superior] (magic)
<worn on finger>     a shiny crimson ring of damage (invis) (magic)
<worn on finger>     a ring of regeneration (magic) (glowing) [75%]
<primary weapon>     a gleaming falchion [superior] with a strange black stone (magic) [80%]
<secondary weapon>   a gladius called 'Backstabber' (magic) (glowing)[239h 41m 11s]
<worn on legs>       the leggings of a MaDMaN (magic) [87%]
<worn on feet>       the combat boots of balance [84%]


Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 1667h/1667H 213v/214V Pos: standing >

< 1667h/1667H 213v/214V Pos: standing >

< 1667h/1667H 213v/214V Pos: standing >
Backstab who?

< 1667h/1667H 213v/214V Pos: standing >
Backstab who?

< 1667h/1667H 213v/214V Pos: standing >
Backstab who?

< 1667h/1667H 213v/214V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
You feel uneasy with so many Good players in Guildhalls.
A Cozy Sleeping Chamber
Obvious exits: -E -W -U -D -NW
A few drops of fresh blood are scattered around the area.
The corpse of a Duergar Dwarf is lying here.
A bulletin board stands here.
Vz  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
Koa  -=Celestial Sigil=- (Barbarian)(medium) is lying in mid-air here.(Gold Aura)
Clemm  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Leu  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Zia  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
*Ayla  -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Kenon  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Lur  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Om  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Om's head.
Rys  -=Celestial Sigil=- (Gnome)(small) in mid-air sits atop a shadow dracolich.(Red Aura)
Skirry  -=Celestial Sigil=- (Githzerai)(large) stands in mid-air here.(Gold Aura)
Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Gold Aura)
Rhak The 5th Horseman -=Celestial Sigil=- (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
There are Barbarian tracks going west.

< 1667h/1667H 212v/214V Pos: standing >
Backstab who?

< 1667h/1667H 212v/214V Pos: standing >
Skirry's flesh magically hardens, turning to stone.

< 1667h/1667H 214v/214V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Zanan is made of flesh and appears to be of average quality.
The corpse of Zanan has an item value of 1.
It appears to be the corpse of Zanan.
a thin steel dagger
a dwarf skin belt
a small round wooden shield
a pair of tight black sleeves
a pair of tight black slippers
a pair of tight black pants
a piece of rune carved obsidian
a bag made from sewn rat skins
[5] a set of lockpicks
a steel dagger

< 1667h/1667H 214v/214V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
You feel uneasy with so many Good players in Guildhalls.
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
There are some tracks heading west.

< 1667h/1667H 213v/214V Pos: standing >
The magenta glow surrounding you fades away.
The blood-red glow surrounding you fades away.

<map>
Zone: Guildhalls.
Room: Surrounded by Dancing Lights and Mirrors
</map>
You feel uneasy with so many Good players in Guildhalls.
Surrounded by Dancing Lights and Mirrors
Obvious exits: -N -W -D

< 1667h/1667H 212v/214V Pos: standing >

< 1667h/1667H 212v/214V Pos: standing >
Alas, you cannot go that way. . . .

< 1667h/1667H 214v/214V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Spaceous Vaulted Chamber
</map>
You feel uneasy with so many Good players in Guildhalls.
A Spaceous Vaulted Chamber
Obvious exits: -S
A wooden bank counter stands here. (glowing)

< 1667h/1667H 213v/214V Pos: standing >

< 1667h/1667H 213v/214V Pos: standing >

<map>
Zone: Guildhalls.
Room: Surrounded by Dancing Lights and Mirrors
</map>
You feel uneasy with so many Good players in Guildhalls.
Surrounded by Dancing Lights and Mirrors
Obvious exits: -N -W -D

< 1667h/1667H 212v/214V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Room of Nautical Charts
</map>
You feel uneasy with so many Good players in Guildhalls.
A Room of Nautical Charts
Obvious exits: -U
A board with current cargo prices hangs on the wall here.

< 1667h/1667H 211v/214V Pos: standing >

< 1667h/1667H 211v/214V Pos: standing >

<map>
Zone: Guildhalls.
Room: Surrounded by Dancing Lights and Mirrors
</map>
You feel uneasy with so many Good players in Guildhalls.
Surrounded by Dancing Lights and Mirrors
Obvious exits: -N -W -D

< 1667h/1667H 213v/214V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
You feel uneasy with so many Good players in Guildhalls.
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 1667h/1667H 212v/214V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
You feel uneasy with so many Good players in Guildhalls.
A Cozy Sleeping Chamber
Obvious exits: -E -W -U -D -NW
A few drops of fresh blood are scattered around the area.
The corpse of a Duergar Dwarf is lying here.
A bulletin board stands here.
Vz  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
Koa  -=Celestial Sigil=- (Barbarian)(medium) is lying in mid-air here.(Gold Aura)
Clemm  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Leu  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Zia  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
*Ayla  -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Kenon  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Om  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Om's head.
Rys  -=Celestial Sigil=- (Gnome)(small) in mid-air sits atop a shadow dracolich.(Red Aura)
*Skirry  -=Celestial Sigil=- (Githzerai)(large) stands in mid-air here.(Gold Aura)
Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Gold Aura)
Rhak The 5th Horseman -=Celestial Sigil=- (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)

< 1667h/1667H 211v/214V Pos: standing >
You are surrounded by a magenta glow.

< 1667h/1667H 211v/214V Pos: standing >

< 1667h/1667H 213v/214V Pos: standing >
Sev sits down in a comfortable spot.

< 1667h/1667H 214v/214V Pos: standing >
Sev takes out her holy symbol and begins praying intently.

< 1667h/1667H 214v/214V Pos: standing >
Looks like an exit.
You extend your sights downward.
A Portal Room
Obvious exits: -U
A large, spacious void displays views of Shady Grove here. (glowing)

< 1667h/1667H 214v/214V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Drisk.

< 1667h/1667H 214v/214V Pos: standing >
Looks like an exit.
You extend your sights upward.
Inside the Looking Glass
Obvious exits: -D
A magical looking glass sits upon a pedestal in the center of this room. (glowing)

< 1667h/1667H 214v/214V Pos: standing >
Drisk leaves east.

< 1667h/1667H 214v/214V Pos: standing >
You are surrounded by a blood-red glow.

< 1667h/1667H 214v/214V Pos: standing >
Sev raises her holy symbol and smiles broadly.

< 1667h/1667H 214v/214V Pos: standing >
Koa clambers to her feet.

< 1667h/1667H 214v/214V Pos: standing >

< 1667h/1667H 214v/214V Pos: standing >
Lur enters from the east.

< 1667h/1667H 214v/214V Pos: standing >

< 1667h/1667H 214v/214V Pos: standing >
Sev clambers to her feet.

< 1667h/1667H 214v/214V Pos: standing >
Sev starts casting a spell.
Om studies the board.

< 1667h/1667H 214v/214V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -W -U -D -NW
A few drops of fresh blood are scattered around the area.
The corpse of a Duergar Dwarf is lying here.
A bulletin board stands here.
Lur  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Vz  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
Koa  -=Celestial Sigil=- (Barbarian)(medium) stands in mid-air here.(Gold Aura)
Clemm  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Leu  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Zia  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
*Ayla  -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*Kenon  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Om  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Om's head.
Rys  -=Celestial Sigil=- (Gnome)(small) in mid-air sits atop a shadow dracolich.(Red Aura)
*Skirry  -=Celestial Sigil=- (Githzerai)(large) stands in mid-air here.(Gold Aura)
Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here. (Casting) (Gold Aura)
Rhak The 5th Horseman -=Celestial Sigil=- (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
There are some tracks heading west.

< 1667h/1667H 214v/214V Pos: standing >
Lur sits down in a comfortable spot.

< 1667h/1667H 214v/214V Pos: standing >
Lur opens a spellbook and begins studying it intently.

< 1667h/1667H 214v/214V Pos: standing >
Sev completes her spell...
Sev utters the words 'qaihuijar dies'
The area lights up!

< 1667h/1667H 214v/214V Pos: standing >
Looks like an exit.
You extend your sights northwestward.
The Dump
Obvious exits: -SE
A fanged obsidian nose ring from Tiamat lies here on the ground.
A dented crystal circlet lies here on the ground.
A rare piece of coldsteel gives off a frosty aura. (magic)
A rather large leather backpack lies here.
A steaming pile of bullshit is here.
The key to the Guard's Walk doors lies here.
A key of some sort is here.
An unwanted prison key sits on the ground here.
An amber-colored metallic rod lies here.

< 1667h/1667H 214v/214V Pos: standing >
Lur closes his book and smiles broadly.

< 1667h/1667H 214v/214V Pos: standing >
Looks like an exit.
You extend your sights westward.
An Apex of Knowledge
Obvious exits: -N -E
A magical tome sits open on a stand here.

< 1667h/1667H 214v/214V Pos: standing >
Lur clambers to his feet.

< 1667h/1667H 214v/214V Pos: standing >
Sev sits down in a comfortable spot.

< 1667h/1667H 214v/214V Pos: standing >
Sev takes out her holy symbol and begins praying intently.

< 1667h/1667H 214v/214V Pos: standing >
Sev raises her holy symbol and smiles broadly.

< 1667h/1667H 214v/214V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Apex of Knowledge
</map>
You feel uneasy with so many Good players in Guildhalls.
An Apex of Knowledge
Obvious exits: -N -E
A magical tome sits open on a stand here.

< 1667h/1667H 213v/214V Pos: standing >

< 1667h/1667H 213v/214V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Peaceful Escape
Obvious exits: -S
A large fountain rests here.

< 1667h/1667H 213v/214V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
You feel uneasy with so many Good players in Guildhalls.
A Cozy Sleeping Chamber
Obvious exits: -E -W -U -D -NW
A few drops of fresh blood are scattered around the area.
The corpse of a Duergar Dwarf is lying here.
A bulletin board stands here.
*Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
Lur  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Vz  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
Koa  -=Celestial Sigil=- (Barbarian)(medium) stands in mid-air here.(Gold Aura)
Clemm  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Leu  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Zia  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
*Ayla  -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*Kenon  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Om  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Om's head.
Rys  -=Celestial Sigil=- (Gnome)(small) in mid-air sits atop a shadow dracolich.(Red Aura)
*Skirry  -=Celestial Sigil=- (Githzerai)(large) stands in mid-air here.(Gold Aura)
Sev  -=Celestial Sigil=- (Gnome)(small) sits resting.(Gold Aura)
Rhak The 5th Horseman -=Celestial Sigil=- (Githzerai)(medium) sits resting sits atop a beautiful pegasus.(Gold Aura)
There are some tracks heading east.
Rhak takes out his holy symbol and begins praying intently.

< 1667h/1667H 212v/214V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.

< 1667h/1667H 212v/214V Pos: standing >
You quickly scan the area.
You see nothing.

< 1667h/1667H 214v/214V Pos: standing >
Sev clambers to her feet.

< 1667h/1667H 214v/214V Pos: standing >
Sev leaves east.
Drisk leaves down.

< 1667h/1667H 214v/214V Pos: standing >
You quickly scan the area.
Sev who is close by to your east.
Drisk who is close by below you.

< 1667h/1667H 214v/214V Pos: standing >
Rhak raises his holy symbol and smiles broadly.

< 1667h/1667H 214v/214V Pos: standing >
Lur studies the board.

< 1667h/1667H 214v/214V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by Skirry.

< 1667h/1667H 214v/214V Pos: standing >
Drisk enters from below.

< 1667h/1667H 214v/214V Pos: standing >

< 1667h/1667H 214v/214V Pos: standing >
Rhak clambers to his feet.

< 1667h/1667H 214v/214V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Ayla.

< 1667h/1667H 214v/214V Pos: standing >
Drisk leaves up.

< 1667h/1667H 214v/214V Pos: standing >
Sev enters from the east.

< 1667h/1667H 214v/214V Pos: standing >
Sev sits down in a comfortable spot.

< 1667h/1667H 214v/214V Pos: standing >
Sev takes out her holy symbol and begins praying intently.
This is a bulletin board.  Usage: READ/REMOVE <messg #>, WRITE <header>.
You will need to look at the board to save your message.
There are 3 messages on the board.
3  : [Sun May  8 22:48 (Gells)] Hi
2  : [Fri May  6 06:32 (Fez)] Pok is a thoughtful lover
1  : [Fri Apr  8 08:19 (Pok)] HI!

< 1667h/1667H 214v/214V Pos: standing >
Drisk enters from above.

< 1667h/1667H 214v/214V Pos: standing >
Rhak studies the board.

< 1667h/1667H 214v/214V Pos: standing >
Sev raises her holy symbol and smiles broadly.

< 1667h/1667H 214v/214V Pos: standing >
Drisk leaves northwest.
Kenon studies the board.

< 1667h/1667H 214v/214V Pos: standing >
Leu studies the board.

< 1667h/1667H 214v/214V Pos: standing >
Kenon starts casting a spell.

< 1667h/1667H 214v/214V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by Skirry.

< 1667h/1667H 214v/214V Pos: standing >
Sev clambers to her feet.

< 1667h/1667H 214v/214V Pos: standing >
A faint hum can be heard from the legendary platemail of defense of precision carried by Vz.

< 1667h/1667H 214v/214V Pos: standing >
Kenon completes his spell...
Kenon utters the word 'brjf'
Drisk enters from the northwest.

< 1667h/1667H 214v/214V Pos: standing >

< 1667h/1667H 214v/214V Pos: standing >
Message 3 : [Sun May  8 22:48 (Gells)] Hi

Just saying hi!

I have come across to this side for funzies!


< 1667h/1667H 214v/214V Pos: standing >
Vz says 'invisible'
Vz's ring of invisibility [poor] hums briefly.
Vz slowly fades out of existence.

< 1667h/1667H 214v/214V Pos: standing >
Sev leaves down.

< 1667h/1667H 214v/214V Pos: standing >
Rhak just removed message 3.

< 1667h/1667H 214v/214V Pos: standing >
Om gets a sparkling large mussel from his satchel containing spell components.

< 1667h/1667H 214v/214V Pos: standing >
You quickly scan the area.
Sev who is close by below you.
Ayla who is close by to your northwest.

< 1667h/1667H 214v/214V Pos: standing >
Rys dismounts a shadow dracolich.

< 1667h/1667H 214v/214V Pos: standing >
Epic Zones -----------------------------------------

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly evil) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (very good)     
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly good) 
   Orrak                                         (extremely evil)
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
  *Pharr Valley Swamp                            (slightly evil) 
   Village of Werrun                             (neutral)       
   Nizari                                        (very evil)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (pure good)     
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
  *The Mountain of the Banished                  (evil)          
   Nakral's Crypt                                (evil)          
   The Outcasts Tower                            (pure good)     
  *Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (evil)          
   Faerie Realm                                  (good)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (pure good)     
   The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (slightly good) 
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (neutral)       
  *Prison of Fort Boyard                         (slightly evil) 
  *The Ancient Halls of Ironstar                 (good)          
   The Jade Empire                               (evil)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (good)          
   The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly evil) 
  *The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (good)          
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (evil)          
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly evil) 
  *Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (evil)          
   Sevenoaks                                     (slightly evil) 
  *The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (slightly good) 
  *The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly evil) 
  *Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1667h/1667H 214v/214V Pos: standing >
Vz gets a rainbow trout from his satchel of snatching [superior].

< 1667h/1667H 214v/214V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Leu.
Vz eats a rainbow trout.

< 1667h/1667H 214v/214V Pos: standing >
Sev enters from below.

< 1667h/1667H 214v/214V Pos: standing >
Sev sits down in a comfortable spot.

< 1667h/1667H 214v/214V Pos: standing >
Sev takes out her holy symbol and begins praying intently.
Cols studies the board.

< 1667h/1667H 214v/214V Pos: standing >
Sev raises her holy symbol and smiles broadly.

< 1667h/1667H 214v/214V Pos: standing >
Rhak studies the board.

< 1667h/1667H 214v/214V Pos: standing >
Rys starts casting a spell.

< 1667h/1667H 214v/214V Pos: standing >
Write your message.  (/s saves /h for help)

Rys completes his spell...
Rys utters the words 'sfahzqh jioculoae'
A dark chill from beyond the grave permeates the air around a shadow dracolich.
Sev clambers to her feet.
A faint hum can be heard from the mystic axe of the dragonkind carried by Skirry.
Rys studies the board.
Kenon studies the board.
Sev studies the board.
Rhak just removed message 2.
Leu studies the board.
Clemm studies the board.
Kenon studies the board.
Rhak just removed message 1.
Zia studies the board.
Koa leaves west.
A Duergar crawls in from the east.
A Duergar tips his hat.
Rys leaves east.
A shadow dracolich leaves east.
Vz leaves east.
Vz enters from the east.
Vz snaps into visibility.
Vz fills with BLooDLuST and makes a ferocious leap at a Duergar!
A Duergar avoids Vz's ferocious maul, and down he goes!
Rys enters from the east.
A shadow dracolich enters from the east.
Leu suddenly attacks a Duergar!
Leu's fine crush strikes a Duergar.
Skirry starts casting an offensive spell.
Skirry snaps into visibility.
A Duergar avoids being bashed by Clemm, who loses his balance and falls.
Vz's powerful whip strikes a Duergar hard.
Vz's whip strikes a Duergar hard.
Vz's whip strikes a Duergar hard.
Rys looks at a Duergar.
Koa snaps into visibility.
Koa leaps at a Duergar only to realize he is down already.
Kenon looks at a Duergar.
A faint hum can be heard from Doombringer, the sword of chaos carried by Om.
A faint hum can be heard from the rod of Dispator carried by Drisk.
A Duergar rises to his feet.
Koa snaps into visibility.
Koa's impressive slash strikes a Duergar hard.
Koa's impressive slash strikes a Duergar.
Koa's impressive pierce strikes a Duergar very hard.
Koa's impressive slash strikes a Duergar hard.
Koa's impressive slash strikes a Duergar very hard.
Koa's impressive slash seriously wounds a Duergar.
A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!
Rhak says 'eddie'
Skirry completes his spell...
Skirry utters the word 'grzzs'
A Duergar goes to sleep.
A Duergar has a RUDE awakening!
A Duergar awakens.
Rys gives an order to his followers.
A billowing cloud of darkness erupts from a shadow dracolich's mouth!
A Duergar looks pale, as a shadow dracolich breathes blackness.
Skirry starts casting an offensive spell.
Ayla snaps into visibility.
Ayla fills with BLooDLuST and makes a ferocious leap at a Duergar!
Ayla knocks a Duergar down with a mighty blow!
Vz rises to his feet.
Rhak rolls on the floor laughing.
A Duergar suddenly appears a bit confused!
A Duergar misses Ayla.
Ayla snaps into visibility.
Skirry completes his spell...
Skirry utters the word 'grzzs'
A Duergar goes to sleep.
A Duergar has a RUDE awakening!
A Duergar awakens.
Vz's powerful whip hits a Duergar.
A Duergar's black leather whip was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
You receive your share of experience.