The death of [16 Reaver] Zlon (Duergar)

in A Cozy Sleeping Chamber

from the perspective of [56 RaGeloRd] Ayla -=Celestial Sigil=- (Minotaur)

<floating about head>a dark yellow ioun stone[239h 41m 47s]
<worn as a badge>    a elven rune of restoration (magic) (glowing)
<worn on horns>      a pair of spiked horncaps of regeneration (magic) [84%]
<worn on eyes>       the eye of the ogre [poor] (magic) (glowing) (humming)
<worn in ear>        a golden scale dangling from a platinum chain [poor] (magic) [72%]
<worn in ear>        a brightly flaming earring
<worn on face>       the grim visage of a MaDWoMaN of regeneration (magic) (humming)
<worn in nose>       a bloodstained spiked nose ring [superior]
<worn around neck>   a slaadi necklace of Chaos of constitution (glowing) [88%]
<worn around neck>   a necklace of dangling bones and relics [superior] (magic) (humming) [65%]
<worn on body>       the chameleon suit of transformation of regeneration
<worn about body>    the cloak of the stalker (invis) (magic)[239h 41m 47s]
<worn on back>       a big big bag for a little person (illuminating) [78%]
<worn on tail>       Zorobabi's circular stone ring [superior] [82%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing) [83%]
<worn about waist>   the mystical sash of the Netherworld of damage (magic) (glowing) [82%]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' of health (magic) [87%]
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[239h 41m 47s]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards of greater dexterity (magic) [84%]
<worn around wrist>  the power infused bracelet of dark-mithril [poor]
<worn around wrist>  the bracer of Uz's alliance of damage
<worn on hands>      a pair of vampiric dragonscale gauntlets of dexterity (magic)
<worn on finger>     the ring of the void of agility (magic)
<worn on finger>     a shiny crimson ring [superior] (invis) (magic)
<primary weapon>     the mace of light and darkness (magic)[239h 41m 47s]
<secondary weapon>   an ancient adamantium warhammer of dwarven kings (magic) [59%]
<worn on legs>       a haze of swirling green vapor (magic) (glowing)[239h 41m 47s]
<worn on feet>       a set of bloodied horseshoes of endurance (magic)

a pair of tight black sleeves
a pair of tight black slippers
a pair of tight black pants
a piece of rune carved obsidian
a bag made from sewn rat skins
[5] a set of lockpicks
a steel dagger

< 1804h/1757H 283v/283V Pos: standing >
Skirry's flesh magically hardens, turning to stone.
Saving Ayla.

< 1804h/1757H 283v/283V Pos: standing >
Message 3 : [Sun May  8 22:48 (Gells)] Hi

Just saying hi!

I have come across to this side for funzies!


< 1804h/1757H 283v/283V Pos: standing >
Kenon's skin seems to turn to stone.

< 1804h/1757H 283v/283V Pos: standing >
You snicker softly.

< 1804h/1757H 283v/283V Pos: standing >
Lur leaves east.

< 1804h/1757H 283v/283V Pos: standing >
Skirry snickers softly.

< 1804h/1757H 283v/283V Pos: standing >

< 1804h/1757H 283v/283V Pos: standing >

< 1804h/1757H 283v/283V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -W -U -D -NW
A few drops of fresh blood are scattered around the area.
The corpse of a Duergar Dwarf is lying here.
A bulletin board stands here.
*Duac  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Vz  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
Koa  -=Celestial Sigil=- (Barbarian)(medium) is lying in mid-air here.(Gold Aura)
Clemm  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Leu  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Zia  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
*Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Kenon  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Om  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Om's head.
Rys  -=Celestial Sigil=- (Gnome)(small) in mid-air sits atop a shadow dracolich.(Red Aura)
*Skirry  -=Celestial Sigil=- (Githzerai)(large) stands in mid-air here.(Gold Aura)
Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Gold Aura)
Rhak The 5th Horseman -=Celestial Sigil=- (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)

< 1804h/1757H 283v/283V Pos: standing >
Sev sits down in a comfortable spot.

< 1804h/1757H 283v/283V Pos: standing >
Sev takes out her holy symbol and begins praying intently.

< 1804h/1757H 283v/283V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Drisk.

< 1803h/1757H 283v/283V Pos: standing >
Drisk leaves east.
You see nothing special...

< 1803h/1757H 283v/283V Pos: standing >

< 1803h/1757H 283v/283V Pos: standing >
Sev raises her holy symbol and smiles broadly.
Looks like an exit.
You extend your sights downward.
A Portal Room
Obvious exits: -U
A large, spacious void displays views of Shady Grove here. (glowing)

< 1803h/1757H 283v/283V Pos: standing >
Koa clambers to her feet.

< 1803h/1757H 283v/283V Pos: standing >

< 1803h/1757H 283v/283V Pos: standing >
Lur enters from the east.

< 1803h/1757H 283v/283V Pos: standing >

< 1803h/1757H 283v/283V Pos: standing >
Sev clambers to her feet.

< 1803h/1757H 283v/283V Pos: standing >
Sev starts casting a spell.
Om studies the board.

< 1803h/1757H 283v/283V Pos: standing >
Looks like an exit.
You extend your sights westward.
An Apex of Knowledge
Obvious exits: -N -E
A magical tome sits open on a stand here.

< 1803h/1757H 283v/283V Pos: standing >
Lur sits down in a comfortable spot.

< 1803h/1757H 283v/283V Pos: standing >
Lur opens a spellbook and begins studying it intently.

< 1803h/1757H 283v/283V Pos: standing >
Sev completes her spell...
Sev utters the words 'qaihuijar dies'
The area lights up!

< 1803h/1757H 283v/283V Pos: standing >
Lur closes his book and smiles broadly.

< 1803h/1757H 283v/283V Pos: standing >
Lur clambers to his feet.

< 1803h/1757H 283v/283V Pos: standing >
Sev sits down in a comfortable spot.

< 1803h/1757H 283v/283V Pos: standing >
Sev takes out her holy symbol and begins praying intently.

< 1803h/1757H 283v/283V Pos: standing >
Sev raises her holy symbol and smiles broadly.

< 1803h/1757H 283v/283V Pos: standing >
Duac sneaks west.
Rhak sits down in a comfortable spot.

< 1803h/1757H 283v/283V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by Kenon.

< 1803h/1757H 283v/283V Pos: standing >
Drisk enters from the east.

< 1803h/1757H 283v/283V Pos: standing >
Rhak takes out his holy symbol and begins praying intently.

< 1803h/1757H 283v/283V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Duac.

< 1803h/1757H 283v/283V Pos: standing >
Sev clambers to her feet.

< 1803h/1757H 283v/283V Pos: standing >
Sev leaves east.
Drisk leaves down.

< 1803h/1757H 283v/283V Pos: standing >
Rhak raises his holy symbol and smiles broadly.

< 1803h/1757H 283v/283V Pos: standing >
Lur studies the board.

< 1803h/1757H 283v/283V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by Skirry.

< 1803h/1757H 283v/283V Pos: standing >
Drisk enters from below.
You quickly scan the area.
Sev who is close by to your east.

< 1803h/1757H 283v/283V Pos: standing >

< 1803h/1757H 283v/283V Pos: standing >
Looks like an exit.
You extend your sights downward.
A Portal Room
Obvious exits: -U
A large, spacious void displays views of Shady Grove here. (glowing)

< 1803h/1757H 283v/283V Pos: standing >
Rhak clambers to his feet.

< 1803h/1757H 283v/283V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.

< 1803h/1757H 283v/283V Pos: standing >
Drisk leaves up.

< 1803h/1757H 283v/283V Pos: standing >
Sev enters from the east.

< 1803h/1757H 283v/283V Pos: standing >
Sev sits down in a comfortable spot.
You see nothing special...

< 1803h/1757H 283v/283V Pos: standing >
Sev takes out her holy symbol and begins praying intently.
Duac studies the board.

< 1803h/1757H 283v/283V Pos: standing >
Drisk enters from above.
Looks like an exit.
You extend your sights eastward.
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 1802h/1757H 283v/283V Pos: standing >
Rhak studies the board.

< 1802h/1757H 283v/283V Pos: standing >
Sev raises her holy symbol and smiles broadly.

< 1802h/1757H 283v/283V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -W -U -D -NW
A few drops of fresh blood are scattered around the area.
The corpse of a Duergar Dwarf is lying here.
A bulletin board stands here.
*Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
Sev  -=Celestial Sigil=- (Gnome)(small) sits resting.(Gold Aura)
*Duac  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Lur  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Vz  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
Koa  -=Celestial Sigil=- (Barbarian)(medium) stands in mid-air here.(Gold Aura)
Clemm  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Leu  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Zia  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
*Kenon  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Om  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Om's head.
Rys  -=Celestial Sigil=- (Gnome)(small) in mid-air sits atop a shadow dracolich.(Red Aura)
*Skirry  -=Celestial Sigil=- (Githzerai)(large) stands in mid-air here.(Gold Aura)
Rhak The 5th Horseman -=Celestial Sigil=- (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)

< 1802h/1757H 283v/283V Pos: standing >
Drisk leaves northwest.
Kenon studies the board.

< 1802h/1757H 283v/283V Pos: standing >
Leu studies the board.

< 1802h/1757H 283v/283V Pos: standing >
Kenon starts casting a spell.

< 1802h/1757H 283v/283V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by Skirry.
Looks like an exit.
You extend your sights northwestward.
The Dump
Obvious exits: -SE
A fanged obsidian nose ring from Tiamat lies here on the ground.
A dented crystal circlet lies here on the ground.
A rare piece of coldsteel gives off a frosty aura. (magic)
A rather large leather backpack lies here.
A steaming pile of bullshit is here.
The key to the Guard's Walk doors lies here.
A key of some sort is here.
An unwanted prison key sits on the ground here.
An amber-colored metallic rod lies here.
*Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)

< 1802h/1757H 283v/283V Pos: standing >
Sev clambers to her feet.

< 1802h/1757H 283v/283V Pos: standing >
A faint hum can be heard from the legendary platemail of defense of precision carried by Vz.

< 1802h/1757H 283v/283V Pos: standing >
Kenon completes his spell...
Kenon utters the word 'brjf'
Drisk enters from the northwest.

< 1802h/1757H 283v/283V Pos: standing >

< 1802h/1757H 283v/283V Pos: standing >

<map>
Zone: Guildhalls.
Room: The Dump
</map>
You feel uneasy with so many Good players in Guildhalls.
The Dump
Obvious exits: -SE
A fanged obsidian nose ring from Tiamat lies here on the ground.
A dented crystal circlet lies here on the ground.
A rare piece of coldsteel gives off a frosty aura. (magic)
A rather large leather backpack lies here.
A steaming pile of bullshit is here.
The key to the Guard's Walk doors lies here.
A key of some sort is here.
An unwanted prison key sits on the ground here.
An amber-colored metallic rod lies here.

< 1802h/1757H 282v/283V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.

< 1802h/1757H 282v/283V Pos: standing >
You get the guard's walk key.

< 1802h/1757H 282v/283V Pos: standing >
You get a black skull key.

< 1802h/1757H 283v/283V Pos: standing >
You get a prison key.

< 1802h/1757H 283v/283V Pos: standing >
You do not see a key here.

< 1802h/1757H 283v/283V Pos: standing >
The magenta glow surrounding you fades away.
You do not see a key here.

< 1802h/1757H 283v/283V Pos: standing >
You do not see a key here.

< 1802h/1757H 283v/283V Pos: standing >
You do not see a key here.

< 1802h/1757H 283v/283V Pos: standing >
You drop a prison key.

< 1802h/1757H 283v/283V Pos: standing >
You drop a black skull key.

< 1802h/1757H 283v/283V Pos: standing >
You drop the guard's walk key.

< 1802h/1757H 283v/283V Pos: standing >
The Dump
Obvious exits: -SE
The key to the Guard's Walk doors lies here.
A key of some sort is here.
An unwanted prison key sits on the ground here.
A fanged obsidian nose ring from Tiamat lies here on the ground.
A dented crystal circlet lies here on the ground.
A rare piece of coldsteel gives off a frosty aura. (magic)
A rather large leather backpack lies here.
A steaming pile of bullshit is here.
An amber-colored metallic rod lies here.

< 1802h/1757H 283v/283V Pos: standing >

		Score information for Ayla

Level: 56   Race: Minotaur   Class: BeRSeRKeR / RaGeloRd Sex: Female
Hit points: 1802(1757)  Moves: 283(283)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 89%
Status:  Standing.
Frags:   +0.25   Deaths:   37
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:   Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Reduced Size Sneaking Blessing of the Gods Tower of Iron Will Fearless Lightfooted Sparkling
Herbs:          Medicus
Combat Pulse:   18 Spell Pulse:  1.29 
Leaderboard Points: 1101 
Paladin auras:   Battle Lust

Active Spells:
--------------
war cry (4 minutes)
roar of heroes (3 minutes)
berserk (2 minutes)
elephantstrength (47 minutes)
hawkvision (14 minutes)
dexterity (24 minutes)
strength (24 minutes)
reduce (30 minutes)
protection from evil (35 minutes)
armor (15 minutes)
bless (15 minutes)
vitality (5 minutes)


< 1802h/1757H 283v/283V Pos: standing >

A large leather backpack is made of leather and appears to be of average quality.
A large leather backpack has an item value of 1.
a large leather backpack currently contains:
A large leather backpack contains:

Nothing.

< 1802h/1757H 283v/283V Pos: standing >
You don't find anything you didn't see before.

< 1802h/1757H 283v/283V Pos: standing >

< 1801h/1757H 283v/283V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
You feel uneasy with so many Good players in Guildhalls.
A Cozy Sleeping Chamber
Obvious exits: -E -W -U -D -NW
A few drops of fresh blood are scattered around the area.
The corpse of a Duergar Dwarf is lying here.
A bulletin board stands here.
Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Gold Aura)
*Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Duac  -=Celestial Sigil=- (Barbarian)(large) (EDIT) stands in mid-air here, writing a message.(Gold Aura)
Lur  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Vz  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
Koa  -=Celestial Sigil=- (Barbarian)(medium) stands in mid-air here.(Gold Aura)
Clemm  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Leu  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Zia  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
*Kenon  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Om  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Om's head.
Rys  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Red Aura)
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Skirry  -=Celestial Sigil=- (Githzerai)(large) stands in mid-air here.(Gold Aura)
Rhak The 5th Horseman -=Celestial Sigil=- (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)

< 1801h/1757H 282v/283V Pos: standing >

< 1801h/1757H 282v/283V Pos: standing >
Leu studies the board.

< 1801h/1757H 282v/283V Pos: standing >
Clemm studies the board.

< 1801h/1757H 282v/283V Pos: standing >
Kenon studies the board.
Looks like an exit.
You extend your sights downward.
A Portal Room
Obvious exits: -U
A large, spacious void displays views of Shady Grove here. (glowing)

< 1801h/1757H 282v/283V Pos: standing >
You are surrounded by a magenta glow.

< 1801h/1757H 282v/283V Pos: standing >
Rhak just removed message 1.

< 1801h/1757H 283v/283V Pos: standing >
Zia studies the board.

< 1801h/1757H 283v/283V Pos: standing >

< 1801h/1757H 283v/283V Pos: standing >
You see nothing special...

< 1801h/1757H 283v/283V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -W -U -D -NW
A few drops of fresh blood are scattered around the area.
The corpse of a Duergar Dwarf is lying here.
A bulletin board stands here.
Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Gold Aura)
*Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Duac  -=Celestial Sigil=- (Barbarian)(large) (EDIT) stands in mid-air here, writing a message.(Gold Aura)
Lur  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Vz  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
Koa  -=Celestial Sigil=- (Barbarian)(medium) stands in mid-air here.(Gold Aura)
Clemm  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Leu  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Zia  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
*Kenon  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Om  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Om's head.
Rys  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Red Aura)
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Skirry  -=Celestial Sigil=- (Githzerai)(large) stands in mid-air here.(Gold Aura)
Rhak The 5th Horseman -=Celestial Sigil=- (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)

< 1801h/1757H 283v/283V Pos: standing >

< 1801h/1757H 283v/283V Pos: standing >
Koa leaves west.

< 1801h/1757H 283v/283V Pos: standing >
You quickly scan the area.
A Duergar who is close by to your east.

< 1801h/1757H 283v/283V Pos: standing >

< 1801h/1757H 283v/283V Pos: standing >
A Duergar crawls in from the east.

< 1801h/1757H 283v/283V Pos: standing >
A Duergar tips his hat.
Rys leaves east.
A shadow dracolich leaves east.
Epic Zones -----------------------------------------

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly evil) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (very good)     
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly good) 
   Orrak                                         (extremely evil)
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
  *Pharr Valley Swamp                            (slightly evil) 
   Village of Werrun                             (neutral)       
   Nizari                                        (very evil)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (pure good)     
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
  *The Mountain of the Banished                  (evil)          
   Nakral's Crypt                                (evil)          
   The Outcasts Tower                            (pure good)     
  *Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (evil)          
   Faerie Realm                                  (good)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (pure good)     
   The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (slightly good) 
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (neutral)       
  *Prison of Fort Boyard                         (slightly evil) 
  *The Ancient Halls of Ironstar                 (good)          
   The Jade Empire                               (evil)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (good)          
   The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly evil) 
  *The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (good)          
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (evil)          
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly evil) 
  *Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (evil)          
   Sevenoaks                                     (slightly evil) 
  *The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (slightly good) 
  *The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly evil) 
  *Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1801h/1757H 283v/283V Pos: standing >
Vz leaves east.
You are carrying: (2/13)
a potion of bubbling goo (magic) (glowing)
a portable hole

< 1801h/1757H 283v/283V Pos: standing >

< 1801h/1757H 283v/283V Pos: standing >

< 1801h/1757H 283v/283V Pos: standing >
Vz enters from the east.

< 1801h/1757H 283v/283V Pos: standing >
Vz snaps into visibility.
Vz fills with BLooDLuST and makes a ferocious leap at a Duergar!
A Duergar avoids Vz's ferocious maul, and down he goes!

< 1801h/1757H 283v/283V Pos: standing >
Rys enters from the east.
A shadow dracolich enters from the east.

< 1801h/1757H 283v/283V Pos: standing >

< 1801h/1757H 283v/283V Pos: standing >
Leu suddenly attacks a Duergar!
Leu's fine crush strikes a Duergar.

< 1801h/1757H 283v/283V Pos: standing >
Skirry starts casting an offensive spell.
Skirry snaps into visibility.
A Duergar avoids being bashed by Clemm, who loses his balance and falls.

< 1801h/1757H 283v/283V Pos: standing >
Vz's powerful whip strikes a Duergar hard.
Vz's whip strikes a Duergar hard.
Vz's whip strikes a Duergar hard.
Rys looks at a Duergar.
Koa snaps into visibility.
Koa leaps at a Duergar only to realize he is down already.

< 1801h/1757H 283v/283V Pos: standing >
Kenon looks at a Duergar.

< 1801h/1757H 283v/283V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Om.
A faint hum can be heard from the rod of Dispator carried by Drisk.
A Duergar rises to his feet.

< 1801h/1757H 283v/283V Pos: standing >
Koa snaps into visibility.
Koa's impressive slash strikes a Duergar hard.
Koa's impressive slash strikes a Duergar.
Koa's impressive pierce strikes a Duergar very hard.
Koa's impressive slash strikes a Duergar hard.
Koa's impressive slash strikes a Duergar very hard.
Koa's impressive slash seriously wounds a Duergar.
A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!
Rhak says 'eddie'

< 1801h/1757H 283v/283V Pos: standing >
Skirry completes his spell...
Skirry utters the word 'grzzs'
A Duergar goes to sleep.

< 1801h/1757H 283v/283V Pos: standing >
A Duergar has a RUDE awakening!
A Duergar awakens.

< 1801h/1757H 283v/283V Pos: standing >
Rys gives an order to his followers.
A billowing cloud of darkness erupts from a shadow dracolich's mouth!
A Duergar looks pale, as a shadow dracolich breathes blackness.

< 1801h/1757H 283v/283V Pos: standing >

< 1801h/1757H 283v/283V Pos: standing >
Skirry starts casting an offensive spell.

< 1800h/1757H 283v/283V Pos: standing >
You snap into visibility.
You fill with BLoodLuST and make a ferocious attack against a Duergar!
You knock a Duergar down with a mighty blow!
[Damage: 46 ] 
< 1808h/1757H 283v/283V Pos: standing >
< T: Ayla TP: sta TC:excellent E: A Duergar kne EP:  awful >
 Vz rises to his feet.
Rhak rolls on the floor laughing.

< 1808h/1757H 283v/283V Pos: standing >
< T: Ayla TP: sta TC:excellent E: A Duergar kne EP:  awful >
 A Duergar suddenly appears a bit confused!
You watch in glee as a Duergar looks dazzled.
A Duergar misses you.
You snap into visibility.

< 1808h/1757H 283v/283V Pos: standing >
< T: Ayla TP: sta TC:excellent E: A Duergar kne EP:  awful >
 Skirry completes his spell...
Skirry utters the word 'grzzs'
A Duergar goes to sleep.

< 1808h/1757H 283v/283V Pos: standing >
<A Duergar has a RUDE awakening!
A Duergar awakens.
Vz's powerful whip hits a Duergar.
A Duergar's black leather whip was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
You receive your share of experience.