The death of [ 7 Monk] Ekiafk (Orc)

in The Damned-Peace Intersection

from the perspective of [56 Holyman] Sainth -=Celestial Sigil=- (Grey Elf)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the helm of the dragonlords [poor] (magic)
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing)
<worn in ear>        a strip of Tiamat's flesh (magic) (glowing)
<worn on face>       mask of battles past [superior]
<worn around neck>   the amulet named "Flow" (humming)
<worn around neck>   an amulet of wisdom [superior] (magic) [72%]
<worn on body>       a warsuit of jade wyrmscale of health (glowing)
<worn about body>    the robes of the maelstrom [66%]
<worn as quiver>     a fringed quiver (illuminating) [60%]
<worn about waist>   a waistband of rock and stone [poor] (magic)
<worn on belt buckle>a dreamcasters scepter of stars of damage
<attached to belt>   a potion of bubbling goo (magic) (glowing) [80%]
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     'Einjar' the titan shield of purity (magic) (glowing)[238h 40m 38s]
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [87%]
<worn on hands>      the hands of justice (magic) (glowing)
<worn on finger>     the ring of the void of endurance (magic)
<worn on finger>     a ring called 'Soulcatcher' (illuminating) [73%]
<primary weapon>     the holy mace of the efreeti (magic) (glowing)[238h 40m 38s]
<worn on legs>       some angel feather leggings [superior] (magic)
<worn on feet>       boots of the traveler [poor] (magic)

Selly slumps to the ground, unconscious.

< 874h/874H 170v/170V Pos: standing >
Selly seems to have come back to his senses.
Ayla assists Kenon heroically.
Ayla snaps into visibility.
Ayla's impressive bludgeon seriously wounds an orcish guard.
You start chanting...

< 874h/874H 170v/170V Pos: standing >
Kenon's powerful slash enshrouds an orcish guard in a mist of blood.
Kenon's the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!
Kenon's slash seriously wounds an orcish guard.
An orcish guard screams in terror as Kenon's the mystical longsword of Volo the Traveler sears past his armor into his flesh!
Kenon's the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!
Kenon's slash causes an orcish guard to grimace in pain.
Kenon's longsword called 'Flame of the North' burns an orcish guard with a godly fire!
Kenon's impressive slash hits an orcish guard.
An orcish guard is mortally wounded, and will die soon, if not aided.
Kenon's longsword called 'Flame of the North' burns an orcish guard with a godly fire!
An orcish guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sainth by 12.
The unmistakable scent of fresh blood can be smelled as an orcish guard dies in agony.

< 874h/874H 170v/170V Pos: standing >
Drisk gets the dazzling blue potion of lesser battle readiness from his portable hole.
Duac snaps into visibility.
Duac places Tiamat's poison tail stinger in the back of a troll slave, resulting in some strange noises and some blood.

< 874h/874H 170v/170V Pos: standing >
Casting: miracle 

< 874h/874H 170v/170V Pos: standing >
Sxt snaps into visibility.
Sxt's powerful slash enshrouds a troll slave in a mist of blood.
Sxt's the holy flamberge of the efreeti eminates a soft glow and Sxt looks refreshed!
Sxt's impressive slash seriously wounds a troll slave.
Sxt's impressive slash seriously wounds a troll slave.
Sxt strikes viciously at a troll slave's wrist causing him to swing about madly.
Sxt's impressive slash causes a troll slave to grimace in pain.

< 874h/874H 170v/170V Pos: standing >
Selly clambers to his feet.

< 874h/874H 170v/170V Pos: standing >
You complete your spell...
Tiru briefly glows.
A powerful djinni briefly glows.
A powerful djinni briefly glows.
A LARGE air elemental briefly glows.
Cols briefly glows.
Dze briefly glows.
Aik briefly glows.
Siuk briefly glows.
Duac briefly glows.
A LARGE air elemental briefly glows.
Drisk briefly glows.
Ayla briefly glows.
Sxt briefly glows.
Selly briefly glows.
Kenon briefly glows.
You feel a slight magical surge that reinforces and refreshes your vitality.
The bands of magic armor glow as new!
You briefly glow.
Sokol briefly glows.

< 874h/874H 170v/170V Pos: standing >
A stern look appears on Sxt's face, and he rushes to extinguish the evil being!
Sxt snaps into visibility.
A troll slave misses Sxt.
Sxt parries a troll slave's lunge at him.
Sxt parries a troll slave's lunge at him.
Sxt avoids being bashed by a troll slave, who loses his balance and falls.
Drisk quaffs the dazzling blue potion of lesser battle readiness.

< 874h/874H 170v/170V Pos: standing >
Kenon assists Sxt heroically.
Kenon snaps into visibility.
Kenon's impressive slash hits a troll slave.
A troll slave is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sainth by 0.
The last gasps of a troll slave cause a sickening chill to run up your spine.

< 874h/874H 170v/170V Pos: standing >
It appears to be the corpse of a troll slave.
a small pile of coins

< 874h/874H 170v/170V Pos: standing >
It appears to be the corpse of a troll slave.
a small pile of coins
Siuk gets something from the corpse of a troll slave.

< 874h/874H 170v/170V Pos: standing >
Saving Sainth.

< 874h/874H 170v/170V Pos: standing >
It appears to be the corpse of a troll slave.
a small pile of coins

< 874h/874H 170v/170V Pos: standing >
Saving Sainth.

< 874h/874H 170v/170V Pos: standing >

< 874h/874H 170v/170V Pos: standing >
A baby orc enters from the north.

< 874h/874H 170v/170V Pos: standing >
You quickly scan the area.
A thick-haired buffalo who is close by to your north.
A thick-haired buffalo who is close by to your north.
A wild horse who is close by to your north.
An orcish shaman who is close by to your north.
An orcish altar boy who is not far off to your north.
An orcish street sweeper who is not far off to your north.
An old orcish shaman who is not far off to your north.
A wild horse who is close by to your east.
A thick-haired buffalo who is close by to your east.
A prong-horned antelope who is close by to your east.
An orcish shaman who is close by to your east.
A drunken orc who is not far off to your east.
An orcish guard who is rather far off to your east.
An orcish guard who is rather far off to your east.
A draft horse who is rather far off to your east.
A large warhorse who is in the distance to your east.
An orcish elite who is in the distance to your east.
An orcish thief who is close by to your south.
A baby orc who is not far off to your south.
A female orc who is not far off to your south.
An orcish elite who is rather far off to your south.
An orcish elite who is rather far off to your south.
A prong-horned antelope who is rather far off to your south.
A prong-horned antelope who is rather far off to your south.
A wild horse who is rather far off to your south.
An orcish shaman who is rather far off to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
A stray dog who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
An orcish altar boy who is in the distance to your south.

< 874h/874H 170v/170V Pos: standing >
The Turmoil-Peace Intersection
Obvious exits: -N -E -S
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The corpse of a troll slave is lying here.
The corpse of an orcish guard is lying here.
[2] The corpse of a draft horse is lying here.
The corpse of an orcish elite is lying here.
[2] The corpse of a troll slave is lying here.
The corpse of a draft horse is lying here.
The corpse of a troll slave is lying here.
The corpse of a draft horse is lying here.
The corpse of a Troll is lying here.
The corpse of a troll slave is lying here.
The corpse of an Orc is lying here.
Crawling about, this baby orc is crying loudly.
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Dze  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Selly  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Ayla  -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 874h/874H 170v/170V Pos: standing >
A drunken orc enters from elsewhere.
Sokol leaves east.
A LARGE air elemental sneaks east.
You follow Duac.


<map>
Zone: Shady Grove.
Room: The Dark Path to Peace
</map>

<map>
Zone: Shady Grove.
Room: The Dark Path to Peace
</map>
You feel uneasy with so many Good players in Shady Grove.
The Dark Path to Peace
Obvious exits: -N -E -W
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A wild horse stands here.
A thick-haired buffalo stands here.
A prong-horned antelope stands here.
An orcish shaman is here practicing a new spell.(Red Aura)
Kenon enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
Tiru enters from the west.
Drisk enters from the west.
Selly enters from the west.
An orcish shaman suddenly attacks Selly!
An orcish shaman misses Selly.
Selly snaps into visibility.
Sxt enters from the west.
Siuk enters from the west.
Aik enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
Dze enters from the west.
A powerful djinni enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
Ayla enters from the west.

< 874h/874H 169v/170V Pos: standing >
A drunken orc enters from the west.

< 874h/874H 169v/170V Pos: standing >
A drunken orc suddenly attacks Tiru!
Sxt tries to step in front of Tiru, but doesn't make it in time.
A drunken orc misses Tiru.

< 874h/874H 169v/170V Pos: standing >
A powerful djinni says 'Prepare to fight me, too!'
A powerful djinni suddenly attacks a drunken orc!
A powerful djinni snaps into visibility.
A powerful djinni's fine crush enshrouds a drunken orc in a mist of blood.

< 874h/874H 169v/170V Pos: standing >
A wild horse growls at Selly.
A wild horse suddenly attacks Selly!
A wild horse's thrash grazes Selly.

< 874h/874H 169v/170V Pos: standing >

< 874h/874H 169v/170V Pos: standing >
Duac snaps into visibility.
Duac places Tiamat's poison tail stinger in the back of a drunken orc, resulting in some strange noises and some blood.
A drunken orc is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sainth by 0.
You feel the bloodlust in your heart as you hear the death cry of a drunken orc.
Selly starts casting an offensive spell.

< 874h/874H 169v/170V Pos: standing >
It appears to be the corpse of a drunken orc.
a bottle of orcish spirits
4 coins
Dze starts casting an offensive spell.

< 874h/874H 169v/170V Pos: standing >
A baby orc enters from the west.
Saving Sainth.

< 874h/874H 169v/170V Pos: standing >
An orcish shaman misses Selly.
An orcish shaman misses Selly.
An orcish shaman starts casting an offensive spell.

< 874h/874H 169v/170V Pos: standing >
Dze completes his spell...
Dze utters the words 'buoblg qrunsoqpze yugh'
Dze's fist beats the life out of an orcish shaman, blood pours from his body!

< 874h/874H 170v/170V Pos: standing >
Selly completes his spell...
Selly utters the word 'qawzh'
A large rift opens in front of an orcish shaman, you see stars through it, and then a comet flies forth smashing into him!
An orcish shaman is mortally wounded, and will die soon, if not aided.

< 874h/874H 170v/170V Pos: standing >
A wild horse misses Selly.
Selly blocks a wild horse's lunge at him.

< 874h/874H 170v/170V Pos: standing >
An orcish shaman stops invoking abruptly!
Duac snaps into visibility.
Duac places Tiamat's poison tail stinger in the back of a baby orc, resulting in some strange noises and some blood.
A baby orc is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sainth by 0.
The unmistakable scent of fresh blood can be smelled as a baby orc dies in agony.

< 874h/874H 170v/170V Pos: standing >
It appears to be the corpse of a baby orc.
an orcish-woven bracelet [superior] (magic)
an old diaper (magic)
a small pile of coins

< 874h/874H 170v/170V Pos: standing >
Saving Sainth.

< 874h/874H 170v/170V Pos: standing >
Selly's bludgeon seriously wounds a wild horse.
Selly's the stone mace 'Godsfury' calls down the fury of the Gods on a wild horse!
Selly tries to dispel a wild horse's magic!
And he has some success!
Selly's fine bludgeon strikes a wild horse very hard.

< 874h/874H 170v/170V Pos: standing >
A powerful djinni fades from your mortal viewing...
Duac snaps into visibility.
Duac places Tiamat's poison tail stinger in the back of a wild horse, resulting in some strange noises and some blood.
A wild horse is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sainth by 0.
You feel a carnal satisfaction as a wild horse's gurgling and choking signals its demise.
A wild horse quickly returns to the plane from whence they were summoned...
A wild horse stops following an orcish shaman.

< 874h/874H 170v/170V Pos: standing >
It appears to be the corpse of a baby orc.
an orcish-woven bracelet [superior] (magic)
an old diaper (magic)
a small pile of coins

< 874h/874H 170v/170V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Selly.
Saving Sainth.

< 874h/874H 170v/170V Pos: standing >
A stern look appears on Sxt's face, and he rushes to extinguish the evil being!
Sxt snaps into visibility.
An orcish shaman is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sainth by 0.
A look of horror and a silent scream are an orcish shaman's last actions in this world.
A prong-horned antelope is dead! R.I.P.
You feel a carnal satisfaction as a prong-horned antelope's gurgling and choking signals its demise.
A prong-horned antelope moves to a different position.
A prong-horned antelope quickly returns to the plane from whence they were summoned...
A prong-horned antelope stops following an orcish shaman.
A thick-haired buffalo is dead! R.I.P.
You feel a carnal satisfaction as a thick-haired buffalo's gurgling and choking signals its demise.
A thick-haired buffalo moves to a different position.
A thick-haired buffalo quickly returns to the plane from whence they were summoned...
A thick-haired buffalo stops following an orcish shaman.

< 874h/874H 170v/170V Pos: standing >
It appears to be the corpse of an orcish shaman.
a few coins

< 874h/874H 170v/170V Pos: standing >
Sokol looks at a LARGE air elemental.

< 874h/874H 170v/170V Pos: standing >

< 874h/874H 170v/170V Pos: standing >
Duac sneaks east.
Sokol leaves east.
A LARGE air elemental sneaks east.
You follow Duac.


<map>
Zone: Shady Grove.
Room: The Dark Path to Peace
</map>

<map>
Zone: Shady Grove.
Room: The Dark Path to Peace
</map>
You feel uneasy with so many Good players in Shady Grove.
The Dark Path to Peace
Obvious exits: -E -S -W
A crafting recipe lies here collecting dust.
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Kenon enters from elsewhere.
Tiru enters from elsewhere.
Drisk enters from elsewhere.
Horns begin to bellow and drums thunder to the call to arms!
Selly enters from elsewhere.
Sxt enters from elsewhere.
Siuk enters from elsewhere.
Aik enters from elsewhere.
Dze enters from elsewhere.
A powerful djinni enters from elsewhere.
A powerful djinni enters from elsewhere.
A LARGE air elemental enters from elsewhere.
Cols sneaks in from elsewhere.

< 874h/874H 169v/170V Pos: standing >

< 874h/874H 169v/170V Pos: standing >

< 874h/874H 169v/170V Pos: standing >
You quickly scan the area.
An orcish guard who is not far off to your east.
A draft horse who is not far off to your east.
An orcish guard who is a brief walk away to your east.
A large warhorse who is a brief walk away to your east.
An orcish elite who is a brief walk away to your east.
An orcish guard who is close by to your south.
A black skunk who is not far off to your south.
An orcish guard who is not far off to your south.
Urla, the dark mistress who is not far off to your south.
Ghak who is not far off to your south.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.

< 874h/874H 169v/170V Pos: standing >
Selly gasps slightly as the stone mace 'Godsfury' infuses him with energy.
Healing energy flows from Selly into Selly's body!

< 874h/874H 169v/170V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by Kenon.

< 874h/874H 169v/170V Pos: standing >

< 874h/874H 169v/170V Pos: standing >

< 874h/874H 169v/170V Pos: standing >
Sokol leaves south.
You follow Duac.


<map>
Zone: Shady Grove.
Room: Grand Hallway to the Meeting Chamber of the Shady
</map>

<map>
Zone: Shady Grove.
Room: Grand Hallway to the Meeting Chamber of the Shady
</map>
You feel uneasy with so many Good players in Shady Grove.
Grand Hallway to the Meeting Chamber of the Shady
Obvious exits: -N -S
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)
Kenon enters from the north.
Tiru enters from the north.
Drisk enters from the north.
Selly enters from the north.
An orcish guard suddenly attacks Selly!
An orcish guard's feeble punch grazes Selly.
Sxt enters from the north.
Siuk enters from the north.
Aik enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
Dze enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
A powerful djinni enters from the north.
A powerful djinni enters from the north.
A LARGE air elemental enters from the north.

< 874h/874H 168v/170V Pos: standing >

< 874h/874H 168v/170V Pos: standing >
Kenon suddenly attacks an orcish guard!
Kenon snaps into visibility.
Kenon's impressive slash wounds an orcish guard.
Kenon's the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!
Kenon's powerful slash strikes an orcish guard.
Kenon's longsword called 'Flame of the North' burns an orcish guard with a godly fire!

< 874h/874H 169v/170V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Sxt.

< 874h/874H 170v/170V Pos: standing >
Sokol leaves north.
Horns begin to bellow and drums thunder to the call to arms!
A LARGE air elemental sneaks north.
You follow Duac.


<map>
Zone: Shady Grove.
Room: The Dark Path to Peace
</map>

<map>
Zone: Shady Grove.
Room: The Dark Path to Peace
</map>
You feel uneasy with so many Good players in Shady Grove.
The Dark Path to Peace
Obvious exits: -E -S -W
A crafting recipe lies here collecting dust.
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Tiru enters from the south.
Drisk enters from the south.
Sxt enters from the south.
Siuk enters from the south.
Aik enters from the south.
Dze enters from the south.
A powerful djinni enters from the south.
A powerful djinni enters from the south.
A LARGE air elemental enters from the south.
Ayla sneaks in from the south.
Cols sneaks in from the south.

< 874h/874H 169v/170V Pos: standing >

< 874h/874H 169v/170V Pos: standing >

< 874h/874H 169v/170V Pos: standing >

< 874h/874H 169v/170V Pos: standing >

< 874h/874H 169v/170V Pos: standing >

< 874h/874H 169v/170V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 874h/874H 169v/170V Pos: standing >
Sokol leaves east.
A LARGE air elemental sneaks east.
You follow Duac.


<map>
Zone: Shady Grove.
Room: Before the Great Unholy Church
</map>

<map>
Zone: Shady Grove.
Room: Before the Great Unholy Church
</map>
You feel uneasy with so many Good players in Shady Grove.
Before the Great Unholy Church
Obvious exits: -N# -E -W
Puddles of fresh blood cover the ground.
The corpse of an old orcish woman is lying here.
The corpse of an orcish street sweeper is lying here.
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Tiru enters from the west.
Drisk enters from the west.
Sxt enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
Siuk enters from the west.
Aik enters from the west.
Dze enters from the west.
A powerful djinni enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
A powerful djinni enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
A LARGE air elemental enters from the west.
Ayla sneaks in from the west.

< 874h/874H 168v/170V Pos: standing >
Duac sneaks east.
Sokol leaves east.
Horns begin to bellow and drums thunder to the call to arms!
A LARGE air elemental sneaks east.
You follow Duac.


<map>
Zone: Shady Grove.
Room: The Damned-Peace Intersection
</map>

<map>
Zone: Shady Grove.
Room: The Damned-Peace Intersection
</map>
You feel uneasy with so many Good players in Shady Grove.
The Damned-Peace Intersection
Obvious exits: -E -S -W
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)
A stray dog is lying here, incapacitated.
An Orc (medium) stands here, fighting a stray dog. (Non-Fraggable)(Red Aura)
A draft horse stands here nibbling on your sleeve.(Red Aura)
Tiru enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
Drisk enters from the west.
An orcish guard suddenly attacks Drisk!
An orcish guard's impressive slash grazes Drisk.
An orcish guard is burned severely as he hits Drisk!
Sxt enters from the west.
Siuk enters from the west.
Aik enters from the west.
Dze enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
An orcish guard suddenly attacks Dze!
An orcish guard's decent slash grazes Dze.
A powerful djinni enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.

< 874h/874H 167v/170V Pos: standing >
An orcish elite enters from the east.
A large warhorse trots in from the east.
Duac snaps into visibility.
Duac places Tiamat's poison tail stinger in the back of an orcish guard, resulting in some strange noises and some blood.

< 874h/874H 167v/170V Pos: standing >
You quickly scan the area.
A grave-robbing orc who is a brief walk away to your south.
An orcish elite who is rather far off to your south.
The Shady Quartermaster who is rather far off to your south.
The town crier who is rather far off to your south.
An orcish guard who is rather far off to your south.
An orcish thief who is in the distance to your south.
An orcish elite who is in the distance to your south.
A thick-haired buffalo who is a brief walk away to your west.
A thick-haired buffalo who is a brief walk away to your west.
A wild horse who is a brief walk away to your west.
An orcish shaman who is a brief walk away to your west.

< 874h/874H 168v/170V Pos: standing >
An orcish elite suddenly attacks Tiru!
Sxt bravely steps in front of Tiru, shielding him from harm!
Sxt snaps into visibility.
An orcish elite's weak slash grazes Sxt.
An orcish elite suffers from contact with the aura about Sxt.
An orcish elite is burned severely as he hits Sxt!

< 874h/874H 169v/170V Pos: standing >
A large warhorse growls at Sxt.
A large warhorse suddenly attacks Sxt!
A large warhorse misses Sxt.
An Orc's fine punch hits a stray dog.
A stray dog is mortally wounded, and will die soon, if not aided.

< 874h/874H 169v/170V Pos: standing >
Duac's impressive slash strikes an orcish guard.
Duac's impressive pierce strikes an orcish guard.
An orcish guard dodges Duac's attack.
Duac's impressive slash strikes an orcish guard.
An orcish guard parries Duac's lunge at him.
Duac's impressive slash strikes an orcish guard.
Duac's sword of fire and flame summons the power of fire and flames at an orcish guard.
Billowing clouds of incendiary gases pour from Duac's fingertips!
Duac cackles as his incendiary cloud torches a large warhorse.
Duac cackles as his incendiary cloud torches an orcish elite.
Duac cackles as his incendiary cloud torches an orcish guard.
Duac cackles as his incendiary cloud torches an orcish guard.
Duac cackles as his incendiary cloud torches a stray dog.
A stray dog is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sainth by 0.
You feel a carnal satisfaction as a stray dog's gurgling and choking signals his demise.
Duac cackles as his incendiary cloud torches an Orc.
An Orc is dead! R.I.P.
You receive your share of experience.