The death of [ 7 Monk] Ekiafk (Orc)

in The Damned-Peace Intersection

from the perspective of [52 Pyrokinetic] Aik -=Celestial Sigil=- (Githzerai)

<worn as a badge>    the insignia of swirling feathers and flowing water [60%]
<worn on head>       the crown of Lords [superior] (magic)
<worn on eyes>       goggles of the tinkerer [superior] (glowing)
<worn in ear>        a wyrmskin scale [poor] (magic)
<worn in ear>        an earring of negative energy
<worn on face>       a stone mask [superior] (magic)
<worn on body>       some robes of the arch-magi (magic) (glowing) (illuminating)
<worn about body>    a moss-covered cloak [superior] (glowing)
<worn about waist>   a belt bearing the crest of Darkuul [superior] (magic) [88%]
<worn on belt buckle>a potion of bubbling goo (magic) (glowing)
<worn on arms>       some moss-covered sleeves (glowing) [85%]
<held as shield>     a crystalline tower shield (magic) (glowing)
<worn on hands>      a pair of thick hydra-hide gloves [superior]
<worn on finger>     a glowing faerie ring
<worn on finger>     a polished scarlet ring (magic)
<held>               a cuendillar, heartstone of magic [poor] (magic)
<worn on legs>       some angel feather leggings [poor] (magic)
<worn on feet>       some boots of forest running [poor]

Obvious exits: -N -E -S
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The corpse of a troll slave is lying here.
The corpse of an orcish guard is lying here.
[2] The corpse of a draft horse is lying here.
The corpse of an orcish elite is lying here.
[2] The corpse of a troll slave is lying here.
The corpse of a draft horse is lying here.
The corpse of a troll slave is lying here.
The corpse of a draft horse is lying here.
The corpse of a Troll is lying here.
The corpse of a troll slave is lying here.
The corpse of an Orc is lying here.
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Dze  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Selly  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Ayla  -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 837h/837H 254v/254V Pos: standing >
A baby orc enters from the north.

< 837h/837H 254v/254V Pos: standing >
A drunken orc enters from elsewhere.
Duac sneaks east.
Sokol leaves east.
A LARGE air elemental sneaks east.
Sainth sneaks east.
Kenon leaves east.
Horns begin to bellow and drums thunder to the call to arms!
Tiru leaves east.
Drisk leaves east.
Selly leaves east.
Sxt leaves east.
Siuk leaves east.
You follow Tiru.


<map>
Zone: Shady Grove.
Room: The Dark Path to Peace
</map>

<map>
Zone: Shady Grove.
Room: The Dark Path to Peace
</map>
You feel uneasy with so many Good players in Shady Grove.
The Dark Path to Peace
Obvious exits: -N -E -W
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Selly  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here, fighting an orcish shaman.(Gold Aura)
Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A wild horse stands here.
A thick-haired buffalo stands here.
A prong-horned antelope stands here.
An orcish shaman stands in mid-air here, fighting Selly.(Red Aura)
Horns begin to bellow and drums thunder to the call to arms!
Dze enters from the west.
A powerful djinni enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
Ayla enters from the west.
Cols sneaks in from the west.

< 837h/837H 253v/254V Pos: standing >
A drunken orc enters from the west.

< 837h/837H 253v/254V Pos: standing >
A drunken orc suddenly attacks Tiru!
Sxt tries to step in front of Tiru, but doesn't make it in time.
A drunken orc misses Tiru.

< 837h/837H 253v/254V Pos: standing >
A powerful djinni says 'Prepare to fight me, too!'
A powerful djinni suddenly attacks a drunken orc!
A powerful djinni snaps into visibility.
A powerful djinni's fine crush enshrouds a drunken orc in a mist of blood.

< 837h/837H 253v/254V Pos: standing >
A wild horse growls at Selly.
A wild horse suddenly attacks Selly!
A wild horse's thrash grazes Selly.

< 837h/837H 253v/254V Pos: standing >

< 837h/837H 253v/254V Pos: standing >
Duac snaps into visibility.
Duac places Tiamat's poison tail stinger in the back of a drunken orc, resulting in some strange noises and some blood.
A drunken orc is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aik by 0.
You feel the bloodlust in your heart as you hear the death cry of a drunken orc.
Selly starts casting an offensive spell.

< 837h/837H 253v/254V Pos: standing >
Dze starts casting an offensive spell.
the corpse of a drunken orc does not contain the essence.

< 837h/837H 253v/254V Pos: standing >
A baby orc enters from the west.
You do not see a essence here.

< 837h/837H 253v/254V Pos: standing >
An orcish shaman misses Selly.
An orcish shaman misses Selly.
An orcish shaman starts casting an offensive spell.
Ye roll up yer sleeves, and examine the dead...
The corpse of a drunken orc is made of flesh and appears to be of average quality.
The corpse of a drunken orc has an item value of 1.
It appears to be the corpse of a drunken orc.
a bottle of orcish spirits
4 coins

< 837h/837H 253v/254V Pos: standing >
Saving Aik.

< 837h/837H 254v/254V Pos: standing >
Dze completes his spell...
Dze utters the words 'buoblg qrunsoqpze yugh'
Dze's fist beats the life out of an orcish shaman, blood pours from his body!

< 837h/837H 254v/254V Pos: standing >
Selly completes his spell...
Selly utters the word 'qawzh'
A large rift opens in front of an orcish shaman, you see stars through it, and then a comet flies forth smashing into him!
An orcish shaman is mortally wounded, and will die soon, if not aided.

< 837h/837H 254v/254V Pos: standing >
A wild horse misses Selly.
Selly blocks a wild horse's lunge at him.

< 837h/837H 254v/254V Pos: standing >
An orcish shaman stops invoking abruptly!
Duac snaps into visibility.
Duac places Tiamat's poison tail stinger in the back of a baby orc, resulting in some strange noises and some blood.
A baby orc is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aik by 0.
The unmistakable scent of fresh blood can be smelled as a baby orc dies in agony.

< 837h/837H 254v/254V Pos: standing >
the corpse of a baby orc does not contain the essence.

< 837h/837H 254v/254V Pos: standing >
You do not see a essence here.

< 837h/837H 254v/254V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a baby orc is made of flesh and appears to be of average quality.
The corpse of a baby orc has an item value of 1.
It appears to be the corpse of a baby orc.
an orcish-woven bracelet [superior] (magic)
an old diaper (magic)
a small pile of coins

< 837h/837H 254v/254V Pos: standing >
Saving Aik.

< 837h/837H 254v/254V Pos: standing >
Selly's bludgeon seriously wounds a wild horse.
Selly's the stone mace 'Godsfury' calls down the fury of the Gods on a wild horse!
Selly tries to dispel a wild horse's magic!
And he has some success!
Selly's fine bludgeon strikes a wild horse very hard.

< 837h/837H 254v/254V Pos: standing >
A powerful djinni fades from your mortal viewing...
Duac snaps into visibility.
Duac places Tiamat's poison tail stinger in the back of a wild horse, resulting in some strange noises and some blood.
A wild horse is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aik by 0.
You feel a carnal satisfaction as a wild horse's gurgling and choking signals its demise.
A wild horse quickly returns to the plane from whence they were summoned...
A wild horse stops following an orcish shaman.

< 837h/837H 254v/254V Pos: standing >
the corpse of a baby orc does not contain the essence.

< 837h/837H 254v/254V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Selly.
You do not see a essence here.

< 837h/837H 254v/254V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a baby orc is made of flesh and appears to be of average quality.
The corpse of a baby orc has an item value of 1.
It appears to be the corpse of a baby orc.
an orcish-woven bracelet [superior] (magic)
an old diaper (magic)
a small pile of coins

< 837h/837H 254v/254V Pos: standing >
A stern look appears on Sxt's face, and he rushes to extinguish the evil being!
Sxt snaps into visibility.
An orcish shaman is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aik by 1.
A look of horror and a silent scream are an orcish shaman's last actions in this world.
A prong-horned antelope is dead! R.I.P.
You feel a carnal satisfaction as a prong-horned antelope's gurgling and choking signals its demise.
A prong-horned antelope moves to a different position.
A prong-horned antelope quickly returns to the plane from whence they were summoned...
A prong-horned antelope stops following an orcish shaman.
A thick-haired buffalo is dead! R.I.P.
You feel a carnal satisfaction as a thick-haired buffalo's gurgling and choking signals its demise.
A thick-haired buffalo moves to a different position.
A thick-haired buffalo quickly returns to the plane from whence they were summoned...
A thick-haired buffalo stops following an orcish shaman.
Saving Aik.

< 837h/837H 254v/254V Pos: standing >

		Score information for Aik

Level: 52   Race: Githzerai   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 837(837)   Mana: 1090(1090)   Moves: 254(254)
Coins carried:   43 platinum     9 gold     7 silver     0 copper
Compression ratio: 87%
Status:  Standing.
         Stornogs Lesser Spheres Negative Shielded Strained Lungs
Frags:   -2.86   Deaths:   49
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid All but High Circle Spells
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Tower of Iron Will
Herbs:          Gootwiet
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points: 2165 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
war cry (5 minutes)
roar of heroes (1 minute)
ravenflight (47 minutes)
bless (25 minutes)
molecular control (3 minutes)
vitality (14 minutes)
globe of invulnerability (2 minutes)
adrenaline control (33 minutes)
flesh armor (1 minute)
intellect fortress (less than a minute remaining)
tower of iron will (2 minutes)
cannibalize (28 minutes)
energy containment (8 minutes)
aura sight (11 minutes)
enhance strength (27 minutes)
enhance dexterity (27 minutes)
enhance agility (27 minutes)
enhance constitution (27 minutes)
fly (44 minutes)
inertial barrier (6 minutes)


< 837h/837H 254v/254V Pos: standing >
the corpse of an orcish shaman does not contain the essence.

< 837h/837H 254v/254V Pos: standing >
You do not see a essence here.

< 837h/837H 254v/254V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of an orcish shaman is made of flesh and appears to be of average quality.
The corpse of an orcish shaman has an item value of 1.
It appears to be the corpse of an orcish shaman.
a few coins

< 837h/837H 254v/254V Pos: standing >
Saving Aik.

< 837h/837H 254v/254V Pos: standing >
the corpse of an orcish shaman does not contain the essence.

< 837h/837H 254v/254V Pos: standing >
You do not see a essence here.

< 837h/837H 254v/254V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of an orcish shaman is made of flesh and appears to be of average quality.
The corpse of an orcish shaman has an item value of 1.
It appears to be the corpse of an orcish shaman.
a few coins

< 837h/837H 254v/254V Pos: standing >
the corpse of an orcish shaman does not contain the essence.

< 837h/837H 254v/254V Pos: standing >
You do not see a essence here.

< 837h/837H 254v/254V Pos: standing >
Sokol looks at a LARGE air elemental.
Ye roll up yer sleeves, and examine the dead...
The corpse of an orcish shaman is made of flesh and appears to be of average quality.
The corpse of an orcish shaman has an item value of 1.
It appears to be the corpse of an orcish shaman.
a few coins

< 837h/837H 254v/254V Pos: standing >

< 837h/837H 254v/254V Pos: standing >
The Dark Path to Peace
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
The corpse of an orcish shaman is lying here.
The corpse of a baby orc is lying here.
The corpse of a drunken orc is lying here.
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
*Ayla  -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Dze  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Selly  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 837h/837H 254v/254V Pos: standing >
Duac sneaks east.
Sokol leaves east.
A LARGE air elemental sneaks east.
Kenon leaves east.
Tiru leaves east.
Drisk leaves east.
Horns begin to bellow and drums thunder to the call to arms!
Selly leaves east.
Sxt leaves east.
Siuk leaves east.
You follow Tiru.


<map>
Zone: Shady Grove.
Room: The Dark Path to Peace
</map>

<map>
Zone: Shady Grove.
Room: The Dark Path to Peace
</map>
You feel uneasy with so many Good players in Shady Grove.
The Dark Path to Peace
Obvious exits: -E -S -W
A crafting recipe lies here collecting dust.
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Selly  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
There are residual brain waves in the area.
Dze enters from elsewhere.
A powerful djinni enters from elsewhere.
A powerful djinni enters from elsewhere.
A LARGE air elemental enters from elsewhere.
Cols sneaks in from elsewhere.

< 837h/837H 253v/254V Pos: standing >

< 837h/837H 253v/254V Pos: standing >

< 837h/837H 253v/254V Pos: standing >

< 837h/837H 253v/254V Pos: standing >
Selly gasps slightly as the stone mace 'Godsfury' infuses him with energy.
Healing energy flows from Selly into Selly's body!

< 837h/837H 253v/254V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by Kenon.

< 837h/837H 253v/254V Pos: standing >

< 837h/837H 253v/254V Pos: standing >

< 837h/837H 253v/254V Pos: standing >

< 837h/837H 253v/254V Pos: standing >
Sokol leaves south.
A LARGE air elemental sneaks south.
Kenon leaves south.
Tiru leaves south.
Drisk leaves south.
Selly leaves south.
Sxt leaves south.
Siuk leaves south.
You follow Tiru.


<map>
Zone: Shady Grove.
Room: Grand Hallway to the Meeting Chamber of the Shady
</map>

<map>
Zone: Shady Grove.
Room: Grand Hallway to the Meeting Chamber of the Shady
</map>
You feel uneasy with so many Good players in Shady Grove.
Grand Hallway to the Meeting Chamber of the Shady
Obvious exits: -N -S
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Selly  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here, fighting an orcish guard.(Gold Aura)
Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
An orcish guard stands in mid-air here, fighting Selly.(Red Aura)
Horns begin to bellow and drums thunder to the call to arms!
Dze enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
A powerful djinni enters from the north.
A powerful djinni enters from the north.
A LARGE air elemental enters from the north.

< 837h/837H 252v/254V Pos: standing >

< 837h/837H 252v/254V Pos: standing >
Kenon suddenly attacks an orcish guard!
Kenon snaps into visibility.
Kenon's impressive slash wounds an orcish guard.
Kenon's the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!
Kenon's powerful slash strikes an orcish guard.
Kenon's longsword called 'Flame of the North' burns an orcish guard with a godly fire!

< 837h/837H 253v/254V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Sxt.

< 837h/837H 254v/254V Pos: standing >
Duac sneaks north.
Sokol leaves north.
Horns begin to bellow and drums thunder to the call to arms!
Sainth sneaks north.
Tiru leaves north.
Drisk leaves north.
Sxt leaves north.
Siuk leaves north.
You follow Tiru.


<map>
Zone: Shady Grove.
Room: The Dark Path to Peace
</map>

<map>
Zone: Shady Grove.
Room: The Dark Path to Peace
</map>
You feel uneasy with so many Good players in Shady Grove.
The Dark Path to Peace
Obvious exits: -E -S -W
A crafting recipe lies here collecting dust.
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Dze enters from the south.
A powerful djinni enters from the south.
A powerful djinni enters from the south.
A LARGE air elemental enters from the south.
Ayla sneaks in from the south.
Cols sneaks in from the south.

< 837h/837H 253v/254V Pos: standing >

< 837h/837H 253v/254V Pos: standing >
You quickly scan the area.
An orcish guard who is not far off to your east.
A stray dog who is not far off to your east.
An Orc who is not far off to your east.
A draft horse who is not far off to your east.
A large warhorse who is a brief walk away to your east.
An orcish elite who is a brief walk away to your east.
Selly who is close by to your south.
Kenon who is close by to your south.
An orcish guard who is close by to your south.
A black skunk who is not far off to your south.
An orcish guard who is not far off to your south.
Urla, the dark mistress who is not far off to your south.
Ghak who is not far off to your south.
An orcish guard who is rather far off to your south.
A cowardly orcish girl who is rather far off to your south.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.

< 837h/837H 253v/254V Pos: standing >

< 837h/837H 253v/254V Pos: standing >

< 837h/837H 253v/254V Pos: standing >

< 837h/837H 253v/254V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 837h/837H 253v/254V Pos: standing >
The Dark Path to Peace leads east to another part of town.
You extend your sights eastward.
Before the Great Unholy Church
Obvious exits: -N# -E -W
Puddles of fresh blood cover the ground.
The corpse of an old orcish woman is lying here.
The corpse of an orcish street sweeper is lying here.
Sokol leaves east.
Sainth sneaks east.
Tiru leaves east.
Drisk leaves east.
Sxt leaves east.
Horns begin to bellow and drums thunder to the call to arms!
Siuk leaves east.
You follow Tiru.


<map>
Zone: Shady Grove.
Room: Before the Great Unholy Church
</map>

<map>
Zone: Shady Grove.
Room: Before the Great Unholy Church
</map>
You feel uneasy with so many Good players in Shady Grove.
Before the Great Unholy Church
Obvious exits: -N# -E -W
Puddles of fresh blood cover the ground.
The corpse of an old orcish woman is lying here.
The corpse of an orcish street sweeper is lying here.
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Dze enters from the west.
A powerful djinni enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
A powerful djinni enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
A LARGE air elemental enters from the west.
Cols sneaks in from the west.

< 837h/837H 252v/254V Pos: standing >
Duac sneaks east.
Sokol leaves east.
Horns begin to bellow and drums thunder to the call to arms!
A LARGE air elemental sneaks east.
Sainth sneaks east.
Tiru leaves east.
Horns begin to bellow and drums thunder to the call to arms!
Drisk leaves east.
Sxt leaves east.
Siuk leaves east.
You follow Tiru.


<map>
Zone: Shady Grove.
Room: The Damned-Peace Intersection
</map>

<map>
Zone: Shady Grove.
Room: The Damned-Peace Intersection
</map>
You feel uneasy with so many Good players in Shady Grove.
The Damned-Peace Intersection
Obvious exits: -E -S -W
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here, fighting an orcish guard.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
An orcish guard stands here, fighting Drisk.(Red Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)
A stray dog is lying here, incapacitated.
An Orc (medium) stands here, fighting a stray dog. (Non-Fraggable)(Red Aura)
A draft horse stands here nibbling on your sleeve.(Red Aura)
Dze enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
An orcish guard suddenly attacks Dze!
An orcish guard's decent slash grazes Dze.
A powerful djinni enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
Ayla sneaks in from the west.

< 837h/837H 251v/254V Pos: standing >
An orcish elite enters from the east.
A large warhorse trots in from the east.
Duac snaps into visibility.
Duac places Tiamat's poison tail stinger in the back of an orcish guard, resulting in some strange noises and some blood.

< 837h/837H 251v/254V Pos: standing >

< 837h/837H 252v/254V Pos: standing >
An orcish elite suddenly attacks Tiru!
Sxt bravely steps in front of Tiru, shielding him from harm!
Sxt snaps into visibility.
An orcish elite's weak slash grazes Sxt.
An orcish elite suffers from contact with the aura about Sxt.
An orcish elite is burned severely as he hits Sxt!

< 837h/837H 253v/254V Pos: standing >
A large warhorse growls at Sxt.
A large warhorse suddenly attacks Sxt!
A large warhorse misses Sxt.
An Orc's fine punch hits a stray dog.
A stray dog is mortally wounded, and will die soon, if not aided.

< 837h/837H 253v/254V Pos: standing >
Duac's impressive slash strikes an orcish guard.
Duac's impressive pierce strikes an orcish guard.
An orcish guard dodges Duac's attack.
Duac's impressive slash strikes an orcish guard.
An orcish guard parries Duac's lunge at him.
Duac's impressive slash strikes an orcish guard.
Duac's sword of fire and flame summons the power of fire and flames at an orcish guard.
Billowing clouds of incendiary gases pour from Duac's fingertips!
Duac cackles as his incendiary cloud torches a large warhorse.
Duac cackles as his incendiary cloud torches an orcish elite.
Duac cackles as his incendiary cloud torches an orcish guard.
Duac cackles as his incendiary cloud torches an orcish guard.
Duac cackles as his incendiary cloud torches a stray dog.
A stray dog is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aik by 0.
You feel a carnal satisfaction as a stray dog's gurgling and choking signals his demise.
Duac cackles as his incendiary cloud torches an Orc.
An Orc is dead! R.I.P.
You receive your share of experience.