The death of [36 Mercenary] Korgoom (Troll)

in The Turmoil-Peace Intersection

from the perspective of [55 Star Magus] Selly -=Celestial Sigil=- (Grey Elf)

<worn as a badge>    a red rose [poor]
<worn on head>       the devil crown of Bar'zuul (magic) [51%]
<worn on eyes>       a priest's shayla of the maelstrom [86%]
<worn in ear>        an anti-matter earring [poor] [85%]
<worn in ear>        a pulsating gemstone earring
<worn around neck>   the collar of firestones of regeneration (magic) [57%]
<worn around neck>   a breeze of floating clouds and drifting motes [superior] (glowing) [76%]
<worn on body>       a blazing suit of devil platemail [poor] (magic) (glowing) [86%]
<worn about body>    the living oceanic cloak [poor] (magic) (glowing)
<worn on back>       a flayed illithid-hide backpack
<worn about waist>   a belt of skulls [superior] (magic) [81%]
<worn on belt buckle>some baby guts [superior]
<worn on arms>       some glowing sleeves made of devil skin (magic) (glowing)
<held as shield>     a chimaera scale [superior] [74%]
<worn around wrist>  a shimmering dragonscale wristguard
<worn on hands>      the gloves of immolation (glowing) [80%]
<worn on finger>     a polished scarlet ring (magic) [82%]
<worn on finger>     some mithril ringlets (magic)
<primary weapon>     the stone mace 'Godsfury' (magic)[239h 58m 20s]
<worn on legs>       some mantis leggings [poor] [75%]
<worn on feet>       a pair of clawed demon-hide moccasins [78%]

An orcish guard's death cry reverberates in your head as he falls to the ground.
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  5 of  6   (   1 seconds)
  8th circle:  6 of  6
  9th circle:  5 of  5
 10th circle:  5 of  5
 11th circle:  2 of  4   (   3 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 816h/816H 191v/191V Pos: sitting >
You start meditating...

< 816h/816H 191v/191V Pos: sitting >
Ayla returns to normal as her rage abates.
Sxt snaps into visibility.
Sainth clambers to his feet.

< 816h/816H 191v/191V Pos: sitting >
Duac snaps into visibility.
An orcish guard's decent slash grazes Duac.
An orcish guard ignites into black flames as he hits Duac!
An orcish guard is burned severely as he hits Duac!
As an orcish guard attempts to attack Duac, Duac intercepts the attack with his hands and twist an orcish guard's arm!
Duac parries an orcish guard's lunge at him.
An orcish guard whacks Duac in the side with a sound kick.

< 816h/816H 191v/191V Pos: sitting >
Ethereal essences flow into you, restoring your 11th circle powers!
Cols sits down in a comfortable spot.

< 816h/816H 191v/191V Pos: sitting >
Duac's impressive slash strikes an orcish guard.
Duac's impressive pierce strikes an orcish guard hard.
Duac's impressive pierce strikes an orcish guard hard.
Duac's impressive slash strikes an orcish guard very hard.
Duac's slash strikes an orcish guard hard.
Duac's impressive slash strikes an orcish guard very hard.
Cols stares off into space, entering a meditative trance.

< 816h/816H 191v/191V Pos: sitting >
Ethereal essences flow into you, restoring your 11th circle powers!

< 816h/816H 191v/191V Pos: sitting >
Cols snaps out of his meditative trance, smiling placidly.

< 816h/816H 191v/191V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.
Kenon shouts in elven 'you are under siege, surrender your weapons!!'

< 816h/816H 191v/191V Pos: sitting >
Kenon shouts in elven 'you are under siege, surrender your weapons!!'

< 816h/816H 191v/191V Pos: sitting >
Kenon shouts in elven 'you are under siege, surrender your weapons!!'
An Orc enters from the south.
Cols clambers to his feet.

< 816h/816H 191v/191V Pos: sitting >
Ayla clambers to her feet.
An Orc leaves north.

< 816h/816H 191v/191V Pos: sitting >
You clamber to your feet.

< 816h/816H 191v/191V Pos: standing >
An orcish guard's weak slash grazes Duac.
An orcish guard ignites into black flames as he hits Duac!
An orcish guard is burned severely as he hits Duac!
An orcish guard's decent slash grazes Duac.
An orcish guard ignites into black flames as he hits Duac!
An orcish guard is burned severely as he hits Duac!
Ayla gets a few coins from the corpse of an orcish guard.

< 816h/816H 191v/191V Pos: standing >
Sxt suddenly attacks an orcish guard!
Sxt snaps into visibility.
Sxt's impressive slash strikes an orcish guard very hard.
Dze starts casting an offensive spell.

< 816h/816H 191v/191V Pos: standing >
An orcish guard parries Duac's lunge at him.
Duac's impressive pierce seriously wounds an orcish guard.
Duac's impressive pierce seriously wounds an orcish guard.
Duac's impressive slash enshrouds an orcish guard in a mist of blood.
Duac's impressive slash causes an orcish guard to grimace in pain.
Ayla assists Duac heroically.
Ayla snaps into visibility.
Ayla's impressive bludgeon critically injures an orcish guard.
An orcish guard is incapacitated and will slowly die, if not aided.

< 816h/816H 191v/191V Pos: standing >
You quickly scan the area.
A female orc who is a brief walk away to your north.
An Orc who is rather far off to your north.
A draft horse who is rather far off to your north.
An orcish thief who is close by to your east.
An old orcish woman who is not far off to your east.
A female orc who is rather far off to your east.
A baby orc who is rather far off to your east.
An orcish assassin who is rather far off to your east.
An old orcish woman who is in the distance to your east.
A LARGE air elemental who is close by to your south.
An orcish merchant who is not far off to your south.
An orcish warrior who is rather far off to your south.
The grinning bobcat who is rather far off to your south.
An orcish guard who is in the distance to your south.
A cute kitten who is close by to your west.
An old orcish woman who is close by to your west.
A cowardly orcish girl who is not far off to your west.
An orcish elite who is a brief walk away to your west.
A large warhorse who is a brief walk away to your west.
An orcish assassin who is a brief walk away to your west.
An old orcish woman who is a brief walk away to your west.
The orc gate guard who is rather far off to your west.
The orc gate guard who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
The orc gate guard who is rather far off to your west.
The orc gate guard who is rather far off to your west.
A female orc who is in the distance to your west.

< 816h/816H 191v/191V Pos: standing >
Dze completes his spell...
Dze utters the words 'buoblg qrunsoqpze yugh'
Dze's fist beats the life out of an orcish guard, blood pours from his body!
An orcish guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an orcish guard's last actions in this world.

< 816h/816H 191v/191V Pos: standing >

< 816h/816H 191v/191V Pos: standing >
Ayla gets a few coins from the corpse of an orcish guard.

< 816h/816H 191v/191V Pos: standing >
Slay whom?

< 816h/816H 191v/191V Pos: standing >
Duac sneaks north.
Sokol leaves north.
Kenon leaves north.
Tiru leaves north.
You follow Tiru.

You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
The corpse of a female orc is lying here.
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Sxt enters from the south.
Siuk enters from the south.
Aik enters from the south.
Horns begin to bellow and drums thunder to the call to arms!
Dze enters from the south.
A powerful djinni enters from the south.
A powerful djinni enters from the south.
A LARGE air elemental enters from the south.
Ayla sneaks in from the south.
Ayla drops some gold coins.
Drisk enters from the south.
Cols sneaks in from the south.

< 816h/816H 190v/191V Pos: standing >
Duac sneaks north.
Sokol leaves north.
Kenon leaves north.
Tiru leaves north.
You follow Tiru.

You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -E -S -W#
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Running about town, this female orc is restocking her low supplies.
Sxt enters from the south.
Siuk enters from the south.
A female orc suddenly attacks Siuk!
A female orc suddenly appears a bit confused!
A female orc misses Siuk.
Aik enters from the south.
Dze enters from the south.
A powerful djinni enters from the south.
A powerful djinni enters from the south.
A LARGE air elemental enters from the south.
Ayla drops some gold coins.
Drisk enters from the south.
Cols sneaks in from the south.
You snap into visibility.
[Damage:  5 ] -=[Your decent bludgeon seriously wounds a female orc.]=-

< 816h/816H 189v/191V Pos: standing >
< T: Siuk TP: sta TC:excellent E: female sta EP:  few wounds >
 Ayla gets a few coins.
Duac sneaks north.
Horns begin to bellow and drums thunder to the call to arms!
Sokol leaves north.
Sainth sneaks north.
Kenon leaves north.
Tiru leaves north.
Sxt leaves north.
Aik leaves north.
Dze leaves north.
A powerful djinni leaves north.
Horns begin to bellow and drums thunder to the call to arms!
A powerful djinni leaves north.
A LARGE air elemental leaves north.
Ayla sneaks north.
Horns begin to bellow and drums thunder to the call to arms!
Drisk leaves north.
Cols sneaks north.

< 816h/816H 189v/191V Pos: standing >
< T: Siuk TP: sta TC:excellent E: female sta EP:  few wounds >
 The magenta glow surrounding you fades away.
The blood-red glow surrounding you fades away.
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 816h/816H 189v/191V Pos: standing >
< T: Siuk TP: sta TC:excellent E: female sta EP:  few wounds >
 
< 816h/816H 189v/191V Pos: standing >
< T: Siuk TP: sta TC:excellent E: female sta EP:  few wounds >
 
< 816h/816H 189v/191V Pos: standing >
< T: Siuk TP: sta TC:excellent E: female sta EP:  few wounds >
 Siuk's pair of gauntlets formed of dust [superior] drive into the ground causing the earth to buckle and break!
Siuk causes an EARTHQUAKE!
The ground rumbles beneath you, but affects you not at all.
A female orc crashes to the ground!
A female orc is mortally wounded, and will die soon, if not aided.

< 816h/816H 189v/191V Pos: standing >
Siuk attempts to flee.
Siuk tries to flee, but can't make it out of here!

< 816h/816H 189v/191V Pos: standing >
Siuk's decent slash hits a female orc.
A female orc is dead! R.I.P.
You receive your share of experience.
The last gasps of a female orc cause a sickening chill to run up your spine.

< 816h/816H 189v/191V Pos: standing >

< 816h/816H 189v/191V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 816h/816H 189v/191V Pos: standing >
Slay whom?

< 816h/816H 189v/191V Pos: standing >
Siuk leaves north.
Slay whom?

< 816h/816H 189v/191V Pos: standing >
The Path of the Damned winds its wicked path north.
You extend your sights northward.
The Path of the Damned
Obvious exits: -N -S
A handful of coins lie here.
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.

< 816h/816H 189v/191V Pos: standing >
The entry hallway to the meeting chamber is located on this side of the road.
You extend your sights westward.
Grand Hallway to the Meeting Chamber of the Shady
Obvious exits: -E# -W
An orc guard of the Black Order is here watching your every action.
An orcish warrior is here preparing for the next invasion.
A small red rose bush blooms its flowers for all to enjoy.
A strange green potted plant grows quietly in the dark here.

< 816h/816H 189v/191V Pos: standing >
Saving Selly.

< 816h/816H 189v/191V Pos: standing >

< 816h/816H 190v/191V Pos: standing >
You quickly scan the area.
Siuk who is not far off to your north.
A draft horse who is not far off to your north.
A grave-robbing orc who is close by to your east.
An orcish warrior who is rather far off to your south.
An orcish guard who is close by to your west.
An orcish warrior who is close by to your west.
A small red rose bush who is close by to your west.
A strange green potted plant who is close by to your west.
A stray dog who is not far off to your west.
An orcish guard who is not far off to your west.
Urla, the dark mistress who is not far off to your west.
Ghak who is not far off to your west.
A black skunk who is a brief walk away to your west.
A female orc who is rather far off to your west.
A baby orc who is rather far off to your west.
An orcish thief who is rather far off to your west.

< 816h/816H 191v/191V Pos: standing >
You quickly scan the area.
Siuk who is not far off to your north.
A draft horse who is not far off to your north.
A LARGE air elemental who is not far off to your south.
An orcish warrior who is rather far off to your south.
An orcish guard who is close by to your west.
An orcish warrior who is close by to your west.
A small red rose bush who is close by to your west.
A strange green potted plant who is close by to your west.
A stray dog who is not far off to your west.
An orcish guard who is not far off to your west.
Urla, the dark mistress who is not far off to your west.
Ghak who is not far off to your west.
A black skunk who is a brief walk away to your west.
A female orc who is rather far off to your west.
A baby orc who is rather far off to your west.
An orcish thief who is rather far off to your west.

< 816h/816H 191v/191V Pos: standing >

< 816h/816H 191v/191V Pos: standing >
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -S

< 816h/816H 190v/191V Pos: standing >
You quickly scan the area.
A draft horse who is close by to your north.
A grave-robbing orc who is close by to your south.
An orcish warrior who is in the distance to your south.

< 816h/816H 190v/191V Pos: standing >
You feel uneasy with so many Good players in Shady Grove.
The Damned-Peace Intersection
Obvious exits: -E -S -W
A draft horse stands here nibbling on your sleeve.

< 816h/816H 189v/191V Pos: standing >

< 816h/816H 189v/191V Pos: standing >
You quickly scan the area.
A grave-robbing orc who is not far off to your south.
Siuk who is close by to your west.
Drisk who is close by to your west.
A LARGE air elemental who is close by to your west.
A powerful djinni who is close by to your west.
A powerful djinni who is close by to your west.
Dze who is close by to your west.
Aik who is close by to your west.
Sxt who is close by to your west.
Tiru who is close by to your west.
Cols who is a brief walk away to your west.
Ayla who is a brief walk away to your west.
Kenon who is a brief walk away to your west.
Sainth who is a brief walk away to your west.
Sokol who is a brief walk away to your west.
Duac who is a brief walk away to your west.
An orcish elite who is a brief walk away to your west.
A draft horse who is a brief walk away to your west.
A troll slave who is a brief walk away to your west.
A troll slave who is a brief walk away to your west.
A draft horse who is a brief walk away to your west.
A troll slave who is a brief walk away to your west.
A troll slave who is a brief walk away to your west.

< 816h/816H 189v/191V Pos: standing >
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -S

< 816h/816H 189v/191V Pos: standing >
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -E -S -W#
Fresh blood splatters cover the area.
The corpse of a female orc is lying here.
A grave-robbing orc sifts through the remains here.

< 816h/816H 188v/191V Pos: standing >
A grave-robbing orc sneaks south.
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -S

< 816h/816H 190v/191V Pos: standing >
You feel uneasy with so many Good players in Shady Grove.
The Damned-Peace Intersection
Obvious exits: -E -S -W
A draft horse stands here nibbling on your sleeve.

< 816h/816H 189v/191V Pos: standing >
You feel uneasy with so many Good players in Shady Grove.
Before the Great Unholy Church
Obvious exits: -N# -E -W
Puddles of fresh blood cover the ground.
The corpse of an old orcish woman is lying here.
The corpse of an orcish street sweeper is lying here.
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.
Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.
*A LARGE air elemental is here looking like a small living tornado. (minion) 
A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Dze  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.

< 816h/816H 188v/191V Pos: standing >
Sxt leaves west.
Siuk leaves west.
You feel uneasy with so many Good players in Shady Grove.
The Dark Path to Peace
Obvious exits: -E -S -W
A crafting recipe lies here collecting dust.
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.

< 816h/816H 187v/191V Pos: standing >
You quickly scan the area.
Drisk who is close by to your east.
A LARGE air elemental who is close by to your east.
A powerful djinni who is close by to your east.
A powerful djinni who is close by to your east.
Dze who is close by to your east.
Aik who is close by to your east.
Tiru who is close by to your east.
A draft horse who is not far off to your east.
A large warhorse who is a brief walk away to your east.
An orcish elite who is a brief walk away to your east.
A stray dog who is not far off to your south.
An orcish guard who is not far off to your south.
Urla, the dark mistress who is not far off to your south.
Ghak who is not far off to your south.
A cowardly orcish girl who is rather far off to your south.
A Troll who is close by to your west.
Cols who is close by to your west.
Ayla who is close by to your west.
Kenon who is close by to your west.
Sainth who is close by to your west.
Sokol who is close by to your west.
Duac who is close by to your west.
An orcish elite who is close by to your west.
A draft horse who is close by to your west.
A troll slave who is close by to your west.
A draft horse who is close by to your west.
A troll slave who is close by to your west.
A troll slave who is close by to your west.

< 816h/816H 188v/191V Pos: standing >
Aik enters from the east.

< 816h/816H 188v/191V Pos: standing >
Aik leaves west.
Horns begin to bellow and drums thunder to the call to arms!

< 816h/816H 189v/191V Pos: standing >
Tiru enters from the east.
Dze enters from the east.
A powerful djinni enters from the east.
A powerful djinni enters from the east.
A LARGE air elemental enters from the east.

< 816h/816H 189v/191V Pos: standing >
Tiru leaves west.
You follow Tiru.

You feel uneasy with so many Good players in Shady Grove.
The Turmoil-Peace Intersection
Obvious exits: -N -E -S
Shattered bits of ice are scattered about the area.
Puddles of fresh blood cover the ground.
The corpse of a troll slave is lying here.
The corpse of an Orc is lying here.
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
A Troll (large) stands here, fighting Duac. (Non-Fraggable)
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here, fighting a troll slave.
Ayla  -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.
Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here, fighting an orcish elite. (Casting) 
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here, fighting a Troll.
An orcish elite stands here, fighting Sokol.
A draft horse stands here nibbling on your sleeve.
(Q)A troll slave is lying in mid-air here, fighting Sokol.
A draft horse stands here nibbling on your sleeve.
(Q)A troll slave stands in mid-air here, fighting Cols.
(Q)A troll slave stands in mid-air here, fighting Cols.
Sxt enters from elsewhere.
Siuk enters from elsewhere.
Horns begin to bellow and drums thunder to the call to arms!
Dze enters from elsewhere.
A powerful djinni enters from elsewhere.
A powerful djinni enters from elsewhere.
A LARGE air elemental enters from elsewhere.

< 816h/816H 189v/191V Pos: standing >
Cols misses a troll slave.
Cols misses a troll slave.
Cols snaps into visibility.

< 816h/816H 189v/191V Pos: standing >
Duac snaps into visibility.
Duac's fine slash wounds a Troll.
Duac's sword of fire and flame summons the power of fire and flames at a Troll.
Billowing clouds of incendiary gases pour from Duac's fingertips!
The intense flames cause a Troll's skin to smolder and burn!
Duac snaps into visibility.
Duac cackles as his incendiary cloud torches a Troll.
Duac cackles as his incendiary cloud torches an orcish elite.
Duac cackles as his incendiary cloud torches a draft horse.
The intense flames cause a troll slave's skin to smolder and burn!
Duac cackles as his incendiary cloud torches a troll slave.
Duac cackles as his incendiary cloud torches a draft horse.
The intense flames cause a troll slave's skin to smolder and burn!
Duac cackles as his incendiary cloud torches a troll slave.
The intense flames cause a troll slave's skin to smolder and burn!
Duac cackles as his incendiary cloud torches a troll slave.
Duac's sword of fire and flame calls upon the pure power of the plane of fire, directing it at a Troll!
The intense flames cause a Troll's skin to smolder and burn!
Duac snaps into visibility.
A Troll cries out as Duac burns him.
A Troll parries Duac's lunge at him.
Duac's fine pierce strikes a Troll.
Duac's fine slash strikes a Troll.
Duac's fine slash strikes a Troll.
Duac's fine slash strikes a Troll.
Kenon suddenly attacks a Troll!
Kenon snaps into visibility.
Kenon's slash strikes a Troll.
The intense flames cause a Troll's skin to smolder and burn!
Kenon snaps into visibility.
Kenon's the mystical longsword of Volo the Traveler burns a Troll with a godly fire!
Kenon's fine slash strikes a Troll.
The intense flames cause a Troll's skin to smolder and burn!
Kenon snaps into visibility.
A Troll screams in terror as Kenon's longsword called 'Flame of the North' sears past his armor into his flesh!
The intense flames cause a Troll's skin to smolder and burn!
Kenon snaps into visibility.
Kenon's longsword called 'Flame of the North' burns a Troll with a godly fire!
Cols grasps his totem tightly, and begins communing with the spirits.
Cols starts casting an offensive spell.

< 816h/816H 190v/191V Pos: standing >
Sokol completes his spell...
Sokol utters the words 'abrauztg gpahhzfuio uqzbarr'
Sokol points at a Troll.
Sokol snaps into visibility.
Sokol's iceball shatters upon impacting a Troll, rending flesh and sending blood flying.
A draft horse misses Duac.
Duac dodges a draft horse's attack.
Duac snaps into visibility.
A draft horse misses Duac.
A draft horse shifts her weight and viciously slams her rear hooves into Duac's chest with a stunning force.

< 816h/816H 190v/191V Pos: standing >
Sokol misses an orcish elite.
An orcish elite dodges Sokol's attack.
Sokol snaps into visibility.

< 816h/816H 191v/191V Pos: standing >
Cols completes his spell...
Cols utters the words 'ofzahzf gajr eughjfbaiqz'
Cols points at a troll slave.
A troll slave's entire body spasms uncontrollably as his soul is viciously attacked by Cols.
A troll slave misses Cols.
A troll slave misses Cols.
A troll slave's weak maul grazes Cols.
A troll slave ignites into black flames as he hits Cols!
A troll slave misses a kick at Cols due to his small size.
Dze starts casting an offensive spell.

< 816h/816H 191v/191V Pos: standing >
A Troll misses Duac.
A Troll misses Duac.
Duac dodges a Troll's attack.
Duac snaps into visibility.
Sokol dodges an orcish elite's attack.
Sokol dodges an orcish elite's attack.
An orcish elite's punch grazes Sokol.
Sokol easily ducks under an orcish elite's lame kick.

< 816h/816H 191v/191V Pos: standing >
A powerful djinni fades from your mortal viewing...
You are surrounded by a blood-red glow.
Sokol grasps his totem tightly, and begins communing with the spirits.
Sokol starts casting an offensive spell.
Ayla gets a small pile of coins from the corpse of a troll slave.

< 816h/816H 191v/191V Pos: standing >
The Turmoil-Peace Intersection
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The corpse of a troll slave is lying here.
The corpse of an Orc is lying here.
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Dze  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here. (Casting) 
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
A Troll (large) stands here, fighting Duac. (Non-Fraggable)
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here, fighting a troll slave.
*Ayla  -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here, fighting a Troll.
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here, fighting an orcish elite. (Casting) 
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here, fighting a Troll.
An orcish elite stands here, fighting Sokol.
A draft horse stands in mid-air here, fighting Duac.
(Q)A troll slave is lying in mid-air here, fighting Sokol.
A draft horse stands in mid-air here, fighting Duac.
(Q)A troll slave stands in mid-air here, fighting Cols.
(Q)A troll slave stands in mid-air here, fighting Cols.

< 816h/816H 191v/191V Pos: standing >
Cols grasps his totem tightly, and begins communing with the spirits.
Cols starts casting an offensive spell.
Cols snaps into visibility.

< 816h/816H 191v/191V Pos: standing >
Sxt suddenly attacks a Troll!
Sxt snaps into visibility.
Sxt's fine slash enshrouds a Troll in a mist of blood.
Ayla snaps into visibility.
Ayla fills with BLooDLuST and makes a ferocious leap at a Troll!
Ayla knocks a Troll down with a mighty blow!
A Troll's fur cloak was completely destroyed by the massive blow!
A Troll's knight's ornate helm [superior] was completely destroyed by the massive blow!
A Troll's necklace of old bones [superior] was completely destroyed by the massive blow!
A Troll's belt of flesh hooks was completely destroyed by the massive blow!
A Troll's Bloodstone miner's badge was completely destroyed by the massive blow!
A Troll is dead! R.I.P.
You receive your share of experience.