The death of [36 Mercenary] Korgoom (Troll)

in The Turmoil-Peace Intersection

from the perspective of [52 Pyrokinetic] Aik -=Celestial Sigil=- (Githzerai)

<worn as a badge>    the insignia of swirling feathers and flowing water [60%]
<worn on head>       the crown of Lords [superior] (magic)
<worn on eyes>       goggles of the tinkerer [superior] (glowing)
<worn in ear>        a wyrmskin scale [poor] (magic)
<worn in ear>        an earring of negative energy
<worn on face>       a stone mask [superior] (magic)
<worn on body>       some robes of the arch-magi (magic) (glowing) (illuminating)
<worn about body>    a moss-covered cloak [superior] (glowing)
<worn about waist>   a belt bearing the crest of Darkuul [superior] (magic) [88%]
<worn on belt buckle>a potion of bubbling goo (magic) (glowing)
<worn on arms>       some moss-covered sleeves (glowing) [85%]
<held as shield>     a crystalline tower shield (magic) (glowing)
<worn on hands>      a pair of thick hydra-hide gloves [superior]
<worn on finger>     a glowing faerie ring
<worn on finger>     a polished scarlet ring (magic)
<held>               a cuendillar, heartstone of magic [poor] (magic)
<worn on legs>       some angel feather leggings [poor] (magic)
<worn on feet>       some boots of forest running [poor]

Frags:   -2.86   Deaths:   49
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid All but High Circle Spells
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Tower of Iron Will
Herbs:          Gootwiet
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points: 2165 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
roar of heroes (2 minutes)
war cry (less than a minute remaining)
ravenflight (48 minutes)
bless (16 minutes)
molecular control (4 minutes)
vitality (5 minutes)
globe of invulnerability (3 minutes)
adrenaline control (34 minutes)
flesh armor (2 minutes)
intellect fortress (1 minute)
tower of iron will (3 minutes)
cannibalize (29 minutes)
energy containment (9 minutes)
aura sight (12 minutes)
enhance strength (28 minutes)
enhance dexterity (28 minutes)
enhance agility (28 minutes)
enhance constitution (28 minutes)
fly (45 minutes)
inertial barrier (7 minutes)

Horns begin to bellow and drums thunder to the call to arms!
Sokol leaves north.
Sainth sneaks north.
Kenon leaves north.
Tiru leaves north.
Sxt leaves north.
You follow Tiru.


<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -S
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Dze enters from the south.
A powerful djinni enters from the south.
Horns begin to bellow and drums thunder to the call to arms!
A powerful djinni enters from the south.
A LARGE air elemental enters from the south.
Ayla drops some gold coins.
Horns begin to bellow and drums thunder to the call to arms!
Drisk enters from the south.

< 837h/837H 251v/254V Pos: standing >
Ayla puts a small pile of coins into a portable hole.
Sokol leaves north.
Kenon leaves north.
Tiru leaves north.
Sxt leaves north.
Horns begin to bellow and drums thunder to the call to arms!
You follow Tiru.


<map>
Zone: Shady Grove.
Room: The Damned-Peace Intersection
</map>

<map>
Zone: Shady Grove.
Room: The Damned-Peace Intersection
</map>
You feel uneasy with so many Good players in Shady Grove.
The Damned-Peace Intersection
Obvious exits: -E -S -W
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A draft horse stands here nibbling on your sleeve.(Red Aura)
Horns begin to bellow and drums thunder to the call to arms!
Dze enters from the south.
A powerful djinni enters from the south.
A powerful djinni enters from the south.
A LARGE air elemental enters from the south.
Horns begin to bellow and drums thunder to the call to arms!
Drisk enters from the south.

< 837h/837H 250v/254V Pos: standing >

< 837h/837H 251v/254V Pos: standing >

< 837h/837H 254v/254V Pos: standing >
The Damned-Peace Intersection
Obvious exits: -E -S -W
Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Ayla  -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Dze  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A draft horse stands here nibbling on your sleeve.(Red Aura)

< 837h/837H 254v/254V Pos: standing >
The earth trembles and shivers!

< 837h/837H 254v/254V Pos: standing >
You quickly scan the area.
Siuk who is not far off to your south.
Selly who is not far off to your south.
A female orc who is not far off to your south.
A LARGE air elemental who is rather far off to your south.
An orcish street sweeper who is close by to your west.
An old orcish woman who is close by to your west.
A Troll who is a brief walk away to your west.
An Orc who is a brief walk away to your west.
An orcish elite who is a brief walk away to your west.
A draft horse who is a brief walk away to your west.
A troll slave who is a brief walk away to your west.
A troll slave who is a brief walk away to your west.
A draft horse who is a brief walk away to your west.
A troll slave who is a brief walk away to your west.
A troll slave who is a brief walk away to your west.

< 837h/837H 254v/254V Pos: standing >

< 837h/837H 254v/254V Pos: standing >

< 837h/837H 254v/254V Pos: standing >
Duac sneaks west.
Sokol leaves west.
Kenon leaves west.
Tiru leaves west.
Sxt leaves west.
You follow Tiru.


<map>
Zone: Shady Grove.
Room: Before the Great Unholy Church
</map>

<map>
Zone: Shady Grove.
Room: Before the Great Unholy Church
</map>
You feel uneasy with so many Good players in Shady Grove.
Before the Great Unholy Church
Obvious exits: -N# -E -W
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
An orcish street sweeper is here cleaning the streets from rubbish.
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)
Dze enters from the east.
A powerful djinni enters from the east.
Horns begin to bellow and drums thunder to the call to arms!
A powerful djinni enters from the east.
A LARGE air elemental enters from the east.
Horns begin to bellow and drums thunder to the call to arms!
An old orcish woman suddenly attacks Tiru!
An old orcish woman misses Tiru.
Drisk enters from the east.
Drisk withstands a bash from an orcish street sweeper, who bounces back and falls.

< 837h/837H 253v/254V Pos: standing >
Drisk dodges an orcish street sweeper's attack.
Duac sneaks west.
Sokol leaves west.
Kenon leaves west.

< 837h/837H 253v/254V Pos: standing >
The magenta glow surrounding you fades away.

< 837h/837H 253v/254V Pos: standing >

< 837h/837H 253v/254V Pos: standing >
Drisk fills with BLooDLuST and makes a ferocious leap at an orcish street sweeper!
An orcish street sweeper avoids Drisk's ferocious maul, and down he goes!

< 837h/837H 253v/254V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your north.
A baby orc who is close by to your north.
An old orcish woman who is close by to your north.
A female orc who is not far off to your north.
An orcish altar boy who is a brief walk away to your north.
An orcish altar boy who is a brief walk away to your north.
A female orc who is rather far off to your north.
T'Zoul Mhembryl who is rather far off to your north.
A draft horse who is close by to your east.
Cols who is not far off to your west.
Ayla who is not far off to your west.
Kenon who is not far off to your west.
Sainth who is not far off to your west.
Sokol who is not far off to your west.
Duac who is not far off to your west.
An Orc who is not far off to your west.
An orcish elite who is not far off to your west.
A draft horse who is not far off to your west.
A troll slave who is not far off to your west.
A troll slave who is not far off to your west.
A troll slave who is not far off to your west.

< 837h/837H 254v/254V Pos: standing >
Drisk's impressive bludgeon hits an orcish street sweeper.
An orcish street sweeper is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aik by 0.
The unmistakable scent of fresh blood can be smelled as an orcish street sweeper dies in agony.

< 837h/837H 254v/254V Pos: standing >
the corpse of an orcish street sweeper does not contain the essence.

< 837h/837H 254v/254V Pos: standing >
You do not see a essence here.

< 837h/837H 254v/254V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of an orcish street sweeper is made of flesh and appears to be of average quality.
The corpse of an orcish street sweeper has an item value of 1.
It appears to be the corpse of an orcish street sweeper.
an orcish-woven bracelet [poor] (magic)
4 coins

< 837h/837H 254v/254V Pos: standing >
Saving Aik.

< 837h/837H 254v/254V Pos: standing >
Tiru's decent punch strikes an old orcish woman.
Tiru's punch strikes an old orcish woman.

< 837h/837H 254v/254V Pos: standing >
Tiru dodges an old orcish woman's attack.

< 837h/837H 254v/254V Pos: standing >

< 837h/837H 254v/254V Pos: standing >
Siuk enters from the east.

< 837h/837H 254v/254V Pos: standing >

< 837h/837H 254v/254V Pos: standing >

< 837h/837H 254v/254V Pos: standing >
A powerful djinni says 'For glory!'
A powerful djinni suddenly attacks an old orcish woman!
A powerful djinni snaps into visibility.
A powerful djinni's decent crush enshrouds an old orcish woman in a mist of blood.

< 837h/837H 254v/254V Pos: standing >
Sxt snaps into visibility.
Sxt brings down the holy flamberge of the efreeti in a mighty slash, cleaving an old orcish woman from her target!
An old orcish woman is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aik by 0.
You feel the bloodlust in your heart as you hear the death cry of an old orcish woman.

< 837h/837H 254v/254V Pos: standing >
Drisk rises to his feet.
the corpse of an old orcish woman does not contain the essence.

< 837h/837H 254v/254V Pos: standing >
You do not see a essence here.

< 837h/837H 254v/254V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of an old orcish woman is made of flesh and appears to be of average quality.
The corpse of an old orcish woman has an item value of 1.
It appears to be the corpse of an old orcish woman.
a handful of coins

< 837h/837H 254v/254V Pos: standing >
Saving Aik.

< 837h/837H 254v/254V Pos: standing >
The huge is closed.
The Church of Cython lies just beyond the huge oak doors north.
The closed huge blocks your farsight.

< 837h/837H 254v/254V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your north.
An old orcish woman who is close by to your north.
A baby orc who is not far off to your north.
An orcish altar boy who is a brief walk away to your north.
An orcish altar boy who is a brief walk away to your north.
T'Zoul Mhembryl who is rather far off to your north.
A draft horse who is close by to your east.
A large warhorse who is not far off to your east.
An orcish elite who is not far off to your east.
Cols who is not far off to your west.
Ayla who is not far off to your west.
Kenon who is not far off to your west.
Sainth who is not far off to your west.
Sokol who is not far off to your west.
Duac who is not far off to your west.
An orcish elite who is not far off to your west.
A draft horse who is not far off to your west.
A troll slave who is not far off to your west.
A draft horse who is not far off to your west.
A troll slave who is not far off to your west.
A troll slave who is not far off to your west.

< 837h/837H 254v/254V Pos: standing >
Selly enters from the east.

< 837h/837H 254v/254V Pos: standing >
Sxt leaves west.
Siuk leaves west.
Selly leaves west.

< 837h/837H 254v/254V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Dark Path to Peace
</map>

<map>
Zone: Shady Grove.
Room: The Dark Path to Peace
</map>
You feel uneasy with so many Good players in Shady Grove.
The Dark Path to Peace
Obvious exits: -E -S -W
A crafting recipe lies here collecting dust.
*Selly  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
There are residual brain waves in the area.

< 837h/837H 253v/254V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Turmoil-Peace Intersection
</map>

<map>
Zone: Shady Grove.
Room: The Turmoil-Peace Intersection
</map>
You feel uneasy with so many Good players in Shady Grove.
The Turmoil-Peace Intersection
Obvious exits: -N -E -S
Shattered bits of ice are scattered about the area.
Puddles of fresh blood cover the ground.
The corpse of a troll slave is lying here.
The corpse of an Orc is lying here.
A Troll (large) stands here. (Non-Fraggable)(Red Aura)
Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here, fighting a troll slave.(Gold Aura)
Ayla  -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here, fighting an orcish elite. (Casting) (Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
An orcish elite stands here, fighting Sokol.(Red Aura)
A draft horse stands here nibbling on your sleeve.(Red Aura)
(Q)A troll slave is lying in mid-air here, fighting Sokol.(Red Aura)
A draft horse stands here nibbling on your sleeve.(Red Aura)
(Q)A troll slave stands in mid-air here, fighting Cols.(Red Aura)
(Q)A troll slave stands in mid-air here, fighting Cols.(Red Aura)
Horns begin to bellow and drums thunder to the call to arms!
Duac snaps into visibility.
A Troll's face turns pale as Duac slams his head into his face.

< 837h/837H 252v/254V Pos: standing >

< 837h/837H 252v/254V Pos: standing >
You are surrounded by a magenta glow.
Tiru enters from elsewhere.
Selly enters from elsewhere.
Sxt enters from elsewhere.
Siuk enters from elsewhere.
Horns begin to bellow and drums thunder to the call to arms!
Dze enters from elsewhere.
A powerful djinni enters from elsewhere.
A powerful djinni enters from elsewhere.
A LARGE air elemental enters from elsewhere.

< 837h/837H 252v/254V Pos: standing >
Cols misses a troll slave.
Cols misses a troll slave.
Cols snaps into visibility.

< 837h/837H 253v/254V Pos: standing >
Duac snaps into visibility.
Duac's fine slash wounds a Troll.
Duac's sword of fire and flame summons the power of fire and flames at a Troll.
Billowing clouds of incendiary gases pour from Duac's fingertips!
The intense flames cause a Troll's skin to smolder and burn!
Duac snaps into visibility.
Duac cackles as his incendiary cloud torches a Troll.
Duac cackles as his incendiary cloud torches an orcish elite.
Duac cackles as his incendiary cloud torches a draft horse.
The intense flames cause a troll slave's skin to smolder and burn!
Duac cackles as his incendiary cloud torches a troll slave.
Duac cackles as his incendiary cloud torches a draft horse.
The intense flames cause a troll slave's skin to smolder and burn!
Duac cackles as his incendiary cloud torches a troll slave.
The intense flames cause a troll slave's skin to smolder and burn!
Duac cackles as his incendiary cloud torches a troll slave.
Duac's sword of fire and flame calls upon the pure power of the plane of fire, directing it at a Troll!
The intense flames cause a Troll's skin to smolder and burn!
Duac snaps into visibility.
A Troll cries out as Duac burns him.
A Troll parries Duac's lunge at him.
Duac's fine pierce strikes a Troll.
Duac's fine slash strikes a Troll.
Duac's fine slash strikes a Troll.
Duac's fine slash strikes a Troll.
Kenon suddenly attacks a Troll!
Kenon snaps into visibility.
Kenon's slash strikes a Troll.
The intense flames cause a Troll's skin to smolder and burn!
Kenon snaps into visibility.
Kenon's the mystical longsword of Volo the Traveler burns a Troll with a godly fire!
Kenon's fine slash strikes a Troll.
The intense flames cause a Troll's skin to smolder and burn!
Kenon snaps into visibility.
A Troll screams in terror as Kenon's longsword called 'Flame of the North' sears past his armor into his flesh!
The intense flames cause a Troll's skin to smolder and burn!
Kenon snaps into visibility.
Kenon's longsword called 'Flame of the North' burns a Troll with a godly fire!
Cols grasps his totem tightly, and begins communing with the spirits.
Cols starts casting an offensive spell.

< 837h/837H 253v/254V Pos: standing >
Sokol completes his spell...
Sokol utters the words 'abrauztg gpahhzfuio uqzbarr'
Sokol points at a Troll.
Sokol snaps into visibility.
Sokol's iceball shatters upon impacting a Troll, rending flesh and sending blood flying.
A draft horse misses Duac.
Duac dodges a draft horse's attack.
Duac snaps into visibility.
A draft horse misses Duac.
A draft horse shifts her weight and viciously slams her rear hooves into Duac's chest with a stunning force.

< 837h/837H 254v/254V Pos: standing >
Sokol misses an orcish elite.
An orcish elite dodges Sokol's attack.
Sokol snaps into visibility.

< 837h/837H 254v/254V Pos: standing >
The Turmoil-Peace Intersection
Obvious exits: -N -E -S
Shattered bits of ice are scattered about the area.
Puddles of fresh blood cover the ground.
The corpse of a troll slave is lying here.
The corpse of an Orc is lying here.
*A LARGE air elemental is here looking like a small living tornado. (minion) 
A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Dze  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Selly  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
A Troll (large) stands here, fighting Duac. (Non-Fraggable)(Red Aura)
Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here, fighting a troll slave. (Casting) (Gold Aura)
Ayla  -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here, fighting a Troll.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here, fighting an orcish elite.(Gold Aura)
Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here, fighting a Troll.(Gold Aura)
An orcish elite stands here, fighting Sokol.(Red Aura)
A draft horse stands in mid-air here, fighting Duac.(Red Aura)
(Q)A troll slave is lying in mid-air here, fighting Sokol.(Red Aura)
A draft horse stands in mid-air here, fighting Duac.(Red Aura)
(Q)A troll slave stands in mid-air here, fighting Cols.(Red Aura)
(Q)A troll slave stands in mid-air here, fighting Cols.(Red Aura)

< 837h/837H 254v/254V Pos: standing >
Cols completes his spell...
Cols utters the words 'ofzahzf gajr eughjfbaiqz'
Cols points at a troll slave.
A troll slave's entire body spasms uncontrollably as his soul is viciously attacked by Cols.
A troll slave misses Cols.
A troll slave misses Cols.
A troll slave's weak maul grazes Cols.
A troll slave ignites into black flames as he hits Cols!
A troll slave misses a kick at Cols due to his small size.
Dze starts casting an offensive spell.

< 837h/837H 254v/254V Pos: standing >
A Troll misses Duac.
A Troll misses Duac.
Duac dodges a Troll's attack.
Duac snaps into visibility.
Sokol dodges an orcish elite's attack.
Sokol dodges an orcish elite's attack.
An orcish elite's punch grazes Sokol.
Sokol easily ducks under an orcish elite's lame kick.

< 837h/837H 254v/254V Pos: standing >
A powerful djinni fades from your mortal viewing...
Sokol grasps his totem tightly, and begins communing with the spirits.
Sokol starts casting an offensive spell.
Ayla gets a small pile of coins from the corpse of a troll slave.
Epic Zones -----------------------------------------

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly evil) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly good) 
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (evil)          
  *Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (good)          
  *Nizari                                        (pure evil)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (pure evil)     
   The Temple of the Sun                         (extremely good)
  *The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (very good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
  *City of Torrhan                               (good)          
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (extremely good)
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (evil)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
  *The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
  *The Transparent Tower                         (evil)          
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
   Plane of Earth                                (very good)     
  *Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (good)          
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (good)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (good)          
  *Bahamut's Palace                              (good)          
   Dragonnia                                     (neutral)       
  *The Charcoal Palace                           (slightly good) 
  *Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
  *Apocalypse Castle                             (slightly good) 
  *The Realm of Barovia Continued                (slightly good) 
  *The Hall of the Ancients                      (good)          
  *The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
  *Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 837h/837H 254v/254V Pos: standing >
You begin to focus your will...
Cols grasps his totem tightly, and begins communing with the spirits.
Cols starts casting an offensive spell.
Cols snaps into visibility.

< 837h/837H 254v/254V Pos: standing >
Sxt suddenly attacks a Troll!
Sxt snaps into visibility.
Sxt's fine slash enshrouds a Troll in a mist of blood.
Ayla snaps into visibility.
Ayla fills with BLooDLuST and makes a ferocious leap at a Troll!
Ayla knocks a Troll down with a mighty blow!
A Troll's fur cloak was completely destroyed by the massive blow!
A Troll's knight's ornate helm [superior] was completely destroyed by the massive blow!
A Troll's necklace of old bones [superior] was completely destroyed by the massive blow!
A Troll's belt of flesh hooks was completely destroyed by the massive blow!
A Troll's Bloodstone miner's badge was completely destroyed by the massive blow!
A Troll is dead! R.I.P.
You receive your share of experience.