The death of [ 5 Monk] Sylchat (Orc)

in The Path of the Damned

from the perspective of [52 Pyrokinetic] Aik -=Celestial Sigil=- (Githzerai)

<worn as a badge>    the insignia of swirling feathers and flowing water [60%]
<worn on head>       the crown of Lords [superior] (magic)
<worn on eyes>       goggles of the tinkerer [superior] (glowing)
<worn in ear>        a wyrmskin scale [poor] (magic)
<worn in ear>        an earring of negative energy
<worn on face>       a stone mask [superior] (magic)
<worn on body>       some robes of the arch-magi (magic) (glowing) (illuminating)
<worn about body>    a moss-covered cloak [superior] (glowing)
<worn about waist>   a belt bearing the crest of Darkuul [superior] (magic) [88%]
<worn on belt buckle>a potion of bubbling goo (magic) (glowing)
<worn on arms>       some moss-covered sleeves (glowing) [85%]
<held as shield>     a crystalline tower shield (magic) (glowing)
<worn on hands>      a pair of thick hydra-hide gloves [superior]
<worn on finger>     a glowing faerie ring
<worn on finger>     a polished scarlet ring (magic)
<held>               a cuendillar, heartstone of magic [poor] (magic)
<worn on legs>       some angel feather leggings [poor] (magic)
<worn on feet>       some boots of forest running [poor]

Tiru  -=Celestial Sigil=- (Gnome)(tiny) sits resting.(Gold Aura)
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 837h/837H 254v/254V Pos: standing >
An Orc enters from the north.
Tiru clambers to his feet.

< 837h/837H 254v/254V Pos: standing >

< 837h/837H 254v/254V Pos: standing >
Epic Zones -----------------------------------------

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly evil) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly good) 
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (evil)          
  *Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (good)          
  *Nizari                                        (pure evil)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (pure evil)     
   The Temple of the Sun                         (extremely good)
  *The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (very good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
  *City of Torrhan                               (good)          
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (extremely good)
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (evil)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
  *The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
  *The Transparent Tower                         (evil)          
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
   Plane of Earth                                (very good)     
  *Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (good)          
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (good)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (good)          
  *Bahamut's Palace                              (good)          
   Dragonnia                                     (neutral)       
  *The Charcoal Palace                           (slightly good) 
  *Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
  *Apocalypse Castle                             (slightly good) 
  *The Realm of Barovia Continued                (slightly good) 
  *The Hall of the Ancients                      (good)          
  *The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
  *Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 837h/837H 254v/254V Pos: standing >
An Orc leaves north.

< 837h/837H 254v/254V Pos: standing >
Sokol snaps out of his meditative trance, smiling placidly.

< 837h/837H 254v/254V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Sainth.
Selly clambers to his feet.

< 837h/837H 254v/254V Pos: standing >
Sokol clambers to his feet.
Sainth sneaks north.
Tiru leaves north.
Sokol leaves north.
Selly leaves north.
Sxt leaves north.
Horns begin to bellow and drums thunder to the call to arms!
Siuk leaves north.
You follow Tiru.


<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -E -S -W
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Selly  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here, fighting an orcish assassin.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
An orcish assassin stands in mid-air here, fighting Sokol.
Dze enters from the south.
A powerful djinni enters from the south.
A powerful djinni enters from the south.
A LARGE air elemental enters from the south.
Ayla sneaks in from the south.
Drisk enters from the south.
Cols sneaks in from the south.

< 837h/837H 253v/254V Pos: standing >
Sokol misses an orcish assassin.
Sokol misses an orcish assassin.
Sokol snaps into visibility.
An orcish assassin misses Sokol.
Sokol dodges an orcish assassin's attack.
Tiru leaves north.
Selly leaves north.
Sxt leaves north.
Siuk leaves north.
You follow Tiru.


<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -E -S
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Selly  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Dze enters from the south.
A powerful djinni enters from the south.
A powerful djinni enters from the south.
A LARGE air elemental enters from the south.
Drisk enters from the south.

< 837h/837H 252v/254V Pos: standing >

< 837h/837H 252v/254V Pos: standing >

< 837h/837H 252v/254V Pos: standing >
Slay whom?

< 837h/837H 253v/254V Pos: standing >
Duac sneaks south.
Tiru leaves south.
Selly leaves south.
Sxt leaves south.
Siuk leaves south.
Horns begin to bellow and drums thunder to the call to arms!
You follow Tiru.


<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -E -S -W
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Selly  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here, fighting an orcish assassin.(Gold Aura)
An orcish assassin stands in mid-air here, fighting Sokol.
Horns begin to bellow and drums thunder to the call to arms!
Dze enters from the north.
A powerful djinni enters from the north.
A powerful djinni enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
A LARGE air elemental enters from the north.
Drisk enters from the north.
Cols sneaks in from the north.

< 837h/837H 252v/254V Pos: standing >
Kenon enters from the south.

< 837h/837H 253v/254V Pos: standing >

< 837h/837H 253v/254V Pos: standing >

< 837h/837H 254v/254V Pos: standing >
Ayla assists Sokol heroically.
Ayla snaps into visibility.
Ayla's bludgeon causes an orcish assassin to grimace in pain.
Sainth sneaks north.
Horns begin to bellow and drums thunder to the call to arms!
Kenon leaves north.
Tiru leaves north.
Selly leaves north.
Sxt leaves north.
Siuk leaves north.
You follow Tiru.


<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -E -S
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Selly  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Dze enters from the south.
A powerful djinni enters from the south.
A powerful djinni enters from the south.
A LARGE air elemental enters from the south.
Drisk enters from the south.
Cols sneaks in from the south.

< 837h/837H 253v/254V Pos: standing >

< 837h/837H 253v/254V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S
Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Dze  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Selly  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 837h/837H 253v/254V Pos: standing >
Duac sneaks north.
Kenon leaves north.
Tiru leaves north.
Selly leaves north.
Sxt leaves north.
Siuk leaves north.
You follow Tiru.


<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -E -S -W
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here, fighting an orcish guard.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Selly  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
An orcish thief watches his next victim closely.(Red Aura)
An orcish guard crouches here, fighting Siuk.(Red Aura)
There are residual brain waves in the area.
An orcish thief attempts to stab you in the back, but your biofeedback quickly absorbs the impact before fading away!
-=[Out of nowhere, an orcish thief stabs you in the back.]=-
Dze enters from the south.
A powerful djinni enters from the south.
A powerful djinni enters from the south.
Horns begin to bellow and drums thunder to the call to arms!
A LARGE air elemental enters from the south.
Drisk enters from the south.

< 836h/837H 252v/254V Pos: standing >
< T: Aik TP: sta TC:few scratches E: orcish sta EP: excellent >
 You dodge an orcish thief's vicious attack.
Kenon suddenly attacks an orcish guard!
Kenon snaps into visibility.
Kenon's impressive slash wounds an orcish guard.
An orcish guard screams in bloodcurdling pain as Kenon's the mystical longsword of Volo the Traveler sears deep into his flesh.
Kenon's the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!
Kenon's impressive slash wounds an orcish guard.
Kenon's longsword called 'Flame of the North' burns an orcish guard with a godly fire!
You say 'stone'

< 836h/837H 252v/254V Pos: standing >
< T: Aik TP: sta TC:few scratches E: orcish sta EP: excellent >
 
< 836h/837H 252v/254V Pos: standing >
< T: Aik TP: sta TC:few scratches E: orcish sta EP: excellent >
 
< 836h/837H 252v/254V Pos: standing >
< T: Aik TP: sta TC:few scratches E: orcish sta EP: excellent >
 Kenon winces in pain, as the flames surrounding his sword are too much for him to handle!
Kenon snaps into visibility.
You begin to focus your will...

< 836h/837H 252v/254V Pos: standing >
< T: Aik TP: sta TC:few scratches E: orcish sta EP: excellent >
 Siuk's impressive slash wounds an orcish guard.
Siuk's impressive pierce wounds an orcish guard.
An orcish guard is suddenly at a loss for words.
Siuk's impressive slash wounds an orcish guard.
Siuk's impressive slash strikes an orcish guard.
Siuk's powerful slash strikes an orcish guard.

< 836h/837H 252v/254V Pos: standing >
< T: Aik TP: sta TC:few scratches E: orcish sta EP: excellent >
 Casting: pyrokinesis 
Siuk parries an orcish guard's lunge at him.

< 836h/837H 252v/254V Pos: standing >
< T: Aik TP: sta TC:few scratches E: orcish sta EP: excellent >
 Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 46 ] -=[You ignite a personal inferno within an orcish thief's body.]=-
An orcish thief is stunned!
[Damage: 12 ] An orcish thief is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aik by 6.
You feel the bloodlust in your heart as you hear the death cry of an orcish thief.

< 836h/837H 252v/254V Pos: standing >
Kenon snaps into visibility.
Kenon's impressive slash strikes an orcish guard.
Kenon's the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!
Kenon's powerful slash strikes an orcish guard.
Kenon's the mystical longsword of Volo the Traveler moves in a blinding rush of searing fury as it slices into an orcish guard!
Kenon's the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!
Kenon's powerful slash strikes an orcish guard.
Kenon's longsword called 'Flame of the North' burns an orcish guard with a godly fire!
Kenon's impressive slash strikes an orcish guard.
Kenon's longsword called 'Flame of the North' burns an orcish guard with a godly fire!
Kenon slips beneath an orcish guard's guard dealing a vicious attack!!
Kenon's powerful slash strikes an orcish guard.
Kenon's the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!
Kenon's slash strikes an orcish guard.
Kenon's the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!
Kenon's slash strikes an orcish guard.
Raging hellfire bursts forth from Kenon's the mystical longsword of Volo the Traveler as it slices into an orcish guard!
Kenon's the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!
Kenon's impressive slash strikes an orcish guard.
Kenon fiercely presses his attack on an orcish guard, and the mystical longsword of Volo the Traveler glows with white hot flame, cleaving into his flesh with its demonic hellfire!
Raging hellfire bursts forth from Kenon's the mystical longsword of Volo the Traveler as it slices into an orcish guard!
Kenon's the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!
Kenon's slash strikes an orcish guard.
Without warning, Kenon's the mystical longsword of Volo the Traveler begins sucking all the heat from the room as it slashes into an orcish guard!
Kenon's the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!
Kenon's slash strikes an orcish guard hard.
Kenon's longsword called 'Flame of the North' burns an orcish guard with a godly fire!

< 836h/837H 252v/254V Pos: standing >
A LARGE air elemental sneaks south.

< 836h/837H 252v/254V Pos: standing >

		Score information for Aik

Level: 52   Race: Githzerai   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 836(837)   Mana: 1090(1090)   Moves: 252(254)
Coins carried:   43 platinum     9 gold     7 silver     0 copper
Compression ratio: 87%
Status:  Standing.
         Stornogs Lesser Spheres Negative Shielded Strained Lungs
Frags:   -2.86   Deaths:   49
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid All but High Circle Spells
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Tower of Iron Will
Herbs:          Gootwiet
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points: 2165 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
roar of heroes (3 minutes)
war cry (1 minute)
ravenflight (49 minutes)
bless (17 minutes)
molecular control (5 minutes)
vitality (6 minutes)
globe of invulnerability (4 minutes)
adrenaline control (35 minutes)
flesh armor (3 minutes)
intellect fortress (2 minutes)
tower of iron will (4 minutes)
cannibalize (30 minutes)
energy containment (10 minutes)
aura sight (13 minutes)
enhance strength (29 minutes)
enhance dexterity (29 minutes)
enhance agility (29 minutes)
enhance constitution (29 minutes)
fly (46 minutes)
inertial barrier (8 minutes)

Selly starts casting an offensive spell.
Selly snaps into visibility.

< 836h/837H 252v/254V Pos: standing >
Who should the spell be cast upon?  You must specify a target!
Cols starts casting a spell.

< 836h/837H 252v/254V Pos: standing >
the corpse of an orcish thief does not contain the essence.

< 836h/837H 252v/254V Pos: standing >
You do not see a essence here.

< 836h/837H 252v/254V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of an orcish thief is made of flesh and appears to be of average quality.
The corpse of an orcish thief has an item value of 1.
It appears to be the corpse of an orcish thief.
a crystal-tipped dagger [superior]
a few coins
a thin leather belt

< 836h/837H 252v/254V Pos: standing >
Cols completes his spell...
Cols utters the words 'abrauztg gpahhzfuio uqzbarr'
Cols points at an orcish guard.
Cols's iceball shatters upon impacting an orcish guard, rending flesh and sending blood flying.
Sokol enters from the south.
Horns begin to bellow and drums thunder to the call to arms!
Saving Aik.

< 836h/837H 253v/254V Pos: standing >
Sokol suddenly attacks an orcish guard!
Sokol snaps into visibility.
Sokol misses an orcish guard.
Who should the spell be cast upon?  You must specify a target!

< 836h/837H 253v/254V Pos: standing >
Selly completes his spell...
Selly utters the word 'qawzh'
A large rift opens in front of an orcish guard, you see stars through it, and then a comet flies forth smashing into him!
An orcish guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aik by 40.
A look of horror and a silent scream are an orcish guard's last actions in this world.

< 836h/837H 254v/254V Pos: standing >
the corpse of an orcish guard does not contain the essence.

< 836h/837H 254v/254V Pos: standing >
You do not see a essence here.
Duac sneaks north.
Sainth sneaks north.
Kenon leaves north.
Tiru leaves north.
Horns begin to bellow and drums thunder to the call to arms!
Sxt leaves north.
Siuk leaves north.
You follow Tiru.


<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -E -S
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Dze enters from the south.
A powerful djinni enters from the south.
A powerful djinni enters from the south.
A LARGE air elemental enters from the south.
Drisk enters from the south.
Cols sneaks in from the south.
Horns begin to bellow and drums thunder to the call to arms!

< 836h/837H 253v/254V Pos: standing >
You do not see that here.
Duac sneaks north.
Kenon leaves north.
Tiru leaves north.
Sxt leaves north.
Siuk leaves north.
You follow Tiru.


<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -E -S -W
The corpse of an old orcish woman is lying here.
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A Troll (large) stands here. (Non-Fraggable)(Red Aura)
An Orc (medium) stands in mid-air here. (Non-Fraggable)(Red Aura)
Dze enters from the south.
A powerful djinni enters from the south.
A powerful djinni enters from the south.
Horns begin to bellow and drums thunder to the call to arms!
A LARGE air elemental enters from the south.
Drisk enters from the south.

< 836h/837H 252v/254V Pos: standing >
Saving Aik.

< 836h/837H 252v/254V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 836h/837H 253v/254V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
The corpse of an old orcish woman is lying here.
Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Dze  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A Troll (large) stands here. (Non-Fraggable)(Red Aura)
An Orc (medium) stands in mid-air here. (Non-Fraggable)(Red Aura)
There are residual brain waves in the area.

< 836h/837H 253v/254V Pos: standing >
Duac snaps into visibility.
Duac's fine pierce wounds a Troll.

< 836h/837H 254v/254V Pos: standing >
Duac dodges a Troll's attack.
A Troll misses Duac.
As a Troll attempts to attack Duac, Duac intercepts the attack with his hands and twist a Troll's arm!
Kenon suddenly attacks an Orc!
Kenon's slash seriously wounds an Orc.
Kenon snaps into visibility.
Flames burst forth from Kenon's the mystical longsword of Volo the Traveler, dancing along an Orc's flesh as he screams in sheer pain!
Kenon snaps into visibility.
Kenon's the mystical longsword of Volo the Traveler burns an Orc with a godly fire!
Kenon's fine slash enshrouds an Orc in a mist of blood.
Kenon snaps into visibility.
Kenon's longsword called 'Flame of the North' burns an Orc with a godly fire!
Drisk fills with BLooDLuST and makes a ferocious leap at an Orc!
Drisk knocks an Orc down with a mighty blow!
An Orc's whisper-thin helm was completely destroyed by the massive blow!
An Orc's set of loose fitting leggings was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.