The death of [ 5 Monk] Sylchat (Orc)

in The Path of the Damned

from the perspective of [55 Spiritualist] Cols -=Celestial Sigil=- (Halfling)

<worn as a badge>    a royal badge of Arcium [82%]
<worn on head>       the hood of cunning [76%]
<worn on eyes>       a butterfly domino mask [poor] (magic) (glowing)
<worn in ear>        a wyrmskin scale [superior] (magic)
<worn in ear>        a brightly flaming earring
<worn on face>       a lithixl beak
<worn around neck>   a breeze of floating clouds and drifting motes (glowing)
<worn around neck>   the holy symbol of sanctity [poor] (magic) (glowing) (humming)
<worn on body>       a warsuit of jade wyrmscale (glowing) [83%]
<worn about body>    the paradox cloak [81%]
<worn as quiver>     a shimmering granite quiver from Du'Maathe Castle [69%]
<worn about waist>   a dragonscale belt [67%]
<worn on arms>       some glowing sleeves made of devil skin [poor] (magic) (glowing)
<held as shield>     a scale from the elder golden wyrm [superior] [88%]
<worn around wrist>  a bracelet of living water (magic)
<worn around wrist>  a wisp of total and utter blackness (magic) (glowing)
<worn on hands>      a pair of hazy green gloves (magic) (glowing)
<worn on finger>     the ring of the mind flayer (magic) (glowing)
<worn on finger>     the ring of the Netherworld (magic) (glowing) [80%]
<held>               a fire-imbued totem of Kossuth (magic)
<worn on legs>       a pair of flayed illithid hide leggings [superior] (glowing)
<worn on feet>       a pair of clawed demon-hide moccasins [68%]

Drisk's impressive whip wounds an umber hulk.
Drisk's impressive bludgeon strikes an umber hulk.
Drisk's impressive bludgeon strikes an umber hulk.
Drisk's impressive bludgeon wounds an umber hulk.
Tiru opens the tome of Strahd of charisma and begins studying it intently.

< 925h/925H 241v/241V Pos: standing >
Kenon becomes a FLuRrY of weapons as they begin their onslaught...
Kenon snaps into visibility.
Kenon's fine slash wounds an umber hulk.
Flames burst forth from Kenon's the mystical longsword of Volo the Traveler, dancing along an umber hulk's flesh as it screams in sheer pain!
Kenon's the mystical longsword of Volo the Traveler burns an umber hulk with a godly fire!
Kenon's fine slash wounds an umber hulk.
Kenon's longsword called 'Flame of the North' burns an umber hulk with a godly fire!
Kenon's fine slash wounds an umber hulk.
Kenon's the mystical longsword of Volo the Traveler burns an umber hulk with a godly fire!
Kenon's impressive slash wounds an umber hulk.
An umber hulk screams in terror as Kenon's longsword called 'Flame of the North' sears past its armor into its flesh!
Kenon's longsword called 'Flame of the North' burns an umber hulk with a godly fire!
Kenon's impressive slash wounds an umber hulk.
An umber hulk screams in terror as Kenon's the mystical longsword of Volo the Traveler sears past its armor into its flesh!
Kenon's the mystical longsword of Volo the Traveler burns an umber hulk with a godly fire!
Kenon's impressive slash wounds an umber hulk.
Kenon's longsword called 'Flame of the North' burns an umber hulk with a godly fire!

< 925h/925H 241v/241V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Ayla.
You quickly scan the area.
An Orc who is a brief walk away to your north.
A LARGE air elemental who is a brief walk away to your north.
An orcish thief who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
An orcish guard who is rather far off to your north.
A female orc who is not far off to your east.
A baby orc who is in the distance to your east.
An orcish guard who is in the distance to your east.
A young toddler who is in the distance to your east.
An orcish warrior who is close by to your west.
A thick-haired buffalo who is not far off to your west.
A thick-haired buffalo who is not far off to your west.
A thick-haired buffalo who is not far off to your west.
An orcish shaman who is not far off to your west.
A drunken orc who is not far off to your west.
A female orc who is not far off to your west.
An orcish assassin who is a brief walk away to your west.
A female orc who is rather far off to your west.
A draft horse who is close by below you.

< 925h/925H 241v/241V Pos: standing >
Sokol sits down in a comfortable spot.

< 925h/925H 241v/241V Pos: standing >
Sokol stares off into space, entering a meditative trance.

< 925h/925H 241v/241V Pos: standing >
Tiru closes his book and smiles broadly.
Ayla snaps into visibility.
Ayla's impressive bludgeon wounds an umber hulk.
Ayla's impressive bludgeon strikes an umber hulk.
Ayla's impressive crush strikes an umber hulk.
Ayla's impressive crush strikes an umber hulk.
Ayla's impressive bludgeon strikes an umber hulk.
Ayla's impressive bludgeon strikes an umber hulk.
Ayla's impressive bludgeon strikes an umber hulk.
Ayla's bludgeon strikes an umber hulk.
You quickly scan the area.
An Orc who is a brief walk away to your north.
A LARGE air elemental who is a brief walk away to your north.
An orcish thief who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
An orcish guard who is rather far off to your north.
A female orc who is not far off to your east.
A baby orc who is in the distance to your east.
An orcish guard who is in the distance to your east.
A young toddler who is in the distance to your east.
An orcish warrior who is close by to your west.
A thick-haired buffalo who is not far off to your west.
A thick-haired buffalo who is not far off to your west.
A thick-haired buffalo who is not far off to your west.
An orcish shaman who is not far off to your west.
A drunken orc who is not far off to your west.
A female orc who is not far off to your west.
An orcish assassin who is a brief walk away to your west.
A female orc who is rather far off to your west.
A draft horse who is close by below you.

< 925h/925H 241v/241V Pos: standing >
Siuk's feeble slash grazes an umber hulk.
Siuk's feeble slash grazes an umber hulk.
Siuk's pierce strikes an umber hulk.
Siuk's feeble slash grazes an umber hulk.
Siuk's feeble slash grazes an umber hulk.
Siuk's feeble slash grazes an umber hulk.

< 925h/925H 241v/241V Pos: standing >
Duac's impressive slash strikes an umber hulk.
Duac's impressive pierce strikes an umber hulk.
Duac's impressive pierce strikes an umber hulk.
Duac's powerful slash strikes an umber hulk hard.
Duac's slash strikes an umber hulk.
Duac's impressive slash strikes an umber hulk.
Dze starts casting an offensive spell.

< 925h/925H 241v/241V Pos: standing >
Sxt's powerful slash strikes an umber hulk very hard.
Sxt's impressive slash strikes an umber hulk.
Sxt's impressive slash strikes an umber hulk.

< 925h/925H 241v/241V Pos: standing >
Sxt looks at a LARGE air elemental.
You quickly scan the area.
An orcish assassin who is close by to your north.
An Orc who is a brief walk away to your north.
A LARGE air elemental who is a brief walk away to your north.
An orcish thief who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
An orcish guard who is rather far off to your north.
A female orc who is not far off to your east.
A baby orc who is in the distance to your east.
An orcish guard who is in the distance to your east.
A young toddler who is in the distance to your east.
An orcish warrior who is close by to your west.
A thick-haired buffalo who is not far off to your west.
A thick-haired buffalo who is not far off to your west.
A thick-haired buffalo who is not far off to your west.
An orcish shaman who is not far off to your west.
A drunken orc who is not far off to your west.
A female orc who is not far off to your west.
An orcish assassin who is a brief walk away to your west.
A female orc who is rather far off to your west.
A draft horse who is close by below you.

< 925h/925H 241v/241V Pos: standing >
A sense of WiLD HAtE surrounds Ayla as her mighty bludgeon seriously wounds an umber hulk.
Ayla's impressive crush strikes an umber hulk very hard.
Ayla's impressive bludgeon strikes an umber hulk very hard.
Ayla's impressive crush strikes an umber hulk very hard.
Ayla's mighty crush enshrouds an umber hulk in a mist of blood.
Ayla's mighty bludgeon grievously wounds an umber hulk.
Ayla's mace of light and darkness flares with pure light, unleashing the virtue of the gods at an umber hulk!
An umber hulk screams in utter terror as he is judged before Ayla's God.
An umber hulk is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Cols by 390.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as an umber hulk's gurgling and choking signals its demise.
Dze stops invoking abruptly!

< 925h/925H 241v/241V Pos: standing >
Ayla returns to normal as her rage abates.

< 925h/925H 241v/241V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by Kenon.

< 925h/925H 241v/241V Pos: standing >
An Orc enters from the north.
Tiru clambers to his feet.

< 925h/925H 241v/241V Pos: standing >

< 925h/925H 241v/241V Pos: standing >
You failed.

< 925h/925H 241v/241V Pos: standing >
An Orc leaves north.

< 925h/925H 241v/241V Pos: standing >
Sokol snaps out of his meditative trance, smiling placidly.
You failed.

< 925h/925H 241v/241V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Sainth.
Selly clambers to his feet.

< 925h/925H 241v/241V Pos: standing >
Sokol clambers to his feet.
Tiru leaves north.
Sokol leaves north.
Selly leaves north.
Sxt leaves north.
Horns begin to bellow and drums thunder to the call to arms!
Siuk leaves north.
Aik leaves north.
Dze leaves north.
A powerful djinni leaves north.
A powerful djinni leaves north.
A LARGE air elemental leaves north.
Drisk leaves north.
You follow Duac.

You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -E -S -W
Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Ayla  -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Dze  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Selly  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here, fighting an orcish assassin.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
An orcish assassin stands in mid-air here, fighting Sokol.

< 925h/925H 240v/241V Pos: standing >
Sokol misses an orcish assassin.
Sokol misses an orcish assassin.
Sokol snaps into visibility.
An orcish assassin misses Sokol.
Sokol dodges an orcish assassin's attack.
Tiru leaves north.
Selly leaves north.
Sxt leaves north.
Siuk leaves north.
Aik leaves north.
Dze leaves north.
A powerful djinni leaves north.
A powerful djinni leaves north.
A LARGE air elemental leaves north.
Drisk leaves north.
You follow Duac.

You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -E -S
Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Ayla  -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Dze  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Selly  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
You quickly scan the area.
An orcish thief who is close by to your north.
An orcish guard who is close by to your north.
A LARGE air elemental who is not far off to your north.
An orcish guard who is a brief walk away to your north.
An orcish guard who is in the distance to your north.
An orcish guard who is in the distance to your north.
The Shady Quartermaster who is in the distance to your north.
The town crier who is in the distance to your north.
An orcish guard who is in the distance to your north.
A baby orc who is close by to your east.
An orcish guard who is close by to your east.
An orcish scribe who is close by to your east.
Sokol who is close by to your south.
An orcish assassin who is close by to your south.
Kenon who is not far off to your south.

< 925h/925H 239v/241V Pos: standing >

< 925h/925H 239v/241V Pos: standing >
Tiru leaves south.
Selly leaves south.
Sxt leaves south.
Siuk leaves south.
Horns begin to bellow and drums thunder to the call to arms!
Aik leaves south.
Horns begin to bellow and drums thunder to the call to arms!
Dze leaves south.
A powerful djinni leaves south.
A powerful djinni leaves south.
Horns begin to bellow and drums thunder to the call to arms!
A LARGE air elemental leaves south.
Drisk leaves south.
You follow Duac.

You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -E -S -W
Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Ayla  -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Dze  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Selly  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here, fighting an orcish assassin.(Gold Aura)
An orcish assassin stands in mid-air here, fighting Sokol.

< 925h/925H 239v/241V Pos: standing >
Kenon enters from the south.

< 925h/925H 240v/241V Pos: standing >
Slay whom?

< 925h/925H 241v/241V Pos: standing >
You quickly scan the area.
An orcish thief who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish guard who is rather far off to your north.
A LARGE air elemental who is in the distance to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.

< 925h/925H 241v/241V Pos: standing >

< 925h/925H 241v/241V Pos: standing >
Ayla assists Sokol heroically.
Ayla snaps into visibility.
Ayla's bludgeon causes an orcish assassin to grimace in pain.
Horns begin to bellow and drums thunder to the call to arms!
Kenon leaves north.
Tiru leaves north.
Selly leaves north.
Sxt leaves north.
Siuk leaves north.
Aik leaves north.
Dze leaves north.
A powerful djinni leaves north.
A powerful djinni leaves north.
A LARGE air elemental leaves north.
Drisk leaves north.
You follow Duac.

You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -E -S
Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Dze  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Selly  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 925h/925H 240v/241V Pos: standing >
You failed.

< 925h/925H 240v/241V Pos: standing >

< 925h/925H 240v/241V Pos: standing >
Kenon leaves north.
Tiru leaves north.
Selly leaves north.
Sxt leaves north.
Siuk leaves north.
Aik leaves north.
Dze leaves north.
A powerful djinni leaves north.
A powerful djinni leaves north.
Horns begin to bellow and drums thunder to the call to arms!
A LARGE air elemental leaves north.
Drisk leaves north.
You follow Duac.

You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -E -S -W
Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Dze  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here, fighting an orcish thief.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here, fighting an orcish guard.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Selly  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
An orcish thief stands here, fighting Aik.(Red Aura)
An orcish guard crouches here, fighting Siuk.(Red Aura)
You quickly scan the area.
A LARGE air elemental who is close by to your north.
An orcish guard who is not far off to your north.
An orcish guard who is rather far off to your north.
An orcish guard who is rather far off to your north.
The Shady Quartermaster who is rather far off to your north.
The town crier who is rather far off to your north.
An orcish guard who is rather far off to your north.
An orcish merchant who is close by to your east.
A baby orc who is close by to your east.
A baby orc who is close by to your east.
An orcish elite who is close by to your east.
A large warhorse who is close by to your east.
An orcish warrior who is close by to your east.
An orcish assassin who is close by to your east.
Khazar, the jeweler who is close by to your east.
Ayla who is not far off to your south.
Sokol who is not far off to your south.
The grinning bobcat who is close by to your west.
The orc gate guard who is close by to your west.

< 925h/925H 239v/241V Pos: standing >
Aik dodges an orcish thief's attack.
Kenon suddenly attacks an orcish guard!
Kenon snaps into visibility.
Kenon's impressive slash wounds an orcish guard.
An orcish guard screams in bloodcurdling pain as Kenon's the mystical longsword of Volo the Traveler sears deep into his flesh.
Kenon's the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!
Kenon's impressive slash wounds an orcish guard.
Kenon's longsword called 'Flame of the North' burns an orcish guard with a godly fire!
Aik says 'stone'

< 925h/925H 239v/241V Pos: standing >
You quickly scan the area.
An orcish guard who is not far off to your north.
A LARGE air elemental who is rather far off to your north.
An orcish guard who is rather far off to your north.
An orcish guard who is rather far off to your north.
The Shady Quartermaster who is rather far off to your north.
The town crier who is rather far off to your north.
An orcish guard who is rather far off to your north.
An orcish merchant who is close by to your east.
A baby orc who is close by to your east.
A baby orc who is close by to your east.
An orcish elite who is close by to your east.
A large warhorse who is close by to your east.
An orcish warrior who is close by to your east.
An orcish assassin who is close by to your east.
Khazar, the jeweler who is close by to your east.
Ayla who is not far off to your south.
Sokol who is not far off to your south.
The grinning bobcat who is close by to your west.
The orc gate guard who is close by to your west.

< 925h/925H 240v/241V Pos: standing >

< 925h/925H 241v/241V Pos: standing >
Kenon winces in pain, as the flames surrounding his sword are too much for him to handle!
Kenon snaps into visibility.

< 925h/925H 241v/241V Pos: standing >
Siuk's impressive slash wounds an orcish guard.
Siuk's impressive pierce wounds an orcish guard.
An orcish guard is suddenly at a loss for words.
Siuk's impressive slash wounds an orcish guard.
Siuk's impressive slash strikes an orcish guard.
Siuk's powerful slash strikes an orcish guard.

< 925h/925H 241v/241V Pos: standing >
Siuk parries an orcish guard's lunge at him.

< 925h/925H 241v/241V Pos: standing >
Aik wills the flames of the abyss to overwhelm and consume thier foe...
An orcish thief screams and doubles over in agony as searing heat ignites within his body.
An orcish thief is stunned!
An orcish thief is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Cols by 7.
You feel the bloodlust in your heart as you hear the death cry of an orcish thief.

< 925h/925H 241v/241V Pos: standing >
Kenon snaps into visibility.
Kenon's impressive slash strikes an orcish guard.
Kenon's the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!
Kenon's powerful slash strikes an orcish guard.
Kenon's the mystical longsword of Volo the Traveler moves in a blinding rush of searing fury as it slices into an orcish guard!
Kenon's the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!
Kenon's powerful slash strikes an orcish guard.
Kenon's longsword called 'Flame of the North' burns an orcish guard with a godly fire!
Kenon's impressive slash strikes an orcish guard.
Kenon's longsword called 'Flame of the North' burns an orcish guard with a godly fire!
Kenon slips beneath an orcish guard's guard dealing a vicious attack!!
Kenon's powerful slash strikes an orcish guard.
Kenon's the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!
Kenon's slash strikes an orcish guard.
Kenon's the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!
Kenon's slash strikes an orcish guard.
Raging hellfire bursts forth from Kenon's the mystical longsword of Volo the Traveler as it slices into an orcish guard!
Kenon's the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!
Kenon's impressive slash strikes an orcish guard.
Kenon fiercely presses his attack on an orcish guard, and the mystical longsword of Volo the Traveler glows with white hot flame, cleaving into his flesh with its demonic hellfire!
Raging hellfire bursts forth from Kenon's the mystical longsword of Volo the Traveler as it slices into an orcish guard!
Kenon's the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!
Kenon's slash strikes an orcish guard.
Without warning, Kenon's the mystical longsword of Volo the Traveler begins sucking all the heat from the room as it slashes into an orcish guard!
Kenon's the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!
Kenon's slash strikes an orcish guard hard.
Kenon's longsword called 'Flame of the North' burns an orcish guard with a godly fire!

< 925h/925H 241v/241V Pos: standing >
Selly starts casting an offensive spell.
Selly snaps into visibility.

< 925h/925H 241v/241V Pos: standing >
You start chanting...

< 925h/925H 241v/241V Pos: standing >
You complete your spell...
You point at an orcish guard.
[Damage: 188 ] Your iceball shatters upon impacting an orcish guard, rending flesh and sending blood flying.
Sokol enters from the south.
Horns begin to bellow and drums thunder to the call to arms!

< 925h/925H 241v/241V Pos: standing >
Sokol suddenly attacks an orcish guard!
Sokol snaps into visibility.
Sokol misses an orcish guard.

< 925h/925H 241v/241V Pos: standing >
Selly completes his spell...
Selly utters the word 'qawzh'
A large rift opens in front of an orcish guard, you see stars through it, and then a comet flies forth smashing into him!
An orcish guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Cols by 42.
A look of horror and a silent scream are an orcish guard's last actions in this world.

< 925h/925H 241v/241V Pos: standing >
Kenon leaves north.
Tiru leaves north.
Horns begin to bellow and drums thunder to the call to arms!
Sxt leaves north.
Siuk leaves north.
Aik leaves north.
Dze leaves north.
A powerful djinni leaves north.
A powerful djinni leaves north.
A LARGE air elemental leaves north.
Drisk leaves north.
You follow Duac.

You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -E -S
Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Dze  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Horns begin to bellow and drums thunder to the call to arms!

< 925h/925H 240v/241V Pos: standing >
Kenon leaves north.
Tiru leaves north.
Sxt leaves north.
Siuk leaves north.
Aik leaves north.
Dze leaves north.
A powerful djinni leaves north.
A powerful djinni leaves north.
Horns begin to bellow and drums thunder to the call to arms!
A LARGE air elemental leaves north.
Drisk leaves north.
You follow Duac.

You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -E -S -W
The corpse of an old orcish woman is lying here.
Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Dze  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A Troll (large) stands here. (Non-Fraggable)(Red Aura)
An Orc (medium) stands in mid-air here. (Non-Fraggable)(Red Aura)

< 925h/925H 239v/241V Pos: standing >
Duac snaps into visibility.
Duac's fine pierce wounds a Troll.
You quickly scan the area.
An orcish guard who is close by to your north.
An orcish guard who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish street sweeper who is a brief walk away to your north.
A female orc who is a brief walk away to your north.
A grave-robbing orc who is rather far off to your north.
A female orc who is in the distance to your north.
An orcish warrior who is close by to your east.
Meinar, the old baker who is close by to your east.
Ayla who is not far off to your south.
Sokol who is not far off to your south.
Selly who is not far off to your south.
A LARGE air elemental who is a brief walk away to your south.
An orcish shaman who is close by to your west.

< 925h/925H 240v/241V Pos: standing >
Duac dodges a Troll's attack.
A Troll misses Duac.
As a Troll attempts to attack Duac, Duac intercepts the attack with his hands and twist a Troll's arm!
Kenon suddenly attacks an Orc!
Kenon's slash seriously wounds an Orc.
Kenon snaps into visibility.
Flames burst forth from Kenon's the mystical longsword of Volo the Traveler, dancing along an Orc's flesh as he screams in sheer pain!
Kenon snaps into visibility.
Kenon's the mystical longsword of Volo the Traveler burns an Orc with a godly fire!
Kenon's fine slash enshrouds an Orc in a mist of blood.
Kenon snaps into visibility.
Kenon's longsword called 'Flame of the North' burns an Orc with a godly fire!
Drisk fills with BLooDLuST and makes a ferocious leap at an Orc!
Drisk knocks an Orc down with a mighty blow!
An Orc's whisper-thin helm was completely destroyed by the massive blow!
An Orc's set of loose fitting leggings was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.