The death of [51 Forest Druid] Klem -=Tharnadian Royal Marines=- (Centaur)

in Before the Southern Gates of Charing

from the perspective of [52 Thief] Rex *-* Warlords *-* (Goblin)

<worn as a badge>    a crystal shard [poor] (humming) [89%]
<worn on head>       the diamond crown of Winduin (glowing) [69%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a wad of spawn goo of regeneration (magic) (humming)
<worn in ear>        a butterfly earring of regeneration (magic) (glowing)
<worn on face>       mask of the flayed mind [superior] (invis) (magic) [88%]
<worn around neck>   an amulet of petrified dragon eyes of agility
<worn around neck>   a slaadi necklace of Chaos of damage (glowing)
<worn on body>       Lobos' leather coat [superior] (magic)
<worn about body>    a deep hooded cloak of sorrow [58%]
<worn as quiver>     a pantherhide quiver [superior] (magic) (glowing)
<worn about waist>   the threads of astral projection [superior] (glowing)
<worn on belt buckle>an ankylosaur tail club of intelligence (magic) (glowing) [80%]
<worn on arms>       a set of jagged blood crystal arm plates with a strange red stone (magic)
<worn around wrist>  a bowman's adamantium wristband of precision (magic)
<worn around wrist>  a bracelet of dracolich hide of damage (magic) (humming) [57%]
<worn on hands>      some razor-knuckled blood crystal gloves of damage (magic)
<worn on finger>     a death ring of Tezcatlipoca (magic)[221h 27m 5s]
<worn on finger>     an obsidian circle of endurance (magic) [89%]
<primary weapon>     a darksteel rapier [superior] with a strange black stone (magic) (glowing) [86%]
<secondary weapon>   a wicked black dagger named 'Sanguine Blessing' [superior] with a strange black stone (magic) [61%]
<worn on legs>       some blue-tinted chainmail leggings of endurance
<worn on feet>       a pair of dusty boots of endurance (glowing)

   M^^^^^^^^    
  ^^^.^....^^   
 ^^^....^.....  
 ...^..MM...^.  
 .....M@**^**.  
 ..*****M****.  
 .M***********  
  *****.*...*   
   **.*^^^^*    
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 
A swarm of insects sneaks in from the west.

< 825h/825H 288v/298V Pos: standing >
   M^^^^^^^^    
  ^^^.^....^^   
 ^^^....^.....  
 ...^..MM...^.  
 ......@**^**.  
 ..*****M****.  
 .M***********  
  *****.*...*   
   **.*^^^^*    
   ^^^^^^^^^    
  ^^.^....^^^   
 ^^....^......  
 ..^..MM...^..  
 .....M@*^**..  
 .*****M****..  
 M************  
  ****.*...**   
   *.*^^^^**    
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 825h/825H 287v/298V Pos: standing >
   ^^^^^^^^.    
  ^.^....^^^^   
 ^....^.......  
 .^..MM...^..^  
 ....*M@^**...  
 *****M****..M  
 *************  
  ***.*...***   
   .*^^^^***    
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 825h/825H 287v/298V Pos: standing >

<map>
Zone: Charing.
Room: A Shady Forest Trail
</map>

<map>
Zone: Charing.
Room: A Shady Forest Trail
</map>
A Shady Forest Trail
   The trail through the great forest continues here.
This trail appears to have been traveled by many elves
and centaurs.  One can easily see the footprints of both
races in the earth here.  The sounds of the rapids of the
river to the south can be heard echoing through out this
area.  The trail contines in two directions from this
point of the trail.
Obvious exits: -East  -West 
A white rabbit hops around here, wiggling its nose.

< 825h/825H 286v/298V Pos: standing >

<map>
Zone: Charing.
Room: A Stone Pathway
</map>

<map>
Zone: Charing.
Room: A Stone Pathway
</map>
A Stone Pathway
   A stone pathway has been laid in this part of the
forest.  The stone appears to be of marble.  The slabs
provide a firm surface for travel through this part of
the forest.  There are animals of the forest frolickling
about in the near distance.  The stone pathway leads
in a northern direction.
Obvious exits: -North -East  -West 
A robin is flying nearby.(Gold Aura)

< 825h/825H 286v/298V Pos: standing >

<map>
Zone: Charing.
Room: A Shady Forest Trail
</map>

<map>
Zone: Charing.
Room: A Shady Forest Trail
</map>
A Shady Forest Trail
   The trail through the great forest continues here.
This trail appears to have been traveled by many elves
and centaurs.  One can easily see the footprints of both
races in the earth here.  The sounds of the rapids of the
river to the south can be heard echoing through out this
area.  The trail contines in two directions from this
point of the trail.
Obvious exits: -East  -West 
A robin is flying nearby.(Gold Aura)

< 825h/825H 285v/298V Pos: standing >

<map>
Zone: Charing.
Room: A Shady Forest Trail
</map>

<map>
Zone: Charing.
Room: A Shady Forest Trail
</map>
A Shady Forest Trail
   The trail through the great forest continues here.
This trail appears to have been traveled by many elves
and centaurs.  One can easily see the footprints of both
races in the earth here.  The sounds of the rapids of the
river to the south can be heard echoing through out this
area.  The trail contines in two directions from this
point of the trail.
Obvious exits: -East  -West 
A sneaky weasel peers around cautiously, trying to avoid people.
A swarm of insects sneaks in from the west.

< 825h/825H 284v/298V Pos: standing >

<map>
Zone: Charing.
Room: Before the Great Tree Charing
</map>

<map>
Zone: Charing.
Room: Before the Great Tree Charing
</map>
Before the Great Tree Charing
   The huge oak tree Charing rises many stories above you.
It has huge branches covered with dense foiliage.  Its
branches span by the hundreds of feet in several directions.
The branches of the great tree Charing seem to form an
interlocking network with the other trees in this forest.
Little light seems to penetrate this part of the forest.
The forest continues in all directions from this advantage
point.
Obvious exits: -East  -South -West 
A young Gnomish Scientist wanders around this Secluded Island.

< 825h/825H 284v/298V Pos: standing >

< 825h/825H 285v/298V Pos: standing >
You find a secret entrance!

< 825h/825H 298v/298V Pos: standing >
A swarm of insects sits down in a comfortable spot.

< 825h/825H 298v/298V Pos: standing >
A swarm of insects opens a black leather tome with an embossed dracolich and begins studying it intently.

< 825h/825H 298v/298V Pos: standing >
Autosaving...

< 825h/825H 298v/298V Pos: standing >
A swarm of insects closes his book and smiles broadly.

< 825h/825H 298v/298V Pos: standing >
Before the Great Tree Charing
Obvious exits: -North# -East  -South -West 
*A swarm of insects sits resting.(Gold Aura)
A young Gnomish Scientist wanders around this Secluded Island.

< 825h/825H 298v/298V Pos: standing >
Saving Rex.

< 825h/825H 298v/298V Pos: standing >

		Score information for Rex

Level: 52   Race: Goblin   Class: Rogue / Thief Sex: Male
Hit points: 825(825)  Moves: 298(298)
Coins carried:    0 platinum     3 gold     0 silver    18 copper
Compression ratio: 87%
Status:  Standing.
         Negative Shielded Coldshielded
Frags:   +14.82   Deaths:   79
Disguised as: a vampire warlock (fair)
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Haste Invisibility Listen Sneaking Sparkling GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   13 Spell Pulse:  0.73 
Leaderboard Points: 2626 

Active Spells:
--------------
stone skin (1 minute)
combat mind (44 minutes)
detect invisibility (25 minutes)
fly (57 minutes)
ravenflight (35 minutes)
hawkvision (5 minutes)
greater spirit ward (45 minutes)
spirit armor (41 minutes)
pantherspeed (36 minutes)
sense spirit (40 minutes)
vitality (12 minutes)


< 825h/825H 298v/298V Pos: standing >
Before the Great Tree Charing
Obvious exits: -North# -East  -South -West 
*A swarm of insects sits resting.(Gold Aura)
A young Gnomish Scientist wanders around this Secluded Island.

< 825h/825H 298v/298V Pos: standing >
A swarm of insects clambers to his feet.
You quickly scan the area.
A spotted fish who is close by to your south.
A sneaky weasel who is close by to your west.
The robin who is not far off to your west.
The robin who is a brief walk away to your west.

< 825h/825H 298v/298V Pos: standing >
A swarm of insects starts casting a spell.

< 825h/825H 298v/298V Pos: standing >

< 825h/825H 298v/298V Pos: standing >
A Centaur trots in from the north.

< 825h/825H 298v/298V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the words 'gpaeax wzfouio'
A swarm of insects fades in to the shadow of you.

< 825h/825H 298v/298V Pos: standing >
A Centaur trots west.

< 825h/825H 298v/298V Pos: standing >
Slay whom?

< 825h/825H 298v/298V Pos: standing >
Slay whom?

< 825h/825H 298v/298V Pos: standing >
Circle whom?

< 825h/825H 298v/298V Pos: standing >

<map>
Zone: Charing.
Room: A Shady Forest Trail
</map>

<map>
Zone: Charing.
Room: A Shady Forest Trail
</map>
A Shady Forest Trail
   The trail through the great forest continues here.
This trail appears to have been traveled by many elves
and centaurs.  One can easily see the footprints of both
races in the earth here.  The sounds of the rapids of the
river to the south can be heard echoing through out this
area.  The trail contines in two directions from this
point of the trail.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
A sneaky weasel peers around cautiously, trying to avoid people.

< 825h/825H 296v/298V Pos: standing >

<map>
Zone: Charing.
Room: A Shady Forest Trail
</map>

<map>
Zone: Charing.
Room: A Shady Forest Trail
</map>
A Shady Forest Trail
   The trail through the great forest continues here.
This trail appears to have been traveled by many elves
and centaurs.  One can easily see the footprints of both
races in the earth here.  The sounds of the rapids of the
river to the south can be heard echoing through out this
area.  The trail contines in two directions from this
point of the trail.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
A Centaur (large)  -=Tharnadian Royal Marines=- stands here.
A robin is flying nearby.(Gold Aura)
A robin is flying nearby.(Gold Aura)

< 825h/825H 294v/298V Pos: standing >

<map>
Zone: Charing.
Room: A Stone Pathway
</map>
A Stone Pathway
   A stone pathway has been laid in this part of the
forest.  The stone appears to be of marble.  The slabs
provide a firm surface for travel through this part of
the forest.  There are animals of the forest frolickling
about in the near distance.  The stone pathway leads
in a northern direction.
Obvious exits: -North -East  -West 

< 825h/825H 292v/298V Pos: standing >

<map>
Zone: Charing.
Room: A Shady Forest Trail
</map>

<map>
Zone: Charing.
Room: A Shady Forest Trail
</map>
A Shady Forest Trail
   The trail through the great forest continues here.
This trail appears to have been traveled by many elves
and centaurs.  One can easily see the footprints of both
races in the earth here.  The sounds of the rapids of the
river to the south can be heard echoing through out this
area.  The trail contines in two directions from this
point of the trail.
Obvious exits: -East  -West 
A white rabbit hops around here, wiggling its nose.

< 825h/825H 291v/298V Pos: standing >
   ^^^^^^^^.    
  ^.^....^^^^   
 ^....^.......  
 .^...M...^..^  
 ....*M@^**...  
 **********...  
 ************M  
  ***.*...***   
   .*^^^^***    
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 825h/825H 290v/298V Pos: standing >
Slay whom?

< 825h/825H 292v/298V Pos: standing >
Slay whom?

< 825h/825H 293v/298V Pos: standing >
Slay whom?

< 825h/825H 295v/298V Pos: standing >
Slay whom?

< 825h/825H 296v/298V Pos: standing >
Slay whom?

< 825h/825H 297v/298V Pos: standing >

<map>
Zone: Charing.
Room: A Shady Forest Trail
</map>

<map>
Zone: Charing.
Room: A Shady Forest Trail
</map>
A Shady Forest Trail
   The trail through the great forest continues here.
This trail appears to have been traveled by many elves
and centaurs.  One can easily see the footprints of both
races in the earth here.  The sounds of the rapids of the
river to the south can be heard echoing through out this
area.  The trail contines in two directions from this
point of the trail.
Obvious exits: -East  -West 
A white rabbit hops around here, wiggling its nose.
A swarm of insects sneaks in from the west.

< 825h/825H 296v/298V Pos: standing >

< 825h/825H 296v/298V Pos: standing >
Slay whom?

< 825h/825H 296v/298V Pos: standing >
Slay whom?

< 825h/825H 296v/298V Pos: standing >

<map>
Zone: Charing.
Room: A Stone Pathway
</map>
A Stone Pathway
   A stone pathway has been laid in this part of the
forest.  The stone appears to be of marble.  The slabs
provide a firm surface for travel through this part of
the forest.  There are animals of the forest frolickling
about in the near distance.  The stone pathway leads
in a northern direction.
Obvious exits: -North -East  -West 

< 825h/825H 294v/298V Pos: standing >
Slay whom?

< 825h/825H 294v/298V Pos: standing >
You quickly scan the area.
A doe who is not far off to your north.
A doe who is a brief walk away to your north.
The robin who is close by to your east.
The robin who is not far off to your east.
A sneaky weasel who is not far off to your east.
A young Gnomish scientist who is a brief walk away to your east.
A white rabbit who is close by to your west.
An elite elven guard who is a brief walk away to your west.

< 825h/825H 296v/298V Pos: standing >

<map>
Zone: Charing.
Room: A Shady Forest Trail
</map>

<map>
Zone: Charing.
Room: A Shady Forest Trail
</map>
A Shady Forest Trail
   The trail through the great forest continues here.
This trail appears to have been traveled by many elves
and centaurs.  One can easily see the footprints of both
races in the earth here.  The sounds of the rapids of the
river to the south can be heard echoing through out this
area.  The trail contines in two directions from this
point of the trail.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
A robin is flying nearby.(Gold Aura)
A swarm of insects sneaks in from the west.

< 825h/825H 296v/298V Pos: standing >

< 825h/825H 296v/298V Pos: standing >
You quickly scan the area.
A sneaky weasel who is close by to your east.
A young Gnomish scientist who is not far off to your east.
A mare who is rather far off to your west.
A wild stallion who is rather far off to your west.
An elite elven guard who is rather far off to your west.

< 825h/825H 296v/298V Pos: standing >

<map>
Zone: Charing.
Room: A Shady Forest Trail
</map>

<map>
Zone: Charing.
Room: A Shady Forest Trail
</map>
A Shady Forest Trail
   The trail through the great forest continues here.
This trail appears to have been traveled by many elves
and centaurs.  One can easily see the footprints of both
races in the earth here.  The sounds of the rapids of the
river to the south can be heard echoing through out this
area.  The trail contines in two directions from this
point of the trail.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
A robin is flying nearby.(Gold Aura)
A sneaky weasel peers around cautiously, trying to avoid people.

< 825h/825H 294v/298V Pos: standing >
You quickly scan the area.
A young Gnomish scientist who is close by to your east.
The robin who is close by to your west.
A white rabbit who is a brief walk away to your west.
A mare who is in the distance to your west.
A wild stallion who is in the distance to your west.
An elite elven guard who is in the distance to your west.

< 825h/825H 294v/298V Pos: standing >

<map>
Zone: Charing.
Room: Before the Great Tree Charing
</map>

<map>
Zone: Charing.
Room: Before the Great Tree Charing
</map>
Before the Great Tree Charing
   The huge oak tree Charing rises many stories above you.
It has huge branches covered with dense foiliage.  Its
branches span by the hundreds of feet in several directions.
The branches of the great tree Charing seem to form an
interlocking network with the other trees in this forest.
Little light seems to penetrate this part of the forest.
The forest continues in all directions from this advantage
point.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A young Gnomish Scientist wanders around this Secluded Island.
A swarm of insects sneaks in from the west.

< 825h/825H 296v/298V Pos: standing >
You quickly scan the area.
A elf commoner who is close by to your north.
An elf noble who is close by to your south.
A spotted fish who is close by to your south.
A spotted fish who is close by to your south.
The robin who is close by to your west.
A sneaky weasel who is close by to your west.
A white rabbit who is rather far off to your west.

< 825h/825H 296v/298V Pos: standing >

<map>
Zone: Charing.
Room: The Base of the Great Tree Charing
</map>

<map>
Zone: Charing.
Room: The Base of the Great Tree Charing
</map>
The Base of the Great Tree Charing
   The trunk of the great tree Charing has been carved out
with exquiste detail here.  In the base of the trunk, there
seems to be a lot of space.   The wooden ladder, which has
been carved into the inside of the trunk, leads upward into
the trunk.  The ladder shows no signs of deterioration.  It
continues in one directions from this advantage point.
Obvious exits: -South -Up   
Fresh blood splatters cover the area.
An elf commoner is standing here, going about his business.

< 825h/825H 294v/298V Pos: standing >
You quickly scan the area.
A young Gnomish scientist who is close by to your south.
An elf noble who is not far off to your south.
A spotted fish who is not far off to your south.
A spotted fish who is not far off to your south.
A elf commoner who is not far off above you.
A white rabbit who is a brief walk away above you.
An elven cat who is a brief walk away above you.
A white rabbit who is a brief walk away above you.
The robin who is a brief walk away above you.
A Centaur who is in the distance above you.
The elven gate guard who is in the distance above you.
The elven gate guard who is in the distance above you.
The elven gate guard who is in the distance above you.
The elven gate guard who is in the distance above you.
The elven gate guard who is in the distance above you.

< 825h/825H 294v/298V Pos: standing >

< 825h/825H 298v/298V Pos: standing >

<map>
Zone: Charing.
Room: Within the Heart of the Great Tree Charing
</map>
Within the Heart of the Great Tree Charing
   The trunk of the great tree Charing has been carved out
in this part as well.  The difference from the room below is
that the space is a little more limited here.  The higher one
proceedss up the ladder, the more narrower it gets.  The wooden
ladder, which has been carved into the inside of the trunk,
shows no signs of deterioration.  It continues in two directions
from this advantage point.
Obvious exits: -Up    -Down 
A few drops of fresh blood are scattered around the area.
A swarm of insects sneaks in from below.

< 825h/825H 297v/298V Pos: standing >

< 825h/825H 297v/298V Pos: standing >

< 825h/825H 297v/298V Pos: standing >

<map>
Zone: Charing.
Room: Within the Heart of the Great Tree Charing
</map>

<map>
Zone: Charing.
Room: Within the Heart of the Great Tree Charing
</map>
Within the Heart of the Great Tree Charing
   The trunk of the great tree Charing has been carved out
in this part as well.  There is a wooden ladder which has
been carved into the inside of the trunk.  The ladder shows
no signs of deterioration.  It continues in two directions
from this advantage point.
Obvious exits: -Up    -Down 
Puddles of fresh blood cover the ground.
An elf commoner is standing here, going about his business.
A swarm of insects sneaks in from below.

< 825h/825H 296v/298V Pos: standing >

<map>
Zone: Charing.
Room: Within the Heart of the Great Tree Charing
</map>

<map>
Zone: Charing.
Room: Within the Heart of the Great Tree Charing
</map>
Within the Heart of the Great Tree Charing
   The trunk of the great tree Charing has been carved out
in this part as well.  There is a wooden ladder which has
been carved into the inside of the trunk.  The ladder shows
no signs of deterioration.  It continues in two directions
from this advantage point.
Obvious exits: -Up    -Down 
A few drops of fresh blood are scattered around the area.
A white rabbit hops around here, wiggling its nose.
An elven cat is here mewing for attention, and rubbing your leg.(Gold Aura)
A white rabbit hops around here, wiggling its nose.
A robin is flying nearby.(Gold Aura)

< 825h/825H 295v/298V Pos: standing >

<map>
Zone: Charing.
Room: Within the Heart of the Great Tree Charing
</map>
Within the Heart of the Great Tree Charing
   Closer to the top of this ladder, there are the sounds
and light from up above.  This part of the ladder is
narrower here than down below.  The trunk of the great tree
Charing has been carved out with exquiste detail in this part
as well.  This wooden ladder which has been carved into the
inside of the trunk shows no signs of deterioration.  It
continues in two directions from this advantage point.
Obvious exits: -Up    -Down 
A few drops of fresh blood are scattered around the area.
A swarm of insects sneaks in from below.

< 825h/825H 295v/298V Pos: standing >

<map>
Zone: Charing.
Room: Before the Southern Gates of Charing
</map>

<map>
Zone: Charing.
Room: Before the Southern Gates of Charing
</map>
Before the Southern Gates of Charing
   The city of Charing lies just to the north beyond the
the city gates.   These fabled gates are said to have been
forged in the pits of hell.   Containing a magical power
within their bars, only those of proper origin are allowed
to pass through these gates.  Through the gates, many elves
can be seen wandering about their city tending to daily
activities.  Rising fifty feet above the ground, a large
city wall seals off a large sacred realms of the elves.
There are two viable exits from this room.
Obvious exits: -North -Down 
Fresh blood covers everything in the area.
A Centaur (large)  -=Tharnadian Royal Marines=- stands here.
A gate guard stands here on his post.(Gold Aura)
A gate guard stands here on his post.(Gold Aura)
A gate guard stands here on his post.(Gold Aura)
A gate guard stands here on his post.(Gold Aura)
A gate guard stands here on his post.(Gold Aura)

< 825h/825H 295v/298V Pos: standing >
A Centaur starts casting a spell.
You snap into visibility.
[Damage: 21 ] Your slash strikes a Centaur.

< 825h/825H 297v/298V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.

< 825h/825H 298v/298V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and his wounds begin to heal!

< 825h/825H 298v/298V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 The elven gate guard watches the area, making sure the battle does not get out of hand.
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before a Centaur, close around his neck and begin to squeeze!
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!

< 825h/825H 298v/298V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 A swarm of insects snaps into visibility.
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!

< 825h/825H 298v/298V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 A swarm of insects snaps into visibility.
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!

< 825h/825H 298v/298V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 17 ] Your slash strikes a Centaur.
[Damage: 16 ] Your impressive pierce strikes a Centaur.
A Centaur dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 41 ] Your mighty slash strikes a Centaur hard.
A Centaur dodges your futile attack.
A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.

< 825h/825H 298v/298V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 The elven gate guard watches the area, making sure the battle does not get out of hand.

< 825h/825H 298v/298V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before a Centaur, close around his neck and begin to squeeze!
A swarm of insects snaps into visibility.
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!
You parry a Centaur's lunge at you.
A Centaur suddenly appears a bit confused!
You watch in glee as a Centaur looks dazzled.
A Centaur misses you.
You snap into visibility.
A Centaur starts casting a spell.

< 825h/825H 298v/298V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 A swarm of insects snaps into visibility.
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!

< 825h/825H 298v/298V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
 A swarm of insects snaps into visibility.
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!

< 825h/825H 298v/298V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
 The elven gate guard watches the area, making sure the battle does not get out of hand.

< 825h/825H 298v/298V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
 A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.

< 825h/825H 298v/298V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
 A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and his wounds begin to heal!

< 825h/825H 298v/298V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 24 ] Your pierce strikes a Centaur.
[Damage: 21 ] Your slash strikes a Centaur.
[Damage: 20 ] Your impressive pierce strikes a Centaur.
[Damage: 23 ] Your powerful pierce hits a Centaur across the leg, resulting in a limp stride.
You score a CRITICAL HIT!!!!!
[Damage: 49 ] Your slash seriously wounds a Centaur.
[Damage: 21 ] Your powerful slash strikes a Centaur hard.

< 825h/825H 298v/298V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
 A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before a Centaur, close around his neck and begin to squeeze!
A swarm of insects snaps into visibility.
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!

< 825h/825H 298v/298V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
 A swarm of insects snaps into visibility.
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!
A Centaur rubs his hands together gleefully.

< 825h/825H 298v/298V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP:  awful >
 A swarm of insects snaps into visibility.
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!

< 825h/825H 298v/298V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP:  awful >
 The elven gate guard is waving a platinum coin around wanting to make a bet on the outcome.

< 825h/825H 298v/298V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP:  awful >
 A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.

< 825h/825H 298v/298V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP:  awful >
 You parry a Centaur's lunge at you.
You dodge a Centaur's vicious attack.
You snap into visibility.

< 825h/825H 298v/298V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP:  awful >
 The elven gate guard starts casting a spell.
The elven gate guard completes his spell...
The elven gate guard utters the word 'brjf'
The elven gate guard becomes a BLUR of speed!

< 825h/825H 298v/298V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP:  awful >
 A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before a Centaur, close around his neck and begin to squeeze!
A swarm of insects snaps into visibility.
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!
You snap into visibility.
[Damage: 21 ] Your powerful slash enshrouds a Centaur in a mist of blood.
[Damage: 22 ] Your powerful pierce causes a Centaur to grimace in pain.
[Damage: 21 ] Your powerful pierce critically injures a Centaur.
A Centaur is incapacitated and will slowly die, if not aided.
[Damage:  7 ] Your fine slash hits a Centaur.
A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Rex by 13333333.
The smell of fresh blood enters your body, infusing you with power!