The death of [22 Mercenary] Huairen (Goblin)

in A Rocky Path Through the Mountains

from the perspective of [47 Air Magus] Tiru -=Celestial Sigil=- (Gnome)

<worn as a badge>    a glowing blue crystal (magic)
<worn on head>       the devil crown of Bar'zuul (magic)
<worn on eyes>       some polished chrome-coloured sunglasses [63%]
<worn in ear>        a pulsating diamond earring (glowing)
<worn in ear>        a delicate nipple ring [poor] (magic) (glowing)
<worn on face>       a lithixl beak [54%]
<worn around neck>   a necklace of flowing mist (magic) [83%]
<worn on body>       a silky black dress of the sirens (magic) [62%]
<worn about body>    a griffon feather cloak [poor] (illuminating) [82%]
<worn on back>       a large leather backpack
<worn as quiver>     an angelic steel quiver [51%]
<worn about waist>   an exquisite silk sash [poor] (magic) [70%]
<worn on belt buckle>a mysterious tome
<attached to belt>   a mysterious tome
<attached to belt>   a mysterious tome
<worn on arms>       some gnomish sleeves of ingenuity of intelligence [72%]
<held as shield>     a well-polished mithril body shield [superior] (illuminating) [68%]
<worn around wrist>  an emerald bracelet studded with amethysts (magic)
<worn around wrist>  a satanic bracelet [superior] (magic)
<worn on hands>      a pair of royal blacksmith gloves (magic) [86%]
<worn on finger>     a yellow ring of chrysoberyl [poor] (magic)
<worn on finger>     some mithril ringlets [superior] (magic)
<primary weapon>     the staff of blue flames (magic) (glowing) (illuminating)[238h 33m 49s]
<worn on legs>       the leggings of the pyre lord [poor] (magic) [87%]
<worn on feet>       the boots of the dreamer (magic) [81%]

A storm giant who is close by to your south.
A storm giant who is close by to your south.
A storm giant who is close by to your south.
A storm giant captain who is close by to your south.

< 498h/498H 95v/143V Pos: standing >
Ok.

< 498h/498H 96v/143V Pos: standing >
Epic Zones -----------------------------------------

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (good)          
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (evil)          
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (good)          
   Nizari                                        (evil)          
   The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (evil)          
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly good) 
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (very good)     
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (slightly good) 
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (very good)     
   Bahamut's Palace                              (good)          
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (evil)          
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (slightly good) 
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 498h/498H 97v/143V Pos: standing >

<map>
Zone: Strathor Valley of the Storm Giants.
Room: The Central Path of Stragthor
</map>
The Central Path of Stragthor
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
Tiru enters from the south.
Tiru enters from the south.
Tiru enters from the south.
Tiru enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 498h/498H 97v/143V Pos: standing >

<map>
Zone: Strathor Valley of the Storm Giants.
Room: The Central Path of Stragthor
</map>
The Central Path of Stragthor
Obvious exits: -N -E -S
Tiru enters from the south.
Tiru enters from the south.
Tiru enters from the south.
Tiru enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 498h/498H 97v/143V Pos: standing >

< 498h/498H 97v/143V Pos: standing >

<map>
Zone: Strathor Valley of the Storm Giants.
Room: The Central Path of Stragthor
</map>
The Central Path of Stragthor
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
Tiru enters from the north.
Tiru enters from the north.
Tiru enters from the north.
Tiru enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 498h/498H 98v/143V Pos: standing >

<map>
Zone: Strathor Valley of the Storm Giants.
Room: Walking Along Stragthor's Southern Wall
</map>
Walking Along Stragthor's Southern Wall
Obvious exits: -E -W
Tiru enters from the west.
Tiru enters from the west.
Tiru enters from the west.
Tiru enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 498h/498H 97v/143V Pos: standing >

< 498h/498H 98v/143V Pos: standing >

<map>
Zone: Strathor Valley of the Storm Giants.
Room: The Central Path of Stragthor
</map>
The Central Path of Stragthor
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
Tiru enters from the east.
Tiru enters from the east.
Tiru enters from the east.
Tiru enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 498h/498H 98v/143V Pos: standing >

<map>
Zone: Strathor Valley of the Storm Giants.
Room: Along the Southern Wall Road
</map>
Along the Southern Wall Road
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
Tiru enters from the east.
Tiru enters from the east.
Tiru enters from the east.
Tiru enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 498h/498H 97v/143V Pos: standing >

<map>
Zone: Strathor Valley of the Storm Giants.
Room: Walking Along Stragthor's Southern Wall
</map>

<map>
Zone: Strathor Valley of the Storm Giants.
Room: Walking Along Stragthor's Southern Wall
</map>
Walking Along Stragthor's Southern Wall
Obvious exits: -N# -E -W
Fresh blood splatters cover the area.
A storm giant sentry walks through the city.
Tiru enters from the east.
Tiru enters from the east.
Tiru enters from the east.
Tiru enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 498h/498H 97v/143V Pos: standing >

<map>
Zone: Strathor Valley of the Storm Giants.
Room: The Southwestern Corner of Stragthor
</map>
The Southwestern Corner of Stragthor
Obvious exits: -N -E -U#
Fresh blood splatters cover the area.
Tiru enters from the east.
Tiru enters from the east.
Tiru enters from the east.
Tiru enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 498h/498H 96v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 498h/498H 97v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 498h/498H 97v/143V Pos: standing >

<map>
Zone: Strathor Valley of the Storm Giants.
Room: A Bend Around the Mountain Side
</map>
A Bend Around the Mountain Side
Obvious exits: -S -W
Fresh blood covers everything in the area.
Tiru enters from the south.
Tiru enters from the south.
Tiru enters from the south.
Tiru enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 498h/498H 97v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 498h/498H 98v/143V Pos: standing >

<map>
Zone: Strathor Valley of the Storm Giants.
Room: Traveling Across a Large Stone Bridge
</map>

<map>
Zone: Strathor Valley of the Storm Giants.
Room: Traveling Across a Large Stone Bridge
</map>
Traveling Across a Large Stone Bridge
Obvious exits: -N -E
Fresh blood covers everything in the area.
A storm giant patrolman walks through the city.
Tiru enters from the east.
Tiru enters from the east.
Tiru enters from the east.
Tiru enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 498h/498H 98v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 498h/498H 99v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 498h/498H 99v/143V Pos: standing >

<map>
Zone: Strathor Valley of the Storm Giants.
Room: Walking Through a Wide Ravine
</map>

<map>
Zone: Strathor Valley of the Storm Giants.
Room: Walking Through a Wide Ravine
</map>
Walking Through a Wide Ravine
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
A storm giant sentry walks through the city.
Tiru enters from the south.
Tiru enters from the south.
Tiru enters from the south.
Tiru enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 498h/498H 99v/143V Pos: standing >

<map>
Zone: Strathor Valley of the Storm Giants.
Room: A Stone Path Atop the Mountain
</map>
A Stone Path Atop the Mountain
Obvious exits: -N -S -W#
Puddles of fresh blood cover the ground.
Tiru enters from the south.
Tiru enters from the south.
Tiru enters from the south.
Tiru enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 498h/498H 99v/143V Pos: standing >

< 498h/498H 99v/143V Pos: standing >
The stone seems to be closed.

< 498h/498H 101v/143V Pos: standing >
Ok.

< 498h/498H 103v/143V Pos: standing >

<map>
Zone: Strathor Valley of the Storm Giants.
Room: The Thundercloud Inn
</map>

<map>
Zone: Strathor Valley of the Storm Giants.
Room: The Thundercloud Inn
</map>
The Thundercloud Inn
Obvious exits: -E -W
A large pit filled with burning branches sits in the middle of the room. (illuminating)
A storm giant innkeeper stands here ready to serve.
Tiru enters from the east.
Tiru enters from the east.
Tiru enters from the east.
Tiru enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 498h/498H 102v/143V Pos: standing >
Ok.

< 498h/498H 103v/143V Pos: standing >

<map>
Zone: Strathor Valley of the Storm Giants.
Room: The Lightning Breath Bar
</map>

<map>
Zone: Strathor Valley of the Storm Giants.
Room: The Lightning Breath Bar
</map>
The Lightning Breath Bar
Obvious exits: -E
A tankard of ale lies spilt on the floor.
(Q)A storm giant patron sits here drinking ale.
(Q)A storm giant patron sits here drinking ale.
(Q)A bartender stands here serving tankards of ale.
A drunken giant sits here spewing insults.
Tiru enters from the east.
Tiru enters from the east.
Tiru enters from the east.
Tiru enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 498h/498H 105v/143V Pos: standing >

< 498h/498H 105v/143V Pos: standing >

<map>
Zone: Strathor Valley of the Storm Giants.
Room: The Thundercloud Inn
</map>

<map>
Zone: Strathor Valley of the Storm Giants.
Room: The Thundercloud Inn
</map>
The Thundercloud Inn
Obvious exits: -E# -W
A large pit filled with burning branches sits in the middle of the room. (illuminating)
A storm giant innkeeper stands here ready to serve.
Tiru enters from the west.
Tiru enters from the west.
Tiru enters from the west.
Tiru enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 498h/498H 105v/143V Pos: standing >
The stone seems to be closed.

< 498h/498H 105v/143V Pos: standing >
Ok.

< 498h/498H 106v/143V Pos: standing >

<map>
Zone: Strathor Valley of the Storm Giants.
Room: A Stone Path Atop the Mountain
</map>
A Stone Path Atop the Mountain
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
Tiru enters from the west.
Tiru enters from the west.
Tiru enters from the west.
Tiru enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 498h/498H 106v/143V Pos: standing >

< 498h/498H 106v/143V Pos: standing >
Ok.

< 498h/498H 107v/143V Pos: standing >

<map>
Zone: Strathor Valley of the Storm Giants.
Room: Climbing a Rocky Plateau
</map>
Climbing a Rocky Plateau
Obvious exits: -S -W
Puddles of fresh blood cover the ground.
Tiru enters from the south.
Tiru enters from the south.
Tiru enters from the south.
Tiru enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 498h/498H 107v/143V Pos: standing >

< 498h/498H 107v/143V Pos: standing >
You quickly scan the area.
You see nothing.

< 498h/498H 109v/143V Pos: standing >

<map>
Zone: Strathor Valley of the Storm Giants.
Room: High in the Storm Cloud Peaks
</map>
High in the Storm Cloud Peaks
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
Tiru enters from the east.
Tiru enters from the east.
Tiru enters from the east.
Tiru enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 498h/498H 107v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 498h/498H 108v/143V Pos: standing >

<map>
Zone: Strathor Valley of the Storm Giants.
Room: Traveling Through Snow Covered Peaks
</map>
Traveling Through Snow Covered Peaks
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
Tiru enters from the south.
Tiru enters from the south.
Tiru enters from the south.
Tiru enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 498h/498H 106v/143V Pos: standing >

< 498h/498H 107v/143V Pos: standing >

<map>
Zone: Strathor Valley of the Storm Giants.
Room: A Twist in the Rocky Road
</map>
A Twist in the Rocky Road
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
Tiru enters from the south.
Tiru enters from the south.
Tiru enters from the south.
Tiru enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 498h/498H 104v/143V Pos: standing >

< 498h/498H 105v/143V Pos: standing >

<map>
Zone: Strathor Valley of the Storm Giants.
Room: A Rocky Path Through the Mountains
</map>

<map>
Zone: Strathor Valley of the Storm Giants.
Room: A Rocky Path Through the Mountains
</map>
A Rocky Path Through the Mountains
Obvious exits: -N# -S
Fresh blood covers everything in the area.
A storm giant sentry walks through the city.
Tiru enters from the south.
Tiru enters from the south.
Tiru enters from the south.
Tiru enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 498h/498H 103v/143V Pos: standing >
The gates seems to be closed.

< 498h/498H 104v/143V Pos: standing >
You start chanting...

< 498h/498H 110v/143V Pos: standing >
Casting: wall of stone **

< 498h/498H 113v/143V Pos: standing >
Casting: wall of stone *

< 498h/498H 115v/143V Pos: standing >
You complete your spell...

< 498h/498H 117v/143V Pos: standing >
Ok.

< 498h/498H 123v/143V Pos: standing >

<map>
Zone: Strathor Valley of the Storm Giants.
Room: Standing Amidst a Large Grassy Plateau
</map>

<map>
Zone: Strathor Valley of the Storm Giants.
Room: Standing Amidst a Large Grassy Plateau
</map>
Standing Amidst a Large Grassy Plateau
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
A white hare suddenly jumps from behind a nearby bush.
A Goblin (small) stands in mid-air here. (Non-Fraggable)
A baby bighorn stands here grazing on the grass.
A bighorn sheep stands atop a large rock.
Tiru enters from the south.
Tiru enters from the south.
Tiru enters from the south.
Tiru enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 498h/498H 122v/143V Pos: standing >

< 498h/498H 123v/143V Pos: standing >
A Goblin leaves south.
Ok.

< 498h/498H 125v/143V Pos: standing >

<map>
Zone: Strathor Valley of the Storm Giants.
Room: A Rocky Path Through the Mountains
</map>

<map>
Zone: Strathor Valley of the Storm Giants.
Room: A Rocky Path Through the Mountains
</map>
A Rocky Path Through the Mountains
Obvious exits: -N -S
Fresh blood covers everything in the area.
A greyish stone wall is here to the south. (magic)
A Goblin (small) stands in mid-air here. (Non-Fraggable)
A storm giant sentry walks through the city.
Tiru enters from the north.
Tiru enters from the north.
Tiru enters from the north.
Tiru enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 498h/498H 125v/143V Pos: standing >
Ok.
You snap into visibility.
An air elemental snaps into visibility.
An air elemental topples over itself as it tries to bash a Goblin.
An air elemental snaps into visibility.
[Damage:  1 ] An air elemental's mass slams into a Goblin, knocking him to the ground!
An air elemental snaps into visibility.
A Goblin avoids being bashed by an air elemental, who loses its balance and falls.

< 498h/498H 126v/143V Pos: standing >
An air elemental dodges a Goblin's attack.
An air elemental dodges a Goblin's attack.
An air elemental dodges a Goblin's attack.
An air elemental snaps into visibility.

< 498h/498H 130v/143V Pos: standing >
[Damage:  5 ] An air elemental's crude crush strikes a Goblin hard.
[Damage:  5 ] An air elemental's crude crush strikes a Goblin hard.
[Damage:  6 ] An air elemental's decent crush strikes a Goblin very hard.
[Damage:  6 ] An air elemental's decent crush strikes a Goblin very hard.

< 498h/498H 131v/143V Pos: standing >
Ok.

< 498h/498H 135v/143V Pos: standing >
An air elemental clambers to its feet.

< 498h/498H 135v/143V Pos: standing >
You start chanting...

< 498h/498H 137v/143V Pos: standing >
An air elemental dodges a Goblin's attack.
A Goblin misses an air elemental.

< 498h/498H 137v/143V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Goblin!
[Damage: 41 ] You smile happily as your disintegration ray hits a Goblin!
A Goblin's pair of spiked leather sleeves [superior] was disintegrated by the negative energy!
A Goblin's steel earring hanging from an obsidian post [superior] was disintegrated by the negative energy!
A Goblin is dead! R.I.P.
You receive your share of experience.