The death of [39 Assassin] Zeklah *-* Warlords *-* (Troll)

in The Sharkbait Inn

from the perspective of [39 Assassin] Zeklah *-* Warlords *-* (Troll)

<worn as a badge>    a serpentine seal of Bozk
<worn on head>       Khildarak's battle helmet (magic)
<worn on eyes>       some polished chrome-coloured sunglasses [83%]
<worn in ear>        a slime covered earring (magic) (glowing) [83%]
<worn in ear>        an earring of angels [84%]
<worn on face>       a mask of the minotaur
<worn around neck>   a necklace of tails and feathers (magic) (humming)
<worn on body>       a large black apron [superior]
<worn about body>    a flaming dragonscale cloak from The Halfcut Hills
<worn as quiver>     a burnt quiver
<worn on belt buckle>a mist viper venom sac
<attached to belt>   an ethereal falcon skull
<worn on arms>       some barbed arm plates [superior] [69%]
<worn around wrist>  a bracelet of woven wolverinehide (magic) (humming) [82%]
<worn around wrist>  a stone bracer [superior] [89%]
<worn on finger>     a blue ring of crystal ice [poor]
<worn on finger>     a band of fiery persistance [superior] [88%]
<primary weapon>     a blood soaked dagger [superior] (magic)
<worn on feet>       a pair of duergar-hide boots [poor] (magic) [79%]


< 726h/726H 156v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 726h/726H 156v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 726h/726H 156v/156V Pos: standing >
Ok.

< 726h/726H 156v/156V Pos: standing >
A Nameless Path
Obvious exits: -N -E -S -W
Oops, trying to juggle too many loose coins, you drop a few.

< 726h/726H 155v/156V Pos: standing >
A Small Square
Obvious exits: -E -W
A small fountain made of green granite stands here.

< 726h/726H 154v/156V Pos: standing >
Broad Street
Obvious exits: -N -E -S

< 726h/726H 154v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 726h/726H 154v/156V Pos: standing >
Broad Street
Obvious exits: -N -S

< 726h/726H 154v/156V Pos: standing >
The Wide Entrance to a Large Cavern
Obvious exits: -N -S
A human sailor walks cautiously through the streets.(Red Aura)
A tall, thin troll warrior guards the entrance.(Red Aura)
A tall, thin troll warrior guards the entrance.(Red Aura)

< 726h/726H 153v/156V Pos: standing >
 
   *M*****M*    
  *M******.**   
 *...........^  
 **..^...^^^..  
 M....^@D^^.^^  
    ..^^^^^^MM  
          ^MMM  
          MMM   
         MMM    
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
A master troll warrior makes his way through the area here.(Red Aura)

< 726h/726H 153v/156V Pos: standing >
 
    M****       
   *M*****M**   
  *M******.**.  
 *...........^  
 **..^.@.^^^..  
 M....^MD^^.^^  
    ..^^^^^^MM  
          ^MM   
          MM    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 726h/726H 153v/156V Pos: standing >
 
     **         
    M****   *   
   *M*****M***  
  *M******.**.  
 *.....@.....^  
 **..^...^^^..  
 M....^MD^^.^^  
    ..^^^^^^M   
          ^M    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 726h/726H 152v/156V Pos: standing >
 
   *      **    
  *  **     *   
 *  M****   **  
   *M*****M***  
  *M***@**.**.  
 *...........^  
 **..^...^^^..  
  ....^MD^^.^   
    ..^^^^^^    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 726h/726H 149v/156V Pos: standing >
You attempt to hide yourself.

< 726h/726H 150v/156V Pos: standing >

< 726h/726H 156v/156V Pos: standing >

< 726h/726H 156v/156V Pos: standing >

< 726h/726H 156v/156V Pos: standing >
You quickly scan the area.
Gurthuz, master guardian of the Swamp Trolls who is a brief walk away to your south.
A dark human who is rather far off to your south.
A thin troll who is rather far off to your south.
A thin troll who is rather far off to your south.
A large crocodile who is a brief walk away to your west.
A female crocodile who is rather far off to your west.

< 726h/726H 156v/156V Pos: standing >
You quickly scan the area.
Gurthuz, master guardian of the Swamp Trolls who is a brief walk away to your south.
A dark human who is rather far off to your south.
A thin troll who is rather far off to your south.
A large crocodile who is a brief walk away to your west.
A female crocodile who is rather far off to your west.

< 726h/726H 156v/156V Pos: standing >
You attempt to hide yourself.

< 726h/726H 156v/156V Pos: standing >
Pardon?

< 726h/726H 156v/156V Pos: standing >

< 726h/726H 156v/156V Pos: standing >
 
   *      **    
  *  **     *   
 * M **** M **  
   ***********  
  ***M*@**.**.  
 *..M........^  
 M*..^...^^^..  
  ....^MD^^.^   
    ..^^^^^^    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 726h/726H 156v/156V Pos: standing >
You quickly scan the area.
Gurthuz, master guardian of the Swamp Trolls who is a brief walk away to your south.
A dark human who is rather far off to your south.
A thin troll who is rather far off to your south.
A thin troll who is rather far off to your south.

< 726h/726H 156v/156V Pos: standing >
You quickly scan the area.
Gurthuz, master guardian of the Swamp Trolls who is a brief walk away to your south.
A dark human who is rather far off to your south.
A thin troll who is rather far off to your south.
A thin troll who is rather far off to your south.
A large crocodile who is not far off to your west.

< 726h/726H 156v/156V Pos: standing >
You quickly scan the area.
Gurthuz, master guardian of the Swamp Trolls who is a brief walk away to your south.
A dark human who is rather far off to your south.
A thin troll who is rather far off to your south.
A thin troll who is rather far off to your south.
A large crocodile who is not far off to your west.

< 726h/726H 156v/156V Pos: standing >
You quickly scan the area.
Gurthuz, master guardian of the Swamp Trolls who is a brief walk away to your south.
A dark human who is rather far off to your south.
A thin troll who is rather far off to your south.
A thin troll who is rather far off to your south.

< 726h/726H 156v/156V Pos: standing >
Autosaving...

< 726h/726H 156v/156V Pos: standing >
You attempt to hide yourself.

< 726h/726H 156v/156V Pos: standing >

< 726h/726H 156v/156V Pos: standing >
You quickly scan the area.
Gurthuz, master guardian of the Swamp Trolls who is a brief walk away to your south.
A thin troll who is rather far off to your south.
A thin troll who is rather far off to your south.
A dark human who is in the distance to your south.

< 726h/726H 156v/156V Pos: standing >
You quickly scan the area.
Gurthuz, master guardian of the Swamp Trolls who is a brief walk away to your south.
A thin troll who is rather far off to your south.
A thin troll who is rather far off to your south.
A dark human who is in the distance to your south.

< 726h/726H 156v/156V Pos: standing >

< 726h/726H 156v/156V Pos: standing >
You attempt to hide yourself.

< 726h/726H 156v/156V Pos: standing >
It's raining lightly.

< 726h/726H 156v/156V Pos: standing >
You quickly scan the area.
A female crocodile who is almost out of sight to your east.
Gurthuz, master guardian of the Swamp Trolls who is a brief walk away to your south.
A thin troll who is rather far off to your south.
A female crocodile who is a brief walk away to your west.

< 726h/726H 156v/156V Pos: standing >
You quickly scan the area.
A female crocodile who is almost out of sight to your east.
Gurthuz, master guardian of the Swamp Trolls who is a brief walk away to your south.
A thin troll who is rather far off to your south.
A female crocodile who is a brief walk away to your west.

< 726h/726H 156v/156V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>

There are 0 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[47 Brigand         ] Kaene  *-* Warlords *-* (inv) (Troll)
[47 Minstrel        ] Tarx  *-* Warlords *-* (Kobold)
[47 Earth Magus     ] Zlo  *-* Warlords *-* (Drow Elf)
[47 Assassin        ] Fraglo  *-* Warlords *-* (inv) (Troll) (Frag Lord)
[44 Brigand         ] Wer  *-* Warlords *-* (Troll)
[44 Scourge         ] Bile Domesticated *-* Warlords *-* (Goblin)
[47 Air Magus       ] Sylvast  *-* Warlords *-* (inv) (Orc)
[39 Assassin        ] Zeklah  *-* Warlords *-* (Troll)

There are 8 mortal(s) on.

Total visible players: 8.

< 726h/726H 156v/156V Pos: standing >
You are already standing.

< 726h/726H 156v/156V Pos: standing >
You quickly scan the area.
Gurthuz, master guardian of the Swamp Trolls who is a brief walk away to your south.
A thin troll who is rather far off to your south.
A thin troll who is rather far off to your south.
A dark human who is in the distance to your south.

< 726h/726H 156v/156V Pos: standing >
You quickly scan the area.
Gurthuz, master guardian of the Swamp Trolls who is a brief walk away to your south.
A thin troll who is rather far off to your south.
A thin troll who is rather far off to your south.

< 726h/726H 156v/156V Pos: standing >

< 726h/726H 156v/156V Pos: standing >
You quickly scan the area.
A female crocodile who is almost out of sight to your east.
Gurthuz, master guardian of the Swamp Trolls who is a brief walk away to your south.
A thin troll who is rather far off to your south.
A thin troll who is rather far off to your south.
A dark human who is in the distance to your south.

< 726h/726H 156v/156V Pos: standing >
You quickly scan the area.
A female crocodile who is almost out of sight to your east.
Gurthuz, master guardian of the Swamp Trolls who is a brief walk away to your south.
A thin troll who is rather far off to your south.
A thin troll who is rather far off to your south.
A dark human who is in the distance to your south.

< 726h/726H 156v/156V Pos: standing >

< 726h/726H 156v/156V Pos: standing >
Pardon?

< 726h/726H 156v/156V Pos: standing >
The sun rises over the northern horizon.

< 726h/726H 156v/156V Pos: standing >
You quickly scan the area.
A red shape who is a brief walk away to your south.
A thin troll who is rather far off to your south.
A thin troll who is rather far off to your south.
A dark human who is in the distance to your south.

< 726h/726H 156v/156V Pos: standing >
You quickly scan the area.
A red shape who is a brief walk away to your south.
A thin troll who is rather far off to your south.
A thin troll who is rather far off to your south.
A dark human who is in the distance to your south.

< 726h/726H 156v/156V Pos: standing >
You attempt to hide yourself.

< 726h/726H 156v/156V Pos: standing >
You quickly scan the area.
A red shape who is a brief walk away to your south.
A thin troll who is rather far off to your south.
A thin troll who is rather far off to your south.

< 726h/726H 156v/156V Pos: standing >
You quickly scan the area.
A red shape who is a brief walk away to your south.
A dark human who is rather far off to your south.
A thin troll who is rather far off to your south.
A thin troll who is rather far off to your south.

< 726h/726H 156v/156V Pos: standing >
 
    **        
 M  *M**   *  
  M*********  
 *****@**.**  
 .M.M.......  
 *..^...^^^.  
  ...^MD^^.   
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 726h/726H 156v/156V Pos: standing >
 
 *****  
 M.@..  
 ^...^  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 726h/726H 153v/156V Pos: standing >
 
 M....  
 ^.@.^  
 .^MD^  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 726h/726H 151v/156V Pos: standing >
 
 ^...^  
 .^@D^  
 .^^^^  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
You see the red shape of a large living being here.

< 726h/726H 149v/156V Pos: standing >
The Wide Entrance to a Large Cavern
Obvious exits: -N -S
A human sailor walks cautiously through the streets.(Red Aura)
A tall, thin troll warrior guards the entrance.(Red Aura)
A tall, thin troll warrior guards the entrance.(Red Aura)

< 726h/726H 149v/156V Pos: standing >
Broad Street
Obvious exits: -N -S

< 726h/726H 149v/156V Pos: standing >
Broad Street
Obvious exits: -N -E -S

< 726h/726H 149v/156V Pos: standing >
Broad Street
Obvious exits: -N -E -S

< 726h/726H 148v/156V Pos: standing >
Broad Street
Obvious exits: -N -E -S -W

< 726h/726H 148v/156V Pos: standing >
A Dark Tavern
Obvious exits: -W
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A burly duergar warrior relaxes with some ale.(Red Aura)
A tall orcish merchant relaxes quietly here.(Red Aura)
A tall orcish merchant relaxes quietly here.(Red Aura)
(Q)A one-eyed rakshasa tends the bar.(Red Aura)

< 726h/726H 148v/156V Pos: standing >
Broad Street
Obvious exits: -N -E -S -W

< 726h/726H 148v/156V Pos: standing >
Broad Street
Obvious exits: -N -S

< 726h/726H 148v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 726h/726H 148v/156V Pos: standing >
Before the Docks of Quietus Quay
Obvious exits: -N -S

< 726h/726H 148v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 726h/726H 149v/156V Pos: standing >
Pardon?

< 726h/726H 150v/156V Pos: standing >
Pardon?

< 726h/726H 150v/156V Pos: standing >
You quickly scan the area.
A lanky orcish sailor who is not far off to your south.
The harbor master who is a brief walk away to your south.

< 726h/726H 153v/156V Pos: standing >
You quickly scan the area.
A lanky orcish sailor who is not far off to your south.
The harbor master who is a brief walk away to your south.

< 726h/726H 153v/156V Pos: standing >
Broad Street
Obvious exits: -N -S

< 726h/726H 152v/156V Pos: standing >
Broad Street
Obvious exits: -N -E -S -W

< 726h/726H 151v/156V Pos: standing >
A Dark Tavern
Obvious exits: -W
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A burly duergar warrior relaxes with some ale.(Red Aura)
A tall orcish merchant relaxes quietly here.(Red Aura)
A tall orcish merchant relaxes quietly here.(Red Aura)
(Q)A one-eyed rakshasa tends the bar.(Red Aura)

< 726h/726H 152v/156V Pos: standing >
Broad Street
Obvious exits: -N -E -S -W

< 726h/726H 153v/156V Pos: standing >
Broad Street
Obvious exits: -N -E -S

< 726h/726H 153v/156V Pos: standing >
The Sharkbait Inn
Obvious exits: -W
A tall orcish pirate wanders the town.(Red Aura)
A young drow woman is renting out rooms.

< 726h/726H 153v/156V Pos: standing >
A drow receptionist starts casting a spell.

< 726h/726H 156v/156V Pos: standing >
A drow receptionist completes her spell...
A drow receptionist utters the words 'sfahzqhuai yfaw zzur'

< 726h/726H 156v/156V Pos: standing >
An orcish pirate leaves west.

< 726h/726H 156v/156V Pos: standing >

< 726h/726H 156v/156V Pos: standing >
You are already standing.

< 726h/726H 156v/156V Pos: standing >
You quickly scan the area.
An orcish pirate who is close by to your west.

< 726h/726H 156v/156V Pos: standing >
You quickly scan the area.
An orcish pirate who is close by to your west.

< 726h/726H 156v/156V Pos: standing >
Someone gives an order to his followers.
A Gnome snaps into visibility.
An air elemental snaps into visibility.
[Damage:  2 ] An air elemental shivers from the unnatural cold as it hits you!
You are knocked to the ground by an air elemental's skillful bash!
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.

< 725h/726H 156v/156V Pos: sitting >
< T: Zeklah TP: sit TC:few scratches E: air sta EP: few scratches >
 Someone misses you.
An air elemental snaps into visibility.
An air elemental's decent crush grazes you.
[Damage: 14 ] An air elemental shivers from the unnatural cold as it hits you!
An air elemental misses you.
An air elemental's decent crush grazes you.
[Damage: 16 ] An air elemental shivers from the unnatural cold as it hits you!
An air elemental's crush grazes you.
Your spell flows around an air elemental, leaving it unharmed!

< 706h/726H 156v/156V Pos: sitting >
< T: Zeklah TP: sit TC:few scratches E: air sta EP: few scratches >
 A Gnome starts casting a spell.

< 716h/726H 156v/156V Pos: sitting >
< T: Zeklah TP: sit TC:few scratches E: air sta EP: few scratches >
 An air elemental's decent crush grazes you.
[Damage: 15 ] An air elemental shivers from the unnatural cold as it hits you!
An air elemental's crush grazes you.
[Damage: 13 ] An air elemental shivers from the unnatural cold as it hits you!
An air elemental misses you.

< 704h/726H 156v/156V Pos: sitting >
< T: Zeklah TP: sit TC:few scratches E: air sta EP:  small wounds >
 An air elemental dodges your futile attack.
You miss an air elemental.
You miss an air elemental.

< 705h/726H 156v/156V Pos: sitting >
< T: Zeklah TP: sit TC:few scratches E: air sta EP:  small wounds >
 A Gnome completes his spell...
A Gnome utters the words 'xarr ay ghaiz'

< 712h/726H 156v/156V Pos: sitting >
< T: Zeklah TP: sit TC:few scratches E: air sta EP:  small wounds >
 An air elemental's decent crush grazes you.
[Damage: 16 ] An air elemental shivers from the unnatural cold as it hits you!
An air elemental's decent crush grazes you.
Your spell flows around an air elemental, leaving it unharmed!
An air elemental's crush grazes you.
[Damage: 14 ] An air elemental shivers from the unnatural cold as it hits you!
An air elemental's crush grazes you.
[Damage: 12 ] An air elemental shivers from the unnatural cold as it hits you!
An air elemental's crush grazes you.
[Damage: 13 ] An air elemental shivers from the unnatural cold as it hits you!

< 685h/726H 156v/156V Pos: sitting >
< T: Zeklah TP: sit TC:few scratches E: air sta EP:  small wounds >
 You miss an air elemental.
You miss an air elemental.

< 687h/726H 156v/156V Pos: sitting >
< T: Zeklah TP: sit TC:few scratches E: air sta EP:  small wounds >
 You clamber to your feet.

< 689h/726H 156v/156V Pos: standing >
< T: Zeklah TP: sta TC:few scratches E: air sta EP:  small wounds >
 A Gnome starts casting an offensive spell.
You are already standing.

< 689h/726H 156v/156V Pos: standing >
< T: Zeklah TP: sta TC:few scratches E: air sta EP:  small wounds >
 You are already standing.

< 690h/726H 156v/156V Pos: standing >
< T: Zeklah TP: sta TC:few scratches E: air sta EP:  small wounds >
 You are already standing.

< 690h/726H 156v/156V Pos: standing >
< T: Zeklah TP: sta TC:few scratches E: air sta EP:  small wounds >
 You are already standing.

< 691h/726H 156v/156V Pos: standing >
< T: Zeklah TP: sta TC:few scratches E: someone sta EP:  small wounds >
 You flip head over heels.

< 692h/726H 156v/156V Pos: standing >
< T: Zeklah TP: sta TC:few scratches E: someone sta EP:  small wounds >
 A Gnome completes his spell...
A Gnome utters the word 'euguihzofahz'
A Gnome sends a green ray of light coming .. Straight towards YOU!
Your body quivers and shakes as a Gnome hits you with a disintegration ray, but you manage to stay together.
OUCH!  That really did HURT!
You are already standing.

< 617h/726H 156v/156V Pos: standing >
< T: Zeklah TP: sta TC: small wounds E: someone sta EP:  small wounds >
 An air elemental fades from your mortal viewing...
You jump high in the air.

< 618h/726H 156v/156V Pos: standing >
< T: Zeklah TP: sta TC: small wounds E: someone sta EP:  small wounds >
 You are already standing.

< 618h/726H 156v/156V Pos: standing >
< T: Zeklah TP: sta TC: small wounds E: someone sta EP:  small wounds >
 You are already standing.

< 619h/726H 156v/156V Pos: standing >
< T: Zeklah TP: sta TC: small wounds E: someone sta EP:  small wounds >
 Someone misses you.
An air elemental snaps into visibility.
An air elemental's crude crush grazes you.
[Damage: 10 ] An air elemental shivers from the unnatural cold as it hits you!
An air elemental misses you.
You dodge an air elemental's vicious attack.
A Gnome starts casting an offensive spell.

< 616h/726H 156v/156V Pos: standing >
< T: Zeklah TP: sta TC: small wounds E: air sta EP:  few wounds >
 [Damage:  1 ] Your kick hits a Gnome right in the stomach, rendering him breathless.

< 617h/726H 156v/156V Pos: standing >
< T: Zeklah TP: sta TC: small wounds E: air sta EP:  few wounds >
 A Gnome completes his spell...
A Gnome utters the word 'euguihzofahz'
A Gnome sends a green ray of light coming .. Straight towards YOU!
Your body quivers and shakes as a Gnome hits you with a disintegration ray, but you manage to stay together.
OUCH!  That really did HURT!
An air elemental dodges your futile attack.
[Damage:  1 ] Your weak pierce grazes an air elemental.
You miss an air elemental.

< 538h/726H 156v/156V Pos: standing >
< T: Zeklah TP: sta TC: few wounds E: air sta EP:  few wounds >
 You dodge a Gnome's vicious attack.
You dodge a Gnome's vicious attack.

< 540h/726H 156v/156V Pos: standing >
< T: Zeklah TP: sta TC: few wounds E: air sta EP:  few wounds >
 A Gnome starts casting an offensive spell.

< 541h/726H 156v/156V Pos: standing >
< T: Zeklah TP: sta TC: few wounds E: air sta EP:  few wounds >
 A Gnome completes his spell...
A Gnome utters the word 'euguihzofahz'
A Gnome sends a green ray of light coming .. Straight towards YOU!
Your body quivers and shakes as a Gnome hits you with a disintegration ray, but you manage to stay together.
OUCH!  That really did HURT!

< 460h/726H 156v/156V Pos: standing >
< T: Zeklah TP: sta TC: few wounds E: air sta EP:  few wounds >
 An air elemental's crush wounds you.
[Damage: 11 ] An air elemental shivers from the unnatural cold as it hits you!
An air elemental misses you.
You dodge an air elemental's vicious attack.

< 457h/726H 156v/156V Pos: standing >
< T: Zeklah TP: sta TC: few wounds E: air sta EP:  few wounds >
 A Gnome starts casting an offensive spell.

< 458h/726H 156v/156V Pos: standing >
< T: Zeklah TP: sta TC: few wounds E: air sta EP:  few wounds >
 An air elemental dodges your futile attack.
You miss an air elemental.
[Damage:  1 ] Your pierce grazes an air elemental.
Sorry, you aren't allowed to do that in combat.

< 461h/726H 156v/156V Pos: standing >
< T: Zeklah TP: sta TC: few wounds E: air sta EP:  few wounds >
 A Gnome completes his spell...
A Gnome utters the word 'euguihzofahz'
A Gnome sends a green ray of light coming .. Straight towards YOU!
The flames cause your skin to smoke!
Khildarak's battle helmet turns red hot and burns you!
Khildarak's battle helmet cracks from the heat.
The flames cause your skin to smoke!
Some barbed arm plates [superior] turns red hot and burns you!
Some barbed arm plates [superior] cracks from the heat.
The flames cause your skin to smoke!
A bracelet of woven wolverinehide turns red hot and burns you!
A bracelet of woven wolverinehide cracks from the heat.
The flames cause your skin to smoke!
Some polished chrome-coloured sunglasses turns red hot and burns you!
Some polished chrome-coloured sunglasses cracks from the heat.
The flames cause your skin to smoke!
A slime covered earring turns red hot and burns you!
A slime covered earring cracks from the heat.
The flames cause your skin to smoke!
A serpentine seal of Bozk turns red hot and burns you!
A serpentine seal of Bozk cracks from the heat.
Your body quivers and shakes as a Gnome hits you with a disintegration ray, but you manage to stay together.
OUCH!  That really did HURT!

< 303h/726H 156v/156V Pos: standing >
< T: Zeklah TP: sta TC: nasty wounds E: air sta EP:  few wounds >
 You are already standing.

< 303h/726H 156v/156V Pos: standing >
< T: Zeklah TP: sta TC: nasty wounds E: air sta EP:  few wounds >
 You are already standing.

< 304h/726H 156v/156V Pos: standing >
< T: Zeklah TP: sta TC: nasty wounds E: air sta EP:  few wounds >
 A Gnome starts casting an offensive spell.

< 304h/726H 156v/156V Pos: standing >
< T: Zeklah TP: sta TC: nasty wounds E: air sta EP:  few wounds >
 You dodge an air elemental's vicious attack.
An air elemental misses you.
An air elemental misses you.
An air elemental's crude crush wounds you.
Your spell flows around an air elemental, leaving it unharmed!

< 300h/726H 156v/156V Pos: standing >
< T: Zeklah TP: sta TC: nasty wounds E: air sta EP:  few wounds >
 A Gnome completes his spell...
A Gnome utters the word 'qlqraiz'
A Gnome's cyclone hammers at your body!
OUCH!  That really did HURT!

< 187h/726H 156v/156V Pos: standing >
< T: Zeklah TP: sta TC:pretty hurt E: air sta EP:  few wounds >
 You dodge a Gnome's vicious attack.
You dodge a Gnome's vicious attack.
A Gnome starts casting an offensive spell.

< 187h/726H 156v/156V Pos: standing >
< T: Zeklah TP: sta TC:pretty hurt E: air sta EP:  few wounds >
 You miss an air elemental.
An air elemental dodges your futile attack.
You miss an air elemental.

< 187h/726H 156v/156V Pos: standing >
< T: Zeklah TP: sta TC:pretty hurt E: air sta EP:  few wounds >
 A Gnome completes his spell...
A Gnome utters the word 'qlqraiz'
A Gnome's cyclone hammers at your body!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Sorry, you aren't allowed to do that in combat.

< 70h/726H 156v/156V Pos: standing >
< T: Zeklah TP: sta TC: awful E: air sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 70h/726H 156v/156V Pos: standing >
< T: Zeklah TP: sta TC: awful E: air sta EP:  few wounds >
 A Gnome starts casting an offensive spell.

< 70h/726H 156v/156V Pos: standing >
< T: Zeklah TP: sta TC: awful E: air sta EP:  few wounds >
 An air elemental misses you.
You dodge an air elemental's vicious attack.
An air elemental's crude crush strikes you.
You wish that your wounds would stop BLEEDING so much!
Your spell flows around an air elemental, leaving it unharmed!

< 66h/726H 156v/156V Pos: standing >
< T: Zeklah TP: sta TC: awful E: air sta EP:  few wounds >
 A Gnome completes his spell...
A Gnome utters the word 'qlqraiz'
A Gnome's cyclone hammers at your body!
Your beautiful dagger [superior] was completely destroyed by the massive blow!
Your some spiked raxian pit gauntlets [superior] was completely destroyed by the massive blow!
Your pair of dragonscale leg plates was completely destroyed by the massive blow!
Your black leather belt with a crimson coral buckle was completely destroyed by the massive blow!