The death of [39 Assassin] Zeklah *-* Warlords *-* (Troll)

in The Sharkbait Inn

from the perspective of [46 Air Magus] Tiru -=Celestial Sigil=- (Gnome)

<worn on head>       the devil crown of Bar'zuul (magic)
<worn on eyes>       the eyes of a basilisk [78%]
<worn in ear>        a glowing jade earring (glowing) [73%]
<worn in ear>        a glowing jade earring (glowing) [80%]
<worn on face>       a lithixl beak [66%]
<worn around neck>   a fine necklace of seashells [superior] (magic) (glowing)
<worn around neck>   a glowing steel necklace [poor] (glowing)
<worn on body>       a silky black dress of the sirens (magic) [62%]
<worn about body>    a griffon feather cloak [poor] (illuminating) [88%]
<worn on back>       a large leather backpack [77%]
<worn as quiver>     an angelic steel quiver [60%]
<worn about waist>   a burnt brass belt from The Forgotten Mansion
<worn on belt buckle>a thick tome of legendary lores (magic) [87%]
<attached to belt>   a glowing quill (glowing) [53%]
<attached to belt>   the lost book of 'Magic' [40%]
<worn on arms>       sleeves of gold dragonskin [superior] (magic)
<held as shield>     a well-polished mithril body shield [superior] (illuminating) [88%]
<worn around wrist>  a bracelet of finger bones [poor]
<worn around wrist>  a bracelet of woven leafs [poor] (magic)
<worn on hands>      the gloves of warding (magic)
<worn on finger>     the ring of celestial wonders (glowing)
<worn on finger>     an ice ring [superior] (magic) (illuminating)
<primary weapon>     the orb of the sea (magic) (glowing)[238h 5m 55s]
<worn on legs>       a pleated red and blue kilt [poor] [27%]
<worn on feet>       the boots of the dreamer (magic)

   ...^^MMMMMM    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 417h/417H 91v/110V Pos: standing >
   ***********    
  ******...****   
   *.........^**  
   *****M......*  
 *****..@.......  
 .**M^.^^^^^^M^^  
 ...^^^....^^^^.  
  ^...^^MMMMMMM   
   ^^MMMMMMMMM    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 417h/417H 90v/110V Pos: standing >
   ***********    
  *******...***   
    *.........^*  
    ******......  
 ******.@M......  
 *.**M^.^^^^^^M^  
 ....^^^....^^^^  
  ^^...^^MMMMMM   
   .^^MMMMMMMM    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 417h/417H 88v/110V Pos: standing >
   ***********    
   *******...**   
     *.........^  
 *   ******.....  
 *******@M......  
 **.**M^.^^^^^^M  
 .....^^^....^^^  
  ^^^...^^MMMMM   
   ^.^^MMMMMMM    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 417h/417H 87v/110V Pos: standing >
   *******...*    
     *.........   
 *   ******.....  
 *******M.......  
 **.**M^@^^^^^^M  
 .....^^^....^^^  
 .^^^...^^MMMMMM  
  ^^.^^MMMMMMMM   
   ^^MMMMMMMMM    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 417h/417H 85v/110V Pos: standing >

< 417h/417H 86v/110V Pos: standing >
     *........    
     ******....   
 *******........  
 **.**M^M^^^^^^M  
 .....^^@....^^^  
 .^^^...^^MMMMMM  
 D^^.^^MMMMMMMMM  
  ^^^MMMMMMMMMM   
   ^MMMMMMM       
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 417h/417H 85v/110V Pos: standing >
     ******...    
  ******.......   
 **.**M^.^^^^^^M  
 .....^^M....^^^  
 .^^^...@^MMMMMM  
 D^^.^^MMMMMMMMM  
 ^^^^MMMMMMMMMMM  
   ^MMMMMMM   M   
   MMMM           
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 417h/417H 84v/110V Pos: standing >
      ******..    
  *******......   
 ***.**M^.^^^^^^  
 ......^^^....^^  
 ..^^^..@M^MMMMM  
 MD^^.^^MMMMMMMM  
 ^^^^^MMMMMMMMMM  
    ^MMMMMMM      
    MMMM          
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 417h/417H 82v/110V Pos: standing >
   *   ******.    
  ********.....   
 ****.**M^.^^^^^  
 .......^^^....^  
 ...^^^.@M^^MMMM  
 ^MD^^.^^MMMMMMM  
 ^^^^^^MMMMMMMMM  
     ^MMMMMMM     
     MMMM         
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 417h/417H 81v/110V Pos: standing >
   **   ******    
  *********....   
 M****.**M^.^^^^  
 ........^^^....  
 ^...^^^@M.^^MMM  
 .^MD^^.^^MMMMMM  
 .^^^^^^MMMMMMMM  
      ^MMMMMMM    
      MMMM        
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 417h/417H 80v/110V Pos: standing >
   ***   *****    
  **********...   
 *M****.**M^.^^^  
 .........^^^...  
 M^...^^@M..^^MM  
 ..^MD^^.^^MMMMM  
 ..^^^^^^MMMMMMM  
       ^MMMMMMM   
       MMMM       
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 417h/417H 78v/110V Pos: standing >
   ****   ****    
  ***********..   
 **M****.**M^.^^  
 M.........^^^..  
 .M^...^@M...^^M  
 ...^MD^^.^^MMMM  
  ..^^^^^^MMMMMM  
        ^MMMMMM   
        MMMM      
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 417h/417H 77v/110V Pos: standing >
    ****   ***    
  M***********.   
 ***M****.**M^.^  
 MM.........^^^.  
 *.M^...@M^...^^  
 ....^MD^^.^^MMM  
   ..^^^^^^MMMMM  
         ^MMMMM   
         MMMM     
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 417h/417H 75v/110V Pos: standing >
     ****   **    
   M***********   
  ***M****.**M^.  
 *MM.........^^^  
 **.M^..@M^^...^  
 .....^MD^^.^^MM  
    ..^^^^^^MMMM  
          ^MMMM   
          MMMM    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 417h/417H 74v/110V Pos: standing >
      ****   *    
    M**********   
   ***M****.**M^  
 **MM.........^^  
 ***.M^.@M^^^...  
 ......^MD^^.^^M  
     ..^^^^^^MMM  
           ^MMM   
           MMM    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 417h/417H 73v/110V Pos: standing >
You quickly scan the area.
A large swamp rat who is in the distance to your north.
A will o' wisp who is almost out of sight to your north.
Gurthuz, master guardian of the Swamp Trolls who is close by to your south.
A dark human who is not far off to your south.
A thin troll who is not far off to your south.
A thin troll who is not far off to your south.
An orcish pirate who is in the distance to your south.
A will o' wisp who is a brief walk away to your west.

< 417h/417H 73v/110V Pos: standing >
      ****   *    
    M**********   
   ***M****.**M^  
 *M.M.........^^  
 ***.M^.@.^^^...  
 ......^MD^^.^^M  
     ..^^^^^^MMM  
           ^MMM   
           MMM    

< 417h/417H 80v/110V Pos: standing >
Looks like an exit.
You extend your sights southward.
    M*********    
   ***M****.**M   
 *M.M.........^^  
 ***.M^.@.^^^...  
 ......^MD^^.^^M  
     ..^^^^^^MMM  
           ^MMMM  
           MMMM   
          MMMM    
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
A master troll warrior makes his way through the area here.

< 417h/417H 82v/110V Pos: standing >
    M*********    
   ***M****.**M   
 *M.M.........^^  
 ***.M^.M.^^^...  
 ......^@D^^.^^M  
     ..^^^^^^MMM  
           ^MMMM  
           MMMM   
          MMMM    
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
A master troll warrior makes his way through the area here.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Gurthuz, master guardian of the Swamp Trolls suddenly attacks an air elemental!
An air elemental snaps into visibility.
Gurthuz, master guardian of the Swamp Trolls's maul wounds an air elemental.

< 417h/417H 84v/110V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: The Wide Entrance to a Large Cavern
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: The Wide Entrance to a Large Cavern
</map>
The Wide Entrance to a Large Cavern
Obvious exits: -N -S
A human sailor walks cautiously through the streets.
A tall, thin troll warrior guards the entrance.
A tall, thin troll warrior guards the entrance.
An air elemental enters from the north.
An air elemental enters from the north.

< 417h/417H 83v/110V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Obvious exits: -N -S
An air elemental enters from the north.
An air elemental enters from the north.

< 417h/417H 83v/110V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Obvious exits: -N -E -S
An air elemental enters from the north.
An air elemental enters from the north.

< 417h/417H 81v/110V Pos: standing >

< 417h/417H 82v/110V Pos: standing >
You quickly scan the area.
A dark human who is not far off to your north.
A thin troll who is not far off to your north.
A thin troll who is not far off to your north.
An air elemental who is a brief walk away to your north.
Gurthuz, master guardian of the Swamp Trolls who is a brief walk away to your north.
A large minotaur who is close by to your east.
An orcish pirate who is rather far off to your east.
An orcish pirate who is close by to your south.

< 417h/417H 84v/110V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Obvious exits: -N -E -S
A tall orcish pirate wanders the town.
An air elemental enters from the north.
An air elemental enters from the north.

< 417h/417H 89v/110V Pos: standing >
You quickly scan the area.
A dark human who is a brief walk away to your north.
A thin troll who is a brief walk away to your north.
An air elemental who is rather far off to your north.
Gurthuz, master guardian of the Swamp Trolls who is rather far off to your north.
A Troll who is close by to your east.
A drow receptionist who is close by to your east.
A lanky orcish sailor who is in the distance to your south.

< 417h/417H 90v/110V Pos: standing >

< 417h/417H 91v/110V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.

< 417h/417H 90v/110V Pos: standing >

< 417h/417H 90v/110V Pos: standing >
You quickly scan the area.
An orcish pirate who is close by to your north.
A dark human who is rather far off to your north.
A thin troll who is rather far off to your north.
A thin troll who is rather far off to your north.
Gurthuz, master guardian of the Swamp Trolls who is in the distance to your north.
An old quartermaster who is close by to your east.
An experienced canoneer who is close by to your east.
A burly duergar who is close by to your east.
An orcish merchant who is close by to your east.
A rakshasa bartender who is close by to your east.
A lanky orcish sailor who is rather far off to your south.
The harbor master who is in the distance to your south.
Blierthro who is close by to your west.

< 417h/417H 91v/110V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Obvious exits: -N -E -S
A tall orcish pirate wanders the town.
An air elemental enters from the south.
An air elemental enters from the south.

< 417h/417H 93v/110V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: The Sharkbait Inn
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: The Sharkbait Inn
</map>
The Sharkbait Inn
Obvious exits: -W
A Troll (large)  *-* Warlords *-* stands here.
A young drow woman is renting out rooms.
An air elemental enters from the west.
An air elemental enters from the west.

< 417h/417H 92v/110V Pos: standing >

< 417h/417H 92v/110V Pos: standing >

< 417h/417H 97v/110V Pos: standing >
Ok.
You snap into visibility.
An air elemental snaps into visibility.
[Damage:  1 ] An air elemental shivers as it hits a Troll.
A Troll is knocked to the ground by an air elemental's skillful bash!
An air elemental snaps into visibility.
A Troll avoids being bashed by an air elemental, who loses its balance and falls.

< 417h/417H 98v/110V Pos: standing >
An air elemental misses a Troll.
An air elemental snaps into visibility.
[Damage:  6 ] An air elemental's decent crush grazes a Troll.
An air elemental shivers as it hits a Troll.
An air elemental misses a Troll.
[Damage:  7 ] An air elemental's decent crush grazes a Troll.
An air elemental shivers as it hits a Troll.
[Damage:  6 ] An air elemental's crush grazes a Troll.
A Troll's spell flows around an air elemental, leaving it unharmed!

< 417h/417H 99v/110V Pos: standing >
You start chanting...

< 417h/417H 109v/110V Pos: standing >
[Damage:  6 ] An air elemental's decent crush grazes a Troll.
An air elemental shivers as it hits a Troll.
[Damage:  6 ] An air elemental's crush grazes a Troll.
An air elemental shivers as it hits a Troll.
An air elemental misses a Troll.

< 417h/417H 109v/110V Pos: standing >
An air elemental dodges a Troll's attack.
A Troll misses an air elemental.
A Troll misses an air elemental.

< 417h/417H 110v/110V Pos: standing >
Casting: wall of stone **

< 417h/417H 110v/110V Pos: standing >
Casting: wall of stone *

< 417h/417H 110v/110V Pos: standing >
You complete your spell...

< 417h/417H 110v/110V Pos: standing >

< 417h/417H 110v/110V Pos: standing >
[Damage:  7 ] An air elemental's decent crush grazes a Troll.
An air elemental shivers as it hits a Troll.
[Damage:  6 ] An air elemental's decent crush grazes a Troll.
A Troll's spell flows around an air elemental, leaving it unharmed!
[Damage:  6 ] An air elemental's crush grazes a Troll.
An air elemental shivers as it hits a Troll.
[Damage:  5 ] An air elemental's crush grazes a Troll.
An air elemental shivers as it hits a Troll.
[Damage:  6 ] An air elemental's crush grazes a Troll.
An air elemental shivers as it hits a Troll.

< 417h/417H 110v/110V Pos: standing >
A Troll misses an air elemental.
A Troll misses an air elemental.

< 417h/417H 110v/110V Pos: standing >

< 417h/417H 110v/110V Pos: standing >
A Troll clambers to his feet.

< 417h/417H 110v/110V Pos: standing >
You start chanting...

< 417h/417H 110v/110V Pos: standing >
A Troll flips head over heels.

< 417h/417H 110v/110V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Troll!
[Damage: 75 ] You smile happily as your disintegration ray hits a Troll!

< 417h/417H 110v/110V Pos: standing >
An air elemental fades from your mortal viewing...
An air elemental clambers to its feet.
A Troll jumps high in the air.

< 417h/417H 110v/110V Pos: standing >
An air elemental misses a Troll.
An air elemental snaps into visibility.
[Damage:  4 ] An air elemental's crude crush grazes a Troll.
An air elemental shivers as it hits a Troll.
An air elemental misses a Troll.
A Troll dodges an air elemental's attack.
You start chanting...

< 417h/417H 110v/110V Pos: standing >
You suddenly see a Troll's foot in your chest.

< 416h/417H 110v/110V Pos: standing >
< T: air TP: sta TC: few wounds E: A Troll sta EP:  small wounds >
 
< 416h/417H 110v/110V Pos: standing >
< T: air TP: sta TC: few wounds E: A Troll sta EP:  small wounds >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Troll!
[Damage: 81 ] You smile happily as your disintegration ray hits a Troll!
An air elemental dodges a Troll's attack.
A Troll's weak pierce grazes an air elemental.
A Troll misses an air elemental.

< 416h/417H 110v/110V Pos: standing >
< T: air TP: sta TC: few wounds E: A Troll sta EP:  few wounds >
 A Troll dodges your futile attack.
A Troll dodges your futile attack.

< 416h/417H 110v/110V Pos: standing >
< T: air TP: sta TC: few wounds E: A Troll sta EP:  few wounds >
 You start chanting...

< 416h/417H 110v/110V Pos: standing >
< T: air TP: sta TC: few wounds E: A Troll sta EP:  few wounds >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Troll!
[Damage: 84 ] You smile happily as your disintegration ray hits a Troll!

< 416h/417H 110v/110V Pos: standing >
< T: air TP: sta TC: few wounds E: A Troll sta EP:  few wounds >
 [Damage:  5 ] An air elemental's crush wounds a Troll.
An air elemental shivers as it hits a Troll.
An air elemental misses a Troll.
A Troll dodges an air elemental's attack.

< 416h/417H 110v/110V Pos: standing >
< T: air TP: sta TC: few wounds E: A Troll sta EP:  few wounds >
 You start chanting...

< 416h/417H 110v/110V Pos: standing >
< T: air TP: sta TC: few wounds E: A Troll sta EP:  few wounds >
 An air elemental dodges a Troll's attack.
A Troll misses an air elemental.
A Troll's pierce grazes an air elemental.

< 416h/417H 110v/110V Pos: standing >
< T: air TP: sta TC: few wounds E: A Troll sta EP:  few wounds >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Troll!
The intense flames cause a Troll's skin to smolder and burn!
[Damage:  1 ] Khildarak's battle helmet turns red hot, a Troll screams as Khildarak's battle helmet burns him.
The intense flames cause a Troll's skin to smolder and burn!
[Damage:  1 ] Some barbed arm plates [superior] turns red hot, a Troll screams as some barbed arm plates [superior] burns him.
The intense flames cause a Troll's skin to smolder and burn!
[Damage:  1 ] A bracelet of woven wolverinehide turns red hot, a Troll screams as a bracelet of woven wolverinehide burns him.
The intense flames cause a Troll's skin to smolder and burn!
[Damage:  1 ] Some polished chrome-coloured sunglasses turns red hot, a Troll screams as some polished chrome-coloured sunglasses burns him.
The intense flames cause a Troll's skin to smolder and burn!
[Damage:  1 ] A slime covered earring turns red hot, a Troll screams as a slime covered earring burns him.
The intense flames cause a Troll's skin to smolder and burn!
[Damage:  1 ] A serpentine seal of Bozk turns red hot, a Troll screams as a serpentine seal of Bozk burns him.
[Damage: 152 ] You smile happily as your disintegration ray hits a Troll!

< 416h/417H 110v/110V Pos: standing >
< T: air TP: sta TC: few wounds E: A Troll sta EP:  nasty wounds >
 
< 416h/417H 110v/110V Pos: standing >
< T: air TP: sta TC: few wounds E: A Troll sta EP:  nasty wounds >
 You start chanting...

< 416h/417H 110v/110V Pos: standing >
< T: air TP: sta TC: few wounds E: A Troll sta EP:  nasty wounds >
 A Troll dodges an air elemental's attack.
An air elemental misses a Troll.
An air elemental misses a Troll.
[Damage:  4 ] An air elemental's crude crush wounds a Troll.
A Troll's spell flows around an air elemental, leaving it unharmed!

< 416h/417H 110v/110V Pos: standing >
< T: air TP: sta TC: few wounds E: A Troll sta EP:  nasty wounds >
 You complete your spell...
[Damage: 113 ] The cyclone whirls and rips about, sending a Troll reeling!

< 416h/417H 110v/110V Pos: standing >
< T: air TP: sta TC: few wounds E: A Troll sta EP: pretty hurt >
 A Troll dodges your futile attack.
A Troll dodges your futile attack.
You start chanting...

< 416h/417H 110v/110V Pos: standing >
< T: air TP: sta TC: few wounds E: A Troll sta EP: pretty hurt >
 A Kobold has entered the game.

< 416h/417H 110v/110V Pos: standing >
< T: air TP: sta TC: few wounds E: A Troll sta EP: pretty hurt >
 A Troll misses an air elemental.
An air elemental dodges a Troll's attack.
A Troll misses an air elemental.

< 416h/417H 110v/110V Pos: standing >
< T: air TP: sta TC: few wounds E: A Troll sta EP: pretty hurt >
 You complete your spell...
[Damage: 117 ] The cyclone whirls and rips about, sending a Troll reeling!

< 416h/417H 110v/110V Pos: standing >
< T: air TP: sta TC: few wounds E: A Troll sta EP:  awful >
 You start chanting...

< 416h/417H 110v/110V Pos: standing >
< T: air TP: sta TC: few wounds E: A Troll sta EP:  awful >
 An air elemental misses a Troll.
A Troll dodges an air elemental's attack.
[Damage:  4 ] An air elemental's crude crush strikes a Troll.
A Troll's spell flows around an air elemental, leaving it unharmed!

< 416h/417H 110v/110V Pos: standing >
< T: air TP: sta TC: few wounds E: A Troll sta EP:  awful >
 The innkeeper stores a Kobold's stuff in the safe and shows him to his room.

< 416h/417H 110v/110V Pos: standing >
< T: air TP: sta TC: few wounds E: A Troll sta EP:  awful >
 You complete your spell...
[Damage: 77 ] The cyclone whirls and rips about, sending a Troll reeling!
A Troll's beautiful dagger [superior] was completely destroyed by the massive blow!
A Troll's some spiked raxian pit gauntlets [superior] was completely destroyed by the massive blow!
A Troll's pair of dragonscale leg plates was completely destroyed by the massive blow!
A Troll's black leather belt with a crimson coral buckle was completely destroyed by the massive blow!
A Troll is dead! R.I.P.
You receive your share of experience.