The death of [10 Mercenary] Traztin (Halfling)

in On a Stone Stairway

from the perspective of [10 Mercenary] Traztin (Halfling)

<worn on body>       a suit of spiked leather armor
<worn about body>    a deerskin cloak
<worn about waist>   a deerskin belt
<worn on belt buckle>a dark magical tome (glowing) (illuminating)
<worn on arms>       a pair of studded leather sleeves
<secondary weapon>   dagger of the bounty hunter (illuminating)
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

The Quivering Leaf Inn
   A receptionists desk marks the entrance to a number of the fine rooms that
have been created throughout the tree.  All of the walls shine with the
lustrous red hue of highly polished jodani wood.  It is said that there are
rooms large enough to accommodate even the largest of barbarians from the
north, if they can pay the rate.  All of the rooms in the Quivering Leaf
are well-furnished with the most comfortable of beds and pleasant chairs so
that travelers always wake well-rested.  Special guards ensure that each guest,
and their belongings will be safe, at least until they leave their rooms.  A
staircase leads down into one of the finest restaurants in the land, and a
small doorway to the east enters a tiny reading room.
Obvious exits: -East  -West  -Down 
A beautiful receptionist stands here ready to rent out rooms.

< 111h/111H 101v/101V Pos: standing >
Quivering Leaf Restaurant
   The interior of the tree has been hollowed out and polished to a lustrous
shine.  Solid ebonwood tables and chairs are spread out evenly through the
room, fine linens and china are at every place setting.  The Quivering
Leaf serves fine food at, er, fine prices, but it is worth every penny.
Well-dressed waiters are ready to seat the customers and take their orders.
Even at off-times the restaurant is crowded, and on holidays there are lines
out the door because the Quivering Leaf accepts no reservations.  A small
stairway leads down to a well-lit bar and another stairway leads up to the inn.
An open doorway leads back out to Petalrich Lane.
Obvious exits: -North -Up    -Down 
A young duck searches for food here.
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.

< 111h/111H 100v/101V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 111h/111H 100v/101V Pos: standing >

< 111h/111H 100v/101V Pos: standing >
Quivering Leaf Restaurant
Obvious exits: -North -Up    -Down 
A young duck searches for food here.
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.

< 111h/111H 100v/101V Pos: standing >
Petalrich Lane
   Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume.  North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife.  It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains.  Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall.  South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant.  The flower-lined road
continues to the east and west.
Obvious exits: -North -East  -South -West 

< 111h/111H 99v/101V Pos: standing >
Petalrich Lane
   The wide entrance to the park north of here beckons to be used.  Narrow
paths lead through a variety of plants and flowers through a beautiful peaceful
setting.  Just to the south is a fine clothing store offering everything from
fine shirts to leather work-boots and armor.  Along the sides of the
cobblestone road small narrow flower beds have been planted with a variety of
beautiful flowers.  The flower-lined road continues to the east and west, and
an entrance to the park is to the north.  A doorway leads into a clothing shop
to the south.
Obvious exits: -North -East  -South -West 
A hooded mage is here traveling to the tower to study.
A shady-looking halfling stands here, keeping to the shadows.

< 111h/111H 98v/101V Pos: standing >
A traveling mage leaves west.

< 111h/111H 100v/101V Pos: standing >
A Wide Entrance to a Large Park
   Lose stones and boulders have been pushed to the edges of the park creating
a somewhat uneven and unsteady wall.  Flowering plants of all varieties have
been planted everywhere throughout the park.  Halfling children call to each
other gleefully as they try to catch some of the wide variety of animals that
have made the park their home.  The park continues to the north and the wide
entrance extends to the east.  Petalrich Lane to the south travels by some of
the major commercial buildings in Woodseer.
Obvious exits: -North -East  -South

< 111h/111H 100v/101V Pos: standing >
Petalrich Lane
   The wide entrance to the park north of here beckons to be used.  Narrow
paths lead through a variety of plants and flowers through a beautiful peaceful
setting.  Just to the south is a fine clothing store offering everything from
fine shirts to leather work-boots and armor.  Along the sides of the
cobblestone road small narrow flower beds have been planted with a variety of
beautiful flowers.  The flower-lined road continues to the east and west, and
an entrance to the park is to the north.  A doorway leads into a clothing shop
to the south.
Obvious exits: -North -East  -South -West 
A shady-looking halfling stands here, keeping to the shadows.

< 111h/111H 99v/101V Pos: standing >
It's nice and warm out.
Petalrich Lane
   Some of the boulders and rocks in the wall surrounding the park to the north
have been pushed aside to make room for the Woodseer bank which has been built
entirely of heavy black palm.  Guards and heavily armored adventurers travel in
and out of the open doorway into the large jodani tree to the south.  A sign
above the doorway to the south reads "Leelon's and The Golden Hammer".
Apparently, both a bar and a store of some sort lie within.  The pleasant road
continues east and west along long flower beds.
Obvious exits: -North -East  -South# -West 
A hooded mage is here traveling to the tower to study.
A lieutenant of the Woodseer guard keeps a careful watch.

< 111h/111H 98v/101V Pos: standing >
The Woodseer Bank
   Dark walls of thick black palm make this small building seem almost a
fortress.  Blackened steel has been used in the making of the huge vault that
rests against the northern wall.  A long desk in front of the vault is for the
bankers to accept or exchange money and to keep a careful log of the
transactions.  Heavy commerce created by some of the traveling merchants has
led the bank to enter into contracts with banks in most major cities so
customers don't need to carry all of their money with them when they travel.
Several guards protect the bank, and its funds, but it is hard to imagine the
need with such a heavy well-made vault.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A halfling adventurer wanders here humming to himself.
A shady-looking halfling stands here, keeping to the shadows.
A smiling halfling banker stands here ready to take deposits.

< 111h/111H 97v/101V Pos: standing >
You discover that the halfling thief has his hands in your wallet.

< 111h/111H 101v/101V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 111h/111H 101v/101V Pos: standing >

The escort says 'You have 79 items, which costs you 2 gold, 3 silver, and 8 copper'
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Traztin
An unnatural silence fills this area.
Obvious exits: -North#
a satchel used to hold various items lies here. (illuminating)
An ornate chest bearing items that are unsorted.

< 111h/111H 101v/101V Pos: standing >
You get a rugged adventurers satchel.

< 111h/111H 101v/101V Pos: standing >

< 111h/111H 101v/101V Pos: standing >
The Storage Locker for Traztin
Obvious exits: -North#
An ornate chest bearing items that are unsorted.

< 111h/111H 101v/101V Pos: standing >
A large wooden chest contains:

Nothing.

< 111h/111H 101v/101V Pos: standing >
Ok.

< 111h/111H 101v/101V Pos: standing >
The Woodseer Bank
   Dark walls of thick black palm make this small building seem almost a
fortress.  Blackened steel has been used in the making of the huge vault that
rests against the northern wall.  A long desk in front of the vault is for the
bankers to accept or exchange money and to keep a careful log of the
transactions.  Heavy commerce created by some of the traveling merchants has
led the bank to enter into contracts with banks in most major cities so
customers don't need to carry all of their money with them when they travel.
Several guards protect the bank, and its funds, but it is hard to imagine the
need with such a heavy well-made vault.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A shady-looking halfling stands here, keeping to the shadows.
A smiling halfling banker stands here ready to take deposits.

< 111h/111H 100v/101V Pos: standing >
You are carrying: (2/12)
a rugged adventurers satchel (illuminating)
a slender fishing pole [ 7%]

< 111h/111H 100v/101V Pos: standing >
You put 1 items into a rugged adventurers satchel.

< 111h/111H 100v/101V Pos: standing >
You get a sparkling small clam from a rugged adventurers satchel.

< 111h/111H 101v/101V Pos: standing >
You discover that the halfling thief has his hands in your wallet.

< 111h/111H 101v/101V Pos: standing >
You get a sparkling small clam from a rugged adventurers satchel.

< 111h/111H 101v/101V Pos: standing >
You get a sparkling small clam from a rugged adventurers satchel.

< 111h/111H 101v/101V Pos: standing >
You get a sparkling speckled perch from a rugged adventurers satchel.

< 111h/111H 101v/101V Pos: standing >
You eat the sparkling speckled perch.

< 111h/111H 101v/101V Pos: standing >
a rugged adventurers satchel does not contain the clam.

< 111h/111H 101v/101V Pos: standing >
a rugged adventurers satchel does not contain the clam.

< 111h/111H 101v/101V Pos: standing >
You are carrying: (4/12)
[3] a sparkling small clam
a rugged adventurers satchel (illuminating)

< 111h/111H 101v/101V Pos: standing >
You discover that the halfling thief has his hands in your wallet.

< 111h/111H 101v/101V Pos: standing >
The halfling thief leaves south.

< 111h/111H 101v/101V Pos: standing >
You put 3 items into a rugged adventurers satchel.

< 111h/111H 101v/101V Pos: standing >
You are carrying: (1/12)
a rugged adventurers satchel (illuminating)

< 111h/111H 101v/101V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 111h/111H 101v/101V Pos: standing >

< 111h/111H 101v/101V Pos: standing >
Petalrich Lane
   Some of the boulders and rocks in the wall surrounding the park to the north
have been pushed aside to make room for the Woodseer bank which has been built
entirely of heavy black palm.  Guards and heavily armored adventurers travel in
and out of the open doorway into the large jodani tree to the south.  A sign
above the doorway to the south reads "Leelon's and The Golden Hammer".
Apparently, both a bar and a store of some sort lie within.  The pleasant road
continues east and west along long flower beds.
Obvious exits: -North -East  -South# -West 
A shady-looking halfling stands here, keeping to the shadows.
A giant dragonfly zips around here.
A hooded mage is here traveling to the tower to study.
A lieutenant of the Woodseer guard keeps a careful watch.

< 111h/111H 100v/101V Pos: standing >
Petalrich Lane
   The wide entrance to the park north of here beckons to be used.  Narrow
paths lead through a variety of plants and flowers through a beautiful peaceful
setting.  Just to the south is a fine clothing store offering everything from
fine shirts to leather work-boots and armor.  Along the sides of the
cobblestone road small narrow flower beds have been planted with a variety of
beautiful flowers.  The flower-lined road continues to the east and west, and
an entrance to the park is to the north.  A doorway leads into a clothing shop
to the south.
Obvious exits: -North -East  -South -West 

< 111h/111H 99v/101V Pos: standing >
Petalrich Lane
   Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume.  North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife.  It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains.  Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall.  South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant.  The flower-lined road
continues to the east and west.
Obvious exits: -North -East  -South -West 

< 111h/111H 99v/101V Pos: standing >
Petalrich Lane
   The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road.  Based on the heavy traffic
this must be the major business area of Woodseer.  A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park.  A doorway
to the south enters a large building built in the shade of a nearby jodani
tree.  A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods".  Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East  -South -West 
A halfling guard patrols the streets keeping the peace.

< 111h/111H 99v/101V Pos: standing >
Petalrich Lane and Vinestrong Way
   Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer.  A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East  -South -West 

< 111h/111H 99v/101V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 111h/111H 100v/101V Pos: standing >
Inside the Woodseer Gates
   Rusty gates are propped open here, obviously not in use for quite a long
time.  It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep.  Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution.  An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East  -West 
A lieutenant of the Woodseer guard patrols the area.

< 111h/111H 100v/101V Pos: standing >
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West  -Down 
A giant dragonfly zips around here.
A young duck searches for food here.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 111h/111H 99v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 111h/111H 99v/101V Pos: standing >
You are carrying: (1/12)
a rugged adventurers satchel (illuminating)

< 111h/111H 101v/101V Pos: standing >
A minotaur mercenary wizard starts casting a spell.

< 111h/111H 101v/101V Pos: standing >
A lieutenant enters from the west.

< 111h/111H 101v/101V Pos: standing >
You do not see that item here.

< 111h/111H 101v/101V Pos: standing >
A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the words 'wuiaf orabz ay uizjrizfaburuhl'
A minotaur mercenary guard begins to shimmer.

< 111h/111H 101v/101V Pos: standing >
You appear to be Halfling and is in excellent condition.
He's small in size.

<worn on body>       a suit of spiked leather armor
<worn about body>    a deerskin cloak
<worn about waist>   a deerskin belt
<worn on belt buckle>a dark magical tome (glowing) (illuminating)
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      some thick leather gloves
<primary weapon>     a steel long sword
<secondary weapon>   dagger of the bounty hunter (illuminating)
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

< 111h/111H 101v/101V Pos: standing >
A minotaur mercenary wizard starts casting a spell.

< 111h/111H 101v/101V Pos: standing >
A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the words 'wuiaf orabz ay uizjrizfaburuhl'
A lieutenant begins to shimmer.

< 111h/111H 101v/101V Pos: standing >
A minotaur mercenary wizard starts casting a spell.

< 111h/111H 101v/101V Pos: standing >
A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the word 'paghz'
A lieutenant starts to move with uncanny speed!

< 111h/111H 101v/101V Pos: standing >
A lieutenant leaves west.
A giant dragonfly leaves west.

< 111h/111H 101v/101V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.

< 111h/111H 101v/101V Pos: standing >

< 111h/111H 101v/101V Pos: standing >
You are carrying: (1/12)
a rugged adventurers satchel (illuminating)

< 111h/111H 101v/101V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -West  -Down 
A young duck searches for food here.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 111h/111H 101v/101V Pos: standing >
On a Stone Stairway
   It is a good thing that halflings don't have any fear of heights.  This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen.  The drop down to the valley below would be swift, and most likely end in
a quick and painless death.  Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south.  Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up    -Down 

< 111h/111H 100v/101V Pos: standing >
On a Stone Stairway
   There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below.  All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge.  To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below.  Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up    -Down 

< 111h/111H 99v/101V Pos: standing >
On a Stone Stairway
   A guardrail would be very nice at this point.  The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now.  It is easy
to see that this stairway was originally built with security and not safety in
mind.  The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend.  Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up    -Down 

< 111h/111H 99v/101V Pos: standing >
A street sweeper snaps into visibility.

< 111h/111H 101v/101V Pos: standing >
A street sweeper snaps into visibility.

< 111h/111H 101v/101V Pos: standing >
A street sweeper completes his spell...
A street sweeper utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!
On a Stone Stairway
   Two people can travel abreast on this narrow stairway.  The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge.  At this height one
can see down into the lower branches of some of the trees to the east.  Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify.  The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up    -Down 

< 71h/111H 100v/101V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES!  Another hit like that, and you've had it!!

< 31h/111H 100v/101V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!
You feel your pulse begin to slow and you realize you are mortally wounded...

< -7h/111H 100v/101V Pos: standing >