The death of [20 Druid] Rog (Halfling)

in The Ogre's Foot Inn

from the perspective of [20 Druid] Rog (Halfling)

<worn around neck>   a necklace with the symbol of the Quintaragon family [superior] (humming)
<worn on body>       a frost-rimed limestone breastplate
<worn as quiver>     a superior hemp quiver
<worn on finger>     a blood-stained emerald signet
<primary weapon>     a mining pick [75%]
<held>               a rugged adventurers satchel (illuminating)

The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'

< 145h/145H 132v/132V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.

< 145h/145H 132v/132V Pos: standing >
Autosaving...

< 145h/145H 132v/132V Pos: standing >

< 145h/145H 132v/132V Pos: standing >
You are now AFK.

< 145h/145H 132v/132V Pos: standing >
The receptionist starts to chant in a deep voice.

< 145h/145H 132v/132V Pos: standing >
The receptionist starts to chant in a deep voice.

< 145h/145H 132v/132V Pos: standing >
The receptionist starts to chant in a deep voice.

< 145h/145H 132v/132V Pos: standing >
Autosaving...

< 145h/145H 132v/132V Pos: standing >

< 145h/145H 132v/132V Pos: standing >
You are now AFK.

< 145h/145H 132v/132V Pos: standing >
The receptionist starts to chant in a deep voice.

< 145h/145H 132v/132V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'

< 145h/145H 132v/132V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 145h/145H 132v/132V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'armor'

< 145h/145H 132v/132V Pos: standing >
The receptionist starts to chant in a deep voice.

< 145h/145H 132v/132V Pos: standing >
Autosaving...

< 145h/145H 132v/132V Pos: standing >

< 145h/145H 132v/132V Pos: standing >
You are now AFK.

< 145h/145H 132v/132V Pos: standing >
Alarm bells sound, signalling an invasion!

< 145h/145H 132v/132V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[6] A small bandage rests upon the ground here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 145h/145H 132v/132V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 145h/145H 131v/132V Pos: standing >
The door seems to be closed.

< 145h/145H 131v/132V Pos: standing >
Ok.

< 145h/145H 131v/132V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
A woman is standing here, shopping about the town.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 145h/145H 131v/132V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
An odd little man, with a shaved head and an orange robe, hums something.
A shady looking youth is standing here, eyeing you with a devious glance.

< 145h/145H 130v/132V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 145h/145H 129v/132V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.

< 145h/145H 129v/132V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.

< 145h/145H 128v/132V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel dagger about a foot in length lies here.
A wooden stall stands here, goods displayed upon its counter.

< 145h/145H 128v/132V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 145h/145H 128v/132V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 145h/145H 127v/132V Pos: standing >
The iron seems to be closed.

< 145h/145H 130v/132V Pos: standing >
Ok.

< 145h/145H 131v/132V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 145h/145H 131v/132V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 145h/145H 130v/132V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 145h/145H 131v/132V Pos: standing >
You quickly scan the area.
A homeless peasant who is a brief walk away to your east.
A militia guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is in the distance to your west.

< 145h/145H 131v/132V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 145h/145H 130v/132V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 145h/145H 132v/132V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A street sweeper is cleaning here, singing songs of labor.
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.

< 145h/145H 131v/132V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N# -S -W
[15] A small bandage rests upon the ground here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A spellbook has been tossed aside here.
A young man in leather armor seems to be patrolling the area.
A human merchant from another town stands here, perusing Tharnadia.
A shady looking youth is standing here, eyeing you with a devious glance.

< 145h/145H 130v/132V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A street sweeper is cleaning here, singing songs of labor.
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.

< 145h/145H 131v/132V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 145h/145H 130v/132V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -N -S -U

< 145h/145H 129v/132V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 145h/145H 129v/132V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 145h/145H 129v/132V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel dagger about a foot in length lies here.
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.

< 145h/145H 128v/132V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.
The Center of the Great Bazaar
Obvious exits: -N -E -S -W

< 145h/145H 127v/132V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 145h/145H 129v/132V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.

< 145h/145H 129v/132V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 145h/145H 128v/132V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W

< 145h/145H 130v/132V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
An odd little man, with a shaved head and an orange robe, hums something.
A stray tomcat is darting after rodents, here.
A woman is standing here, shopping about the town.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 145h/145H 129v/132V Pos: standing >
A religious zealot starts casting a spell.

< 145h/145H 132v/132V Pos: standing >
A female commoner says 'Excuse me, is that a gleaming two handed magical enchanted glowing mythical broadsword?'
The town crier says 'Why, yes it is. Hey, self-defense is no laughing matter!'
The town crier says 'Thats why when I want number one I pack a gleaming two handed magical enchanted glowing mythical broadsword...Accept no substitutes.'
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
An odd little man, with a shaved head and an orange robe, hums something. (casting) 
A stray tomcat is darting after rodents, here.
A woman is standing here, shopping about the town.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 145h/145H 132v/132V Pos: standing >
A religious zealot completes his spell...
A religious zealot utters the word 'abrazak'

< 145h/145H 132v/132V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 145h/145H 131v/132V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[6] A small bandage rests upon the ground here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 145h/145H 130v/132V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your west.
The mailman who is not far off below you.

< 145h/145H 132v/132V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 145h/145H 132v/132V Pos: standing >
The receptionist starts to chant in a deep voice.

< 145h/145H 132v/132V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
The receptionist looks vitalized.

< 145h/145H 132v/132V Pos: standing >
The receptionist starts to chant in a deep voice.

< 145h/145H 132v/132V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'bless'

< 145h/145H 132v/132V Pos: standing >
Autosaving...

< 145h/145H 132v/132V Pos: standing >

< 145h/145H 132v/132V Pos: standing >
You are now AFK.

< 145h/145H 132v/132V Pos: standing >
The receptionist starts to chant in a deep voice.

< 145h/145H 132v/132V Pos: standing >

< 145h/145H 132v/132V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[6] A small bandage rests upon the ground here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 145h/145H 132v/132V Pos: standing >

< 145h/145H 132v/132V Pos: standing >

< 145h/145H 132v/132V Pos: standing >

< 145h/145H 132v/132V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (evil)          
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (evil)          
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (very evil)     
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (slightly good) 
  *The Ruins of Tharnadia's Old Quarter          (very evil)     
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
  *The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (pure evil)     
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (evil)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (extremely evil)
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly good) 
  *The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (very evil)     
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (neutral)       
  *The Transparent Tower                         (good)          
  *Krethik Keep                                  (neutral)       
   Temple of the Earth                           (evil)          
   Sea Kingdom                                   (slightly evil) 
  *Plane of Earth                                (very evil)     
  *Sevenoaks                                     (pure evil)     
   The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (evil)          
  *The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly evil) 
  *Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (very evil)     
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (pure evil)     
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
   Tiamat                                        (pure evil)     
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (evil)          
   Dragonnia                                     (evil)          
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (evil)          
   Apocalypse Castle                             (neutral)       
  *The Realm of Barovia Continued                (evil)          
  *The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (slightly evil) 
  *Ny'Neth's Stronghold Continued                (extremely evil)
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (extremely evil)
   Castle Ravenloft                              (slightly evil) 

* = already completed this boot.

< 145h/145H 132v/132V Pos: standing >

< 145h/145H 132v/132V Pos: standing >

< 145h/145H 132v/132V Pos: standing >
The receptionist starts to chant in a deep voice.

< 145h/145H 132v/132V Pos: standing >

< 145h/145H 132v/132V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'armor'

< 145h/145H 132v/132V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 145h/145H 132v/132V Pos: standing >
The receptionist starts to chant in a deep voice.

< 145h/145H 132v/132V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 145h/145H 132v/132V Pos: standing >
Autosaving...

< 145h/145H 132v/132V Pos: standing >

< 145h/145H 132v/132V Pos: standing >
You are now AFK.

< 145h/145H 132v/132V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'bless'

< 145h/145H 132v/132V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'bless'

< 145h/145H 132v/132V Pos: standing >
The receptionist starts to chant in a deep voice.

< 145h/145H 132v/132V Pos: standing >
A rakshasa warrior snaps into visibility.
A rakshasa warrior suddenly looks a bit dumb, and madly slams _YOU_!

< 137h/145H 132v/132V Pos: on your ass >
< T: Rog TP: ass TC:few scratches E: a rakshasa warrior sta EP: excellent >
 Someone parries your futile lunge at him.
A rakshasa warrior snaps into visibility.

< 137h/145H 132v/132V Pos: on your ass >
< T: Rog TP: ass TC:few scratches E: a rakshasa warrior sta EP: excellent >
 Someone parries your futile lunge at him.
A rakshasa warrior snaps into visibility.

< 137h/145H 132v/132V Pos: on your ass >
< T: Rog TP: ass TC:few scratches E: a rakshasa warrior sta EP: excellent >
 A rakshasa warrior snaps into visibility.
A rakshasa warrior's impressive pierce strikes you very hard.
OUCH!  That really did HURT!
A rakshasa warrior's powerful pierce seriously wounds you.
OUCH!  That really did HURT!
A rakshasa warrior's powerful pierce enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A rakshasa warrior's powerful pierce enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A rakshasa warrior's pierce causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 9h/145H 132v/132V Pos: on your ass >
< T: Rog TP: ass TC: awful E: a rakshasa warrior sta EP: excellent >
 The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'

< 9h/145H 132v/132V Pos: on your ass >
< T: Rog TP: ass TC: awful E: someone sta EP: excellent >
 An elite guard is waving a platinum coin around wanting to make a bet on the outcome.
Someone parries your futile lunge at him.
Sparks...  flashing lights...  you cannot concentrate!
You miss someone.
A rakshasa warrior snaps into visibility.

< 9h/145H 132v/132V Pos: on your ass >
< T: Rog TP: ass TC: awful E: a rakshasa warrior sta EP: excellent >
 A rakshasa warrior snaps into visibility.
A rakshasa warrior's pierce hits you.