The death of [30 Mercenary] Weebit (Halfling)

in Protection Street West

from the perspective of [30 Mercenary] Weebit (Halfling)

<worn on head>       a dented emerald cap
<worn in ear>        an unearthly granite stud from Darkfall Forest
<worn in ear>        a dwarven-made crystal stud
<worn on face>       an irridescent blue mask
<worn around neck>   a sinister crystal amulet
<worn around neck>   a blood-stained brass necklace from Rift Valley Jungle
<worn on body>       a rugged green and blue jersey. [superior] [78%]
<worn about body>    a robe of many colors
<worn on back>       leather alchemist sack
<worn about waist>   a long flowing girth of spidersilk (glowing)
<worn on arms>       a pair of drow and illithid-skin armguards (glowing)
<worn around wrist>  a silver band with blue stones
<worn around wrist>  an archers wrist guard [superior]
<worn on hands>      the claws of the ruiner
<worn on finger>     a peridot embroided ring (glowing)
<primary weapon>     a lion fang [poor]
<secondary weapon>   the demonic warmace 'Pure-Dark' (glowing)
<worn on legs>       a pair of dragonscale leg plates
<worn on feet>       a pair of spiked sabatons

Obvious exits: -North -East  -South -West 

< 360h/360H 59v/105V Pos: standing >
 
       MMMMMS^    
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  ^^^^^^^^^^*MM   
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Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 360h/360H 57v/105V Pos: standing >
 
      MMMMMS^     
   MMMMMM^....M   
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   MMMMMMMMMMM    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 360h/360H 54v/105V Pos: standing >
 
     MMMMMS^      
  MMMMMM^....MM   
 MMMMM..^M.^^MMM  
 ^^...^....^MMM^  
 ^...^..@^L*MMM^  
 ^....^..*^*MM^^  
 ..^..^.****M^*^  
  ^^^^^^^^*MM^*   
   MMMMMMMMMMM    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 360h/360H 51v/105V Pos: standing >
 
                  
     MMMMMS^  M   
  MMMMMM^....MMM  
 MMMMM..^M.^^MMM  
 ^^...^.@..^MMM^  
 ^...^...^L*MMM^  
 ^....^..*^*MM^^  
  .^..^.****M^*   
   ^^^^^^^*MM^    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 360h/360H 48v/105V Pos: standing >
 
                  
                  
     MMMMMS^  MM  
  MMMMMM^....MMM  
 MMMMM..@M.^^MMM  
 ^^...^....^MMM^  
 ^...^...^L*MMM^  
  ....^..*^*MM^   
   ^..^.****M^    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East  -South -West 

< 360h/360H 46v/105V Pos: standing >
 
                  
                  
    MMMMMS^  MMM  
 MMMMMM^....MMM^  
 MMMM..^@.^^MMM^  
 ^...^....^MMM^.  
 ...^...^L*MMM^^  
  ...^..*^*MM^^   
   ..^.****M^*    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 
A battered, worn sign stands here crookedly.
A hippogryph flies here, beating its wings majestically.

< 360h/360H 43v/105V Pos: standing >
 
                  
              M   
   MMMMMS^  MMMM  
 MMMMM^....MMM^^  
 MMM..^M@^^MMM^^  
 ...^....^MMM^..  
 ..^...^L*MMM^^.  
  ..^..*^*MM^^*   
   .^.****M^*^    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 360h/360H 40v/105V Pos: standing >
 
                  
             MM   
  MMMMMS^  MMMM^  
 MMMM^....MMM^^^  
 MM..^M.@^MMM^^M  
 ..^....^MMM^...  
 .^...^L*MMM^^..  
  .^..*^*MM^^**   
   ^.****M^*^*    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East  -South -West 

< 360h/360H 38v/105V Pos: standing >
 
                  
              M   
             MMM  
  MMMMMS^  MMMM^  
 MMMM^..@.MMM^^^  
 MM..^M.^^MMM^^M  
 ..^....^MMM^...  
  ^...^L*MMM^^.   
   ^..*^*MM^^*    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 360h/360H 35v/105V Pos: standing >
A Well Worn Path
   This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East  -South -West 

< 360h/360H 33v/105V Pos: standing >
The Gates of Myrabolus
   Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 360h/360H 32v/105V Pos: standing >
Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East  -South -West 

< 360h/360H 30v/105V Pos: standing >
Gate Road West
   Gate Road continues west of the Highway providing access to
the primary residential sector of the city. As well as commoners who
travel and live here it also acts as a defence parimeter for the city
itself. Secondary soldiers, peacekeepers, and gate guards all
have barracks along this road.
Obvious exits: -East  -West  -Up   

< 360h/360H 30v/105V Pos: standing >
Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East  -South -West 

< 360h/360H 34v/105V Pos: standing >
Gate Road East
   To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -East  -West  -Up   

< 360h/360H 34v/105V Pos: standing >
Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East  -South -West 

< 360h/360H 34v/105V Pos: standing >
Gate Road East
   To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -East  -West  -Up   

< 360h/360H 38v/105V Pos: standing >
An Archer's Parapet
This room is built by the same sturdy, magical, white stone that the city
walls are created from. A ladder leads down to the Gate Road and continues
up to the open ceiling, that is used for carrier pigeons sending scout
reports to the palace. A slit is open in west, south, and east walls just
narrow enough to give the archers targetting space.
Obvious exits: -Down 
A cute little black kitten wanders around here.(Gold Aura)
A Myrabolan archer watches over the city.

< 360h/360H 39v/105V Pos: standing >
Gate Road East
   To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -East  -West  -Up   

< 360h/360H 40v/105V Pos: standing >
Gate Road East
   To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -North -East  -West 

< 360h/360H 40v/105V Pos: standing >
Gate Road East
   To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -East  -South -West 
A woman shopper travels the city.

< 360h/360H 41v/105V Pos: standing >
Gate Road East
   To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -East  -West 
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)

< 360h/360H 41v/105V Pos: standing >
Skylight Lane and Gate Road
   Skylight Lane, the street running parallel to the Myrabolan
Highway, was named because it is the first place in the city
the sunshine hits in the morning and for the rest of the day
the sky is all completely visible without large buildings obstructing
anyone's line of vision. It is also the most comfortable street in the
city where many people come to relax and enjoy the outdoors. Protection,
Ancients, Market, and Gate, all breakaway from Skylight Lane.
Obvious exits: -North -West 

< 360h/360H 41v/105V Pos: standing >
Skylight Lane
   Skylight Lane, the street running parallel to the Myrabolan
Highway, was named because it is the first place in the city
the sunshine hits in the morning and for the rest of the day
the sky is all completely visible without large buildings obstructing
anyone's line of vision. It is also the most comfortable street in the
city where many people come to relax and enjoy the outdoors. Protection,
Ancients, Market, and Gate, all breakaway from Skylight Lane.
Obvious exits: -North -South
A self-righteous High Elf citizen travels the town.(Gold Aura)

< 360h/360H 42v/105V Pos: standing >
Skylight Lane and Market Road
   Skylight Lane, the street running parallel to the Myrabolan
Highway, was named because it is the first place in the city
the sunshine hits in the morning and for the rest of the day
the sky is all completely visible without large buildings obstructing
anyone's line of vision. It is also the most comfortable street in the
city where many people come to relax and enjoy the outdoors. Protection,
Ancients, Market, and Gate, all breakaway from Skylight Lane.
Obvious exits: -North -South -West 
A common resident of the city wanders the streets.

< 360h/360H 43v/105V Pos: standing >
A myrabolan commoner leaves west.

		Score information for Weebit

Level: 30   Race: Halfling   Class: Mercenary Sex: Male
Hit points: 360(360)  Moves: 44(105)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 78%
Status:  Standing.
HardCore pts:   +300.35
Frags:   +0.00   Deaths:   0
Detecting:      Evil Good
Enchantments:   GlobeOfDarkness
Combat Pulse:   14 Spell Pulse:  0.75 
Leaderboard Points:  300 

Active Spells:
--------------
well-rested bonus (148 minutes)
bless (4 minutes)


< 360h/360H 44v/105V Pos: standing >
Skylight Lane
   Skylight Lane, the street running parallel to the Myrabolan
Highway, was named because it is the first place in the city
the sunshine hits in the morning and for the rest of the day
the sky is all completely visible without large buildings obstructing
anyone's line of vision. It is also the most comfortable street in the
city where many people come to relax and enjoy the outdoors. Protection,
Ancients, Market, and Gate, all breakaway from Skylight Lane.
Obvious exits: -North -South -West #

< 360h/360H 46v/105V Pos: standing >
Skylight Lane and Ancients Avenue Corner
   Skylight Lane ends and intersects with Ancients Avenue here.
To the north the wreckage of a monolithic spelljammer rests like
the corpse of a monsterous storm giant. Debris from the wreckage
has been cleaned from this street corner so tourists have a clear
walk-through of the area.
Obvious exits: -North -South -West 
A Grey Elf from Charing, wanders the city.

< 360h/360H 47v/105V Pos: standing >
Crash Site of a Fallen SpellJammer
   Five, perhaps six years ago, a massive spelljammer was shot
down while attacking the city. During its crash to earth an
entire city block was destroyed and dozens of civilians were
killed. It is unclear just who owned this monolithic vessel as
there are no markings visible, but the the wreckage continues
to remind the citizens of Myrabolus of the horrors and
enormity of war to this day.
Obvious exits: -North -South -West 
A woman shopper travels the city.

< 360h/360H 48v/105V Pos: standing >
A pigeon enters from the north.

< 360h/360H 74v/105V Pos: standing >
A pretty woman leaves west.

< 360h/360H 79v/105V Pos: standing >
Crash Site of a Fallen SpellJammer
   Five, perhaps six years ago, a massive spelljammer was shot
down while attacking the city. During its crash to earth an
entire city block was destroyed and dozens of civilians were
killed. It is unclear just who owned this monolithic vessel as
there are no markings visible, but the the wreckage continues
to remind the citizens of Myrabolus of the horrors and
enormity of war to this day.
Obvious exits: -South -West 
(Q)A frantic man searches for his lost monkey!

< 360h/360H 77v/105V Pos: standing >
Crash Site of a Fallen SpellJammer
   Five, perhaps six years ago, a massive spelljammer was shot
down while attacking the city. During its crash to earth an
entire city block was destroyed and dozens of civilians were
killed. It is unclear just who owned this monolithic vessel as
there are no markings visible, but the the wreckage continues
to remind the citizens of Myrabolus of the horrors and
enormity of war to this day.
Obvious exits: -East  -South -West 

< 360h/360H 76v/105V Pos: standing >
End of Protection Street East
   The east side of Protection Stree is yet another residential
sector of the city.  It runs from the Highway to the fallen wreckage
of the spelljammer, only a few blocks long. Cresent Concourse arches
out from the north eastern end and circles around the palace to
Protection Street West.
Obvious exits: -North -East  -West 
A woman shopper travels the city.

< 360h/360H 76v/105V Pos: standing >
Cresent Concourse
   Cresent Concourse rounds the outskirts of the palace and follows
the inner walls of the city.  It is often only used as a tourist road as
no shops or homes are built here, but lately it seems to have been taken
over by a rather questionable gang of rangers.  The tourism has
died a small bit since the new self-designated owners arrived.
Obvious exits: -North -South

< 360h/360H 76v/105V Pos: standing >
Cresent Concourse
   Cresent Concourse rounds the outskirts of the palace and follows
the inner walls of the city.  It is often only used as a tourist road as
no shops or homes are built here, but lately it seems to have been taken
over by a rather questionable gang of rangers.  The tourism has
died a small bit since the new self-designated owners arrived.
Obvious exits: -South -West 

< 360h/360H 77v/105V Pos: standing >
Cresent Concourse
   Cresent Concourse rounds the outskirts of the palace and follows
the inner walls of the city.  It is often only used as a tourist road as
no shops or homes are built here, but lately it seems to have been taken
over by a rather questionable gang of rangers.  The tourism has
died a small bit since the new self-designated owners arrived.
Obvious exits: -North -East 
A vigilante ranger follows his leader.(Gold Aura)
A vigilante ranger follows his leader.(Gold Aura)
A vigilante ranger follows his leader.(Gold Aura)
A vigilante ranger follows his leader.(Gold Aura)
A militant hunter guard leads his rebellious group.(Gold Aura)

< 360h/360H 78v/105V Pos: standing >
The leader of squad 58 leaves north.
A rebellious ranger leaves north.
A rebellious ranger leaves north.
A rebellious ranger leaves north.
A rebellious ranger leaves north.
Cresent Concourse
   Cresent Concourse rounds the outskirts of the palace and follows
the inner walls of the city.  It is often only used as a tourist road as
no shops or homes are built here, but lately it seems to have been taken
over by a rather questionable gang of rangers.  The tourism has
died a small bit since the new self-designated owners arrived.
Obvious exits: -South -West 

< 360h/360H 80v/105V Pos: standing >
Alas, you cannot go that way. . . .

< 360h/360H 80v/105V Pos: standing >
Cresent Concourse
   Cresent Concourse rounds the outskirts of the palace and follows
the inner walls of the city.  It is often only used as a tourist road as
no shops or homes are built here, but lately it seems to have been taken
over by a rather questionable gang of rangers.  The tourism has
died a small bit since the new self-designated owners arrived.
Obvious exits: -North -South

< 360h/360H 99v/105V Pos: standing >
End of Protection Street East
   The east side of Protection Stree is yet another residential
sector of the city.  It runs from the Highway to the fallen wreckage
of the spelljammer, only a few blocks long. Cresent Concourse arches
out from the north eastern end and circles around the palace to
Protection Street West.
Obvious exits: -North -East  -West 
A woman shopper travels the city.

< 360h/360H 101v/105V Pos: standing >
Cresent Concourse
   Cresent Concourse rounds the outskirts of the palace and follows
the inner walls of the city.  It is often only used as a tourist road as
no shops or homes are built here, but lately it seems to have been taken
over by a rather questionable gang of rangers.  The tourism has
died a small bit since the new self-designated owners arrived.
Obvious exits: -North -South

< 360h/360H 104v/105V Pos: standing >
End of Protection Street East
   The east side of Protection Stree is yet another residential
sector of the city.  It runs from the Highway to the fallen wreckage
of the spelljammer, only a few blocks long. Cresent Concourse arches
out from the north eastern end and circles around the palace to
Protection Street West.
Obvious exits: -North -East  -West 
A woman shopper travels the city.

< 360h/360H 103v/105V Pos: standing >
Cresent Concourse
   Cresent Concourse rounds the outskirts of the palace and follows
the inner walls of the city.  It is often only used as a tourist road as
no shops or homes are built here, but lately it seems to have been taken
over by a rather questionable gang of rangers.  The tourism has
died a small bit since the new self-designated owners arrived.
Obvious exits: -North -South

< 360h/360H 103v/105V Pos: standing >
Cresent Concourse
   Cresent Concourse rounds the outskirts of the palace and follows
the inner walls of the city.  It is often only used as a tourist road as
no shops or homes are built here, but lately it seems to have been taken
over by a rather questionable gang of rangers.  The tourism has
died a small bit since the new self-designated owners arrived.
Obvious exits: -South -West 

< 360h/360H 103v/105V Pos: standing >

< 360h/360H 105v/105V Pos: standing >
Cresent Concourse
   Cresent Concourse rounds the outskirts of the palace and follows
the inner walls of the city.  It is often only used as a tourist road as
no shops or homes are built here, but lately it seems to have been taken
over by a rather questionable gang of rangers.  The tourism has
died a small bit since the new self-designated owners arrived.
Obvious exits: -North -South

< 360h/360H 104v/105V Pos: standing >
Cresent Concourse
   Cresent Concourse rounds the outskirts of the palace and follows
the inner walls of the city.  It is often only used as a tourist road as
no shops or homes are built here, but lately it seems to have been taken
over by a rather questionable gang of rangers.  The tourism has
died a small bit since the new self-designated owners arrived.
Obvious exits: -South -West 

< 360h/360H 103v/105V Pos: standing >
Autosaving...

< 360h/360H 105v/105V Pos: standing >

< 360h/360H 105v/105V Pos: standing >

< 360h/360H 105v/105V Pos: standing >
Cresent Concourse
   Cresent Concourse rounds the outskirts of the palace and follows
the inner walls of the city.  It is often only used as a tourist road as
no shops or homes are built here, but lately it seems to have been taken
over by a rather questionable gang of rangers.  The tourism has
died a small bit since the new self-designated owners arrived.
Obvious exits: -North -South

< 360h/360H 104v/105V Pos: standing >

< 360h/360H 104v/105V Pos: standing >
Cresent Concourse
Obvious exits: -North -South

< 360h/360H 104v/105V Pos: standing >
Cresent Concourse
Obvious exits: -North -South

< 360h/360H 104v/105V Pos: standing >
A Drow Elf enters from the south.
A Drow Elf enters from the south.
A Drow Elf enters from the south.
A Drow Elf enters from the south.
A fire elemental enters from the south.
A fire elemental enters from the south.

< 360h/360H 104v/105V Pos: standing >
Someone gives an order to his followers.
A Drow Elf snaps into visibility.
You dodge a bash from a fire elemental, who loses its balance and falls.
A fire elemental's mass slams into you, knocking you to the ground!

< 359h/360H 104v/105V Pos: sitting >
< T: Weebit TP: sit TC:few scratches E: fire kne EP: excellent >
 -=[A fire elemental's decent crush wounds you.]=-
-=[A fire elemental's crush wounds you.]=-
-=[A fire elemental's decent crush wounds you.]=-
You score a CRITICAL HIT!!!!!
[Damage:  1 ] -=[Your weak pierce grazes a fire elemental.]=-
You miss a fire elemental.
You miss a fire elemental.
-=[A fire elemental's decent crush wounds you.]=-
-=[A fire elemental's decent crush wounds you.]=-

< 328h/360H 104v/105V Pos: sitting >
< T: Weebit TP: sit TC:few scratches E: fire kne EP: few scratches >
 Your improved dexterity grants you an additional attack!
You miss a fire elemental.
You miss a fire elemental.
You miss a fire elemental.
You score a CRITICAL HIT!!!!!
[Damage:  2 ] -=[Your crude pierce grazes a fire elemental.]=-
-=[You are burned as you hit a fire elemental!]=-

< 327h/360H 104v/105V Pos: sitting >
< T: Weebit TP: sit TC:few scratches E: fire kne EP: few scratches >
 A Drow Elf looks at you.

< 327h/360H 104v/105V Pos: sitting >
< T: Weebit TP: sit TC:few scratches E: fire kne EP: few scratches >
 A Drow Elf starts casting an offensive spell.

< 327h/360H 104v/105V Pos: sitting >
< T: Weebit TP: sit TC:few scratches E: fire kne EP: few scratches >
 -=[A fire elemental's decent crush wounds you.]=-
-=[A fire elemental's decent crush wounds you.]=-
-=[A fire elemental's crush strikes you.]=-
-=[A fire elemental's crush wounds you.]=-
-=[A fire elemental's decent crush wounds you.]=-

< 292h/360H 104v/105V Pos: sitting >
< T: Weebit TP: sit TC: small wounds E: fire kne EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'waowa mosagh'
Two pillars of white flame leap from a Drow Elf's outstreached palms enveloping you in a fiery inferno.
-=[The fire burns hot as it consumes your flesh!]=-
OUCH!  That really did HURT!

< 245h/360H 104v/105V Pos: sitting >
< T: Weebit TP: sit TC: few wounds E: fire kne EP: few scratches >
 A Drow Elf snaps into visibility.

< 245h/360H 104v/105V Pos: sitting >
< T: Weebit TP: sit TC: few wounds E: fire kne EP: few scratches >
 Your improved dexterity grants you an additional attack!
You miss a fire elemental.
You miss a fire elemental.
You miss a fire elemental.
You miss a fire elemental.

< 245h/360H 104v/105V Pos: sitting >
< T: Weebit TP: sit TC: few wounds E: fire kne EP: few scratches >
 A fire elemental rises to its feet.
You clamber to your feet.

< 245h/360H 104v/105V Pos: standing >
< T: Weebit TP: sta TC: few wounds E: fire sta EP: few scratches >
 A Drow Elf snaps into visibility.
-=[The fire burns hot as it consumes your flesh!]=-
OUCH!  That really did HURT!
Your irridescent blue mask is burned from the blast!
You nod.

< 194h/360H 104v/105V Pos: standing >
< T: Weebit TP: sta TC: few wounds E: fire sta EP: few scratches >
 You attempt to flee...
Cresent Concourse
   Cresent Concourse rounds the outskirts of the palace and follows
the inner walls of the city.  It is often only used as a tourist road as
no shops or homes are built here, but lately it seems to have been taken
over by a rather questionable gang of rangers.  The tourism has
died a small bit since the new self-designated owners arrived.
Obvious exits: -South -West 
You flee northward!

< 194h/360H 76v/105V Pos: standing >
You drop flat to the ground perfectly melting in with its irregularities.

< 194h/360H 76v/105V Pos: standing >
A Drow Elf enters from the south.
A Drow Elf enters from the south.
A Drow Elf enters from the south.
A Drow Elf enters from the south.
A fire elemental enters from the south.
A fire elemental enters from the south.

< 194h/360H 77v/105V Pos: standing >
A Drow Elf snaps into visibility.
-=[The fire burns hot as it consumes your flesh!]=-
OUCH!  That really did HURT!
A Drow Elf starts casting an offensive spell.

< 139h/360H 78v/105V Pos: standing >
A Drow Elf snaps into visibility.

< 139h/360H 79v/105V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'waowa mosagh'
Two pillars of white flame leap from a Drow Elf's outstreached palms enveloping you in a fiery inferno.
A Drow Elf snaps into visibility.
-=[The fire burns hot as it consumes your flesh!]=-
OUCH!  That really did HURT!

< 89h/360H 79v/105V Pos: standing >
The flames engulfing your body subside.

< 89h/360H 80v/105V Pos: standing >
Cresent Concourse
   Cresent Concourse rounds the outskirts of the palace and follows
the inner walls of the city.  It is often only used as a tourist road as
no shops or homes are built here, but lately it seems to have been taken
over by a rather questionable gang of rangers.  The tourism has
died a small bit since the new self-designated owners arrived.
Obvious exits: -North -South

< 89h/360H 80v/105V Pos: standing >
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A fire elemental enters from the north.
A fire elemental enters from the north.

< 90h/360H 80v/105V Pos: standing >
End of Protection Street East
   The east side of Protection Stree is yet another residential
sector of the city.  It runs from the Highway to the fallen wreckage
of the spelljammer, only a few blocks long. Cresent Concourse arches
out from the north eastern end and circles around the palace to
Protection Street West.
Obvious exits: -North -East  -West 
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A fire elemental enters from the north.
A fire elemental enters from the north.

< 90h/360H 79v/105V Pos: standing >
A Drow Elf leaves west.
A Drow Elf leaves west.
A Drow Elf leaves west.
A Drow Elf leaves west.
A fire elemental leaves west.
A fire elemental leaves west.

< 90h/360H 79v/105V Pos: standing >
Protection Street East
   The east side of Protection Stree is yet another residential
sector of the city.  It runs from the Highway to the fallen wreckage
of the spelljammer, only a few blocks long. Cresent Concourse arches
out from the north eastern end and circles around the palace to
Protection Street West.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
A fire elemental is here blazing with heat! (minion) 
A fire elemental is here blazing with heat! (minion) 
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)

< 90h/360H 79v/105V Pos: standing >
A Drow Elf snaps into visibility.
-=[The fire burns hot as it consumes your flesh!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Protection Street East
   The east side of Protection Stree is yet another residential
sector of the city.  It runs from the Highway to the fallen wreckage
of the spelljammer, only a few blocks long. Cresent Concourse arches
out from the north eastern end and circles around the palace to
Protection Street West.
Obvious exits: -East  -West  -Up   
Fresh blood splatters cover the area.
A young warlock wanders the city.
A Half-Orc, born and raised in the city, loiters here.

< 37h/360H 78v/105V Pos: standing >
Myrabolus Highway - Protection Street Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A Half-Orc, born and raised in the city, loiters here.

< 37h/360H 77v/105V Pos: standing >
Protection Street West
   Running from Aphantan Avenue to the Myrabolus Highway,
Protection Street West is home to many of the city commoners as
well as a the last guard towers before the palace, built on either
side of the highway. Cresent Concourse can only be accessed
from this street for those wishing a tour around the palace.
Obvious exits: -East  -West  -Up   

< 37h/360H 76v/105V Pos: standing >
Alas, you cannot go that way. . . .

< 37h/360H 77v/105V Pos: standing >
Alas, you cannot go that way. . . .

< 37h/360H 77v/105V Pos: standing >
Alas, you cannot go that way. . . .
A Drow Elf enters from the east.
A Drow Elf enters from the east.
A Drow Elf enters from the east.
A Drow Elf enters from the east.
A fire elemental enters from the east.
A fire elemental enters from the east.

< 37h/360H 77v/105V Pos: standing >
A Drow Elf leaves west.
A Drow Elf leaves west.
A Drow Elf leaves west.
A Drow Elf leaves west.
A fire elemental leaves west.
A fire elemental leaves west.

< 37h/360H 78v/105V Pos: standing >
Myrabolus Highway - Protection Street Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A Half-Orc, born and raised in the city, loiters here.

< 37h/360H 77v/105V Pos: standing >
Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South

< 37h/360H 76v/105V Pos: standing >
Myrabolus Fountain Plaza
   Here, the highway intersects with Ancients Avenue and although
the avenue is most of the time the quietest street in the city, the plaza
has become the symbol of the balance between the Hunters and their patron
Magistrate. The fountain is contructed from white marble and shaped like
the Myrabolan elite guard's cresent moon insignia with a black stone
sword rising from the fountain's base to impale the moon.  It represents
the balance of light and darkness and the spirit of Myrabolus.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A fountain, designed with the symbol of balance, bubbles with fresh water.
A cute little black kitten wanders around here.(Gold Aura)
A self-righteous High Elf citizen travels the town.(Gold Aura)
A Grey Elf from Charing, wanders the city.
A Grey Elf from Charing, wanders the city.
A celestial dragon curls around the fountain plaza, absorbing the sun.

< 37h/360H 75v/105V Pos: standing >
-=[The fire burns hot as it consumes your flesh!]=-
Your silver ring embossed with a cresent moon melted from the intense heat!