The death of [30 Mercenary] Weebit (Halfling)

in Protection Street West

from the perspective of [56 Fire Magus] Terru -=Denizens of Lloth=- (Drow Elf)

<worn as a badge>    a spherical chunk of the swamp fane runestone (magic)
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        the earring of the gods [poor]
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       a white hot mask of living flame [poor] with a strange dark bloodstone (glowing)
<worn around neck>   a tekan amulet of dragon's blood [superior] (magic)
<worn around neck>   a carnelian and ruby inlaid gorget (magic)
<worn on body>       the robe of the mind [poor] (invis) (magic)
<worn about body>    a curtain of elemental fire (magic) (humming) [78%]
<worn on back>       a large leather backpack
<worn as quiver>     the epic flute of sleeping and charming (magic)
<worn about waist>   the translucent belt of anger
<worn on belt buckle>a soul sceptre [poor] (magic) (glowing)
<attached to belt>   a small book bound in red dragon hatchling hide (magic) [80%]
<attached to belt>   a potion of bubbling goo (magic) (glowing) [64%]
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[180h 30m 14s]
<worn around wrist>  a silver charm bracelet [superior] (magic) (glowing)
<worn on hands>      a pair of hazy green gloves (magic) (glowing) [80%]
<worn on finger>     a ring of the Neogi Lords of endurance (glowing)
<worn on finger>     an ancient ring of liquid rock of endurance
<primary weapon>     the blackened staff of Netheril (magic) (glowing)[180h 30m 40s]
<worn on legs>       some leggings of red flames [poor] (magic)
<worn on feet>       mystical boots of Volo the Traveller (magic) (glowing)

A fire elemental enters from the west.

< 930h/930H 180v/181V Pos: standing >
You quickly scan the area.
A soldier of fortune who is close by to your south.
A visiting grey elf who is close by to your south.
A pretty woman who is close by to your south.
A logger from desolate who is a brief walk away to your west.

< 930h/930H 180v/181V Pos: standing >

<map>
Zone: Myrabolus.
Room: Gate Road East
</map>
Gate Road East
Obvious exits: -E -W
Terru enters from the west.
Terru enters from the west.
Terru enters from the west.
Terru enters from the west.
A fire elemental enters from the west.
A fire elemental enters from the west.

< 930h/930H 179v/181V Pos: standing >
You quickly scan the area.
A logger from desolate who is rather far off to your west.

< 930h/930H 179v/181V Pos: standing >

<map>
Zone: Myrabolus.
Room: Skylight Lane and Gate Road
</map>
Skylight Lane and Gate Road
Obvious exits: -N -W
Terru enters from the west.
Terru enters from the west.
Terru enters from the west.
Terru enters from the west.
A fire elemental enters from the west.
A fire elemental enters from the west.

< 930h/930H 180v/181V Pos: standing >
You quickly scan the area.
A black panther who is close by to your north.
A myrabolan hunter guard who is close by to your north.
A high elf citizen who is close by to your north.
A myrabolan commoner who is not far off to your north.
A halfling trickster who is a brief walk away to your north.
A pigeon who is in the distance to your north.
A monkey hunter who is in the distance to your north.
A logger from desolate who is in the distance to your west.

< 930h/930H 180v/181V Pos: standing >

<map>
Zone: Myrabolus.
Room: Skylight Lane
</map>

<map>
Zone: Myrabolus.
Room: Skylight Lane
</map>
Skylight Lane
Obvious exits: -N -S
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
A self-righteous High Elf citizen travels the town.(Gold Aura)
Terru enters from the south.
Terru enters from the south.
Terru enters from the south.
Terru enters from the south.
A fire elemental enters from the south.
A fire elemental enters from the south.

< 930h/930H 179v/181V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is close by to your north.
A halfling trickster who is not far off to your north.
A pigeon who is rather far off to your north.
A monkey hunter who is rather far off to your north.

< 930h/930H 179v/181V Pos: standing >

<map>
Zone: Myrabolus.
Room: Skylight Lane and Market Road
</map>

<map>
Zone: Myrabolus.
Room: Skylight Lane and Market Road
</map>
Skylight Lane and Market Road
Obvious exits: -N -S -W
A common resident of the city wanders the streets.
Terru enters from the south.
Terru enters from the south.
Terru enters from the south.
Terru enters from the south.
A fire elemental enters from the south.
A fire elemental enters from the south.

< 930h/930H 180v/181V Pos: standing >
You quickly scan the area.
A halfling trickster who is close by to your north.
A pigeon who is a brief walk away to your north.
A monkey hunter who is a brief walk away to your north.
A black panther who is close by to your south.
A myrabolan hunter guard who is close by to your south.
A high elf citizen who is close by to your south.
A half-orc commoner who is close by to your west.
A visiting grey elf who is close by to your west.
A pigeon who is in the distance to your west.

< 930h/930H 180v/181V Pos: standing >

<map>
Zone: Myrabolus.
Room: Skylight Lane
</map>

<map>
Zone: Myrabolus.
Room: Skylight Lane
</map>
Skylight Lane
Obvious exits: -N -S -W#
This Halfling spends his days playing pranks on visitors.
Terru enters from the south.
Terru enters from the south.
Terru enters from the south.
Terru enters from the south.
A fire elemental enters from the south.
A fire elemental enters from the south.

< 930h/930H 179v/181V Pos: standing >
You quickly scan the area.
A pigeon who is not far off to your north.
A monkey hunter who is not far off to your north.
A myrabolan commoner who is close by to your south.
A black panther who is not far off to your south.
A myrabolan hunter guard who is not far off to your south.
A high elf citizen who is not far off to your south.

< 930h/930H 179v/181V Pos: standing >

<map>
Zone: Myrabolus.
Room: Skylight Lane and Ancients Avenue Corner
</map>
Skylight Lane and Ancients Avenue Corner
Obvious exits: -N -S -W
Terru enters from the south.
Terru enters from the south.
Terru enters from the south.
Terru enters from the south.
A fire elemental enters from the south.
A fire elemental enters from the south.

< 930h/930H 180v/181V Pos: standing >
You quickly scan the area.
A pigeon who is close by to your north.
A monkey hunter who is close by to your north.
A halfling trickster who is close by to your south.
A myrabolan commoner who is not far off to your south.
A black panther who is a brief walk away to your south.
A myrabolan hunter guard who is a brief walk away to your south.
A high elf citizen who is a brief walk away to your south.
A half-orc commoner who is not far off to your west.
A high elf citizen who is in the distance to your west.
A visiting grey elf who is in the distance to your west.
A minotaur townsperson who is in the distance to your west.
A visiting grey elf who is in the distance to your west.
A celestial white dragon who is in the distance to your west.

< 930h/930H 180v/181V Pos: standing >

<map>
Zone: Myrabolus.
Room: Crash Site of a Fallen SpellJammer
</map>

<map>
Zone: Myrabolus.
Room: Crash Site of a Fallen SpellJammer
</map>
Crash Site of a Fallen SpellJammer
Obvious exits: -N -S -W
A pigeon, trained by animal empathists, flutters about.(Gold Aura)
(Q)A frantic man searches for his lost monkey!
Terru enters from the south.
Terru enters from the south.
Terru enters from the south.
Terru enters from the south.
A fire elemental enters from the south.
A fire elemental enters from the south.

< 930h/930H 179v/181V Pos: standing >
You quickly scan the area.
A halfling trickster who is not far off to your south.
A myrabolan commoner who is a brief walk away to your south.
A black panther who is rather far off to your south.
A myrabolan hunter guard who is rather far off to your south.
A high elf citizen who is rather far off to your south.
A pretty woman who is close by to your west.

< 930h/930H 179v/181V Pos: standing >

<map>
Zone: Myrabolus.
Room: Crash Site of a Fallen SpellJammer
</map>
Crash Site of a Fallen SpellJammer
Obvious exits: -S -W
Terru enters from the south.
Terru enters from the south.
Terru enters from the south.
Terru enters from the south.
A fire elemental enters from the south.
A fire elemental enters from the south.

< 930h/930H 179v/181V Pos: standing >
You quickly scan the area.
A pigeon who is close by to your south.
A monkey hunter who is close by to your south.
A halfling trickster who is a brief walk away to your south.
A myrabolan commoner who is rather far off to your south.
A black panther who is in the distance to your south.
A myrabolan hunter guard who is in the distance to your south.
A high elf citizen who is in the distance to your south.
A pretty woman who is close by to your west.
A half-orc commoner who is a brief walk away to your west.
A half-orc commoner who is in the distance to your west.
A myrabolan commoner who is in the distance to your west.

< 930h/930H 179v/181V Pos: standing >

<map>
Zone: Myrabolus.
Room: Crash Site of a Fallen SpellJammer
</map>

<map>
Zone: Myrabolus.
Room: Crash Site of a Fallen SpellJammer
</map>
Crash Site of a Fallen SpellJammer
Obvious exits: -E -S -W
A woman shopper travels the city.
Terru enters from the east.
Terru enters from the east.
Terru enters from the east.
Terru enters from the east.
A fire elemental enters from the east.
A fire elemental enters from the east.

< 930h/930H 177v/181V Pos: standing >
You quickly scan the area.
A pretty woman who is close by to your south.
A half-orc commoner who is not far off to your west.
A half-orc commoner who is rather far off to your west.
A myrabolan commoner who is rather far off to your west.

< 930h/930H 177v/181V Pos: standing >

<map>
Zone: Myrabolus.
Room: End of Protection Street East
</map>
End of Protection Street East
Obvious exits: -N -E -W
Terru enters from the east.
Terru enters from the east.
Terru enters from the east.
Terru enters from the east.
A fire elemental enters from the east.
A fire elemental enters from the east.

< 930h/930H 179v/181V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your north.
A pretty woman who is close by to your east.
A half-orc commoner who is close by to your west.
A half-orc commoner who is a brief walk away to your west.
A myrabolan commoner who is a brief walk away to your west.

< 930h/930H 179v/181V Pos: standing >

< 930h/930H 179v/181V Pos: standing >

<map>
Zone: Myrabolus.
Room: Protection Street East
</map>

<map>
Zone: Myrabolus.
Room: Protection Street East
</map>
Protection Street East
Obvious exits: -E -W
A Half-Orc, born and raised in the city, loiters here.
Terru enters from the east.
Terru enters from the east.
Terru enters from the east.
Terru enters from the east.
A fire elemental enters from the east.
A fire elemental enters from the east.

< 930h/930H 178v/181V Pos: standing >
You quickly scan the area.
A pretty woman who is not far off to your east.
A half-orc commoner who is not far off to your west.
A myrabolan commoner who is not far off to your west.
A black panther who is in the distance to your west.
A myrabolan hunter guard who is in the distance to your west.
A pigeon who is in the distance to your west.

< 930h/930H 178v/181V Pos: standing >

<map>
Zone: Myrabolus.
Room: End of Protection Street East
</map>
End of Protection Street East
Obvious exits: -N -E -W
Terru enters from the west.
Terru enters from the west.
Terru enters from the west.
Terru enters from the west.
A fire elemental enters from the west.
A fire elemental enters from the west.

< 930h/930H 180v/181V Pos: standing >

< 930h/930H 180v/181V Pos: standing >
Looks like an exit.
You extend your sights northward.
Cresent Concourse
Obvious exits: -N -S
A Halfling (small) (HardCore) stands here. (Non-Fraggable)(Gold Aura)
A globe of darkness floats near a Halfling's head.

< 930h/930H 180v/181V Pos: standing >

<map>
Zone: Myrabolus.
Room: Cresent Concourse
</map>

<map>
Zone: Myrabolus.
Room: Cresent Concourse
</map>
Cresent Concourse
Obvious exits: -N -S
A Halfling (small) (HardCore) stands here. (Non-Fraggable)(Gold Aura)
A globe of darkness floats near a Halfling's head.
Terru enters from the south.
Terru enters from the south.
Terru enters from the south.
Terru enters from the south.
A fire elemental enters from the south.
A fire elemental enters from the south.

< 930h/930H 179v/181V Pos: standing >
Ok.
You snap into visibility.
A Halfling avoids being bashed by a fire elemental, who loses its balance and falls.
[Damage:  1 ] A fire elemental's mass slams into a Halfling, knocking him to the ground!

< 930h/930H 179v/181V Pos: standing >
[Damage:  6 ] A fire elemental's decent crush wounds a Halfling.
[Damage:  6 ] A fire elemental's crush wounds a Halfling.
[Damage:  7 ] A fire elemental's decent crush wounds a Halfling.
A Halfling's weak pierce grazes a fire elemental.
A Halfling misses a fire elemental.
A Halfling misses a fire elemental.
[Damage:  6 ] A fire elemental's decent crush wounds a Halfling.
[Damage:  6 ] A fire elemental's decent crush wounds a Halfling.

< 930h/930H 181v/181V Pos: standing >
A Halfling misses a fire elemental.
A Halfling misses a fire elemental.
A Halfling misses a fire elemental.
A Halfling's crude pierce grazes a fire elemental.
[Damage:  1 ] A Halfling is burned severely as he hits a fire elemental!

< 930h/930H 181v/181V Pos: standing >
You see nothing special about him.
This Halfling has a few scratches.
He's small in size.
A strange darkness flows around him.

<worn on head>       a dented emerald cap
<worn in ear>        an unearthly granite stud from Darkfall Forest
<worn in ear>        a dwarven-made crystal stud
<worn on face>       an irridescent blue mask (magic)
<worn around neck>   a sinister crystal amulet
<worn around neck>   a blood-stained brass necklace from Rift Valley Jungle
<worn on body>       a rugged green and blue jersey. [superior] [78%]
<worn about body>    a robe of many colors
<worn on back>       leather alchemist sack
<worn about waist>   a long flowing girth of spidersilk (glowing)
<worn on arms>       a pair of drow and illithid-skin armguards (magic) (glowing)
<worn around wrist>  a silver band with blue stones
<worn around wrist>  an archers wrist guard [superior]
<worn on hands>      the claws of the ruiner
<worn on finger>     a silver ring embossed with a cresent moon
<worn on finger>     a peridot embroided ring (glowing)
<primary weapon>     a lion fang [poor]
<secondary weapon>   the demonic warmace 'Pure-Dark' (magic) (glowing)
<worn on legs>       a pair of dragonscale leg plates (magic)
<worn on feet>       a pair of spiked sabatons

< 930h/930H 181v/181V Pos: standing >
You start chanting...

< 930h/930H 181v/181V Pos: standing >
[Damage:  7 ] A fire elemental's decent crush wounds a Halfling.
[Damage:  5 ] A fire elemental's decent crush wounds a Halfling.
[Damage: 12 ] A fire elemental's crush strikes a Halfling.
[Damage:  6 ] A fire elemental's crush wounds a Halfling.
[Damage:  5 ] A fire elemental's decent crush wounds a Halfling.

< 930h/930H 181v/181V Pos: standing >
Casting: magma burst 

< 930h/930H 181v/181V Pos: standing >
You complete your spell...
Two pillars of white flame leap from your outstreached palms enveloping a Halfling in a fiery inferno.
[Damage: 47 ] The fire burns hot as it consumes a Halfling's flesh!

< 930h/930H 181v/181V Pos: standing >
You start chanting...
You snap into visibility.

< 930h/930H 181v/181V Pos: standing >
A Halfling misses a fire elemental.
A Halfling misses a fire elemental.
A Halfling misses a fire elemental.
A Halfling misses a fire elemental.

< 930h/930H 181v/181V Pos: standing >
A fire elemental rises to its feet.
A Halfling clambers to his feet.

< 930h/930H 181v/181V Pos: standing >
You snap into visibility.
[Damage: 51 ] The fire burns hot as it consumes a Halfling's flesh!
A Halfling's irridescent blue mask is burned from the blast!
A Halfling nods.

< 930h/930H 181v/181V Pos: standing >
Casting: magma burst 
A Halfling attempts to flee.
A Halfling leaves north.

< 930h/930H 181v/181V Pos: standing >
You abort your spell before it's done!

< 930h/930H 181v/181V Pos: standing >
You failed.

< 930h/930H 181v/181V Pos: standing >

<map>
Zone: Myrabolus.
Room: Cresent Concourse
</map>

<map>
Zone: Myrabolus.
Room: Cresent Concourse
</map>
Cresent Concourse
Obvious exits: -S -W
You sense a lifeform nearby.
Terru enters from the south.
Terru enters from the south.
Terru enters from the south.
Terru enters from the south.
A fire elemental enters from the south.
A fire elemental enters from the south.

< 930h/930H 180v/181V Pos: standing >
You snap into visibility.
[Damage: 55 ] The fire burns hot as it consumes a Halfling's flesh!
You start chanting...

< 930h/930H 180v/181V Pos: standing >
You snap into visibility.
Casting: magma burst 

< 930h/930H 181v/181V Pos: standing >
You complete your spell...
Two pillars of white flame leap from your outstreached palms enveloping a Halfling in a fiery inferno.
You snap into visibility.
[Damage: 50 ] The fire burns hot as it consumes a Halfling's flesh!

< 930h/930H 181v/181V Pos: standing >
A Halfling leaves south.

< 930h/930H 181v/181V Pos: standing >

<map>
Zone: Myrabolus.
Room: Cresent Concourse
</map>

<map>
Zone: Myrabolus.
Room: Cresent Concourse
</map>
Cresent Concourse
Obvious exits: -N -S
A Halfling (small) (HardCore) stands here. (Non-Fraggable)(Gold Aura)
A globe of darkness floats near a Halfling's head.
Terru enters from the north.
Terru enters from the north.
Terru enters from the north.
Terru enters from the north.
A fire elemental enters from the north.
A fire elemental enters from the north.

< 930h/930H 180v/181V Pos: standing >
A Halfling leaves south.

<map>
Zone: Myrabolus.
Room: End of Protection Street East
</map>

<map>
Zone: Myrabolus.
Room: End of Protection Street East
</map>
End of Protection Street East
Obvious exits: -N -E -W
A Halfling (small) (HardCore) stands here. (Non-Fraggable)(Gold Aura)
A globe of darkness floats near a Halfling's head.
Terru enters from the north.
Terru enters from the north.
Terru enters from the north.
Terru enters from the north.
A fire elemental enters from the north.
A fire elemental enters from the north.

< 930h/930H 179v/181V Pos: standing >

<map>
Zone: Myrabolus.
Room: Protection Street East
</map>
Protection Street East
Obvious exits: -E -W
Terru enters from the east.
Terru enters from the east.
Terru enters from the east.
Terru enters from the east.
A fire elemental enters from the east.
A fire elemental enters from the east.

< 930h/930H 178v/181V Pos: standing >
A Halfling enters from the east.

< 930h/930H 180v/181V Pos: standing >
You snap into visibility.
[Damage: 53 ] The fire burns hot as it consumes a Halfling's flesh!
A Halfling leaves west.

< 930h/930H 181v/181V Pos: standing >

<map>
Zone: Myrabolus.
Room: Protection Street East
</map>

<map>
Zone: Myrabolus.
Room: Protection Street East
</map>
Protection Street East
Obvious exits: -E -W -U
Fresh blood covers everything in the area.
A young warlock wanders the city.
A Half-Orc, born and raised in the city, loiters here.
Terru enters from the east.
Terru enters from the east.
Terru enters from the east.
Terru enters from the east.
A fire elemental enters from the east.
A fire elemental enters from the east.

< 930h/930H 180v/181V Pos: standing >

<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Protection Street Intersection
</map>

<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Protection Street Intersection
</map>
Myrabolus Highway - Protection Street Intersection
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A Half-Orc, born and raised in the city, loiters here.
Terru enters from the east.
Terru enters from the east.
Terru enters from the east.
Terru enters from the east.
A fire elemental enters from the east.
A fire elemental enters from the east.

< 930h/930H 179v/181V Pos: standing >

<map>
Zone: Myrabolus.
Room: Protection Street West
</map>

<map>
Zone: Myrabolus.
Room: Protection Street West
</map>
Protection Street West
Obvious exits: -E -W -U
A Halfling (small) (HardCore) stands here. (Non-Fraggable)(Gold Aura)
A globe of darkness floats near a Halfling's head.
Terru enters from the east.
Terru enters from the east.
Terru enters from the east.
Terru enters from the east.
A fire elemental enters from the east.
A fire elemental enters from the east.

< 930h/930H 178v/181V Pos: standing >

<map>
Zone: Myrabolus.
Room: Protection Street West
</map>

<map>
Zone: Myrabolus.
Room: Protection Street West
</map>
Protection Street West
Obvious exits: -E -W
A pigeon, trained by animal empathists, flutters about.(Gold Aura)
Terru enters from the east.
Terru enters from the east.
Terru enters from the east.
Terru enters from the east.
A fire elemental enters from the east.
A fire elemental enters from the east.

< 930h/930H 179v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 930h/930H 181v/181V Pos: standing >
You snap into visibility.
[Damage: 48 ] The fire burns hot as it consumes a Halfling's flesh!
You receive your share of experience.