The death of [56 Fire Magus] Terru -=Denizens of Lloth=- (Drow Elf)

in A Crack In The Cliff Face

from the perspective of [56 Holyman] Even -= Tharnadian Mercenaries =- (Githzerai)

<floating about head>a BRIGHT blue ioun stone[195h 6m 13s]
<worn as a badge>    a spherical chunk of the swamp fane runestone of greater wisdom (magic)
<worn on head>       the shadowy crown of damnation of regeneration (magic)
<worn on eyes>       a slimy aboleth eye [superior] (magic) (glowing) (humming)
<worn in ear>        a strip of Tiamat's flesh of health (magic) (glowing) [88%]
<worn in ear>        a brightly flaming earring (illuminating) [82%]
<worn on face>       the death-mask of Nakral of health (magic)
<worn around neck>   a spectral holy symbol of Berronar Truesilver of endurance (illuminating)
<worn around neck>   a necklace of dangling bones and relics of health (magic) (humming)
<worn on body>       an embroidered tunic of the Knights of the Raven of regeneration (magic)
<worn about body>    the terrifying shroud of undead power of constitution (magic)
<worn on back>       a well crafted backpack (magic)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist>   a vortex of air forming a sash of health (illuminating)
<worn on belt buckle>the tome of Strahd of health (magic) (glowing)
<attached to belt>   the wand of the The Astral Plane (magic) (glowing) [71%]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some stitched sleeves of the Knights of the Raven of health (magic)
<held as shield>     'Einjar' the titan shield of purity (magic) (glowing)[195h 6m 13s]
<worn around wrist>  a silver charm bracelet of health (magic) (glowing) [87%]
<worn around wrist>  the ancestral bracelet of Sevenoaks of health (magic) [78%]
<worn on hands>      the sacred stone claws of Aan of health (magic) [84%]
<worn on finger>     a blue ring shooting sparks of endurance (illuminating) [89%]
<worn on finger>     a blue ring shooting sparks of greater agility (illuminating)
<primary weapon>     the sphere of wind (magic) (glowing)[195h 3m 20s]
<worn on legs>       some slime-covered aboleth skin of regeneration (magic) (glowing) [73%]
<worn on feet>       the boots of speed of endurance (magic)


< 1010h/1010H 329v/329V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Nearing the Khildarak Stronghold
   The great road scretches west as far as the eye can see. Every
twenty feet are pedestals with bowls of glowing fungi that illuminate
the tunnel for the lesser races. Shouts echo down the stone walls
and occasionaly the sound of a brief dispute. Not a single brokem
rock can be spotted on the duergar road in this tunnel, as alot of
hard work have been put in to provide a good road for travellers
and duergar soldiers. There are pedestals with small bowls of
fungi providing lite for races with worse vision than the duergar.
A bright light fills this area.
Obvious exits: -East  -South -West 
A greyish stone wall is here to the west. (magic)

< 1010h/1010H 329v/329V Pos: standing >
Your group consists of (17/20):
( Head)   903/903   hit,  202/202  move Xanan
(Front)  1054/1054  hit,  266/266  move Nokar
(Front)   910/910   hit,  310/310  move Lochlan
(Front)  2024/2024  hit,  719/719  move a beautiful pegasus
(Front)   830/830   hit,  267/267  move Nom
(Front)  1671/1671  hit,  317/317  move Gruul
(Front)   953/953   hit,  328/328  move Ra
(Front)  1226/1226  hit,  245/245  move a water elemental
(Front)  1035/1035  hit,  224/224  move Someone
(Front)  1203/1203  hit,  247/247  move a water elemental
(Front)   981/981   hit,  370/370  move Bej
(Front)  1010/1010  hit,  329/329  move Even
(Front)  1183/1183  hit,  190/190  move a LARGE water elemental
(Front)     1/1     hit,  170/170  move Xanan
(Front)     1/1     hit,  164/164  move Xanan
(Front)     1/1     hit,  166/166  move Xanan
(Front)     1/1     hit,  166/166  move Xanan

< 1010h/1010H 329v/329V Pos: standing >
Xanan clambers to his feet.

< 1010h/1010H 329v/329V Pos: standing >
Gruul stops using a green bladed dagger named 'Sepsis' of damage.

< 1010h/1010H 329v/329V Pos: standing >
Gruul says 'use manipulation Brenevka'

< 1010h/1010H 329v/329V Pos: standing >
Looks like an exit.
You extend your sights upward.
A Crack In The Cliff Face
   This narrow crack is only a few meters wide and not much taller. The
bottom is fairly smooth and dry, making for good footing. Several rough
rocks stick out from the sides, the wall to the north seems to be smoother
than the than the rest. Looking down a body of water can be seen.
A bright light fills this area.
Obvious exits: -Down 
You sense a lifeform nearby.

< 1010h/1010H 329v/329V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Nearing the Khildarak Stronghold
   The great road scretches west as far as the eye can see. Every
twenty feet are pedestals with bowls of glowing fungi that illuminate
the tunnel for the lesser races. Shouts echo down the stone walls
and occasionaly the sound of a brief dispute. Not a single brokem
rock can be spotted on the duergar road in this tunnel, as alot of
hard work have been put in to provide a good road for travellers
and duergar soldiers. There are pedestals with small bowls of
fungi providing lite for races with worse vision than the duergar.
A bright light fills this area.
Obvious exits: -East  -South -West 
A greyish stone wall is here to the west. (magic)

< 1010h/1010H 329v/329V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.
Gruul wields a green bladed dagger named 'Sepsis' of damage.

< 1010h/1010H 329v/329V Pos: standing >

< 1010h/1010H 329v/329V Pos: standing >

< 1010h/1010H 329v/329V Pos: standing >
Looks like an exit.
You extend your sights upward.
A Crack In The Cliff Face
   This narrow crack is only a few meters wide and not much taller. The
bottom is fairly smooth and dry, making for good footing. Several rough
rocks stick out from the sides, the wall to the north seems to be smoother
than the than the rest. Looking down a body of water can be seen.
A bright light fills this area.
Obvious exits: -Down 
You sense a lifeform nearby.

< 1010h/1010H 329v/329V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Nearing the Khildarak Stronghold
   The great road scretches west as far as the eye can see. Every
twenty feet are pedestals with bowls of glowing fungi that illuminate
the tunnel for the lesser races. Shouts echo down the stone walls
and occasionaly the sound of a brief dispute. Not a single brokem
rock can be spotted on the duergar road in this tunnel, as alot of
hard work have been put in to provide a good road for travellers
and duergar soldiers. There are pedestals with small bowls of
fungi providing lite for races with worse vision than the duergar.
A bright light fills this area.
Obvious exits: -East  -South -West 
A greyish stone wall is here to the west. (magic)

< 1010h/1010H 329v/329V Pos: standing >

< 1010h/1010H 329v/329V Pos: standing >

< 1010h/1010H 329v/329V Pos: standing >

< 1010h/1010H 329v/329V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.

< 1010h/1010H 329v/329V Pos: standing >
Xanan starts casting a spell.

< 1010h/1010H 329v/329V Pos: standing >
Nokar's skin seems to turn to stone.

< 1010h/1010H 329v/329V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.

< 1010h/1010H 329v/329V Pos: standing >
Xanan completes his spell...
Xanan utters the words 'ofajs ghaiz gtui'
Xanan's flesh melds with conjured rocks, turning it to stone.
A beautiful pegasus's flesh melds with conjured rocks, turning it to stone.
Gruul's flesh melds with conjured rocks, turning it to stone.
A water elemental's flesh melds with conjured rocks, turning it to stone.
A water elemental's flesh melds with conjured rocks, turning it to stone.
A LARGE water elemental's flesh melds with conjured rocks, turning it to stone.
Xanan's flesh melds with conjured rocks, turning it to stone.
Xanan's flesh melds with conjured rocks, turning it to stone.
Xanan's flesh melds with conjured rocks, turning it to stone.
Xanan's flesh melds with conjured rocks, turning it to stone.

< 1010h/1010H 329v/329V Pos: standing >
An air sylph is dead! R.I.P.
You feel a carnal satisfaction as an air sylph's gurgling and choking signals its demise.
An air sylph moves to a different position.
An air sylph vanishes into thin air.

< 1010h/1010H 329v/329V Pos: standing >
Xanan starts casting a spell.

< 1010h/1010H 329v/329V Pos: standing >
Bej stops using a fire-imbued totem of Kossuth.

< 1010h/1010H 329v/329V Pos: standing >
Bej grabs the buckler of the Saints.

< 1010h/1010H 329v/329V Pos: standing >
Bej utters a prayer for Saint Macavor.
Bej's buckler of the Saints hums loudly, sending waves of soothing sensations through the air.
Your accelerated healing magic is refreshed!
You feel energy begin to surge through your limbs.
A holy aura forms around Xanan!
A holy aura forms around Xanan!
A holy aura forms around Xanan!
A holy aura forms around Xanan!
A holy aura forms around Xanan!

< 1010h/1010H 329v/329V Pos: standing >
Bej stops using the buckler of the Saints.
Looks like an exit.
You extend your sights upward.
A Crack In The Cliff Face
   This narrow crack is only a few meters wide and not much taller. The
bottom is fairly smooth and dry, making for good footing. Several rough
rocks stick out from the sides, the wall to the north seems to be smoother
than the than the rest. Looking down a body of water can be seen.
A bright light fills this area.
Obvious exits: -Down 
You sense a lifeform nearby.

< 1010h/1010H 329v/329V Pos: standing >
Bej grabs a fire-imbued totem of Kossuth.

< 1010h/1010H 329v/329V Pos: standing >
Xanan completes his spell...
Xanan utters the words 'qaiyjcandus ofzahzf zrzwunsohar'
A HUGE gust of wind solidifies into a LARGE air elemental.
A LARGE air elemental now follows Xanan.
A LARGE air elemental says 'I shall serve you for a short time Xanan!'

< 1010h/1010H 329v/329V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Nearing the Khildarak Stronghold
   The great road scretches west as far as the eye can see. Every
twenty feet are pedestals with bowls of glowing fungi that illuminate
the tunnel for the lesser races. Shouts echo down the stone walls
and occasionaly the sound of a brief dispute. Not a single brokem
rock can be spotted on the duergar road in this tunnel, as alot of
hard work have been put in to provide a good road for travellers
and duergar soldiers. There are pedestals with small bowls of
fungi providing lite for races with worse vision than the duergar.
A bright light fills this area.
Obvious exits: -East  -South -West 
A greyish stone wall is here to the west. (magic)

< 1010h/1010H 329v/329V Pos: standing >
Your group consists of (17/20):
( Head)   903/903   hit,  202/202  move Xanan
(Front)  1054/1054  hit,  266/266  move Nokar
(Front)   910/910   hit,  310/310  move Lochlan
(Front)  2024/2024  hit,  719/719  move a beautiful pegasus
(Front)   830/830   hit,  267/267  move Nom
(Front)  1671/1671  hit,  317/317  move Gruul
(Front)   953/953   hit,  328/328  move Ra
(Front)  1226/1226  hit,  245/245  move a water elemental
(Front)  1035/1035  hit,  224/224  move Someone
(Front)  1203/1203  hit,  247/247  move a water elemental
(Front)   981/981   hit,  370/370  move Bej
(Front)  1010/1010  hit,  329/329  move Even
(Front)  1183/1183  hit,  190/190  move a LARGE water elemental
(Front)     1/1     hit,  170/170  move Xanan
(Front)     1/1     hit,  164/164  move Xanan
(Front)     1/1     hit,  166/166  move Xanan
(Front)     1/1     hit,  166/166  move Xanan

< 1010h/1010H 329v/329V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of regeneration you are carrying.

< 1010h/1010H 329v/329V Pos: standing >
A LARGE air elemental is now a member of Xanan's group.

< 1010h/1010H 329v/329V Pos: standing >
Bej jumps in surprise!! EEK!
Xanan sits down in a comfortable spot.

< 1010h/1010H 329v/329V Pos: standing >
Xanan opens the tome of Strahd and begins studying it intently.

< 1010h/1010H 329v/329V Pos: standing >
Xanan closes his book and smiles broadly.

< 1010h/1010H 329v/329V Pos: standing >
Xanan clambers to his feet.

< 1010h/1010H 329v/329V Pos: standing >
Xanan starts casting a spell.

< 1010h/1010H 329v/329V Pos: standing >
Xanan completes his spell...
Xanan utters the words 'qaiyjcandus ofzahzf zrzwunsohar'
A HUGE gust of wind solidifies into a LARGE air elemental.
A LARGE air elemental is not pleased at being suddenly summoned against its will!
A LARGE air elemental suddenly attacks Xanan!
A LARGE air elemental snaps into visibility.
Xanan snaps into visibility.
A LARGE air elemental's crush grazes Xanan.

< 1010h/1010H 329v/329V Pos: standing >
Xanan gives an order to his followers.
A LARGE air elemental snaps into visibility.

< 1010h/1010H 329v/329V Pos: standing >
Xanan dodges a LARGE air elemental's attack.
A LARGE air elemental snaps into visibility.
A LARGE air elemental's crush grazes Xanan.
Xanan dodges a LARGE air elemental's attack.
A LARGE air elemental's feeble crush grazes Xanan.
Xanan gives an order to his followers.

< 1010h/1010H 329v/329V Pos: standing >
A LARGE air elemental dodges Xanan's attack.
A LARGE air elemental dodges Xanan's attack.

< 1010h/1010H 329v/329V Pos: standing >
Xanan gives an order to his followers.

< 1010h/1010H 329v/329V Pos: standing >
A LARGE air elemental's feeble crush grazes Xanan.
A LARGE air elemental misses Xanan.
A LARGE air elemental's feeble crush grazes Xanan.
Xanan dodges a LARGE air elemental's attack.

< 1010h/1010H 329v/329V Pos: standing >
A LARGE air elemental is dead! R.I.P.
You feel a carnal satisfaction as a LARGE air elemental's gurgling and choking signals its demise.
A LARGE air elemental moves to a different position.
A LARGE air elemental vanishes into thin air.

< 1010h/1010H 329v/329V Pos: standing >
A LARGE air elemental fades from your mortal viewing...

< 1010h/1010H 329v/329V Pos: standing >
Xanan starts casting a spell.

< 1010h/1010H 329v/329V Pos: standing >
Xanan completes his spell...
Xanan utters the words 'qaiyjcandus ofzahzf zrzwunsohar'
A HUGE gust of wind solidifies into a powerful djinni.
A powerful djinni now follows Xanan.
A powerful djinni says 'I shall serve you for a short time Xanan!'

< 1010h/1010H 329v/329V Pos: standing >
A powerful djinni is now a member of Xanan's group.

< 1010h/1010H 329v/329V Pos: standing >
Xanan sits down in a comfortable spot.

< 1010h/1010H 329v/329V Pos: standing >
Xanan opens the tome of Strahd and begins studying it intently.

< 1010h/1010H 329v/329V Pos: standing >
Xanan closes his book and smiles broadly.

< 1010h/1010H 329v/329V Pos: standing >
Xanan clambers to his feet.

< 1010h/1010H 329v/329V Pos: standing >
Xanan starts casting a spell.

< 1010h/1010H 329v/329V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.

< 1010h/1010H 329v/329V Pos: standing >
Xanan completes his spell...
Xanan utters the words 'qaiyjcandus ofzahzf zrzwunsohar'
A HUGE gust of wind solidifies into a powerful djinni.
A powerful djinni now follows Xanan.
A powerful djinni says 'I shall serve you for a short time Xanan!'

< 1010h/1010H 329v/329V Pos: standing >
A powerful djinni is now a member of Xanan's group.

< 1010h/1010H 329v/329V Pos: standing >
Xanan starts casting a spell.

< 1010h/1010H 329v/329V Pos: standing >
Xanan completes his spell...
Xanan utters the words 'ofajs ghaiz gtui'
A LARGE air elemental's flesh melds with conjured rocks, turning it to stone.
A powerful djinni's flesh melds with conjured rocks, turning it to stone.
A powerful djinni's flesh melds with conjured rocks, turning it to stone.

< 1010h/1010H 329v/329V Pos: standing >
Xanan starts casting a spell.

< 1010h/1010H 329v/329V Pos: standing >
Xanan completes his spell...
Xanan utters the words 'uwsfazze uizuguburuhl'
Xanan slowly fades out of existence.

< 1010h/1010H 329v/329V Pos: standing >
Xanan starts casting a spell.

< 1010h/1010H 329v/329V Pos: standing >
Your group consists of (20/20):
( Head)   903/903   hit,  202/202  move Xanan
(Front)  1054/1054  hit,  266/266  move Nokar
(Front)   910/910   hit,  310/310  move Lochlan
(Front)  2024/2024  hit,  719/719  move a beautiful pegasus
(Front)   830/830   hit,  267/267  move Nom
(Front)  1671/1671  hit,  317/317  move Gruul
(Front)   953/953   hit,  328/328  move Ra
(Front)  1226/1226  hit,  245/245  move a water elemental
(Front)  1035/1035  hit,  224/224  move Someone
(Front)  1203/1203  hit,  247/247  move a water elemental
(Front)   981/981   hit,  370/370  move Bej
(Front)  1010/1010  hit,  329/329  move Even
(Front)  1183/1183  hit,  190/190  move a LARGE water elemental
(Front)     1/1     hit,  170/170  move Xanan
(Front)     1/1     hit,  164/164  move Xanan
(Front)     1/1     hit,  166/166  move Xanan
(Front)     1/1     hit,  166/166  move Xanan
(Front)  1132/1132  hit,  192/192  move a LARGE air elemental
(Front)   729/729   hit,  193/193  move a powerful djinni
(Front)   743/743   hit,  194/194  move a powerful djinni

< 1010h/1010H 329v/329V Pos: standing >

		Score information for Even

Level: 56   Race: Githzerai   Class: Cleric / Holyman Sex: Female
Hit points: 1010(1010)  Moves: 329(329)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Standing.
         Stornogs Lesser Spheres Sanctuary Soulshielded
Frags:   +7.48   Deaths:   15
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision UD Vision Farsee Fly Armor Aware Haste Invisibility Levitation Waterbreathing Sneaking Fearless Lightfooted
Combat Pulse:   18 Spell Pulse:  0.79 
Leaderboard Points: 2003 
Paladin auras:   Protection Battle Lust Spell Protection
Guarded by: Nokar

Active Spells:
--------------
endurance (13 minutes)
stone skin (2 minutes)
roar of heroes (less than a minute remaining)
sanctuary (1 minute)
improved invisibility (1 minute)
accelerated healing (20 minutes)
rested bonus (99 minutes)
sense spirit (8 minutes)
pantherspeed (22 minutes)
ravenflight (3 minutes)
true seeing (64 minutes)
deflect (no expiration timer)
vitality (12 minutes)
bless (23 minutes)
armor (18 minutes)


< 1010h/1010H 329v/329V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of regeneration you are carrying.

< 1010h/1010H 329v/329V Pos: standing >
Xanan completes his spell...
Xanan utters the words 'ofajs orabz ay uizjrizfaburuhl'
A LARGE air elemental begins to shimmer.
A powerful djinni begins to shimmer.
A powerful djinni begins to shimmer.

< 1010h/1010H 329v/329V Pos: standing >
Your heroic urges slowly fade away.

< 977h/977H 329v/329V Pos: standing >
You start chanting...

< 977h/977H 329v/329V Pos: standing >

< 977h/977H 329v/329V Pos: standing >
Casting: miracle 

< 977h/977H 329v/329V Pos: standing >
You complete your spell...
Xanan briefly glows.
Nokar briefly glows.
Lochlan briefly glows.
A beautiful pegasus briefly glows.
Nom briefly glows.
Gruul briefly glows.
Ra briefly glows.
A water elemental briefly glows.
Someone briefly glows.
A water elemental briefly glows.
Bej briefly glows.
You feel a slight magical surge that reinforces and refreshes your vitality.
The bands of magic armor glow as new!
You briefly glow.
A LARGE water elemental briefly glows.
Xanan briefly glows.
Xanan briefly glows.
Xanan briefly glows.
Xanan briefly glows.
You vitalize a LARGE air elemental.
A LARGE air elemental briefly glows.
You vitalize a powerful djinni.
A powerful djinni briefly glows.
You vitalize a powerful djinni.
A powerful djinni briefly glows.

< 977h/977H 329v/329V Pos: standing >
Nom's skin seems to turn to stone.

< 977h/977H 329v/329V Pos: standing >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 977h/977H 329v/329V Pos: standing >
You sit down and relax.

< 1007h/1007H 329v/329V Pos: sitting >
Xanan lets out a huge thunderous roar! ROARRRRRRRRRRRRR!
You have memorized the following spells:
(11th circle)  1 - true seeing
               1 - group recall
               1 - mass preserve
               1 - lesser sanctuary
(10th circle)  4 - full harm
               1 - accelerated healing
( 9th circle)  2 - word of recall
               3 - holy word
( 8th circle)  1 - dispel magic
               4 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  1 - curse
               1 - continual light
               5 - flame strike
( 5th circle)  7 - heal
               1 - vitality
( 4th circle)  1 - remove curse
               1 - summon
               1 - cure disease
               6 - invigorate
( 3rd circle)  5 - earthquake
               5 - remove poison
( 2nd circle) 11 - blindness
( 1st circle)  6 - armor
               6 - bless

And you are currently praying for the following spells:
    1 seconds:  (12th) miracle

You can pray no more spells.
You continue your praying.

< 1007h/1007H 329v/329V Pos: sitting >
You have finished praying for miracle.
Your prayers are complete.

< 1007h/1007H 329v/329V Pos: sitting >
You clamber to your feet.

< 1007h/1007H 329v/329V Pos: standing >
Xanan sits down in a comfortable spot.

< 1007h/1007H 329v/329V Pos: standing >
Xanan opens the tome of Strahd and begins studying it intently.

< 1007h/1007H 329v/329V Pos: standing >
Xanan closes his book and smiles broadly.

< 1007h/1007H 329v/329V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.

< 1007h/1007H 329v/329V Pos: standing >
Xanan clambers to his feet.

< 1007h/1007H 329v/329V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.

< 1007h/1007H 329v/329V Pos: standing >

< 1007h/1007H 329v/329V Pos: standing >

< 1007h/1007H 329v/329V Pos: standing >
A Drow Elf floats in from above.

< 1007h/1007H 329v/329V Pos: standing >
Oof! a Drow Elf bumps into a greyish stone wall...

< 1007h/1007H 329v/329V Pos: standing >

< 1007h/1007H 329v/329V Pos: standing >
Gruul snaps into visibility.

< 1007h/1007H 329v/329V Pos: standing >

< 1007h/1007H 329v/329V Pos: standing >
A Drow Elf floats up.

< 1007h/1007H 329v/329V Pos: standing >

< 1007h/1007H 329v/329V Pos: standing >
Lochlan leaves up.

< 1007h/1007H 329v/329V Pos: standing >
You follow Gruul.

A Crack In The Cliff Face
   This narrow crack is only a few meters wide and not much taller. The
bottom is fairly smooth and dry, making for good footing. Several rough
rocks stick out from the sides, the wall to the north seems to be smoother
than the than the rest. Looking down a body of water can be seen.
Obvious exits: -Down 
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Lochlan  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here, fighting a Drow Elf.(Holy)(Gold Aura)
A Drow Elf (small)  -=Denizens of Lloth=- stands in mid-air here, fighting Lochlan.(Red Aura)
You sense a lifeform nearby.
A LARGE water elemental enters from below.
A water elemental enters from below.
Nom enters from below.
Nokar rides in on a beautiful pegasus from below.
Horns begin to bellow and drums thunder to the call to arms!
Xanan sneaks in from below.
A powerful djinni enters from below.
A powerful djinni enters from below.
A LARGE air elemental enters from below.
Xanan enters from below.
Horns begin to bellow and drums thunder to the call to arms!
Xanan enters from below.
Xanan enters from below.
Someone suddenly attacks Xanan!
A sneaky duergar sentry snaps into visibility.
Xanan snaps into visibility.
A sneaky duergar sentry's weak punch enshrouds Xanan in a mist of blood.
Upon being struck, Xanan disappears into thin air.
Xanan stops following Xanan.
Xanan enters from below.
Bej enters from below.
A water elemental enters from below.
A beautiful pegasus snaps into visibility.
Nokar snaps into visibility.
A halo of white light settles over Nokar as he charges into battle.
A beautiful pegasus's hooves crash into a Drow Elf's chest with a stunning force.

< 1007h/1007H 327v/329V Pos: standing >
A beautiful pegasus misses a Drow Elf.
A Drow Elf dodges a beautiful pegasus's attack.
Ra snaps into visibility.

< 1007h/1007H 327v/329V Pos: standing >
A sneaky duergar sentry suddenly attacks Gruul!
A sneaky duergar sentry suddenly appears a bit confused!
A sneaky duergar sentry tries to knee Gruul, but can't quite reach.
A sneaky duergar sentry's feeble punch grazes Gruul.

< 1007h/1007H 327v/329V Pos: standing >
Ra's spell flows around a Drow Elf, leaving him unharmed!
Bej starts casting an offensive spell.
Bej snaps into visibility.

< 1007h/1007H 327v/329V Pos: standing >
Gruul tackles a sneaky duergar sentry square in the chest knocking the wind out of him!

< 1007h/1007H 327v/329V Pos: standing >
Xanan starts casting an offensive spell.
Xanan snaps into visibility.
Ok.
You snap into visibility.
A water elemental snaps into visibility.
[Damage:  1 ] A Drow Elf is knocked to the ground by a water elemental's mighty bash!
A water elemental snaps into visibility.
A Drow Elf avoids being bashed by a water elemental, who loses its balance and falls.
A LARGE water elemental snaps into visibility.
A Drow Elf avoids being bashed by a LARGE water elemental, who loses its balance and falls.

< 1007h/1007H 327v/329V Pos: standing >
Bej completes his spell...
Bej utters the words 'abrauztg gpahhzfuio uqzbarr'
Bej points at a Drow Elf.
The sphere circling a Drow Elf's body darts in front of Bej's assault!

< 1007h/1007H 329v/329V Pos: standing >
Ra wills the flames of the abyss to overwhelm and consume thier foe...
A Drow Elf screams and doubles over in agony as searing heat ignites within his body.
Ra snaps into visibility.
A Drow Elf suddenly looks in pain as he moves.
[Damage:  1 ] A water elemental's crush grazes a Drow Elf.
[Damage:  1 ] A water elemental's crush grazes a Drow Elf.

< 1007h/1007H 329v/329V Pos: standing >
Xanan completes his spell...
Xanan utters the words 'zrzqhfuqar znzjudihuai'
Xanan's spell flows around a Drow Elf, leaving him unharmed!

< 1007h/1007H 329v/329V Pos: standing >
Lochlan blocks a Drow Elf's lunge at her.
A Drow Elf misses Lochlan.

< 1007h/1007H 329v/329V Pos: standing >
Nokar's slash grazes a Drow Elf.
Nokar's feeble slash grazes a Drow Elf.
Nokar's slash grazes a Drow Elf.
Nokar's a longsword of Sevenoaks eminates a soft glow and Nokar looks refreshed!
Healing energy flows from Nokar into Nokar's body!
Lochlan misses a Drow Elf.
Lochlan misses a Drow Elf.
Lochlan snaps into visibility.
Trevok attempts to stab a Drow Elf in the back, but a Drow Elf's stone skin quickly absorbs the impact before fading away!
Trevok snaps into visibility.
Trevok places a slimy troglodyte claw [superior] with a strange black stone in the back of a Drow Elf, resulting in some strange noises and some blood.

< 1007h/1007H 329v/329V Pos: standing >
Xanan's weak bludgeon grazes a Drow Elf.
Xanan's bludgeon grazes a Drow Elf.
A beautiful pegasus's thrash grazes a Drow Elf.
A beautiful pegasus's crude thrash grazes a Drow Elf.
A Drow Elf's pair of brown breeches [superior] was damaged from the massive blow!
Ra snaps into visibility.
Lochlan starts casting an offensive spell.
Lochlan snaps into visibility.

< 1007h/1007H 329v/329V Pos: standing >
Bej starts casting an offensive spell.
Bej snaps into visibility.
Sparkling magic surrounds Xanan as he begins his chant.
Xanan starts casting an offensive spell.

< 1007h/1007H 329v/329V Pos: standing >
Gruul parries a sneaky duergar sentry's lunge at him.
Gruul dodges a sneaky duergar sentry's attack.
Gruul dodges a sneaky duergar sentry's attack.
Gruul dodges a sneaky duergar sentry's attack.
Gruul snaps into visibility.

< 1007h/1007H 329v/329V Pos: standing >
Lochlan completes her spell...
Lochlan utters the words 'yrawz ghfutz'
Lochlan's spell flows around a Drow Elf, leaving him unharmed!
Lochlan's spell flows around a Drow Elf, leaving him unharmed!
Xanan completes his spell...
Xanan utters the words 'zrzqhfuqar znzjudihuai'
A Drow Elf is engulfed by a shower of arcing electricity sent by Xanan.
Gruul's impressive slash wounds a sneaky duergar sentry.
Gruul's impressive pierce wounds a sneaky duergar sentry.
Gruul's impressive pierce wounds a sneaky duergar sentry.
Gruul's powerful slash wounds a sneaky duergar sentry.
Gruul's slash wounds a sneaky duergar sentry.

< 1007h/1007H 329v/329V Pos: standing >
Xanan's spell flows around a Drow Elf, leaving him unharmed!

< 1007h/1007H 329v/329V Pos: standing >
Ra wills the flames of the abyss to overwhelm and consume thier foe...
Ra snaps into visibility.
A Drow Elf screams and doubles over in agony as searing heat ignites within his body.
Ra snaps into visibility.

< 1007h/1007H 329v/329V Pos: standing >
Bej completes his spell...
Bej utters the words 'abrauztg gpahhzfuio uqzbarr'
Bej points at a Drow Elf.
Bej snaps into visibility.
Bej's iceball shatters upon impacting a Drow Elf, rending flesh and sending blood flying.

< 1007h/1007H 329v/329V Pos: standing >
Trevok's slash strikes a Drow Elf.
Trevok snaps into visibility.
Trevok's impressive pierce strikes a Drow Elf.
Trevok snaps into visibility.
Trevok's impressive slash strikes a Drow Elf.
Trevok snaps into visibility.
Trevok's impressive slash strikes a Drow Elf.
Trevok snaps into visibility.
Trevok's impressive slash strikes a Drow Elf.
Trevok snaps into visibility.
Xanan starts casting an offensive spell.

< 1007h/1007H 329v/329V Pos: standing >
You start chanting...

< 1007h/1007H 329v/329V Pos: standing >
Ra snaps into visibility.

< 1007h/1007H 329v/329V Pos: standing >
Electrical arcs continue to blacken and pincushion a Drow Elf.
Ra wills the flames of the abyss to overwhelm and consume thier foe...
Ra snaps into visibility.
A Drow Elf screams and doubles over in agony as searing heat ignites within his body.
Ra snaps into visibility.

< 1007h/1007H 329v/329V Pos: standing >
Electrical arcs continue to blacken and pincushion a Drow Elf.
Xanan completes his spell...
Xanan utters the words 'zrzqhfuqar znzjudihuai'
Xanan's spell flows around a Drow Elf, leaving him unharmed!
Bej starts casting an offensive spell.
Bej snaps into visibility.

< 1007h/1007H 329v/329V Pos: standing >
You complete your spell...
[Damage: 42 ] -=[You call down the FULL wrath of Alixxakprok on a Drow Elf!]=-

< 1007h/1007H 329v/329V Pos: standing >
[Damage:  7 ] A water elemental's crude crush seriously wounds a Drow Elf.
[Damage:  7 ] A water elemental's crude crush enshrouds a Drow Elf in a mist of blood.
Nokar's fine slash grievously wounds a Drow Elf.
A Drow Elf is incapacitated and will slowly die, if not aided.
Nokar's decent slash hits a Drow Elf.
A Drow Elf's elven rune of restoration of agility was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Even by 13333333.
The smell of fresh blood enters your body, infusing you with power!