The death of [56 Fire Magus] Terru -=Denizens of Lloth=- (Drow Elf)

in A Crack In The Cliff Face

from the perspective of [56 Brigand] Gruul -= Tharnadian Mercenaries =- (Barbarian)

<worn as a badge>    a frost dragon's eye of endurance (glowing) [88%]
<worn on head>       a black turban of circling flames [poor] [86%]
<worn on eyes>       a slimy aboleth eye [superior] (glowing) (humming)
<worn in ear>        a golden scale dangling from a platinum chain
<worn in ear>        a bone pick [superior]
<worn on face>       mask of the flayed mind of agility (invis) [74%]
<worn around neck>   an amulet of petrified dragon eyes
<worn around neck>   a string of human teeth and beastial fangs of dexterity
<worn on body>       the chameleon suit of transformation of agility
<worn about body>    a long, flowing cape of hellfire [superior] (glowing)
<worn as quiver>     the quiver of holding
<worn about waist>   the mystical sash of the Netherworld of dexterity (glowing)
<worn on belt buckle>a longsword named 'the Answerer' [superior] (glowing) [85%]
<attached to belt>   a metal flask marked "teleport" (glowing)
<worn on arms>       the vambraces named "Ebb" of agility (glowing)
<worn around wrist>  a delicate chrome bracelet of dexterity [82%]
<worn around wrist>  a steel wire of agility (glowing)
<worn on hands>      the gauntlets of the lifestealer of damage (glowing) [88%]
<worn on finger>     an obsidian circle
<worn on finger>     an enchanted ring of balor bone
<primary weapon>     Khazid'hea, the blade of Cutting with a strange black stone (humming) [72%]
<secondary weapon>   a green bladed dagger named 'Sepsis' of damage (humming) [85%]
<worn on legs>       a pair of vapor leggings [superior]
<worn on feet>       a pair of boots of stealth [superior]

You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of regeneration carried by Even.
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
Xanan completes his spell...
Xanan utters the words 'ofajs orabz ay uizjrizfaburuhl'
A LARGE air elemental begins to shimmer.
A powerful djinni begins to shimmer.
A powerful djinni begins to shimmer.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.
Even starts casting a spell.

< 1671h/1671H 317v/317V Pos: standing >

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
Even completes her spell...
Even utters the word 'wufaqrz'
You feel a slight magical surge that reinforces and refreshes your vitality.
The bands of magic armor glow as new!
A LARGE air elemental looks vitalized.
A powerful djinni looks vitalized.
A powerful djinni looks vitalized.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
Nom's skin seems to turn to stone.

< 1671h/1671H 317v/317V Pos: standing >
Even's mighty battle cry rallies her comrades and instills fear
into the hearts of her enemies.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.
Even sits down in a comfortable spot.

< 1671h/1671H 317v/317V Pos: standing >
Xanan lets out a huge thunderous roar! ROARRRRRRRRRRRRR!
Even takes out her holy symbol and begins praying intently.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
Even raises her holy symbol and smiles broadly.
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
Even clambers to her feet.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
Xanan sits down in a comfortable spot.

< 1671h/1671H 317v/317V Pos: standing >
Xanan opens the tome of Strahd and begins studying it intently.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
Xanan closes his book and smiles broadly.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Even.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
Xanan clambers to his feet.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
Below the Khildarak Stronghold
Obvious exits: -E -U
A greyish stone wall is here to the east. (Illusion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A LARGE water elemental is here, flowing like a living current. (minion) 
*A water elemental is here, flowing like a living current. (minion) 
*Xanan  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Illusion)
*Lochlan  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Holy)
*Xanan  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Illusion)
You sense a lifeform nearby.
*Bej  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
*Xanan  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Illusion)
*Xanan  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
*Nokar  -= Tharnadian Mercenaries =- (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Holy)
*Nom  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
*Ra  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
*A water elemental is here, flowing like a living current. (minion) 
*Even  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Holy)
*Xanan  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Illusion)

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Even.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (good)          
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
  *The Swamp Laboratory of Khul'Lor              (slightly good) 
   Clan Stoutdorf Settlement                     (evil)          
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (slightly good) 
   Pits of Cerberus                              (neutral)       
  *Myrloch Vale                                  (slightly good) 
   Pharr Valley Swamp                            (slightly good) 
   Village of Werrun                             (evil)          
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
  *Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (very evil)     
   The Githyanki Fortress                        (good)          
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (good)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (evil)          
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (very evil)     
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (very evil)     
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (evil)          
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (evil)          
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (evil)          
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (evil)          
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (very good)     
   The Hall of Knighthood                        (slightly good) 
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly evil) 
  *Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (slightly evil) 
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (very evil)     
   Ny'Neth's Stronghold                          (very evil)     
   Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (extremely evil)
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
Autosaving...

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
A Drow Elf floats in from above.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1671H 317v/317V Pos: standing >
Oof! a Drow Elf bumps into a greyish stone wall...

< 1671h/1671H 317v/317V Pos: standing >

< 1671h/1671H 317v/317V Pos: standing >
You snap into visibility.
No way, they are way too small!

< 1671h/1671H 317v/317V Pos: standing >

< 1671h/1671H 317v/317V Pos: standing >
A Drow Elf floats up.

< 1671h/1671H 317v/317V Pos: standing >

< 1671h/1671H 317v/317V Pos: standing >
Lochlan leaves up.

< 1671h/1671H 317v/317V Pos: standing >
You quickly scan the area.
Lochlan who is close by above you.
A Drow Elf who is close by above you.

< 1671h/1671H 317v/317V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: A Crack In The Cliff Face
</map>

<map>
Zone: Khildarak Stronghold.
Room: A Crack In The Cliff Face
</map>
A Crack In The Cliff Face
Obvious exits: -D
Lochlan  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here, fighting a Drow Elf.(Holy)
A Drow Elf (small)  -=Denizens of Lloth=- stands in mid-air here, fighting Lochlan.
You sense a lifeform nearby.
Even floats in from below.
A LARGE water elemental enters from below.
A water elemental enters from below.
Nom enters from below.
Nokar rides in on a beautiful pegasus from below.
Horns begin to bellow and drums thunder to the call to arms!
A powerful djinni enters from below.
A powerful djinni enters from below.
A LARGE air elemental enters from below.
Xanan enters from below.
Horns begin to bellow and drums thunder to the call to arms!
Xanan enters from below.
Xanan enters from below.
Someone suddenly attacks Xanan!
A sneaky duergar sentry snaps into visibility.
Xanan snaps into visibility.
A sneaky duergar sentry's weak punch enshrouds Xanan in a mist of blood.
Upon being struck, Xanan disappears into thin air.
Xanan stops following Xanan.
Xanan enters from below.
Bej enters from below.
Trevok sneaks in from below.
A water elemental enters from below.
A beautiful pegasus snaps into visibility.
Nokar snaps into visibility.
A halo of white light settles over Nokar as he charges into battle.
A beautiful pegasus's hooves crash into a Drow Elf's chest with a stunning force.

< 1671h/1671H 315v/317V Pos: standing >
A beautiful pegasus misses a Drow Elf.
A Drow Elf dodges a beautiful pegasus's attack.
Ra snaps into visibility.

< 1671h/1671H 315v/317V Pos: standing >
A sneaky duergar sentry suddenly attacks YOU!
A sneaky duergar sentry suddenly appears a bit confused!
You watch in glee as a sneaky duergar sentry looks dazzled.
A sneaky duergar sentry attempts to knee you right in the stomach, but came up short.
A sneaky duergar sentry's feeble punch grazes you.
Sorry, you aren't allowed to do that in combat.

< 1669h/1671H 315v/317V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: duergar sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1669h/1671H 315v/317V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: duergar sta EP: excellent >
 Ra's spell flows around a Drow Elf, leaving him unharmed!
Bej starts casting an offensive spell.
Bej snaps into visibility.
A Crack In The Cliff Face
Obvious exits: -D
Fresh blood splatters cover the area.
*A water elemental is here, flowing like a living current. (minion) 
*Trevok  -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.
A brightly glowing torch floats near Trevok's head. (Illuminating)
Bej  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here. (Casting) 
*Xanan  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Illusion)
*Xanan  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Illusion)
*Xanan  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Illusion)
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*Xanan  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Nokar  -= Tharnadian Mercenaries =- (Githzerai)(medium) in mid-air sits atop a beautiful pegasus, fighting a Drow Elf.(Holy)
*Nom  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Ra  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
*A water elemental is here, flowing like a living current. (minion) 
*A LARGE water elemental is here, flowing like a living current. (minion) 
*Even  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Holy)
Lochlan  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here, fighting a Drow Elf.(Holy)
A Drow Elf (small)  -=Denizens of Lloth=- stands in mid-air here, fighting Lochlan.
A sneaky duergar sentry stands in mid-air here, fighting YOU!

< 1669h/1671H 315v/317V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: duergar sta EP: excellent >
 Your target seems to have a heightened sense of awareness...
You tackle a sneaky duergar sentry square in the chest knocking the wind out of him!

< 1669h/1671H 315v/317V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: duergar sit EP: excellent >
 Xanan starts casting an offensive spell.
Xanan snaps into visibility.
Even gives an order to her followers.
Even snaps into visibility.
A water elemental snaps into visibility.
A Drow Elf is knocked to the ground by a water elemental's mighty bash!
A water elemental snaps into visibility.
A Drow Elf avoids being bashed by a water elemental, who loses its balance and falls.
A LARGE water elemental snaps into visibility.
A Drow Elf avoids being bashed by a LARGE water elemental, who loses its balance and falls.

< 1669h/1671H 315v/317V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: duergar sit EP: excellent >
 Bej completes his spell...
Bej utters the words 'abrauztg gpahhzfuio uqzbarr'
Bej points at a Drow Elf.
The sphere circling a Drow Elf's body darts in front of Bej's assault!

< 1669h/1671H 315v/317V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: duergar sit EP: excellent >
 Ra wills the flames of the abyss to overwhelm and consume thier foe...
A Drow Elf screams and doubles over in agony as searing heat ignites within his body.
Ra snaps into visibility.
A Drow Elf suddenly looks in pain as he moves.
A water elemental's crush grazes a Drow Elf.
A water elemental's crush grazes a Drow Elf.

< 1669h/1671H 315v/317V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: duergar sit EP: excellent >
 Xanan completes his spell...
Xanan utters the words 'zrzqhfuqar znzjudihuai'
Xanan's spell flows around a Drow Elf, leaving him unharmed!

< 1669h/1671H 315v/317V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: duergar sit EP: excellent >
 Lochlan blocks a Drow Elf's lunge at her.
A Drow Elf misses Lochlan.

< 1669h/1671H 315v/317V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: duergar sit EP: excellent >
 Nokar's slash grazes a Drow Elf.
Nokar's feeble slash grazes a Drow Elf.
Nokar's slash grazes a Drow Elf.
Nokar's a longsword of Sevenoaks eminates a soft glow and Nokar looks refreshed!
Healing energy flows from Nokar into Nokar's body!
Lochlan misses a Drow Elf.
Lochlan misses a Drow Elf.
Lochlan snaps into visibility.
Trevok attempts to stab a Drow Elf in the back, but a Drow Elf's stone skin quickly absorbs the impact before fading away!
Trevok snaps into visibility.
Trevok places a slimy troglodyte claw [superior] with a strange black stone in the back of a Drow Elf, resulting in some strange noises and some blood.

< 1669h/1671H 315v/317V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: duergar sit EP: excellent >
 Xanan's weak bludgeon grazes a Drow Elf.
Xanan's bludgeon grazes a Drow Elf.
A beautiful pegasus's thrash grazes a Drow Elf.
A beautiful pegasus's crude thrash grazes a Drow Elf.
A Drow Elf's pair of brown breeches [superior] was damaged from the massive blow!
Ra snaps into visibility.
Lochlan starts casting an offensive spell.
Lochlan snaps into visibility.

< 1669h/1671H 315v/317V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: duergar sit EP: excellent >
 Bej starts casting an offensive spell.
Bej snaps into visibility.
Sparkling magic surrounds Xanan as he begins his chant.
Xanan starts casting an offensive spell.

< 1669h/1671H 315v/317V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: duergar sit EP: excellent >
 You parry a sneaky duergar sentry's lunge at you.
You dodge a sneaky duergar sentry's vicious attack.
You dodge a sneaky duergar sentry's vicious attack.
You dodge a sneaky duergar sentry's vicious attack.
You snap into visibility.

< 1669h/1671H 315v/317V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: duergar sit EP: excellent >
 Lochlan completes her spell...
Lochlan utters the words 'yrawz ghfutz'
Lochlan's spell flows around a Drow Elf, leaving him unharmed!
Lochlan's spell flows around a Drow Elf, leaving him unharmed!
Xanan completes his spell...
Xanan utters the words 'zrzqhfuqar znzjudihuai'
A Drow Elf is engulfed by a shower of arcing electricity sent by Xanan.
[Damage: 25 ] Your impressive slash wounds a sneaky duergar sentry.
[Damage: 21 ] Your impressive pierce wounds a sneaky duergar sentry.
[Damage: 20 ] Your impressive pierce wounds a sneaky duergar sentry.
[Damage: 29 ] Your powerful slash wounds a sneaky duergar sentry.
[Damage: 25 ] Your slash wounds a sneaky duergar sentry.

< 1669h/1671H 315v/317V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: duergar sit EP: few scratches >
 Xanan's spell flows around a Drow Elf, leaving him unharmed!

< 1669h/1671H 315v/317V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: duergar sit EP: few scratches >
 Ra wills the flames of the abyss to overwhelm and consume thier foe...
Ra snaps into visibility.
A Drow Elf screams and doubles over in agony as searing heat ignites within his body.
Ra snaps into visibility.

< 1669h/1671H 315v/317V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: duergar sit EP: few scratches >
 Bej completes his spell...
Bej utters the words 'abrauztg gpahhzfuio uqzbarr'
Bej points at a Drow Elf.
Bej snaps into visibility.
Bej's iceball shatters upon impacting a Drow Elf, rending flesh and sending blood flying.

< 1669h/1671H 315v/317V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: duergar sit EP: few scratches >
 Trevok's slash strikes a Drow Elf.
Trevok snaps into visibility.
Trevok's impressive pierce strikes a Drow Elf.
Trevok snaps into visibility.
Trevok's impressive slash strikes a Drow Elf.
Trevok snaps into visibility.
Trevok's impressive slash strikes a Drow Elf.
Trevok snaps into visibility.
Trevok's impressive slash strikes a Drow Elf.
Trevok snaps into visibility.
Xanan starts casting an offensive spell.

< 1669h/1671H 315v/317V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: duergar sit EP: few scratches >
 Even starts casting an offensive spell.

< 1669h/1671H 315v/317V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: duergar sit EP: few scratches >
 Ra snaps into visibility.

< 1669h/1671H 315v/317V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: duergar sit EP: few scratches >
 Electrical arcs continue to blacken and pincushion a Drow Elf.
Ra wills the flames of the abyss to overwhelm and consume thier foe...
Ra snaps into visibility.
A Drow Elf screams and doubles over in agony as searing heat ignites within his body.
Ra snaps into visibility.

< 1669h/1671H 315v/317V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: duergar sit EP: few scratches >
 Electrical arcs continue to blacken and pincushion a Drow Elf.
Xanan completes his spell...
Xanan utters the words 'zrzqhfuqar znzjudihuai'
Xanan's spell flows around a Drow Elf, leaving him unharmed!
Bej starts casting an offensive spell.
Bej snaps into visibility.

< 1669h/1671H 315v/317V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: duergar sit EP: few scratches >
 Even completes her spell...
Even utters the words 'yjrr pabraw'
A beam of pure wrath is called down on a Drow Elf by Even!

< 1669h/1671H 315v/317V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: duergar sit EP: few scratches >
 A water elemental's crude crush seriously wounds a Drow Elf.
A water elemental's crude crush enshrouds a Drow Elf in a mist of blood.
Nokar's fine slash grievously wounds a Drow Elf.
A Drow Elf is incapacitated and will slowly die, if not aided.
Nokar's decent slash hits a Drow Elf.
A Drow Elf's elven rune of restoration of agility was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Gruul by 13333333.
The smell of fresh blood enters your body, infusing you with power!