The death of [ 1 Warrior] Fuzzyclam (Human)

in The High-Arched Foyer before The Hall of -= Tharnadian Mercenaries =-

from the perspective of [ 1 Warrior] Fuzzyclam (Human)

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<held>               a small leather-bound book
<worn on legs>       a pair of studded leather leggings

The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A great flail has been carelessly left here.
[3] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
A small round shield has been dropped here.
[24] A small bandage rests upon the ground here.
[6] A large wooden torch has been discarded here.
[5] A sturdy looking wooden club has been left here.
[5] A stout cudgel carved from oak wood lies here.
[5] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[4] A steel dagger about a foot in length lies here.
[4] A steel dagger has been tossed aside here.
A large sign hangs from the front of the counter here.
Tharndef (Human)(medium) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
You shrug into a suit of spiked leather armor.
You slide your legs into a pair of studded leather leggings.
You cover your arms with a pair of studded leather sleeves.
You clasp a thin leather belt around your waist.
You pull some thick leather gloves onto your hands.
You place a pair of studded leather boots on your feet.
You don a bronze skull cap on your head.
You strap a small round wooden shield to your arm.
You place a thick spiked leather bracer around your left wrist.
You place a thick spiked leather bracer around your right wrist.
You wear a hard leather cloak about your body.
You need two free hands to wield that.
You need two free hands to wield that.
You need two free hands to wield that.
You need two free hands to wield that.
You hold a small leather-bound book.
You will no longer automatically 'wear all' when you enter the game once you reach level 3.

< 25h/25H 112v/112V Pos: standing >

< 25h/25H 112v/112V Pos: standing >

< 25h/25H 112v/112V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 25h/25H 111v/112V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young cleric is standing here, smiling at you warmly.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young cleric is standing here, smiling at you warmly.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 25h/25H 110v/112V Pos: standing >
A militia guard enters from the east.

< 25h/25H 111v/112V Pos: standing >
Sorry, you must be at least level 30 to toggle who!

< 25h/25H 112v/112V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
The corpse of a Human is lying here.

< 25h/25H 111v/112V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A piece of rune covered granite lies here.
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A piece of rune covered granite lies here.

< 25h/25H 111v/112V Pos: standing >

< 25h/25H 112v/112V Pos: standing >
Tharndef enters from the north.

< 25h/25H 112v/112V Pos: standing >
Tharndef leaves east.

< 25h/25H 112v/112V Pos: standing >
Pardon?

< 25h/25H 112v/112V Pos: standing >
Brief mode on.

< 25h/25H 112v/112V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.

< 25h/25H 111v/112V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.
A street sweeper is cleaning here, singing songs of labor.

< 25h/25H 110v/112V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.

< 25h/25H 109v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 25h/25H 108v/112V Pos: standing >

< 25h/25H 108v/112V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A tharnadian thief-hunter watches over the town streets intently.
A woman is standing here, shopping about the town.
Toejam (Human)(medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 25h/25H 107v/112V Pos: standing >
The iron seems to be closed.

< 25h/25H 108v/112V Pos: standing >
The iron seems to be closed.

< 25h/25H 108v/112V Pos: standing >
The iron seems to be closed.

< 25h/25H 108v/112V Pos: standing >

< 25h/25H 109v/112V Pos: standing >
Ok.

< 25h/25H 110v/112V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 25h/25H 110v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W

< 25h/25H 108v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 25h/25H 106v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
You see the red shape of a medium living being here.

< 25h/25H 104v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 105v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 105v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 105v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
You see the red shape of a medium living being here.

< 25h/25H 103v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 25h/25H 102v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U
You see the red shape of a medium living being here.

< 25h/25H 100v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 100v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 100v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D

< 25h/25H 98v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 25h/25H 96v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 25h/25H 94v/112V Pos: standing >

< 25h/25H 95v/112V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.

< 25h/25H 94v/112V Pos: standing >
 
 *M+**  
  ^@++  
 *M+*^  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 25h/25H 94v/112V Pos: standing >
 
 M+**^  
 ^M@++  
 M+*^*  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 25h/25H 93v/112V Pos: standing >
 
 +**^*  
 M+@++  
 +*^*.  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 25h/25H 92v/112V Pos: standing >
 
 **^**  
 ++@++  
 *^*.*  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 25h/25H 91v/112V Pos: standing >
 
 *^**.  
 ++@++  
 ^*.**  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 25h/25H 91v/112V Pos: standing >
 
 ^**.^  
 ++@++  
 *.***  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 25h/25H 90v/112V Pos: standing >
 
 **.^M  
 ++@++  
 .****  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 25h/25H 89v/112V Pos: standing >

< 25h/25H 91v/112V Pos: standing >
You shout 'hiiii!'

< 25h/25H 93v/112V Pos: standing >
 
 *.^.^  
 ++@M+  
 ****.  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 25h/25H 92v/112V Pos: standing >
 
 .^.^+  
 ++@++  
 ***.+  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A small rabbit is here, hopping through the grass.

< 25h/25H 92v/112V Pos: standing >
 
 ^.^+.  
 +M@+.  
 **.+.  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 25h/25H 91v/112V Pos: standing >
 
 .^+..  
 M+@..  
 *.+..  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 25h/25H 90v/112V Pos: standing >
 
 ^+..^  
 ++@..  
 .+...  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 25h/25H 90v/112V Pos: standing >
 
 .+..^  
 ^+@.^  
 ++...  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 25h/25H 88v/112V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.
 
 .+...  
 .+@.^  
 ^+..^  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 25h/25H 86v/112V Pos: standing >
 
 .M.M.  
 .+@..  
 .+..^  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 25h/25H 84v/112V Pos: standing >
 
 .+...  
 .M@M.  
 .+...  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 25h/25H 83v/112V Pos: standing >
 
 .+...  
 .+@M.  
 .M...  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 25h/25H 83v/112V Pos: standing >
 
 .M...  
 .+@..  
 .+.M.  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 25h/25H 81v/112V Pos: standing >
 
 *+...  
 .+@..  
 .M...  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 25h/25H 79v/112V Pos: standing >
 
 *+.*.  
 *+@..  
 .+...  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 25h/25H 78v/112V Pos: standing >
 
 *+***  
 *+@*.  
 *+...  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 25h/25H 76v/112V Pos: standing >
 
 *+***  
 *+@**  
 *+.*.  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 25h/25H 74v/112V Pos: standing >
 
 *+***  
 *+@**  
 *+***  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 25h/25H 72v/112V Pos: standing >
 
 *+***  
 *+@**  
 *+***  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 25h/25H 71v/112V Pos: standing >
 
 .+***  
 *+@**  
 *+***  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 25h/25H 69v/112V Pos: standing >
 
 .+.**  
 .M@**  
 *+***  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 25h/25H 68v/112V Pos: standing >
 
 .+.**  
 .+@**  
 .M***  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 25h/25H 66v/112V Pos: standing >

< 25h/25H 66v/112V Pos: standing >
 
 .MP.*  
 .+@**  
 .+.**  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 25h/25H 65v/112V Pos: standing >
 
 .++++  
 .M@.*  
 .+.**  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
The guildhall of -= Tharnadian Mercenaries =- is here.
You see the red shape of a medium living being here.

< 25h/25H 63v/112V Pos: standing >
Your instincts force you into a BloodLust!

< 25h/25H 64v/112V Pos: standing >

< 29h/29H 66v/112V Pos: standing >
You say 'make me famous'

< 29h/29H 67v/112V Pos: standing >
You snicker softly.

< 29h/29H 69v/112V Pos: standing >
 
 .++++  
 .+@.*  
 .+.**  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
The guildhall of -= Tharnadian Mercenaries =- is here.
You see the red shape of a medium living being here.

< 29h/29H 70v/112V Pos: standing >
The High-Arched Foyer before The Hall of -= Tharnadian Mercenaries =-
Obvious exits: -N -S
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 29h/29H 72v/112V Pos: standing >
Being the ferocious sort, you charge at the enemy!
You miss a red shape.

< 29h/29H 73v/112V Pos: standing >
< T: a red shape TP: sta TC:excellent E: a red shape sta EP: excellent >
 Your blood cools, and you no longer see targets everywhere.

< 25h/25H 73v/112V Pos: standing >
< T: a red shape TP: sta TC:excellent E: a red shape sta EP: excellent >
 Someone completes his spell...
Someone utters the words 'wagg zwbarw'
The corpse of Xanchat glows blood red briefly.
The corpse of Tharndef glows blood red briefly.
The corpse of Rog glows blood red briefly.
The corpse of Toejam glows blood red briefly.
The corpse of Even glows blood red briefly.
The corpse of the old hound dog glows blood red briefly.
The corpse of Xanchat glows blood red briefly.
The corpse of Rog glows blood red briefly.
The corpse of Overcompen glows blood red briefly.
The corpse of Even glows blood red briefly.
The corpse of Tharndef glows blood red briefly.
The corpse of Merder glows blood red briefly.
The corpse of Lyran glows blood red briefly.
The corpse of Even glows blood red briefly.
The corpse of Xanchat glows blood red briefly.
The corpse of Frrrrrreedom glows blood red briefly.
The corpse of Tharndef glows blood red briefly.
The corpse of Rog glows blood red briefly.
The corpse of a stray cat glows blood red briefly.

< 25h/25H 73v/112V Pos: standing >
< T: a red shape TP: sta TC:excellent E: a red shape sta EP: excellent >
 A red shape snaps into visibility.

< 25h/25H 73v/112V Pos: standing >
< T: a red shape TP: sta TC:excellent E: a red shape sta EP: excellent >
 A red shape starts casting an offensive spell.

< 25h/25H 73v/112V Pos: standing >
< T: a red shape TP: sta TC:excellent E: a red shape sta EP: excellent >
 A red shape's impressive crush causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
The dust surrounding a red shape's jewel of the Spider Queen [superior] scratches at your flesh!
YIKES!  Another hit like that, and you've had it!!
A red shape's crush hits you.
Your some thick leather gloves was completely destroyed by the massive blow!
Your pair of studded leather boots was completely destroyed by the massive blow!