The death of [16 Monk] Tharndef (Human)

in The High-Arched Foyer before The Hall of -= Tharnadian Mercenaries =-

from the perspective of [56 Reaper] Zxat -=Denizens of Lloth=- (Drider)

<worn as a badge>    a spherical chunk of the swamp fane runestone (magic)
<worn on head>       the helm of the dragonkind (magic) (glowing)
<worn on eyes>       a slimy aboleth eye [superior] with a strange dark bloodstone (magic) (glowing) (humming)
<worn in ear>        an earring of rainbows [89%]
<worn in ear>        an earring woven of mandrake fiber
<worn on face>       the mask of death [superior]
<worn around neck>   an amulet of the Neogi Lords [superior] (magic)
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing) [68%]
<worn on body>       the ghostly armor of the abyssal lord (humming) [87%]
<worn about body>    a curtain of elemental fire (magic) (humming)
<worn on back>       a black leather backpack [superior]
<worn on spider body>the drider robe of the shadow spinner of strength (magic) [80%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   a belt of dangling rat and bat skulls (magic)
<worn on belt buckle>the tome of Strahd (magic) (glowing) [59%]
<attached to belt>   a potion of bubbling goo (magic) (glowing) [86%]
<attached to belt>   the skull of Coleans [67%]
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     the shield of the battle dragon (magic)
<worn around wrist>  a silver charm bracelet [superior] (magic) (glowing) [87%]
<worn around wrist>  a wisp of total and utter blackness (magic) (glowing) [89%]
<worn on hands>      the sacred stone claws of Aan of endurance (magic) [76%]
<worn on finger>     the pitch black ring of bloodlust (magic) (glowing)
<worn on finger>     a gleaming platinum ring of health (magic) [84%]
<held>               the staff of the slaadi [poor]

A Human is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a Human.
Gaulz sends a colossal djinn statue reeling with an unholy word.
Ok.
A silver dracolich turns to focus its attack on a colossal djinn statue!
Tovel suddenly attacks a colossal djinn statue!
Tovel's crush wounds a colossal djinn statue.
The dust surrounding Tovel's jewel of the Spider Queen [superior] scratchs at a colossal djinn statue's flesh!

< 1135h/1058H 368v/368V Pos: standing >
Sha completes his spell...
Sha utters the words 'qpaag zarrzl'
Sha has a blank expression as his ChAOtiC bolts slam into a colossal djinn statue!
Sha has a blank expression as his ChAOtiC bolts slam into a colossal djinn statue!

< 1135h/1058H 368v/368V Pos: standing >
[Damage: 22 ] A silver dracolich's whip wounds a colossal djinn statue.
[Damage: 19 ] A silver dracolich's whip wounds a colossal djinn statue.
[Damage: 52 ] A silver dracolich's mighty whip strikes a colossal djinn statue.
[Damage: 21 ] A silver dracolich's whip wounds a colossal djinn statue.

< 1135h/1058H 368v/368V Pos: standing >
Des snaps into visibility.
A colossal djinn statue's weak maul grazes Des.

< 1135h/1058H 368v/368V Pos: standing >

< 1135h/1058H 368v/368V Pos: standing >
Norabi misses a colossal djinn statue.

< 1135h/1058H 368v/368V Pos: standing >
A colossal djinn statue suddenly clutches their head, as if trying to shrug off some unknown malady.
A colossal djinn statue's eyes briefly cloud over as its body is painfully ripped apart from within.

< 1135h/1058H 368v/368V Pos: standing >
Des snaps into visibility.
Des's slash strikes a colossal djinn statue.
Des's slash wounds a colossal djinn statue.
Des's fine slash wounds a colossal djinn statue.

< 1135h/1058H 368v/368V Pos: standing >

< 1135h/1058H 368v/368V Pos: standing >
A colossal djinn statue's skin seems to turn to stone.
Tovel's weak crush grazes a colossal djinn statue.
The dust surrounding Tovel's jewel of the Spider Queen [superior] scratchs at a colossal djinn statue's flesh!
Tovel's weak crush grazes a colossal djinn statue.
The dust surrounding Tovel's jewel of the Spider Queen [superior] scratchs at a colossal djinn statue's flesh!
Tovel's crush grazes a colossal djinn statue.
An earthen fist bursts from the ground, aiming at a colossal djinn statue but it manages to avoid it.
The dust surrounding Tovel's mighty scepter of the Valhalla scratchs at a colossal djinn statue's flesh!
Tovel's crush grazes a colossal djinn statue.
The dust surrounding Tovel's mighty scepter of the Valhalla scratchs at a colossal djinn statue's flesh!
Tovel's crush grazes a colossal djinn statue.
The dust surrounding Tovel's jewel of the Spider Queen [superior] scratchs at a colossal djinn statue's flesh!
Tovel's jewel of the Spider Queen [superior] flares up upon hitting a colossal djinn statue!
A colossal djinn statue screams out in pain, as its lifeforce is drained by Tovel!
Gaulz starts casting an offensive spell.

< 1135h/1058H 368v/368V Pos: standing >
Gaulz completes his spell...
Gaulz utters the words 'jiparl xafe'
Gaulz sends a colossal djinn statue reeling with an unholy word.
A colossal djinn statue's eyes briefly cloud over as its body is painfully ripped apart from within.
Sha sits down in a comfortable spot.

< 1135h/1058H 368v/368V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Des.
Sha opens a hide-bound spellbook with a glowing Alatorin insignia and begins studying it intently.

< 1135h/1058H 368v/368V Pos: standing >
[Damage:  4 ] A silver dracolich's decent whip wounds a colossal djinn statue.
[Damage:  3 ] A silver dracolich's crude whip grazes a colossal djinn statue.
[Damage:  6 ] A silver dracolich's fine whip wounds a colossal djinn statue.
[Damage:  6 ] A silver dracolich's fine whip wounds a colossal djinn statue.

< 1135h/1058H 368v/368V Pos: standing >
Norabi misses a colossal djinn statue.

< 1135h/1058H 368v/368V Pos: standing >
A colossal djinn statue's weak maul grazes Des.
A colossal djinn statue starts casting an offensive spell.
A colossal djinn statue completes its spell...
A colossal djinn statue utters the words 'waouq wuggurz'
The globe around your body flares as it bears the brunt of a colossal djinn statue's assault!
The globe around your body flares as it bears the brunt of a colossal djinn statue's assault!
The globe around your body flares as it bears the brunt of a colossal djinn statue's assault!
The globe around your body flares as it bears the brunt of a colossal djinn statue's assault!
The globe around your body flares as it bears the brunt of a colossal djinn statue's assault!
Norabi says 'blink'
Norabi's blackened staff of Netheril hums briefly, and their body begins to vibrate violently!
Norabi suddenly ceases to be only to materialize nearby.

< 1134h/1058H 368v/368V Pos: standing >
< T: Des TP: sta TC:excellent E: golem sta EP:  awful >
 Norabi sits down in a comfortable spot.
Gaulz starts casting an offensive spell.

< 1134h/1058H 368v/368V Pos: standing >
< T: Des TP: sta TC:excellent E: golem sta EP:  awful >
 Sha closes his book and grins malevolently.
Des's feeble slash grazes a colossal djinn statue.
Des's crude slash wounds a colossal djinn statue.
Norabi opens the tome of Strahd and begins studying it intently.

< 1134h/1058H 368v/368V Pos: standing >
< T: Des TP: sta TC:excellent E: golem sta EP:  awful >
 Gaulz completes his spell...
Gaulz utters the words 'jiparl xafe'
Gaulz sends a colossal djinn statue reeling with an unholy word.
A colossal djinn statue's eyes briefly cloud over as its body is painfully ripped apart from within.

< 1134h/1058H 368v/368V Pos: standing >
< T: Des TP: sta TC:excellent E: golem sta EP:  awful >
 
< 1134h/1058H 368v/368V Pos: standing >
< T: Des TP: sta TC:excellent E: golem sta EP:  awful >
 You miss a colossal djinn statue.
Tovel's weak crush wounds a colossal djinn statue.
The dust surrounding Tovel's jewel of the Spider Queen [superior] scratchs at a colossal djinn statue's flesh!
Tovel's crush wounds a colossal djinn statue.
The dust surrounding Tovel's jewel of the Spider Queen [superior] scratchs at a colossal djinn statue's flesh!
Tovel's crush strikes a colossal djinn statue.
The dust surrounding Tovel's mighty scepter of the Valhalla scratchs at a colossal djinn statue's flesh!
Tovel's crush wounds a colossal djinn statue.
The dust surrounding Tovel's mighty scepter of the Valhalla scratchs at a colossal djinn statue's flesh!
Tovel's weak crush wounds a colossal djinn statue.
The dust surrounding Tovel's jewel of the Spider Queen [superior] scratchs at a colossal djinn statue's flesh!

< 1134h/1058H 368v/368V Pos: standing >
< T: Des TP: sta TC:excellent E: golem sta EP:  awful >
 Norabi closes his book and grins malevolently.

< 1134h/1058H 368v/368V Pos: standing >
< T: Des TP: sta TC:excellent E: golem sta EP:  awful >
 Sha looks at a colossal djinn statue.

< 1134h/1058H 368v/368V Pos: standing >
< T: Des TP: sta TC:excellent E: golem sta EP:  awful >
 Sha clambers to his feet.

< 1134h/1058H 368v/368V Pos: standing >
< T: Des TP: sta TC:excellent E: golem sta EP:  awful >
 [Damage:  7 ] A silver dracolich's fine whip seriously wounds a colossal djinn statue.
[Damage:  4 ] A silver dracolich's whip strikes a colossal djinn statue very hard.
[Damage:  7 ] A silver dracolich's whip seriously wounds a colossal djinn statue.
[Damage: 19 ] A silver dracolich's powerful whip critically injures a colossal djinn statue.
A colossal djinn statue is incapacitated and will slowly die, if not aided.
Norabi clambers to his feet.

< 1134h/1058H 368v/368V Pos: standing >
<A colossal djinn statue's eyes briefly cloud over as its body is painfully ripped apart from within.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!

< 1134h/1058H 368v/368V Pos: standing >
Gaulz starts casting a spell.

< 1134h/1058H 368v/368V Pos: standing >
Gaulz completes his spell...
Gaulz utters the words 'jiparl xafe'

< 1134h/1058H 368v/368V Pos: standing >
Zuks sits down in a comfortable spot.

< 1134h/1058H 368v/368V Pos: standing >

< 1134h/1058H 368v/368V Pos: standing >
Gaulz sits down in a comfortable spot.

< 1134h/1058H 368v/368V Pos: standing >
Gaulz takes out his unholy symbol and begins praying intently.

< 1134h/1058H 368v/368V Pos: standing >
Skir clambers to his feet.

< 1134h/1058H 368v/368V Pos: standing >
Gaulz raises his unholy symbol and smiles malevolently.

< 1133h/1058H 368v/368V Pos: standing >

< 1133h/1058H 368v/368V Pos: standing >
A Halfling slowly fades into existence.

< 1133h/1058H 368v/368V Pos: standing >
Des snaps into visibility.
A dark shroud encases Des as she charges into battle.
A Halfling is knocked to the ground by Des's mighty bash!

< 1133h/1058H 368v/368V Pos: standing >
Gaulz clambers to his feet.

< 1133h/1058H 368v/368V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by Saif.

< 1133h/1058H 368v/368V Pos: standing >
Des deflects a Halfling's blow and strikes back at him!
Des snaps into visibility.
Des's impressive slash causes a Halfling to grimace in pain.

< 1133h/1058H 368v/368V Pos: standing >
Des snaps into visibility.
Des's impressive slash hits a Halfling.
A Halfling is mortally wounded, and will die soon, if not aided.
Des's weak slash hits a Halfling.
A Halfling's hardwood cudgel was completely destroyed by the massive blow!
A Halfling's suit of bark coated armor was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a Halfling's last actions in this world.

< 1133h/1058H 368v/368V Pos: standing >
Ril rolls her eyes.

< 1133h/1058H 368v/368V Pos: standing >

< 1133h/1058H 368v/368V Pos: standing >
Sha says 'stone'
Sha's legendary platemail of defense [poor] hums briefly.
Sha's flesh magically hardens, turning to stone.

< 1132h/1058H 368v/368V Pos: standing >
Zuks clambers to his feet.

< 1132h/1058H 368v/368V Pos: standing >
Aik is suddenly surrounded by a green mist!

< 1132h/1058H 368v/368V Pos: standing >
Aik looks physically stronger.

< 1131h/1058H 368v/368V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by Saif.

< 1131h/1058H 368v/368V Pos: standing >
You start chanting...

< 1131h/1058H 368v/368V Pos: standing >
Casting: mass embalm *

< 1131h/1058H 368v/368V Pos: standing >
Casting: mass embalm 

< 1131h/1058H 368v/368V Pos: standing >
You complete your spell...
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Toejam is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of the old hound dog is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Overcompen is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Merder is preserved for an additional 112 hours.
The corpse of Lyran is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Frrrrrreedom is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of a stray cat is preserved for an additional 112 hours.
Skir sneaks north.

< 1131h/1058H 368v/368V Pos: standing >
Skir sneaks in from the north.

< 1131h/1058H 368v/368V Pos: standing >
You sit down and relax.

< 1131h/1058H 368v/368V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  1 - create dracolich
               3 - summon ghasts
(10th circle)  1 - fly
               1 - raise lich
               1 - vampiric trance
               1 - blackmantle
( 9th circle)  3 - energy drain
               1 - dimension door
               1 - globe of darkness
( 8th circle)  1 - improved invisibility
               5 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - raise wraith
( 6th circle)  1 - rejuvenate major
               2 - vitalize undead
               4 - enervation
( 5th circle)  3 - teleport
               4 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               2 - darkness
               1 - wither
               5 - life leech
( 3rd circle)  9 - dispel magic
               1 - embalm
( 2nd circle)  4 - chill touch
               3 - sleep
               2 - vampiric touch
               2 - protection from living
( 1st circle)  4 - minor creation
               1 - detect magic
               1 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
    1 seconds:  (10th) mass embalm

You can memorize no more spells.
You continue your study.

< 1131h/1058H 368v/368V Pos: sitting >
You have finished memorizing mass embalm.
Your studies are complete.

< 1131h/1058H 368v/368V Pos: sitting >
You clamber to your feet.

< 1131h/1058H 368v/368V Pos: standing >
You start chanting...

< 1131h/1058H 368v/368V Pos: standing >
A faint silhouette of a dragon briefly surrounds Des, then quickly dissipates.

< 1131h/1058H 368v/368V Pos: standing >
Casting: mass embalm *

< 1131h/1058H 368v/368V Pos: standing >
Casting: mass embalm 

< 1130h/1058H 368v/368V Pos: standing >
You complete your spell...
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Toejam is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of the old hound dog is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Overcompen is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Merder is preserved for an additional 112 hours.
The corpse of Lyran is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Frrrrrreedom is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of a stray cat is preserved for an additional 112 hours.

< 1130h/1058H 368v/368V Pos: standing >
You sit down and relax.

< 1130h/1058H 368v/368V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  1 - create dracolich
               3 - summon ghasts
(10th circle)  1 - fly
               1 - raise lich
               1 - vampiric trance
               1 - blackmantle
( 9th circle)  3 - energy drain
               1 - dimension door
               1 - globe of darkness
( 8th circle)  1 - improved invisibility
               5 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - raise wraith
( 6th circle)  1 - rejuvenate major
               2 - vitalize undead
               4 - enervation
( 5th circle)  3 - teleport
               4 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               2 - darkness
               1 - wither
               5 - life leech
( 3rd circle)  9 - dispel magic
               1 - embalm
( 2nd circle)  4 - chill touch
               3 - sleep
               2 - vampiric touch
               2 - protection from living
( 1st circle)  4 - minor creation
               1 - detect magic
               1 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
    1 seconds:  (10th) mass embalm

You can memorize no more spells.
You continue your study.

< 1130h/1058H 368v/368V Pos: sitting >
You have finished memorizing mass embalm.
Your studies are complete.

< 1130h/1058H 368v/368V Pos: sitting >
You clamber to your feet.

< 1130h/1058H 368v/368V Pos: standing >
You start chanting...

< 1130h/1058H 368v/368V Pos: standing >
Casting: mass embalm *

< 1130h/1058H 368v/368V Pos: standing >
Casting: mass embalm 

< 1130h/1058H 368v/368V Pos: standing >
You complete your spell...
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Toejam is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of the old hound dog is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Overcompen is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Merder is preserved for an additional 112 hours.
The corpse of Lyran is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Frrrrrreedom is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of a stray cat is preserved for an additional 112 hours.

< 1130h/1058H 368v/368V Pos: standing >
Zuks is suddenly surrounded by a green mist!

< 1129h/1058H 368v/368V Pos: standing >
You sit down and relax.

< 1129h/1058H 368v/368V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  1 - create dracolich
               3 - summon ghasts
(10th circle)  1 - fly
               1 - raise lich
               1 - vampiric trance
               1 - blackmantle
( 9th circle)  3 - energy drain
               1 - dimension door
               1 - globe of darkness
( 8th circle)  1 - improved invisibility
               5 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - raise wraith
( 6th circle)  1 - rejuvenate major
               2 - vitalize undead
               4 - enervation
( 5th circle)  3 - teleport
               4 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               2 - darkness
               1 - wither
               5 - life leech
( 3rd circle)  9 - dispel magic
               1 - embalm
( 2nd circle)  4 - chill touch
               3 - sleep
               2 - vampiric touch
               2 - protection from living
( 1st circle)  4 - minor creation
               1 - detect magic
               1 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
    1 seconds:  (10th) mass embalm

You can memorize no more spells.
You continue your study.

< 1129h/1058H 368v/368V Pos: sitting >
Autosaving...

< 1129h/1058H 368v/368V Pos: sitting >
You have finished memorizing mass embalm.
Your studies are complete.

< 1129h/1058H 368v/368V Pos: sitting >
You clamber to your feet.

< 1129h/1058H 368v/368V Pos: standing >
You start chanting...

< 1129h/1058H 368v/368V Pos: standing >
Casting: mass embalm *

< 1129h/1058H 368v/368V Pos: standing >
Casting: mass embalm 

< 1129h/1058H 368v/368V Pos: standing >
You complete your spell...
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Toejam is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of the old hound dog is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Overcompen is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Merder is preserved for an additional 112 hours.
The corpse of Lyran is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Frrrrrreedom is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of a stray cat is preserved for an additional 112 hours.

< 1129h/1058H 368v/368V Pos: standing >

< 1129h/1058H 368v/368V Pos: standing >
You sit down and relax.

< 1129h/1058H 368v/368V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  1 - create dracolich
               3 - summon ghasts
(10th circle)  1 - fly
               1 - raise lich
               1 - vampiric trance
               1 - blackmantle
( 9th circle)  3 - energy drain
               1 - dimension door
               1 - globe of darkness
( 8th circle)  1 - improved invisibility
               5 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - raise wraith
( 6th circle)  1 - rejuvenate major
               2 - vitalize undead
               4 - enervation
( 5th circle)  3 - teleport
               4 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               2 - darkness
               1 - wither
               5 - life leech
( 3rd circle)  9 - dispel magic
               1 - embalm
( 2nd circle)  4 - chill touch
               3 - sleep
               2 - vampiric touch
               2 - protection from living
( 1st circle)  4 - minor creation
               1 - detect magic
               1 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
    1 seconds:  (10th) mass embalm

You can memorize no more spells.
You continue your study.

< 1129h/1058H 368v/368V Pos: sitting >
You have finished memorizing mass embalm.
Your studies are complete.

< 1129h/1058H 368v/368V Pos: sitting >
You clamber to your feet.

< 1129h/1058H 368v/368V Pos: standing >
You start chanting...

< 1129h/1058H 368v/368V Pos: standing >

< 1128h/1058H 368v/368V Pos: standing >
Casting: mass embalm *

< 1128h/1058H 368v/368V Pos: standing >
Casting: mass embalm 

< 1128h/1058H 368v/368V Pos: standing >
You complete your spell...
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Toejam is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of the old hound dog is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Overcompen is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Merder is preserved for an additional 112 hours.
The corpse of Lyran is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Frrrrrreedom is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of a stray cat is preserved for an additional 112 hours.

< 1128h/1058H 368v/368V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by Skir.

< 1128h/1058H 368v/368V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Des.

< 1128h/1058H 368v/368V Pos: standing >
You sit down and relax.

< 1128h/1058H 368v/368V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  1 - create dracolich
               3 - summon ghasts
(10th circle)  1 - fly
               1 - raise lich
               1 - vampiric trance
               1 - blackmantle
( 9th circle)  3 - energy drain
               1 - dimension door
               1 - globe of darkness
( 8th circle)  1 - improved invisibility
               5 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - raise wraith
( 6th circle)  1 - rejuvenate major
               2 - vitalize undead
               4 - enervation
( 5th circle)  3 - teleport
               4 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               2 - darkness
               1 - wither
               5 - life leech
( 3rd circle)  9 - dispel magic
               1 - embalm
( 2nd circle)  4 - chill touch
               3 - sleep
               2 - vampiric touch
               2 - protection from living
( 1st circle)  4 - minor creation
               1 - detect magic
               1 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
    1 seconds:  (10th) mass embalm

You can memorize no more spells.
You continue your study.

< 1128h/1058H 368v/368V Pos: sitting >
You don't have that spell memorized.

< 1128h/1058H 368v/368V Pos: sitting >
You are already resting.

< 1128h/1058H 368v/368V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  1 - create dracolich
               3 - summon ghasts
(10th circle)  1 - fly
               1 - raise lich
               1 - vampiric trance
               1 - blackmantle
( 9th circle)  3 - energy drain
               1 - dimension door
               1 - globe of darkness
( 8th circle)  1 - improved invisibility
               5 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - raise wraith
( 6th circle)  1 - rejuvenate major
               2 - vitalize undead
               4 - enervation
( 5th circle)  3 - teleport
               4 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               2 - darkness
               1 - wither
               5 - life leech
( 3rd circle)  9 - dispel magic
               1 - embalm
( 2nd circle)  4 - chill touch
               3 - sleep
               2 - vampiric touch
               2 - protection from living
( 1st circle)  4 - minor creation
               1 - detect magic
               1 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
    0 seconds:  (10th) mass embalm

You can memorize no more spells.

< 1128h/1058H 368v/368V Pos: sitting >
You have finished memorizing mass embalm.
Your studies are complete.

< 1128h/1058H 368v/368V Pos: sitting >
You clamber to your feet.

< 1128h/1058H 368v/368V Pos: standing >
You start chanting...

< 1128h/1058H 368v/368V Pos: standing >

< 1128h/1058H 368v/368V Pos: standing >
Casting: mass embalm *

< 1128h/1058H 368v/368V Pos: standing >
Casting: mass embalm 

< 1128h/1058H 368v/368V Pos: standing >
You complete your spell...
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Toejam is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of the old hound dog is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Overcompen is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Merder is preserved for an additional 112 hours.
The corpse of Lyran is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Frrrrrreedom is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of a stray cat is preserved for an additional 112 hours.

< 1128h/1058H 368v/368V Pos: standing >
You sit down and relax.

< 1127h/1058H 368v/368V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  1 - create dracolich
               3 - summon ghasts
(10th circle)  1 - fly
               1 - raise lich
               1 - vampiric trance
               1 - blackmantle
( 9th circle)  3 - energy drain
               1 - dimension door
               1 - globe of darkness
( 8th circle)  1 - improved invisibility
               5 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - raise wraith
( 6th circle)  1 - rejuvenate major
               2 - vitalize undead
               4 - enervation
( 5th circle)  3 - teleport
               4 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               2 - darkness
               1 - wither
               5 - life leech
( 3rd circle)  9 - dispel magic
               1 - embalm
( 2nd circle)  4 - chill touch
               3 - sleep
               2 - vampiric touch
               2 - protection from living
( 1st circle)  4 - minor creation
               1 - detect magic
               1 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
    1 seconds:  (10th) mass embalm

You can memorize no more spells.
You continue your study.

< 1127h/1058H 368v/368V Pos: sitting >

< 1127h/1058H 368v/368V Pos: sitting >
You don't have that spell memorized.

< 1127h/1058H 368v/368V Pos: sitting >
You are already resting.

< 1127h/1058H 368v/368V Pos: sitting >
You have finished memorizing mass embalm.
Your studies are complete.
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  1 - create dracolich
               3 - summon ghasts
(10th circle)  1 - fly
               1 - raise lich
               1 - vampiric trance
               1 - mass embalm
               1 - blackmantle
( 9th circle)  3 - energy drain
               1 - dimension door
               1 - globe of darkness
( 8th circle)  1 - improved invisibility
               5 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - raise wraith
( 6th circle)  1 - rejuvenate major
               2 - vitalize undead
               4 - enervation
( 5th circle)  3 - teleport
               4 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               2 - darkness
               1 - wither
               5 - life leech
( 3rd circle)  9 - dispel magic
               1 - embalm
( 2nd circle)  4 - chill touch
               3 - sleep
               2 - vampiric touch
               2 - protection from living
( 1st circle)  4 - minor creation
               1 - detect magic
               1 - protection from undead
               6 - slashing darkness

You can memorize no more spells.

< 1127h/1058H 368v/368V Pos: sitting >
You clamber to your feet.

< 1127h/1058H 368v/368V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 1127h/1058H 368v/368V Pos: standing >
You complete your spell...
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Toejam is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of the old hound dog is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Overcompen is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Merder is preserved for an additional 112 hours.
The corpse of Lyran is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Frrrrrreedom is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of a stray cat is preserved for an additional 112 hours.

< 1127h/1058H 368v/368V Pos: standing >

< 1127h/1058H 368v/368V Pos: standing >
You sit down and relax.

< 1127h/1058H 368v/368V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  1 - create dracolich
               3 - summon ghasts
(10th circle)  1 - fly
               1 - raise lich
               1 - vampiric trance
               1 - blackmantle
( 9th circle)  3 - energy drain
               1 - dimension door
               1 - globe of darkness
( 8th circle)  1 - improved invisibility
               5 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - raise wraith
( 6th circle)  1 - rejuvenate major
               2 - vitalize undead
               4 - enervation
( 5th circle)  3 - teleport
               4 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               2 - darkness
               1 - wither
               5 - life leech
( 3rd circle)  9 - dispel magic
               1 - embalm
( 2nd circle)  4 - chill touch
               3 - sleep
               2 - vampiric touch
               2 - protection from living
( 1st circle)  4 - minor creation
               1 - detect magic
               1 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
    1 seconds:  (10th) mass embalm

You can memorize no more spells.
You continue your study.

< 1127h/1058H 368v/368V Pos: sitting >
You have finished memorizing mass embalm.
Your studies are complete.

< 1127h/1058H 368v/368V Pos: sitting >
Zuks leaves south.
You clamber to your feet.

< 1127h/1058H 368v/368V Pos: standing >
You start chanting...

< 1127h/1058H 368v/368V Pos: standing >
Casting: mass embalm *

< 1127h/1058H 368v/368V Pos: standing >
Skir sneaks south.

< 1127h/1058H 368v/368V Pos: standing >
Casting: mass embalm 

< 1127h/1058H 368v/368V Pos: standing >
You complete your spell...
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Toejam is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of the old hound dog is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Overcompen is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Merder is preserved for an additional 112 hours.
The corpse of Lyran is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Frrrrrreedom is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of a stray cat is preserved for an additional 112 hours.

< 1127h/1058H 368v/368V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by Saif.

< 1127h/1058H 368v/368V Pos: standing >
You sit down and relax.

< 1127h/1058H 368v/368V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  1 - create dracolich
               3 - summon ghasts
(10th circle)  1 - fly
               1 - raise lich
               1 - vampiric trance
               1 - blackmantle
( 9th circle)  3 - energy drain
               1 - dimension door
               1 - globe of darkness
( 8th circle)  1 - improved invisibility
               5 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - raise wraith
( 6th circle)  1 - rejuvenate major
               2 - vitalize undead
               4 - enervation
( 5th circle)  3 - teleport
               4 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               2 - darkness
               1 - wither
               5 - life leech
( 3rd circle)  9 - dispel magic
               1 - embalm
( 2nd circle)  4 - chill touch
               3 - sleep
               2 - vampiric touch
               2 - protection from living
( 1st circle)  4 - minor creation
               1 - detect magic
               1 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
    1 seconds:  (10th) mass embalm

You can memorize no more spells.
You continue your study.
Duvak sneaks north.

< 1127h/1058H 368v/368V Pos: sitting >
You have finished memorizing mass embalm.
Your studies are complete.

< 1126h/1058H 368v/368V Pos: sitting >
You clamber to your feet.

< 1126h/1058H 368v/368V Pos: standing >

< 1126h/1058H 368v/368V Pos: standing >
The blue glow surrounding you fades away.

< 1126h/1058H 368v/368V Pos: standing >

< 1126h/1058H 368v/368V Pos: standing >

< 1126h/1058H 368v/368V Pos: standing >
You start chanting...

< 1126h/1058H 368v/368V Pos: standing >
Casting: mass embalm *

< 1126h/1058H 368v/368V Pos: standing >
Casting: mass embalm 

< 1126h/1058H 368v/368V Pos: standing >
You complete your spell...
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Toejam is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of the old hound dog is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Overcompen is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Merder is preserved for an additional 112 hours.
The corpse of Lyran is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Frrrrrreedom is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of a stray cat is preserved for an additional 112 hours.

< 1126h/1058H 368v/368V Pos: standing >

< 1126h/1058H 368v/368V Pos: standing >
A Gnome slowly fades into existence.
You sit down and relax.

< 1126h/1058H 368v/368V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  1 - create dracolich
               3 - summon ghasts
(10th circle)  1 - fly
               1 - raise lich
               1 - vampiric trance
               1 - blackmantle
( 9th circle)  3 - energy drain
               1 - dimension door
               1 - globe of darkness
( 8th circle)  1 - improved invisibility
               5 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - raise wraith
( 6th circle)  1 - rejuvenate major
               2 - vitalize undead
               4 - enervation
( 5th circle)  3 - teleport
               4 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               2 - darkness
               1 - wither
               5 - life leech
( 3rd circle)  9 - dispel magic
               1 - embalm
( 2nd circle)  4 - chill touch
               3 - sleep
               2 - vampiric touch
               2 - protection from living
( 1st circle)  4 - minor creation
               1 - detect magic
               1 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
    1 seconds:  (10th) mass embalm

You can memorize no more spells.
You continue your study.

< 1126h/1058H 368v/368V Pos: sitting >
A Gnome starts playing a small wooden flute and singing aloud.
A Gnome stutters in his song, and falls silent.
A Gnome blushes furiously, his cheeks red with embarrassment.

< 1126h/1058H 368v/368V Pos: sitting >
A Gnome seems to have overcome his battle madness.

< 1126h/1058H 368v/368V Pos: sitting >

< 1126h/1058H 368v/368V Pos: sitting >
You have finished memorizing mass embalm.
Your studies are complete.
You can't concentrate enough while resting.
You can't do this sitting!

< 1126h/1058H 368v/368V Pos: sitting >
You are already resting.

< 1126h/1058H 368v/368V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  1 - create dracolich
               3 - summon ghasts
(10th circle)  1 - fly
               1 - raise lich
               1 - vampiric trance
               1 - mass embalm
               1 - blackmantle
( 9th circle)  3 - energy drain
               1 - dimension door
               1 - globe of darkness
( 8th circle)  1 - improved invisibility
               5 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - raise wraith
( 6th circle)  1 - rejuvenate major
               2 - vitalize undead
               4 - enervation
( 5th circle)  3 - teleport
               4 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               2 - darkness
               1 - wither
               5 - life leech
( 3rd circle)  9 - dispel magic
               1 - embalm
( 2nd circle)  4 - chill touch
               3 - sleep
               2 - vampiric touch
               2 - protection from living
( 1st circle)  4 - minor creation
               1 - detect magic
               1 - protection from undead
               6 - slashing darkness

You can memorize no more spells.

< 1126h/1058H 368v/368V Pos: sitting >
You clamber to your feet.

< 1126h/1058H 368v/368V Pos: standing >
Coleans slowly fades into existence.

< 1126h/1058H 368v/368V Pos: standing >
A Gnome leaves north.

< 1125h/1058H 368v/368V Pos: standing >
Gaulz starts casting an offensive spell.

< 1125h/1058H 368v/368V Pos: standing >
Gaulz completes his spell...
Gaulz utters the words 'jiparl xafe'

< 1125h/1058H 368v/368V Pos: standing >
Coleans now follows Des.

< 1125h/1058H 368v/368V Pos: standing >
You start chanting...

< 1125h/1058H 368v/368V Pos: standing >

< 1125h/1058H 368v/368V Pos: standing >
A Human slowly fades into existence.

< 1125h/1058H 368v/368V Pos: standing >
Coleans is now a member of Des's group.

< 1125h/1058H 368v/368V Pos: standing >
A Human suddenly attacks Gaulz!
Des tries to step in front of Gaulz, but doesn't make it in time.
A Human misses Gaulz.

< 1125h/1058H 368v/368V Pos: standing >
Casting: mass embalm *
Gaulz starts casting an offensive spell.

< 1125h/1058H 368v/368V Pos: standing >
Gaulz completes his spell...
Gaulz utters the words 'jiparl xafe'
Gaulz sends a Human reeling with an unholy word.
A Human is dead! R.I.P.
You receive your share of experience.