The death of [42 Minstrel] Arpe (Grey Elf)

in The Entrance to the Oakencrest Mansion

from the perspective of [56 Demonic Rider] Des -=Denizens of Lloth=- (Githyanki)

<floating about head>a bright purple ioun stone[237h 46m 13s]
<worn as a badge>    a clump of glowing fuzz of health [86%]
<worn on head>       the eladrin-bone crown of the obyriths of endurance (magic) (humming)
<worn on eyes>       the eyes of the High Forest (glowing) [85%]
<worn in ear>        a lightning earring of constitution
<worn in ear>        an earring of wonderous power of constitution (magic) (glowing) [83%]
<worn on face>       Bahamut's mask of vigor (magic) (glowing)[237h 46m 13s]
<worn around neck>   an amulet of chaos of dexterity
<worn around neck>   a necklace of dangling bones and relics of constitution (magic) (humming)
<worn on body>       the platemail of the DragonLord (magic)[237h 46m 13s]
<worn about body>    the cloak of the stalker (magic)[237h 46m 13s]
<worn on back>       a well crafted backpack (magic) [72%]
<worn as quiver>     a sheath of stitched together skulls of endurance (magic)
<worn about waist>   the ceinture of giant strength of constitution (magic)
<worn on belt buckle>A swirling mass of black smoke and hot ash of health (magic) (humming) [88%]
<attached to belt>   a vial of liquid time (magic) [53%]
<attached to belt>   a potion of bubbling goo (magic) (glowing) [60%]
<worn on arms>       some blue dragonscale shoulder guards of health (magic)
<worn around wrist>  a random encrust object of constitution (magic) (glowing) [75%]
<worn around wrist>  a bracelet of dracolich hide of constitution (magic) (humming) [58%]
<worn on hands>      the gauntlets of a Living Legend (magic) (glowing)
<worn on finger>     a wispy astral-twined mindstone ring[237h 46m 13s]
<worn on finger>     a ring of regeneration of health (magic) (glowing) [80%]
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)[237h 46m 13s]
<worn on legs>       greaves of cracked bluestone of constitution (glowing) [84%]
<worn on feet>       a pair of pitch-black mindstone boots of health (magic) (glowing)

   MMMMMM.M*    
Rugged Hillside of the Northern Wilds&
Obvious exits: -N -E -S -W
Aik sneaks in from the north.

< 1513h/1156H 204v/211V Pos: standing >

< 1513h/1156H 205v/211V Pos: standing >
   .^...****    
  MM.....****   
 MMMMM...****.  
 M^MMM^..****.  
 MMMMMP@++..++  
 MMMMMM^+****.  
 MMMMMMM+^***.  
  MMMMMM.M***   
   MMMMM.M**    
Rugged Hillside of the Northern Wilds&
Obvious exits: -N -E -S -W

< 1513h/1156H 205v/211V Pos: standing >
   M.....***    
  MMMM...****   
 M^MMM^..****.  
 MMMMM^P++..++  
 MMMMMM@+****.  
 MMMMMMM+^***.  
 MMMMMMM.M***.  
  MMMMMM.M***   
   MMMMM.^**    
Rugged Hillside of the Northern Wilds&
Obvious exits: -N -E -S -W

< 1513h/1156H 205v/211V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 1513h/1156H 206v/211V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 1513h/1156H 208v/211V Pos: standing >
   M.....***    
  MMMM...****   
 M^MMM^..****.  
 MMMMM^^++..++  
 MMMMMM@+****.  
 MMMMMMM+^***.  
 MMMMMMM.M***.  
  MMMMMM.M***   
   MMMMM.^**    

< 1513h/1156H 210v/211V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly good) 
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (good)          
  *The Stone Tomb of Kelek                       (slightly good) 
   Orrak                                         (slightly good) 
   Pits of Cerberus                              (good)          
   Myrloch Vale                                  (neutral)       
  *Pharr Valley Swamp                            (good)          
   Village of Werrun                             (extremely evil)
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (slightly good) 
  *The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
  *Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
  *Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
  *The Fields Between                            (evil)          
  *The Githyanki Fortress                        (very good)     
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
  *Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (slightly good) 
  *The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (very evil)     
  *New Cave city                                 (pure evil)     
  *Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (slightly good) 
  *The Twin Keeps of Devastated Tharnadia        (slightly evil) 
  *IceCrag Castle                                (evil)          
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (neutral)       
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (slightly evil) 
  *The Sky City of Ultarium                      (very evil)     
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (very evil)     
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (evil)          
  *Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly good) 
  *The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (good)          
  *The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (extremely evil)
   Plane of Earth                                (very evil)     
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
  *The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly evil) 
  *Arachdrathos Guilds                           (slightly good) 
   Valley of the Snow Ogres                      (very evil)     
  *The Great Shaboath                            (very good)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (pure evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
  *Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1512h/1156H 211v/211V Pos: standing >
   M.....***    
  MMMM...****   
 M^MMM^..****.  
 MMMMM^^++..++  
 MMMMMM@+****.  
 MMMMMMM+^***.  
 MMMMMMM.M***.  
  MMMMMM.M***   
   MMMMM.^**    

< 1512h/1156H 211v/211V Pos: standing >

< 1512h/1156H 211v/211V Pos: standing >

< 1511h/1156H 211v/211V Pos: standing >

< 1510h/1156H 211v/211V Pos: standing >
   .^...****    
  MM.....****   
 MMMMM...****.  
 M^MMM^..****.  
 MMMMM^@++..++  
 MMMMMMP+****.  
 MMMMMMM+^***.  
  MMMMMM.M***   
   MMMMM.M**    
Rugged Hillside of the Northern Wilds&
Obvious exits: -N -E -S -W
Aik sneaks in from the south.

< 1510h/1156H 209v/211V Pos: standing >
   ^..M.****    
  ^.^...*****   
 MMM.....****.  
 MMMMM...****.  
 M^MMM^@.****.  
 MMMMM^P++..++  
 MMMMMM^+****.  
  MMMMMM+^***   
   MMMMM.M**    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 1510h/1156H 207v/211V Pos: standing >

< 1510h/1156H 207v/211V Pos: standing >

< 1510h/1156H 211v/211V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti you are carrying.

< 1509h/1156H 211v/211V Pos: standing >
   ^..M.****    
  ^.^...*****   
 MMM.....****.  
 MMMMM...****.  
 M^MMM^@.****.  
 MMMMM^^++..++  
 MMMMMM^+****.  
  MMMMMM+^***   
   MMMMM.M**    

< 1509h/1156H 211v/211V Pos: standing >

< 1508h/1156H 211v/211V Pos: standing >

< 1508h/1156H 211v/211V Pos: standing >
You are using:
<floating about head>a bright purple ioun stone[237h 46m 55s]
<worn as a badge>    a clump of glowing fuzz of health [86%]
<worn on head>       the eladrin-bone crown of the obyriths of endurance (magic) (humming)
<worn on eyes>       the eyes of the High Forest (glowing) [85%]
<worn in ear>        a lightning earring of constitution
<worn in ear>        an earring of wonderous power of constitution (magic) (glowing) [83%]
<worn on face>       Bahamut's mask of vigor (magic) (glowing)[237h 46m 55s]
<worn around neck>   an amulet of chaos of dexterity
<worn around neck>   a necklace of dangling bones and relics of constitution (magic) (humming)
<worn on body>       the platemail of the DragonLord (magic)[237h 46m 55s]
<worn about body>    the cloak of the stalker (magic)[237h 46m 55s]
<worn on back>       a well crafted backpack (magic) [72%]
<worn as quiver>     a sheath of stitched together skulls of endurance (magic)
<worn about waist>   the ceinture of giant strength of constitution (magic)
<worn on belt buckle>A swirling mass of black smoke and hot ash of health (magic) (humming) [88%]
<attached to belt>   a vial of liquid time (magic) [53%]
<attached to belt>   a potion of bubbling goo (magic) (glowing) [60%]
<worn on arms>       some blue dragonscale shoulder guards of health (magic)
<worn around wrist>  a random encrust object of constitution (magic) (glowing) [75%]
<worn around wrist>  a bracelet of dracolich hide of constitution (magic) (humming) [58%]
<worn on hands>      the gauntlets of a Living Legend (magic) (glowing)
<worn on finger>     a wispy astral-twined mindstone ring[237h 46m 55s]
<worn on finger>     a ring of regeneration of health (magic) (glowing) [80%]
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)[237h 46m 55s]
<worn on legs>       greaves of cracked bluestone of constitution (glowing) [84%]
<worn on feet>       a pair of pitch-black mindstone boots of health (magic) (glowing)

< 1508h/1156H 211v/211V Pos: standing >
You appear to be Githyanki and is in excellent condition.
She's medium in size.
She is in the front rank.
Her skin has a barklike texture..
She seems to be moving much faster than normal..
Her body seems to be made of stone!
She is surrounded by orbiting spheres!
Her hands glow blood red!
She is surrounded by a putrid aura!
She's encased in a shimmering globe!
She's surrounded by a diffuse globe of light!
She is surrounded by a blood-red glow.
A strange darkness flows around her.


< 1507h/1156H 211v/211V Pos: standing >
   ^..M.****    
  ^.^...*****   
 MMM.....****.  
 MMMMM...****.  
 M^MMM^@.****.  
 MMMMM^^++..++  
 MMMMMM^+****.  
  MMMMMM+^***   
   MMMMM.M**    

< 1507h/1156H 211v/211V Pos: standing >
Ripping through reality, a black rift opens up here.


< 1507h/1156H 211v/211V Pos: standing >

< 1506h/1156H 211v/211V Pos: standing >
   ^..M.****    
  ^.^...*****   
 MMM.....****.  
 MMMMM...****.  
 M^MMM^@.****.  
 MMMMM^^++..++  
 MMMMMM^+****.  
  MMMMMM+^***   
   MMMMM.M**    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
A black rift of swirling mass is here, tearing itself apart. (magic)
*Aik (Githyanki)(medium) stands in mid-air here.(Red Aura)

< 1506h/1156H 211v/211V Pos: standing >
The rift isn't quite stable enough yet...

< 1506h/1156H 211v/211V Pos: standing >
   ^....****    
  ^.^...*****   
 MMM.....****.  
 MMMMM...****.  
 M^MMM^@.****.  
 MMMMM^^++..++  
 MMMMMM^+****.  
  MMMMMM+^***   
   MMMMM.M**    
The rift isn't quite stable enough yet...
Aik gets a green potion with black chunks from his portable hole.

< 1506h/1156H 211v/211V Pos: standing >
Aik quaffs a green potion with black chunks.
Aik strengthens visibly.
Aik's pupils rapidly dilate until almost no iris is visible.
Aik appears to grow tougher and more powerful.

< 1506h/1156H 211v/211V Pos: standing >
The rift isn't quite stable enough yet...

< 1506h/1156H 211v/211V Pos: standing >
The rift isn't quite stable enough yet...

< 1505h/1156H 211v/211V Pos: standing >
The rift isn't quite stable enough yet...

< 1505h/1156H 211v/211V Pos: standing >

< 1505h/1156H 211v/211V Pos: standing >
A pitch black gate rises out of the ground!

As you enter the wormhole, you feel yourself being torn into a thousand pieces,
scattered over the entirety of reality.  Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..

<map>
Zone: The Valoisian Castle.
Room: A Circular Fountain in a Lush Courtyard
</map>
A Circular Fountain in a Lush Courtyard
Obvious exits: -N# -E -W
A black rift of swirling mass is here, tearing itself apart. (magic)
A pitch-black gate stands like a pillar here. (magic)
A circular fountain erupts with water.
*Dro (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dro's head.
A noble lord listens to a retired soldier.
A former soldier relaxes in a chair and talks about old times.

< 1505h/1156H 211v/211V Pos: standing >

< 1505h/1156H 211v/211V Pos: standing >
The air before you seems to rend and tear, revealing a black rift.


< 1504h/1156H 211v/211V Pos: standing >
A pitch-black gate dissolves in a swirl of colors and is gone.

< 1504h/1156H 211v/211V Pos: standing >
Dro stops following you.
Dro starts following you.

< 1504h/1156H 211v/211V Pos: standing >
Skir stumbles out of the wormhole.

< 1502h/1156H 211v/211V Pos: standing >
You quickly scan the area.
A warrior who is close by to your east.
A warrior who is close by to your east.
A wandering bard who is not far off to your west.
A swordsman who is a brief walk away to your west.
A swordsman who is a brief walk away to your west.
Aik stumbles out of the wormhole.

< 1502h/1156H 211v/211V Pos: standing >

< 1502h/1156H 211v/211V Pos: standing >

< 1502h/1156H 211v/211V Pos: standing >

< 1502h/1156H 211v/211V Pos: standing >

< 1502h/1156H 211v/211V Pos: standing >
You quickly scan the area.
A warrior who is close by to your east.
A warrior who is close by to your east.
A wandering bard who is not far off to your west.
A swordsman who is a brief walk away to your west.
A swordsman who is a brief walk away to your west.

< 1502h/1156H 211v/211V Pos: standing >

< 1502h/1156H 211v/211V Pos: standing >
You quickly scan the area.
A warrior who is close by to your east.
A warrior who is close by to your east.
A wandering bard who is not far off to your west.
A swordsman who is a brief walk away to your west.
A swordsman who is a brief walk away to your west.

< 1501h/1156H 211v/211V Pos: standing >
You feel a faint chill run down your spine.
A Circular Fountain in a Lush Courtyard
Obvious exits: -N# -E -W
[2] A black rift of swirling mass is here, tearing itself apart. (magic)
A circular fountain erupts with water.
*Aik (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Skir (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
*Dro (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dro's head.
A noble lord listens to a retired soldier.
A former soldier relaxes in a chair and talks about old times.

< 1501h/1156H 211v/211V Pos: standing >
The door is closed.
The closed door blocks your farsight.

< 1501h/1156H 211v/211V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Walled Sparring Field
Obvious exits: -W
A highly trained warrior practices a parry.(Gold Aura)
A highly trained warrior practices a parry.(Gold Aura)

< 1501h/1156H 211v/211V Pos: standing >
You quickly scan the area.
A warrior who is close by to your east.
A warrior who is close by to your east.
A wandering bard who is not far off to your west.
A swordsman who is a brief walk away to your west.
A swordsman who is a brief walk away to your west.

< 1500h/1156H 211v/211V Pos: standing >

< 1500h/1156H 211v/211V Pos: standing >
The thrill of the recent kill leaves your veins.

< 1500h/1156H 211v/211V Pos: standing >
Skir starts following you.

< 1500h/1156H 211v/211V Pos: standing >

< 1499h/1156H 211v/211V Pos: standing >

< 1499h/1156H 211v/211V Pos: standing >

< 1499h/1156H 211v/211V Pos: standing >
You quickly scan the area.
A warrior who is close by to your east.
A warrior who is close by to your east.
A wandering bard who is not far off to your west.
A swordsman who is a brief walk away to your west.
A swordsman who is a brief walk away to your west.

< 1499h/1156H 211v/211V Pos: standing >
A noble lord starts casting a spell.

< 1498h/1156H 211v/211V Pos: standing >
Skir has just given you his consent.

< 1498h/1156H 211v/211V Pos: standing >
You quickly scan the area.
A warrior who is close by to your east.
A warrior who is close by to your east.
A wandering bard who is not far off to your west.
A swordsman who is a brief walk away to your west.
A swordsman who is a brief walk away to your west.

< 1498h/1156H 211v/211V Pos: standing >
Skir is now a member of your group.

< 1498h/1156H 211v/211V Pos: standing >

< 1498h/1156H 211v/211V Pos: standing >
A Circular Fountain in a Lush Courtyard
Obvious exits: -N# -E -W
[2] A black rift of swirling mass is here, tearing itself apart. (magic)
A circular fountain erupts with water.
*Aik (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Skir (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
*Dro (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dro's head.
A noble lord listens to a retired soldier. (casting) 
A former soldier relaxes in a chair and talks about old times.

< 1498h/1156H 211v/211V Pos: standing >
Ok.

< 1497h/1156H 211v/211V Pos: standing >
The door is open.
You extend your sights northward.
The Entrance to the Oakencrest Mansion
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A rather large leather backpack lies here.
The key to the Guard's Walk doors lies here.
A cook fixes some grub.(Gold Aura)

< 1497h/1156H 211v/211V Pos: standing >
You quickly scan the area.
A cook who is close by to your north.
A servant who is not far off to your north.
A warrior who is close by to your east.
A warrior who is close by to your east.
A wandering bard who is not far off to your west.
A swordsman who is a brief walk away to your west.
A swordsman who is a brief walk away to your west.

< 1497h/1156H 211v/211V Pos: standing >
A noble lord completes his spell...
A noble lord utters the word 'bless'

< 1497h/1156H 211v/211V Pos: standing >

<map>
Zone: The Valoisian Castle.
Room: The Entrance to the Oakencrest Mansion
</map>

<map>
Zone: The Valoisian Castle.
Room: The Entrance to the Oakencrest Mansion
</map>
The Entrance to the Oakencrest Mansion
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A rather large leather backpack lies here.
The key to the Guard's Walk doors lies here.
A cook fixes some grub.(Gold Aura)
Skir sneaks in from the south.

< 1497h/1156H 210v/211V Pos: standing >

< 1496h/1156H 210v/211V Pos: standing >
Ok.

< 1496h/1156H 210v/211V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Room lined with Items of War
Obvious exits: -N -W
Fresh blood splatters cover the area.
The corpse of the weaponsmaster is lying here.
A Grey Elf (medium) sits resting. (Non-Fraggable)(Gold Aura)

< 1496h/1156H 210v/211V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Solid Wooden Stairway
Obvious exits: -E -U

< 1496h/1156H 210v/211V Pos: standing >
You quickly scan the area.
A servant who is close by to your north.
A Grey Elf who is close by to your east.

< 1496h/1156H 210v/211V Pos: standing >

< 1496h/1156H 210v/211V Pos: standing >

< 1496h/1156H 210v/211V Pos: standing >

<map>
Zone: The Valoisian Castle.
Room: A Room lined with Items of War
</map>

<map>
Zone: The Valoisian Castle.
Room: A Room lined with Items of War
</map>
A Room lined with Items of War
Obvious exits: -N -W
Fresh blood splatters cover the area.
The corpse of the weaponsmaster is lying here.
A Grey Elf (medium) sits resting. (Non-Fraggable)(Gold Aura)
Skir sneaks in from the west.
Dro sneaks in from the west.

< 1495h/1156H 209v/211V Pos: standing >

< 1495h/1156H 209v/211V Pos: standing >
You snap into visibility.
As a Grey Elf avoids your bash, you topple over and fall to the ground.

< 1495h/1156H 210v/211V Pos: sitting >
A Grey Elf sings a song so well you feel your pain and suffering ebbing away.

< 1495h/1156H 211v/211V Pos: sitting >
Skir snaps into visibility.

< 1495h/1156H 211v/211V Pos: sitting >
A Grey Elf fills with BloodLust
Dro sits down in a comfortable spot.

< 1495h/1156H 211v/211V Pos: sitting >
A Grey Elf clambers to her feet.
A Grey Elf, looking very frustrated, packs up her book.

< 1494h/1156H 211v/211V Pos: sitting >
Skir's spell flows around a Grey Elf, leaving her unharmed!
A Grey Elf leaves west.

< 1493h/1156H 211v/211V Pos: sitting >
Dro clambers to his feet.

< 1493h/1156H 211v/211V Pos: sitting >
You clamber to your feet.

< 1492h/1156H 211v/211V Pos: standing >
You are already standing.

< 1491h/1156H 211v/211V Pos: standing >
You are already standing.

< 1491h/1156H 211v/211V Pos: standing >
Bash who?

< 1491h/1156H 211v/211V Pos: standing >
Skir sneaks west.

<map>
Zone: The Valoisian Castle.
Room: The Entrance to the Oakencrest Mansion
</map>

<map>
Zone: The Valoisian Castle.
Room: The Entrance to the Oakencrest Mansion
</map>
The Entrance to the Oakencrest Mansion
Obvious exits: -N -E -S# -W
A rather large leather backpack lies here.
The key to the Guard's Walk doors lies here.
Skir (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
A Grey Elf (medium) stands in mid-air here, fighting a cook. (Non-Fraggable)(Gold Aura)
A cook stands here, fighting a Grey Elf.(Gold Aura)
Aik snaps into visibility.

< 1491h/1156H 210v/211V Pos: standing >
Skir suddenly attacks a Grey Elf!
Skir's crude slash grazes a Grey Elf.
You feel unholy power coursing through your limbs!
[Damage:  3 ] Your bash knocks a Grey Elf to the ground!
You dive at a Grey Elf skewering her with your holy flamberge of the efreeti.
[Damage: 63 ] 
< 1502h/1156H 210v/211V Pos: standing >
< T: cook TP: sta TC:few scratches E: A Grey Elf sit EP:  small wounds >
 Dro starts casting an offensive spell.
Dro snaps into visibility.

< 1502h/1156H 210v/211V Pos: standing >
< T: cook TP: sta TC:few scratches E: A Grey Elf sit EP:  small wounds >
 Aik wills the flames of the abyss to overwhelm and consume thier foe...
A Grey Elf screams and doubles over in agony as searing heat ignites within her body.
Aik snaps into visibility.
A Grey Elf suddenly looks in pain as she moves.

< 1541h/1156H 210v/211V Pos: standing >
< T: cook TP: sta TC:few scratches E: A Grey Elf sit EP:  few wounds >
 Dro completes his spell...
Dro utters the words 'qpaahuq fussrz'
Dro shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Grey Elf.
Darkness flows from the rift encasing a Grey Elf in an impenetrable shell.
A Grey Elf seems to be blinded!
Dro snaps into visibility.
Twin bolts of writhing power slam into a Grey Elf's chest.

< 1592h/1156H 210v/211V Pos: standing >
< T: cook TP: sta TC:few scratches E: A Grey Elf sit EP: pretty hurt >
 Aik snaps into visibility.

< 1592h/1156H 210v/211V Pos: standing >
< T: cook TP: sta TC:few scratches E: A Grey Elf sit EP: pretty hurt >
 A Grey Elf misses a cook.
A Grey Elf misses a cook.

< 1592h/1156H 210v/211V Pos: standing >
< T: cook TP: sta TC:few scratches E: A Grey Elf sit EP: pretty hurt >
 You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 44 ] -=[Your powerful slash enshrouds a Grey Elf in a mist of blood.]=-
[Damage: 20 ] -=[Your impressive slash seriously wounds a Grey Elf.]=-
[Damage: 23 ] -=[Your impressive slash enshrouds a Grey Elf in a mist of blood.]=-
You score a CRITICAL HIT!!!!!
[Damage: 32 ] -=[Your slash grievously wounds a Grey Elf.]=-

< 1608h/1156H 210v/211V Pos: standing >
< T: cook TP: sta TC:few scratches E: A Grey Elf sit EP:  awful >
 A Grey Elf sings a song so well you feel your pain and suffering ebbing away.

< 1607h/1156H 210v/211V Pos: standing >
< T: cook TP: sta TC:few scratches E: A Grey Elf sit EP:  awful >
 Aik wills the flames of the abyss to overwhelm and consume thier foe...
Aik snaps into visibility.
A Grey Elf screams and doubles over in agony as searing heat ignites within her body.
A Grey Elf is stunned!
Aik snaps into visibility.
A Grey Elf's cap of storytelling shattered in bits as the tortured body spasms and quivers!
A Grey Elf's pleasant necklace of flowers shattered in bits as the tortured body spasms and quivers!
A Grey Elf's sleeves of the swamp troll shattered in bits as the tortured body spasms and quivers!
A Grey Elf's pair of boots emitting dust shattered in bits as the tortured body spasms and quivers!
A Grey Elf is dead! R.I.P.
You receive your share of experience.