The death of [ 4 Paladin] Yzarafk (Human)

in Quivering Leaf Restaurant

from the perspective of [56 Spiritualist] Kroth -=Denizens of Lloth=- (Ogre)

<worn as a badge>    the badge of the tiefling guardian [73%]
<worn on head>       the shadowy crown of damnation of endurance
<worn on eyes>       the eyes of the High Forest (glowing) [66%]
<worn in ear>        a tiny diorite ear stud [50%]
<worn in ear>        a pulsating diamond earring (glowing) [78%]
<worn on face>       a shadow mask [superior]
<worn around neck>   an amulet of wisdom [68%]
<worn around neck>   the amulet named "Flow" (humming) [86%]
<worn on body>       the legendary platemail of defense of endurance
<worn about body>    a cloak of eternal fire of endurance [86%]
<worn as quiver>     a faded dragonscale quiver [poor] [39%]
<worn about waist>   a utility belt of poisoning agents [superior] [81%]
<worn on belt buckle>a platinum telescope studded with crystal shrimp [poor] (glowing) [82%]
<attached to belt>   a potion of bubbling goo (glowing)
<worn around wrist>  the divine bracer of greater defense of endurance (glowing) (humming)
<worn around wrist>  the ancestral bracelet of Sevenoaks
<worn on hands>      the gloves of immolation (glowing) [45%]
<worn on finger>     a ring called 'Soulcatcher' [61%]
<worn on finger>     a ring of twisted gray mist
<held>               the Totem of Mastery (glowing)[150h 13m 17s]
<held>               the totem of Mox (humming)[150h 7m 48s]
<worn on feet>       a pair of clawed demon-hide moccasins

*Des  -=Denizens of Lloth=- (Githyanki)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Des's head.

< 1654h/1654H 258v/260V Pos: standing >
You quickly scan the area.
A giant dragonfly who is a brief walk away above you.
A minotaur mercenary wizard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
The burly guardian who is rather far off above you.
A halfling guard who is rather far off above you.

< 1654h/1654H 258v/260V Pos: standing >
You quickly scan the area.
A giant dragonfly who is a brief walk away above you.
A minotaur mercenary wizard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
The burly guardian who is rather far off above you.
A halfling guard who is rather far off above you.
You follow Aik.

A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West  -Up    -Down 
Puddles of fresh blood cover the ground.
The corpse of the smiling cleric is lying here.
The corpse of the scarred mage is lying here.
Shattered bits of ice are scattered about the area.
A large wooden sign stands here.
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Skir's head.
*Aik  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
*Des  -=Denizens of Lloth=- (Githyanki)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Des's head.

< 1654h/1654H 257v/260V Pos: standing >
You quickly scan the area.
The mount who is not far off to your west.
A magnificent horse who is a brief walk away to your west.
An elite Tharnadian warrior who is a brief walk away to your west.
A minotaur mercenary guard who is in the distance above you.
The burly guardian who is in the distance above you.
A halfling guard who is in the distance above you.

< 1654h/1654H 257v/260V Pos: standing >
A faint hum can be heard from the warhammer of the ancient dwarven battleragers carried by Coleans.
You quickly scan the area.
The mount who is not far off to your west.
An elite highwayman who is a brief walk away to your west.
A magnificent horse who is a brief walk away to your west.
A giant dragonfly who is rather far off above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
The burly guardian who is in the distance above you.

< 1654h/1654H 259v/260V Pos: standing >
You quickly scan the area.
The mount who is not far off to your west.
An elite highwayman who is a brief walk away to your west.
A magnificent horse who is a brief walk away to your west.
A giant dragonfly who is rather far off above you.
A minotaur mercenary wizard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.

< 1654h/1654H 260v/260V Pos: standing >
You quickly scan the area.
The mount who is not far off to your west.
An elite highwayman who is a brief walk away to your west.
An elite Tharnadian warrior who is a brief walk away to your west.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A halfling guard who is in the distance above you.

< 1654h/1654H 260v/260V Pos: standing >
You quickly scan the area.
The mount who is not far off to your west.
An elite highwayman who is a brief walk away to your west.
A magnificent horse who is a brief walk away to your west.
An elite Tharnadian warrior who is a brief walk away to your west.
A giant dragonfly who is rather far off above you.
A minotaur mercenary wizard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A halfling guard who is in the distance above you.

< 1654h/1654H 260v/260V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.

< 1654h/1654H 260v/260V Pos: standing >
You quickly scan the area.
An elite highwayman who is a brief walk away to your west.
A magnificent horse who is a brief walk away to your west.
An elite Tharnadian warrior who is a brief walk away to your west.
A minotaur mercenary wizard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
You follow Aik.

On a Stone Stairway
   Two people can travel abreast on this narrow stairway.  The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge.  At this height one
can see down into the lower branches of some of the trees to the east.  Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify.  The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up    -Down 
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Skir's head.
*Aik  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
*Des  -=Denizens of Lloth=- (Githyanki)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Des's head.

< 1654h/1654H 258v/260V Pos: standing >
You quickly scan the area.
A giant dragonfly who is a brief walk away above you.
A minotaur mercenary wizard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
The burly guardian who is rather far off above you.
A halfling guard who is rather far off above you.
You follow Aik.

On a Stone Stairway
   A guardrail would be very nice at this point.  The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now.  It is easy
to see that this stairway was originally built with security and not safety in
mind.  The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend.  Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up    -Down 
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Skir's head.
*Aik  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
*Des  -=Denizens of Lloth=- (Githyanki)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Des's head.

< 1654h/1654H 257v/260V Pos: standing >
You quickly scan the area.
A giant dragonfly who is not far off above you.
A minotaur mercenary wizard who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.
The burly guardian who is a brief walk away above you.
A halfling guard who is a brief walk away above you.

< 1654h/1654H 257v/260V Pos: standing >
You sit down and relax.

< 1654h/1654H 260v/260V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - greater spirit anguish
(11th circle)  1 - greater spirit sight
               2 - greater earthen grasp
               1 - guardian spirits
(10th circle)  3 - restoration
               1 - etherportal
               1 - spirit walk
( 9th circle)  4 - arieks shattering iceball
( 8th circle)  4 - corrosive blast
               1 - spirit jump
               1 - tormenting spirits
( 7th circle)  6 - greater soul disturbance
( 6th circle)  5 - wellness
               2 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               7 - mending
( 3rd circle)  9 - scalding blast
               1 - purify spirit
( 2nd circle) 11 - flameburst
( 1st circle) 11 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    1 seconds:  ( 9th) arieks shattering iceball

You can memorize no more spells.
You continue your study.

< 1654h/1654H 260v/260V Pos: sitting >
You start meditating...

< 1654h/1654H 260v/260V Pos: sitting >
You have finished memorizing arieks shattering iceball.
You snap out of your meditative trance, memorization complete.
Coleans sneaks up.

< 1654h/1654H 260v/260V Pos: sitting >
Aik sneaks in from above.

< 1654h/1654H 260v/260V Pos: sitting >
You clamber to your feet.

< 1654h/1654H 260v/260V Pos: standing >
On a Stone Stairway
Obvious exits: -Up    -Down 
*Coleans  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Coleans's head.
*Saifat  -=Denizens of Lloth=- (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Saifat's head.
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Skir's head.
*Aik  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
*Des  -=Denizens of Lloth=- (Githyanki)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Des's head.

< 1654h/1654H 260v/260V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Skir sneaks up.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Aik.

On a Stone Stairway
   There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below.  All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge.  To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below.  Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up    -Down 
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Skir's head.
*Aik  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
*Des  -=Denizens of Lloth=- (Githyanki)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Des's head.

< 1654h/1654H 259v/260V Pos: standing >
The stairway continues.
You extend your sights upward.
On a Stone Stairway
   It is a good thing that halflings don't have any fear of heights.  This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen.  The drop down to the valley below would be swift, and most likely end in
a quick and painless death.  Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south.  Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up    -Down 
A giant dragonfly zips around here.

< 1654h/1654H 259v/260V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of endurance you are carrying.

< 1654h/1654H 259v/260V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by Des.

< 1654h/1654H 259v/260V Pos: standing >
You quickly scan the area.
A giant dragonfly who is close by above you.
A minotaur mercenary wizard who is not far off above you.
A minotaur mercenary guard who is not far off above you.
A minotaur mercenary guard who is not far off above you.
A minotaur mercenary guard who is not far off above you.
A halfling guard who is not far off above you.
You follow Aik.

On a Stone Stairway
   It is a good thing that halflings don't have any fear of heights.  This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen.  The drop down to the valley below would be swift, and most likely end in
a quick and painless death.  Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south.  Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up    -Down 
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Skir's head.
*Aik  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
*Des  -=Denizens of Lloth=- (Githyanki)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Des's head.
A giant dragonfly zips around here.

< 1654h/1654H 258v/260V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
The burly guardian who is close by above you.
A halfling guard who is close by above you.

< 1654h/1654H 258v/260V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Des.

< 1654h/1654H 259v/260V Pos: standing >
Skir sneaks up.
You follow Aik.

Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West  -Down 
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Skir's head.
*Aik  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
*Des  -=Denizens of Lloth=- (Githyanki)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Des's head.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 1654h/1654H 259v/260V Pos: standing >
You follow Aik.

Inside the Woodseer Gates
   Rusty gates are propped open here, obviously not in use for quite a long
time.  It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep.  Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution.  An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East  -West 
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Skir's head.
*Aik  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
*Des  -=Denizens of Lloth=- (Githyanki)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Des's head.

< 1654h/1654H 258v/260V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
The burly guardian who is close by to your east.
A halfling guard who is close by to your east.
The halfling thief who is not far off to your west.
A father duck who is not far off to your west.
A fuzzy duckling who is a brief walk away to your west.
A halfling woodcarver who is in the distance to your west.

< 1654h/1654H 260v/260V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
The burly guardian who is close by to your east.
A halfling guard who is close by to your east.
The halfling thief who is not far off to your west.
A father duck who is not far off to your west.
A fuzzy duckling who is a brief walk away to your west.
A halfling woodcarver who is in the distance to your west.

< 1654h/1654H 260v/260V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Skir sneaks west.
You follow Aik.

Petalrich Lane and Vinestrong Way
   Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer.  A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East  -South -West 
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Skir's head.
*Aik  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
*Des  -=Denizens of Lloth=- (Githyanki)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Des's head.

< 1654h/1654H 259v/260V Pos: standing >
Des sneaks west.
You follow Aik.

Petalrich Lane
   The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road.  Based on the heavy traffic
this must be the major business area of Woodseer.  A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park.  A doorway
to the south enters a large building built in the shade of a nearby jodani
tree.  A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods".  Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East  -South -West 
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Skir's head.
*Aik  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
*Des  -=Denizens of Lloth=- (Githyanki)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Des's head.
A shady-looking halfling stands here, keeping to the shadows.
A father duck with a bright green head watches the ducklings.

< 1654h/1654H 258v/260V Pos: standing >
Des sneaks west.
You follow Aik.

Petalrich Lane
   Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume.  North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife.  It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains.  Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall.  South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant.  The flower-lined road
continues to the east and west.
Obvious exits: -North -East  -South -West 
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Skir's head.
*Aik  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
*Des  -=Denizens of Lloth=- (Githyanki)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Des's head.
A fuzzy white duckling wanders here searching for food.
Saifat sneaks in from the east.

< 1654h/1654H 257v/260V Pos: standing >
You quickly scan the area.
A halfling child who is not far off to your north.
A fuzzy duckling who is not far off to your north.
An ugly frog who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A speckled duck who is a brief walk away to your north.
An ugly frog who is a brief walk away to your north.
The halfling thief who is close by to your east.
A father duck who is close by to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A halfling guard who is rather far off to your east.
A halfling guard who is close by to your south.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A halfling woodcarver who is not far off to your west.
The young adventurer who is a brief walk away to your west.
The small woman who is rather far off to your west.
The Woodseer Quartermaster who is in the distance to your west.

< 1654h/1654H 259v/260V Pos: standing >
You quickly scan the area.
A halfling child who is not far off to your north.
A fuzzy duckling who is not far off to your north.
An ugly frog who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A speckled duck who is a brief walk away to your north.
An ugly frog who is a brief walk away to your north.
The halfling thief who is close by to your east.
A father duck who is close by to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A halfling guard who is rather far off to your east.
A halfling guard who is close by to your south.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A halfling woodcarver who is not far off to your west.
The young adventurer who is a brief walk away to your west.
The small woman who is rather far off to your west.
The Woodseer Quartermaster who is in the distance to your west.

< 1654h/1654H 260v/260V Pos: standing >
A faint hum can be heard from the oaken staff of the woodlands carried by Saifat.

< 1654h/1654H 260v/260V Pos: standing >
You quickly scan the area.
A halfling child who is not far off to your north.
A fuzzy duckling who is not far off to your north.
An ugly frog who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A speckled duck who is a brief walk away to your north.
An ugly frog who is a brief walk away to your north.
The halfling thief who is close by to your east.
A father duck who is close by to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A halfling guard who is rather far off to your east.
A halfling guard who is close by to your south.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A halfling woodcarver who is not far off to your west.
The young adventurer who is a brief walk away to your west.
The small woman who is rather far off to your west.
The Woodseer Quartermaster who is in the distance to your west.

< 1654h/1654H 260v/260V Pos: standing >
You quickly scan the area.
A halfling child who is not far off to your north.
A fuzzy duckling who is not far off to your north.
An ugly frog who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A speckled duck who is a brief walk away to your north.
An ugly frog who is a brief walk away to your north.
The halfling thief who is close by to your east.
A father duck who is close by to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A halfling guard who is rather far off to your east.
A halfling guard who is close by to your south.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A halfling woodcarver who is not far off to your west.
The young adventurer who is a brief walk away to your west.
The small woman who is rather far off to your west.
The Woodseer Quartermaster who is in the distance to your west.

< 1654h/1654H 260v/260V Pos: standing >
Alarm bells sound, signalling an invasion!
Aik sneaks south.
You follow Aik.

Quivering Leaf Restaurant
   The interior of the tree has been hollowed out and polished to a lustrous
shine.  Solid ebonwood tables and chairs are spread out evenly through the
room, fine linens and china are at every place setting.  The Quivering
Leaf serves fine food at, er, fine prices, but it is worth every penny.
Well-dressed waiters are ready to seat the customers and take their orders.
Even at off-times the restaurant is crowded, and on holidays there are lines
out the door because the Quivering Leaf accepts no reservations.  A small
stairway leads down to a well-lit bar and another stairway leads up to the inn.
An open doorway leads back out to Petalrich Lane.
Obvious exits: -North -Up    -Down 
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Skir's head.
*Aik  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
*Des  -=Denizens of Lloth=- (Githyanki)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Des's head.
A halfling guard patrols the streets keeping the peace.
You sense a lifeform nearby.
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.
Coleans sneaks in from the north.

< 1654h/1654H 259v/260V Pos: standing >
Someone attempts to stab Des in the back, but Des's stone skin quickly absorbs the impact before fading away!
A dwarf mercenary tracker and punisher snaps into visibility.
Des snaps into visibility.
A dwarf mercenary tracker and punisher places a long slender dagger [superior] in the back of Des, resulting in some strange noises and some blood.
A dark shroud encases Des as she charges into battle.
A dwarf mercenary tracker and punisher places a long slender dagger [poor] in the back of Des, resulting in some strange noises and some blood.
A dwarf mercenary tracker and punisher ignites into black flames as she hits Des!

< 1654h/1654H 259v/260V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is close by to your north.
A halfling child who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
An ugly frog who is rather far off to your north.
A giant bee who is rather far off to your north.
A speckled duck who is rather far off to your north.
An ugly frog who is rather far off to your north.
A Human who is close by above you.
The receptionist who is close by above you.
The logger who is close by below you.
The impatient patron who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The rich drunk who is close by below you.
The bartender who is close by below you.

< 1654h/1654H 259v/260V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by Des.
You quickly scan the area.
A fuzzy duckling who is close by to your north.
A halfling child who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
An ugly frog who is rather far off to your north.
A giant bee who is rather far off to your north.
A speckled duck who is rather far off to your north.
An ugly frog who is rather far off to your north.
A Human who is close by above you.
The receptionist who is close by above you.
The logger who is close by below you.
The impatient patron who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The rich drunk who is close by below you.
The bartender who is close by below you.
Aik says 'stone'

< 1654h/1654H 259v/260V Pos: standing >
Des avoids being bashed by a halfling guard, who loses his balance and falls.
Des parries a halfling guard's lunge at her.
Des dodges a halfling guard's attack.
Des snaps into visibility.

< 1654h/1654H 259v/260V Pos: standing >

< 1654h/1654H 259v/260V Pos: standing >
Des's impressive slash wounds a dwarf mercenary tracker and punisher.
Des's impressive slash wounds a dwarf mercenary tracker and punisher.
Des's slash wounds a dwarf mercenary tracker and punisher.
A dwarf mercenary tracker and punisher parries Des's lunge at her.

< 1654h/1654H 259v/260V Pos: standing >

< 1654h/1654H 259v/260V Pos: standing >
Bahamut's mask of vigor glows for a second and drains the essence of a dwarf mercenary tracker and punisher.
Des becomes revitalized!

< 1654h/1654H 259v/260V Pos: standing >

< 1654h/1654H 259v/260V Pos: standing >
Des's skin seems to turn to stone.

< 1654h/1654H 259v/260V Pos: standing >
Des parries a halfling guard's lunge at her.
Des parries a halfling guard's lunge at her.
Des snaps into visibility.

< 1654h/1654H 259v/260V Pos: standing >
Des parries a dwarf mercenary tracker and punisher's lunge at her.
A dwarf mercenary tracker and punisher's pierce grazes Des.
A dwarf mercenary tracker and punisher ignites into black flames as she hits Des!
Des dodges a dwarf mercenary tracker and punisher's attack.
Des parries a dwarf mercenary tracker and punisher's lunge at her.
A dwarf mercenary tracker and punisher suddenly looks stronger!

< 1654h/1654H 259v/260V Pos: standing >
A dwarf mercenary tracker and punisher parries Des's lunge at her.
A dwarf mercenary tracker and punisher parries Des's lunge at her.
Des snaps into visibility.
Des's impressive slash wounds a dwarf mercenary tracker and punisher.
A dwarf mercenary tracker and punisher parries Des's lunge at her.

< 1654h/1654H 259v/260V Pos: standing >
Des makes a futile attempt to bash a dwarf mercenary tracker and punisher, but she is simply immovable.

< 1654h/1654H 259v/260V Pos: standing >
A stairway leads up to the inn.
You extend your sights upward.
The Quivering Leaf Inn
   A receptionists desk marks the entrance to a number of the fine rooms that
have been created throughout the tree.  All of the walls shine with the
lustrous red hue of highly polished jodani wood.  It is said that there are
rooms large enough to accommodate even the largest of barbarians from the
north, if they can pay the rate.  All of the rooms in the Quivering Leaf
are well-furnished with the most comfortable of beds and pleasant chairs so
that travelers always wake well-rested.  Special guards ensure that each guest,
and their belongings will be safe, at least until they leave their rooms.  A
staircase leads down into one of the finest restaurants in the land, and a
small doorway to the east enters a tiny reading room.
Obvious exits: -East  -West  -Down 
A Human (medium) stands here. (Non-Fraggable)
A beautiful receptionist stands here ready to rent out rooms.

< 1654h/1654H 259v/260V Pos: standing >

< 1654h/1654H 259v/260V Pos: standing >
A halfling guard misses Des.
A halfling guard misses Des.

< 1654h/1654H 259v/260V Pos: standing >
Skir snaps into visibility.

< 1654h/1654H 259v/260V Pos: standing >
A dwarf mercenary tracker and punisher's decent pierce grazes Des.
A dwarf mercenary tracker and punisher ignites into black flames as she hits Des!
A dwarf mercenary tracker and punisher's decent pierce grazes Des.
A dwarf mercenary tracker and punisher ignites into black flames as she hits Des!
A dwarf mercenary tracker and punisher's decent pierce grazes Des.
A dwarf mercenary tracker and punisher ignites into black flames as she hits Des!
A dwarf mercenary tracker and punisher attempts to flee.
A dwarf mercenary tracker and punisher tries to flee, but can't make it out of here!

< 1654h/1654H 259v/260V Pos: standing >
A dwarf mercenary tracker and punisher dodges Des's attack.
Des's powerful slash strikes a dwarf mercenary tracker and punisher.
Des's impressive slash wounds a dwarf mercenary tracker and punisher.

< 1654h/1654H 259v/260V Pos: standing >
Skir loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
Skir's stunning visions seem to completely entrance a dwarf mercenary tracker and punisher!
A dwarf mercenary tracker and punisher is stunned!
Skir wills the flames of the abyss to overwhelm and consume thier foe...
A halfling guard screams and doubles over in agony as searing heat ignites within his body.
A halfling guard suddenly looks in pain as he moves.
Skir wills the flames of the abyss to overwhelm and consume thier foe...
The simple farmer screams and doubles over in agony as searing heat ignites within his body.
The simple farmer is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kroth by 0.
You feel the bloodlust in your heart as you hear the death cry of the simple farmer.
Skir wills the flames of the abyss to overwhelm and consume thier foe...
A dwarf mercenary tracker and punisher screams and doubles over in agony as searing heat ignites within her body.
A dwarf mercenary tracker and punisher suddenly looks in pain as she moves.

< 1654h/1654H 259v/260V Pos: standing >
The elven woman starts casting a spell.

< 1654h/1654H 259v/260V Pos: standing >
Skir's body appears to recover from the affects of the potion.

< 1654h/1654H 259v/260V Pos: standing >
Des snaps into visibility.
A halfling guard's impressive slash grazes Des.
A halfling guard ignites into black flames as he hits Des!
A halfling guard's impressive slash grazes Des.
A halfling guard ignites into black flames as he hits Des!
You start chanting...

< 1654h/1654H 259v/260V Pos: standing >
A faint hum can be heard from the warhammer of the ancient dwarven battleragers carried by Coleans.

< 1654h/1654H 260v/260V Pos: standing >
A halfling guard clambers to his feet.

< 1654h/1654H 260v/260V Pos: standing >
You complete your spell...
You point at a Human.
[Damage: 68 ] Your blast of molten spray slams into a Human, burning holes into her flesh.
You receive your share of experience.