The death of [ 4 Paladin] Yzarafk (Human)

in Quivering Leaf Restaurant

from the perspective of [56 Demonic Rider] Des -=Denizens of Lloth=- (Githyanki)

<floating about head>a bright purple ioun stone[239h 49m 44s]
<worn as a badge>    a clump of glowing fuzz of health [47%]
<worn on head>       the eladrin-bone crown of the obyriths of endurance (humming)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a lightning earring [superior]
<worn in ear>        an earring of wonderous power (glowing) [88%]
<worn on face>       Bahamut's mask of vigor (glowing)[239h 49m 44s]
<worn around neck>   an amulet of chaos of dexterity [82%]
<worn around neck>   a necklace of dangling bones and relics [superior] (humming)
<worn on body>       the platemail of the DragonLord[239h 49m 44s]
<worn about body>    the cloak of the stalker[239h 49m 44s]
<worn on back>       a well crafted backpack
<worn as quiver>     a sheath of stitched together skulls of endurance
<worn about waist>   the ceinture of giant strength [80%]
<worn on belt buckle>A swirling mass of black smoke and hot ash of health (humming) [79%]
<attached to belt>   a vial of liquid time [81%]
<attached to belt>   a potion of bubbling goo (glowing) [73%]
<worn on arms>       some blue dragonscale shoulder guards of health
<worn around wrist>  a bracelet of dracolich hide of damage (humming) [48%]
<worn around wrist>  a shimmering bracelet emblazoned with a golden falcon [superior] with a strange blue stone (glowing)
<worn on hands>      the gauntlets of a Living Legend (glowing)
<worn on finger>     a ring of regeneration of health (glowing)
<worn on finger>     a wispy astral-twined mindstone ring[239h 49m 44s]
<wielding twohanded> the holy flamberge of the efreeti (glowing)[239h 49m 44s]
<worn on legs>       greaves of cracked bluestone of greater charisma (glowing)
<worn on feet>       a pair of pitch-black mindstone boots of regeneration (glowing) [71%]

An impenetrable globe of darkness floats near Saifat's head.
Kroth (Ogre)(huge) stands in mid-air here.(Red Aura)
Skir (Githyanki)(medium) stands in mid-air here, fighting the smiling cleric.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
Aik (Githyanki)(medium) stands in mid-air here. (Casting) (Red Aura)
The smiling cleric sits in mid-air here, fighting Skir.(Gold Aura)

< 1991h/1002H 285v/285V Pos: standing >
Aik wills the flames of the abyss to overwhelm and consume thier foe...
The smiling cleric screams and doubles over in agony as searing heat ignites within her body.
You quickly scan the area.
An elite highwayman who is close by to your west.
The mount who is not far off to your west.
An elite Tharnadian warrior who is a brief walk away to your west.
A minotaur mercenary guard who is in the distance above you.

< 1992h/1002H 285v/285V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Kroth.
It appears to be the corpse of the scarred mage.
a small pile of coins

< 1992h/1002H 285v/285V Pos: standing >

< 1991h/1002H 285v/285V Pos: standing >
You are carrying: (4/13)
the mace of mentality
the flaming axe of the Illithid lords
the mace of the earth (glowing)
a net of endless currents

< 1991h/1002H 285v/285V Pos: standing >
Skir is suddenly surrounded by a red eldritch aura, which quickly dissipates.
Skir wills the flames of the abyss to overwhelm and consume thier foe...
The smiling cleric screams and doubles over in agony as searing heat ignites within her body.
The smiling cleric is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Des by 151.
You feel the bloodlust in your heart as you hear the death cry of the smiling cleric.
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
Puddles of fresh blood cover the ground.
The corpse of the smiling cleric is lying here.
The corpse of the scarred mage is lying here.
Shattered bits of ice are scattered about the area.
A large wooden sign stands here.
Coleans (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Coleans's head.
*Saifat (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Saifat's head.
Kroth (Ogre)(huge) stands in mid-air here.(Red Aura)
Skir (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
Aik (Githyanki)(medium) stands in mid-air here.(Red Aura)

< 1992h/1002H 285v/285V Pos: standing >
Saving Des.

< 1991h/1002H 285v/285V Pos: standing >
You get a small pile of coins from the corpse of the smiling cleric.
There were: 1 platinum coin, 74 gold coins. 

< 1991h/1002H 285v/285V Pos: standing >
the corpse of the smiling cleric does not contain the essence.

< 1991h/1002H 285v/285V Pos: standing >
Ok.
You put 1 platinum, 115 gold, 0 silver, and 0 copper coins into a net of endless currents.

< 1990h/1002H 285v/285V Pos: standing >
It is 8pm, on the Day of the Storm
The 22nd Day of the Month of FirstFrost, Year 1904.
Time elapsed since boot-up: 48:32:46
Current time is: Sat Apr 17 01:57:18 2021 (GMT)
                 Fri Apr 16 21:57:18 2021 (EDT)

< 1990h/1002H 285v/285V Pos: standing >

< 1990h/1002H 285v/285V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 1989h/1002H 285v/285V Pos: standing >
You do not see that here.

< 1989h/1002H 285v/285V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D

< 1988h/1002H 283v/285V Pos: standing >

< 1987h/1002H 283v/285V Pos: standing >
The stairway ends by a path along the base of the cliff.
You extend your sights downward.
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
Puddles of fresh blood cover the ground.
The corpse of the smiling cleric is lying here.
The corpse of the scarred mage is lying here.
Shattered bits of ice are scattered about the area.
A large wooden sign stands here.
*Skir (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.

< 1987h/1002H 283v/285V Pos: standing >
The stairway continues.
You extend your sights upward.
On a Stone Stairway
Obvious exits: -U -D

< 1987h/1002H 283v/285V Pos: standing >

< 1986h/1002H 283v/285V Pos: standing >

<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
Puddles of fresh blood cover the ground.
The corpse of the smiling cleric is lying here.
The corpse of the scarred mage is lying here.
Shattered bits of ice are scattered about the area.
A large wooden sign stands here.
Aik sneaks in from above.

< 1985h/1002H 282v/285V Pos: standing >

< 1985h/1002H 282v/285V Pos: standing >
A faint hum can be heard from the warhammer of the ancient dwarven battleragers carried by Coleans.
Looks like an exit.
You extend your sights upward.
On a Stone Stairway
Obvious exits: -U -D

< 1984h/1002H 284v/285V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Kroth.

< 1983h/1002H 285v/285V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
Kroth sneaks in from below.
Saifat sneaks in from below.
Coleans sneaks in from below.

< 1982h/1002H 283v/285V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
Skir sneaks in from below.

< 1982h/1002H 282v/285V Pos: standing >
The stairway continues.
You extend your sights upward.
On a Stone Stairway
Obvious exits: -U -D

< 1981h/1002H 282v/285V Pos: standing >
You quickly scan the area.
A giant dragonfly who is not far off above you.
A minotaur mercenary guard who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.
The burly guardian who is a brief walk away above you.
A halfling guard who is a brief walk away above you.

< 1981h/1002H 284v/285V Pos: standing >
Kroth sits down in a comfortable spot.

< 1980h/1002H 285v/285V Pos: standing >
The stairway continues.
You extend your sights upward.
On a Stone Stairway
Obvious exits: -U -D

< 1979h/1002H 285v/285V Pos: standing >
Kroth stares off into space, entering a meditative trance.

< 1979h/1002H 285v/285V Pos: standing >
Kroth snaps out of his meditative trance, grinning widely.

<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
Aik sneaks in from below.
Skir sneaks in from below.
Coleans sneaks in from below.

< 1978h/1002H 284v/285V Pos: standing >

< 1978h/1002H 284v/285V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>

<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
Kroth (Ogre)(huge) sits resting.(Red Aura)
Aik sneaks in from above.

< 1977h/1002H 283v/285V Pos: standing >

< 1977h/1002H 283v/285V Pos: standing >

< 1976h/1002H 285v/285V Pos: standing >
You are carrying: (4/13)
the mace of mentality
the flaming axe of the Illithid lords
the mace of the earth (glowing)
a net of endless currents

< 1975h/1002H 285v/285V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
*Coleans (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Coleans's head.
*Saifat (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Saifat's head.
*Skir (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
*Aik (Githyanki)(medium) stands in mid-air here.(Red Aura)
Kroth (Ogre)(huge) sits resting.(Red Aura)

< 1975h/1002H 285v/285V Pos: standing >
You quickly scan the area.
A giant dragonfly who is not far off above you.
A minotaur mercenary wizard who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.

< 1974h/1002H 285v/285V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
*Coleans (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Coleans's head.
*Saifat (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Saifat's head.
*Skir (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
*Aik (Githyanki)(medium) stands in mid-air here.(Red Aura)
Kroth (Ogre)(huge) sits resting.(Red Aura)

< 1973h/1002H 285v/285V Pos: standing >
Kroth clambers to his feet.

< 1973h/1002H 285v/285V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
*Coleans (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Coleans's head.
*Saifat (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Saifat's head.
*Skir (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
*Aik (Githyanki)(medium) stands in mid-air here.(Red Aura)
Kroth (Ogre)(huge) stands in mid-air here.(Red Aura)

< 1972h/1002H 285v/285V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
Militia forces muster to bolster the town's defenses against the invaders!!!
Skir sneaks in from below.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1970h/1002H 284v/285V Pos: standing >
The stairway continues.
You extend your sights upward.
On a Stone Stairway
Obvious exits: -U -D
A giant dragonfly zips around here.

< 1970h/1002H 284v/285V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of endurance carried by Kroth.

< 1970h/1002H 284v/285V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend you are carrying.

< 1970h/1002H 284v/285V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>

<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
A giant dragonfly zips around here.
Aik sneaks in from below.
Saifat sneaks in from below.
Coleans sneaks in from below.

< 1968h/1002H 283v/285V Pos: standing >
The stairway ends at a small landing.
You extend your sights upward.
Outside the Woodseer Gates
Obvious exits: -W -D
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 1968h/1002H 283v/285V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti you are carrying.

< 1968h/1002H 284v/285V Pos: standing >

<map>
Zone: Woodseer.
Room: Outside the Woodseer Gates
</map>

<map>
Zone: Woodseer.
Room: Outside the Woodseer Gates
</map>
Outside the Woodseer Gates
Obvious exits: -W -D
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
Aik sneaks in from below.
Coleans sneaks in from below.

< 1967h/1002H 284v/285V Pos: standing >

<map>
Zone: Woodseer.
Room: Inside the Woodseer Gates
</map>
Inside the Woodseer Gates
Obvious exits: -E -W
Aik sneaks in from the east.
Skir sneaks in from the east.
Coleans sneaks in from the east.

< 1967h/1002H 283v/285V Pos: standing >

< 1966h/1002H 283v/285V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!
Coleans sneaks in from the east.

< 1965h/1002H 284v/285V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -E -S -W
A shady-looking halfling stands here, keeping to the shadows.
A father duck with a bright green head watches the ducklings.
Aik sneaks in from the east.
Skir sneaks in from the east.

< 1964h/1002H 283v/285V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
A fuzzy white duckling wanders here searching for food.
Aik sneaks in from the east.
Saifat sneaks in from the east.

< 1964h/1002H 282v/285V Pos: standing >
You quickly scan the area.
A halfling child who is not far off to your north.
A fuzzy duckling who is not far off to your north.
An ugly frog who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A speckled duck who is a brief walk away to your north.
An ugly frog who is a brief walk away to your north.
The halfling thief who is close by to your east.
A father duck who is close by to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A halfling guard who is rather far off to your east.
A halfling guard who is close by to your south.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A halfling woodcarver who is not far off to your west.
The young adventurer who is a brief walk away to your west.
The small woman who is rather far off to your west.
The Woodseer Quartermaster who is in the distance to your west.

< 1964h/1002H 283v/285V Pos: standing >
An open doorway leads into the base of a tall jodani tree.
You extend your sights southward.
Quivering Leaf Restaurant
Obvious exits: -N -U -D
A halfling guard patrols the streets keeping the peace.(Gold Aura)
You sense a lifeform nearby.
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.

< 1963h/1002H 285v/285V Pos: standing >
A faint hum can be heard from the oaken staff of the woodlands carried by Saifat.

< 1962h/1002H 285v/285V Pos: standing >

<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>

<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>
Quivering Leaf Restaurant
Obvious exits: -N -U -D
A halfling guard patrols the streets keeping the peace.(Gold Aura)
You sense a lifeform nearby.
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.
Alarm bells sound, signalling an invasion!
Skir sneaks in from the north.
Saifat sneaks in from the north.

< 1961h/1002H 284v/285V Pos: standing >
A stairway leads up to the inn.
You extend your sights upward.
The Quivering Leaf Inn
Obvious exits: -E -W -D
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
A beautiful receptionist stands here ready to rent out rooms.

< 1961h/1002H 284v/285V Pos: standing >
Someone attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
A dwarf mercenary tracker and punisher snaps into visibility.
You snap into visibility.
-=[Out of nowhere, a dwarf mercenary tracker and punisher stabs you in the back.]=-
You feel unholy power coursing through your limbs!
-=[Out of nowhere, a dwarf mercenary tracker and punisher stabs you in the back.]=-
[Damage:  2 ] -=[A dwarf mercenary tracker and punisher ignites into black flames as she hits you!]=-

< 1941h/1002H 284v/285V Pos: standing >
< T: Des TP: sta TC:excellent E: dwarf sta EP: few scratches >
 A faint hum can be heard from the gauntlets of a Living Legend you are carrying.
Aik says 'stone'

< 1940h/1002H 284v/285V Pos: standing >
< T: Des TP: sta TC:excellent E: dwarf sta EP: few scratches >
 You dodge a bash from a halfling guard, who loses his balance and falls.
You parry a halfling guard's lunge at you.
You dodge a halfling guard's vicious attack.
You snap into visibility.

< 1940h/1002H 284v/285V Pos: standing >
< T: Des TP: sta TC:excellent E: dwarf sta EP: few scratches >
 
< 1939h/1002H 284v/285V Pos: standing >
< T: Des TP: sta TC:excellent E: dwarf sta EP: few scratches >
 A stairway leads up to the inn.
You extend your sights upward.
The Quivering Leaf Inn
Obvious exits: -E -W -D
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
A beautiful receptionist stands here ready to rent out rooms.

< 1939h/1002H 284v/285V Pos: standing >
< T: Des TP: sta TC:excellent E: dwarf sta EP: few scratches >
 [Damage: 18 ] -=[Your impressive slash wounds a dwarf mercenary tracker and punisher.]=-
[Damage: 15 ] -=[Your impressive slash wounds a dwarf mercenary tracker and punisher.]=-
[Damage: 17 ] -=[Your slash wounds a dwarf mercenary tracker and punisher.]=-
A dwarf mercenary tracker and punisher parries your futile lunge at her.

< 1944h/1002H 284v/285V Pos: standing >
< T: Des TP: sta TC:excellent E: dwarf sta EP: few scratches >
 
< 1944h/1002H 284v/285V Pos: standing >
< T: Des TP: sta TC:excellent E: dwarf sta EP: few scratches >
 The essense of Bahamut streams of of your mask and attacks your victim!
you feel revitalized.

< 1943h/1002H 284v/285V Pos: standing >
< T: Des TP: sta TC:excellent E: dwarf sta EP: few scratches >
 
< 1983h/1042H 284v/285V Pos: standing >
< T: Des TP: sta TC:excellent E: dwarf sta EP: few scratches >
 You feel your skin harden to stone.

< 1983h/1042H 284v/285V Pos: standing >
< T: Des TP: sta TC:excellent E: dwarf sta EP: few scratches >
 A stairway leads up to the inn.
You extend your sights upward.
The Quivering Leaf Inn
Obvious exits: -E -W -D
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
A beautiful receptionist stands here ready to rent out rooms.

< 1982h/1042H 284v/285V Pos: standing >
< T: Des TP: sta TC:excellent E: dwarf sta EP: few scratches >
 You parry a halfling guard's lunge at you.
You parry a halfling guard's lunge at you.
You snap into visibility.

< 1981h/1042H 284v/285V Pos: standing >
< T: Des TP: sta TC:excellent E: dwarf sta EP: few scratches >
 You parry a dwarf mercenary tracker and punisher's lunge at you.
-=[A dwarf mercenary tracker and punisher's pierce grazes you.]=-
[Damage:  1 ] -=[A dwarf mercenary tracker and punisher ignites into black flames as she hits you!]=-
You dodge a dwarf mercenary tracker and punisher's vicious attack.
You parry a dwarf mercenary tracker and punisher's lunge at you.
A dwarf mercenary tracker and punisher suddenly looks stronger!

< 1980h/1042H 284v/285V Pos: standing >
< T: Des TP: sta TC:excellent E: dwarf sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 1979h/1042H 284v/285V Pos: standing >
< T: Des TP: sta TC:excellent E: dwarf sta EP: few scratches >
 Autosaving...
A stairway leads up to the inn.
You extend your sights upward.
The Quivering Leaf Inn
Obvious exits: -E -W -D
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
A beautiful receptionist stands here ready to rent out rooms.

< 1978h/1042H 284v/285V Pos: standing >
< T: Des TP: sta TC:excellent E: dwarf sta EP: few scratches >
 A dwarf mercenary tracker and punisher parries your futile lunge at her.
A dwarf mercenary tracker and punisher parries your futile lunge at her.
You snap into visibility.
[Damage: 18 ] -=[Your impressive slash wounds a dwarf mercenary tracker and punisher.]=-
A dwarf mercenary tracker and punisher parries your futile lunge at her.

< 1980h/1042H 284v/285V Pos: standing >
< T: Des TP: sta TC:excellent E: dwarf sta EP: few scratches >
 You make a futile attempt to bash a dwarf mercenary tracker and punisher, but she is simply immovable.

< 1980h/1042H 284v/285V Pos: sitting >
< T: Des TP: sit TC:excellent E: dwarf sta EP: few scratches >
 
< 1978h/1042H 284v/285V Pos: sitting >
< T: Des TP: sit TC:excellent E: dwarf sta EP: few scratches >
 A halfling guard misses you.
A halfling guard misses you.

< 1977h/1042H 284v/285V Pos: sitting >
< T: Des TP: sit TC:excellent E: dwarf sta EP: few scratches >
 This being a hometown, you receive fewer exps...

< 1976h/1042H 284v/285V Pos: sitting >
< T: Des TP: sit TC:excellent E: dwarf sta EP: few scratches >
 Skir snaps into visibility.

< 1976h/1042H 284v/285V Pos: sitting >
< T: Des TP: sit TC:excellent E: dwarf sta EP: few scratches >
 -=[A dwarf mercenary tracker and punisher's decent pierce grazes you.]=-
[Damage:  1 ] -=[A dwarf mercenary tracker and punisher ignites into black flames as she hits you!]=-
-=[A dwarf mercenary tracker and punisher's decent pierce grazes you.]=-
[Damage:  1 ] -=[A dwarf mercenary tracker and punisher ignites into black flames as she hits you!]=-
-=[A dwarf mercenary tracker and punisher's decent pierce grazes you.]=-
[Damage:  1 ] -=[A dwarf mercenary tracker and punisher ignites into black flames as she hits you!]=-
A dwarf mercenary tracker and punisher attempts to flee.
A dwarf mercenary tracker and punisher tries to flee, but can't make it out of here!

< 1969h/1042H 284v/285V Pos: sitting >
< T: Des TP: sit TC:excellent E: dwarf sta EP: few scratches >
 A dwarf mercenary tracker and punisher dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 32 ] -=[Your powerful slash strikes a dwarf mercenary tracker and punisher.]=-
[Damage: 18 ] -=[Your impressive slash wounds a dwarf mercenary tracker and punisher.]=-

< 1975h/1042H 284v/285V Pos: sitting >
< T: Des TP: sit TC:excellent E: dwarf sta EP:  small wounds >
 Skir loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
Skir's stunning visions seem to completely entrance a dwarf mercenary tracker and punisher!
A dwarf mercenary tracker and punisher is stunned!
Skir wills the flames of the abyss to overwhelm and consume thier foe...
A halfling guard screams and doubles over in agony as searing heat ignites within his body.
A halfling guard suddenly looks in pain as he moves.
Skir wills the flames of the abyss to overwhelm and consume thier foe...
The simple farmer screams and doubles over in agony as searing heat ignites within his body.
The simple farmer is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Des by 0.
You feel the bloodlust in your heart as you hear the death cry of the simple farmer.
Skir wills the flames of the abyss to overwhelm and consume thier foe...
A dwarf mercenary tracker and punisher screams and doubles over in agony as searing heat ignites within her body.
A dwarf mercenary tracker and punisher suddenly looks in pain as she moves.

< 2063h/1042H 284v/285V Pos: sitting >
< T: Skir TP: sta TC:excellent E: dwarf sta EP:  few wounds >
 The elven woman starts casting a spell.

< 2063h/1042H 284v/285V Pos: sitting >
< T: Skir TP: sta TC:excellent E: dwarf sta EP:  few wounds >
 Skir's body appears to recover from the affects of the potion.
Your heroic urges slowly fade away.
As the gootwiet fades, you no longer feel so in tune with your body.

< 2027h/1007H 284v/285V Pos: sitting >
< T: Skir TP: sta TC:excellent E: dwarf sta EP:  few wounds >
 You snap into visibility.
-=[A halfling guard's impressive slash grazes you.]=-
[Damage:  3 ] -=[A halfling guard ignites into black flames as he hits you!]=-
-=[A halfling guard's impressive slash grazes you.]=-
[Damage:  3 ] -=[A halfling guard ignites into black flames as he hits you!]=-
Kroth starts casting an offensive spell.

< 2014h/1007H 284v/285V Pos: sitting >
< T: Skir TP: sta TC:excellent E: dwarf sta EP:  few wounds >
 A faint hum can be heard from the warhammer of the ancient dwarven battleragers carried by Coleans.

< 2013h/1007H 284v/285V Pos: sitting >
< T: Skir TP: sta TC:excellent E: dwarf sta EP:  few wounds >
 A halfling guard clambers to his feet.

< 2013h/1007H 284v/285V Pos: sitting >
< T: Skir TP: sta TC:excellent E: dwarf sta EP:  few wounds >
 Kroth completes his spell...
Kroth utters the words 'molten spray'
Kroth points at a Human.
You receive your share of experience.