The death of [47 Minstrel] Ekimensio -= Tharnadian Mercenaries =- (Grey Elf)

in A Grand Foyer within the Palace

from the perspective of [47 Minstrel] Ekimensio -= Tharnadian Mercenaries =- (Grey Elf)

<worn in ear>        a robin's tail feather (glowing) (illuminating) [80%]
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn on face>       a grotesque quasit-skin mask
<worn around neck>   a pearl necklace
<worn about body>    a finely woven centaur blanket [poor]
<worn on back>       a double-buckled Alatorin backpack
<worn on arms>       a set of jagged blood crystal arm plates [67%]
<worn around wrist>  a shiny glowing bracelet (humming) (illuminating)
<worn around wrist>  a black and white zebra-hide wristband
<held>               a moorwood horn (humming)
<worn on feet>       some tight black shoes with durithalite buckles

The corpse of a Centaur is lying here.

< 344h/359H 118v/120V Pos: standing >

< 344h/359H 118v/120V Pos: standing >
You play a song to protect your friends from dragons.
You feel protected from the fire!
Your feeble spell is no match for elemental fire!

< 344h/359H 118v/120V Pos: standing >

< 344h/359H 119v/120V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Biggz is made of flesh and appears to be of average quality.
The corpse of Biggz has an item value of 1.
It appears to be the corpse of Biggz.
Nothing.

< 344h/359H 119v/120V Pos: standing >
Before the Servant's Quarters
   This decadent hallway is lined with pulsating braziers of flame which
flare up in unison along the entire length of the corridor.  Almost as if the
palace were alive and breating, each brazier pulsates in turn before returning
to a more subdued light.  High above upon the ceiling, spiralling shafts of
rock spin towards the ground, growing ever thinner and sharper as they come
within half the distance from roof to floor.  The tips of the spikes glow
a deep red in color, perhaps indicating that there is more to them than
is currently visible.  The entryway to the Servant's Quarters lies east.
Obvious exits: -East  -South
A craftsman's pin has been left here.
[4] The corpse of a Centaur is lying here.

< 344h/359H 118v/120V Pos: standing >

< 341h/359H 118v/120V Pos: standing >

< 338h/359H 118v/120V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Disil is made of flesh and appears to be of average quality.
The corpse of Disil has an item value of 1.
It appears to be the corpse of Disil.
a leather saddle
a flaming sabre (glowing) (illuminating)
a belt of woven hides
some soft deer-skin saddle bags
a small round wooden shield
a pair of bark sleeves
a pair of brown leather gloves
a bark and leaf cap
a suit of bark coated armor
a hardwood cudgel
a cloak of cured leather
a large two-handed sword
a large two-handed sword
a long steel sword
a steel short sword
a steel long sword
a small wooden mace
a stout oaken cudgel
a sturdy wooden club

< 335h/359H 118v/120V Pos: standing >

< 332h/359H 118v/120V Pos: standing >

< 329h/359H 118v/120V Pos: standing >

< 326h/359H 118v/120V Pos: standing >
You do not see that here.

< 326h/359H 118v/120V Pos: standing >

< 323h/359H 118v/120V Pos: standing >

< 320h/359H 118v/120V Pos: standing >

< 320h/359H 118v/120V Pos: standing >
You play a song to protect your friends from dragons.
You feel protected from the fire!
Your feeble spell is no match for elemental fire!
Ye roll up yer sleeves, and examine the dead...
The corpse of Arej is made of flesh and appears to be of average quality.
The corpse of Arej has an item value of 1.
It appears to be the corpse of Arej.
Nothing.

< 320h/359H 118v/120V Pos: standing >
Servants Quarters
   This area has been set aside for the Servants Quarters of the Palace.
Servants here do as they are told without objection for Kossuth is the
ultimate master.  Gleaming hot charcoal burns around you giving off intense
heat makes your eyes water and then evaporates it.
Obvious exits: -East  -West 

< 320h/359H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 320h/359H 117v/120V Pos: standing >

< 317h/359H 117v/120V Pos: standing >
Servants Quarters
   This area has been set aside for the Servants Quarters of the Palace.
Servants here do as they are told without objection for Kossuth is the
ultimate master.  Gleaming hot charcoal burns around you giving off intense
heat makes your eyes water and then evaporates it.
Obvious exits: -East  -West 
The corpse of a Githzerai is lying here.

< 317h/359H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 317h/359H 116v/120V Pos: standing >

< 314h/359H 116v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 314h/359H 116v/120V Pos: standing >

< 311h/359H 117v/120V Pos: standing >

< 311h/359H 117v/120V Pos: standing >

< 311h/359H 118v/120V Pos: standing >

< 308h/359H 118v/120V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Pokula is made of flesh and appears to be of average quality.
The corpse of Pokula has an item value of 1.
It appears to be the corpse of Pokula.
Nothing.

< 308h/359H 118v/120V Pos: standing >

< 305h/359H 119v/120V Pos: standing >
Servants Quarters
   This area has been set aside for the Servants Quarters of the Palace.
Servants here do as they are told without objection for Kossuth is the
ultimate master.  Gleaming hot charcoal burns around you giving off intense
heat makes your eyes water and then evaporates it.
Obvious exits: -East  -West 
The corpse of a Githzerai is lying here.
The corpse of an Orc is lying here.
A cracked granite cord lies here on the ground.

< 305h/359H 117v/120V Pos: standing >

< 302h/359H 117v/120V Pos: standing >

< 302h/359H 118v/120V Pos: standing >
Servants Quarters
   This area has been set aside for the Servants Quarters of the Palace.
Servants here do as they are told without objection for Kossuth is the
ultimate master.  Gleaming hot charcoal burns around you giving off intense
heat makes your eyes water and then evaporates it.
Obvious exits: -East  -West 
The corpse of a Githzerai is lying here.

< 302h/359H 116v/120V Pos: standing >

< 299h/359H 116v/120V Pos: standing >
Servants Quarters
   This area has been set aside for the Servants Quarters of the Palace.
Servants here do as they are told without objection for Kossuth is the
ultimate master.  Gleaming hot charcoal burns around you giving off intense
heat makes your eyes water and then evaporates it.
Obvious exits: -East  -West 
The corpse of a Githzerai is lying here.
The corpse of an Orc is lying here.
A cracked granite cord lies here on the ground.

< 296h/359H 115v/120V Pos: standing >
The Forge of Kossuth
   A forge of incredible heat and intense flame dominates the room and dwarfs
all who would come within range.  Massive bellows to either side of the forge
continuously open and close providing fresh air to the voracious heat within
the furnace.  The bellows appear to be mechanically controlled through an
intricate series of gears, pulleys and sprockets.  The bellows themselves are
a marvel of construction, consisting of stretched dragonwing sandwiched
between twin cold-iron plates.  The entire contraption glows with an aura of
magic that's intensity rivals the forge's heat.  The rest of the room is
comparatively drab and uninteresting.
Obvious exits: -West 
The corpse of an Orc is lying here.
(Q)A hunched-over man smiths upon the forge of Kossuth.

< 293h/359H 114v/120V Pos: standing >
You play a song to protect your friends from dragons.
You feel protected from the fire!
Your feeble spell is no match for elemental fire!

< 293h/359H 115v/120V Pos: standing >
You do not see that here.

< 293h/359H 115v/120V Pos: standing >

< 293h/359H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 293h/359H 116v/120V Pos: standing >
Servants Quarters
   This area has been set aside for the Servants Quarters of the Palace.
Servants here do as they are told without objection for Kossuth is the
ultimate master.  Gleaming hot charcoal burns around you giving off intense
heat makes your eyes water and then evaporates it.
Obvious exits: -East  -West 
The corpse of a Githzerai is lying here.
The corpse of an Orc is lying here.
A cracked granite cord lies here on the ground.

< 293h/359H 114v/120V Pos: standing >

< 290h/359H 115v/120V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Tai is made of flesh and appears to be of average quality.
The corpse of Tai has an item value of 1.
It appears to be the corpse of Tai.
Nothing.

< 290h/359H 116v/120V Pos: standing >

< 287h/359H 116v/120V Pos: standing >

< 287h/359H 116v/120V Pos: standing >

< 284h/359H 117v/120V Pos: standing >

< 281h/359H 118v/120V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Poh is made of flesh and appears to be of average quality.
The corpse of Poh has an item value of 1.
It appears to be the corpse of Poh.
Nothing.

< 281h/359H 118v/120V Pos: standing >

< 278h/359H 118v/120V Pos: standing >
Servants Quarters
   This area has been set aside for the Servants Quarters of the Palace.
Servants here do as they are told without objection for Kossuth is the
ultimate master.  Gleaming hot charcoal burns around you giving off intense
heat makes your eyes water and then evaporates it.
Obvious exits: -East  -West 
The corpse of a Githzerai is lying here.

< 278h/359H 117v/120V Pos: standing >
Servants Quarters
   This area has been set aside for the Servants Quarters of the Palace.
Servants here do as they are told without objection for Kossuth is the
ultimate master.  Gleaming hot charcoal burns around you giving off intense
heat makes your eyes water and then evaporates it.
Obvious exits: -East  -West 

< 278h/359H 115v/120V Pos: standing >

< 275h/359H 115v/120V Pos: standing >
Before the Servant's Quarters
   This decadent hallway is lined with pulsating braziers of flame which
flare up in unison along the entire length of the corridor.  Almost as if the
palace were alive and breating, each brazier pulsates in turn before returning
to a more subdued light.  High above upon the ceiling, spiralling shafts of
rock spin towards the ground, growing ever thinner and sharper as they come
within half the distance from roof to floor.  The tips of the spikes glow
a deep red in color, perhaps indicating that there is more to them than
is currently visible.  The entryway to the Servant's Quarters lies east.
Obvious exits: -East  -South
A craftsman's pin has been left here.
[4] The corpse of a Centaur is lying here.

< 275h/359H 114v/120V Pos: standing >

< 272h/359H 114v/120V Pos: standing >
Hallway in the Charcoal Palace
   This decadent hallway is lined with pulsating braziers of flame which
flare up in unison along the entire length of the corridor.  Almost as if the
palace were alive and breating, each brazier pulsates in turn before returning
to a more subdued light.  High above upon the ceiling, spiralling shafts of
rock spin towards the ground, growing ever thinner and sharper as they come
within half the distance from roof to floor.  The tips of the spikes glow
a deep red in color, perhaps indicating that there is more to them than
is currently visible.  The entryway to the Charcoal Palace lies to the east,
while the main corridor continues westwards.
Obvious exits: -North -East 
A few coins lie scattered here.
The corpse of a Troll is lying here.
The corpse of a Centaur is lying here.

< 272h/359H 112v/120V Pos: standing >

< 269h/359H 113v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 269h/359H 113v/120V Pos: standing >
Hallway in the Charcoal Palace
   This decadent hallway is lined with pulsating braziers of flame which
flare up in unison along the entire length of the corridor.  Almost as if the
palace were alive and breating, each brazier pulsates in turn before returning
to a more subdued light.  High above upon the ceiling, spiralling shafts of
rock spin towards the ground, growing ever thinner and sharper as they come
within half the distance from roof to floor.  The tips of the spikes glow
a deep red in color, perhaps indicating that there is more to them than
is currently visible.  The entryway to the Charcoal Palace lies to the east,
while the main corridor continues westwards.
Obvious exits: -East  -South -West 
A handful of coins lie here.
A sash of plain linen lies crumbled in a pile here. [43%]
[13] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
The corpse of a Githzerai is lying here.
The corpse of a Minotaur is lying here.
The corpse of a Troll is lying here.
The corpse of a Firbolg is lying here.
The corpse of a Githzerai is lying here.
The corpse of a Minotaur is lying here.
The corpse of a Centaur is lying here.

< 266h/359H 112v/120V Pos: standing >
You play a song to protect your friends from dragons.
You feel protected from the fire!
Hallway in the Charcoal Palace
   This decadent hallway is lined with pulsating braziers of flame which
flare up in unison along the entire length of the corridor.  Almost as if the
palace were alive and breating, each brazier pulsates in turn before returning
to a more subdued light.  High above upon the ceiling, spiralling shafts of
rock spin towards the ground, growing ever thinner and sharper as they come
within half the distance from roof to floor.  The tips of the spikes glow
a deep red in color, perhaps indicating that there is more to them than
is currently visible.  The entryway to the Charcoal Palace lies to the east,
while the main corridor continues westwards.
Obvious exits: -North -South
A few coins lie scattered here.
The corpse of a Centaur is lying here.
The corpse of a Githzerai is lying here.
A cudgel has been dropped here.

< 266h/359H 110v/120V Pos: standing >

< 266h/359H 110v/120V Pos: standing >
Your feeble spell is no match for elemental fire!

< 266h/359H 110v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 266h/359H 111v/120V Pos: standing >
Hallway in the Charcoal Palace
   This decadent hallway is lined with pulsating braziers of flame which
flare up in unison along the entire length of the corridor.  Almost as if the
palace were alive and breating, each brazier pulsates in turn before returning
to a more subdued light.  High above upon the ceiling, spiralling shafts of
rock spin towards the ground, growing ever thinner and sharper as they come
within half the distance from roof to floor.  The tips of the spikes glow
a deep red in color, perhaps indicating that there is more to them than
is currently visible.  The entryway to the Charcoal Palace lies to the east,
while the main corridor continues westwards.
Obvious exits: -North -South
A small pile of coins lies here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A cudgel has been dropped here.

< 266h/359H 109v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 266h/359H 110v/120V Pos: standing >

< 263h/359H 110v/120V Pos: standing >
Hallway in the Charcoal Palace
   This decadent hallway is lined with pulsating braziers of flame which
flare up in unison along the entire length of the corridor.  Almost as if the
palace were alive and breating, each brazier pulsates in turn before returning
to a more subdued light.  High above upon the ceiling, spiralling shafts of
rock spin towards the ground, growing ever thinner and sharper as they come
within half the distance from roof to floor.  The tips of the spikes glow
a deep red in color, perhaps indicating that there is more to them than
is currently visible.  The entryway to the Charcoal Palace lies to the east,
while the main corridor continues westwards.
Obvious exits: -North -East  -West 
The corpse of a Centaur is lying here.

< 263h/359H 109v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 263h/359H 109v/120V Pos: standing >

< 260h/359H 109v/120V Pos: standing >

< 257h/359H 110v/120V Pos: standing >
Before the Vault
   The massive onyx doors leading towards the vault of Kossuth effectively
end this hallway.  The doors are each stamped with Kossuth's sigil which
glows faintly red. The decadent hallway leading eastwards from here is lined
with pulsating braziers of flame which flare up in unison along the entire
length of the corridor.  Almost as if the palace were alive and breating, each
brazier pulsates in turn before returning to a more subdued light.  High above
upon the ceiling, spiralling shafts of rock spin towards the ground, growing
ever thinner and sharper as they come within half the distance from roof to
floor.  The tips of the spikes glow a deep red in color, perhaps indicating
that there is more to them than is currently visible.  The entryway to the
Charcoal Palace lies to the east, while the main corridor continues westwards.
Obvious exits: -North# -East 
[2] The corpse of a Githzerai is lying here.
The corpse of a Centaur is lying here.

< 257h/359H 108v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 257h/359H 108v/120V Pos: standing >

< 254h/359H 109v/120V Pos: standing >

< 251h/359H 110v/120V Pos: standing >
It seems to be locked.

< 251h/359H 110v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 248h/359H 110v/120V Pos: standing >

< 245h/359H 111v/120V Pos: standing >

< 245h/359H 111v/120V Pos: standing >
You quickly scan the area.
Ra who is not far off to your east.

< 242h/359H 112v/120V Pos: standing >

< 242h/359H 112v/120V Pos: standing >

< 239h/359H 113v/120V Pos: standing >
You play a song to protect your friends from dragons.
You feel protected from the fire!

< 239h/359H 113v/120V Pos: standing >
Your feeble spell is no match for elemental fire!

< 239h/359H 114v/120V Pos: standing >

< 239h/359H 114v/120V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Meroveus is made of flesh and appears to be of average quality.
The corpse of Meroveus has an item value of 1.
It appears to be the corpse of Meroveus.
Nothing.

< 239h/359H 114v/120V Pos: standing >
Hallway in the Charcoal Palace
   This decadent hallway is lined with pulsating braziers of flame which
flare up in unison along the entire length of the corridor.  Almost as if the
palace were alive and breating, each brazier pulsates in turn before returning
to a more subdued light.  High above upon the ceiling, spiralling shafts of
rock spin towards the ground, growing ever thinner and sharper as they come
within half the distance from roof to floor.  The tips of the spikes glow
a deep red in color, perhaps indicating that there is more to them than
is currently visible.  The entryway to the Charcoal Palace lies to the east,
while the main corridor continues westwards.
Obvious exits: -North -East  -West 
The corpse of a Centaur is lying here.

< 239h/359H 113v/120V Pos: standing >
Hallway in the Charcoal Palace
   This decadent hallway is lined with pulsating braziers of flame which
flare up in unison along the entire length of the corridor.  Almost as if the
palace were alive and breating, each brazier pulsates in turn before returning
to a more subdued light.  High above upon the ceiling, spiralling shafts of
rock spin towards the ground, growing ever thinner and sharper as they come
within half the distance from roof to floor.  The tips of the spikes glow
a deep red in color, perhaps indicating that there is more to them than
is currently visible.  The entryway to the Charcoal Palace lies to the east,
while the main corridor continues westwards.
Obvious exits: -North -South
A small pile of coins lies here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A cudgel has been dropped here.

< 239h/359H 111v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 239h/359H 112v/120V Pos: standing >

< 236h/359H 112v/120V Pos: standing >
Hallway in the Charcoal Palace
   This decadent hallway is lined with pulsating braziers of flame which
flare up in unison along the entire length of the corridor.  Almost as if the
palace were alive and breating, each brazier pulsates in turn before returning
to a more subdued light.  High above upon the ceiling, spiralling shafts of
rock spin towards the ground, growing ever thinner and sharper as they come
within half the distance from roof to floor.  The tips of the spikes glow
a deep red in color, perhaps indicating that there is more to them than
is currently visible.  The entryway to the Charcoal Palace lies to the east,
while the main corridor continues westwards.
Obvious exits: -North -South
A few coins lie scattered here.
The corpse of a Centaur is lying here.
The corpse of a Githzerai is lying here.
A cudgel has been dropped here.

< 236h/359H 111v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 233h/359H 111v/120V Pos: standing >

< 230h/359H 112v/120V Pos: standing >
Hallway in the Charcoal Palace
   This decadent hallway is lined with pulsating braziers of flame which
flare up in unison along the entire length of the corridor.  Almost as if the
palace were alive and breating, each brazier pulsates in turn before returning
to a more subdued light.  High above upon the ceiling, spiralling shafts of
rock spin towards the ground, growing ever thinner and sharper as they come
within half the distance from roof to floor.  The tips of the spikes glow
a deep red in color, perhaps indicating that there is more to them than
is currently visible.  The entryway to the Charcoal Palace lies to the east,
while the main corridor continues westwards.
Obvious exits: -East  -South -West 
A handful of coins lie here.
A sash of plain linen lies crumbled in a pile here. [43%]
[13] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
The corpse of a Githzerai is lying here.
The corpse of a Minotaur is lying here.
The corpse of a Troll is lying here.
The corpse of a Firbolg is lying here.
The corpse of a Githzerai is lying here.
The corpse of a Minotaur is lying here.
The corpse of a Centaur is lying here.

< 230h/359H 110v/120V Pos: standing >

< 227h/359H 111v/120V Pos: standing >
Hallway in the Charcoal Palace
   This decadent hallway is lined with pulsating braziers of flame which
flare up in unison along the entire length of the corridor.  Almost as if the
palace were alive and breating, each brazier pulsates in turn before returning
to a more subdued light.  High above upon the ceiling, spiralling shafts of
rock spin towards the ground, growing ever thinner and sharper as they come
within half the distance from roof to floor.  The tips of the spikes glow
a deep red in color, perhaps indicating that there is more to them than
is currently visible.  The entryway to the Charcoal Palace lies to the east,
while the main corridor continues westwards.
Obvious exits: -North -East 
A few coins lie scattered here.
The corpse of a Troll is lying here.
The corpse of a Centaur is lying here.

< 227h/359H 109v/120V Pos: standing >

< 224h/359H 109v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 221h/359H 110v/120V Pos: standing >
Before the Servant's Quarters
   This decadent hallway is lined with pulsating braziers of flame which
flare up in unison along the entire length of the corridor.  Almost as if the
palace were alive and breating, each brazier pulsates in turn before returning
to a more subdued light.  High above upon the ceiling, spiralling shafts of
rock spin towards the ground, growing ever thinner and sharper as they come
within half the distance from roof to floor.  The tips of the spikes glow
a deep red in color, perhaps indicating that there is more to them than
is currently visible.  The entryway to the Servant's Quarters lies east.
Obvious exits: -East  -South
A craftsman's pin has been left here.
[4] The corpse of a Centaur is lying here.

< 218h/359H 109v/120V Pos: standing >

< 218h/359H 109v/120V Pos: standing >

< 215h/359H 110v/120V Pos: standing >
Servants Quarters
   This area has been set aside for the Servants Quarters of the Palace.
Servants here do as they are told without objection for Kossuth is the
ultimate master.  Gleaming hot charcoal burns around you giving off intense
heat makes your eyes water and then evaporates it.
Obvious exits: -East  -West 

< 215h/359H 108v/120V Pos: standing >
You play a song to protect your friends from dragons.
You feel protected from the fire!
Your feeble spell is no match for elemental fire!

< 215h/359H 109v/120V Pos: standing >
Servants Quarters
   This area has been set aside for the Servants Quarters of the Palace.
Servants here do as they are told without objection for Kossuth is the
ultimate master.  Gleaming hot charcoal burns around you giving off intense
heat makes your eyes water and then evaporates it.
Obvious exits: -East  -West 
The corpse of a Githzerai is lying here.

< 215h/359H 107v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 215h/359H 107v/120V Pos: standing >

< 212h/359H 108v/120V Pos: standing >
Servants Quarters
   This area has been set aside for the Servants Quarters of the Palace.
Servants here do as they are told without objection for Kossuth is the
ultimate master.  Gleaming hot charcoal burns around you giving off intense
heat makes your eyes water and then evaporates it.
Obvious exits: -East  -West 
The corpse of a Githzerai is lying here.
The corpse of an Orc is lying here.
A cracked granite cord lies here on the ground.

< 212h/359H 106v/120V Pos: standing >
Servants Quarters
   This area has been set aside for the Servants Quarters of the Palace.
Servants here do as they are told without objection for Kossuth is the
ultimate master.  Gleaming hot charcoal burns around you giving off intense
heat makes your eyes water and then evaporates it.
Obvious exits: -East  -West 
The corpse of a Githzerai is lying here.

< 209h/359H 105v/120V Pos: standing >
Servants Quarters
   This area has been set aside for the Servants Quarters of the Palace.
Servants here do as they are told without objection for Kossuth is the
ultimate master.  Gleaming hot charcoal burns around you giving off intense
heat makes your eyes water and then evaporates it.
Obvious exits: -East  -West 

< 209h/359H 103v/120V Pos: standing >

< 206h/359H 104v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 206h/359H 104v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 206h/359H 104v/120V Pos: standing >
Servants Quarters
   This area has been set aside for the Servants Quarters of the Palace.
Servants here do as they are told without objection for Kossuth is the
ultimate master.  Gleaming hot charcoal burns around you giving off intense
heat makes your eyes water and then evaporates it.
Obvious exits: -East  -West 
The corpse of a Githzerai is lying here.

< 203h/359H 102v/120V Pos: standing >

< 203h/359H 103v/120V Pos: standing >
Servants Quarters
   This area has been set aside for the Servants Quarters of the Palace.
Servants here do as they are told without objection for Kossuth is the
ultimate master.  Gleaming hot charcoal burns around you giving off intense
heat makes your eyes water and then evaporates it.
Obvious exits: -East  -West 

< 203h/359H 101v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 200h/359H 101v/120V Pos: standing >

< 197h/359H 102v/120V Pos: standing >
Before the Servant's Quarters
   This decadent hallway is lined with pulsating braziers of flame which
flare up in unison along the entire length of the corridor.  Almost as if the
palace were alive and breating, each brazier pulsates in turn before returning
to a more subdued light.  High above upon the ceiling, spiralling shafts of
rock spin towards the ground, growing ever thinner and sharper as they come
within half the distance from roof to floor.  The tips of the spikes glow
a deep red in color, perhaps indicating that there is more to them than
is currently visible.  The entryway to the Servant's Quarters lies east.
Obvious exits: -East  -South
A craftsman's pin has been left here.
[4] The corpse of a Centaur is lying here.

< 197h/359H 100v/120V Pos: standing >
Hallway in the Charcoal Palace
   This decadent hallway is lined with pulsating braziers of flame which
flare up in unison along the entire length of the corridor.  Almost as if the
palace were alive and breating, each brazier pulsates in turn before returning
to a more subdued light.  High above upon the ceiling, spiralling shafts of
rock spin towards the ground, growing ever thinner and sharper as they come
within half the distance from roof to floor.  The tips of the spikes glow
a deep red in color, perhaps indicating that there is more to them than
is currently visible.  The entryway to the Charcoal Palace lies to the east,
while the main corridor continues westwards.
Obvious exits: -North -East 
A few coins lie scattered here.
The corpse of a Troll is lying here.
The corpse of a Centaur is lying here.

< 197h/359H 98v/120V Pos: standing >

< 194h/359H 99v/120V Pos: standing >
Hallway in the Charcoal Palace
   This decadent hallway is lined with pulsating braziers of flame which
flare up in unison along the entire length of the corridor.  Almost as if the
palace were alive and breating, each brazier pulsates in turn before returning
to a more subdued light.  High above upon the ceiling, spiralling shafts of
rock spin towards the ground, growing ever thinner and sharper as they come
within half the distance from roof to floor.  The tips of the spikes glow
a deep red in color, perhaps indicating that there is more to them than
is currently visible.  The entryway to the Charcoal Palace lies to the east,
while the main corridor continues westwards.
Obvious exits: -East  -South -West 
A handful of coins lie here.
A sash of plain linen lies crumbled in a pile here. [43%]
[13] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
The corpse of a Githzerai is lying here.
The corpse of a Minotaur is lying here.
The corpse of a Troll is lying here.
The corpse of a Firbolg is lying here.
The corpse of a Githzerai is lying here.
The corpse of a Minotaur is lying here.
The corpse of a Centaur is lying here.

< 194h/359H 97v/120V Pos: standing >
A Grand Foyer within the Palace
   The Grand Foyer is the initial welcoming room for all of Kossuth's
honored guests.  The area has been decorated with the finest in magically
created Efreet silks, lavish stonework murals and opalescent furniture that
reflects the fiery light that pours into the room.  Much of the room is
seemingly bathed in a hue of gentle red, which shifts in color ever so gently
with the passing of time.  Servants of Kossuth and other minions can be
seen attending to various duties within the foyer.  A grand onyx dais sits
several feet off the floor, holding the otherworldly throne of the
Lord of Flame.  It is presently unoccupied, however.
Obvious exits: -East  -South -West 
The corpse of a Githzerai is lying here.
[3] The corpse of a Centaur is lying here.
The corpse of a Minotaur is lying here.
The corpse of a Centaur is lying here.
The corpse of a Barbarian is lying here.
The corpse of a Githzerai is lying here.
The corpse of a Drow Elf is lying here.

< 191h/359H 96v/120V Pos: standing >
You quickly scan the area.
A fire minion who is not far off to your east.

< 188h/359H 96v/120V Pos: standing >

< 188h/359H 97v/120V Pos: standing >

< 185h/359H 97v/120V Pos: standing >

< 185h/359H 98v/120V Pos: standing >
You play a song to protect your friends from dragons.
You feel protected from the fire!
Your feeble spell is no match for elemental fire!

< 185h/359H 98v/120V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Mussa is made of flesh and appears to be of average quality.
The corpse of Mussa has an item value of 1.
It appears to be the corpse of Mussa.
Nothing.

< 185h/359H 103v/120V Pos: standing >
A Grand Foyer within the Palace
Obvious exits: -East  -South -West 
The corpse of a Githzerai is lying here.
[3] The corpse of a Centaur is lying here.
The corpse of a Minotaur is lying here.
The corpse of a Centaur is lying here.
The corpse of a Barbarian is lying here.
The corpse of a Githzerai is lying here.
The corpse of a Drow Elf is lying here.

< 185h/359H 104v/120V Pos: standing >

< 185h/359H 105v/120V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Meroveus is made of flesh and appears to be of average quality.
The corpse of Meroveus has an item value of 1.
It appears to be the corpse of Meroveus.
a faintly glowing stud
a tiny amethyst earring
the mask of Tentro (glowing) [80%]
a rugged adventurers satchel (illuminating)
an icy sapphire bodycloak
some tree bark sleeves
a pair of winded boots
a pleated red and yellow kilt
a polished scarlet ring
a polished oak ring (glowing)
a few coins

< 185h/359H 106v/120V Pos: standing >
You feel your skill in song of dragons improving.
You play a song to protect your friends from dragons.
You feel protected from the fire!

< 185h/359H 107v/120V Pos: standing >

< 185h/359H 111v/120V Pos: standing >

< 185h/359H 111v/120V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Disil is made of flesh and appears to be of average quality.
The corpse of Disil has an item value of 1.
It appears to be the corpse of Disil.
a dwarven-made reptile scale torque
a dwarven-made bronze signet from Woodseer
a shimmering bone ring
a handful of coins
a rugged adventurers satchel (illuminating)

< 185h/359H 116v/120V Pos: standing >
A Drow Elf enters from the east.
A Duergar enters from the east.
A Drow Elf enters from the east.
A Drider skitters in from the east.
An Orc enters from the east.
A Githyanki enters from the east.
A Troll enters from the east.
A Minotaur enters from the east.
A Drider skitters in from the east.
A Drow Elf enters from the east.
-=[Out of nowhere, an Orc stabs you in the back.]=-
A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 161h/359H 116v/120V Pos: sitting >
< T: Ekimensio TP: sit TC: nasty wounds E: An Orc sta EP: few scratches >
 A Drider starts casting an offensive spell.
A Minotaur suddenly attacks YOU!
-=[A Minotaur's impressive bludgeon strikes you hard.]=-

< 145h/359H 116v/120V Pos: sitting >
< T: Ekimensio TP: sit TC: nasty wounds E: An Orc sta EP: few scratches >
 You play a song to protect your friends from dragons.
A Drow Elf starts casting an offensive spell.

< 145h/359H 116v/120V Pos: sitting >
< T: Ekimensio TP: sit TC: nasty wounds E: An Orc sta EP: few scratches >
 A Githyanki snaps into visibility.

< 145h/359H 116v/120V Pos: sitting >
< T: Ekimensio TP: sit TC: nasty wounds E: An Orc sta EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
-=[A huge shower of arcing electricity from a Drow Elf engulfs you.]=-
OUCH!  That really did HURT!

< 85h/359H 116v/120V Pos: sitting >
< T: Ekimensio TP: sit TC:pretty hurt E: An Orc sta EP: few scratches >
 A Drider completes his spell...
A Drider utters the words 'paffue xurhuio'
Your eyes dry out!!!
You have been blinded!
-=[You begin to dry out and wilt.]=-
Your something melted corroded by the acid.
Your something melted corroded by the acid.
Your something melted corroded by the acid.