The death of [50 Shadowmage] Redrum -= Tharnadian Mercenaries =- (Gnome)

in Hot Charcoal Corridor

from the perspective of [52 Elementalist] Basil -= Tharnadian Mercenaries =- (Firbolg)

<held>               a carved femur of a stupid barb [superior] (magic) (glowing) (illuminating)


< 1038h/1038H 235v/235V Pos: standing >
Hallway in the Palace of Charcoal
Obvious exits: -E -W
The corpse of a Drider is lying here.
A large sapphire has been left here, sparkling.
A humming steel truncheon lies here on the ground.

< 1038h/1038H 235v/235V Pos: standing >
You quickly scan the area.
A Duergar who is close by to your east.

< 1038h/1038H 235v/235V Pos: standing >
Obvious exits:
    East - (open gate) Landing Within the Charcoal Palace
    West - Hallway in the Palace of Charcoal

< 1038h/1038H 235v/235V Pos: standing >

< 1038h/1038H 235v/235V Pos: standing >

< 1038h/1038H 235v/235V Pos: standing >
The gate seems to be closed.

< 1038h/1038H 235v/235V Pos: standing >
The gate seems to be closed.

< 1038h/1038H 235v/235V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.

< 1038h/1038H 235v/235V Pos: standing >
Ok.

< 1038h/1038H 235v/235V Pos: standing >
The gate seems to be closed.

< 1038h/1038H 235v/235V Pos: standing >
You quickly scan the area.
You see nothing.

< 1038h/1038H 235v/235V Pos: standing >
Obvious exits:
    East - (closed gate) 
    West - Hallway in the Palace of Charcoal

< 1038h/1038H 235v/235V Pos: standing >

< 1038h/1038H 235v/235V Pos: standing >
Ok.

< 1038h/1038H 235v/235V Pos: standing >

< 1038h/1038H 235v/235V Pos: standing >
Hallway in the Palace of Charcoal
Obvious exits: -E# -W
The corpse of a Drider is lying here.
A large sapphire has been left here, sparkling.
A humming steel truncheon lies here on the ground.

< 1038h/1038H 235v/235V Pos: standing >
Hallway in the Palace of Charcoal
Obvious exits: -E -S -W

< 1038h/1038H 233v/235V Pos: standing >

< 1035h/1038H 233v/235V Pos: standing >
Hallway in the Palace of Charcoal
Obvious exits: -E# -W
The corpse of a Drider is lying here.
A large sapphire has been left here, sparkling.
A humming steel truncheon lies here on the ground.

< 1035h/1038H 231v/235V Pos: standing >
The gate seems to be closed.

< 1035h/1038H 231v/235V Pos: standing >

< 1032h/1038H 231v/235V Pos: standing >

< 1032h/1038H 231v/235V Pos: standing >

< 1029h/1038H 232v/235V Pos: standing >
Ok.

< 1029h/1038H 232v/235V Pos: standing >
You quickly scan the area.
You see nothing.

< 1026h/1038H 232v/235V Pos: standing >
Obvious exits:
    East - (open gate) Landing Within the Charcoal Palace
    West - Hallway in the Palace of Charcoal

< 1026h/1038H 233v/235V Pos: standing >
You quickly scan the area.
Redrum who is close by to your east.

< 1026h/1038H 233v/235V Pos: standing >
Obvious exits:
    East - (open gate) Landing Within the Charcoal Palace
    West - Hallway in the Palace of Charcoal

< 1023h/1038H 233v/235V Pos: standing >
Redrum enters from the east.

< 1020h/1038H 234v/235V Pos: standing >
Landing Within the Charcoal Palace
Obvious exits: -W -D

< 1020h/1038H 232v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 1020h/1038H 233v/235V Pos: standing >

< 1017h/1038H 233v/235V Pos: standing >
Hallway in the Palace of Charcoal
Obvious exits: -E -W
The corpse of a Drider is lying here.
A large sapphire has been left here, sparkling.
A humming steel truncheon lies here on the ground.

< 1017h/1038H 231v/235V Pos: standing >

< 1014h/1038H 232v/235V Pos: standing >

< 1011h/1038H 232v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 1011h/1038H 233v/235V Pos: standing >
Hallway in the Palace of Charcoal
Obvious exits: -E -S -W

< 1008h/1038H 231v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 1008h/1038H 231v/235V Pos: standing >

< 1005h/1038H 232v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -S -W

< 1002h/1038H 231v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 1002h/1038H 231v/235V Pos: standing >

< 1002h/1038H 231v/235V Pos: standing >

< 999h/1038H 232v/235V Pos: standing >

< 996h/1038H 232v/235V Pos: standing >
You quickly scan the area.
You see nothing.

< 996h/1038H 233v/235V Pos: standing >
Obvious exits:
    North- Hallway in the Palace of Charcoal
    South- Open Area in the Palace of Charcoal
    West - Open Area in the Palace of Charcoal

< 996h/1038H 233v/235V Pos: standing >

< 993h/1038H 233v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S -W

< 993h/1038H 232v/235V Pos: standing >

< 990h/1038H 232v/235V Pos: standing >

< 987h/1038H 233v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -W
The corpse of a Drider is lying here.

< 987h/1038H 231v/235V Pos: standing >
You quickly scan the area.
You see nothing.

< 984h/1038H 232v/235V Pos: standing >
Obvious exits:
    North- Open Area in the Palace of Charcoal
    East - Open Area in the Palace of Charcoal
    West - Open Area in the Palace of Charcoal

< 984h/1038H 232v/235V Pos: standing >

< 981h/1038H 232v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -W

< 978h/1038H 231v/235V Pos: standing >

< 975h/1038H 232v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -W

< 975h/1038H 230v/235V Pos: standing >

< 972h/1038H 231v/235V Pos: standing >
Redrum enters from the west.
Alas, you cannot go that way. . . .

< 969h/1038H 232v/235V Pos: standing >
You quickly scan the area.
You see nothing.

< 969h/1038H 232v/235V Pos: standing >
Redrum leaves west.
Obvious exits:
    North- Open Area in the Palace of Charcoal
    West - Open Area in the Palace of Charcoal

< 969h/1038H 232v/235V Pos: standing >

< 966h/1038H 232v/235V Pos: standing >

< 963h/1038H 233v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -W
Redrum  -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)

< 960h/1038H 232v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -W
The corpse of a Drider is lying here.

< 960h/1038H 230v/235V Pos: standing >

< 957h/1038H 231v/235V Pos: standing >

< 954h/1038H 232v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E

< 954h/1038H 230v/235V Pos: standing >

< 951h/1038H 230v/235V Pos: standing >

< 951h/1038H 231v/235V Pos: standing >

< 948h/1038H 231v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E

< 945h/1038H 232v/235V Pos: standing >

< 942h/1038H 233v/235V Pos: standing >

< 939h/1038H 234v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S

< 939h/1038H 232v/235V Pos: standing >
You quickly scan the area.
Redrum who is not far off to your east.

< 939h/1038H 232v/235V Pos: standing >
Obvious exits:
    North- Open Area in the Palace of Charcoal
    East - Open Area in the Palace of Charcoal
    South- Open Area in the Palace of Charcoal

< 936h/1038H 232v/235V Pos: standing >

< 933h/1038H 233v/235V Pos: standing >

< 930h/1038H 234v/235V Pos: standing >

< 930h/1038H 235v/235V Pos: standing >

< 927h/1038H 235v/235V Pos: standing >

< 924h/1038H 235v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S

< 924h/1038H 235v/235V Pos: standing >

< 921h/1038H 235v/235V Pos: standing >

< 918h/1038H 235v/235V Pos: standing >

< 915h/1038H 235v/235V Pos: standing >

< 912h/1038H 235v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S

< 912h/1038H 233v/235V Pos: standing >
You quickly scan the area.
You see nothing.

< 912h/1038H 233v/235V Pos: standing >
Obvious exits:
    North- Hallway in the Palace of Charcoal
    East - Open Area in the Palace of Charcoal
    South- Open Area in the Palace of Charcoal

< 909h/1038H 233v/235V Pos: standing >

< 906h/1038H 233v/235V Pos: standing >
Hallway in the Palace of Charcoal
Obvious exits: -E -S

< 903h/1038H 231v/235V Pos: standing >
You quickly scan the area.
You see nothing.

< 903h/1038H 231v/235V Pos: standing >
Obvious exits:
    East - Hallway in the Palace of Charcoal
    South- Open Area in the Palace of Charcoal

< 903h/1038H 231v/235V Pos: standing >

< 900h/1038H 231v/235V Pos: standing >
Hallway in the Palace of Charcoal
Obvious exits: -E -S -W

< 900h/1038H 230v/235V Pos: standing >

< 897h/1038H 230v/235V Pos: standing >
You quickly scan the area.
You see nothing.

< 897h/1038H 230v/235V Pos: standing >
Obvious exits:
    East - Hallway in the Palace of Charcoal
    South- Open Area in the Palace of Charcoal
    West - Hallway in the Palace of Charcoal

< 897h/1038H 230v/235V Pos: standing >

< 894h/1038H 231v/235V Pos: standing >

< 891h/1038H 231v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -S -W

< 891h/1038H 230v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S -W

< 891h/1038H 228v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -W
The corpse of a Drider is lying here.

< 888h/1038H 226v/235V Pos: standing >

< 885h/1038H 227v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 885h/1038H 227v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -W

< 882h/1038H 226v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -W

< 882h/1038H 224v/235V Pos: standing >

< 879h/1038H 225v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 879h/1038H 225v/235V Pos: standing >

< 876h/1038H 225v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -S -W

< 876h/1038H 224v/235V Pos: standing >
You quickly scan the area.
You see nothing.

< 876h/1038H 224v/235V Pos: standing >
Obvious exits:
    North- Nearing a Staircase
    South- Open Area in the Palace of Charcoal
    West - Open Area in the Palace of Charcoal

< 873h/1038H 224v/235V Pos: standing >
Redrum enters from the north.

< 873h/1038H 225v/235V Pos: standing >
Redrum leaves south.

< 870h/1038H 225v/235V Pos: standing >

< 867h/1038H 226v/235V Pos: standing >

< 867h/1038H 226v/235V Pos: standing >

< 864h/1038H 227v/235V Pos: standing >

< 861h/1038H 227v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -S -W

< 861h/1038H 228v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -W

< 858h/1038H 226v/235V Pos: standing >

< 855h/1038H 227v/235V Pos: standing >

< 855h/1038H 227v/235V Pos: standing >

< 852h/1038H 228v/235V Pos: standing >

< 849h/1038H 229v/235V Pos: standing >

< 846h/1038H 229v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -W

< 846h/1038H 230v/235V Pos: standing >
A fire minion enters from the north.
A LARGE air elemental enters from the north.
A LARGE water elemental enters from the north.
A LARGE air elemental enters from the north.
Kossuth, Lord of the Elemental Plane of Fire enters from the north.

< 846h/1038H 230v/235V Pos: standing >
A fire minion suddenly attacks YOU!
A fire minion's crush wounds you.
Kossuth, Lord of the Elemental Plane of Fire suddenly attacks YOU!
Kossuth, Lord of the Elemental Plane of Fire's awesome slash strikes you very hard.

< 725h/1038H 230v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
 
< 722h/1038H 230v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
 A LARGE air elemental leaves west.
A LARGE water elemental leaves west.
A LARGE air elemental leaves west.
You attempt to flee...
PANIC!  You couldn't escape!

< 722h/1038H 230v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
 
< 719h/1038H 230v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
 You attempt to flee...
Open Area in the Palace of Charcoal
Obvious exits: -N -S -W
You flee northward!

< 719h/1038H 207v/235V Pos: standing >

< 716h/1038H 207v/235V Pos: standing >
A fire minion enters from the south.

< 716h/1038H 207v/235V Pos: standing >
A fire minion suddenly attacks YOU!
A fire minion's crush strikes you.
Sorry, you aren't allowed to do that in combat.

< 691h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 691h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 691h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
 
< 688h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
 Open Area in the Palace of Charcoal
Obvious exits: -N -S -W
A fire minion stands in mid-air here, fighting YOU!

< 685h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
 
< 682h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
 
< 679h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 676h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
 Kossuth, Lord of the Elemental Plane of Fire enters from the south.
Sorry, you aren't allowed to do that in combat.

< 676h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
 Autosaving...
A fire minion's finger drives deep inside you.
A fire minion's fine crush wounds you.
A fire minion's impressive crush strikes you.
A fire minion's finger drives deep inside you.
A fire minion's crush wounds you.
A fire minion starts to chant in a deep voice.
A fire minion extends his vibrating hand, and touches you - sending spasms of agony through you.
Sorry, you aren't allowed to do that in combat.

< 482h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: nasty wounds E: fire sta EP: excellent >
 Kossuth, Lord of the Elemental Plane of Fire suddenly attacks YOU!
Kossuth, Lord of the Elemental Plane of Fire's awesome slash seriously wounds you.

< 383h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: nasty wounds E: fire sta EP: excellent >
 
< 380h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: nasty wounds E: fire sta EP: excellent >
 A fire minion nimbly swivels out of the path of your attack.

< 380h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: nasty wounds E: fire sta EP: excellent >
 
< 377h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: nasty wounds E: fire sta EP: excellent >
 You attempt to flee...
Open Area in the Palace of Charcoal
Obvious exits: -E -S -W
You flee westward!

< 377h/1038H 175v/235V Pos: standing >

< 374h/1038H 175v/235V Pos: standing >

< 371h/1038H 175v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S -W

< 371h/1038H 174v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S

< 368h/1038H 172v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S

< 365h/1038H 171v/235V Pos: standing >
Hallway in the Palace of Charcoal
Obvious exits: -E -S

< 365h/1038H 169v/235V Pos: standing >

< 362h/1038H 170v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 362h/1038H 170v/235V Pos: standing >
Hallway in the Palace of Charcoal
Obvious exits: -E -S -W

< 359h/1038H 169v/235V Pos: standing >
Hallway in the Palace of Charcoal
Obvious exits: -E -W
The corpse of a Drider is lying here.
A large sapphire has been left here, sparkling.
A humming steel truncheon lies here on the ground.

< 359h/1038H 167v/235V Pos: standing >
Landing Within the Charcoal Palace
Obvious exits: -W -D
*A LARGE air elemental is here looking like a small living tornado.
A LARGE water elemental is here, flowing like a living current.
*A LARGE air elemental is here looking like a small living tornado.
You sense a lifeform nearby.

< 359h/1038H 165v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 356h/1038H 165v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 353h/1038H 166v/235V Pos: standing >
Hot Charcoal Corridor
Obvious exits: -W -U
A gnoby piece of wood, perhaps a small mace, lies here.

< 353h/1038H 165v/235V Pos: standing >

< 350h/1038H 165v/235V Pos: standing >

< 347h/1038H 166v/235V Pos: standing >

< 344h/1038H 167v/235V Pos: standing >

< 341h/1038H 167v/235V Pos: standing >
Hot Charcoal Corridor
Obvious exits: -E -W

< 341h/1038H 166v/235V Pos: standing >

< 338h/1038H 166v/235V Pos: standing >
Hot Charcoal Corridor
Obvious exits: -E -W

< 335h/1038H 165v/235V Pos: standing >
Hot Charcoal Corridor
Obvious exits: -E -W

< 335h/1038H 163v/235V Pos: standing >

< 332h/1038H 164v/235V Pos: standing >
Hot Charcoal Corridor
Obvious exits: -E -S

< 332h/1038H 162v/235V Pos: standing >

< 329h/1038H 163v/235V Pos: standing >

< 329h/1038H 163v/235V Pos: standing >

< 326h/1038H 163v/235V Pos: standing >

< 323h/1038H 164v/235V Pos: standing >

< 320h/1038H 165v/235V Pos: standing >

< 317h/1038H 166v/235V Pos: standing >
You don't have that spell memorized.

< 317h/1038H 166v/235V Pos: standing >

< 314h/1038H 167v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 311h/1038H 167v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 311h/1038H 168v/235V Pos: standing >

< 308h/1038H 168v/235V Pos: standing >
Redrum enters from the east.

< 308h/1038H 168v/235V Pos: standing >
You start chanting...

< 305h/1038H 169v/235V Pos: standing >

< 302h/1038H 170v/235V Pos: standing >
Casting: greater mending **

< 302h/1038H 170v/235V Pos: standing >

< 299h/1038H 171v/235V Pos: standing >
Casting: greater mending *

< 296h/1038H 171v/235V Pos: standing >

< 293h/1038H 172v/235V Pos: standing >
You complete your spell...
You shudders as an immense rush of life flows into his body!

< 445h/1038H 172v/235V Pos: standing >

< 442h/1038H 173v/235V Pos: standing >

< 439h/1038H 174v/235V Pos: standing >

< 436h/1038H 175v/235V Pos: standing >

< 433h/1038H 175v/235V Pos: standing >
You start chanting...

< 433h/1038H 176v/235V Pos: standing >

< 430h/1038H 176v/235V Pos: standing >
Casting: greater mending **

< 427h/1038H 177v/235V Pos: standing >

< 424h/1038H 178v/235V Pos: standing >
Casting: greater mending *

< 424h/1038H 178v/235V Pos: standing >

< 421h/1038H 179v/235V Pos: standing >
You complete your spell...
You shudders as an immense rush of life flows into his body!

< 596h/1038H 179v/235V Pos: standing >

< 593h/1038H 179v/235V Pos: standing >

< 590h/1038H 180v/235V Pos: standing >

< 587h/1038H 181v/235V Pos: standing >

< 584h/1038H 182v/235V Pos: standing >
You sit down and relax.

< 584h/1038H 182v/235V Pos: sitting >
The gods ignore you.

< 581h/1038H 183v/235V Pos: sitting >
You have memorized the following spells:
(11th circle)  2 - greater earthen grasp
(10th circle)  1 - etherportal
               3 - gaseous cloud
( 9th circle)  2 - greater spirit ward
               3 - arieks shattering iceball
( 8th circle)  4 - corrosive blast
               1 - spirit jump
( 7th circle)  2 - greater soul disturbance
               1 - spirit ward
               1 - elephantstrength
               1 - ravenflight
               1 - elemental affinity
( 6th circle)  2 - greater mending
               1 - lionrage
( 5th circle)  1 - sense spirit
               7 - molten spray
( 4th circle)  3 - pantherspeed
               1 - summon beast
               2 - hawkvision
               3 - mending
( 3rd circle)  4 - scalding blast
               4 - purify spirit
               1 - cold ward
( 2nd circle) 10 - flameburst
( 1st circle)  8 - ice missile
               3 - spirit armor

And you are currently memorizing the following spells:
    3 seconds:  ( 3rd) fire ward
    8 seconds:  ( 6th) greater mending
   13 seconds:  ( 6th) greater mending
   18 seconds:  ( 6th) greater mending
   23 seconds:  ( 6th) greater mending

You can memorize 1 1st and 1 2nd circle spell(s).
You continue your study.

< 581h/1038H 183v/235V Pos: sitting >
You start meditating...

< 581h/1038H 184v/235V Pos: sitting >

< 578h/1038H 185v/235V Pos: sitting >

< 575h/1038H 187v/235V Pos: sitting >

< 572h/1038H 189v/235V Pos: sitting >

< 569h/1038H 192v/235V Pos: sitting >

< 566h/1038H 194v/235V Pos: sitting >
You have finished memorizing fire ward.

< 566h/1038H 195v/235V Pos: sitting >

< 563h/1038H 196v/235V Pos: sitting >

< 560h/1038H 199v/235V Pos: sitting >

< 560h/1038H 200v/235V Pos: sitting >

< 557h/1038H 201v/235V Pos: sitting >
You have finished memorizing greater mending.

< 557h/1038H 202v/235V Pos: sitting >

< 554h/1038H 203v/235V Pos: sitting >

< 554h/1038H 205v/235V Pos: sitting >

< 551h/1038H 205v/235V Pos: sitting >

< 548h/1038H 208v/235V Pos: sitting >
You have finished memorizing greater mending.
Redrum leaves south.

< 545h/1038H 210v/235V Pos: sitting >

< 542h/1038H 212v/235V Pos: sitting >

< 542h/1038H 213v/235V Pos: sitting >

< 539h/1038H 215v/235V Pos: sitting >

< 536h/1038H 217v/235V Pos: sitting >
You have finished memorizing greater mending.

< 536h/1038H 218v/235V Pos: sitting >

< 533h/1038H 219v/235V Pos: sitting >

< 533h/1038H 221v/235V Pos: sitting >
Kossuth, Lord of the Elemental Plane of Fire enters from the east.
A LARGE air elemental enters from the east.
A LARGE water elemental enters from the east.
A LARGE air elemental enters from the east.

< 530h/1038H 221v/235V Pos: sitting >

< 530h/1038H 222v/235V Pos: sitting >

< 530h/1038H 223v/235V Pos: sitting >

< 527h/1038H 224v/235V Pos: sitting >
You have finished memorizing greater mending.
You snap out of your meditative trance, memorization complete.

< 527h/1038H 225v/235V Pos: sitting >
Kossuth, Lord of the Elemental Plane of Fire leaves south.
A LARGE air elemental leaves south.
A LARGE water elemental leaves south.
A LARGE air elemental leaves south.
You clamber to your feet.

< 524h/1038H 226v/235V Pos: standing >
You are already standing.

< 524h/1038H 227v/235V Pos: standing >
Guards Post
Obvious exits: -N -E -S
*A LARGE air elemental is here looking like a small living tornado.
A LARGE water elemental is here, flowing like a living current.
*A LARGE air elemental is here looking like a small living tornado.
Kossuth, Lord of the Elemental Plane of Fire stands here looking across his great kingdom.(Red Aura)

< 524h/1038H 225v/235V Pos: standing >
Hot Charcoal Corridor
Obvious exits: -N -S
The corpse of a Githyanki is lying here.

< 524h/1038H 224v/235V Pos: standing >
Hot Charcoal Corridor
Obvious exits: -N -E
Redrum  -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
A Githyanki sneaks in from the east.
A Drow Elf enters from the east.
A Minotaur enters from the east.
A Githyanki enters from the east.
An Orc enters from the east.
A Troll enters from the east.
A Drow Elf enters from the east.
An Orc enters from the east.
An Ogre enters from the east.
A Troll snaps into visibility.
A Troll tackles Redrum square in the chest knocking the wind out of him!

< 524h/1038H 223v/235V Pos: standing >
An Orc sings a song to make your heart swell with pride.
A Minotaur suddenly attacks Redrum!
A Minotaur's impressive bludgeon strikes Redrum hard.
Alas, you cannot go that way. . . .

< 524h/1038H 223v/235V Pos: standing >
Alas, you cannot go that way. . . .
An Orc places a green-steel wakazashi with a strange black stone in the back of Redrum, resulting in some strange noises and some blood.

< 524h/1038H 223v/235V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 521h/1038H 223v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 521h/1038H 224v/235V Pos: standing >
A Goblin starts casting an offensive spell.
Alas, you cannot go that way. . . .

< 521h/1038H 224v/235V Pos: standing >
A Troll snaps into visibility.
A Troll's powerful slash seriously wounds Redrum.
A Troll's powerful slash seriously wounds Redrum.
A Troll's powerful pierce seriously wounds Redrum.
A Troll's powerful pierce enshrouds Redrum in a mist of blood.
A Troll's gladius called 'Backstabber' begins to hum.
A Troll quickly vanishes and reappears behind Redrum!
A Troll places Khazid'hea, the blade of Cutting in the back of Redrum, resulting in some strange noises and some blood.
A Troll's powerful slash causes Redrum to grimace in pain.
A Troll's slash hits Redrum.
Redrum is mortally wounded, and will die soon, if not aided.
A Troll's weak slash hits Redrum.
Redrum's pair of feathered gloves was completely destroyed by the massive blow!
Redrum's dark-blue robe of stars and moons [superior] was completely destroyed by the massive blow!
Redrum's anti-matter earring was completely destroyed by the massive blow!
Redrum is dead! R.I.P.