The death of [50 Shadowmage] Redrum -= Tharnadian Mercenaries =- (Gnome)

in Hot Charcoal Corridor

from the perspective of [53 Fire Magus] Terru -=Denizens of Lloth=- (Drow Elf)

<worn on head>       a crown of demonic immortality [89%]
<worn on eyes>       an eyepatch of swirling shadows [poor] (magic) (glowing)
<worn in ear>        a delicate nipple ring [poor] (magic) (glowing)
<worn in ear>        a gold leaf (magic)
<worn on face>       the mask of death [poor]
<worn around neck>   the amulet of the triad of witches [superior] (magic)
<worn around neck>   the skin of a displacer beast [superior] (magic)
<worn on body>       the robe of sorcery
<worn about body>    a deep hooded cloak of sorrow
<worn about waist>   the frayed ends of sanity (magic)
<worn on belt buckle>a white leather-bound tome of spirit domination (magic)
<attached to belt>   a white leather-bound tome of spirit domination (magic)
<worn on arms>       a nice pair of silk sleeves [superior] [49%]
<held as shield>     a well-polished mithril body shield [poor] [89%]
<worn around wrist>  a hertitage bracelet
<worn around wrist>  a drow-skin bracelet [superior]
<worn on hands>      gloves spun of magical spider web (humming)
<worn on finger>     a ring of shimmering faerie fire [poor] (glowing)
<worn on finger>     a glowing ruby ring (magic) [87%]
<held>               the bone wand of Ny'Neth [superior] (magic) (humming) [83%]
<worn on legs>       some pantaloons covered in runes (magic)
<worn on feet>       the boots of the four winds [superior] (magic)

You start chanting...

< 717h/718H 232v/232V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Des.

< 717h/718H 232v/232V Pos: standing >
Casting: dispel magic 

< 717h/718H 232v/232V Pos: standing >
You complete your spell...
A greyish stone wall crumbles to dust and blows away.

< 717h/718H 232v/232V Pos: standing >
Hallway in the Charcoal Palace
Obvious exits: -N -E
The corpse of a Kobold is lying here.
Kroth  -=Denizens of Lloth=- (Ogre)(huge) stands in mid-air here.
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
Pliny  -=Denizens of Lloth=- (Orc)(medium) stands in mid-air here.
Dro  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Dro's head.
Saifat  -=Denizens of Lloth=- (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Saifat's head.
Norabii  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
Poh  -=Denizens of Lloth=- (Orc)(medium) stands in mid-air here.
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
Aik  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
*Biggz  -=Denizens of Lloth=- (Troll)(medium) stands in mid-air here.
Soljia MAD COW -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zukus's head.
*Des  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.

< 717h/718H 232v/232V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Hallway in the Charcoal Palace
Obvious exits: -N# -W -U
Des sneaks east.
You follow Des.


<map>
Zone: The Charcoal Palace.
Room: Hallway in the Charcoal Palace
</map>

<map>
Zone: The Charcoal Palace.
Room: Hallway in the Charcoal Palace
</map>
You feel uneasy with so many Evil players in The Charcoal Palace.
Hallway in the Charcoal Palace
Obvious exits: -N# -W -U
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zukus's head.
*Des  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
Soljia enters from the west.
Biggz sneaks in from the west.
Aik enters from the west.
Lielz sneaks in from the west.
Poh enters from the west.
Norabii enters from the west.
Saifat sneaks in from the west.
Dro enters from the west.
Pliny enters from the west.
Skir sneaks in from the west.
Kroth enters from the west.

< 717h/718H 230v/232V Pos: standing >

< 717h/718H 230v/232V Pos: standing >
Poh sings a song to make your heart swell with pride.
Your feeble spell is no match for elemental fire!

< 717h/718H 230v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 717h/718H 230v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 717h/718H 231v/232V Pos: standing >
Hallway in the Charcoal Palace
Obvious exits: -N# -W -U
Kroth  -=Denizens of Lloth=- (Ogre)(huge) stands in mid-air here.
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
Pliny  -=Denizens of Lloth=- (Orc)(medium) stands in mid-air here.
Dro  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Dro's head.
Saifat  -=Denizens of Lloth=- (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Saifat's head.
Norabii  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
Poh  -=Denizens of Lloth=- (Orc)(medium) stands in mid-air here.
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
Aik  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
*Biggz  -=Denizens of Lloth=- (Troll)(medium) stands in mid-air here.
Soljia MAD COW -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zukus's head.
*Des  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.

< 717h/718H 231v/232V Pos: standing >
You start chanting...

< 717h/718H 232v/232V Pos: standing >
Casting: wall of stone **

< 717h/718H 232v/232V Pos: standing >
Casting: wall of stone *

< 717h/718H 232v/232V Pos: standing >
Des opens the door.

< 717h/718H 232v/232V Pos: standing >
Poh sings a song to make your heart swell with pride.
Casting: wall of stone 

< 717h/718H 232v/232V Pos: standing >
You complete your spell...

< 717h/718H 232v/232V Pos: standing >
Des sneaks north.
Zukus sneaks north.
Soljia leaves north.
Aik leaves north.
Lielz sneaks north.
Poh leaves north.
Norabii leaves north.
Saifat sneaks north.
Dro leaves north.
Pliny leaves north.
Kroth leaves north.

< 717h/718H 232v/232V Pos: standing >
Hallway in the Charcoal Palace
Obvious exits: -N -W -U
A greyish stone wall is here to the west. (magic)

< 717h/718H 232v/232V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (extremely good)
   The Chasm of the Misty Vale                   (neutral)       
  *The Battlefield                               (slightly good) 
  *The Swamp Laboratory of Khul'Lor              (slightly evil) 
  *Clan Stoutdorf Settlement                     (extremely evil)
  *Kobold Settlement                             (very evil)     
  *The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (evil)          
  *Orrak                                         (evil)          
  *Pits of Cerberus                              (evil)          
   Myrloch Vale                                  (slightly good) 
   Pharr Valley Swamp                            (slightly good) 
  *Village of Werrun                             (very evil)     
   Nizari                                        (good)          
  *The Dark Stone Tower of the Northern Realms   (slightly evil) 
  *Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (very good)     
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (slightly good) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (slightly evil) 
   Fort Boyard                                   (good)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (very evil)     
  *Labyrinth of No Return                        (good)          
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (very evil)     
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (extremely evil)
  *IceCrag Castle                                (very evil)     
   Prison of Fort Boyard                         (neutral)       
  *The Ancient Halls of Ironstar                 (slightly evil) 
  *The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (evil)          
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (very good)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
  *Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (extremely evil)
   The Ethereal Plane                            (very evil)     
  *The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (evil)          
  *Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly good) 
  *Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (good)          
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly evil) 
  *Domain of Lost Souls                          (extremely evil)
  *The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (evil)          
  *The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly evil) 
  *Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
  *Ceothia                                       (very evil)     
  *Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (slightly evil) 
  *Bahamut's Palace                              (evil)          
  *Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (evil)          
  *Ny'Neth's Stronghold                          (evil)          
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (very evil)     
  *The Hall of the Ancients                      (good)          
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (evil)          
  *Negative Material Plane                       (slightly evil) 
  *Celestial Plane                               (slightly evil) 
  *The 222nd Layer of the Abyss                  (neutral)       
  *Castle Ravenloft                              (slightly evil) 

* = already completed this boot.
The blood-red glow surrounding you fades away.
The magenta glow surrounding you fades away.
The blue glow surrounding you fades away.
You no longer feel like a hero.

< 717h/718H 232v/232V Pos: standing >

<map>
Zone: The Charcoal Palace.
Room: Guards Quarters
</map>
You feel uneasy with so many Evil players in The Charcoal Palace.
Guards Quarters
Obvious exits: -N -S
A rather large leather backpack lies here.
The corpse of a Githyanki is lying here.

< 717h/718H 230v/232V Pos: standing >

< 717h/718H 230v/232V Pos: standing >
Des sneaks in from the north.
Zukus sneaks in from the north.
Soljia enters from the north.
Aik enters from the north.
Poh enters from the north.
Norabii enters from the north.
Dro enters from the north.
Pliny enters from the north.
Skir sneaks in from the north.
Kroth enters from the north.

< 717h/718H 230v/232V Pos: standing >

< 717h/718H 230v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 717h/718H 230v/232V Pos: standing >
You are surrounded by a blue glow.

< 717h/718H 230v/232V Pos: standing >
Guards Quarters
Obvious exits: -N -S
A rather large leather backpack lies here.
The corpse of a Githyanki is lying here.
Kroth  -=Denizens of Lloth=- (Ogre)(huge) stands in mid-air here.
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
Pliny  -=Denizens of Lloth=- (Orc)(medium) stands in mid-air here.
Dro  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Dro's head.
Saifat  -=Denizens of Lloth=- (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Saifat's head.
Norabii  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
Poh  -=Denizens of Lloth=- (Orc)(medium) stands in mid-air here.
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
Aik  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
*Biggz  -=Denizens of Lloth=- (Troll)(medium) stands in mid-air here.
Soljia MAD COW -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zukus's head.
*Des  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
Des shouts out loudly.. MOVING!!!!

< 717h/718H 230v/232V Pos: standing >
Des sneaks north.
Zukus sneaks north.
You follow Des.


<map>
Zone: The Charcoal Palace.
Room: Guards Quarters
</map>

<map>
Zone: The Charcoal Palace.
Room: Guards Quarters
</map>
You feel uneasy with so many Evil players in The Charcoal Palace.
Guards Quarters
Obvious exits: -S -W
The corpse of drooz Kyrendyleea is lying here.
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zukus's head.
*Des  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
Soljia enters from the south.
Aik enters from the south.
Lielz sneaks in from the south.
Poh enters from the south.
Norabii enters from the south.
Saifat sneaks in from the south.
Dro enters from the south.
Pliny enters from the south.
Kroth enters from the south.

< 717h/718H 228v/232V Pos: standing >
You are surrounded by a magenta glow.
You are already standing.

< 717h/718H 228v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 717h/718H 229v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 717h/718H 229v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 717h/718H 230v/232V Pos: standing >
You are surrounded by a blood-red glow.

< 717h/718H 230v/232V Pos: standing >
You quickly scan the area.
You see nothing.
Des sneaks south.
You follow Des.


<map>
Zone: The Charcoal Palace.
Room: Guards Quarters
</map>

<map>
Zone: The Charcoal Palace.
Room: Guards Quarters
</map>
You feel uneasy with so many Evil players in The Charcoal Palace.
Guards Quarters
Obvious exits: -N -S
A rather large leather backpack lies here.
The corpse of a Githyanki is lying here.
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zukus's head.
*Des  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
Soljia enters from the north.
Biggz sneaks in from the north.
Aik enters from the north.
Lielz sneaks in from the north.
Poh enters from the north.
Norabii enters from the north.
Dro enters from the north.
Pliny enters from the north.
Kroth enters from the north.

< 717h/718H 229v/232V Pos: standing >
Des sneaks south.
Zukus sneaks south.
You follow Des.


<map>
Zone: The Charcoal Palace.
Room: Hallway in the Charcoal Palace
</map>

<map>
Zone: The Charcoal Palace.
Room: Hallway in the Charcoal Palace
</map>
You feel uneasy with so many Evil players in The Charcoal Palace.
Hallway in the Charcoal Palace
Obvious exits: -N -W -U
A greyish stone wall is here to the west. (magic)
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zukus's head.
*Des  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
Soljia enters from the north.
Aik enters from the north.
Poh enters from the north.
Norabii enters from the north.
Saifat sneaks in from the north.
Dro enters from the north.
Pliny enters from the north.
Skir sneaks in from the north.
Kroth enters from the north.

< 717h/718H 227v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 717h/718H 227v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 717h/718H 228v/232V Pos: standing >
Poh sings a song to make your heart swell with pride.
Your spell casting seems faster...
You quickly scan the area.
You see nothing.

< 717h/718H 228v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 717h/718H 229v/232V Pos: standing >
Des sneaks up.
Zukus sneaks up.
You follow Des.


<map>
Zone: The Charcoal Palace.
Room: Hot Charcoal Corridor
</map>

<map>
Zone: The Charcoal Palace.
Room: Hot Charcoal Corridor
</map>
You feel uneasy with so many Evil players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -W -D
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zukus's head.
*Des  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
Soljia enters from below.
Biggz sneaks in from below.
Aik enters from below.
Poh enters from below.
Norabii enters from below.
Saifat sneaks in from below.
Dro enters from below.
Pliny enters from below.
Kroth enters from below.

< 717h/718H 227v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 717h/718H 227v/232V Pos: standing >
Des sneaks west.
Zukus sneaks west.
You follow Des.


<map>
Zone: The Charcoal Palace.
Room: Hot Charcoal Corridor
</map>

<map>
Zone: The Charcoal Palace.
Room: Hot Charcoal Corridor
</map>
You feel uneasy with so many Evil players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -E -W
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zukus's head.
*Des  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
Soljia enters from the east.
Aik enters from the east.
Poh enters from the east.
Norabii enters from the east.
Saifat sneaks in from the east.
Dro enters from the east.
Pliny enters from the east.
Skir sneaks in from the east.
Kroth enters from the east.

< 717h/718H 226v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 717h/718H 226v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 717h/718H 227v/232V Pos: standing >
Zukus sneaks west.
You follow Des.


<map>
Zone: The Charcoal Palace.
Room: Hot Charcoal Corridor
</map>

<map>
Zone: The Charcoal Palace.
Room: Hot Charcoal Corridor
</map>
You feel uneasy with so many Evil players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -E -W
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zukus's head.
*Des  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
Soljia enters from the east.
Biggz sneaks in from the east.
Aik enters from the east.
Poh enters from the east.
Norabii enters from the east.
Dro enters from the east.
Pliny enters from the east.
Kroth enters from the east.

< 717h/718H 225v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 717h/718H 226v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 717h/718H 226v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 717h/718H 227v/232V Pos: standing >
Zukus sneaks west.
You follow Des.


<map>
Zone: The Charcoal Palace.
Room: Hot Charcoal Corridor
</map>

<map>
Zone: The Charcoal Palace.
Room: Hot Charcoal Corridor
</map>
You feel uneasy with so many Evil players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -E -W
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zukus's head.
*Des  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
Soljia enters from the east.
Aik enters from the east.
Poh enters from the east.
Norabii enters from the east.
Dro enters from the east.
Pliny enters from the east.
Skir sneaks in from the east.
Kroth enters from the east.

< 717h/718H 225v/232V Pos: standing >

< 717h/718H 225v/232V Pos: standing >
You quickly scan the area.
A Gnome who is close by to your west.

< 717h/718H 225v/232V Pos: standing >

< 717h/718H 226v/232V Pos: standing >

< 717h/718H 226v/232V Pos: standing >
You quickly scan the area.
A Gnome who is close by to your west.

< 717h/718H 226v/232V Pos: standing >

< 717h/718H 226v/232V Pos: standing >
Des sneaks west.
You follow Des.


<map>
Zone: The Charcoal Palace.
Room: Hot Charcoal Corridor
</map>

<map>
Zone: The Charcoal Palace.
Room: Hot Charcoal Corridor
</map>
You feel uneasy with so many Evil players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -N -E
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zukus's head.
*Des  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
A Firbolg (huge)  -= Tharnadian Mercenaries =- stands in mid-air here.
A Gnome (small)  -= Tharnadian Mercenaries =- stands in mid-air here.
Soljia enters from the east.
Biggz sneaks in from the east.
Aik enters from the east.
Lielz sneaks in from the east.
Poh enters from the east.
Norabii enters from the east.
Saifat sneaks in from the east.
Dro enters from the east.
Pliny enters from the east.
Skir sneaks in from the east.
Kroth enters from the east.
Biggz snaps into visibility.
Biggz tackles a Gnome square in the chest knocking the wind out of him!

< 717h/718H 225v/232V Pos: standing >
Poh sings a song to make your heart swell with pride.
Soljia suddenly attacks a Gnome!
Soljia's impressive bludgeon strikes a Gnome hard.

< 717h/718H 225v/232V Pos: standing >
Poh places a green-steel wakazashi with a strange black stone in the back of a Gnome, resulting in some strange noises and some blood.

< 717h/718H 225v/232V Pos: standing >
You start chanting...

< 717h/718H 226v/232V Pos: standing >
Saifat starts casting an offensive spell.

< 717h/718H 226v/232V Pos: standing >
Biggz snaps into visibility.
Biggz's powerful slash seriously wounds a Gnome.
Biggz's powerful slash seriously wounds a Gnome.
Biggz's powerful pierce seriously wounds a Gnome.
Biggz's powerful pierce enshrouds a Gnome in a mist of blood.
Biggz's gladius called 'Backstabber' begins to hum.
Biggz quickly vanishes and reappears behind a Gnome!
Biggz places Khazid'hea, the blade of Cutting in the back of a Gnome, resulting in some strange noises and some blood.
Biggz's powerful slash causes a Gnome to grimace in pain.
Biggz's slash hits a Gnome.
A Gnome is mortally wounded, and will die soon, if not aided.
Biggz's weak slash hits a Gnome.
A Gnome's pair of feathered gloves was completely destroyed by the massive blow!
A Gnome's dark-blue robe of stars and moons [superior] was completely destroyed by the massive blow!
A Gnome's anti-matter earring was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!