The death of [53 Shadowmage] Dro -=Denizens of Lloth=- (Drow Elf)

in Tight Bend in the Hallway

from the perspective of [52 Holyman] Rany -= Tharnadian Mercenaries =- (Githzerai)

<worn as a badge>    a frost dragon's eye (glowing)
<worn on head>       a golden crown set with diamonds [superior] (magic)
<worn on eyes>       some red-tinted sunglasses [70%]
<worn in ear>        an earring of entwined roots (magic) [87%]
<worn on face>       the mask of the plague [poor] [80%]
<worn around neck>   a tekan amulet of dragon's blood [superior] (magic)
<worn around neck>   the amulet named "Flow" (humming)
<worn on body>       a blazing suit of devil platemail [superior] (magic) (glowing)
<worn about body>    the living oceanic cloak [poor] (magic) (glowing)
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a belt of dragonslaying (magic) [51%]
<worn on belt buckle>the epic flute of sleeping and charming (magic) [59%]
<worn on arms>       the sleeves of Arkan'non (magic)
<held as shield>     'Einjar' the titan shield of purity (magic) (glowing)[239h 26m 52s]
<worn around wrist>  a twisted nether crystal bracelet (magic) (glowing) [43%]
<worn around wrist>  a bracelet of flaming draco eyes
<worn on finger>     a ring of the past [superior] (magic) (glowing) [87%]
<worn on finger>     a ring called 'Soulcatcher'
<held>               a crystal ball (magic)
<worn on legs>       some ruby studded greaves of endurance (magic) (glowing) [89%]
<worn on feet>       some hazy purple boots [superior] with a strange dark bloodstone


< 825h/856H 225v/267V Pos: standing >
Nul parries a Troll's lunge at him.
A Troll snaps into visibility.
A Troll's fine pierce wounds Nul.
Nul parries a Troll's lunge at him.
A Troll snaps into visibility.
A Troll's fine slash wounds Nul.
A Troll snaps into visibility.
A Troll's fine slash wounds Nul.
A Troll snaps into visibility.
A Troll's slash wounds Nul.
A Troll snaps into visibility.
Kojo sits down in a comfortable spot.
Nul heroically rescues Ra.

< 825h/856H 226v/267V Pos: standing >
Basil completes his spell...
Basil utters the words 'oagzajg qraje'
Basil points at a Duergar.
Basil creates a gaseous cloud with a wave of his hand, directing it at a Duergar and causing him to choke painfully.
A Duergar shivers slightly.

< 825h/856H 227v/267V Pos: standing >
Kann returns to normal as his rage abates.
A Drider completes his spell...
A Drider utters the words 'qraat ay yzabra'
A Drider assumes a terrifying visage of death!
You attempt to flee...
You feel uneasy with so many Good players in The Charcoal Palace.
Tight Bend in the Hallway
Obvious exits: -S -W
The corpse of a Mountain Dwarf is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a Minotaur is lying here.
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
*A Githyanki (medium)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
You flee eastward!
You are no longer being guarded by Nul.
Your group consists of (17/20):
( Head)                                Kann
(Front)                                Grutap
(Front)                                Ekimensio
(Front)                                Tai
(Front)                                Basil
(Front)                                Kaene
(Front)                                Pokula
(Front)                                Nul
(Front)                                Kojo
(Front)                                Misil
(Front)                                Elad
(Front)   825/856   hit,  205/267  move Rany
(Front)                                Arej
(Front)                                Meroveus
(Front)                                Gelor
(Front)                                Den
(Front)                                Ra
A Githyanki sneaks west.
A Drow Elf leaves west.
A Drow Elf leaves west.

< 825h/856H 205v/267V Pos: standing >
Pardon?

< 825h/856H 206v/267V Pos: standing >
You sit down and relax.

< 825h/856H 208v/267V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - group recall
               1 - lesser sanctuary
(10th circle)  3 - full harm
               1 - accelerated healing
( 9th circle)  1 - word of recall
               2 - plane shift
               1 - resurrect
               1 - silence
( 8th circle)  1 - dispel magic
               3 - mass heal
               1 - virtue
( 6th circle)  1 - curse
               1 - continual light
               5 - flame strike
( 5th circle)  1 - heal
               1 - vitality
               6 - destroy undead
( 4th circle)  1 - remove curse
               1 - summon
               2 - cure disease
               5 - invigorate
( 3rd circle)  5 - earthquake
               1 - remove poison
               1 - sense life
               1 - cause critical
( 2nd circle)  2 - blindness
               3 - preserve
               4 - protection from fire
               1 - protection from cold
( 1st circle)  3 - armor
               3 - bless
               2 - detect evil
               1 - detect good
               2 - detect magic

And you are currently praying for the following spells:
    2 seconds:  ( 7th) full heal
    4 seconds:  ( 7th) full heal
    6 seconds:  ( 7th) full heal
    9 seconds:  ( 7th) full heal
   11 seconds:  ( 7th) full heal
   13 seconds:  ( 7th) full heal

You can pray 1 1st, 1 2nd and 2 3rd circle spell(s).
You continue your praying.

< 825h/856H 210v/267V Pos: sitting >
Tight Bend in the Hallway
Obvious exits: -S -W
The corpse of a Mountain Dwarf is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a Minotaur is lying here.
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)

< 825h/856H 212v/267V Pos: sitting >
You start meditating...
A Drow Elf sits down in a comfortable spot.

< 825h/856H 214v/267V Pos: sitting >
A Drow Elf takes out his unholy symbol and begins praying intently.

< 825h/856H 216v/267V Pos: sitting >
A Duergar enters from the west.
A Githyanki enters from the west.

< 825h/856H 218v/267V Pos: sitting >
You have finished praying for full heal.

< 825h/856H 220v/267V Pos: sitting >
You have finished praying for full heal.
Your brain hurts as a black haze fills the sky!

< 825h/856H 228v/267V Pos: sitting >
You have finished praying for full heal.
Gelor enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
A powerful djinni enters from the south.
A Duergar starts casting a spell.

< 825h/856H 236v/267V Pos: sitting >
Gelor leaves west.
An air elemental leaves west.
An air elemental leaves west.
A powerful djinni leaves west.

< 825h/856H 238v/267V Pos: sitting >
You have finished praying for full heal.

< 825h/856H 244v/267V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your praying.

< 825h/856H 248v/267V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hallway in the Charcoal Palace
Obvious exits: -N -E

< 825h/856H 248v/267V Pos: standing >
You quickly scan the area.
A Githyanki who is close by to your north.
A Duergar who is close by to your north.
A Drow Elf who is close by to your north.

< 825h/856H 249v/267V Pos: standing >
Your brain hurts as a black haze fills the sky!
You feel uneasy with so many Good players in The Charcoal Palace.
Hallway in the Charcoal Palace
Obvious exits: -N -W -U

< 825h/856H 254v/267V Pos: standing >
Alas, you cannot go that way. . . .

< 825h/856H 255v/267V Pos: standing >
Pardon?

< 825h/856H 256v/267V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -W -D

< 825h/856H 257v/267V Pos: standing >
You quickly scan the area.
Ekimensio who is a brief walk away to your west.

< 825h/856H 259v/267V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hallway in the Charcoal Palace
Obvious exits: -N -W -U

< 825h/856H 258v/267V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -W -D

< 825h/856H 261v/267V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -E -W

< 825h/856H 260v/267V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -E -W

< 825h/856H 259v/267V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -E -W
Ekimensio  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 825h/856H 258v/267V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -N -E

< 825h/856H 257v/267V Pos: standing >
Alas, you cannot go that way. . . .

< 825h/856H 259v/267V Pos: standing >
Alas, you cannot go that way. . . .

< 825h/856H 260v/267V Pos: standing >
Your brain hurts as a black haze fills the sky!
Alas, you cannot go that way. . . .

< 825h/856H 261v/267V Pos: standing >
Alas, you cannot go that way. . . .

< 825h/856H 262v/267V Pos: standing >
Alas, you cannot go that way. . . .

< 825h/856H 263v/267V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -N -S
The corpse of a Githyanki is lying here.

< 825h/856H 262v/267V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Guards Post
Obvious exits: -N -E -S

< 825h/856H 261v/267V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -E -S

< 825h/856H 261v/267V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -E -W

< 825h/856H 261v/267V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -E -W

< 825h/856H 260v/267V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -E -W

< 825h/856H 259v/267V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -W -U
A gnoby piece of wood, perhaps a small mace, lies here.

< 825h/856H 258v/267V Pos: standing >
Alas, you cannot go that way. . . .

< 825h/856H 259v/267V Pos: standing >
Alas, you cannot go that way. . . .

< 825h/856H 260v/267V Pos: standing >
Alas, you cannot go that way. . . .

< 825h/856H 261v/267V Pos: standing >
Pardon?

< 825h/856H 262v/267V Pos: standing >

< 825h/856H 265v/267V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Landing Within the Charcoal Palace
Obvious exits: -W -D

< 825h/856H 264v/267V Pos: standing >

< 825h/856H 265v/267V Pos: standing >
You quickly scan the area.
You see nothing.

< 825h/856H 266v/267V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hallway in the Palace of Charcoal
Obvious exits: -E -W
The corpse of a Drider is lying here.
A large sapphire has been left here, sparkling.
A humming steel truncheon lies here on the ground.

< 825h/856H 265v/267V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hallway in the Palace of Charcoal
Obvious exits: -E -S -W

< 825h/856H 263v/267V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hallway in the Palace of Charcoal
Obvious exits: -E -S

< 825h/856H 261v/267V Pos: standing >
Alas, you cannot go that way. . . .

< 825h/856H 262v/267V Pos: standing >
You quickly scan the area.
You see nothing.

< 825h/856H 263v/267V Pos: standing >
You quickly scan the area.
You see nothing.

< 825h/856H 266v/267V Pos: standing >

< 825h/856H 267v/267V Pos: standing >
You sit down and relax.

< 825h/856H 267v/267V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - group recall
               1 - lesser sanctuary
(10th circle)  3 - full harm
               1 - accelerated healing
( 9th circle)  1 - word of recall
               2 - plane shift
               1 - resurrect
               1 - silence
( 8th circle)  1 - dispel magic
               3 - mass heal
               1 - virtue
( 7th circle)  4 - full heal
( 6th circle)  1 - curse
               1 - continual light
               5 - flame strike
( 5th circle)  1 - heal
               1 - vitality
               6 - destroy undead
( 4th circle)  1 - remove curse
               1 - summon
               2 - cure disease
               5 - invigorate
( 3rd circle)  5 - earthquake
               1 - remove poison
               1 - sense life
               1 - cause critical
( 2nd circle)  2 - blindness
               3 - preserve
               4 - protection from fire
               1 - protection from cold
( 1st circle)  3 - armor
               3 - bless
               2 - detect evil
               1 - detect good
               2 - detect magic

And you are currently praying for the following spells:
    2 seconds:  ( 7th) full heal
    4 seconds:  ( 7th) full heal

You can pray 1 1st, 1 2nd and 2 3rd circle spell(s).
You continue your praying.

< 825h/856H 267v/267V Pos: sitting >
Hallway in the Palace of Charcoal
Obvious exits: -E -S

< 825h/856H 267v/267V Pos: sitting >
You start meditating...

< 825h/856H 267v/267V Pos: sitting >
You have finished praying for full heal.

< 825h/856H 267v/267V Pos: sitting >
You have finished praying for full heal.
Your prayers are complete.

< 825h/856H 267v/267V Pos: sitting >
You clamber to your feet.

< 825h/856H 267v/267V Pos: standing >

< 825h/856H 267v/267V Pos: standing >
Saving Rany.

< 825h/856H 267v/267V Pos: standing >
You quickly scan the area.
You see nothing.

< 825h/856H 267v/267V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Hallway in the Palace of Charcoal
Obvious exits: -E -S -W

< 825h/856H 267v/267V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hallway in the Palace of Charcoal
Obvious exits: -E -S -W

< 825h/856H 265v/267V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hallway in the Palace of Charcoal
Obvious exits: -E -W
The corpse of a Drider is lying here.
A large sapphire has been left here, sparkling.
A humming steel truncheon lies here on the ground.

< 825h/856H 263v/267V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Landing Within the Charcoal Palace
Obvious exits: -W -D

< 825h/856H 261v/267V Pos: standing >
Alas, you cannot go that way. . . .

< 825h/856H 262v/267V Pos: standing >
Pardon?

< 825h/856H 263v/267V Pos: standing >
You see nothing special...

< 825h/856H 265v/267V Pos: standing >
Alas, you cannot go that way. . . .

< 825h/856H 266v/267V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -W -U
A gnoby piece of wood, perhaps a small mace, lies here.

< 825h/856H 265v/267V Pos: standing >
You quickly scan the area.
You see nothing.

< 825h/856H 265v/267V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -E -W

< 825h/856H 263v/267V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -E -W

< 825h/856H 261v/267V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -E -W

< 825h/856H 260v/267V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -E -S

< 825h/856H 259v/267V Pos: standing >
Alas, you cannot go that way. . . .

< 825h/856H 260v/267V Pos: standing >
The ground rumbles deeply nearby...
You quickly scan the area.
You see nothing.

< 825h/856H 261v/267V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Guards Post
Obvious exits: -N -E -S

< 825h/856H 261v/267V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -N -S
The corpse of a Githyanki is lying here.

< 825h/856H 261v/267V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -N -E

< 825h/856H 260v/267V Pos: standing >
Alas, you cannot go that way. . . .

< 825h/856H 262v/267V Pos: standing >
You quickly scan the area.
A Githyanki who is a brief walk away to your east.

< 825h/856H 263v/267V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Hot Charcoal Corridor
Obvious exits: -E -W

< 825h/856H 264v/267V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -E -W

< 825h/856H 265v/267V Pos: standing >

< 825h/856H 265v/267V Pos: standing >
You quickly scan the area.
You see nothing.

< 825h/856H 265v/267V Pos: standing >
You kneel.

< 825h/856H 265v/267V Pos: kneeling >
You feel uneasy with so many Good players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -E -W

< 825h/856H 260v/267V Pos: kneeling >
You feel uneasy with so many Good players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -E -W

< 825h/856H 255v/267V Pos: kneeling >
Pardon?

< 825h/856H 257v/267V Pos: kneeling >
You feel uneasy with so many Good players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -W -D

< 825h/856H 255v/267V Pos: kneeling >
The ground rumbles deeply nearby...
You see nothing special...

< 825h/856H 257v/267V Pos: kneeling >
You see nothing special...

< 825h/856H 260v/267V Pos: kneeling >

< 825h/856H 262v/267V Pos: kneeling >
Looks like an exit.
You extend your sights downward.
Hallway in the Charcoal Palace
Obvious exits: -N -W -U

< 825h/856H 263v/267V Pos: kneeling >
You feel uneasy with so many Good players in The Charcoal Palace.
Hallway in the Charcoal Palace
Obvious exits: -N -W -U

< 825h/856H 261v/267V Pos: kneeling >
The door is open.
You extend your sights northward.
Guards Quarters
Obvious exits: -N -S

< 825h/856H 263v/267V Pos: kneeling >

< 825h/856H 266v/267V Pos: kneeling >
Ekimensio sneaks in from the north.

< 825h/856H 267v/267V Pos: kneeling >
You feel uneasy with so many Good players in The Charcoal Palace.
Guards Quarters
Obvious exits: -N -S

< 825h/856H 262v/267V Pos: kneeling >

< 825h/856H 262v/267V Pos: kneeling >
A Githyanki sneaks in from the north.

< 825h/856H 262v/267V Pos: kneeling >
Looks like an exit.
You extend your sights northward.
Guards Quarters
Obvious exits: -S -W

< 825h/856H 262v/267V Pos: kneeling >
You feel uneasy with so many Good players in The Charcoal Palace.
Hallway in the Charcoal Palace
Obvious exits: -N -W -U

< 825h/856H 257v/267V Pos: kneeling >

< 825h/856H 257v/267V Pos: kneeling >

< 825h/856H 258v/267V Pos: kneeling >
Looks like an exit.
You extend your sights westward.
Hallway in the Charcoal Palace
Obvious exits: -N -E

< 825h/856H 259v/267V Pos: kneeling >
A Githyanki sneaks up.

< 825h/856H 260v/267V Pos: kneeling >
You feel uneasy with so many Good players in The Charcoal Palace.
Hallway in the Charcoal Palace
Obvious exits: -N -E

< 825h/856H 257v/267V Pos: kneeling >
You feel uneasy with so many Good players in The Charcoal Palace.
Tight Bend in the Hallway
Obvious exits: -S -W
The corpse of a Mountain Dwarf is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a Minotaur is lying here.
Ekimensio  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 825h/856H 257v/267V Pos: kneeling >
Alas, you cannot go that way. . . .

< 825h/856H 259v/267V Pos: kneeling >
Alas, you cannot go that way. . . .

< 825h/856H 260v/267V Pos: kneeling >
You rise to your feet.

< 825h/856H 263v/267V Pos: standing >
An Ogre enters from the west.

< 825h/856H 264v/267V Pos: standing >
You quickly scan the area.
Den who is close by to your west.
A Drow Elf who is close by to your west.
Basil who is close by to your west.
Nul who is close by to your west.
An air elemental who is close by to your west.
Gelor who is close by to your west.
Elad who is close by to your west.
Misil who is close by to your west.
Grutap who is close by to your west.
Meroveus who is close by to your west.
Kojo who is close by to your west.
Ra who is close by to your west.

< 825h/856H 265v/267V Pos: standing >
Looks like an exit.
You extend your sights westward.
Tight Bend in the Hallway
Obvious exits: -N -E
The outline of some wall is here to the north. (invis) (magic)
Shattered bits of ice are scattered about the area.
The corpse of a Drider is lying here.
[2] The corpse of a Drow Elf is lying here.
The corpse of a beautiful pegasus is lying here.
The corpse of a Kobold is lying here.
The corpse of a Halfling is lying here.
The corpse of an Orc is lying here.
The corpse of a Halfling is lying here.
Den  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A Drow Elf (medium)  -=Denizens of Lloth=- sits in mid-air here, fighting Misil.(Red Aura)
Basil  -= Tharnadian Mercenaries =- (Firbolg)(huge) sits resting.(Gold Aura)
Nul  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
An air elemental stands in mid-air here, fighting a Drow Elf. (Minion) 
Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Elad  -= Tharnadian Mercenaries =- (Firbolg)(huge) stands in mid-air here, fighting a Drow Elf.(Gold Aura)
*Misil  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here, fighting a Drow Elf.(Gold Aura)
Grutap  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here, fighting a Drow Elf.(Gold Aura)
Meroveus  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Kojo  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Red Aura)
Ra  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 825h/856H 266v/267V Pos: standing >
You quickly scan the area.
Den who is close by to your west.
A Drow Elf who is close by to your west.
Basil who is close by to your west.
Nul who is close by to your west.
An air elemental who is close by to your west.
Gelor who is close by to your west.
Elad who is close by to your west.
Misil who is close by to your west.
Grutap who is close by to your west.
Meroveus who is close by to your west.
Kojo who is close by to your west.
Ra who is close by to your west.

< 825h/856H 267v/267V Pos: standing >
Ekimensio sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Ekimensio's soothing song!
An Ogre leaves west.

< 845h/856H 267v/267V Pos: standing >
Your group consists of (14/20):
( Head)                                Kann
(Front)                                Grutap
(Front)   573/575   hit,  273/280  move Ekimensio
(Front)                                Tai
(Front)                                Basil
(Front)                                Nul
(Front)                                Kojo
(Front)                                Misil
(Front)                                Elad
(Front)   845/856   hit,  267/267  move Rany
(Front)                                Meroveus
(Front)                                Gelor
(Front)                                Den
(Front)                                Ra

< 845h/856H 267v/267V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Tight Bend in the Hallway
Obvious exits: -N -E
The outline of some wall is here to the north. (invis) (magic)
Shattered bits of ice are scattered about the area.
The corpse of a Drider is lying here.
[2] The corpse of a Drow Elf is lying here.
The corpse of a beautiful pegasus is lying here.
The corpse of a Kobold is lying here.
The corpse of a Halfling is lying here.
The corpse of an Orc is lying here.
The corpse of a Halfling is lying here.
An Ogre (huge)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
Den  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A Drow Elf (medium)  -=Denizens of Lloth=- sits in mid-air here, fighting Misil.(Red Aura)
Basil  -= Tharnadian Mercenaries =- (Firbolg)(huge) sits resting.(Gold Aura)
Nul  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
An air elemental stands in mid-air here, fighting a Drow Elf. (Minion) 
Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Elad  -= Tharnadian Mercenaries =- (Firbolg)(huge) stands in mid-air here, fighting a Drow Elf.(Gold Aura)
*Misil  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here, fighting a Drow Elf.(Gold Aura)
Grutap  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here, fighting a Drow Elf.(Gold Aura)
Meroveus  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here. (Casting) (Gold Aura)
Kojo  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Red Aura)
Ra  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 845h/856H 265v/267V Pos: standing >
Pardon?

< 845h/856H 265v/267V Pos: standing >
Meroveus's spell flows around a Drow Elf, leaving him unharmed!
Misil snaps into visibility.
Misil's slash hits a Drow Elf.
A Drow Elf is mortally wounded, and will die soon, if not aided.
Misil's pierce hits a Drow Elf.
A Drow Elf's polished scarlet ring [poor] was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Rany by 13333333.
The smell of fresh blood enters your body, infusing you with power!