The death of [ 1 Mercenary] Horace (Dwarf)

in Rugged Hills of the Hearth Valley

from the perspective of [50 Demonic Rider] Des -=Denizens of Lloth=- (Githyanki)

<floating about head>a bright green ioun stone[239h 46m 25s]
<worn as a badge>    a frost dragon's eye [poor] (glowing)
<worn on head>       the helm of the dragonkind (magic) (glowing)
<worn on eyes>       some catseye inventor's goggles (magic) (glowing) [79%]
<worn in ear>        a black pearl earring of endurance [77%]
<worn on face>       Bahamut's mask of vigor (magic) (glowing)[239h 46m 25s]
<worn around neck>   a tekan amulet of dragon's blood [superior] (magic) [82%]
<worn around neck>   the collar of firestones (magic) [32%]
<worn on body>       a suit of platinum plate bearing the crest of Pelor [superior] (magic) [69%]
<worn about body>    a black hooded cloak of Isha the Wanderer (magic) (glowing)
<worn on back>       a large leather backpack
<worn as quiver>     a silken backsheath of flight (magic) [37%]
<worn about waist>   a belt of skulls (magic) [81%]
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming) [81%]
<attached to belt>   a potion of bubbling goo (magic) (glowing) [83%]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some scintillating sleeves (magic) [77%]
<worn around wrist>  the writhing serpent of miracles [superior]
<worn around wrist>  a blood inscribed bracer (magic) [63%]
<worn on hands>      the gauntlets of Torm's Justice (magic) (glowing) (humming)
<worn on finger>     the ring of the mind flayer [superior] (magic) (glowing)
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)[239h 46m 25s]
<worn on legs>       a pair of blood-stained wyrm scale leggings [superior] (magic) [78%]
<worn on feet>       some spurred blood crystal boots of power (magic) [63%]

Skir (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Saif (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Saif's head.
Terru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.

< 1370h/950H 210v/210V Pos: standing >
Terru clasps a belt of fresh blood [poor] around his waist.
You feel uneasy with so many Evil players on Good Continent.
   MM^^^^^..    
  MMM^M^^.M^^   
 MMMMMMMM^M^M^  
 MMMMMMMM^MMMM  
 MMMM^^@P^MMMM  
 ^MMMMMMM^MMMM  
 ^MMM^DMM^MMMM  
  ^^MMMMM^^MM   
   ^.^MM^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Terru enters from the east.
Saif enters from the east.
Skir enters from the east.
Poh enters from the east.
Soljia enters from the east.
Biggz sneaks in from the east.
Dro sneaks in from the east.
Lielz sneaks in from the east.
Bumd enters from the east.

< 1370h/950H 208v/210V Pos: standing >

< 1369h/950H 208v/210V Pos: standing >
You quickly scan the area.
You see nothing.

< 1369h/950H 208v/210V Pos: standing >
You feel uneasy with so many Evil players on Good Continent.
   M^^^^^...    
  MM^M^^.M^^^   
 MMMMMMM^M^M^.  
 MMMMMMM^MMMM^  
 MMM^^P@^MMMMM  
 MMMMMMM^MMMMM  
 MMM^DMM^MMMMM  
  ^MMMMM^^MMM   
   .^MM^^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Terru enters from the west.
Saif enters from the west.
Skir enters from the west.
Poh enters from the west.
Soljia enters from the west.
Norabi sneaks in from the west.
Bumd enters from the west.

< 1369h/950H 206v/210V Pos: standing >
You feel uneasy with so many Evil players on Good Continent.
   ^^^^^....    
  M^M^^.M^^^.   
 MMMMMM^M^M^..  
 MMMMMM^MMMM^.  
 MM^^^P@MMMMMM  
 MMMMMM^MMMMMM  
 MM^DMM^MMMMMM  
  MMMMM^^MMMM   
   ^MM^^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A greyish stone wall is here to the north. (magic)
Terru enters from the west.
Saif enters from the west.
Skir enters from the west.
Poh enters from the west.
Soljia enters from the west.
Bumd enters from the west.

< 1369h/950H 204v/210V Pos: standing >
You quickly scan the area.
A gnoll who is in the distance to your north.

< 1369h/950H 204v/210V Pos: standing >
You are carrying: (10/11)
a net of endless currents
the ring of the mind flayer [superior] (magic) (glowing)
a ring called 'Soulcatcher'
the demonic warmace 'Pure-Dark' (magic) (glowing)
a scroll of Numbla
a shield of negative energy [poor] (magic) [88%]
a shield made from Tiamat's scales [superior] (magic) (glowing)
a battle-hammer encrusted with silverstone [superior] (magic)
the dagger of Wind (invis) (magic)
a blood red sword named 'Death Rider' (magic) (glowing)

< 1369h/950H 205v/210V Pos: standing >
Terru attaches a midnight blue tome with silver bindings to his belt.

< 1368h/950H 208v/210V Pos: standing >
You do not see or have the corpse.

< 1368h/950H 209v/210V Pos: standing >
You put 7 items into a net of endless currents.

< 1368h/950H 209v/210V Pos: standing >
a net of endless currents does not contain the mentality.

< 1368h/950H 210v/210V Pos: standing >
Zukus gets a golden mining pick from his bottomless bag of the shield dwarves.

< 1368h/950H 210v/210V Pos: standing >
You feel uneasy with so many Evil players on Good Continent.
   ^M^^.M^^^    
  MMMMM^M^M^.   
 MMMMMM^MMMM^.  
 MM^^^^PMMMMMM  
 MMMMMM@MMMMMM  
 MM^DMM^MMMMMM  
 ^MMMMM^^MMMMM  
  .^MM^^^MMMM   
   ^^^^^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Terru enters from the north.
Saif enters from the north.
Skir enters from the north.
Poh enters from the north.
Soljia enters from the north.
Lielz sneaks in from the north.
Bumd enters from the north.

< 1367h/950H 208v/210V Pos: standing >
You feel uneasy with so many Evil players on Good Continent.
   MMMM^M^M^    
  MMMMM^MMMM^   
 MM^^^^^MMMMMM  
 MMMMMMPMMMMMM  
 MM^DMM@MMMMMM  
 ^MMMMM^^MMMMM  
 ^.^MM^^^MMMMM  
  ^^^^^^^MMMM   
   ^.^^.^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A rather large leather backpack lies here. [65%]
Terru enters from the north.
Saif enters from the north.
Skir enters from the north.
Poh enters from the north.
Soljia enters from the north.
Zukus sneaks in from the north.
Lielz sneaks in from the north.
Bumd enters from the north.

< 1367h/950H 206v/210V Pos: standing >

< 1367h/950H 206v/210V Pos: standing >
Zukus puts a golden mining pick into a bottomless bag of the illithids.

< 1367h/950H 207v/210V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Soljia.

< 1366h/950H 210v/210V Pos: standing >
Poh plays a song to lift his spirit off the ground.

< 1365h/950H 210v/210V Pos: standing >
Saif gets a token of allegiance to Thrym [poor] from his bottomless bag of the illithids.

< 1365h/950H 210v/210V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti you are carrying.
Saif gives you a token of allegiance to Thrym [poor].

< 1365h/950H 210v/210V Pos: standing >
   MMMM^M^M^    
  MMMMM^MMMM^   
 MM^^^^^MMMMMM  
 MMMMMM^MMMMMM  
 MM^DMM@MMMMMM  
 ^MMMMM^^MMMMM  
 ^.^MM^^^MMMMM  
  ^^^^^^^MMMM   
   ^.^^.^^MM    

< 1365h/950H 210v/210V Pos: standing >

< 1364h/950H 210v/210V Pos: standing >
Saif gets a magenta mask from his bottomless bag of the illithids.

< 1364h/950H 210v/210V Pos: standing >
Saif gives you a magenta mask.

< 1364h/950H 210v/210V Pos: standing >
The writhing serpent of miracles tightens around your arm and blesses you with holy power.
You're already affected by an armor-type spell.

< 1364h/950H 210v/210V Pos: standing >

< 1362h/950H 210v/210V Pos: standing >
You are carrying: (5/11)
a magenta mask
a token of allegiance to Thrym [poor]
a net of endless currents
the dagger of Wind (invis) (magic)
a blood red sword named 'Death Rider' (magic) (glowing)

< 1362h/950H 210v/210V Pos: standing >
You are carrying: (5/11)
a magenta mask
a token of allegiance to Thrym [poor]
a net of endless currents
the dagger of Wind (invis) (magic)
a blood red sword named 'Death Rider' (magic) (glowing)

< 1362h/950H 210v/210V Pos: standing >
You do not see or have the corpse.

< 1361h/950H 210v/210V Pos: standing >
You put 2 items into a net of endless currents.

< 1361h/950H 210v/210V Pos: standing >
a net of endless currents does not contain the mentality.

< 1361h/950H 210v/210V Pos: standing >

< 1361h/950H 210v/210V Pos: standing >
You feel uneasy with so many Evil players on Good Continent.
   MMMM^MMMM    
  M^^^^^MMMMM   
 MMMMMM^MMMMMM  
 MM^DMMPMMMMMM  
 ^MMMMM@^MMMMM  
 ^.^MM^^^MMMMM  
 .^^^^^^^MMMMM  
  .^.^^.^^MMM   
   ^.^^^.^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Terru enters from the north.
Saif enters from the north.
Skir enters from the north.
Poh enters from the north.
Soljia enters from the north.
Norabi sneaks in from the north.
Dro sneaks in from the north.
Bumd enters from the north.

< 1361h/950H 208v/210V Pos: standing >
Zukus gets a steel hoop earring from his bottomless bag of the shield dwarves.

< 1361h/950H 208v/210V Pos: standing >
Poh plays a song to lift his spirit off the ground.
You are using:
<floating about head>a bright green ioun stone[239h 46m 34s]
<worn as a badge>    a frost dragon's eye [poor] (glowing)
<worn on head>       the helm of the dragonkind (magic) (glowing)
<worn on eyes>       some catseye inventor's goggles (magic) (glowing) [79%]
<worn in ear>        a black pearl earring of endurance [77%]
<worn on face>       Bahamut's mask of vigor (magic) (glowing)[239h 46m 34s]
<worn around neck>   a tekan amulet of dragon's blood [superior] (magic) [82%]
<worn around neck>   the collar of firestones (magic) [32%]
<worn on body>       a suit of platinum plate bearing the crest of Pelor [superior] (magic) [69%]
<worn about body>    a black hooded cloak of Isha the Wanderer (magic) (glowing)
<worn on back>       a large leather backpack
<worn as quiver>     a silken backsheath of flight (magic) [37%]
<worn about waist>   a belt of skulls (magic) [81%]
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming) [81%]
<attached to belt>   a potion of bubbling goo (magic) (glowing) [83%]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some scintillating sleeves (magic) [77%]
<worn around wrist>  the writhing serpent of miracles [superior]
<worn around wrist>  a blood inscribed bracer (magic) [63%]
<worn on hands>      the gauntlets of Torm's Justice (magic) (glowing) (humming)
<worn on finger>     a finely crafted brass ring (magic) [82%]
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)[239h 46m 34s]
<worn on legs>       a pair of blood-stained wyrm scale leggings [superior] (magic) [78%]
<worn on feet>       some spurred blood crystal boots of power (magic) [63%]

< 1361h/950H 208v/210V Pos: standing >
Saif gets a couatl-hide eyepatch from his bottomless bag of the illithids.

< 1361h/950H 208v/210V Pos: standing >
   MMMM^MMMM    
  M^^^^^MMMMM   
 MMMMMM^MMMMMM  
 MM^DMM^MMMMMM  
 ^MMMMM@^MMMMM  
 ^.^MM^^^MMMMM  
 .^^^^^^^MMMMM  
  .^.^^.^^MMM   
   ^.^^^.^^^    
Saif gives you a couatl-hide eyepatch.

< 1360h/950H 208v/210V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (evil)          
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (very evil)     
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (extremely good)
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (evil)          
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (slightly evil) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
  *The Lair of the Swamp Troll King              (extremely evil)
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly evil) 
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (evil)          
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (slightly good) 
  *The Kingdom of Torg                           (slightly evil) 
  *Tribal Oasis                                  (very good)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (good)          
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (evil)          
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
  *The Forgotten Mansion                         (evil)          
  *Domain of Lost Souls                          (evil)          
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (slightly evil) 
  *Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (evil)          
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (slightly evil) 
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1360h/950H 208v/210V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti you are carrying.

< 1360h/950H 208v/210V Pos: standing >
You get a ring called 'Soulcatcher' from a net of endless currents.
Saif gets a mithril longsword with a strange pink stone from his bottomless bag of the illithids.

< 1360h/950H 210v/210V Pos: standing >
Saif gives you a mithril longsword with a strange pink stone.

< 1359h/950H 210v/210V Pos: standing >

< 1359h/950H 210v/210V Pos: standing >
You stop using a finely crafted brass ring.

< 1342h/933H 210v/210V Pos: standing >
The sun hangs low on the southern sky.

< 1342h/933H 210v/210V Pos: standing >
You can't use a ring called 'Soulcatcher'.

< 1341h/933H 210v/210V Pos: standing >
Zukus puts a steel hoop earring into a bottomless bag of the illithids.

< 1341h/933H 210v/210V Pos: standing >
A faint hum can be heard from the blackened staff of Netheril carried by Norabi.

< 1340h/933H 210v/210V Pos: standing >

< 1340h/933H 210v/210V Pos: standing >
You get the ring of the mind flayer [superior] from a net of endless currents.

< 1340h/933H 210v/210V Pos: standing >
   MMMM^MMMM    
  M^^^^^MMMMM   
 MMMMMM^MMMMMM  
 MM^DMM^MMMMMM  
 ^MMMMM@^MMMMM  
 ^.^MM^^^MMMMM  
 .^^^^^^^MMMMM  
  .^.^^.^^MMM   
   ^.^^^.^^^    

< 1339h/933H 210v/210V Pos: standing >
You place the ring of the mind flayer [superior] on your left ring finger.

< 1339h/933H 210v/210V Pos: standing >
Poh plays a song to lift his spirit off the ground.

< 1356h/950H 210v/210V Pos: standing >
The thrill of the recent kill leaves your veins.

< 1356h/950H 210v/210V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Biggz.

< 1355h/950H 210v/210V Pos: standing >

< 1355h/950H 210v/210V Pos: standing >
You feel uneasy with so many Evil players on Good Continent.
   ^^^^^MMMM    
  MMMMM^MMMMM   
 MM^DMM^MMMMMM  
 ^MMMMMP^MMMMM  
 ^.^MM^@^MMMMM  
 .^^^^^^^MMMMM  
 ^.^.^^.^^MMMM  
  ^^.^^^.^^^M   
   ...^..M.^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Terru enters from the north.
Saif enters from the north.
Skir enters from the north.
Poh enters from the north.
Soljia enters from the north.
Biggz sneaks in from the north.
Bumd enters from the north.
Saif gets a bracelet of twisted roots from his bottomless bag of the illithids.

< 1354h/950H 208v/210V Pos: standing >
Saif gives you a bracelet of twisted roots.

< 1354h/950H 208v/210V Pos: standing >
   ^P^^^MMMM    
  MMMMM^MMMMM   
 MM^DMM^MMMMMM  
 ^MMMMM^^MMMMM  
 ^.^MM^@^MMMMM  
 .^^^^^^^MMMMM  
 ^.^.^^.^^MMMM  
  ^^.^^^.^^^M   
   ...^..M.^    

< 1354h/950H 208v/210V Pos: standing >
Saif gets an old blue pullover from his bottomless bag of the illithids.

< 1353h/950H 210v/210V Pos: standing >
   ^^P^^MMMM    
  MMMMM^MMMMM   
 MM^DMM^MMMMMM  
 ^MMMMM^^MMMMM  
 ^.^MM^@^MMMMM  
 .^^^^^^^MMMMM  
 ^.^.^^.^^MMMM  
  ^^.^^^.^^^M   
   ...^..M.^    
Saif gives you an old blue pullover.

< 1353h/950H 210v/210V Pos: standing >
   ^^^P^MMMM    
  MMMMM^MMMMM   
 MM^DMM^MMMMMM  
 ^MMMMM^^MMMMM  
 ^.^MM^@^MMMMM  
 .^^^^^^^MMMMM  
 ^.^.^^.^^MMMM  
  ^^.^^^.^^^M   
   ...^..M.^    
You do not see or have the corpse.

< 1353h/950H 210v/210V Pos: standing >
   ^^^^PMMMM    
  MMMMM^MMMMM   
 MM^DMM^MMMMMM  
 ^MMMMM^^MMMMM  
 ^.^MM^@^MMMMM  
 .^^^^^^^MMMMM  
 ^.^.^^.^^MMMM  
  ^^.^^^.^^^M   
   ...^..M.^    
You put 6 items into a net of endless currents.

< 1353h/950H 210v/210V Pos: standing >
   ^^^^^MMMM    
  MMMMMPMMMMM   
 MM^DMM^MMMMMM  
 ^MMMMM^^MMMMM  
 ^.^MM^@^MMMMM  
 .^^^^^^^MMMMM  
 ^.^.^^.^^MMMM  
  ^^.^^^.^^^M   
   ...^..M.^    
a net of endless currents does not contain the mentality.

< 1353h/950H 210v/210V Pos: standing >
   ^^^^^MMMM    
  MMMMM^MMMMM   
 MM^DMMPMMMMMM  
 ^MMMMM^^MMMMM  
 ^.^MM^@^MMMMM  
 .^^^^^^^MMMMM  
 ^.^.^^.^^MMMM  
  ^^.^^^.^^^M   
   ...^..M.^    

< 1353h/950H 210v/210V Pos: standing >
   ^^^^^MMMM    
  MMMMM^MMMMM   
 MM^DMM^MMMMMM  
 ^MMMMMP^MMMMM  
 ^.^MM^@^MMMMM  
 .^^^^^^^MMMMM  
 ^.^.^^.^^MMMM  
  ^^.^^^.^^^M   
   ...^..M.^    

< 1352h/950H 210v/210V Pos: standing >

< 1352h/950H 210v/210V Pos: standing >
   ^^^^^MMMM    
  MMMMM^MMMMM   
 MM^DMM^MMMMMM  
 ^MMMMM^PMMMMM  
 ^.^MM^@^MMMMM  
 .^^^^^^^MMMMM  
 ^.^.^^.^^MMMM  
  ^^.^^^.^^^M   
   ...^..M.^    

< 1352h/950H 210v/210V Pos: standing >
   ^^^^^MMMM    
  MMMMM^MMMMM   
 MM^DMM^MMMMMM  
 ^MMMMM^^MMMMM  
 ^.^MM^@PMMMMM  
 .^^^^^^^MMMMM  
 ^.^.^^.^^MMMM  
  ^^.^^^.^^^M   
   ...^..M.^    

< 1352h/950H 210v/210V Pos: standing >
Soljia gets a sparkling large bass from his bottomless bag of the illithids.

< 1352h/950H 210v/210V Pos: standing >
   ^^^^^MMMM    
  MMMMM^MMMMM   
 MM^DMM^MMMMMM  
 ^MMMMM^PMMMMM  
 ^.^MM^@^MMMMM  
 .^^^^^^^MMMMM  
 ^.^.^^.^^MMMM  
  ^^.^^^.^^^M   
   ...^..M.^    

< 1351h/950H 210v/210V Pos: standing >
Poh plays a song to lift his spirit off the ground.
   ^^^^^MMMM    
  MMMMM^MMMMM   
 MM^DMM^MMMMMM  
 ^MMMMMP^MMMMM  
 ^.^MM^@^MMMMM  
 .^^^^^^^MMMMM  
 ^.^.^^.^^MMMM  
  ^^.^^^.^^^M   
   ...^..M.^    

< 1351h/950H 210v/210V Pos: standing >
   ^^^^^MMMM    
  MMMMM^MMMMM   
 MM^DMMPMMMMMM  
 ^MMMMM^^MMMMM  
 ^.^MM^@^MMMMM  
 .^^^^^^^MMMMM  
 ^.^.^^.^^MMMM  
  ^^.^^^.^^^M   
   ...^..M.^    
You feel uneasy with so many Evil players on Good Continent.
   MMMM^MMMM    
  M^^^^^MMMMM   
 MMMMMM^MMMMMM  
 MM^DMMPMMMMMM  
 ^MMMMM@^MMMMM  
 ^.^MM^P^MMMMM  
 .^^^^^^^MMMMM  
  .^.^^.^^MMM   
   ^.^^^.^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Terru enters from the south.
Saif enters from the south.
Skir enters from the south.
Poh enters from the south.
Soljia enters from the south.
Lielz sneaks in from the south.
Bumd enters from the south.

< 1351h/950H 208v/210V Pos: standing >
You feel uneasy with so many Evil players on Good Continent.
   MMMM^M^M^    
  MMMMM^MMMM^   
 MM^^^^^MMMMMM  
 MMMMMM^MMMMMM  
 MM^DMM@MMMMMM  
 ^MMMMMP^MMMMM  
 ^.^MM^^^MMMMM  
  ^^^^^^^MMMM   
   ^.^^.^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A rather large leather backpack lies here. [65%]
A Dwarf (medium) (Newbie) sits atop a large dog. (Non-Fraggable)
Terru enters from the south.
Saif enters from the south.
Skir enters from the south.
Poh enters from the south.
Soljia enters from the south.
Biggz sneaks in from the south.
Dro sneaks in from the south.
Bumd enters from the south.

< 1351h/950H 206v/210V Pos: standing >
You quickly scan the area.
You see nothing.
Albo snaps into visibility.
Albo places Tiamat's poison tail stinger in the back of a Dwarf, resulting in some strange noises and some blood.
A Dwarf's pair of steel gauntlets [poor] was completely destroyed by the massive blow!
A Dwarf is stunned!
A Dwarf falls off her mount!
A Dwarf is dead! R.I.P.
You receive your share of experience.