The death of [44 Storm Druid] Faxx (Centaur)

in Courtyard of the Inner Sanctum

from the perspective of [44 Shadowmage] Kob -=Denizens of Lloth=- (Kobold)

<worn as a badge>    a badge of the Blood Horde
<worn on head>       the adamantium crown of Krethik Keep [poor]
<worn on eyes>       a glittering diamond eyepatch
<worn in ear>        a dangling spider earring
<worn around neck>   the necklace of resilience [poor] [74%]
<worn around neck>   Lolth's pestilent pendant [superior]
<worn on body>       a robe of lightning [superior] (glowing)
<worn about body>    the cloak of Arachdrathos [superior]
<worn as quiver>     a simple quiver
<worn on arms>       sleeves made of gibberling hide
<held as shield>     a bloody granite buckler
<worn around wrist>  a burnt sapphire bracelet
<worn around wrist>  some oddly engraved bracers [superior]
<worn on hands>      some dented sapphire mitts
<worn on finger>     a dark blue ring [poor]
<worn on finger>     a silvery ring studded with gems [poor]
<primary weapon>     the silvery staff of the githyanki arch-mage [poor]
<worn on feet>       the shoes of sprinting (glowing) [66%]

Lielz sneaks north.
You follow Lielz.

 
  MM^.*****   
 +^M^.******  
 M^M^.******  
 +^M^.@*****  
 +^^M^..****  
 +..^^^..***  
  ^.^.^....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.

< 502h/502H 84v/140V Pos: standing >
Lielz sneaks north.
You follow Lielz.

 
 ^.***  
 ^.@*M  
 ^..**  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.

< 502h/502H 83v/140V Pos: standing >
You follow Lielz.

 
  MM^.*****   
 +^M^.******  
 +^M^.******  
 M^M^.@*****  
 +^^M^..****  
 +..^^^..***  
  ^.^.^....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.

< 502h/502H 83v/140V Pos: standing >
Lielz sneaks south.
You follow Lielz.

 
  ^M^.*****   
 +^M^.******  
 M^M^..*****  
 +^^M^@.****  
 +..^^^..***  
 ^^.^.^....*  
  .^^^^^...   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.

< 502h/502H 82v/140V Pos: standing >
You follow Lielz.

 
  ^M^.*****   
 +^M^..*****  
 M^^M^..****  
 +..^^@..***  
 ^^.^.^....*  
 ^.^^^^^....  
  ..^.^^...   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.

< 502h/502H 81v/140V Pos: standing >
Lielz sneaks west.
You follow Lielz.

 
  +^M^.****   
 ^+^M^..****  
 ^M^^M^..***  
 ++..^@^..**  
 ^^^.^.^....  
 .^.^^^^^...  
  ^..^.^^..   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.

< 502h/502H 81v/140V Pos: standing >
Lielz sneaks west.
You follow Lielz.

 
  ^+^M^.***   
 M^+^M^..***  
 ^^M^^M^..**  
 +++..@^^..*  
 .^^^.^.^...  
 ^.^.^^^^^..  
  .^..^.^^.   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.

< 502h/502H 79v/140V Pos: standing >
Lielz sneaks west.
You follow Lielz.

 
  ^^+^M^.**   
 .M^+^M^..**  
 ^^^+^^M^..*  
 +++M.@^^^..  
 ..^^^.^.^..  
 ^^.^.^^^^^.  
  ..^..^.^^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.

< 502h/502H 79v/140V Pos: standing >
You follow Lielz.

 
  ^^+^M^.**   
 M^^+^M^.***  
 .M^+^M^..**  
 ^^^+^@M^..*  
 +++M..^^^..  
 ..^^^.^.^..  
  ^.^.^^^^^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.

< 502h/502H 78v/140V Pos: standing >
Lielz sneaks west.
You follow Lielz.

 
  M^^+^M^.*   
 ^M^^+^M^.**  
 ..M^+^M^..*  
 .^^^+@^M^..  
 ++++M..^^^.  
 ...^^^.^.^.  
  ^^.^.^^^^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.

< 502h/502H 78v/140V Pos: standing >
Lielz sneaks north.
You follow Lielz.

 
  ^^^+MM^.*   
 .M^^+^M^.**  
 ^M^^+^M^.**  
 ..M^+@M^..*  
 .^^^+^^M^..  
 +++M+..^^^.  
  ..^^^.^.^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.

< 502h/502H 77v/140V Pos: standing >
Lielz sneaks north.
You follow Lielz.

 
  ^^.+M^^^.   
 M^^^+MM^.**  
 .M^^+^M^.**  
 ^M^^+@M^.**  
 ..M^+^M^..*  
 .^^^+^^M^..  
  ++M+..^^^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.

< 502h/502H 76v/140V Pos: standing >
You follow Lielz.

 
  ^.^+M^.^.   
 M^^.+M^^^.*  
 M^^^+MM^.**  
 .M^^+@M^.**  
 ^M^^+^M^.**  
 ..M^+^M^..*  
  ^^^+^^M^.   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.

< 502h/502H 74v/140V Pos: standing >
Lielz sneaks west.
You follow Lielz.

 
  .^.^+M^.^   
 MM^^.+M^^^.  
 ^M^^^+MM^.*  
 ..M^^@^M^.*  
 .^M^^+^M^.*  
 ^..M^+^M^..  
  .^^^+^^M^   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.

< 502h/502H 74v/140V Pos: standing >
You follow Lielz.

 
  M.^.^+M^.   
 ^MM^^.+M^^^  
 ^^M^^^+MM^.  
 ^..M^@+^M^.  
 ..^M^^+^M^.  
 .^..M^+^M^.  
  ..^^^+^^M   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.

< 502h/502H 73v/140V Pos: standing >
You follow Lielz.

 
  ^^.^^+M^.   
 MM.^.^+M^.^  
 ^MM^^.+M^^^  
 ^^M^^@+MM^.  
 ^..M^^+^M^.  
 ..^M^^+^M^.  
  ^..M^+^M^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.

< 502h/502H 72v/140V Pos: standing >
You follow Lielz.

 
  ..^^^+M^^   
 .^^.^^+M^..  
 MM.^.^+M^.^  
 ^MM^^@+M^^^  
 ^^M^^^+MM^.  
 ^..M^^+^M^.  
  .^M^^+^M^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.

< 502h/502H 70v/140V Pos: standing >
Lielz sneaks north.
You follow Lielz.

 
  ++++++MM^   
 ...^^^+M^^^  
 .^^.^^+M^..  
 MM.^.@+M^.^  
 ^MM^^.+M^^^  
 ^^M^^^+MM^.  
  ..M^^+^M^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.

< 502h/502H 69v/140V Pos: standing >
Lielz sneaks north.
You follow Lielz.

 
  ^...^+.M.   
 +++++++MM^^  
 ...^^^+M^^^  
 .^^.^@+M^..  
 MM.^.^+M^.^  
 ^MM^^.+M^^^  
  ^M^^^+MM^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.

< 502h/502H 68v/140V Pos: standing >
You follow Lielz.

 
  ^^...^+.M   
 M+++++++MM^  
 ....^^^+M^^  
 M.^^.@^+M^.  
 MMM.^.^+M^.  
 ^^MM^^.+M^^  
  ^^M^^^+MM   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.

< 502h/502H 67v/140V Pos: standing >
You follow Lielz.

 
  .^^ .^+.M   
 ^^^...^+.M.  
 M+++++++MM^  
 ....^@^+M^^  
 M.^^.^^+M^.  
 MMM.^.^+M^.  
  ^MM^^.+M^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.

< 502h/502H 66v/140V Pos: standing >
You follow Lielz.

 
  MMM ^^+..   
 M.^^ .^+.MM  
 ^^^...^+.M.  
 M++++@++MM^  
 ....^^^+M^^  
 M.^^.^^+M^.  
  MM.^.^+M^   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.

< 502h/502H 65v/140V Pos: standing >
Lielz sneaks north.
You follow Lielz.

 
  ..MM**+^M   
 .MMM ^^+..M  
 M.^^ .^+.MM  
 ^^^..@^+.M.  
 +M++++++MM^  
 ....^^^+M^^  
  .^^.^^+M^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.

< 502h/502H 65v/140V Pos: standing >
You follow Lielz.

 
  ^..MM*+^.   
 ^..MM**+^M.  
 .MMM ^^+..M  
 M.^^ @^+.MM  
 ^^^...^+.M.  
 +M++++++MM^  
  ...^^^+M^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A small round shield has been dropped here.
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.

< 502h/502H 64v/140V Pos: standing >
You follow Lielz.

Rolling Plains
Obvious exits: -N -E -S
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
A blue-tailed butterfly floats about the room.
A strange looking monkey-like creature clings to a nearby branch.
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.

< 502h/502H 63v/140V Pos: standing >
You follow Lielz.

Broken Path Headed Toward a Grove of Trees
Obvious exits: -N -S
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.

< 502h/502H 64v/140V Pos: standing >
You follow Lielz.

Upon the Tree-line
Obvious exits: -N -S
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.

< 502h/502H 65v/140V Pos: standing >
You follow Lielz.

Just Inside the Archway
Obvious exits: -N -S
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.
You quickly scan the area.
A red-tailed butterfly who is close by to your north.
A blue-tailed butterfly who is not far off to your north.
A reddish colored squirrel who is a brief walk away to your north.
A red-breasted tree-hugger who is a brief walk away to your north.
A blue-tailed butterfly who is a brief walk away to your south.
The spirit of an Elven protector who is a brief walk away to your south.

< 502h/502H 65v/140V Pos: standing >
Lielz sneaks north.
You follow Lielz.

A Tranquil Forest
Obvious exits: -N -E -S -W
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
A red-tailed butterfly floats here apon the winds.

< 502h/502H 65v/140V Pos: standing >
You follow Lielz.

A Tranquil Forest
Obvious exits: -N -S
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
A blue-tailed butterfly floats about the room.
You quickly scan the area.
A reddish colored squirrel who is close by to your north.
A red-breasted tree-hugger who is close by to your north.
A red-breasted tree-hugger who is not far off to your south.
A red-breasted tree-hugger who is not far off to your south.
A blue-tailed butterfly who is in the distance to your south.
The spirit of an Elven protector who is in the distance to your south.

< 502h/502H 66v/140V Pos: standing >
Lielz sneaks north.
You follow Lielz.

Base of the Hills
Obvious exits: -S -U
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
A red-tented squirrel forages the forest floor looking for nuts and berries.
A strange looking monkey-like creature clings to a nearby branch.

< 502h/502H 66v/140V Pos: standing >
You follow Lielz.

Outside the Walls of an Ancient Keep
Obvious exits: -W -U -D
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.

< 502h/502H 66v/140V Pos: standing >
You follow Lielz.

Courtyard of the Keep
Obvious exits: -N -D
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.

< 502h/502H 66v/140V Pos: standing >
You quickly scan the area.
A blue-tailed butterfly who is close by to your north.
The spirit of an Elven protector who is close by to your north.
The spirit of an Elven protector who is close by below you.
A reddish colored squirrel who is not far off below you.
A red-breasted tree-hugger who is not far off below you.

< 502h/502H 66v/140V Pos: standing >
Lielz sneaks north.
You follow Lielz.

Courtyard of the Inner Sanctum
Obvious exits: -E# -S -W
The corpse of a Centaur is lying here.
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
A blue-tailed butterfly floats about the room.
The spirit of an ancient and forgotten elven warrior rests here guarding the forest.

< 502h/502H 68v/140V Pos: standing >
You quickly scan the area.
You see nothing.

< 502h/502H 69v/140V Pos: standing >
You quickly scan the area.
You see nothing.

< 502h/502H 73v/140V Pos: standing >
You quickly scan the area.
You see nothing.

< 502h/502H 79v/140V Pos: standing >
You quickly scan the area.
You see nothing.

< 502h/502H 84v/140V Pos: standing >

< 502h/502H 86v/140V Pos: standing >
You feel sated already.

< 502h/502H 88v/140V Pos: standing >
You don't have that spell memorized.

< 502h/502H 96v/140V Pos: standing >
You sit down and relax.

< 502h/502H 98v/140V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - relocate
               2 - prismatic ray
( 8th circle)  1 - fly
               3 - immolate
               1 - shadow shield
( 7th circle)  6 - bigbys clenched fist
( 6th circle)  3 - teleport
               1 - fireball
               2 - blink
( 5th circle)  3 - cone of cold
               3 - dimension door
               1 - coldshield
( 4th circle)  1 - lightning bolt
               1 - farsee
               4 - dispel magic
               2 - infravision
( 3rd circle)  5 - concealment
               3 - shocking grasp
               1 - agility
( 2nd circle)  9 - chill touch
               1 - strength
( 1st circle)  3 - minor creation
               8 - magic missile

You can memorize no more spells.

< 502h/502H 98v/140V Pos: sitting >
You start meditating...

< 502h/502H 99v/140V Pos: sitting >
You stop meditating.
You purge 'prismatic ray' from your thoughts.

< 502h/502H 122v/140V Pos: sitting >
You are memorizing mass invisibility, which will take about 5 seconds.

< 502h/502H 131v/140V Pos: sitting >
You start meditating...

< 502h/502H 134v/140V Pos: sitting >
You have finished memorizing mass invisibility.
Your studies are complete.

< 502h/502H 140v/140V Pos: sitting >
You clamber to your feet.

< 502h/502H 140v/140V Pos: standing >
You start chanting...

< 502h/502H 140v/140V Pos: standing >
Casting: mass invisibility 

< 502h/502H 140v/140V Pos: standing >
You complete your spell...
You vanish.
Lielz slowly fades out of existence.
A blue-tailed butterfly slowly fades out of existence.
The spirit of an Elven protector slowly fades out of existence.

< 502h/502H 140v/140V Pos: standing >
You quickly scan the area.
You see nothing.

< 502h/502H 140v/140V Pos: standing >

< 502h/502H 140v/140V Pos: standing >
Lielz closes the door.

< 502h/502H 140v/140V Pos: standing >
Lielz opens the door.

< 502h/502H 140v/140V Pos: standing >
You quickly scan the area.
You see nothing.

< 502h/502H 140v/140V Pos: standing >
You quickly scan the area.
You see nothing.

< 502h/502H 140v/140V Pos: standing >
You quickly scan the area.
You see nothing.

< 502h/502H 140v/140V Pos: standing >

< 502h/502H 140v/140V Pos: standing >
You feel the swirling shadows around your body dissipate.

< 502h/502H 140v/140V Pos: standing >
You quickly scan the area.
You see nothing.

< 502h/502H 140v/140V Pos: standing >
A Centaur trots in from the south.

< 502h/502H 140v/140V Pos: standing >

< 502h/502H 140v/140V Pos: standing >
Lielz closes the door.

< 502h/502H 140v/140V Pos: standing >
You start chanting...
You snap into visibility.

< 502h/502H 140v/140V Pos: standing >
A Centaur gets a leather saddle from the corpse of Faxx.
A Centaur gets a beacon of courage from the corpse of Faxx.
A Centaur gets a leather bag with two little eye holes from the corpse of Faxx.
A Centaur gets a feathered leather eyepatch from the corpse of Faxx.
A Centaur gets a flaming sabre from the corpse of Faxx.
A Centaur gets some apprentice monk robes from the corpse of Faxx.
A Centaur gets a small round wooden shield from the corpse of Faxx.
A Centaur gets a pair of brown leather gloves from the corpse of Faxx.
A Centaur gets a wicked looking collar from the corpse of Faxx.
A Centaur gets a blood-stained glassteel stud from Cloud Giant Kingdom from the corpse of Faxx.
A Centaur gets a bunch of stuff from the corpse of Faxx.

< 502h/502H 140v/140V Pos: standing >
You complete your spell...
[Damage: 220 ] Your giant fist of force causes a Centaur to stagger in agony!

< 502h/502H 140v/140V Pos: standing >
You start chanting...

< 502h/502H 140v/140V Pos: standing >
You complete your spell...
[Damage: 115 ] Your giant fist of force causes a Centaur to stagger in agony!
You dodge a Centaur's vicious attack.

< 502h/502H 140v/140V Pos: standing >
A Centaur attempts to flee.
A Centaur tries to flee, but can't make it out of here!

< 502h/502H 140v/140V Pos: standing >
You start chanting...

< 502h/502H 140v/140V Pos: standing >
You complete your spell...
[Damage: 110 ] Your giant fist of force causes a Centaur to stagger in agony!

< 502h/502H 140v/140V Pos: standing >
You start chanting...

< 502h/502H 140v/140V Pos: standing >
A Centaur starts casting an offensive spell.

< 502h/502H 140v/140V Pos: standing >
Casting: immolate 

< 502h/502H 140v/140V Pos: standing >
You complete your spell...
Your fiery blast strikes a Centaur full on!
[Damage: 43 ] A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kob by 4200000.
The smell of fresh blood enters your body, infusing you with power!