The death of [50 Necrolyte] Rodo (Gnome)

in A Misty Shaft

from the perspective of [50 Necrolyte] Rodo (Gnome)

<worn on head>       a boreal limestone helm
<worn on eyes>       a feathered leather eyepatch [poor] (illuminating)
<worn in ear>        a blue Cimmerian earring [superior]
<worn on face>       a hallowed Cimmerian mask of Winduin (glowing)
<worn around neck>   a twisted ivory necklace
<worn around neck>   a blood-soaked collar [poor] [84%]
<worn about body>    a large sand covered apron
<worn about waist>   a hallowed Cimmerian sash (glowing)
<worn on belt buckle>a glowing quill (glowing)
<worn around wrist>  an engraved bracelet of human bones [superior]
<worn around wrist>  some oddly engraved bracers [superior]
<worn on hands>      a pair of feathered gloves (illuminating)
<worn on finger>     a small diamond ring [poor] (magic)
<worn on legs>       some frozen granite pants from Fishermans Wharf
<worn on feet>       some well-used ivory moccasins

Obvious exits: -North -East  -South
A few drops of fresh blood are scattered around the area.
The wraith of a bull elephant enters from the north.
The lich of the dying hippopotamus enters from the north.
The lich of the dying hippopotamus enters from the north.
The lich of the dying hippopotamus enters from the north.

< 286h/286H 101v/102V Pos: standing >
Town Square
  This seems to be the common square where people are put in
bird cages and the like when they break the town rules. There
is a very large well, that seems to be under repair at the
moment, and is not operational right now. Since the well is
being repaired, the young lads of the town have to travel to
the river or the lake to get their water for their families.
A statue stands in the center here, with a small garden growing
about it.
Obvious exits: -North -East  -South -West 
The statue of Anne, the savior of the village stands here.
*Anne's spirit guard stands here, ready to protect her.
*Anne's spirit guard stands here, ready to protect her.
*(Q)Anne, the savior, stands here, only in spirit.
The wraith of a bull elephant enters from the west.
The lich of the dying hippopotamus enters from the west.
The lich of the dying hippopotamus enters from the west.
The lich of the dying hippopotamus enters from the west.

< 286h/286H 100v/102V Pos: standing >
An odd looking shadow silently arrives and slowly forms into a servant of the castle.

< 286h/286H 100v/102V Pos: standing >
A servant of the castle leaves south.

< 286h/286H 102v/102V Pos: standing >
Town Square
Obvious exits: -North -East  -South -West 
The statue of Anne, the savior of the village stands here.
*The lich of the dying hippopotamus stands here. (minion) 
*The lich of the dying hippopotamus stands here. (minion) 
*The lich of the dying hippopotamus stands here. (minion) 
*The wraith of a bull elephant stands here. (minion) 
*Anne's spirit guard stands here, ready to protect her.
*Anne's spirit guard stands here, ready to protect her.
*(Q)Anne, the savior, stands here, only in spirit.

< 286h/286H 102v/102V Pos: standing >
A Brick Road
  This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint a beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
A village guard scans the horizon for signs of trouble.
The wraith of a bull elephant enters from the north.
The lich of the dying hippopotamus enters from the north.
The lich of the dying hippopotamus enters from the north.
The lich of the dying hippopotamus enters from the north.

< 286h/286H 101v/102V Pos: standing >
Town Square
  This seems to be the common square where people are put in
bird cages and the like when they break the town rules. There
is a very large well, that seems to be under repair at the
moment, and is not operational right now. Since the well is
being repaired, the young lads of the town have to travel to
the river or the lake to get their water for their families.
A statue stands in the center here, with a small garden growing
about it.
Obvious exits: -North -East  -South -West 
The statue of Anne, the savior of the village stands here.
*Anne's spirit guard stands here, ready to protect her.
*Anne's spirit guard stands here, ready to protect her.
*(Q)Anne, the savior, stands here, only in spirit.
The wraith of a bull elephant enters from the south.
The lich of the dying hippopotamus enters from the south.
The lich of the dying hippopotamus enters from the south.
The lich of the dying hippopotamus enters from the south.

< 286h/286H 100v/102V Pos: standing >
On A Small Lake
  This lake is relatively small, and only spans a few hundred yards
in diameter. Many animals and villagers come here to get there water,
due to the fact that it is fresh water. However, the villagers still
heat their water due to the fact of all the bugs and animals that
come to bathe in these waters. The lake comes up against the mountain
on the north side.
Obvious exits: -North -East  -South -West 
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!
The wraith of a bull elephant enters from the south.
The lich of the dying hippopotamus enters from the south.
The lich of the dying hippopotamus enters from the south.
The lich of the dying hippopotamus enters from the south.

< 286h/286H 100v/102V Pos: standing >
On A Small Lake
  This lake is relatively small, and only spans a few hundred yards
in diameter. Many animals and villagers come here to get there water,
due to the fact that it is fresh water. However, the villagers still
heat their water due to the fact of all the bugs and animals that
come to bathe in these waters. The lake comes up against the mountain
on the north side.
Obvious exits: -North -East  -South -West 
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!
The wraith of a bull elephant enters from the south.
The lich of the dying hippopotamus enters from the south.
The lich of the dying hippopotamus enters from the south.
The lich of the dying hippopotamus enters from the south.

< 286h/286H 100v/102V Pos: standing >
At The Base of a Mountain
 The mountain here comes down to meet the lake at the village.
To the east and to the west are some small trails that seem to
lead up into the mountain. To the south is the center of the
small town and the lake.
Obvious exits: -North# -East  -South -West  -Up   
The wraith of a bull elephant enters from the south.
The lich of the dying hippopotamus enters from the south.
The lich of the dying hippopotamus enters from the south.
The lich of the dying hippopotamus enters from the south.

< 286h/286H 98v/102V Pos: standing >
The snow is coming down faster now.

< 286h/286H 98v/102V Pos: standing >
It seems to be locked.

< 286h/286H 102v/102V Pos: standing >
*click*
Damn!  You broke your key!

< 286h/286H 102v/102V Pos: standing >
The boulder seems to be closed.

< 286h/286H 102v/102V Pos: standing >
Ok.

< 286h/286H 102v/102V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
Obvious exits: -South -Up    -Down #
A few coins lie scattered here.
A strangely shaped dagger rests here
A small round shield has been dropped here.
A full suit of leather armor lies here.
A cloud giant warrior stands here, guarding his lair.
The wraith of a bull elephant enters from the south.
The lich of the dying hippopotamus enters from the south.
The lich of the dying hippopotamus enters from the south.
The lich of the dying hippopotamus enters from the south.

< 286h/286H 100v/102V Pos: standing >
The lich of the dying hippopotamus gets a few coins.

< 286h/286H 100v/102V Pos: standing >
Ok.

< 286h/286H 100v/102V Pos: standing >
You get a fine steel kryss [superior].
You get a small round wooden shield.
You get a full suit of studded leather.
You got 3 items.

< 286h/286H 100v/102V Pos: standing >
a fine steel kryss [superior]
This weapon looks very sturdy and is a perfect weapon for the aspiring
rogue.
A fine steel kryss [superior] is made of steel and appears to be of average quality.
A fine steel kryss [superior] has an item value of 73.
A fine steel kryss [superior] is a dagger.

< 286h/286H 102v/102V Pos: standing >
Autosaving...

< 286h/286H 102v/102V Pos: standing >
Ok.
The lich of the dying hippopotamus starts casting an offensive spell called 'bigbys clenched fist'.
You snap into visibility.
The lich of the dying hippopotamus snaps into visibility.
The lich of the dying hippopotamus starts casting an offensive spell.
The lich of the dying hippopotamus snaps into visibility.
The lich of the dying hippopotamus starts casting an offensive spell called 'bigbys clenched fist'.
The lich of the dying hippopotamus snaps into visibility.
A cloud giant warrior suddenly attacks the lich of the dying hippopotamus!
A cloud giant warrior's weak crush grazes the lich of the dying hippopotamus.
The wraith of a bull elephant starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a bull elephant snaps into visibility.

< 286h/286H 102v/102V Pos: standing >
The lich of the dying hippopotamus completes its spell...
The lich of the dying hippopotamus utters the words 'buoblg qrunsoqpze yugh'
The lich of the dying hippopotamus's fist beats the life out of a cloud giant warrior, blood pours from his body!
The lich of the dying hippopotamus completes its spell...
The lich of the dying hippopotamus utters the words 'buoblg qrunsoqpze yugh'
The lich of the dying hippopotamus's fist beats the life out of a cloud giant warrior, blood pours from his body!

< 286h/286H 102v/102V Pos: standing >
The lich of the dying hippopotamus completes its spell...
The lich of the dying hippopotamus utters the words 'buoblg qrunsoqpze yugh'
The lich of the dying hippopotamus's fist beats the life out of a cloud giant warrior, blood pours from his body!

< 286h/286H 102v/102V Pos: standing >
The wraith of a bull elephant completes its spell...
The wraith of a bull elephant utters the words 'buoblg qrunsoqpze yugh'
The wraith of a bull elephant's fist beats the life out of a cloud giant warrior, blood pours from his body!

< 286h/286H 102v/102V Pos: standing >
The lich of the dying hippopotamus's fine punch strikes a cloud giant warrior.
The lich of the dying hippopotamus's punch strikes a cloud giant warrior.

< 286h/286H 102v/102V Pos: standing >
Pardon?

< 286h/286H 102v/102V Pos: standing >
Ok.
The lich of the dying hippopotamus starts casting an offensive spell called 'bigbys clenched fist'.
The lich of the dying hippopotamus starts casting an offensive spell called 'bigbys clenched fist'.
The lich of the dying hippopotamus starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a bull elephant starts casting an offensive spell.

< 286h/286H 102v/102V Pos: standing >
The lich of the dying hippopotamus dodges a cloud giant warrior's attack.
A cloud giant warrior's weak crush grazes the lich of the dying hippopotamus.
A cloud giant warrior kicks the lich of the dying hippopotamus causing parts of the lich of the dying hippopotamus to cave in!
A cloud giant warrior's mighty kick sends the lich of the dying hippopotamus crashing onto the ground!

< 286h/286H 102v/102V Pos: standing >
The lich of the dying hippopotamus completes its spell...
The lich of the dying hippopotamus utters the words 'buoblg qrunsoqpze yugh'
The lich of the dying hippopotamus's fist beats the life out of a cloud giant warrior, blood pours from his body!
The lich of the dying hippopotamus stops invoking abruptly!

< 286h/286H 102v/102V Pos: standing >
The lich of the dying hippopotamus completes its spell...
The lich of the dying hippopotamus utters the words 'buoblg qrunsoqpze yugh'
The lich of the dying hippopotamus's fist beats the life out of a cloud giant warrior, blood pours from his body!
A cloud giant warrior is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a cloud giant warrior's last actions in this world.
The wraith of a bull elephant stops invoking abruptly!

< 286h/286H 102v/102V Pos: standing >
Pardon?

< 286h/286H 102v/102V Pos: standing >
Ok.
The lich of the dying hippopotamus seems a bit busy at the moment, try later.

< 286h/286H 102v/102V Pos: standing >
Pardon?

< 286h/286H 102v/102V Pos: standing >
The wraith of a bull elephant fades from your mortal viewing...
Ok.
The lich of the dying hippopotamus seems a bit busy at the moment, try later.

< 286h/286H 102v/102V Pos: standing >
Pardon?

< 286h/286H 102v/102V Pos: standing >
You can't carry any more.

< 286h/286H 102v/102V Pos: standing >
You don't have anything to put in it.

< 286h/286H 102v/102V Pos: standing >
Into what?

< 286h/286H 102v/102V Pos: standing >
It appears to be the corpse of a cloud giant warrior.
a small pile of coins

< 286h/286H 102v/102V Pos: standing >
You give the lich of the dying hippopotamus an order.
The lich of the dying hippopotamus starts casting a spell.

< 286h/286H 102v/102V Pos: standing >
The lich of the dying hippopotamus clambers to its feet.

< 286h/286H 102v/102V Pos: standing >
The lich of the dying hippopotamus completes its spell...
The lich of the dying hippopotamus utters the words 'uwsfazze uizuguburuhl'
You vanish.

< 286h/286H 102v/102V Pos: standing >
Ok.
The lich of the dying hippopotamus starts casting a spell.
The lich of the dying hippopotamus starts casting a spell called 'improved invisibility'.
The lich of the dying hippopotamus starts casting a spell called 'improved invisibility'.
The wraith of a bull elephant starts casting a spell.

< 286h/286H 102v/102V Pos: standing >
The lich of the dying hippopotamus completes its spell...
The lich of the dying hippopotamus utters the words 'uwsfazze uizuguburuhl'
The lich of the dying hippopotamus slowly fades out of existence.
The lich of the dying hippopotamus completes its spell...
The lich of the dying hippopotamus utters the words 'uwsfazze uizuguburuhl'
The lich of the dying hippopotamus slowly fades out of existence.
The lich of the dying hippopotamus completes its spell...
The lich of the dying hippopotamus utters the words 'uwsfazze uizuguburuhl'
The lich of the dying hippopotamus slowly fades out of existence.
The wraith of a bull elephant completes its spell...
The wraith of a bull elephant utters the words 'uwsfazze uizuguburuhl'
The wraith of a bull elephant slowly fades out of existence.

< 286h/286H 102v/102V Pos: standing >
You give the wraith of a bull elephant an order.

< 286h/286H 102v/102V Pos: standing >
You are carrying: (11/11)
a full suit of studded leather
a small round wooden shield
a fine steel kryss [superior]
[2] a yeti pelt
a feathered leather eyepatch [poor] (illuminating)
[3] a compact pile of bones (magic)
some ghastly marble pants
a large leather backpack

< 286h/286H 102v/102V Pos: standing >
a feathered leather eyepatch [poor] (illuminating)
This eyepatch is made out of pure leather, and what seems to be eagle
feathers.
A feathered leather eyepatch [poor] is made of stone and appears to be of average quality.
A feathered leather eyepatch [poor] has an item value of 39.

< 286h/286H 102v/102V Pos: standing >
You slide a feathered leather eyepatch [poor] over your eyes.
It glows brightly.

< 286h/286H 102v/102V Pos: standing >
A Misty Shaft
Obvious exits: -South# -Up    -Down #
A few drops of fresh blood are scattered around the area.
The corpse of a cloud giant warrior is lying here.
*The lich of the dying hippopotamus stands here. (minion) 
*The lich of the dying hippopotamus stands here. (minion) 
*The lich of the dying hippopotamus stands here. (minion) 
*The wraith of a bull elephant stands here. (minion) 

< 289h/289H 102v/102V Pos: standing >

		Score information for Rodo

Level: 50   Race: Gnome   Class: Necromancer / Necrolyte Sex: Male
Hit points: 289(289)  Moves: 102(102)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Standing.
Frags:   -1.00   Deaths:   22
Detecting:      Invisible Magic Heat
Protected from: Undead Living All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Haste Invisibility Levitation
Combat Pulse:   15 Spell Pulse:  0.70 
Leaderboard Points:  413 

Active Spells:
--------------
improved invisibility (23 minutes)
stone skin (7 minutes)
globe of invulnerability (5 minutes)
stone skin (1 minute)
fly (79 minutes)
haste (1 minute)
protection from living (27 minutes)
strength (23 minutes)
agility (11 minutes)
detect magic (22 minutes)
detect invisibility (22 minutes)
levitate (22 minutes)
well-rested bonus (110 minutes)


		Score information for Rodo

Level: 50   Race: Gnome   Class: Necromancer / Necrolyte Sex: Male
Hit points: 289(289)  Moves: 102(102)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 24740 platinum  17654 gold     0 silver     0 copper
Playing time: 5 days / 23 hours/ 55 minutes
Received data: 0.1331 MB this session.
Send data:     0.0077 MB this session.
Compression ratio: 82%
82%
Followers:
   the wraith of a bull elephant
   the lich of the dying hippopotamus
   the lich of the dying hippopotamus
   the lich of the dying hippopotamus
Status:  Standing.
Epic points(total): 104(104)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -1.00   Deaths:   22
Detecting:      Invisible Magic Heat
Protected from: Undead Living All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Haste Invisibility Levitation
Bartender Quests Remaining: 8.
Combat Pulse:   15 Spell Pulse:  0.70 
Leaderboard Points:  413 

Active Spells:
--------------
improved invisibility (23 minutes)
stone skin (7 minutes)
globe of invulnerability (5 minutes)
stone skin (1 minute)
fly (79 minutes)
haste (1 minute)
protection from living (27 minutes)
strength (23 minutes)
agility (11 minutes)
detect magic (22 minutes)
detect invisibility (22 minutes)
levitate (22 minutes)
well-rested bonus (110 minutes)


< 289h/289H 102v/102V Pos: standing >
A Misty Shaft
Obvious exits: -South# -Up    -Down #
A few drops of fresh blood are scattered around the area.
The corpse of a cloud giant warrior is lying here.
*The lich of the dying hippopotamus stands here. (minion) 
*The lich of the dying hippopotamus stands here. (minion) 
*The lich of the dying hippopotamus stands here. (minion) 
*The wraith of a bull elephant stands here. (minion) 

< 289h/289H 102v/102V Pos: standing >
You get a small pile of coins from the corpse of a cloud giant warrior.
There were: 32 gold coins. 

< 289h/289H 102v/102V Pos: standing >
Ok.
You put 0 platinum, 32 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 289h/289H 102v/102V Pos: standing >
You put 9 items into a large leather backpack.

< 289h/289H 102v/102V Pos: standing >
You are carrying: (1/11)
a large leather backpack

< 289h/289H 102v/102V Pos: standing >
A Misty Shaft
Obvious exits: -South# -Up    -Down #
A few drops of fresh blood are scattered around the area.
The corpse of a cloud giant warrior is lying here.
*The lich of the dying hippopotamus stands here. (minion) 
*The lich of the dying hippopotamus stands here. (minion) 
*The lich of the dying hippopotamus stands here. (minion) 
*The wraith of a bull elephant stands here. (minion) 

< 289h/289H 102v/102V Pos: standing >
You don't have that spell memorized.

< 289h/289H 102v/102V Pos: standing >
Pardon?

< 289h/289H 102v/102V Pos: standing >
You sit down and relax.

< 289h/289H 102v/102V Pos: sitting >
You get a Tentro-made spellbook from a large leather backpack.
You get Sprithnog's travelling book of spells from a large leather backpack.

< 289h/289H 102v/102V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - gate
               1 - raise lich
               1 - blackmantle
( 9th circle)  4 - energy drain
               1 - dimension door
( 8th circle)  1 - detect invisibility
               1 - improved invisibility
               3 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - raise wraith
( 6th circle)  5 - cone of cold
               2 - vitalize undead
( 5th circle)  1 - teleport
               1 - levitate
               6 - heal undead
( 4th circle)  8 - life leech
( 3rd circle)  2 - animate dead
               2 - dispel magic
               4 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
               1 - vampiric touch
               1 - protection from living
( 1st circle)  2 - minor creation
               1 - protection from undead
               7 - slashing darkness

And you are currently memorizing the following spells:
    5 seconds:  (10th) compact corpse

You can memorize 1 1st and 1 4th circle spell(s).
You continue your study.
You have memorized the following spells:
(10th circle)  1 - gate
               1 - raise lich
               1 - blackmantle
( 9th circle)  4 - energy drain
               1 - dimension door
( 8th circle)  1 - detect invisibility
               1 - improved invisibility
               3 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - raise wraith
( 6th circle)  5 - cone of cold
               2 - vitalize undead
( 5th circle)  1 - teleport
               1 - levitate
               6 - heal undead
( 4th circle)  8 - life leech
( 3rd circle)  2 - animate dead
               2 - dispel magic
               4 - embalm

< 289h/289H 102v/102V Pos: sitting >
You start meditating...

< 289h/289H 102v/102V Pos: sitting >
You have finished memorizing compact corpse.
Your studies are complete.

< 289h/289H 102v/102V Pos: sitting >
You clamber to your feet.

< 289h/289H 102v/102V Pos: standing >
You put 2 book(s) into a large leather backpack.

< 289h/289H 102v/102V Pos: standing >

		Score information for Rodo

Level: 50   Race: Gnome   Class: Necromancer / Necrolyte Sex: Male
Hit points: 289(289)  Moves: 102(102)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Standing.
Frags:   -1.00   Deaths:   22
Detecting:      Invisible Magic Heat
Protected from: Undead Living All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Haste Invisibility Levitation
Combat Pulse:   15 Spell Pulse:  0.70 
Leaderboard Points:  413 

Active Spells:
--------------
improved invisibility (22 minutes)
stone skin (6 minutes)
globe of invulnerability (4 minutes)
stone skin (less than a minute remaining)
fly (78 minutes)
haste (less than a minute remaining)
protection from living (26 minutes)
strength (22 minutes)
agility (10 minutes)
detect magic (21 minutes)
detect invisibility (21 minutes)
levitate (21 minutes)
well-rested bonus (109 minutes)


		Score information for Rodo

Level: 50   Race: Gnome   Class: Necromancer / Necrolyte Sex: Male
Hit points: 289(289)  Moves: 102(102)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 24740 platinum  17654 gold     0 silver     0 copper
Playing time: 5 days / 23 hours/ 56 minutes
Received data: 0.1354 MB this session.
Send data:     0.0078 MB this session.
Compression ratio: 82%
82%
Followers:
   the wraith of a bull elephant
   the lich of the dying hippopotamus
   the lich of the dying hippopotamus
   the lich of the dying hippopotamus
Status:  Standing.
Epic points(total): 104(104)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -1.00   Deaths:   22
Detecting:      Invisible Magic Heat
Protected from: Undead Living All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Haste Invisibility Levitation
Bartender Quests Remaining: 8.
Combat Pulse:   15 Spell Pulse:  0.70 
Leaderboard Points:  413 

Active Spells:
--------------
improved invisibility (22 minutes)
stone skin (6 minutes)
globe of invulnerability (4 minutes)
stone skin (less than a minute remaining)
fly (78 minutes)
haste (less than a minute remaining)
protection from living (26 minutes)
strength (22 minutes)
agility (10 minutes)
detect magic (21 minutes)
detect invisibility (21 minutes)
levitate (21 minutes)
well-rested bonus (109 minutes)


< 289h/289H 102v/102V Pos: standing >
A Misty Shaft
Obvious exits: -South# -Up    -Down #
A few drops of fresh blood are scattered around the area.
The corpse of a cloud giant warrior is lying here.
*The lich of the dying hippopotamus stands here. (minion) 
*The lich of the dying hippopotamus stands here. (minion) 
*The lich of the dying hippopotamus stands here. (minion) 
*The wraith of a bull elephant stands here. (minion) 

< 289h/289H 102v/102V Pos: standing >
You start chanting...

< 289h/289H 102v/102V Pos: standing >
Casting: compact corpse 

< 289h/289H 102v/102V Pos: standing >
You complete your spell...
Crunching sounds are heard as the corpse of a cloud giant warrior collapses into a compact pile of bones.

< 289h/289H 102v/102V Pos: standing >
Pardon?

< 289h/289H 102v/102V Pos: standing >
You give the wraith of a bull elephant an order.
The wraith of a bull elephant gets a compact pile of bones.

< 289h/289H 102v/102V Pos: standing >
You sit down and relax.

< 289h/289H 102v/102V Pos: sitting >
You get a Tentro-made spellbook from a large leather backpack.
You get Sprithnog's travelling book of spells from a large leather backpack.

< 289h/289H 102v/102V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - gate
               1 - raise lich
               1 - blackmantle
( 9th circle)  4 - energy drain
               1 - dimension door
( 8th circle)  1 - detect invisibility
               1 - improved invisibility
               3 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - raise wraith
( 6th circle)  5 - cone of cold
               2 - vitalize undead
( 5th circle)  1 - teleport
               1 - levitate
               6 - heal undead
( 4th circle)  8 - life leech
( 3rd circle)  2 - animate dead
               2 - dispel magic
               4 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
               1 - vampiric touch
               1 - protection from living
( 1st circle)  2 - minor creation
               1 - protection from undead
               7 - slashing darkness

And you are currently memorizing the following spells:
    5 seconds:  (10th) compact corpse

You can memorize 1 1st and 1 4th circle spell(s).
You continue your study.
You have memorized the following spells:
(10th circle)  1 - gate
               1 - raise lich
               1 - blackmantle
( 9th circle)  4 - energy drain
               1 - dimension door
( 8th circle)  1 - detect invisibility
               1 - improved invisibility
               3 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - raise wraith
( 6th circle)  5 - cone of cold
               2 - vitalize undead
( 5th circle)  1 - teleport
               1 - levitate
               6 - heal undead
( 4th circle)  8 - life leech
( 3rd circle)  2 - animate dead
               2 - dispel magic
               4 - embalm

< 289h/289H 102v/102V Pos: sitting >
You start meditating...

< 289h/289H 102v/102V Pos: sitting >
You have finished memorizing compact corpse.
Your studies are complete.

< 289h/289H 102v/102V Pos: sitting >
You clamber to your feet.

< 289h/289H 102v/102V Pos: standing >
You put 2 book(s) into a large leather backpack.

< 289h/289H 102v/102V Pos: standing >
A Misty Shaft
Obvious exits: -South# -Up    -Down #
*The lich of the dying hippopotamus stands here. (minion) 
*The lich of the dying hippopotamus stands here. (minion) 
*The lich of the dying hippopotamus stands here. (minion) 
*The wraith of a bull elephant stands here. (minion) 

< 289h/289H 102v/102V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 
The wraith of a bull elephant enters from below.
The lich of the dying hippopotamus enters from below.
The lich of the dying hippopotamus enters from below.
The lich of the dying hippopotamus enters from below.

< 289h/289H 101v/102V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 
The wraith of a bull elephant enters from below.
The lich of the dying hippopotamus enters from below.
The lich of the dying hippopotamus enters from below.
The lich of the dying hippopotamus enters from below.

< 289h/289H 100v/102V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 
The wraith of a bull elephant enters from below.
The lich of the dying hippopotamus enters from below.
The lich of the dying hippopotamus enters from below.
The lich of the dying hippopotamus enters from below.

< 289h/289H 100v/102V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 
The wraith of a bull elephant enters from below.
The lich of the dying hippopotamus enters from below.
The lich of the dying hippopotamus enters from below.
The lich of the dying hippopotamus enters from below.

< 289h/289H 100v/102V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
Obvious exits: -West # -Up    -Down 
A cloud giant warrior stands here, guarding his lair.
A cloud giant warrior stands here, guarding his lair.
The wraith of a bull elephant enters from below.
The lich of the dying hippopotamus enters from below.
The lich of the dying hippopotamus enters from below.
The lich of the dying hippopotamus enters from below.

< 289h/289H 100v/102V Pos: standing >
You quickly scan the area.
You see nothing.

< 289h/289H 102v/102V Pos: standing >
You start chanting...

< 289h/289H 102v/102V Pos: standing >
Casting: protect undead 

< 289h/289H 102v/102V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 289h/289H 102v/102V Pos: standing >
You sit down and relax.

< 289h/289H 102v/102V Pos: sitting >
You get a Tentro-made spellbook from a large leather backpack.
You get Sprithnog's travelling book of spells from a large leather backpack.

< 289h/289H 102v/102V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - gate
               1 - raise lich
               1 - blackmantle
               1 - compact corpse
( 9th circle)  4 - energy drain
               1 - dimension door
( 8th circle)  1 - detect invisibility
               1 - improved invisibility
               3 - negative concussion blast
( 7th circle)  4 - protect undead
               1 - raise wraith
( 6th circle)  5 - cone of cold
               2 - vitalize undead
( 5th circle)  1 - teleport
               1 - levitate
               6 - heal undead
( 4th circle)  8 - life leech
( 3rd circle)  2 - animate dead
               2 - dispel magic
               4 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
               1 - vampiric touch
               1 - protection from living
( 1st circle)  2 - minor creation
               1 - protection from undead
               7 - slashing darkness

And you are currently memorizing the following spells:
    4 seconds:  ( 7th) protect undead

You can memorize 1 1st and 1 4th circle spell(s).
You continue your study.
You have memorized the following spells:
(10th circle)  1 - gate
               1 - raise lich
               1 - blackmantle
               1 - compact corpse
( 9th circle)  4 - energy drain
               1 - dimension door
( 8th circle)  1 - detect invisibility
               1 - improved invisibility
               3 - negative concussion blast
( 7th circle)  4 - protect undead
               1 - raise wraith
( 6th circle)  5 - cone of cold
               2 - vitalize undead
( 5th circle)  1 - teleport
               1 - levitate
               6 - heal undead
( 4th circle)  8 - life leech
( 3rd circle)  2 - animate dead
               2 - dispel magic

< 289h/289H 102v/102V Pos: sitting >
You start meditating...

< 289h/289H 102v/102V Pos: sitting >
You have finished memorizing protect undead.
Your studies are complete.

< 289h/289H 102v/102V Pos: sitting >
You feel your skin soften and return to normal.
The world speeds up around you.

< 289h/289H 102v/102V Pos: sitting >
You clamber to your feet.

< 289h/289H 102v/102V Pos: standing >
You put 2 book(s) into a large leather backpack.

< 289h/289H 102v/102V Pos: standing >

< 289h/289H 102v/102V Pos: standing >

< 289h/289H 102v/102V Pos: standing >
You start chanting...

< 289h/289H 102v/102V Pos: standing >
Casting: protect undead 

< 289h/289H 102v/102V Pos: standing >
You complete your spell...
The lich of the dying hippopotamus begins to shimmer.
A dark chill from beyond the grave permeates the air around the lich of the dying hippopotamus.

< 289h/289H 102v/102V Pos: standing >
You start chanting...

< 289h/289H 102v/102V Pos: standing >
Casting: protect undead 

< 289h/289H 102v/102V Pos: standing >
You complete your spell...
The lich of the dying hippopotamus begins to shimmer.
A dark chill from beyond the grave permeates the air around the lich of the dying hippopotamus.

< 289h/289H 102v/102V Pos: standing >
A servant of the castle enters from below.

< 289h/289H 102v/102V Pos: standing >
You start chanting...

< 289h/289H 102v/102V Pos: standing >
A servant of the castle starts casting an offensive spell.
A servant of the castle snaps into visibility.
A cloud giant warrior suddenly attacks a servant of the castle!
A cloud giant warrior's crush strikes a servant of the castle.

< 289h/289H 102v/102V Pos: standing >
Casting: protect undead 

< 289h/289H 102v/102V Pos: standing >
You complete your spell...
The lich of the dying hippopotamus begins to shimmer.
A dark chill from beyond the grave permeates the air around the lich of the dying hippopotamus.
A Drow Elf starts casting an offensive spell called 'energy drain'.
A Drow Elf snaps into visibility.
A cloud giant warrior suddenly attacks a Drow Elf!
A cloud giant warrior's crush grazes a Drow Elf.
A cloud giant warrior is burned severely as he hits a Drow Elf!

< 289h/289H 102v/102V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
Your life energy is tapped.
You snap into visibility.
You feel less energetic as a Drow Elf drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 168h/289H 85v/102V Pos: standing >
You start chanting...

< 168h/289H 85v/102V Pos: standing >
A Drow Elf starts casting an offensive spell called 'energy drain'.
A Drow Elf snaps into visibility.

< 168h/289H 86v/102V Pos: standing >
A servant of the castle completes his spell...
A servant of the castle utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 131h/289H 86v/102V Pos: standing >
Casting: protect undead 
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 101h/289H 86v/102V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 69h/289H 87v/102V Pos: standing >
A Drow Elf snaps into visibility.
You complete your spell...
The wraith of a bull elephant begins to shimmer.
A dark chill from beyond the grave permeates the air around the wraith of a bull elephant.

< 69h/289H 87v/102V Pos: standing >
A servant of the castle starts casting an offensive spell.

< 69h/289H 87v/102V Pos: standing >
A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
Your life energy is tapped.
A Drow Elf snaps into visibility.
You feel less energetic as a Drow Elf drains you.
Your bloody gold tunic was disintegrated by the negative energy!
Your bent purple ring [poor] was disintegrated by the negative energy!