The death of [46 Necrolyte] Lorak Dirty Bastards (Drow Elf)

in The Bar of Dancing Flame

from the perspective of [46 Necrolyte] Lorak Dirty Bastards (Drow Elf)


The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down 
[5] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[4] A warhammer with a sturdy-looking steel head lies here.
[5] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A sturdy looking wooden club has been left here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A stray dog runs around searching for someone to play with.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 1h/208H 32v/121V Pos: standing >

		Score information for Lorak

Level: 46   Race: Drow Elf   Class: Necromancer / Necrolyte Sex: Male
Hit points: 1(208)  Moves: 33(121)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Standing.
Frags:   -2.00   Deaths:   78
Enchantments:   Ultravision
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  242 


< 1h/208H 33v/121V Pos: standing >
Hint: Type 'toggle' to see a list of various commands you can toggle.  Try them out!  Some are quite handy.

< 1h/208H 34v/121V Pos: standing >

< 6h/208H 60v/121V Pos: standing >
An orcish street sweeper enters from below.

< 7h/208H 65v/121V Pos: standing >

< 10h/208H 81v/121V Pos: standing >

< 12h/208H 91v/121V Pos: standing >

< 13h/208H 97v/121V Pos: standing >
Hint: Some magic works at a distance - try 'cast 'spellname' <person> <direction>' to hit someone in the next room!

< 16h/208H 114v/121V Pos: standing >
Ixie starts casting a spell called 'spirit armor'.

< 17h/208H 117v/121V Pos: standing >
Ixie completes her spell...
Ixie utters the words 'gsufuh abrazak'
Ixie is briefly surrounded by a purple aura.

< 17h/208H 119v/121V Pos: standing >

< 19h/208H 121v/121V Pos: standing >

< 19h/208H 121v/121V Pos: standing >

< 20h/208H 121v/121V Pos: standing >
An orcish street sweeper leaves down.

< 24h/208H 121v/121V Pos: standing >

< 25h/208H 121v/121V Pos: standing >
An orcish street sweeper enters from below.

< 25h/208H 121v/121V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
minor creation              [in spellbook]
preserve                    [in spellbook]
protection from undead      [in spellbook]
slashing darkness           [in spellbook]

2nd CIRCLE:
chill touch                
protection from cold       
protection from living     
sleep                      
vampiric touch             

3rd CIRCLE:
animate dead               
dispel magic               
embalm                     
sense follower             

4th CIRCLE:
life leech                 
rejuvenate minor           
strength                   
wither                     

5th CIRCLE:
coldshield                 
concealment                
feeblemind                 
fireshield                 
heal undead                
levitate                   
raise spectre              
teleport                   

6th CIRCLE:
cone of cold               
enervation                 
minor globe of invulnerability  
rejuvenate major           
vitalize undead            

7th CIRCLE:
knock                      
protect undead             
raise wraith               
reveal true name           
wall of bones              

8th CIRCLE:
detect invisibility        
dispel invisible           
haste                      
improved invisibility      
negative concussion blast  

9th CIRCLE:
age                        
dimension door             
energy drain               
globe of darkness          
raise vampire              
taint                      
undeath to death           

10th CIRCLE:
blackmantle                
cloak of fear              
compact corpse             
fly                        
gate                       
mass embalm                
raise lich                 
vampiric trance            

11th CIRCLE:
corpseform                 
create dracolich           
power word kill            
summon ghasts              

12th CIRCLE:
create greater dracolich   


< 25h/208H 121v/121V Pos: standing >

< 28h/208H 121v/121V Pos: standing >

< 28h/208H 121v/121V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.

< 31h/208H 121v/121V Pos: standing >

< 35h/208H 121v/121V Pos: standing >

< 36h/208H 121v/121V Pos: standing >
The Bar of Dancing Flame
Obvious exits: -North -Down 
[5] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[4] A warhammer with a sturdy-looking steel head lies here.
[5] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A sturdy looking wooden club has been left here.
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish street sweeper is here cleaning the city from rubbish.
A stray dog runs around searching for someone to play with.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 37h/208H 121v/121V Pos: standing >

< 39h/208H 121v/121V Pos: standing >

< 41h/208H 121v/121V Pos: standing >

< 43h/208H 121v/121V Pos: standing >

< 45h/208H 121v/121V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

< 46h/208H 121v/121V Pos: standing >
A female orc enters from below.

< 47h/208H 121v/121V Pos: standing >
No-one by that name here...

< 47h/208H 121v/121V Pos: standing >

< 50h/208H 121v/121V Pos: standing >
An orcish street sweeper leaves down.

< 56h/208H 121v/121V Pos: standing >
Autosaving...

< 61h/208H 121v/121V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

< 61h/208H 121v/121V Pos: standing >
Ixie starts casting a spell called 'vampiric touch'.

< 62h/208H 121v/121V Pos: standing >
Ixie completes her spell...
Ixie utters the words 'zawsufuq hajqp'
Ixie's hands start to glow red as blood.

< 62h/208H 121v/121V Pos: standing >
A female orc leaves down.
Ixie starts casting a spell.

< 63h/208H 121v/121V Pos: standing >
Ixie completes her spell...
Ixie utters the words 'zawsufuq hgruiqz'
A chill passes by as all the color drains from Ixie.

< 64h/208H 121v/121V Pos: standing >
A female orc enters from below.

< 66h/208H 121v/121V Pos: standing >
You don't have anyone to whom to reply!

< 70h/208H 121v/121V Pos: standing >

< 72h/208H 121v/121V Pos: standing >
An orcish street sweeper enters from below.

< 73h/208H 121v/121V Pos: standing >
You don't have anyone to whom to reply!

< 75h/208H 121v/121V Pos: standing >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question, or just 'nchat Hello Duris!'.

< 76h/208H 121v/121V Pos: standing >

< 83h/208H 121v/121V Pos: standing >
An orcish street sweeper leaves down.

< 87h/208H 121v/121V Pos: standing >
An orcish street sweeper enters from below.

< 89h/208H 121v/121V Pos: standing >
A female orc leaves down.

< 89h/208H 121v/121V Pos: standing >

< 89h/208H 121v/121V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!

< 91h/208H 121v/121V Pos: standing >
A dancing elven girl starts casting a spell called 'spirit armor'.

< 92h/208H 121v/121V Pos: standing >

< 93h/208H 121v/121V Pos: standing >
A dancing elven girl completes her spell...
A dancing elven girl utters the words 'gsufuh abrazak'
A dancing elven girl is briefly surrounded by a purple aura.

< 93h/208H 121v/121V Pos: standing >
Ixie starts casting a spell.

< 94h/208H 121v/121V Pos: standing >
Ixie completes her spell...
Ixie utters the words 'sfahzqh jioculoae'
A dark chill from beyond the grave permeates the air around Ixie.

< 95h/208H 121v/121V Pos: standing >

< 96h/208H 121v/121V Pos: standing >

< 99h/208H 121v/121V Pos: standing >
An orcish street sweeper leaves down.

< 101h/208H 121v/121V Pos: standing >

< 101h/208H 121v/121V Pos: standing >
Ixie starts casting a spell.

< 104h/208H 121v/121V Pos: standing >
Ixie completes her spell...
Ixie utters the word 'fireshield'
Ixie is surrounded by burning flames!

< 105h/208H 121v/121V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.

< 106h/208H 121v/121V Pos: standing >
An orcish street sweeper enters from below.

< 106h/208H 121v/121V Pos: standing >
Ixie starts casting a spell called 'greater ravenflight'.

< 107h/208H 121v/121V Pos: standing >
Ixie completes her spell...
Ixie utters the words 'greater ravenflight'
An orcish street sweeper floats up into the air, free as a bird!
You feel a strange sensation in the back of your shoulders.
Suddenly, you feel yourself floating up into the air, free as a bird!
A stray dog floats up into the air, free as a bird!
Ixie floats up into the air, free as a bird!
A dancing elven girl floats up into the air, free as a bird!

< 108h/208H 121v/121V Pos: standing >

< 113h/208H 121v/121V Pos: standing >

< 119h/208H 121v/121V Pos: standing >
Autosaving...

< 121h/208H 121v/121V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 121h/208H 121v/121V Pos: standing >
Ixie starts casting a spell called 'fire ward'.

< 122h/208H 121v/121V Pos: standing >
Ixie completes her spell...
Ixie utters the words 'yufz xabrae'

< 123h/208H 121v/121V Pos: standing >

< 124h/208H 121v/121V Pos: standing >

< 130h/208H 121v/121V Pos: standing >
An orcish street sweeper leaves down.

< 131h/208H 121v/121V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 136h/208H 121v/121V Pos: standing >

< 137h/208H 121v/121V Pos: standing >
An orcish street sweeper enters from below.

< 138h/208H 121v/121V Pos: standing >

< 139h/208H 121v/121V Pos: standing >
An orcish street sweeper leaves down.

< 139h/208H 121v/121V Pos: standing >

< 141h/208H 121v/121V Pos: standing >
A female orc enters from below.

< 142h/208H 121v/121V Pos: standing >

< 142h/208H 121v/121V Pos: standing >

< 143h/208H 121v/121V Pos: standing >

< 145h/208H 121v/121V Pos: standing >

< 146h/208H 121v/121V Pos: standing >

< 147h/208H 121v/121V Pos: standing >
A female orc leaves down.

< 149h/208H 121v/121V Pos: standing >

< 150h/208H 121v/121V Pos: standing >

		Score information for Lorak

Level: 46   Race: Drow Elf   Class: Necromancer / Necrolyte Sex: Male
Hit points: 150(208)  Moves: 121(121)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 81%
Status:  Standing.
Frags:   -2.00   Deaths:   78
Enchantments:   Ultravision Fly
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  242 

Active Spells:
--------------
ravenflight (48 minutes)


< 150h/208H 121v/121V Pos: standing >
A gnome peasant snaps into visibility.
Out of nowhere, a gnome peasant stabs you in the back.
YIKES!  Another hit like that, and you've had it!!

< 74h/208H 121v/121V Pos: standing >
< T: Lorak TP: sta TC: nasty wounds E: a gnome peasant sta EP: excellent >
 A gnome peasant snaps into visibility.
A gnome peasant's slash seriously wounds you.
You dodge a gnome peasant's vicious attack.
A gnome peasant's impressive slash enshrouds you in a mist of blood.
A gnome peasant slips beneath your guard, dealing you a vicious attack!
A gnome peasant's pierce causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A gnome peasant's pierce critically injures you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.