The death of [46 Necrolyte] Lorak Dirty Bastards (Drow Elf)

in The Bar of Dancing Flame

from the perspective of [56 Thief] Alfy The Empire (Halfling)

<worn as a badge>    a clump of glowing fuzz
<worn on head>       a crown of burning flames [poor]
<worn on eyes>       the eyes of the High Forest (glowing) [81%]
<worn in ear>        a lightning earring [poor]
<worn in ear>        an anti-matter earring
<worn on face>       mask of the flayed mind [superior] (invis)
<worn around neck>   a golden collar studded with sapphires of endurance
<worn around neck>   a necklace of dangling bones and relics of endurance (humming) [88%]
<worn on body>       a suit of wickedly-barbed devil hide (humming)
<worn about body>    a long, flowing cape of hellfire [superior] (glowing) [88%]
<worn on back>       a big big bag for a little person (illuminating)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing) [80%]
<worn about waist>   a vortex of air forming a sash bearing the soul of Alfy
<worn on belt buckle>an ankylosaur tail club [superior] (glowing)
<attached to belt>   a disguise kit
<attached to belt>   a metal flask marked "word of recall" (glowing)
<worn on arms>       the vambraces named "Ebb" of dexterity (glowing)
<worn around wrist>  a burnished couatl-hide bracer [86%]
<worn around wrist>  a bracelet of dracolich hide of dexterity (humming) [84%]
<worn on hands>      the sacred stone claws of Aan [superior]
<worn on finger>     the ring of the void [superior]
<worn on finger>     the signet ring of Frenbar
<primary weapon>     a darksteel rapier [superior] with a strange black stone (glowing)
<secondary weapon>   a gladius called 'Backstabber' (glowing)[237h 26m 33s]
<worn on legs>       the leggings of a MaDMaN of constitution
<worn on feet>       some spurred blood crystal boots


Obvious exits: -E -W

< 932h/932H 202v/208V Pos: standing >

<map>
Zone: Shady Grove.
Room: Before the East Gates of the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: Before the East Gates of the Shady Grove
</map>
Before the East Gates of the Shady Grove
Obvious exits: -E -W#
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
A small black skunk peers wearily at you.

< 932h/932H 202v/208V Pos: standing >
The black seems to be closed.

< 932h/932H 204v/208V Pos: standing >
The black seems to be closed.

< 932h/932H 206v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 932h/932H 208v/208V Pos: standing >
You quickly scan the area.
You see nothing.

< 932h/932H 208v/208V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (very evil)     
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (very evil)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (evil)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (very evil)     
  *The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (very evil)     
   The Obsidian Citadel                          (evil)          
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
   Faerie Realm                                  (slightly evil) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (extremely evil)
   Labyrinth of No Return                        (extremely evil)
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (very good)     
   New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
  *Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
  *Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly good) 
  *The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
  *Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (evil)          
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (slightly evil) 
  *The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (good)          
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (very good)     
  *Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (good)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (very good)     
   Githzerai Stronghold                          (neutral)       
  *Ceothia                                       (slightly good) 
  *Tiamat                                        (extremely good)
  *The Fortress of Dreams                        (neutral)       
  *Bahamut's Palace                              (good)          
  *Dragonnia                                     (very good)     
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (good)          
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (pure good)     
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (very good)     
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (very good)     
   Castle Ravenloft                              (very good)     

* = already completed this boot.

< 932h/932H 208v/208V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.

< 932h/932H 208v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 932h/932H 208v/208V Pos: standing >
You quickly scan the area.
You see nothing.

< 932h/932H 208v/208V Pos: standing >
Ok.

< 932h/932H 208v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 932h/932H 208v/208V Pos: standing >
You quickly scan the area.
The orc gate guard who is close by to your west.
The orc gate guard who is close by to your west.
The orc gate guard who is close by to your west.
A young orc sentinel who is close by to your west.
A young orc sentinel who is close by to your west.
A young orc sentinel who is close by to your west.
The orc gate guard who is close by to your west.
An orcish guard who is not far off to your west.
An orcish guard who is not far off to your west.
A drunken orc who is not far off to your west.
A drunken orc who is a brief walk away to your west.
An old orcish woman who is a brief walk away to your west.
An orcish elite who is rather far off to your west.
A black hooded orc who is in the distance to your west.
A wandering soul who is in the distance to your west.
An orcish guard who is in the distance to your west.

< 932h/932H 208v/208V Pos: standing >
You quickly scan the area.
The orc gate guard who is close by to your west.
The orc gate guard who is close by to your west.
The orc gate guard who is close by to your west.
A young orc sentinel who is close by to your west.
A young orc sentinel who is close by to your west.
A young orc sentinel who is close by to your west.
The orc gate guard who is close by to your west.
An orcish guard who is not far off to your west.
An orcish guard who is not far off to your west.
A drunken orc who is not far off to your west.
A drunken orc who is a brief walk away to your west.
An old orcish woman who is a brief walk away to your west.
An orcish elite who is rather far off to your west.
A black hooded orc who is in the distance to your west.
A wandering soul who is in the distance to your west.
An orcish guard who is in the distance to your west.

< 932h/932H 208v/208V Pos: standing >

<map>
Zone: Shady Grove.
Room: The East Gates of the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: The East Gates of the Shady Grove
</map>
The East Gates of the Shady Grove
Obvious exits: -N -E -S -W
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 932h/932H 206v/208V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>
The Path of Prosperity
Obvious exits: -E -S -W
An orc guard of the Black Order is here watching your every action.(Red Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)
A drunken orc wanders about lost out of his mind.(Red Aura)

< 932h/932H 205v/208V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>
The Path of Prosperity
Obvious exits: -N -E -W
A drunken orc wanders about lost out of his mind.(Red Aura)
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)

< 932h/932H 204v/208V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>
The Path of Prosperity
Obvious exits: -N -E -S# -W
An orcish elite searches the area here for any signs of problems.(Red Aura)

< 932h/932H 205v/208V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>
The Path of Prosperity
Obvious exits: -N -E -S -W
A black hooded orc stands here in the shadow.(Red Aura)
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)

< 932h/932H 206v/208V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>
The Path of Prosperity
Obvious exits: -N -E -S -W
An orcish assassin prowls the area hunting his new prey.
A cute kitten rolls on the ground here playing with a ball of yarn.(Red Aura)
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)

< 932h/932H 207v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 932h/932H 207v/208V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.
You quickly scan the area.
Zehla Malen who is close by to your north.
A black hooded orc who is close by to your east.
A wandering soul who is close by to your east.
An orcish guard who is close by to your east.
An orcish elite who is not far off to your east.
An orcish guard who is a brief walk away to your east.
A drunken orc who is a brief walk away to your east.
An old orcish woman who is a brief walk away to your east.
An orcish guard who is rather far off to your east.
A drunken orc who is rather far off to your east.
The orc gate guard who is in the distance to your east.
The orc gate guard who is in the distance to your east.
The orc gate guard who is in the distance to your east.
A young orc sentinel who is in the distance to your east.
A young orc sentinel who is in the distance to your east.
A young orc sentinel who is in the distance to your east.
The orc gate guard who is in the distance to your east.
Xixermo who is close by to your south.
A cute kitten who is close by to your west.
A stray hound who is close by to your west.
A baby orc who is not far off to your west.
An orcish guard who is not far off to your west.
The Shady Quartermaster who is not far off to your west.
The town crier who is not far off to your west.
An orcish guard who is not far off to your west.
A female orc who is a brief walk away to your west.
An orcish warrior who is a brief walk away to your west.
A wandering soul who is a brief walk away to your west.
An orcish guard who is a brief walk away to your west.
An orcish warrior who is a brief walk away to your west.
An old orcish woman who is a brief walk away to your west.
A cute kitten who is rather far off to your west.
An orcish elite who is in the distance to your west.
A large warhorse who is in the distance to your west.
A drunken orc who is in the distance to your west.
A baby orc who is in the distance to your west.
An orcish shaman who is in the distance to your west.

< 932h/932H 207v/208V Pos: standing >
The Path of Prosperity leads west to another part of town.
You extend your sights westward.
The Path of Prosperity
Obvious exits: -E -S -W
A cute kitten rolls on the ground here playing with a ball of yarn.(Red Aura)
A stray hound carefully sniffs and explores the area.

< 932h/932H 207v/208V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>
The Path of Prosperity
Obvious exits: -E -S -W
A cute kitten rolls on the ground here playing with a ball of yarn.(Red Aura)
A stray hound carefully sniffs and explores the area.

< 932h/932H 206v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 932h/932H 206v/208V Pos: standing >
You quickly scan the area.
An orcish assassin who is close by to your east.
An old orcish woman who is close by to your east.
A black hooded orc who is not far off to your east.
An orcish guard who is not far off to your east.
An orcish elite who is a brief walk away to your east.
An orcish guard who is rather far off to your east.
A drunken orc who is rather far off to your east.
An old orcish woman who is rather far off to your east.
A drunken orc who is in the distance to your east.
A wandering soul who is close by to your south.
A dark orcish priest who is close by to your south.
A baby orc who is close by to your west.
An orcish guard who is close by to your west.
The Shady Quartermaster who is close by to your west.
The town crier who is close by to your west.
An orcish guard who is close by to your west.
A female orc who is not far off to your west.
An orcish warrior who is not far off to your west.
A wandering soul who is not far off to your west.
An orcish guard who is not far off to your west.
An orcish warrior who is not far off to your west.
An old orcish woman who is not far off to your west.
A cute kitten who is a brief walk away to your west.
An orcish elite who is rather far off to your west.
A large warhorse who is rather far off to your west.
A drunken orc who is rather far off to your west.
A baby orc who is rather far off to your west.
An orcish shaman who is rather far off to your west.
An old orcish woman who is rather far off to your west.
An orcish assassin who is in the distance to your west.
The orc gate guard who is in the distance to your west.
The orc gate guard who is in the distance to your west.
A young orc sentinel who is in the distance to your west.
A young orc sentinel who is in the distance to your west.

< 932h/932H 208v/208V Pos: standing >
The Great Unholy Fountain of the Keep lies west on the Path of Prosperity.
You extend your sights westward.
The Great Unholy Fountain of the Shady Grove
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
Crawling about, this baby orc is crying loudly.
An orcish guard stands here patrolling.(Red Aura)
The Shady Quartermaster stands here.(Red Aura)
The town crier of Shady Grove stands here, shouting.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)

< 932h/932H 208v/208V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Holy Shrine of the Black Order
</map>

<map>
Zone: Shady Grove.
Room: The Holy Shrine of the Black Order
</map>
The Holy Shrine of the Black Order
Obvious exits: -N -W
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
A dark orcish priest rests here praying.(Red Aura)

< 932h/932H 207v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 932h/932H 207v/208V Pos: standing >
You quickly scan the area.
A cute kitten who is close by to your north.
A stray hound who is close by to your north.
A black skunk who is not far off to your west.
The mailman who is not far off to your west.

< 932h/932H 207v/208V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W

< 932h/932H 206v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 932h/932H 206v/208V Pos: standing >
A wandering soul enters from the east.
You quickly scan the area.
A baby orc who is close by to your north.
An orcish guard who is close by to your north.
The Shady Quartermaster who is close by to your north.
The town crier who is close by to your north.
An orcish guard who is close by to your north.
An orcish guard who is a brief walk away to your north.
A stray dog who is a brief walk away to your north.
A large warhorse who is rather far off to your north.
An orcish elite who is rather far off to your north.
A stray hound who is in the distance to your north.
A draft horse who is in the distance to your north.
A dark orcish priest who is close by to your east.
An orcish merchant who is close by to your south.
An old orcish woman who is close by to your south.
A baby orc who is not far off to your south.
A stray dog who is rather far off to your south.
A drunken orc who is in the distance to your south.
A black skunk who is close by to your west.
The mailman who is close by to your west.

< 932h/932H 208v/208V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
A small collar collects among the rubble on the ground.
An orcish merchant is standing here completing his next transaction.(Red Aura)
An orcish merchant is standing here completing his next transaction.(Red Aura)
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)

< 932h/932H 207v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 932h/932H 207v/208V Pos: standing >
You quickly scan the area.
A wandering soul who is close by to your north.
A baby orc who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish guard who is rather far off to your north.
A stray dog who is rather far off to your north.
A large warhorse who is in the distance to your north.
An orcish elite who is in the distance to your north.
Meinar, the old baker who is close by to your east.
A baby orc who is close by to your south.
A stray dog who is a brief walk away to your south.
A drunken orc who is rather far off to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
An umber hulk who is in the distance to your south.
The orc gate guard who is in the distance to your south.
An orcish street sweeper who is close by to your west.

< 932h/932H 207v/208V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
Obvious exits: -E -W
An orcish street sweeper is here cleaning the city from rubbish.(Red Aura)

< 932h/932H 206v/208V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
Obvious exits: -E -U
Running about town, this female orc is restocking her low supplies.(Red Aura)

< 932h/932H 205v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 932h/932H 207v/208V Pos: standing >
You quickly scan the area.
An orcish street sweeper who is close by to your east.
An orcish merchant who is not far off to your east.
An orcish merchant who is not far off to your east.
An old orcish woman who is not far off to your east.
Meinar, the old baker who is a brief walk away to your east.
A Drow Elf who is close by above you.
A stray dog who is close by above you.
Ixie who is close by above you.
A dancing elven girl who is close by above you.

< 932h/932H 208v/208V Pos: standing >
The Bar of the Eleventh Hour is above this alley.
You extend your sights upward.
The Bar of Dancing Flame
Obvious exits: -N -D
[5] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[4] A warhammer with a sturdy-looking steel head lies here.
[5] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A sturdy looking wooden club has been left here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Drow Elf (medium)  Dirty Bastards stands in mid-air here.(Red Aura)
A stray dog runs around searching for someone to play with.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)

< 932h/932H 208v/208V Pos: standing >
It's really, really hot here.  A slight breeze would really improve things.

< 932h/932H 208v/208V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Bar of Dancing Flame
</map>

<map>
Zone: Shady Grove.
Room: The Bar of Dancing Flame
</map>
The Bar of Dancing Flame
Obvious exits: -N -D
[5] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[4] A warhammer with a sturdy-looking steel head lies here.
[5] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A sturdy looking wooden club has been left here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Drow Elf (medium)  Dirty Bastards stands in mid-air here.(Red Aura)
A stray dog runs around searching for someone to play with.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)

< 932h/932H 207v/208V Pos: standing >
You think you noticed an opening in your victim defenses...

< 932h/932H 207v/208V Pos: standing >
You snap into visibility.
[Damage: 77 ] -=[A Drow Elf makes a strange sound as you place a darksteel rapier [superior] with a strange black stone in his back.]=-

< 932h/932H 207v/208V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 20 ] -=[Your slash seriously wounds a Drow Elf.]=-
A Drow Elf dodges your futile attack.
[Damage: 20 ] -=[Your impressive slash enshrouds a Drow Elf in a mist of blood.]=-
You slip beneath a Drow Elf's guard dealing a vicious attack!
[Damage: 19 ] -=[Your pierce causes a Drow Elf to grimace in pain.]=-
[Damage: 19 ] -=[Your pierce critically injures a Drow Elf.]=-
A Drow Elf is incapacitated and will slowly die, if not aided.
A Drow Elf slumps to the ground.
[Damage:  7 ] -=[Your fine pierce hits a Drow Elf.]=-
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Alfy by 13333333.