The death of [51 Enslaver] Spaz Dakhira (Githyanki)

in A Small Pier

from the perspective of [51 Storm Druid] Nicram The Empire (Centaur)

<worn as a badge>    a masterly crafted obsidian badge with a strange dark bloodstone (illuminating) [89%]
<worn on head>       the royal crown of Aravne (magic) [74%]
<worn on eyes>       the bloody battle goggles [poor]
<worn in ear>        a pulsating gemstone earring [superior] [69%]
<worn in ear>        an earring of the pagans (magic)
<worn on face>       the petrified visage of Lord Nymav K'haar [superior] [87%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver [64%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver [89%]
<worn on body>       the armor of a MaDMaN of endurance (magic)
<worn on horse body> a saddle made of leather and iron
<worn about body>    the cloak of the manta ray
<worn on tail>       a fragment of the tail of Quturac [poor] (magic)
<worn as quiver>     a glowing stone [poor] (glowing)
<worn about waist>   the braid of the windtalkers [superior] [69%]
<worn on belt buckle>the dark heart of a githyanki (glowing) [89%]
<worn on arms>       a transparent sheen of slime
<held as shield>     a well-polished mithril body shield [superior] [67%]
<worn around wrist>  a bracelet of influence (magic) [80%]
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [superior] [61%]
<worn on hands>      the hands of justice (magic) (glowing)
<worn on finger>     a charred ring [superior] (magic) [89%]
<worn on finger>     a ring called 'Soulcatcher' of charisma (illuminating) [60%]
<primary weapon>     a gem-studded mace (magic)

Obvious exits: -N -E -S -W
A steaming pile of horse droppings is here.
[2] A glowing bottle lies here. (magic) (glowing)
The Ketch COVID-19 floats here.
The Caravel Atari Falcon floats here.
The Galleon Dorfie floats here.
The Sloop Dreamy floats here.
The Clipper bussysniffer floats here.
The Sloop Golden Thief floats here.
The Yacht Spriiiiing! floats here.
The Sloop Star Lord floats here.
The Yacht Pegasus floats here.
The Carrack Insomniac floats here.
The Sloop Dark Stalker floats here.
The Ketch SKEPP floats here.
The Yacht Nerfbat floats here.
The Sloop -=Fral-la-la-la=- floats here.
The Sloop Slice of Life floats here.
The Sloop Crew floats here.
The Ketch GlorifiedCanoe floats here.
The Clipper *--[DYNAMITE] floats here.
The Sloop FadeToBlack floats here.
The Yacht geturdone floats here.
The Yacht Poison floats here.
The Sloop =Kimi no Iru Machi= floats here.
The Sloop AnGeR Shark floats here.
The Yacht Creeping Doom floats here.
The Sloop Wayfinder floats here.
The Yacht -`-.The-'"`-Elder,-'"Tentacle-"`-. floats here.
The Ketch Da Bearded Clam, Mon floats here.
The Sloop fackoffroight floats here.
The Ketch QueenAnnesRevenge floats here.
The Sloop necro floats here.
The Sloop sail floats here.
A large tent of thick hide has been erected beside the docks.
*Kaboom  The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Disc  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Cronin  The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Fatwa  The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A burly barbarian traveler visits the fiord.
A battle-scarred shield dwarf sailor awaits a repair on his ship.(Gold Aura)
A human seafarer stands here, awaiting the completion of his latest ship work.(Gold Aura)
A human seafarer stands here, awaiting the completion of his latest ship work.(Gold Aura)
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
Flann, the broad-chested shipmaster keeps a sharp eye on his pier.

< 1182h/1182H 331v/331V Pos: standing >
You are using:
<worn as a badge>    a masterly crafted obsidian badge with a strange dark bloodstone (illuminating) [89%]
<worn on head>       the royal crown of Aravne (magic) [74%]
<worn on eyes>       the bloody battle goggles [poor]
<worn in ear>        a pulsating gemstone earring [superior] [69%]
<worn in ear>        an earring of the pagans (magic)
<worn on face>       the petrified visage of Lord Nymav K'haar [superior] [87%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver [64%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver [89%]
<worn on body>       the armor of a MaDMaN of endurance (magic)
<worn on horse body> a saddle made of leather and iron
<worn about body>    the cloak of the manta ray
<worn on tail>       a fragment of the tail of Quturac [poor] (magic)
<worn as quiver>     a glowing stone [poor] (glowing)
<worn about waist>   the braid of the windtalkers [superior] [69%]
<worn on belt buckle>the dark heart of a githyanki (glowing) [89%]
<worn on arms>       a transparent sheen of slime
<held as shield>     a well-polished mithril body shield [superior] [67%]
<worn around wrist>  a bracelet of influence (magic) [80%]
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [superior] [61%]
<worn on hands>      the hands of justice (magic) (glowing)
<worn on finger>     a charred ring [superior] (magic) [89%]
<worn on finger>     a ring called 'Soulcatcher' of charisma (illuminating) [60%]
<primary weapon>     a gem-studded mace (magic)

< 1182h/1182H 331v/331V Pos: standing >
A faint hum can be heard from sunblade, longsword of Justice carried by Kaboom.

< 1182h/1182H 331v/331V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (pure good)     
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (slightly good) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (very evil)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (pure good)     
   Nizari                                        (very good)     
   The Dark Stone Tower of the Northern Realms   (very good)     
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (good)          
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (evil)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure evil)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (pure evil)     
   The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (slightly evil) 
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (extremely evil)
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (very evil)     
   The Sky City of Ultarium                      (pure evil)     
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
  *The Kingdom of Torg                           (pure evil)     
   Tribal Oasis                                  (pure evil)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (evil)          
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
  *The Transparent Tower                         (evil)          
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (very evil)     
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (slightly good) 
   Valley of the Snow Ogres                      (good)          
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (pure good)     
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (very good)     
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (extremely good)
   The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (good)          
   The Realm of Barovia Continued                (good)          
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (extremely good)
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (slightly good) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1182h/1182H 331v/331V Pos: standing >

< 1182h/1182H 331v/331V Pos: standing >

< 1182h/1182H 331v/331V Pos: standing >
 
      MMMM^^    
       MMM^^.   
      MMMM^^.^  
      MMMM^^..  
       @++++++  
      MMM^^..^  
      MMM^^...  
      MM^^M..   
     MMM^^..    
A Fiord Inlet Habor
Obvious exits: -N -E -S -W
A steaming pile of horse droppings is here.
[2] A glowing bottle lies here. (magic) (glowing)
The Ketch COVID-19 floats here.
The Caravel Atari Falcon floats here.
The Galleon Dorfie floats here.
The Sloop Dreamy floats here.
The Clipper bussysniffer floats here.
The Sloop Golden Thief floats here.
The Yacht Spriiiiing! floats here.
The Sloop Star Lord floats here.
The Yacht Pegasus floats here.
The Carrack Insomniac floats here.
The Sloop Dark Stalker floats here.
The Ketch SKEPP floats here.
The Yacht Nerfbat floats here.
The Sloop -=Fral-la-la-la=- floats here.
The Sloop Slice of Life floats here.
The Sloop Crew floats here.
The Ketch GlorifiedCanoe floats here.
The Clipper *--[DYNAMITE] floats here.
The Sloop FadeToBlack floats here.
The Yacht geturdone floats here.
The Yacht Poison floats here.
The Sloop =Kimi no Iru Machi= floats here.
The Sloop AnGeR Shark floats here.
The Yacht Creeping Doom floats here.
The Sloop Wayfinder floats here.
The Yacht -`-.The-'"`-Elder,-'"Tentacle-"`-. floats here.
The Ketch Da Bearded Clam, Mon floats here.
The Sloop fackoffroight floats here.
The Ketch QueenAnnesRevenge floats here.
The Sloop necro floats here.
The Sloop sail floats here.
A large tent of thick hide has been erected beside the docks.
*Kaboom  The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Disc  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Cronin  The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Fatwa  The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A burly barbarian traveler visits the fiord.
A battle-scarred shield dwarf sailor awaits a repair on his ship.(Gold Aura)
A human seafarer stands here, awaiting the completion of his latest ship work.(Gold Aura)
A human seafarer stands here, awaiting the completion of his latest ship work.(Gold Aura)
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
Flann, the broad-chested shipmaster keeps a sharp eye on his pier.

< 1182h/1182H 331v/331V Pos: standing >

< 1182h/1182H 331v/331V Pos: standing >
Cronin lets loose with a powerful SCREAM!!
Fatwa becomes alert and ready to fight.
You feel like you could fight forever.
Cronin becomes alert and ready to fight.
Kaboom becomes alert and ready to fight.

< 1182h/1182H 331v/331V Pos: standing >

< 1232h/1232H 331v/331V Pos: standing >

< 1232h/1232H 331v/331V Pos: standing >
Ripping through reality, a black rift opens up here.


< 1232h/1232H 331v/331V Pos: standing >
The sun rises over the northern horizon.

< 1232h/1232H 331v/331V Pos: standing >
Kaboom steps into the wormhole and disappears among the darkness.

< 1232h/1232H 331v/331V Pos: standing >
The rift isn't quite stable enough again yet...

< 1232h/1232H 331v/331V Pos: standing >
The rift isn't quite stable enough again yet...

< 1232h/1232H 331v/331V Pos: standing >
Disc starts casting a spell.

< 1232h/1232H 331v/331V Pos: standing >
Flann, the broad-chested shipmaster starts to chant in a deep voice.

< 1232h/1232H 331v/331V Pos: standing >
Disc completes his spell...
Disc utters the words 'xafe ay candusqarr'
Disc utters a single word and disappears.
The rift isn't quite stable enough again yet...

< 1232h/1232H 331v/331V Pos: standing >
Beams of light emit from Fatwa, and Fatwa explodes into energy!
Cronin steps into the wormhole and disappears among the darkness.
The rift isn't quite stable enough again yet...

< 1232h/1232H 331v/331V Pos: standing >
The rift isn't quite stable enough again yet...

< 1232h/1232H 331v/331V Pos: standing >

< 1232h/1232H 331v/331V Pos: standing >
The rift isn't quite stable enough again yet...

< 1232h/1232H 331v/331V Pos: standing >
The rift isn't quite stable enough again yet...

< 1232h/1232H 331v/331V Pos: standing >
As you enter the wormhole, you feel yourself being torn into a thousand pieces,
scattered over the entirety of reality.  Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
 
   *..+^.       
  ***M+..  ..   
 *****+^^  .^.  
 *****+... ...  
 *****+@.. .^.  
 .****+**. M.^  
 ..***+**. .^^  
  ..**+*.. ^^   
   ^P*++^* ^    
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
A black rift of swirling mass is here, tearing itself apart. (magic)
*Cronin  The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Fatwa  The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Kaboom  The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
Qued  The Empire (Centaur)(huge) stands in mid-air here.

< 1232h/1232H 331v/331V Pos: standing >
You hear the sounds of movement in the distance.

< 1232h/1232H 331v/331V Pos: standing >
You hear the sounds of movement in the distance.

< 1232h/1232H 331v/331V Pos: standing >
Fatwa says 'where how many'

< 1232h/1232H 331v/331V Pos: standing >
Fatwa says 'fol'

< 1232h/1232H 331v/331V Pos: standing >
Fatwa says 'fc'

< 1232h/1232H 331v/331V Pos: standing >
Qued stops following Xen.
Qued now follows Fatwa.

< 1232h/1232H 331v/331V Pos: standing >
Qued sneaks south.
Cronin leaves south.

< 1232h/1232H 331v/331V Pos: standing >
You hear the sounds of movement in the distance.

< 1232h/1232H 331v/331V Pos: standing >
The wormhole crumbles to dust and blows away.

< 1232h/1232H 331v/331V Pos: standing >
I see no person by that name here!

< 1232h/1232H 331v/331V Pos: standing >
 
   *..+^.       
  ***M+..  ..   
 *****+^^  .^.  
 *****+... ...  
 *****+@.. .^.  
 .****+**. ^M^  
 ..***+**. .^^  
  ..**+*.. ^^   
   ^.*++^* ^    
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W

< 1232h/1232H 331v/331V Pos: standing >
 
   **M+..  .    
  ****+^^  .^   
 *****+... ...  
 *****+*.. .^.  
 .****+@*. ^M^  
 ..***+**. .^^  
 ^..**+*.. ^^^  
  ^^.*++^* ^M   
   ^^.SS        
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W

< 1232h/1232H 329v/331V Pos: standing >
 
   ***+^^  .    
  ****+... ..   
 *****+*.. .^.  
 .****+**. ^M^  
 ..***+@*. .^^  
 ^..**+*.. ^^^  
 M^^.*++^* ^MM  
  M^^.SS        
                
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W

< 1232h/1232H 327v/331V Pos: standing >
 
   ***+... .    
  ****+*.. .^   
 .****+**. ^M^  
 ..***+**. .^^  
 ^..**+@.. ^^^  
 M^^.*++^* ^MM  
 MM^^.SS        
                
                
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W

< 1232h/1232H 325v/331V Pos: standing >
 
   ***+*.. .    
  ****+**. ^M   
 ..***+**. .^^  
 ^..**+*.. ^^^  
 M^^.*+@^* ^MM  
 MM^^.SS        
                
                
                
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 1232h/1232H 324v/331V Pos: standing >
 
   ***+**. ^    
  .***+**. .^   
 ^..**+*.. ^^^  
 M^^.*++^* ^MM  
 MM^^.S@        
                
                
                
                
A Frozen Beach
Obvious exits: -N -E -S -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop Boaty McBoatFace floats here.
The Sloop Talarii floats here.
The Sloop speedy floats here.
The Sloop fat floats here.
The Sloop TrainingWheel floats here.
The Yacht drugs floats here.
The Sloop Shimmering Slime floats here.
The Sloop Boat floats here.
The Sloop Fearless floats here.

< 1232h/1232H 323v/331V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 1232h/1232H 324v/331V Pos: standing >
You feel your skin soften and return to normal.

< 1232h/1232H 326v/331V Pos: standing >
 
   ***+*.. .    
  ****+**. ^M   
 ..***+**. .^^  
 ^..**+*.. ^^^  
 M^^.*+@^* ^MM  
 MM^^.SS        
                
                
                
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 1232h/1232H 324v/331V Pos: standing >
A Small Pier
Obvious exits: -E -S -W
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
The Ketch Antarctic Gold floats here.
The Galleon Necronomicon floats here.
The Ketch sailingissoMARY floats here.
The Sloop *--[blackcat] floats here.
The Carrack Spectre floats here.
The Sloop Spectre II floats here.
The Sloop ghettoprize floats here.
The Caravel WaveRider floats here.
The Sloop Octarine floats here.
The Sloop Ghost Ship floats here.
The Sloop mightynight floats here.
The Ketch LadyGagasPecker floats here.
The Clipper Aurochs floats here.
The Caravel Shadow Ship floats here.
The Yacht Linda Lovelace floats here.
*Soljia  The Empire (Minotaur)(huge) stands in mid-air here.(Gold Aura)
A Goblin (small) Syndicalist Anarchy stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Goblin's head.
A Kobold (small)  Dakhira stands in mid-air here.(Red Aura)
*Cronin  The Empire (Barbarian)(large) crouches in mid-air here, fighting a Githyanki.(Gold Aura)
*Kaboom  The Empire (Centaur)(large) stands in mid-air here, fighting a Githyanki.(Gold Aura)
Qued  The Empire (Centaur)(huge) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(medium) stands in mid-air here. (Casting) (Gold Aura)
A Githyanki (medium)  Dakhira sits in mid-air here, fighting Kaboom.(Red Aura)
An impenetrable globe of darkness floats near a Githyanki's head.
A snow buffalo walks through here, grazing on the grass. (Casting) (Red Aura)
A Troll (large) Syndicalist Anarchy stands in mid-air here.(Red Aura)
A man selling ships surveys his latest wares

< 1232h/1232H 323v/331V Pos: standing >
You say 'stone'

< 1232h/1232H 324v/331V Pos: standing >
Fatwa snaps into visibility.

< 1232h/1232H 324v/331V Pos: standing >
Fatwa snaps into visibility.
Fatwa's spell flows around a Githyanki, leaving him unharmed!
A Kobold starts casting an offensive spell.
Qued starts casting a spell.

< 1232h/1232H 325v/331V Pos: standing >
The Living Necroplasm runs its tendrils through Fatwa's body, transforming him!
A chill passes by as all the color drains from Fatwa.
A snow buffalo completes his spell...
A snow buffalo utters the words 'buoblg qrunsoqpze yugh'
Fatwa snaps into visibility.
A snow buffalo's fist beats the life out of Fatwa, blood pours from his body!
Fatwa's helm of the dragonkind of health was damaged from the massive blow!

< 1232h/1232H 326v/331V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'energy drain'
You feel less energetic as a Kobold drains you.
Your life energy was drained, leaving you a bit shaken.
A Goblin starts casting an offensive spell.
Fatwa snaps into visibility.
You start chanting...

< 1140h/1232H 327v/331V Pos: standing >
Fatwa wills the flames of the abyss to overwhelm and consume thier foe...
Fatwa snaps into visibility.
A Githyanki screams and doubles over in agony as searing heat ignites within his body.
Fatwa snaps into visibility.
Cronin snaps into visibility.
Cronin's mace of light and darkness flares with pure light, unleashing the virtue of the gods at a Githyanki!
Cronin snaps into visibility.
A Githyanki screams in utter terror as he is judged before Cronin's God.
Cronin attacks a Githyanki. [3 Hits]

< 1140h/1232H 327v/331V Pos: standing >
Qued completes his spell...
Qued utters the word 'gjifal'
Qued's spell flows around a Githyanki, leaving him unharmed!

< 1141h/1232H 328v/331V Pos: standing >
A Kobold starts casting an offensive spell.

< 1141h/1232H 328v/331V Pos: standing >
A Goblin completes his spell...
A Goblin utters the words 'waowa mosagh'
Two pillars of white flame leap from a Goblin's outstreached palms enveloping Fatwa in a fiery inferno.
A Goblin's spell flows around Fatwa, leaving him unharmed!
Casting: forked lightning *
A snow buffalo starts casting an offensive spell.

< 1142h/1232H 329v/331V Pos: standing >
A snow buffalo plays a song to lift his spirit off the ground.
Fatwa snaps into visibility.

< 1142h/1232H 329v/331V Pos: standing >
A Troll tackles Fatwa square in the chest knocking the wind out of him!
Cronin rises to his feet.

< 1143h/1232H 330v/331V Pos: standing >
Kaboom snaps into visibility.
Kaboom attacks a Githyanki. [2 Hits]
Elak steps out of a moonwell.

< 1143h/1232H 331v/331V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'izoahuzz qaijudigguai bragh'
Fatwa snaps into visibility.
A Kobold's concussion blast rips into Fatwa, shattering his soul!
You complete your spell...
Your spell flows around a Githyanki, leaving him unharmed!
Your spell flows around a Githyanki, leaving him unharmed!
[Damage: 22 ] You unleash a powerful blast of forked lightning directed at a Githyanki.
A Goblin starts casting an offensive spell.
Qued starts casting a spell.
Cronin fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!


< 1144h/1232H 331v/331V Pos: standing >
Kaboom snaps into visibility.
A Githyanki attacks Kaboom. [0 Hits]

< 1144h/1232H 331v/331V Pos: standing >
Fatwa's face flushes white for a moment.
A Githyanki clambers to his feet.
Soljia says 'earth'
Soljia's mace of the earth hums briefly.
Fatwa's skin seems to turn to stone.
You feel your skin harden to stone.
Living stone sprouts up and covers Soljia's flesh.
Elak's skin seems to turn to stone.
Qued's skin seems to turn to stone.

< 1144h/1232H 331v/331V Pos: standing >
A snow buffalo completes his spell...
A snow buffalo utters the words 'buoblg qrunsoqpze yugh'
Fatwa snaps into visibility.
A snow buffalo's fist beats the life out of Fatwa, blood pours from his body!
A Githyanki attempts to flee.
A Githyanki leaves east.
Soljia suddenly attacks a Troll!
Soljia snaps into visibility.
As Soljia strikes a Troll, the power of Soljia's ancestors fill him with RAGE!

< 1145h/1232H 331v/331V Pos: standing >
A Githyanki enters from the east.
A Kobold starts casting an offensive spell.

< 1145h/1232H 331v/331V Pos: standing >
A Goblin completes his spell...
A Goblin utters the words 'waowa mosagh'
Two pillars of white flame leap from a Goblin's outstreached palms enveloping Fatwa in a fiery inferno.
Fatwa snaps into visibility.
Fire burns hot as it consumes Fatwa's flesh!
Fatwa snaps into visibility.
A Troll attacks Fatwa. [2 Hits]
Kaboom snaps into visibility.
A Githyanki is knocked to the ground by Kaboom's skillful bash!

< 1146h/1232H 331v/331V Pos: standing >
Fatwa snaps into visibility.
Fire burns hot as it consumes Fatwa's flesh!
You start chanting...

< 1146h/1232H 331v/331V Pos: standing >
You are surrounded by a magenta glow.
Qued completes his spell...
Qued utters the word 'gjifal'
Qued's spell flows around a Githyanki, leaving him unharmed!

< 1147h/1232H 331v/331V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'izoahuzz qaijudigguai bragh'
Fatwa's shield of the battle dragon of health begins to crackle around the edges, as it siphons the magic of a Kobold's spell!
Fatwa's shield of the battle dragon of health lashes out with the stored magical energies, blasting a Kobold with pure eldritch power!
Fatwa seems to be blinded!
Fatwa snaps into visibility.
The swift drain of magical energies from shield of the battle dragon of health causes Fatwa to look queasy!
A snow buffalo stops using a silvery trumpet horn with engraved sigils.

< 1148h/1232H 331v/331V Pos: standing >
A snow buffalo grabs a bone lyre.

< 1148h/1232H 331v/331V Pos: standing >
Casting: electrical execution 
A Goblin starts casting an offensive spell.
A snow buffalo starts playing a bone lyre and singing aloud.

< 1148h/1232H 331v/331V Pos: standing >
A snow buffalo starts casting a spell.

< 1149h/1232H 331v/331V Pos: standing >
You complete your spell...
[Damage: 50 ] A huge shower of arcing electricity engulfs a Githyanki.
A Githyanki's smooth torque of dwarven kind exploded spreading charges of electrical energy!
A Githyanki's scale of pulsating darkness exploded spreading charges of electrical energy!
A Githyanki is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Nicram by 13333333.
The smell of fresh blood enters your body, infusing you with power!