The death of [48 Spiritualist] Grahk The Empire (Halfling)

in A Sharp Turn in the Tunnel

from the perspective of [48 Spiritualist] Grahk The Empire (Halfling)

<worn as a badge>    a wisp of living wind
<worn on head>       the crown of unholy saints [superior]
<worn on eyes>       the eye of the ogre [superior] (glowing) (humming)
<worn in ear>        a long beast-shaped earring [poor] [89%]
<worn in ear>        a small leaf shaped earring [82%]
<worn on face>       mask of battles past [superior]
<worn around neck>   a royal token of Valois (glowing)
<worn about body>    a quetzel feather cloak
<worn on back>       a large leather backpack
<worn as quiver>     a glowing bard sack [superior] (glowing) [85%]
<worn about waist>   a belt of skulls [poor]
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [superior]
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [poor]
<worn on hands>      gloves spun of magical spider web (humming)
<worn on finger>     a rune enscribed adamantium ring (glowing) [86%]
<held>               a golden statue of an erinyes (glowing)
<held>               a tiger totem (illuminating) [77%]
<worn on feet>       some boots of the black winged dragon of regeneration (glowing)

   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 472h/498H 123v/145V Pos: standing >
 
      M ^..^..    
      ^^.M.^.^M   
  ^^ ^^......^M.  
  ^ ^^^...^.....  
   M^.^.@.......  
 ^^^^...........  
 ^^.^.^.^.MM..^.  
  .......MMMM^.   
   ^..M.MMMMMM    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W

< 473h/498H 123v/145V Pos: standing >
 
       M ^..^.    
  M    ^^.M.^.^   
 M ^^ ^^......^M  
   ^ ^^^...^....  
    M^.^@^......  
  ^^^^..........  
 ^^^.^.^.^.MM..^  
  ........MMMM^   
   ^^..M.MMMMM    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 473h/498H 121v/145V Pos: standing >
 
   M    M ^..^    
  MM    ^^.M.^.   
 MM ^^ ^^......^  
    ^ ^^^...^...  
     M^.@.^.....  
 ^ ^^^^.........  
 ^^^^.^.^.^.MM..  
  ^........MMMM   
   .^^..M.MMMM    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W

< 473h/498H 120v/145V Pos: standing >
 
   M    ^^.M.^    
  M ^^ ^^......   
    ^ ^^^...^...  
     M^.^.^.....  
 ^ ^^^^.@.......  
 ^^^^.^.^.^.MM..  
 .^........MMMM^  
  ^.^^..M.MMMMM   
   ...^.MMMMMM    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 473h/498H 119v/145V Pos: standing >
 
    ^^ ^^.....    
    ^ ^^^...^..   
     M^.^.^.....  
 ^ ^^^^.........  
 ^^^^.^.@.^.MM..  
 .^........MMMM^  
 ^^.^^..M.MMMMMM  
  ....^.MMMMMMM   
   .M..MMMM^M     
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W

< 473h/498H 117v/145V Pos: standing >
 
    ^ ^^^...^.    
     M^.^.^....   
 ^ ^^^^.........  
 ^^^^.^.^.^.MM..  
 .^.....@..MMMM^  
 ^^.^^..M.MMMMMM  
 .....^.MMMMMMMM  
  ..M..MMMM^M M   
   .^..MMM        
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 474h/498H 116v/145V Pos: standing >
 
     ^ ^^^...^    
      M^.^.^...   
  ^ ^^^^........  
 ^^^^^.^.^.^.MM.  
 ..^....@...MMMM  
 .^^.^^..M.MMMMM  
 ......^.MMMMMMM  
  ...M..MMMM^M    
   ..^..MMM       
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 474h/498H 114v/145V Pos: standing >
 
      ^ ^^^...    
       M^.^.^..   
 ^ ^ ^^^^.......  
 ^^^^^^.^.^.^.MM  
 ^..^...@....MMM  
 ^.^^.^^..M.MMMM  
 .......^.MMMMMM  
  ^...M..MMMM^M   
   ...^..MMM      
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 474h/498H 113v/145V Pos: standing >
 
   ^   ^ ^^^..    
        M^.^.^.   
  ^ ^ ^^^^......  
 ^^^^^^^.^.^.^.M  
 .^..^..@.....MM  
 .^.^^.^^..M.MMM  
 ........^.MMMMM  
  .^...M..MMMM^   
   ....^..MMM     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 474h/498H 111v/145V Pos: standing >
 
    ^   ^ ^^^.    
  ^      M^.^.^   
 ^ ^ ^ ^^^^.....  
 ^^^^^^^^.^.^.^.  
 ..^..^.@......M  
 ^.^.^^.^^..M.MM  
 .........^.MMMM  
  ^.^...M..MMMM   
   .....^..MMM    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 474h/498H 109v/145V Pos: standing >
 
   ^ ^   ^ ^^^    
  .^      M^.^.   
 .^ ^ ^ ^^^^....  
 .^^^^^^^^.^.^.^  
 ...^..^@.......  
 .^.^.^^.^^..M.M  
 ..........^.MMM  
  .^.^...M..MMM   
   ......^..MM    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 474h/498H 108v/145V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.
 
   ^^ ^   ^ ^^    
  ..^      M^.^   
 ..^ ^ ^ ^^^^...  
 ..^^^^^^^^.^.^.  
 ^...^..@.......  
 ..^.^.^^.^^..M.  
 ...........^.MM  
  ..^.^...M..MM   
   .......^..M    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W

< 474h/498H 106v/145V Pos: standing >
 
   .^^ ^   ^ ^    
  ...^      M^.   
 ...^ ^ ^ ^^^^..  
 ...^^^^^^^^.^.^  
 .^...^.@^......  
 ...^.^.^^.^^..M  
 ............^.M  
  ...^.^...M..M   
   ^.......^..    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 474h/498H 104v/145V Pos: standing >
 
   ..^^ ^   ^     
  ^...^      M^   
 ....^ ^ ^ ^^^^.  
 ....^^^^^^^^.^.  
 ^.^...^@.^.....  
 ....^.^.^^.^^..  
 .............^.  
  ....^.^...M..   
   #^.......^.    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 474h/498H 103v/145V Pos: standing >
 
   ...^^ ^   ^    
  .^...^      M   
 M....^ ^ ^ ^^^^  
 .....^^^^^^^^.^  
 .^.^...@..^....  
 .....^.^.^^.^^.  
 ^.............^  
  ^....^.^...M.   
   ##^.......^    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W

< 474h/498H 101v/145V Pos: standing >
 
   ....^^ ^       
  M.^...^         
 MM....^ ^ ^ ^^^  
 M.....^^^^^^^^.  
 M.^.^..@^..^...  
 ......^.^.^^.^^  
 .^.............  
  M^....^.^...M   
   ###^.......    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 474h/498H 99v/145V Pos: standing >
 
   M....^^ ^      
  MM.^...^        
 MMM....^ ^ ^ ^^  
 MM.....^^^^^^^^  
 MM.^.^.@.^..^..  
 M......^.^.^^.^  
 M.^............  
  .M^....^.^...   
   .###^......    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 474h/498H 98v/145V Pos: standing >
 
   MM....^^ ^     
   MM.^...^       
  MMM....^ ^ ^ ^  
 MMM.....^^^^^^^  
 MMM.^.^@..^..^.  
 MM......^.^.^^.  
 MM.^...........  
  ^.M^....^.^..   
   ^.###^.....    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 474h/498H 96v/145V Pos: standing >
 
    MM....^^ ^    
    MM.^...^      
   MMM....^ ^ ^   
  MMM.....^^^^^^  
  MMM.^.@...^..^  
  MM......^.^.^^  
 MMM.^..........  
  M^.M^....^.^.   
   ^^.###^....    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W

< 475h/498H 94v/145V Pos: standing >
 
    MM.^...^      
   MMM....^ ^ ^   
  MMM.....^^^^^^  
  MMM.^.^...^..^  
  MM....@.^.^.^^  
 MMM.^..........  
 MM^.M^....^.^..  
  M^^.###^.....   
   M^M#O^.....    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 475h/498H 93v/145V Pos: standing >
 
   MMM....^ ^     
  MMM.....^^^^^   
  MMM.^.^...^..^  
  MM......^.^.^^  
 MMM.^..@.......  
 MM^.M^....^.^..  
 MM^^.###^......  
  MM^M#O^......   
   MMM###^....    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 475h/498H 91v/145V Pos: standing >
 
   MM.....^^^^    
  MMM.^.^...^..   
  MM......^.^.^^  
 MMM.^..........  
 MM^.M^.@..^.^..  
 MM^^.###^......  
 MMM^M#O^.......  
  MMMM###^.....   
   MMMMM^....^    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 475h/498H 89v/145V Pos: standing >
Castle walls can't be simply walked through!

< 475h/498H 90v/145V Pos: standing >
 
   M.....^^^^^    
  MM.^.^...^..^   
 MM......^.^.^^.  
 MM.^...........  
 M^.M^..@.^.^...  
 M^^.###^.......  
 MM^M#O^........  
  MMM###^......   
   MMMM^....^.    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 475h/498H 89v/145V Pos: standing >
 
   M.^.^...^..    
  M......^.^.^^   
 MM.^...........  
 M^.M^....^.^...  
 M^^.###@.......  
 MM^M#O^........  
 MMMM###^.......  
  MMMMM^....^..   
    M MMM.....    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W

< 475h/498H 87v/145V Pos: standing >
 
   ......^.^.^    
  M.^..........   
 M^.M^....^.^...  
 M^^.###^.......  
 MM^M#O^@.......  
 MMMM###^.......  
  MMMMM^....^...  
    M MMM......   
        MMM...    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 475h/498H 86v/145V Pos: standing >
You start chanting...

< 476h/498H 89v/145V Pos: standing >
Casting: spirit jump *

< 477h/498H 91v/145V Pos: standing >
Casting: spirit jump 

< 477h/498H 93v/145V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
A Large Underground Cave
Obvious exits: -S#
(Q)A brutalized gnome is being tossed around the room by the lich's powerful magic
(Q)A lich in wizard robes stands near Zugle, torturing a gnome.
(Q)An ancient behemoth, steed of Zugle, is tethered to a bone.
(Q)Zugle, wight warlord speaks with a stern voice to the flaming skeleton highlord.
(Q)A flaming skeleton highlord dressed in full battle gear speaks with Zugle.

< 477h/498H 93v/145V Pos: standing >
But you aren't fighting anything!

< 478h/498H 97v/145V Pos: standing >
You sit down and relax.

< 478h/498H 98v/145V Pos: sitting >
The gods ignore you.

< 478h/498H 98v/145V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - restoration
               1 - etherportal
( 9th circle)  4 - arieks shattering iceball
( 8th circle)  1 - spirit jump
               3 - tormenting spirits
( 7th circle)  6 - greater soul disturbance
( 6th circle)  7 - greater mending
( 5th circle)  1 - sense spirit
               6 - molten spray
( 4th circle)  1 - pantherspeed
               1 - hawkvision
               6 - mending
( 3rd circle)  2 - scalding blast
               1 - snailspeed
               1 - molevision
               3 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle) 10 - flameburst
( 1st circle)  7 - ice missile
               1 - spirit armor
               3 - transfer wellness

And you are currently memorizing the following spells:
    3 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 478h/498H 99v/145V Pos: sitting >
You start meditating...

< 478h/498H 100v/145V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 479h/498H 106v/145V Pos: sitting >
You clamber to your feet.

< 480h/498H 115v/145V Pos: standing >
You start chanting...

< 480h/498H 116v/145V Pos: standing >
Casting: spirit jump *

< 480h/498H 118v/145V Pos: standing >
Casting: spirit jump 

< 481h/498H 119v/145V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
The Great Choke of the Cavern Shizmaah
Obvious exits: -E -W
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
(Q)Archazel, head guard of the choke protects it from the terrors to the west.

< 481h/498H 120v/145V Pos: standing >

< 482h/498H 123v/145V Pos: standing >
You quickly scan the area.
An undead roper who is close by to your east.
A pale ghoul who is not far off to your east.
A pale ghoul who is not far off to your east.
The shade of a nereid who is a brief walk away to your east.
A repulsive grell who is in the distance to your west.
A wild and vicious hellbeast who is in the distance to your west.

< 482h/498H 124v/145V Pos: standing >
Obvious exits:
    East - Approaching the Choke
    West - An Expansion of the Cavern

< 482h/498H 125v/145V Pos: standing >
You quickly scan the area.
An undead roper who is close by to your east.
A pale ghoul who is not far off to your east.
A pale ghoul who is not far off to your east.
The shade of a nereid who is a brief walk away to your east.
A repulsive grell who is rather far off to your west.
A wild and vicious hellbeast who is in the distance to your west.

< 482h/498H 125v/145V Pos: standing >
Obvious exits:
    East - Approaching the Choke
    West - An Expansion of the Cavern

< 482h/498H 125v/145V Pos: standing >
You quickly scan the area.
An undead roper who is close by to your east.
A pale ghoul who is not far off to your east.
A pale ghoul who is not far off to your east.
The shade of a nereid who is a brief walk away to your east.
A repulsive grell who is rather far off to your west.
A wild and vicious hellbeast who is in the distance to your west.

< 482h/498H 126v/145V Pos: standing >
Obvious exits:
    East - Approaching the Choke
    West - An Expansion of the Cavern

< 482h/498H 126v/145V Pos: standing >
But you aren't fighting anything!

< 482h/498H 126v/145V Pos: standing >
You sit down and relax.

< 482h/498H 127v/145V Pos: sitting >
The gods ignore you.

< 483h/498H 127v/145V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - restoration
               1 - etherportal
( 9th circle)  4 - arieks shattering iceball
( 8th circle)  1 - spirit jump
               3 - tormenting spirits
( 7th circle)  6 - greater soul disturbance
( 6th circle)  7 - greater mending
( 5th circle)  1 - sense spirit
               6 - molten spray
( 4th circle)  1 - pantherspeed
               1 - hawkvision
               6 - mending
( 3rd circle)  2 - scalding blast
               1 - snailspeed
               1 - molevision
               3 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle) 10 - flameburst
( 1st circle)  7 - ice missile
               1 - spirit armor
               3 - transfer wellness

And you are currently memorizing the following spells:
    3 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 483h/498H 128v/145V Pos: sitting >
You start meditating...

< 483h/498H 129v/145V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 483h/498H 135v/145V Pos: sitting >

< 484h/498H 136v/145V Pos: sitting >
You clamber to your feet.

< 484h/498H 144v/145V Pos: standing >
The Great Choke of the Cavern Shizmaah
Obvious exits: -E -W
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
(Q)Archazel, head guard of the choke protects it from the terrors to the west.

< 485h/498H 145v/145V Pos: standing >
Approaching the Choke
Obvious exits: -N -E -S -W

< 485h/498H 144v/145V Pos: standing >
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -S -W
A pale undead ghoul wanders through the cavern.

< 485h/498H 142v/145V Pos: standing >
A Large Pool of Acrid Decay
Obvious exits: -N -E -S -W
(Q)The spectral shade of a nereid floats by the water.

< 485h/498H 139v/145V Pos: standing >
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -S -W

< 485h/498H 136v/145V Pos: standing >
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -S -W

< 485h/498H 134v/145V Pos: standing >
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -W

< 486h/498H 133v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 486h/498H 133v/145V Pos: standing >
An Underground River Through the Cavern
Obvious exits: -N -E
A pale undead ghoul wanders through the cavern.
A moaning and thoughtless zombie stumbles through the cave.

< 486h/498H 131v/145V Pos: standing >
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -W

< 486h/498H 130v/145V Pos: standing >
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -S -W

< 486h/498H 128v/145V Pos: standing >
A Massive, Extended Tunnel
Obvious exits: -N -S
You sense a lifeform nearby.
A moaning and thoughtless zombie stumbles through the cave.

< 487h/498H 127v/145V Pos: standing >
A Sharp Turn in the Tunnel
Obvious exits: -N -W

< 487h/498H 126v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 487h/498H 126v/145V Pos: standing >
A Tunnel Opening
Obvious exits: -E -W

< 487h/498H 125v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 487h/498H 126v/145V Pos: standing >
A Tunnel Opening
Obvious exits: -E -W

< 487h/498H 127v/145V Pos: standing >
A Sharp Turn in the Tunnel
Obvious exits: -N -W
A moaning and thoughtless zombie stumbles through the cave.
You sense a lifeform nearby.

< 488h/498H 126v/145V Pos: standing >
Out of nowhere, a half-elf merchant stabs you in the back.
OUCH!  That really did HURT!

< 415h/498H 128v/145V Pos: standing >
< T: Grahk TP: sta TC: small wounds E: a half-elf merchant sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 415h/498H 128v/145V Pos: standing >
< T: Grahk TP: sta TC: small wounds E: a half-elf merchant sta EP: excellent >
 A half-elf merchant's pierce strikes you.
A half-elf merchant's impressive pierce strikes you.
You dodge a half-elf merchant's vicious attack.
A half-elf merchant's impressive pierce strikes you.
A half-elf merchant's impressive pierce strikes you.
A half-elf merchant's pierce strikes you.
A half-elf merchant dances an acrobatic maneuver in battle, tripping you.

< 341h/498H 128v/145V Pos: sitting >
< T: Grahk TP: sit TC: few wounds E: a half-elf merchant sta EP: excellent >
 You miss a half-elf merchant.

< 341h/498H 128v/145V Pos: sitting >
< T: Grahk TP: sit TC: few wounds E: a half-elf merchant sta EP: excellent >
 A half-elf merchant's impressive pierce strikes you.
A half-elf merchant's impressive pierce strikes you.
A half-elf merchant's pierce strikes you.
A half-elf merchant's impressive pierce strikes you.
A half-elf merchant's impressive pierce strikes you.

< 244h/498H 128v/145V Pos: sitting >
< T: Grahk TP: sit TC: nasty wounds E: a half-elf merchant sta EP: excellent >
 A half-elf merchant parries your futile lunge at him.

< 244h/498H 128v/145V Pos: sitting >
< T: Grahk TP: sit TC: nasty wounds E: a half-elf merchant sta EP: excellent >
 You clamber to your feet.

< 244h/498H 128v/145V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: a half-elf merchant sta EP: excellent >
 You start chanting...

< 244h/498H 128v/145V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: a half-elf merchant sta EP: excellent >
 A half-elf merchant's impressive pierce strikes you.
A half-elf merchant's powerful pierce strikes you very hard.
A half-elf merchant's pierce strikes you.
A half-elf merchant's impressive pierce strikes you.

< 171h/498H 128v/145V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: a half-elf merchant sta EP: excellent >
 Casting: greater soul disturbance 

< 171h/498H 128v/145V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: a half-elf merchant sta EP: excellent >
 You complete your spell...
You point at a half-elf merchant.
[Damage: 110 ] A half-elf merchant's entire body spasms uncontrollably as his soul is wracked with unbearable pain.

< 171h/498H 128v/145V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: a half-elf merchant sta EP:  small wounds >
 You miss a half-elf merchant.
You start chanting...

< 171h/498H 128v/145V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: a half-elf merchant sta EP:  small wounds >
 A half-elf merchant dances an acrobatic maneuver in battle, tripping you.

< 171h/498H 128v/145V Pos: sitting >
< T: Grahk TP: sit TC: nasty wounds E: a half-elf merchant sta EP:  small wounds >
 A half-elf merchant's powerful pierce seriously wounds you.
A half-elf merchant's impressive pierce strikes you very hard.
A half-elf merchant's impressive pierce seriously wounds you.

< 90h/498H 128v/145V Pos: sitting >
< T: Grahk TP: sit TC:pretty hurt E: a half-elf merchant sta EP:  small wounds >
 You can't do this sitting!
You abort your spell before it's done!

< 90h/498H 128v/145V Pos: sitting >
< T: Grahk TP: sit TC:pretty hurt E: a half-elf merchant sta EP:  small wounds >
 A half-elf merchant parries your futile lunge at him.

< 90h/498H 128v/145V Pos: sitting >
< T: Grahk TP: sit TC:pretty hurt E: a half-elf merchant sta EP:  small wounds >
 A half-elf merchant's powerful pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A half-elf merchant's pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A half-elf merchant's impressive pierce causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A half-elf merchant's impressive pierce critically injures you.
Your consciousness begins to fade in and out as your mortality slips away.....