The death of [48 Spiritualist] Grahk The Empire (Halfling)

in A Sharp Turn in the Tunnel

from the perspective of [49 Thief] Riq Dakhira (Goblin)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the diamond crown of Winduin of strength (glowing)
<worn on eyes>       the eyes of undead fire [superior] (magic) (glowing)
<worn in ear>        a steel hoop earring of agility
<worn in ear>        a dangling chain crucifix (glowing) [89%]
<worn on face>       a translucent crystal hemisphere [superior] (magic) (glowing) (illuminating)
<worn around neck>   a spiked soulstone collar [superior] (magic)
<worn around neck>   a necklace of halfling ears [superior]
<worn on body>       the armor of Boyard [superior] (magic)
<worn about body>    the masters cloak (glowing) [53%]
<worn as quiver>     a silken backsheath of flight of health (magic)
<worn about waist>   a fiery-orange sash [poor] (magic)
<worn on belt buckle>a dagger of carved obsidian [superior] (magic)
<attached to belt>   an onyx potion (magic) (glowing)
<worn on arms>       a skull shoulder guard lined with feathers [superior]
<worn around wrist>  a tarnished bracelet of platinum links [superior]
<worn around wrist>  a steel wire of intelligence (magic) (glowing)
<worn on hands>      the gauntlets of the lifestealer (magic) (glowing)
<worn on finger>     a spiked ring of intelligence
<worn on finger>     a finely crafted brass ring (magic)
<primary weapon>     a green bladed dagger named 'Sepsis' [superior] (magic) (humming)
<secondary weapon>   a blood dagger of Tezcatlipoca [poor] (magic)
<worn on legs>       some slime-covered aboleth skin (magic) (glowing) [39%]
<worn on feet>       the boots named "Death Incarnate"


< 701h/701H 175v/203V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: Tunnel Before the Caging Area
</map>
Tunnel Before the Caging Area
Obvious exits: -N -E -SW

< 701h/701H 178v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 701h/701H 179v/203V Pos: standing >
You quickly scan the area.
An undead behemoth who is close by to your north.
A behemoth rider watcher who is close by to your north.
A bone golem who is a brief walk away to your north.
An undead behemoth who is close by to your east.
A behemoth rider watcher who is close by to your east.
A bone golem who is a brief walk away to your east.

< 701h/701H 180v/203V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -E -W
A behemoth rider watcher sits atop an undead behemoth.(Red Aura)

< 701h/701H 180v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 701h/701H 181v/203V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S# -W

< 701h/701H 180v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 701h/701H 181v/203V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S# -W
A bone golem stands protectively in the corner.(Red Aura)

< 701h/701H 181v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 701h/701H 182v/203V Pos: standing >
You quickly scan the area.
An undead herder who is not far off to your north.
An undead herder who is a brief walk away to your north.
A lich warlock who is a brief walk away to your north.
An undead behemoth who is not far off to your west.
A behemoth rider watcher who is not far off to your west.

< 701h/701H 182v/203V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S -W

< 701h/701H 182v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 701h/701H 183v/203V Pos: standing >
You quickly scan the area.
An undead herder who is close by to your north.
An undead herder who is not far off to your north.
A lich warlock who is not far off to your north.
A bone golem who is close by to your south.
An undead herder who is close by to your west.
A ferocious undead behemoth who is close by to your west.
A fearsome undead behemoth who is close by to your west.
A ferocious undead behemoth who is close by to your west.
A fearsome undead behemoth who is close by to your west.

< 701h/701H 184v/203V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (slightly evil) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (very good)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (good)          
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (very evil)     
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (evil)          
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (good)          
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (very evil)     
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (evil)          
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 701h/701H 186v/203V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S -W#
An undead herder evaluates the caged behemoths.(Red Aura)

< 701h/701H 187v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 701h/701H 188v/203V Pos: standing >
Ok.

< 701h/701H 190v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 701h/701H 191v/203V Pos: standing >
Ok.

< 701h/701H 191v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 701h/701H 192v/203V Pos: standing >
You quickly scan the area.
An undead herder who is close by to your north.
A lich warlock who is close by to your north.
A fearsome undead behemoth who is close by to your east.
A ferocious undead behemoth who is close by to your east.
A fearsome undead behemoth who is close by to your east.
A ferocious undead behemoth who is close by to your east.
A bone golem who is not far off to your south.
A ferocious undead behemoth who is close by to your west.
A fearsome undead behemoth who is close by to your west.
A ferocious undead behemoth who is close by to your west.
A fearsome undead behemoth who is close by to your west.

< 701h/701H 193v/203V Pos: standing >
Ok.

< 701h/701H 194v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 701h/701H 195v/203V Pos: standing >
Ok.

< 701h/701H 196v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 701h/701H 196v/203V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N# -E# -S -W
An undead herder evaluates the caged behemoths.(Red Aura)
(Q)A powerful lich warlock attempts to subdue the raging beast to the north.(Red Aura)

< 701h/701H 196v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 701h/701H 197v/203V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S# -W

< 701h/701H 196v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 701h/701H 197v/203V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S# -W

< 701h/701H 197v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 701h/701H 198v/203V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S -W#
A bone golem stands protectively in the corner.(Red Aura)

< 701h/701H 197v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 701h/701H 198v/203V Pos: standing >
Ok.

< 701h/701H 199v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 701h/701H 200v/203V Pos: standing >
Ok.

< 701h/701H 200v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 701h/701H 201v/203V Pos: standing >
You quickly scan the area.
A fearsome undead behemoth who is close by to your north.
A ferocious undead behemoth who is close by to your north.
A fearsome undead behemoth who is close by to your north.
A ferocious undead behemoth who is close by to your north.
An undead herder who is a brief walk away to your east.
A lich warlock who is a brief walk away to your east.
An undead behemoth who is not far off to your south.
A behemoth rider watcher who is not far off to your south.
A ferocious undead behemoth who is close by to your west.
A fearsome undead behemoth who is close by to your west.
A ferocious undead behemoth who is close by to your west.
A fearsome undead behemoth who is close by to your west.

< 701h/701H 202v/203V Pos: standing >
Ok.

< 701h/701H 203v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 701h/701H 203v/203V Pos: standing >
Ok.

< 701h/701H 203v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 701h/701H 203v/203V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S -W#

< 701h/701H 202v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 701h/701H 202v/203V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -S
A behemoth rider watcher sits atop an undead behemoth.(Red Aura)

< 701h/701H 201v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 701h/701H 201v/203V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: Tunnel Before the Caging Area
</map>
Tunnel Before the Caging Area
Obvious exits: -N -E -SW

< 701h/701H 200v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 701h/701H 201v/203V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: Bottum of a Bone-Reinforced Shaft
</map>
Bottum of a Bone-Reinforced Shaft
Obvious exits: -S -W -U -NE
The bloody head of a human has been skewered onto a pike, warning of death.

< 701h/701H 200v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 701h/701H 200v/203V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: Tunnel Splits North and South
</map>
Tunnel Splits North and South
Obvious exits: -N -E -S

< 701h/701H 200v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 701h/701H 201v/203V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Twisting Tunnel
</map>
A Twisting Tunnel
Obvious exits: -N -S

< 701h/701H 200v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 701h/701H 200v/203V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Twisting Tunnel
</map>
A Twisting Tunnel
Obvious exits: -N -W

< 701h/701H 199v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 701h/701H 200v/203V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
An Enormous Cavern Known as Shizmaah
Obvious exits: -E -S -W

< 701h/701H 198v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 701h/701H 199v/203V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>

<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -W
A moaning and thoughtless zombie stumbles through the cave.(Red Aura)

< 701h/701H 199v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 701h/701H 200v/203V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -W

< 701h/701H 199v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 701h/701H 200v/203V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>

<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -S -W
A huge grey cave wyrm slowly moves through the cavern.
A recently captured undead behemoth gets pulled along.(Red Aura)
A skeleton pulls the chains of an undead behemoth's harness, leading him through the cavern.(Red Aura)

< 701h/701H 198v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 701h/701H 199v/203V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>

<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -S -W
A Halfling (small)  The Empire stands, floating here.(Gold Aura)

< 701h/701H 198v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 701h/701H 198v/203V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Massive, Extended Tunnel
</map>

<map>
Zone: The Behemoth Herders.
Room: A Massive, Extended Tunnel
</map>
A Massive, Extended Tunnel
Obvious exits: -N -S
A moaning and thoughtless zombie stumbles through the cave.(Red Aura)

< 701h/701H 197v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 701h/701H 198v/203V Pos: standing >
A Halfling enters from the north.

< 701h/701H 199v/203V Pos: standing >
A Halfling leaves south.

<map>
Zone: The Behemoth Herders.
Room: A Sharp Turn in the Tunnel
</map>

<map>
Zone: The Behemoth Herders.
Room: A Sharp Turn in the Tunnel
</map>
A Sharp Turn in the Tunnel
Obvious exits: -N -W
A Halfling (small)  The Empire stands, floating here.(Gold Aura)

< 701h/701H 197v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 701h/701H 198v/203V Pos: standing >
A Halfling leaves west.

< 701h/701H 199v/203V Pos: standing >
You quickly scan the area.
A groaning zombie who is close by to your north.
A large grey cave wyrm who is a brief walk away to your north.
A captured undead behemoth who is a brief walk away to your north.
A skeletal herder who is a brief walk away to your north.
A huge grey cave wyrm who is rather far off to your north.
A Halfling who is close by to your west.

< 701h/701H 203v/203V Pos: standing >

< 701h/701H 203v/203V Pos: standing >
A groaning zombie enters from the north.

< 701h/701H 203v/203V Pos: standing >
A Halfling enters from the west.

< 701h/701H 203v/203V Pos: standing >
[Damage: 73 ] A Halfling makes a strange sound as you place a green bladed dagger named 'Sepsis' [superior] in his back.

< 701h/701H 203v/203V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP:  small wounds >
 You have no idea how to even begin.

< 701h/701H 203v/203V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP:  small wounds >
 Fighting dirty just isn't your bag, baby.

< 701h/701H 203v/203V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 15 ] [Damage: 16 ] [Damage: 14 ] [Damage: 15 ] [Damage: 14 ] You attack a Halfling. [5 Hits]
You do a fancy maneuver, tripping a Halfling.

< 701h/701H 203v/203V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 A Halfling attacks you. [0 Hits]

< 701h/701H 203v/203V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 Autosaving...

< 701h/701H 203v/203V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 19 ] [Damage: 19 ] [Damage: 20 ] [Damage: 20 ] [Damage: 19 ] You attack a Halfling. [5 Hits]

< 701h/701H 203v/203V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sit EP:  nasty wounds >
 A Halfling attacks you. [0 Hits]

< 701h/701H 203v/203V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sit EP:  nasty wounds >
 A Halfling clambers to his feet.

< 701h/701H 203v/203V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP:  nasty wounds >
 A Halfling starts casting an offensive spell.

< 701h/701H 203v/203V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 13 ] You score a CRITICAL HIT!!!!!
[Damage: 32 ] [Damage: 14 ] [Damage: 14 ] You attack a Halfling. [4 Hits]

< 701h/701H 203v/203V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP:  nasty wounds >
 A Halfling completes his spell...
A Halfling utters the words 'ofzahzf gajr eughjfbaiqz'
A Halfling points at you.
Your soul is engulfed by unbearable pain as a Halfling finishes incanting his spell.
OUCH!  That really did HURT!

< 591h/701H 203v/203V Pos: standing >
< T: Riq TP: sta TC: small wounds E: A Halfling sta EP:  nasty wounds >
 You have no idea how to even begin.

< 591h/701H 203v/203V Pos: standing >
< T: Riq TP: sta TC: small wounds E: A Halfling sta EP:  nasty wounds >
 A Halfling attacks you. [0 Hits]
A Halfling starts casting a spell.

< 591h/701H 203v/203V Pos: standing >
< T: Riq TP: sta TC: small wounds E: A Halfling sta EP:  nasty wounds >
 You do a fancy maneuver, tripping a Halfling.

< 591h/701H 203v/203V Pos: standing >
< T: Riq TP: sta TC: small wounds E: A Halfling sit EP:  nasty wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 42 ] [Damage: 19 ] [Damage: 20 ] You attack a Halfling. [3 Hits]

< 591h/701H 203v/203V Pos: standing >
< T: Riq TP: sta TC: small wounds E: A Halfling sit EP: pretty hurt >
 A Halfling stops invoking abruptly!

< 591h/701H 203v/203V Pos: standing >
< T: Riq TP: sta TC: small wounds E: A Halfling sit EP: pretty hurt >
 A Halfling attacks you. [0 Hits]

< 591h/701H 203v/203V Pos: standing >
< T: Riq TP: sta TC: small wounds E: A Halfling sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 40 ] [Damage: 17 ] [Damage: 18 ] [Damage: 21 ] A Halfling is mortally wounded, and will die soon, if not aided.
You score a CRITICAL HIT!!!!!
[Damage:  5 ] A Halfling's royal token of Valois was completely destroyed by the massive blow!
A Halfling's pair of troll-hide sleeves was completely destroyed by the massive blow!
A Halfling's dark blue ring [superior] was completely destroyed by the massive blow!
A Halfling's some leggings made from werewolf hide was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Riq by 6666666.
The smell of fresh blood enters your body, infusing you with power!