The death of [17 Monk] Tofur (Human)

in In a Wide Pool

from the perspective of [17 Monk] Tofur (Human)


The Quivering Leaf Inn
Obvious exits: -E -W -D
A large black leather whip lies coiled here.
A great flail has been carelessly left here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A sturdy looking wooden club has been left here.
A kitten jumps here playing with leaves tossed by the wind.
A beautiful receptionist stands here ready to rent out rooms.

< 132h/132H 114v/114V Pos: standing >
You get a slender fishing pole from a small leather bag.

< 132h/132H 114v/114V Pos: standing >
Your Terminal mode is now: MSP .

< 132h/132H 114v/114V Pos: standing >

< 132h/132H 114v/114V Pos: standing >
Owner               Artifact

Nul                 the dagger of Wind
Soljia              the rod of Dispator
Rani                the holy mace of the efreeti
Rytoh               the sword of fire and flame

       ------Summary------
         Goodies:      1
         Evils:        3
         Total:        4

< 132h/132H 114v/114V Pos: standing >
Owner               Unique

Kir                 a wispy astral-twined mindstone ring
Kir                 the holy avenger of Ambran
Sha                 the orb of the sea
Soljia              the mace of the earth
Cygnasty            the totem of Mox
Liels               the orb of elemental fire
Fuzz                some platemail of colorless salamander scales
Liels               the robe of Lost Souls
Morrigu             Utgard-Loki's crystal ball
Biri                the band of emerald flames
Toyan               a gilded Songbird charm
Trys                a frost-covered braided necklace
Fuzz                the instrument of lyrical mastery
Fuzz                a set of gartham hide sleeves
Klish               the glittering cloak of the sprite queen, Faelarae
Zukus               an umbilical cord from a pregnant duergar
Gruul               a bracelet of poisonous snake scales
Ka                  a sword of the whirlwinds
Dakar               the twisted spine and skull of the Lich Lord
Varg                some fingerless gloves of su-monster skin
Railyn              some platinum linked sleeves of life
Sha                 the wailing face of a pygmie banshee
Alfy                a haze of swirling green vapor
Kaboom              the wicked-looking scimitar of Demogorgon
Toyan               Tsunami, the trident of storms
Kaboom              the eyes of the mindflayer
Cy                  a death ring of Tezcatlipoca
Thuruz              an obsidian buckle named "Rage"
Toyan               a swirling staff of air conjuration
Kaboom              the unholy avenger named 'Bloodlust'
Knak                the terrifying visage of the great wraith Dranum
Thuruz              the cloak of the stalker
Toyan               the dark heart of Dreggan Wood

       ------Summary------
         Goodies:      18
         Evils:        15
         Total:        33

< 132h/132H 114v/114V Pos: standing >
Owner               Ioun

Dakar               a dark purple ioun stone

       ------Summary------
         Goodies:      0
         Evils:        1
         Total:        1

< 132h/132H 114v/114V Pos: standing >
You have not yet earned the right to use that ability.

< 132h/132H 114v/114V Pos: standing >
You do not seem to have the 'seal'.

< 132h/132H 114v/114V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (slightly good) 
  *Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
  *Nizari                                        (good)          
  *The Dark Stone Tower of the Northern Realms   (slightly good) 
  *Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (good)          
   The Elemental Groves                          (very good)     
   Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (evil)          
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
  *The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
  *The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly good) 
  *Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
  *The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (slightly evil) 
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 132h/132H 114v/114V Pos: standing >

<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>

<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>
Quivering Leaf Restaurant
Obvious exits: -N -U -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
An elven merchant has come here to try the food.
(Q)The head maitre d' is here looking very worried.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.

< 132h/132H 113v/114V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
[10] A small bandage rests upon the ground here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[5] A large wooden torch has been discarded here.
Councilor Eruffu stands here contemplating matters of state.
A halfling guard stands at ease.
A halfling guard stands at ease.

< 132h/132H 112v/114V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.

< 132h/132H 111v/114V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W

< 132h/132H 110v/114V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N# -E -S -W
A father duck with a bright green head watches the ducklings.

< 132h/132H 109v/114V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W

< 132h/132H 108v/114V Pos: standing >

<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>

<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>
A Four-Way Intersection
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel dagger about a foot in length lies here.
A small, pink marble fountain gurgles quietly.
A small halfling woman wanders here, humming to herself.
A halfling guard stands at ease.
The Woodseer Quartermaster stands here.

< 132h/132H 108v/114V Pos: standing >

<map>
Zone: Woodseer.
Room: River Circle
</map>

<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -E -W
A giant dragonfly zips around here.

< 132h/132H 107v/114V Pos: standing >

<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -E -S -W -D

< 132h/132H 106v/114V Pos: standing >

<map>
Zone: Woodseer.
Room: A Fisherman's Cottage
</map>

<map>
Zone: Woodseer.
Room: A Fisherman's Cottage
</map>
A Fisherman's Cottage
Obvious exits: -E
A lieutenant of the Woodseer guard patrols the area.
A tired fisherman rests here so he is ready to wake up early.

< 132h/132H 105v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 132h/132H 106v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 132h/132H 106v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 132h/132H 106v/114V Pos: standing >
You are carrying: (3/11)
a slender fishing pole
a slender fishing pole [89%]
a small leather bag

< 132h/132H 106v/114V Pos: standing >

<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -E -S -W -D

< 132h/132H 107v/114V Pos: standing >

<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -N -E -S -D

< 132h/132H 106v/114V Pos: standing >
Ok.

< 132h/132H 107v/114V Pos: standing >

<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -E -S -W -D

< 132h/132H 106v/114V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Wide Pool
</map>
In a Wide Pool
Obvious exits: -N -W -U

< 132h/132H 106v/114V Pos: standing >
You cast your slender fishing pole and start waiting...

< 132h/132H 106v/114V Pos: standing >

< 132h/132H 107v/114V Pos: standing >
Something breaches the water nearby, splashing you in the process.

< 132h/132H 109v/114V Pos: standing >
You continue fishing.

< 132h/132H 111v/114V Pos: standing >
You continue fishing.

< 132h/132H 112v/114V Pos: standing >
You continue fishing.

< 132h/132H 110v/114V Pos: standing >
You continue fishing.

< 132h/132H 108v/114V Pos: standing >
You're already fishing!

< 132h/132H 108v/114V Pos: standing >
You feel a slight tug on a slender fishing pole!

< 132h/132H 106v/114V Pos: standing >
You continue fishing.

< 132h/132H 104v/114V Pos: standing >
You continue fishing.
You're already fishing!

< 132h/132H 102v/114V Pos: standing >
You continue fishing.

< 132h/132H 100v/114V Pos: standing >
You continue fishing.

< 132h/132H 98v/114V Pos: standing >
You're already fishing!

< 132h/132H 98v/114V Pos: standing >
Your slender fishing pole cracks from the strain.
You reel in a sparkling large bass on your slender fishing pole!

< 132h/132H 98v/114V Pos: standing >
You cast your slender fishing pole and start waiting...

< 132h/132H 106v/114V Pos: standing >
You continue fishing.

< 132h/132H 108v/114V Pos: standing >
Something breaches the water nearby, splashing you in the process.

< 132h/132H 111v/114V Pos: standing >
You're already fishing!

< 132h/132H 112v/114V Pos: standing >
You scratch at your groin and continue fishing.

< 132h/132H 112v/114V Pos: standing >
You adjust your slender fishing pole in the water.

< 132h/132H 110v/114V Pos: standing >
You're already fishing!

< 132h/132H 110v/114V Pos: standing >
You continue fishing.

< 132h/132H 108v/114V Pos: standing >
You adjust your slender fishing pole in the water.

< 132h/132H 106v/114V Pos: standing >
Frag Level Cap: 45 - Evil, 44 - Others, Top Frag Amount: 13.79
Timer: 01:16:06:52 Frags needed: 12.60

Frag Information for Everyone:
Top Fraggers

   Riudel           25.23   (Kobold Dark Dreamer)
   Alfy             20.77   (Halfling Thief)
   Morrigu          17.85   (Halfling Forest Druid)
   Fuzz             13.79   (Goblin Thief)
   Tiu              12.77   (Goblin Thief)
   Nul              10.65   (Kobold Star Magus)
   Kaene             8.71   (Barbarian Bounty Hunter)
   Liels             6.60   (Troll Ruiner)
   Bisil             5.44   (Kobold Air Magus)
   Riq               4.53   (Goblin Thief)


Lowest Fraggers

   Iona             -3.58 (Grey Elf Controller)
   Grutag           -3.30 (Drider Shadowmage)
   Cebz             -3.00 (Githzerai Pyrokinetic)
   Gek              -2.66 (Gnome Necromancer)
   Toyan            -2.56 (Grey Elf Controller)
   Clorin           -2.51 (Grey Elf Controller)
   Glima            -2.25 (Grey Elf Dark Dreamer)
   Gelcro           -2.00 (Drow Elf Necromancer)
   Zzark            -2.00 (Drow Elf Shaman)
   Grizt            -2.00 (Drow Elf Mercenary)


< 132h/132H 106v/114V Pos: standing >
You continue fishing.

< 132h/132H 104v/114V Pos: standing >
You're already fishing!

< 132h/132H 104v/114V Pos: standing >
You adjust your slender fishing pole in the water.

< 132h/132H 102v/114V Pos: standing >
You continue fishing.

< 132h/132H 104v/114V Pos: standing >
You're already fishing!

< 132h/132H 108v/114V Pos: standing >
You continue fishing.

< 132h/132H 107v/114V Pos: standing >
Your slender fishing pole cracks from the strain.
You reel in a sparkling piranha on your slender fishing pole!

< 132h/132H 111v/114V Pos: standing >
You cast your slender fishing pole and start waiting...

< 132h/132H 114v/114V Pos: standing >
Something breaches the water nearby, splashing you in the process.

< 132h/132H 112v/114V Pos: standing >
You continue fishing.

< 132h/132H 110v/114V Pos: standing >
You're already fishing!

< 132h/132H 110v/114V Pos: standing >
Something breaches the water nearby, splashing you in the process.

< 132h/132H 108v/114V Pos: standing >
You continue fishing.

< 132h/132H 106v/114V Pos: standing >
You're already fishing!

< 132h/132H 106v/114V Pos: standing >
You continue fishing.

< 132h/132H 104v/114V Pos: standing >
You continue fishing.

< 132h/132H 102v/114V Pos: standing >
You continue fishing.

< 132h/132H 100v/114V Pos: standing >
You're already fishing!

< 132h/132H 100v/114V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
You continue fishing.

< 132h/132H 98v/114V Pos: standing >
You feel a slight tug on a slender fishing pole!

< 132h/132H 96v/114V Pos: standing >
You're already fishing!

< 132h/132H 96v/114V Pos: standing >
You continue fishing.

< 132h/132H 94v/114V Pos: standing >
You reel in a sparkling medium sized cod on your slender fishing pole!

< 132h/132H 94v/114V Pos: standing >
You cast your slender fishing pole and start waiting...

< 132h/132H 94v/114V Pos: standing >
You continue fishing.

< 132h/132H 92v/114V Pos: standing >
It's a bit nippy here.

< 132h/132H 92v/114V Pos: standing >
You continue fishing.

< 132h/132H 91v/114V Pos: standing >
You're already fishing!

< 132h/132H 92v/114V Pos: standing >
You continue fishing.

< 132h/132H 93v/114V Pos: standing >
Something breaches the water nearby, splashing you in the process.

< 132h/132H 95v/114V Pos: standing >
You're already fishing!

< 132h/132H 98v/114V Pos: standing >
A red shape snaps into visibility.

< 132h/132H 99v/114V Pos: standing >
Something breaches the water nearby, splashing you in the process.

< 132h/132H 97v/114V Pos: standing >
A red shape completes his spell...
A red shape utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 100h/132H 99v/114V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 63h/132H 99v/114V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES!  Another hit like that, and you've had it!!

< 18h/132H 99v/114V Pos: standing >
A red shape starts casting an offensive spell.

< 18h/132H 100v/114V Pos: standing >
You continue fishing.
A red shape completes his spell...
A red shape utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!